Helldivers 2 Dev to Revert Patrol and Spawn Rate Changes, Admits PSN Controversy Diverted Studio’s Attention

Helldivers 2 developer Arrowhead has announced plans to roll back changes made to patrols and spawn rates following a recent patch after admitting the PlayStation Network controversy was the focus of its attention in recent weeks.

Arrowhead butted heads with Sony over the Helldivers 2 IP owner and publisher’s decision to force PC players to link their accounts to PlayStation Network in order to continue playing. Sony eventually backed down, although not before a Steam review bombing campaign that looks set to become the inspiration for a new in-game cape.

Clearly, events of the past few weeks have taken their toll on Arrowhead staff, who have had to contend with a player revolt while also trying to work with Sony on a change of policy. Community manager Twinbeard had said the PSN controversy was a huge tax on resources: “… when sth like the PSN-gate (TM) happens, a lot of things come to a halt. Many of us at AH more or less ‘lost’ a week due to this, and only now are slowly getting back to what we were doing before all of this (and that’s even with it not being entirely resolved as well).”

Now, in a new statement issued to the Helldivers Discord, Twinbeard announced the studio’s intention to address patrols and spawn rate following what has been a “hectic” past couple of weeks.

“As many of you have noticed, something has been off with patrols and spawn rate for some time now,” Twinbeard said.

“This primarily leads to more enemies rearing their ugly heads than they’re supposed to, indirectly to players feeling overrun, kiting, and subsequently less fun gameplay. This has been the case for all players, but predominantly for smaller teams and solo playing. We’ve been aware, but frankly, the past couple of weeks have been so hectic that we haven’t been able to give this the TLC that it required. We now have, and we’ve concluded that it’s not working as intended and we’re changing it.

“There might be some minor tweaks, but overall we’re reverting back to how patrols and spawn rate worked before the patch that changed them a few weeks ago. We believe that this is more or less how you currently want them to be.

“We also know you want us to do things and changes properly instead of rushing them, and we do as well. Therefore, implementing this will take some time. We want to give it proper testing and review it… ah heck, simply see that it works this time. Even if this means we’re faced with more bugs and bots than even the bravest of citizens would deem realistic for a while longer, we hope you’re happy with us fixing the problem.

“Onwards and upwards!”

“… frankly, the past couple of weeks have been so hectic that we haven’t been able to give this the TLC that it required.

Twinbeard’s statement touches on a call from the Helldivers 2 community for Arrowhead to take more time with its balance patches, and even slow down the release of new weapons and gear via what have so far been monthly Premium Warbonds. The feeling at the moment is Arrowhead is feeding the Helldivers 2 live service beast too often and to the detriment of other parts of the game, such as weapon balance and gameplay, and that new content added to the game fails to make an impact.

Earlier this month, Arrowhead boss Johan Pilestedt acknowledged that weapon nerfs had gone “too far in some areas” while responding to complaints the studio had patched the fun out of the explosive PC and PlayStation 5 shooter. “It feels like every time someone finds something fun, the fun is removed,” Pilestedt admitted.

Despite these issues, Helldivers 2 is an astonishing success story for both Arrowhead and Sony. This week, Sony announced Helldivers 2 had sold an incredible 12 million copies in just 12 weeks, making it the fastest-selling PlayStation game of all time.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Switch Online Gets 3 Game Boy Launch Titles, Including Super Mario Land

Nintendo has added three new Game Boy games to the Nintendo Switch Online library of titles, each a launch title for the handheld.

The headline addition is Super Mario Land, the classic mini-Mario platformer that launched on Nintendo’s handheld console back in 1989.

Next is Alleyway, another classic 1989 Game Boy game developed by Nintendo and Intelligent Systems as a launch title for the handheld. This Breakout clone was one of the first four games released for the Game Boy.

And finally, Baseball rounds out the list of additions. Nintendo’s sports game first launched for the Famicom in Japan in 1983 before hitting it out the park on the NES in 1985. The Game Boy version launched alongside the console in 1989.

Game Boy games added to Nintendo Switch Online on May 15, 2024:

Here’s the official blurb from Nintendo:

To properly celebrate 35 years of the Game Boy system, we have to take it back to year one! Game Boy launched in 1989, and with it arrived classic titles such as Baseball, Alleyway and the first Super Mario game available on the system, Super Mario Land. Today, Nintendo Switch Online members can play all three of these original launch titles as the latest additions to the Game Boy – Nintendo Switch Online library. All just in time for the system’s 35th anniversary!

Interestingly, Nintendo Switch Online Japan gets an extra game: The Frog For Whom the Bell Tolls. This Nintendo and Intelligent Systems-developed action role-playing game was released for the Game Boy exclusively in Japan in 1992.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Exclusive: Gundam Breaker 4’s Devs on Learning From Past Mistakes, Switch Performance, and More

It’s best not to put too much stock in Gundam Breaker 4’s name. Despite its title, it’s not the fourth game in the series. That honor goes to New Gundam Breaker, which Bandai Namco prefers to overlook due to its middling reviews and overall poor reputation with the fanbase. Instead, Gundam Breaker 4 will be the fifth console release in the now decade-old series, and what Bandai Namco hopes will be a fresh start for the franchise overall.

In an exclusive interview with IGN, Masanori Tanaka says that the team collected “a lot” of feedback from New Gundam Breaker before heading into Gundam Breaker 4. The main takeaway? Fans were confused about the number. But more importantly, they wanted the series to get back to what it did best: letting players smash up AI-controlled mobile suits to build up new and bizarre designs of their own.

“New Gundam Breaker was [player-versus-player] focused,” Tanaka explains. “Now we’re actually focusing on PvE for Gundam Breaker 4. So that’s a change that was made from the feedback…now we can focus on supporting the quality and letting the game evolve. So for example, the diorama mode [a new mode that lets you pose your models in various scenes] is one of those things. And just refining the action compared to the previous game.”

Gundam Breaker gets back to basics

First released on Playstation 3 and Vita back in 2013, Gundam Breaker earned a following by leaning into the franchise’s pervasive model culture, colloquially known as “Gunpla.” The series takes a traditional hack-and-slash approach to its gameplay, but what makes it stand out is the ability to mix-and-match parts from real-life model kits to create your own ridiculous designs. The unintentional hilarity of these digital kitbash creations taps into an enduring part of the Gundam subculture.

Now we can focus on supporting the quality and letting the game evolve

The series continued through three entries before getting a reboot of sorts with New Gundam Breaker. New Gundam Breaker was criticized for being unpolished and for stripping down the customization and story, hence the return to numbered entries. With Gundam Breaker 4, Bandai Namco is eager to emphasize that it has heard fan feedback and that it is returning to what worked by pivoting back to a more single-player focused experience and optional co-op.

Among other things, the customization has been beefed up, including adding the ability to dual wield one-handed weapons and equip different arms. To emphasize the enhancements to the customization, Kentaro Matano shows off his own creation – a monstrous pink Ball with a bear head, Neo-Zeong legs, and claws.

“So as you saw, you could change the background, highly customizable, different colors. You can also add weathering which we weren’t even able to show you,” Matano says, referencing a popular technique used by model-builders to add realism to their designs. “So there’s just really vast amounts of combinations that users can just let their creativity just run wild. So those are really the focus.”

Players will have plenty of parts to choose from. With Witch From Mercury proving popular with fans on both sides of the Pacific, Gundam Breaker 4 will feature the Gundam Aerial and Daribalde in what will be the largest roster of models to date, as well as a full English dub.

Technical trade-offs on Switch

Notably, Gundam Breaker 4 will mark the franchise’s debut on the Nintendo Switch after mostly sticking with PlayStation (it’s also releasing on PS4, PS5, and Steam). Asked if there are any technical compromises fans can expect, Tanaka says it will mostly feature a lower framerate, subsequently clarifying that it will be 60fps on PS5 and 30fps on Nintendo Switch..

“I believe the only major technical thing you might see on the Switch is just a different framerate compared to the other platforms,” Tanaka explains. “It might be a slightly different experience compared to a different platform so that our fans can be able to play with the understanding of what they will get on the different platforms. But overall, just the actual gameplay itself, it won’t be a huge difference.”

One way or another, it will be a fresh start for Gundam Breaker 4 as it seeks to reestablish itself with old fans and new fans alike. “We want our fans to really take in Gundam Breaker 4,” says Matano, “because we read everything, we read all the feedback…to create the next generation, the next game with everyone’s feedback.”

Gundam Breaker 4 will release August 29 on Nintendo Switch, PS4, PS5, and PC. Check out all the rest of the biggest games of 2024 right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Guilty Gear Strive: The Board Game Review

Heaven or Hell, controllers or cardboard – let’s rock. Guilty Gear Strive: The Board Game from Level 99 Games offers players a new way to experience many of those same pulse-pounding moments and swings in gameplay that fans of the video game expect. Plus, it has a surprisingly fast turn-around between matches and 20 characters to choose from. If you’re in the market for a new brawling game for you and a buddy to add to your game rotation, Strive may be it.

Guilty Gear Strive isn’t so much a brand new game as it is the next entry in a long-running series — think a new season of fighters for the video game. Strive is built around Level 99 Game’s Exceed system, first released in 2016, and has seen sets featuring other prevalent video game characters like Street Fighter and Shovel Knight. Strive (along with all the previous Exceed releases) pits two players against one another on a 9-spaced board, similar to the stage of a 2D fighter. Players advance and retreat around the stage by using their decks of special moves, basic attacks, and super specials, spacing themselves properly to take advantage of their specials to whittle their opponent down to zero life.

At first, it may be hard to imagine that a card game could capture the moment-to-moment action of a fighting video game. Level 99 has had a long time to refine this system. When I’m not playing board games and RPGs, I also love a good fighting game, with Guilty Gear being one of my favorites. So, I’m saying this from a position of familiarity with both the genre and series when I say that this game really nails that feeling.

This game is just as much about accurately reading what your opponent is going to do and responding to it as it is about trying to strategize and best use the moves in your character’s toolkit to poke holes in their game — just like in a video game. I appreciate the juggling of spacing, trying to keep yourself out of harm’s way while just close enough so that you can hit them or hitting them with a weak but fast attack, preventing them from hitting me. It actually does feel like a fighting game — just played with cards instead of a controller or fightstick.

Much like a match in a video game, it doesn’t take long to play out, making this a solid quick-playing board games. Most games take less than a half hour, and once my friends and I had a grasp on what was going on, it was even shorter. Even when jumping from one character to another, the different styles and mechanics lent themselves more to applying and learning new strategies as opposed to having to start fresh and learn how to play.

On the topic of the characters, I have to applaud the team at Level 99 for doing a good job capturing the feel of each of 20 included characters’ play styles from the source material. For instance, Axl’s expertise in battlefield positioning, lets you advantage of his long-range to push and pull his opponents into spots that are best for him. Or, Zato-1 can bring out his tethered demon pal, Eddie, onto the field to attack from. Little touches like that make jumping into this card-based version of Heaven and Hell all that more exciting and approachable.

Most games take less than a half hour.

Strive is an Exceed-based game, making it compatible and able to be played alongside previously released Exceed character sets. If you find yourself smitten with the system after playing Guilty Gear Strive, you can have Sol exchange blows with Ryu from Street Fighter or have Faust take on the knight of shovelery himself, Shovel Knight. All you need to do is pick up their respective decks, and off you go.

After eight years of releases, Level 99 has had a lot of time to figure out and refine the instructions and the best methods of teaching their Exceed system, with Strive benefiting from these refinements. Strive comes with a 27-page instruction book — ditching the paper foldout of older seasons — with straightforward explanations and visual examples of some situations you may encounter during a play session. As an extra handy bonus, each player deck also comes with its own set of reference cards showing rules, actions, and all the attacks that the character has access to. Where most games may give you a few, Strive gives you 20 sets.

Playing and teaching with a few friends, even the first time I was learning myself, things always seemed to click by the end of the first game, if not partway through. By the time I was teaching my third and fourth friend the game, where I didn’t need to confirm or double-check my information in the instructions, I could teach the basics in about 10-15 with little issue.

Regarding the components packed into Strive’s box, you can expect some solid-feeling cards with a semi-gloss finish. The cards are sturdy and feel good to shuffle, the tuck boxes for each character’s deck easily fit sleeved decks, and the included neoprene play mat is sturdy and well-constructed. However, I encountered a strange coloring issue around some of the cards that came in my copy of the game. Each character’s specific deck features an associated color scheme on its backside, and there were a few cards in my game where the odd card had a slightly off color to it. Were this color oddity on the front side of the card, it wouldn’t be as big of a deal, but considering this is a game where knowing what you have coming can adjust your strategy, this difference can provide you with an advantage. Hopefully, this issue isn’t widespread.

You can have Sol exchange blows with Ryu from Street Fighter.

As opposed to the previous releases of sets in the Exceed line, Level 99 has opted to include all the characters in a single release as opposed to bundling a few together and selling multiple smaller boxes. This means Strive comes in a large box, with a shocking amount of wasted space inside, too. The box itself comes in at 39.5cm x 41.5cm, a dimension that from a distance appears to be a square, even when up close appears to be a square, but when it comes to putting the top on the box means that there is a specific way you have to put it on. Does this impact the quality of the gameplay in any way? Not in the slightest. Does it make my eye twitch with minor annoyance when I get it wrong? No comment. But, on a more serious note, unfortunately, the box’s dimensions mean it is too large to fit on an Ikea Kallax shelf, a common go-to game storage solution for board gaming hobbyists, and is something to be aware of.

Guilty Gear Strive: The Board Game is a game where you have to be cutthroat, and players will get the most enjoyment when they play someone of an equal skill level. On the flip side, it also means the differences in experience can vastly skew the game in favor of one player over the other. The fact that Guilty Gear Strive is strictly a two-player board game doesn’t help alleviate or balance out that imbalance either.

Where to Buy

Madden NFL 25’s Release Date Leaked Ahead of Reveal Later This Week

Madden NFL 25 is apparently set to release on August 16, according to a new report.

Reliable video game leaker and data miner billbil-kun has published a new report detailing what fans can expect from this year’s Madden. According to billbil-kun, Madden NFL 25 will be released on August 16, but those who own the Deluxe Edition or subscribe to EA Play will get access as early as August 12.

Although billbil-kun has not revealed any details as to who the cover athlete(s) for Madden 25 will be, the report does confirm that EA Orlando (formerly EA Tiburon) will once again develop the next Madden game. Madden NFL 25 will have two editions: Standard and Deluxe; the former will retail for $69.99, while the latter will cost $99.99.

A proper reveal for Madden NFL is supposedly happening on May 16 — the same day the publisher is set to reveal the official covers for College Football 25, its first entry in the college football video game series since 2013.

The report also claims that Madden NFL 25 will improve the FieldSense technology. This feature originally debuted in Madden NFL 23, with the physics engine being reworked for the newest entry to provide more “realistic animations with fluid gameplay.”

The news comes the same day Prime Video announced new content for its streaming service, including a four-part docuseries focusing on the history of the Madden video game franchise.

In our review of Madden NFL 24, IGN wrote: “New animations and improved AI make Madden NFL 24’s on-field action the best it’s ever been, but everything that happens off the field is a slog of dated modes and laggy menus that brings everything around it down.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Dead by Daylight 8th Anniversary Stream Shares New Details on 2V8 Mode, D&D Chapter, and More

Dead by Daylight turns eight today, and to celebrate the milestone, Behaviour Interactive held its anniversary stream to share new details on updates headed to the asymmetrical horror game. This includes an official reveal of a new game mode, details on the previously teased D&D chapter, and updates on its upcoming spinoff projects.

But if you missed it, don’t worry. We break down every announcement from the Dead by Daylight 8th Anniversary Stream below:

Dead by Daylight’s 2V8 mode officially announced

Dead by Daylight fans, your wish has been granted: a 2V8 mode is coming. As the name implies, this game mode will have two killers facing off against eight survivors, and will include a larger map to accommodate the increase in players. However, this won’t be a rehash of the previous game mode, as the developer confirmed that Perks will not be available in 2V8; instead, it will be replaced with a Class system.

Because the community has highly requested the 2V8 mode, Behaviour revealed that its initial launch would be a building block for tweaks and adjustments based on community feedback. Behaviour plans to share more details on 2V8 mode in July, with a late summer release window.

Dungeons & Dragons chapter coming to Dead by Daylight next month

After teasing a D&D-themed crossover in Dead by Daylight last week, Behaviour Interactive has finally made a proper reveal for the next licensed chapter.

This new chapter, which launches on June 3, will introduce Vecna as a new killer, who will have four spells available to his playstyle: Fly, Flight of the Damned, Mage Hand, and Dispelling Sphere. At the same time, the two survivors are male and female Bard characters: Baermar Uraz, a human male, and Aestri Yazar, a female elf. Regardless of which gender you choose, this new survivor has three unique perks: Mirror Illusion, Bardic Inspiration, and Still Sight. Alongside new playable characters, the next chapter will introduce a new map inspired by the D&D franchise. The Forgotten Ruins is a new dungeon-themed map that serves as a home to Vecna after he finds himself mysteriously transported into The Fog. Alongside an expansive main floor is an extensive underground component filled with horrific experiments and secrets to discover.

For those interested in trying the new chapter early, it is available on the Dead by Daylight Public Test server today.

Dead by Daylight spinoff The Casting of Frank Stone gets new trailer, but no release date

Last year, Behaviour announced it was expanding the Dead by Daylight franchise by announcing two new games set in the same universe. One of them was The Casting of Frank Stone, a new narrative-driven game from Until Dawn developer Supermassive Games.

An official reveal came last December during The Game Awards, and today’s anniversary stream provided another look at the game. The new trailer reveals that the game is set in 1980 and focuses on a group of friends who are on a quest to make their own horror film.

Though we still do not have a firm release date, today’s trailer doubles down the fact that The Casting of Frank Stone is still targeting to release sometime this year.

Dead by Daylight’s upcoming PvE shooter, codenamed Project T, is launching an Insider Program

The second of two previously announced spinoffs, Behaviour shared new details about its unannounced PvE game, codenamed Project T. Developed by Midwinter Entertainment, Project T is an action-horror co-op shooter, set in a set in a region called The Backwater, up to four players can join together and fend off the monsters inhabiting the area.

Project T still doesn’t have a release window. Still, Behaviour revealed that it is launching an Insider Program, allowing players interested in the spinoff to become active in its development cycle. The insider program will include incentives, such as access to closed playtests.

What the Fog is a new rougouelite Dead by Daylight spinoff for PC

While fans previously knew about the other two spinoff games, Behaviour added a third one to the mix: a 2-person co-op roguelite game called What the Fog. Developed in-house by Behaviour, What the Fog has players control Dead by Daylight survivors Claudette Morel, Dwight Fairfield, or Feng Min as they run, jump, and shoot their way through a swarm of monsters.

What the Fog is exlclusive to PC, with the first 2 million copies available, free of charge, if you sign into or create a Behaviour account. After the promotion, What the Fog, will cost $4.99.

Behaviour teases Castlevania as the next chapter for Dead by Daylight

As a final “and one more thing”-type announcement, Behaviour announced that the next chapter coming to Dead by Daylight is Konami’s popular action-adventure series Castlevania. Not a ton of information was shared during the stream, but Behaviour promised that fans will get more details on August 6.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Best Video Game Deals Today (May 2024)

Buying new video games, hardware, and accessories for your preferred console doesn’t need to make a massive dent in your wallet. Deals happen all the time for items like these, so you can save money while investing in your favorite hobby. We also cover hot items coming back in stock, like the PlayStation Portal which is now available again at Amazon for $199. For now, whether you play on PS5, Xbox, Nintendo Switch, or PC, you’ll find the very best deals listed below. And if you’ve taken advantage of lots of these deals, see our roundup on game storage ideas.

TL;DR – Our Favorite Video Game Deals

PlayStation Portal Is Finally Back In Stock

There are some amazing PS5 deals to check out right now, but more importantly, the PlayStation Portal, a surprise hit and Sony’s newest handheld device, is back in stock at Best Buy, Walmart, and Amazon from $199. The stock shortage might finally be over for the PS Portal. See our PlayStation Portal review here for even more info on the handheld PS5 accessory.

Only 4 Days Left: Get 3-Months of Xbox Game Pass Ultimate for $36.99 (was $49.99)

There are only 4 days left to take advantage of this deal, so get those codes in ASAP. Woot is offering an excellent deal on three months of Xbox Game Pass Ultimate. You can save $13 on a digital 3-month Xbox Game Pass Ultimate subscription, bringing its price down from $49.99 to $36.99. It’s still stackable for up to 36 months for new or existing members – huzzah! Microsoft recently announced the second wave of games coming to Game Pass in May 2024. Highlights include Immortals of Aveum, Lords of the Fallen, and Senua’s Saga: Hellblade II.

With Xbox debating yet another price hike for Game Pass, there’s no better time to get stacking. These three month codes provide a lot of flexibility in how you choose to stack them – whether that be 6, 12, 18, or 24 months – but if you want to go all the way up to 36 you can actually save quite a bit. Admittedly, buying up 12 of these codes can put a strain on your wallet, totaling $443.88 with the link above. However, when you compare it to the cost of Game Pass Ultimate for 36 months at $16.99 per month, amounting to $611.64, you’ll realize you’re saving $167.76 on your subscription for the next three years. That’s absolutely worth the investment, especially if yet another price hike is on the horizon.

Nintendo World Championships: NES Edition (Physical Edition) Preorder

While waiting for Nintendo’s Switch successor, you can enjoy some absolute classics with the Nintendo World Championships: NES Edition. This is a collection of over 150 challenges from 13 different NES games that’s coming exclusively to Switch on July 18, and you can preorder it today. We’ve included links to the physical edition’s preorder below, but if you’re looking for even more information on digital editions, check out our Nintendo World Championships: NES Edition preorder guide.

Our Favorite Micro SD Cards for Switch and Steam Deck Are On Sale

The best Switch or Steam Deck SD card should be fast, reliable, and as future-proof as possible. That last one is important, as it was recently revealed a Switch successor will be announced within the fiscal year. Therefore, you’re going to want to opt for the latest in SD card tech, which is a micro SDXC UHS-I U3 A2 V30 memory card. That’s a lot of random letters, so to save you a bit of time we’ve left our top suggestions and deals just below for your convenience. To see even more SD card deals, make sure to check out our roundup of the best SD card deals.

More SD Card Deals

Alienware Aurora Ryzen RTX 4090 Gaming PC for $2519.99

Do you prefer to play on a dedicated tower? Navigating the options online can be quite the ordeal. Desk space, portability, and price point are often factors in the decision. However, there are some great PC deals that pop up every now and again that are worth jumping on. One of our favorite deals at the moment is on this Alienware Aurora Ryzen RTX 4090 Gaming PC, which is down 35% to $2519.99 (after using the code ‘10AMD‘ at checkout). To see even more PC deals, check out our roundup of the best gaming PC deals.

More PC Deals:

Back to Top

Our Favorite Power Bank for Steam Deck is Discounted Right Now

Some excellent power banks are discounted at the moment that are perfectly portable and packing plenty of power to keep you going. In particular, the fantastic Anker 737 is down a whopping 40% to $90.09 (after clipping the 15% off coupon) and the Anker Prime Power Bank is down to $89.98. These are great discounts on reliable power banks that likely won’t last long, so grab ’em at these prices while you can!

Meta Quest 2 (128GB) is Down to $199

Amazon is offering a very nice discount at the moment on the 128GB Meta Quest 2. This is one of the best Meta Quest deals available right now, and well worth considering for anyone interested in VR. Normally, this VR headset retails for $249.99, but you can grab it for $199 right now, which is a great price for such a high-quality headset. We gave it a 9/10 in our review back when it was released, stating that it “improves an already amazing VR headset with better resolution, refresh rate, and a lower price tag.”

Perfect PS5 4TB SSD with Heatsink for $269.99 at Amazon

Looking to completely maximize your PS5 storage capabilities? Then this is the deal for you. For a limited time only, this PS5 4TB SSD is available at Amazon for $269.99 (see here). It has an MSRP of $699.99, which is rather dramatic, but in reality, this and many other 4TB SSDs have been sitting around $280-$300 recently. The 1TB version is also down to just $84.99 as well. Again, we’re unlikely to see better deals than this until Prime Day in the summer. You can also check out more PS5 SSD deals here.

Steam Deck Internal SSD: Big Discount on the WD_BLACK SSD

If a micro SD card deal isn’t floating your boat for Steam Deck, how about a new internal SSD instead? The WD_BLACK 1TB SN770M M.2 2230 NVMe SSD is currently down to $109.99, which is a nice 15% discount from its $129.99 MSRP.

Best PC Game Deals

If you’re looking for the latest and greatest deals on PC games, don’t worry, we’ve got you covered there as well. Here, you can find some excellent deals on new releases, like Dragon’s Dogma 2, and enjoy some great discounts from Green Man Gaming’s Birthday Sale. With the latter, you can use the code BDAY14 at checkout to get an additional 14% off. These excellent deals can be seen below, but to see the full list of discounted games, head to GMG’s main sale page here.

GMG Birthday Sale:

More PC Game Deals:

Back to Top

Score 2 Free Months of Xbox Game Pass Ultimate (New Members Only)

Walmart is now offering two months of Xbox Game Pass Ultimate for free for any current or new Walmart+ members. If you’re not currently a member of Walmart+, the retailer offers a 30-day free trial (which will make you eligible for the Game Pass offer), alongside plans for $12.95 paid monthly, or $98 paid annually.

For those interested in the Xbox Game Pass Ultimate offer, it is worth qualifying that this code will only apply to those who currently don’t have an active Game Pass Ultimate membership, and Walmart stresses that this is for new members only. If you’re on Game Pass Core, it should be fine to apply to your account. Otherwise, if you’re a current Game Pass Ultimate member, the code won’t be applicable. If you do qualify, it’s a pretty simple process if you’re looking to bag the two-month free trial, here’s how:

Steps:

  1. Visit the Walmart+ Offer Page and select ‘Get Offer’ next to the 2 free months of Xbox Game Pass Ultimate listing
  2. On the ‘Offer Page’ you will see a unique promo code, copy this code and keep a record of it
  3. Hit the ‘Redeem Offer’ button on the page to go to the Xbox Site
  4. Sign in to Your Account
  5. Your promo code will autofill — if it does not then paste/type
  6. Redeem your offer and receive your 2 Free Months of Xbox Game Pass Ultimate
  7. Disable auto-renewal afterward to avoid being charged at the end of the trial — this can be located in ‘Services & Subscriptions’ in your Microsoft account. You should also do this for Walmart+ if you used a free trial to access the Game Pass offer

Back to Top

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Best Xbox Deals: Only 4 Days Left To Secure This Game Pass Ultimate Discount

There’s a whole score of incredible Xbox deals to check out right now, including three months of Xbox Game Pass Ultimate for just $36.99, a 2TB Seagate Expansion Card for $249.99, excellent controller discounts, and so much more. When it comes to picking up new games, hardware, or accessories for your Xbox, it feels good when you can find those items at a discounted price. Here, we’ll keep you updated on all of the latest discounts for Xbox, from games to controllers and so much more. Let’s dig into the best Xbox deals that are happening right now.

TL;DR – Our Favorite Xbox Deals

Navigate to:

Only 4 Days Left: Get 3-Months of Xbox Game Pass Ultimate for $36.99 (was $49.99)

There are only 4 days left to take advantage of this deal, so get those codes in ASAP. Woot is offering an excellent deal on three months of Xbox Game Pass Ultimate. You can save $13 on a digital 3-month Xbox Game Pass Ultimate subscription, bringing its price down from $49.99 to $36.99. It’s still stackable for up to 36 months for new or existing members – huzzah! Microsoft recently announced the second wave of games coming to Game Pass in May 2024. Highlights include Immortals of Aveum, Lords of the Fallen, and Senua’s Saga: Hellblade II.

With Xbox debating yet another price hike for Game Pass, there’s no better time to get stacking. These three month codes provide a lot of flexibility in how you choose to stack them – whether that be 6, 12, 18, or 24 months – but if you want to go all the way up to 36 you can actually save quite a bit. Admittedly, buying up 12 of these codes can put a strain on your wallet, totaling $443.88 with the link above. However, when you compare it to the cost of Game Pass Ultimate for 36 months at $16.99 per month, amounting to $611.64, you’ll realize you’re saving $167.76 on your subscription for the next three years. That’s absolutely worth the investment, especially if yet another price hike is on the horizon.

Score 2 Free Months of Xbox Game Pass Ultimate (New Members Only)

Walmart is now offering two months of Xbox Game Pass Ultimate for free for any current or new Walmart+ members. If you’re not currently a member of Walmart+, the retailer offers a 30-day free trial (which will make you eligible for the Game Pass offer), alongside plans for $12.95 paid monthly, or $98 paid annually.

For those interested in the Xbox Game Pass Ultimate offer, it is worth qualifying that this code will only apply to those who currently don’t have an active Game Pass Ultimate membership, and Walmart stresses that this is for new members only. If you’re on Game Pass Core, it should be fine to apply to your account. Otherwise, if you’re a current Game Pass Ultimate member, the code won’t be applicable. If you do qualify, it’s a pretty simple process if you’re looking to bag the two-month free trial, here’s how:

Steps:

  1. Visit the Walmart+ Offer Page and select ‘Get Offer’ next to the 2 free months of Xbox Game Pass Ultimate listing
  2. On the ‘Offer Page’ you will see a unique promo code, copy this code and keep a record of it
  3. Hit the ‘Redeem Offer’ button on the page to go to the Xbox Site
  4. Sign in to Your Account
  5. Your promo code will autofill — if it does not then paste/type
  6. Redeem your offer and receive your 2 Free Months of Xbox Game Pass Ultimate
  7. Disable auto-renewal afterward to avoid being charged at the end of the trial — this can be located in ‘Services & Subscriptions’ in your Microsoft account. You should also do this for Walmart+ if you used a free trial to access the Game Pass offer

1TB Expansion Card for Xbox for $139.99

Amazon is offering the officially licensed Seagate 1TB Expansion Card for Xbox Series consoles at a nice little discount. Right now it’s only $139.99, a reasonable price drop from its original $160 MSRP. This is one of the best SSDs for the Xbox, which isn’t surprising since your options are pretty limited. There’s also the 2TB version for $249.99 and the 8TB Seagate Starfield Special Edition Game Drive for $189.99.

More Xbox Expandable Storage Deals

The Best Xbox Controller Deals: Select Controllers Down to $49

Ready to add another controller to your gaming setup? You’re in luck! There are fantastic deals available on a range of colors, like the Astral Purple, Robot White, and the Special Edition Remix controllers. Check out some of our top picks for deals above and below!

More Controller Deals:

The Best Xbox Game Deals: Get 50% Off The Metal Gear Solid: Master Collection Vol.1 & More Game Deals

While Xbox’s Spring Sale has ended, the deals for Xbox fans continue! Check out some of the best physical game discounts available, including markdowns on titles like Metal Gear Solid: Master Collection Vol.1, Star Wars Jedi: Survivor, and the newly released Alone in the Dark. For more fantastic game deals, click on the links below.

More Xbox Video Game Deals:

Back to Top

Get Over 50% Off the Xbox Series S Toaster & Xbox Series X Mini Fridge

It looks like a fridge, and it kinda is a fridge (mini), and it’s also down to $39.94 at Walmart. Plus, c’mon, who doesn’t want the Xbox Series S toaster for their kitchen as well? Not only is it a fun addition to have in your home, but this is a discount you definitely don’t want to miss out on, either! It’s currently marked down over 50% at Walmart to just $40, which is an excellent deal. What better time to pick it up?

Back to Top

Xbox Console & Bundle Deals

The Diablo IV Xbox Series X bundle is still holding on at Walmart, down $90.00 from its MSRP of $559.99 to $469.99. This has stood the test of time since last Black Friday as one of our favorite console bundles, and is well worth investing in before it’s all gone for good.

Back to Top

Get 10% Off the Official Xbox Wireless Headset & More Headset Deals

Does your family complain when you stay up playing loud shooters late into the night? They’ll stop complaining if you pick up an Xbox headset that lets no one but you hear the delightful explosions you cause on the screen. Right now, you can get 10% off the Official Xbox Wireless Headset and you can also save 20% on the SteelSeries Arctis Nova Pro Wireless Gaming Headset at Amazon. To see even more gaming headsets on sale, visit our roundup of the best gaming headset deals.

More Xbox Headset Deals:

Back to Top

When Should I Buy an Xbox?

In general, it is advisable to keep an eye out for sales and restocks throughout the year, as availability has improved since the initial launch of the console. Unlike the Nintendo Switch, there is no specific recommendation to wait for a sale regardless of the time of year. Instead, it’s a good idea to monitor various retailers and online platforms for restock announcements and promotional offers.

However, certain events like Black Friday or other holiday seasons may bring about unique bundles, discounts, or promotional deals specifically for the Xbox Series X. These bundles may include additional games, accessories, or exclusive limited editions. While quantities for such promotions might be limited, they can provide an opportunity to get more value for your purchase. See our guide to Xbox Series X prices for more info.

Xbox Series X or Xbox Series S?

Choosing between the Xbox Series X and Xbox Series S ultimately depends on your gaming preferences, budget, and specific requirements. Let’s compare the two consoles to help you make an informed decision:

1. Performance: The Xbox Series X is the more powerful option, offering native 4K gaming, higher graphical fidelity, and faster loading times. It has more advanced hardware, including a larger storage capacity. On the other hand, the Xbox Series S targets a lower price point and offers a less powerful performance, targeting 1440p resolution gaming and upscaling to 4K.

2. Price: The Xbox Series S is more affordable compared to the Xbox Series X. If budget is a significant factor for you, the Xbox Series S provides a cost-effective option while still delivering a next-generation gaming experience. For example, the Series S can play Starfield at 1440p 30fps (vs 4K 30fps on Series X).

3. Storage: The Xbox Series X comes with a larger internal storage capacity, allowing you to store more games directly on the console. The Xbox Series S, however, has a smaller storage capacity, which means you may need to manage your game library more actively or rely on external storage solutions.

4. Disc Drive: The Xbox Series X includes a disc drive, enabling you to play physical game discs and enjoy a wider range of media options, including Blu-ray and DVD playback. The Xbox Series S, in contrast, is a digital-only console, meaning you can only play games downloaded from the digital store.

5. Graphics and Performance: While both consoles support ray tracing, the Xbox Series X provides a more immersive and visually impressive experience due to its superior hardware capabilities. If you prioritize cutting-edge graphics and want the best performance available, the Xbox Series X is the preferable choice.

Consider your gaming preferences, budget, and whether you prioritize top-of-the-line performance or cost-effectiveness. If you have a 4K TV, want the most powerful console, and are willing to invest more, the Xbox Series X is the recommended option. If you have a lower budget, a 1080p or 1440p TV, and don’t mind sacrificing some performance, the Xbox Series S offers excellent value for money.

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Success Can’t Save Your Favorite Game Studios Anymore

This week, Microsoft and Bethesda announced that they would be closing down multiple game development studios under their umbrella. These include Alpha Dog Games, maker of Mighty Doom, and Arkane Austin, developer of the disastrous Redfall among others. In the gaming industry, the conventional wisdom has long been held that bad games sink you and great games save you, which would lead many to drawing an unfortunate line between Redfall’s reception and Arkane Austin’s closure — but immediately stops supporting that conclusion when you get to Tango Gameworks.

Founded in 2010 by Shinji Mikami, the studio was largely known for horror games like Evil Within until last year. As part of a shadow drop release, the cool rhythmic action title Hi-Fi Rush garnered critical acclaim from all sides, multiple awards and nominations, and was recently ported to PlayStation 5. Xbox Vice President Aaron Greenberg even said that the game was a “break out hit” in “all key measurements and expectations.” Moreover, they did what critics and fans alike beg studios to do: make something wildly different outside of their comfort zones.

Despite all that, late at night in Tokyo, the people who made a Game of the Year candidate were informed through an email by Xbox Games Studios head Matt Booty that they were closing the studio.

Hi-Fi Rush was, by Microsoft’s own admission, exactly the kind of game the Redmond giant has been convincing their audience to stick with Game Pass for, which sets unclear goals and expectations from the get-go. What exactly constitutes a success on Game Pass? Hi-Fi Rush topped a whopping 3 million players last year, but that clearly was not enough for the higher ups. The lack of transparency with the general consumer on how games are evaluated internally is understandable, but it seems that not even Tango was aware of what metrics their game seemingly missed.

Despite having worked at a Japanese game studio myself, it does not take much experience to understand that creative jobs perform better when there is greater incentive beyond decidedly-unclear goals at the end. No one is working on a video game in hopes that they can get to the finish line of release so that they can continue to bite their nails over whether a nearly-90 metacritic game will result in a studio closure down the line as corporate, as Booty puts in the email, “look[s] across the business to identify the opportunities that are best positioned for success.”

Which leaves us grasping within this self-imposed murkiness for an answer to an important question: If success cannot save your studio, what can?

This is a problem that is likely on the mind of every other Xbox studio that does not produce games commanding audiences of tens of millions. With the upcoming release of Hellblade II: Senua’s Sacrifice, it is not difficult to imagine that a successful launch would not shield Ninja Theory from Microsoft’s ever-floating evaluations. Now those talented developers who have spent years toiling away on their game across multiple changes in their parent company’s focus have an ominous pall hanging over their head. It is not just enough to make a good game, nor make a game that critics and audiences both like, but you have to hope that a C-Suite executive’s nebulous plans forward include taking your studio along for the ride.

We have long assumed that corporate ownership by one of the richest companies in the industry would inoculate studios from tragic closures, but we were wrong. We thought that putting out a game with a modest budget would be protection, but we were wrong there too. And now we have learned that putting out a critically acclaimed title that said richest companies openly brag about succeeding will not protect anyone. There truly is no more shelter to hide under in the gaming industry and developers and consumers both suffer from it.

When studios are concerned for their very existence, games like Hi-Fi Rush do not have space to make it to market. Tango Gameworks bet on themselves by making something different than what they are known for and, by every metric available to them, that bet demonstrably paid off. In a situation where their head was on the chopping block the entire time, waiting for the executioner to make the call on whether their axe comes down on the back of Tango’s neck, you could not get a Hi-Fi Rush.

It is also unclear at this point what players can do to support games they love anymore. When the act of championing a game you like can only be measured in numbers too absurd for most video games, then there is no reasonable way to patronize them anymore. If three million players are not enough, why should anyone expect that four or five or ten million would be? It is no longer satisfactory to executives for a game to be a decent success, so there is little reason for audiences to become publicly enamored with what they play. In one fell swoop, Microsoft managed to undermine any grassroots marketing efforts they could have counted on for games that are not Call of Duty.

The games industry is ill and things like this, like the closure of Tango Gameworks and high-quality studios like Roll7, are symptoms. They can be written off by people as not their kind of game or reasoned with twisted return-on-investment maximization brainworms, but they do not represent an industry that is happy and healthy. The industry is now trying to redefine what success means until it skyrockets into an utterly unattainable goal post. It is likely not by intention, the decision-makers are also flying by the seat of their pants on this high-speed rocket, but ultimately that doesn’t actually mean anything. Microsoft was supposed to be the company that stepped back and said “Not past this line.” Now they’re erasing the line in the sand and hoping we don’t notice.

What Does the End of Tango Gameworks Mean for Game Pass?

Just over a year ago, Tango Gameworks and Xbox released Hi-Fi Rush, a musical delight that seemed to come out of nowhere. Hi-Fi Rush received almost universal acclaim – it was wholly unique, polished, and tightly paced. It was also like nothing developer Tango Gameworks had ever made before, and seemingly made explicitly for Xbox Game Pass. It followed closely in the footsteps of games like Psychonauts 2 and Pentiment, neither of which match the profile of the big, blockbuster AAAs that move millions upon millions of copies, and yet they were beloved anyway. Taken as a whole, they lent credibility and prestige to Xbox Game Pass as an accessible library of well-supported, beautifully crafted art.

Now, just over a year later, Xbox has decreed the award-winning studio behind Hi-Fi Rush no longer necessary to its business. Its work does not consist of “high-impact titles” that Xbox is prioritizing. It is not among “the opportunities best-positioned for success,” as Xbox Game Studios head Matt Booty put it. Tango, along with Arkane Austin, Alpha Dog Studios, and hundreds of workers are being cast aside.

We’ve written about the devastating impact such mass layoffs continue to have on individuals within the games industry. We’ve also discussed some of the internal strife over Xbox’s identity. Now, brand new questions have emerged following Xbox’s latest shutdowns, few of them more pressing than what the future holds for Xbox Game Pass after the demise of one of its star developers.

Xbox Growth Pass

Xbox Game Pass has always been intrinsically tied to Xbox CEO Phil Spencer. Upon taking over Xbox from his predecessor Don Mattrick, one of Spencer’s earliest moves was to bring the brand back to a pure gaming focus after an unpopular pivot to entertainment. But he didn’t stop there. After a 2014 acquisition of Minecraft developer Mojang saw wild success, Spencer saw a pathway to linking his gaming growth ambitions with that of Microsoft CEO Satya Nadella’s broader plans for cloud technology.

In 2017, the public saw those plans begin to unfold with the debut of Xbox Game Pass. At the time of its announcement, Game Pass was a huge deal: a monthly subscription service a la PS Now, but with direct game downloads rather than streaming and over 100 games at launch, including first-party games.

A gaming subscription service was always a risky business move.

But exciting as that was for consumers, a gaming subscription service was always a risky business move. Similar services have come and gone over years, with even the best (Nvidia GeForce Now) falling short of massive popular success and some (Google Stadia) becoming cautionary tales. Netflix served as a proof of concept for such a service, but reports suggest that a number of Microsoft leaders told Spencer the service was a bad idea when he pitched it. At the time, Spencer was floating Rare’s upcoming Sea of Thieves as the ideal Game Pass game. But Rare boss Craig Duncan asked Spencer, “If every single person plays Sea Of Thieves on Game Pass, and we don’t sell a single copy. Are you kind of cool with that?” Spencer was.

When Game Pass debuted in 2017, it was more than a launch of a subscription service – it was the launch of an entire, multi-year strategy. Xbox started firing on all cylinders. It bought Ninja Theory, Undead Labs, inXile, Obsidian Entertainment, and Double Fine Productions. It spun up The Initiative and World’s Edge. It made the biggest-ever acquisition in gaming history when it bought Zenimax, bringing with it Bethesda, id Software, Arkane, Tango Gameworks, Machine Games, and Zenimax Online. Then Xbox broke that record again by purchasing Activision Blizzard.

In the process, Game Pass expanded. In 2018, Xbox began releasing first-party games on day one on the service. It added PC Game Pass in 2019 and implemented cloud gaming on mobile in 2020. Rumors swirled of Xbox trying to get Game Pass on Nintendo Switch, among other platforms, and of future Smart TV integration as well.

Through it all, Spencer made it clear that Game Pass was the centerpiece of Xbox’s strategy. It tied all the pieces together: console, mobile, PC, the acquired studios, outreach into new markets, cloud gaming, and Spencer’s dream of reaching 2 billion gamers wherever they happened to play. So what the heck is happening now?

The Horizon Three Bet

For all the praise Game Pass receives from consumers, it’s become apparent in recent years that the service has struggled to meet its creators’ lofty expectations. On one hand, it’s been consistently praised as a great deal for consumers, and plenty of developers have praised it as well. The service has been a boon for indies, too, who have used its guaranteed funding to get their games over the finish line. At its best, Game Pass is great for Xbox’s internal creatives, many of whom have spoken glowingly about Xbox and Game Pass serving as a home for the kind of creatively interesting yet less marketable games that other parent companies or investors wouldn’t otherwise back.

But glowing reviews from some partners and consumers don’t necessarily mean the idea makes business sense for everyone. Larger third-party developers, for instance, have complained that Game Pass cannibalizes retail sales — concerns that Microsoft admitted last year were founded. Major third-party publishers including Activision Blizzard CEO Bobby Kotick and Take-Two CEO Strauss Zelnick have publicly stated they think the business model is a bad idea and aren’t interested in participating (though an acquisition solved the former disagreement). For Xbox, every single Game Pass game is a gamble that only pays off if enough people subscribe as a result.

“Microsoft initially wrote a bunch of big checks, which inflated the valuation of smaller and medium-sized game makers,” Joost van Dreunen, NYU Stern professor and independent analyst told me. “But unlike a premium model, in which a studio gets a piece for every unit sold, selling your game to a subscription service means you only get paid once. The upsell to developers has been that their participation would provide greater visibility and the opportunity to sell digital items on the back-end. However, as Netflix and Spotify will tell you, it is the blockbuster hits that carry the subscription and account for the bulk of playtime. The dystopian point of view here is that content creators are reduced to a cost-plus line item in a subscription-model that only values them for the increase in subscriber count they provide.”

For a while, this was a problem Xbox could afford to ignore. Microsoft’s pockets were deep, it clearly didn’t mind pouring money into the ambitious “Horizon 3” bet that was Game Pass, and Xbox’s expenditures were just a blip on Microsoft’s balance sheet anyway. But with the $69 billion acquisition of Activision-Blizzard – not to mention all the legal and government hullabaloo that came with it – we’ve started to see signs that Microsoft’s critical eye is now focused on its gaming division.

This new scrutiny comes at an awkward time for Xbox. Game Pass, the prize strategy that was supposed to tie everything together, is almost certainly not meeting internal expectations. Earlier this year, we got a rare numbers update: 34 million paid subscribers, up from 25 million in 2022. But that number alone doesn’t tell the entire story. The previous subscription total was just for Xbox Game Pass, but the update comes after Game Pass was merged with Xbox Live Gold to form Xbox Game Pass Core. So yes, Game Pass membership shot up, but that boost required Xbox to mandate the service in order to play games online at all. It’s unlikely the service is seeing nine million user boosts on the regular, especially with Spencer admitting that growth is slowing down.

Game Pass was pitched as a game changer…but mounting evidence says it is far from completing its mission.

What’s more, Game Pass was pitched as a game changer – a way for Microsoft to lead gaming in a new direction. But mounting evidence says it is far from completing its mission. Circana senior analyst Mat Piscatella notes in his assessment (which is focused on the United States), “subscription is not showing signs that it is becoming ‘the future of gaming.’” Premium games and free-to-play are still the dominant method of gaming, and subscription spending in the US has shown “flat to low single-digit growth since mid-2021.” Cloud gaming, pitched as the logical next frontier for such a service, has similarly failed to achieve widespread adoption.

George Jijiashvili, senior analyst at Omdia sees the struggles of Game Pass as symptoms of larger problems at Xbox, among them declining hardware sales during what should have been a growth phase for the console. While Xbox Series X and S hardware sales dropped 19% year-over-year in 2023 by Omdia’s estimate, PlayStation sales grew by 56%, and the seven-year-old Switch outsold Xbox by a factor of two. Meanwhile, Game Pass itself is set to fall short of reaching even half of its goal of 100 million Game Pass subscribers by 2023. For these reasons, Jijiashvili suspects “a drastic change in strategy” is required for Xbox to course correct, one which he suspects must include a focus on PC and mobile, especially cloud gaming.

This crossroads for Xbox comes at a difficult time for the games industry as a whole, too. As Piscatella explains to me, one of the biggest challenges for any video game company now is the impact of games like Fortnite, Minecraft, Roblox, Grand Theft Auto, Call of Duty, and similar games that pull the vast majority of player time and spend all on their own. The pandemic saw video games shift “from a growth market to a mature market,” he says, with both engagement and spending effectively hitting caps. If companies want to see growth, they have to pull players away from those games – a tall order indeed.

“If we know the ceilings, and we know more about where, why and how people are playing (and really the ways they want to play, since we have all that data from 2020-21 when there were very few competitive activities to gaming), then it’s tougher to make big bets on huge shifts in that behavior. I’m speculating a bit here,” Piscatella says.”But when I look at what’s happening, I see a strategic shift not so much because one strategy failed, but because of a realization that chasing one particular strategy may not be optimal or deliver the desired results.”

A brand at the X-roads

Today, Xbox finds itself at an impasse. It has to start returning Microsoft’s investment, and soon. It can’t back out of its lofty promises for first-party games on Game Pass without risking consumer fury, especially amid hardware declines. That means relying on something other than Game Pass to rake in the cash. Sarah Bond mentioned an upcoming mobile storefront that would capitalize on the power of recently acquired Candy Crush. Analysts I spoke to have been predicting this would happen in 2024 for months now, but it’s still unclear whether or not such a marketplace will need Game Pass attached to succeed or, if so, what that even looks like.

Mobile is powerful, but it’s not enough to transform Xbox’s business strategy, especially given its extreme lateness to the market. On top of the mobile storefront, Xbox’s new strategy will almost certainly include the reassessment of platform exclusivity for even more games — something Jijiashvili says is long overdue. Jijiashvili also expects Xbox to work on expanding its PC market via PC Game Pass, especially now that Activision Blizzard’s portfolio is in play. Van Dreunen suggests Xbox might add new tiers to Game Pass – perhaps one tailored for mobile, or an ad-based version.

The idea of shutting down such storied, acclaimed studios would have seemed absurd until recently.

But none of that necessitates a robust portfolio of creative, unique, smaller games – like Hi-Fi Rush – that previously seemed tailor-made for Spencer’s vision of Game Pass. Even if Xbox Game Studios head Matt Booty insists otherwise. Xbox has promised, for now, that Hi-Fi Rush and Redfall will remain available, but for how long? Already, Redfall’s promised updates and planned DLC have been binned, and in an age of digital ownership there are no guarantees that either game will remain available forever.

Even more importantly though: what happens to the studios that were making them? There’s been plenty of nervous speculation online already about the possibility of Xbox shutting down studios like Ninja Theory or Obsidian once their upcoming projects – Hellblade 2 and Avowed – are out the door. The idea of shutting down such storied, acclaimed studios would have seemed absurd until recently, but the games industry and Xbox in particular have reached a point where nothing seems off the table if an executive believes cuts will help a bottom line somewhere.

It’s not the only possibility, though. A more likely, if not exactly happy, possibility is that Xbox starts taking on a more hands-on role with its owned studios, similar to its competitors. Previously, Xbox has been praised for a hands-off approach that allowed studios like Obsidian to make games like Pentiment, though the flipside is that studios like The Initiative have apparently floundered without strong creative direction. Xbox could start directing its studios to make games and IPs that it expects will be more than just critical darlings to sell Game Pass.

For years, Xbox bet that if it had enough incredible games in one place, it could fundamentally change the calculus of how players chose to play. It lost that bet, but it did create an excellent service in the process. Now Xbox appears to be doubling down on that bet, but not in the way we might like it to. It appears to be prepared to give up the incredible, risky, boutique projects that made Game Pass so wonderful in exchange for Call of Duty, Candy Crush, and a PC/mobile-first strategy. Great games, it seems, are no longer enough.

When I asked Simon Carless of GameDiscover.co newsletter about Game Pass’s impact on Xbox’s first-party games, he acknowledged it was a tricky question. It’s difficult, he says, to work out what “success metric” Xbox is using for “expensive to make” boutique titles – it might be player counts, user ratings, retention, in-game purchase spend, new Game Pass users, or something else entirely. But he does note that as Game Pass growth stalled, the latter two metrics are increasingly becoming Xbox’s focus.

“We can definitely argue about whether closing critically acclaimed studios like Tango Gameworks is the best way to deal with [Game Pass growth stalling out],” he says. “But I presume that, via Microsoft’s new success lens — ‘did lots of people get retained in this game, and perhaps might pay for extra things in it?’, or ‘did new people signed up for Game Pass because of this game?’, some beloved, high quality games don’t fit the bill. For example, Hi-Fi Rush going to PlayStation is a high-profile move. But we’re estimating it’s sold way less than 100,000 units on that console so far. In a multi-billion dollar corporation like Microsoft, that’s a rounding error.”

Van Dreunen, for his part, says Xbox is ultimately going to be fine. It has Microsoft, and thus time and money on its side, even if its parent company seems to be cracking down on the big spending. Microsoft won’t abandon gaming, and the big bets will likely continue, even if the shape of them seems likely to look less and less like Spencer’s Game Pass vision from a decade ago. “[Xbox] recently celebrated the 20-year anniversary of its Xbox console, which it introduced at great cost and amidst massive skepticism from analysts, gamers, and investors. Today, Microsoft is the third-largest game company in the world, generating $25 billion annually. As a trillion-dollar company it has the resources to outlast other companies for decades. I’d expect Xbox to use that to its advantage.”

And yet, the shuttering of Tango and Arkane was a massive shock to an industry already reeling from two straight years of relentless job and project cuts. The carnage across video games seems poised to continue for at least a few more financial quarters, and any rebuilding of the lost talent is likely to take far longer. Xbox is apt to sail the waves of the industry for years to come, whether or not Game Pass turns out to be the wind at its back or an anchor dragging it down. But Tango Gameworks and Arkane Austin are gone, and there may not be many studios like them for the foreseeable future.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.