Silent Hill Transmission Announced For May 30 With ‘Game Updates, a Deeper Look at the Film, and New Merch’

Konami has announced that a Silent Hill Transmission will take place on Thursday, May 30, at 4pm PT/7pm ET that will reveal game updates, a “deeper look at the film,” and new merch.

This second Silent Hill Transmission was announced on X/Twitter with no further hints as to what we’ll see, but thankfully our wait for answers isn’t too long.

“Consider this your invitation letter to Silent Hill,” the official Silent Hill X/Twitter account wrote. “Tune in May 30 at 4 p.m. PDT to our SILENT HILL YouTube channel for the second installment of the #SILENTHILL Transmission where we’ll share game updates, a deeper look at the film, and new merch. #SILENTHILL”

The first Silent Hill Transmission took place on October 19, 2022, and included such big reveals as the Silent Hill 2 Remake, the spinoff from No Code Studios called Silent Hill: Townfall, a narrative driven spinoff set in 1960s Japan called Silent Hill f, the immersive project called Silent Hill: Ascension, and the movie titled Return to Silent Hill.

Silent Hill 2 Remake is being developed by Bloober Team and it was given a new trailer back in January 2024 but no release date. Sony may have, however, revealed in a separate trailer featuring a few of its upcoming games that it would be arriving sometime in 2024.

We haven’t been given any updates on the other two games, but Silent Hill: Ascension did come out in 2023. Unfortunately, it wasn’t the “triumphant return to Silent Hill we’ve been longing for.”

As for Return to Silent Hill, we just got a look at the film’s version of Pyramid Head back on May 16. This new film that is an adaptation of Silent Hill 2, is being directed by the director of the original Silent Hill movie from 2006, Christophe Gans.

The film will follow “James (Jeremy Irvine), a man broken after being separated from his one true love (Hannah Emily Anderson). When a mysterious letter calls him back to Silent Hill in search of her, he finds a once-recognizable town transformed by an unknown evil” and “terrifying figures both familiar and new.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Killer Klowns from Outer Space: The Game Review In Progress

A bunch of smarmy teenagers with ridiculous haircuts trying to escape the gloved clutches of an alien race of clowns is the kind of absurd and cheesy premise that makes perfect fodder for the asymmetrical multiplayer horror genre. Following in the footsteps of Friday the 13th, Evil Dead, and many more licensed games, the 1988 cult classic film Killer Klowns from Outer Space is the latest horror movie to try its hand at capturing our still-beating hearts with high-stakes murder sports. I need to spend some more time with Killer Klowns once its servers go live, but so far I can say that trying to either escape those deadly Klowns with my life or do my best to murder every angsty teenager in sight is already stupid fun no matter which side I was on.

Bucking the traditional asymmetrical structure slightly, each match pits seven hapless humans against three killers, as opposed to the usual four on one you see in most games that followed in Dead by Daylight’s bloody footsteps. The Klowns are preposterously over the top, and run around turning humans into sacks of cotton candy with ray guns, hunting teens using a balloon hound on a leash, and mowing terrified victims down with an invisible car. It’s truly some of the zaniest stuff I’ve seen in a multiplayer game in a long time, and it never fails to make me laugh. I especially appreciate the little details, like how the Klowns’ shoes make a comical squeak when you walk, alerting everyone nearby to your presence and leaving cartoonish boot prints all over the floor.

Admittedly, it’s nowhere near as much fun to play as a human because they’re just not as original or goofy as their pursuers. You mostly just sneak around searching for weapons, keys, gas canisters, and other things they need to mount an escape. However, getting away does have a novel twist, because none of the rescue options will allow more than three of the seven teens to leave at once. The boat can be repaired, but only fits three people, while the bridge exit is so rickety it could collapse after it’s been crossed by just two (if they’re not slow and careful as they’re crossing it).

In the roughly 18 hours I’ve played so far, this has led to several hilarious and tense interactions where someone on our team will panic and use up one of the exits to escape a dicey situation alone, leaving the remaining survivors in a lurch. Because there’s only four or five possible exits on each of the five maps, that makes evacuation for the remaining six humans a lot more difficult, and you don’t wanna be that guy.

Amusing minigames let humans stay engaged even after they’ve completed their role in a match.

It’s also cool that if a human gets killed or manages to get out of Dodge early on, they’re given the option to play a series of simple but amusing carnival-themed minigames, like whack-a-Klown or a Simon Says memorization game. By completing these, they’re able to help out their remaining teammates with items to improve their chances, like health, weapons, or even a keycard they might need to escape through one of the exits. I’ve never seen something like this implemented in this genre before, and it’s a great way to keep you engaged after you’ve completed your role in the match – especially if you’ve got survivor’s guilt after taking one of the exits for yourself and leaving the others to fend for themselves.

It’s because of things like this that, even though Killer Klowns borrows a whole heck of a lot from the asymmetrical horror games that came before it, it doesn’t feel like an immediately dull carbon copy with yet another cult horror movie’s skin draped over it. Aside from the macabre humor, though, the biggest shakeup is that, with a full 10-player match, there’s a whole lot more action happening around the map at all times. As a human, you might find yourself coordinating with a small group of survivors to repair a boat to make an escape, while another posse across the map stages a daring rescue attempt to free an ally that’s been cocooned in cotton candy and is slowly being turned into Klown juice. Meanwhile, as a Klown, you might find yourself hunting down and killing a teenager hiding in a porta-potty, while elsewhere your two allies are collecting cotton candy to power their Klown machines in order to trigger the Klownpocalypse and win the match.

It feels a lot more chaotic and casual compared to a single bad guy slowly stalking the halls.

Compare that to a single bad guy slowly stalking the halls trying to kill everyone and Killer Klowns feels a lot more chaotic and casual, which fits pretty appropriately with its silly-as-heck vibe. With so much going on in every match, the vast majority of them end with at least a few humans making a successful escape while Klowns cull the weak, whereas the Klowns almost always get at least a few kills, which makes things feel a lot less sweaty.

Another way it achieves that is that the humans are able to fight back and even kill Klowns relatively easily once they find the right weapons. A solo Klown chasing a squad of four humans is likely to be in quite a pickle once those teens realize they can just turn around and wail on the grinning goof with axes and baseball bats until it’s forced to spend a minute in timeout before respawning. (And there’s no carnival games for you, ineffective Klown!) But because Klowns don’t have to loot to be powerful, don’t run out of ammo, and only die temporarily, there’s still a ton of reasons for humans to fear their wacky assailants, especially since ammo is scarce and human weapons break after just a few swings.

This means that both teams, Klowns and humans, have to work together to achieve victory – and my experience so far has been that whichever side forms a more cohesive unit is likely to win. That’s exactly what I want in a game like this, and it’s absolutely fantastic. It’s an all too common problem for asymmetrical games to become one-sided when it’s one baddie versus a group of survivors. But in Killer Klowns nobody can really go it alone, and I’ve been seeing a lot more close matches and interesting interactions than I’d usually expect.

What I did expect, of course, is that Killer Klowns would have unlockables that are earned by playing matches, including both cosmetic stuff for pure flair and, for the Klowns at least, new character classes and abilities that can have a very real impact in-game. You can get the beefy Tank class that has health to spare, or the small but mighty Brawler, who moves in quickly and uses boxing gloves to knock the snot out of any annoying adolescents. Meanwhile, the humans unlock different archetypes with names like Rebellious and Tough, which are descriptions that sound like they’re supposed to influence how they play but, as of now, don’t appear to. Still, unlocking the various Klown classes has really helped inject some variety into my time so far, and most of them feel great. My new favorite is the Tracker, who is an expert at sniffing out slippery earthlings and turning them into spools of sugar with his shotgun.

The biggest issue I’ve come across has been the stability of the matches themselves, which is always an enormous bummer in an otherwise solid multiplayer game. I and everyone I’ve played with have consistently experienced multiple crashes and a variety of irritating bugs throughout our matches, many of which have ended abruptly when the servers suddenly went haywire and booted everyone back to the main menu, leaving the entire Discord chat screaming with the rage and disappointment of a party that’s been fouled. Time will tell if these issues persist after the day one patch, but I’m currently pretty concerned that we’re careening toward a rocky launch, and these issues have significantly taken the wind out of our collective whoopie cushion.

So I still have a fair amount more to play of Killer Klowns from Outer Space: The Game before I put a final score on it – and I’ll especially keep an eye on its live servers once it fully launches. Here’s hoping the issues I’ve seen get smoothed out quickly, because I’d very much like to get back to the business of hunting down naive teens and evading evil Klowns. We’ll see if that holds up, and I’ll be back with a final review before too long.

Star Wars: Hunters: Location and Character Spotlights

Star Wars: Hunters, the upcoming free-to-play PvP arena third-person combat multiplayer game for Nintendo Switch and mobile platforms, will be released next week, on June 4. This week, though, IGN has a total of five exclusive trailers coming your way from the next big Star Wars game.

The rest of the week will spotlight four of the unique characters available to play as, but today we begin with a closer look at The Grand Arena on Vespaara. It’s in the Outer Rim, making it a perfect out-of-the-way place to house The Arena, where combatants will battle for honor and glory. Check out the Vespaara trailer below:

Check back all week for the aforementioned character spotlight trailers, and catch up on the Nintendo Switch version’s announcement trailer and cinematic trailer if you missed them.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Yakuza/Like a Dragon Was Originally ‘Flat Out Rejected’ by Sega

The Yakuza/Like a Dragon series may be a hit today but Sega originally “flat out rejected” it according to series creator Toshihiro Nagoshi.

Appearing on Weekly Ochiai, translated by Automaton, Nagoshi said the Sonic the Hedgehog publisher wanted to make family friendly games which would appeal to a large number of people in the early 2000s. He therefore struggled to get his game about the Japanese criminal underworld approved.

“This mindset [of appealing to the masses] wasn’t really leading to a solution, and I saw many game proposals gradually become watered down as producers bended over to change things the way management instructed them to. This is where everything started,” Nagoshi said.

“Of course, it was flat out rejected. After all, it was completely contrary to what I mentioned earlier about attracting the masses. Children wouldn’t be able to play it, and it wasn’t catered to women nor overseas audiences. In this sense, there was no way for it to be approved without resistance.”

Nagoshi persisted, however, and said it took three tries to eventually convince Sega management to let him make the first Yakuza game, and even then it wasn’t approved through traditional routes and was “quite forceful”.

Regardless, the game was developed by Sega’s CS1 Research and Development team, later renamed to the slightly catchier Ryū ga Gotoku Studio. Yakuza was released for PlayStation 2 in 2005 and flourished into a hit franchise for Sega, now including eight mainline games and myriad spin-offs.

In our 9/10 review of the latest, IGN said: “Sprawling, enthralling, and packed with dynamic brawling, Like a Dragon: Infinite Wealth isn’t just the best turn-based Like a Dragon game, it’s one of the greatest games in the entire series.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Dragon Quest 3 HD-2D Remake ‘Draws Near’ as Square Enix Confirms Platforms

The Dragon Quest 3 HD-2D Remake, which will recreate the classic role-playing game in the graphical style of Square Enix’s Octopath Traveller series, now “draws near” as it’s confirmed to be a multiplatform title.

A post on X/Twitter teasing the game, which was announced in May 2021 but has gone practically unheard of since, confirmed it will come to PlayStation 5, Xbox Series X and S, Nintendo Switch, and PC via Steam.

“The legend of Erdrick draws near,” the post reads, while a short teaser video ends with the phrase: “The legacy begins.” This suggests Square Enix is close to revealing a proper look at the game and perhaps a release date, potentially during a showcase in summer 2024 when E3 once took place.

Dragon Quest 3 HD-2D Remake was announced as a recreation of the 1988 original, meaning it will arrive more than three decades later. The HD-2D style was coined when Square Enix released Octopath Traveller for Nintendo Switch in 2018, which had 2D characters moving through high quality backgrounds in a tribute to classic turn-based RPGs.

These graphics contributed to the game’s 9/10 review from IGN. “Octopath Traveler’s beautiful style and outstanding take on traditional turn-based combat make it a game that pushes JRPGs forward rather than simply paying homage to the greats,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Larian CEO Admits Baldur’s Gate 3 Team Had ‘To Do a Bit of Crunch’

Larian Studios CEO Swen Vincke has admitted the Baldur’s Gate 3 team had “to crunch a bit” during development, meaning employees had to work overtime in order to finish the game on time.

As reported by Games Radar, Vincke said at the Digital Dragons conference that the amount of crunch required for Baldur’s Gate 3 was less than the studio’s previous games, however, and he thinks some overtime is always required to complete a game.

“Certainly less on Baldur’s Gate 3 than we did in the past,” Vincke said when asked if Larian employees had to crunch to finish development. “It would be a lie to say that we didn’t. We had things happen that we didn’t foresee.”

It would be a lie to say that we didn’t.

Vincke insisted employees, including himself, “didn’t overly crunch” but “did have to do a bit” to wrap up Baldur’s Gate 3. Employees would almost always leave by 8pm and worked at weekends “very, very, very rarely”, he added.

“I think, to be honest, you will always have a little bit when you’re trying to finish something, especially when there’s so much complexity that needs to be brought together,” Vincke said.

Crunch has proved a controversial topic within the video game industry, with developers such as CD Projekt Red, the studio behind Cyberpunk 2077 and The Witcher, being criticised for forcing mandatory overtime upon its employees. The backlash was seemingly heard loud and clear by those in charge though, as studio leaders insist CD Projekt Red has moved away from that style of working.

Baldur’s Gate 3, a Dungeon & Dragons based role-playing game, proved a smash hit upon its release in 2023, earning myriad game of the year awards alongside a 10/10 review from IGN.

“With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Every Xbox Console: A Full History of Release Dates

Xbox is one of the three console brands that are widely available in the market today. From its inception in 2001, Microsoft has delivered innovative consoles with unique features with every new console release. What was once an unknown brand is now a prominent household name, with expansion to TV, multimedia, and its Xbox Game Pass subscription. As we enter the halfway point of this console generation, now is a perfect time to dive into the storied history of Xbox consoles.

Looking to save on an Xbox or new titles for your system? Be sure to check out the best Xbox deals available today.

How Many Xbox Consoles Have There Been?

In total, there have been nine total Xbox consoles across four different generations. The first Xbox was released in 2001, and ever since, Microsoft has released new consoles featuring new hardware capabilities, new controllers, and more. This list counts console revisions, which were updated models with better cooling and faster speeds, among other features.

Every Xbox Console in Order of Release

Xbox – November 15, 2001

The Xbox debuted in November 2001 as a competitor to the Nintendo GameCube and Sony PlayStation 2. This console was the first of its kind from Microsoft, which eventually kicked off the Xbox brand as we know it today. Halo: Combat Evolved served as the major launch title for Xbox, which ended up being the smash hit Xbox needed to take a portion of the console market. Today, both Halo and the Xbox have a legacy built upon for over 20 years. Some of the best original Xbox games are still well remembered alongside Halo to this day.

Xbox 360 – November 22, 2005

Xbox 360 was Microsoft’s second console, which launched as a known brand in the market. With this release, many were familiar with who and what Xbox was about, primarily with its focus on multiplayer titles. Xbox 360 brought many innovations from Microsoft, especially with accessories and peripherals. Notably, the company launched Kinect, which allowed for movement to be tracked in games. To date, this was the most successful Xbox console, with over 84 million units sold. Some of the best Xbox 360 games are still relevant today.

Xbox 360 S – June 18, 2010

The Xbox 360 S offered a slimmer design compared to the original model, with significant internal changes. As many may be familiar with, the Xbox 360 was notorious for overheating, often causing the “Red Ring of Death”. The Xbox 360 S aimed to fix that, with a revamped cooling system that was redesigned from the ground up. The new 360 S also featured more hard drive space, with up to 320GB available across the available models.

Xbox 360 E – June 10, 2013

The Xbox 360 E might just be the most unique Xbox release, as this system launched just months before the next generation Xbox One hit the market. The outside design of the Xbox 360 E was made to complement the Xbox One design, offering slimmer and less rounded edges. Additionally, this was the last Xbox to feature a disc drive that popped out, as all future models were laid inside the consoles.

Xbox One – November 22, 2013

Xbox One was the start of Microsoft’s third console generation. With more power and more applications, new possibilities were made for developers. The Kinect 2.0 launched alongside the system, featuring new ways to play and utilize the camera device. Additionally, the Xbox One Controller received a new redesign, with dozens of changes to allow for gamers to play more comfortably. To date, this design is still largely used, with minor modifications made for newer console generations.

Xbox One S – August 2, 2016

The Xbox One S was the first Xbox console to feature support for both 4K output and as a 4K Blu-ray player, which ultimately led to the One S operating as an entertainment system for many. Games on the console were upscaled to 4K, allowing for compatible displays to utilize a true 4K image. Alongside these features, the console itself was 40% smaller than the standard Xbox One, offering a slimmer design that is easier to fit into shelves or cabinets.

Xbox One X – November 7, 2017

Xbox One X marked the end of the Xbox One line, offering the first true 4K gameplay on an Xbox console. The GPU featured a 31% increase in performance over the standard Xbox One, with new cooling methods to offset an increase in heat. A major selling point of this console was improved performance on countless Xbox One titles, like Halo 5: Guardians, Cyberpunk 2077, Forza Horizon 4, and more.

Xbox Series X – November 10, 2020

Xbox Series X was revealed at The Game Awards 2019. The Series X is capable of 120 frames-per-second, Dolby Vision, and even the ability to boost frame rates and resolutions of older titles. One of the biggest software features Xbox elected to add to the console was Quick Resume, allowing players to transition between games simultaneously. As of now, the Series X is still Microsoft’s flagship console. You can check out some of our favorite Xbox Series X games on the modern console.

Xbox Series S – November 10, 2020

Xbox Series S launched alongside the Xbox Series X, offering a firm entry point to the Xbox ecosystem that was more approachable than the $499 price of Xbox’s flagship model. The Series S is a digital-only console, with no disc drive for Xbox Series X or Xbox One titles. At $299, the Series S features 512GB of storage with capabilities of up to 1440p. In 2023, Xbox released a 1TB model of the console, featuring more storage for players.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Score on Hit Mario Titles for Nintendo Switch This Memorial Day Weekend

Super Mario is one the most popular video game series of all time. With the Nintendo Switch, Mario has had new releases every year, with multiple entries often released. So far, Nintendo has released almost 20 Mario titles for Nintendo Switch, with almost every genre represented. Whether you’re looking for an RPG, a platformer, or even some fun with friends, Mario is the one series on Nintendo Switch where you can’t go wrong.

For Memorial Day weekend, many retailers have discounted some of the most popular Mario titles on Nintendo Switch. Most of these do not go on sale too often, so pick up a new Mario adventure this weekend while it’s on sale!

Save on Hit Mario Nintendo Switch Titles

Each of the titles on sale this weekend is a guaranteed good time. If you are looking for a new platformer, Super Mario Bros. Wonder is an excellent choice. The hit 2023 title introduced a plethora of new ideas into the Super Mario series, with the Wonder Flower causing all sorts of mayhem in the middle of levels.

Another great choice is the remake of Super Mario RPG, which is a must-play for any Nintendo Switch owner. The game was originally released on the Super Nintendo Entertainment System as a collaboration between Square and Nintendo, and it brought new characters, enemies, and worlds into the Mario universe. Yoko Shimomura, one of the most beloved video game composers of all time, returned to recreate and reimagine the soundtrack for this remake.

Lastly, both Mario Golf: Super Rush and Mario Tennis Aces are discounted to $39.99. Mario Sports titles are always a blast to play with friends, and these games are no exception. Mario Golf: Super Rush brought new modes to the series, with Speed Golf acting as a race to complete the course before your friends. Mario Tennis Aces offered a story mode for the first time in over a decade, where Mario squares off against an ancient tennis racket named Lucien.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Neil Druckmann Did ‘Not Quite’ Say Naughty Dog’s Next Game ‘Could Redefine Mainstream Perceptions of Gaming’

Naughty Dog studio head Neil Druckmann has taken to X/Twitter to clarify that some of what made it into his interview with Sony was “not quite” what he said, including that the next game from The Last of Us developer could “redefine mainstream perceptions of gaming.”

While we don’t yet know what Naughty Dog’s next game will be, Druckmann did discuss his excitement for it with Sony. However, according to Druckmann, his answer was a bit different than what made it on the original interview.

“This is not quite what I said,” Druckmann said in regard to the “it could redefine mainstream perceptions of gaming” line. “In editing my rambling answers in my recent interview with Sony, some of my words, context, and intent were unfortunately lost. Well, here’s the full long rambling answer for the final question about our future game.”

You can read the full response below from Druckmann after he was asked, “As we discuss future innovation, is there like a personal vision or dream project, you hope to see realized in the realm of entertainment at this point?”

Below, you can read the answer that appeared in the interview from the question, “Could you share a personal vision or dream project you hope to see realized in the future of entertainment?”

So, while Druckmann said this new project is “maybe the most excited” he’s been for one yet and “something really fresh for us”, he didn’t quite say, “it could redefine mainstream perceptions of gaming.” What he did additionally say was that he is “very excited to see what the reaction for this thing will be — and i’ve already said too much about it.”

Naughty Dog confirmed that it was working on a new project in March 2023, and this will be the first new game from the studio since 2020’s The Last of Us: Part 2. Naughty Dog also confirmed in 2023 that it had cancelled its The Last of Us Multiplayer game and would focus on single-player game going forward.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Call of Duty Publisher Activision and Meta Sued by Families of Uvalde Shooting Victims

Call of Duty publisher Activision and Facebook and Instagram owner Meta are being sued in a new suit filed today by several families of victims of the 2022 Uvalde elementary school shooting, The New York Times reports today.

The lawsuit, filed in California, comes alongside an additional suit filed in Texas targeting the manufacturer of the gunman’s AR-15-style rifle, Daniel Defense. Both suits arrive on the two-year anniversary of the shooting, in which 19 children and two teachers were killed at Robb Elementary School. The documents claim that Activision, Meta, and Daniel Defense each took part in “grooming” the gunman to be a mass shooter.

Activision and Meta are being sued, essentially, for the roles the documents allege they played in promoting the gun used in the shooting to 18-year-old Salvador Ramos. The Uvalde families are being represented by lawyer Josh Koskoff, best known for reaching a $73 million settlement with the maker of another AR-15-style rifle that was used in the 2012 Sandy Hook elementary school shooting.

“Daniel Defense is a predator but can’t get to the prey without the help of these other third parties,” Koskoff says.

Ramos allegedly bought the gun a week before the shooting, just 23 minutes after his 18th birthday, the suit alleges. Koskoff argues that this came months after he started playing Call of Duty: Modern Warfare which, according to the lawyer’s account, began a spiral of the teenager becoming obsessed with guns. The gun that Ramos did end up purchasing, a DDM4 V7, was featured on Modern Warfare’s opening title page, the lawsuit says.

“Within a week of downloading Modern Warfare on Nov. 5, 2021, the shooter’s phone indicates a growing obsession with weapons and accessories associated with the game,” Koskoff says, according to the NYT.

The suit goes onto allege that, by December 2021, Ramos was looking into Daniel Defense, reasearching what models he might use, and making several Instagram posts about weapons. In the process, Koskoff claims, the teenager was “targeted and cultivated online by Instagram, Activision and Daniel Defense.”

“This three-headed monster knowingly exposed him to the weapon, conditioned him to see it as a tool to solve his problems and trained him to use it,” Koskoff says.

“Daniel Defense is a predator but can’t get to the prey without the help of these other third parties.

In an interview with CBS News, Koskoff added that Instagram created a “connection” between the gunman and the gun manufacturer.

“And nobody exploited Instagram for this purpose more than Daniel Defense,” he said. “If Instagram can prevent people from posting pictures of their private parts, they can prevent people from posting pictures of an AR-15. And of course, Instagram doesn’t care. They don’t care. All they care about is driving traffic and generating attention, drawing attention and getting their ad revenue.”

Meta and Daniel Defense did not immediately respond to IGN’s request for comment. When reached by IGN, Activision issued the following statement:

The Uvalde shooting was horrendous and heartbreaking in every way, and we express our deepest sympathies to the families and communities who remain impacted by this senseless act of violence. Millions of people around the world enjoy video games without turning to horrific acts.

The Entertainment Software Association (ESA) has also issued the following statement, more broadly addressing violence in video games:

We are saddened and outraged by senseless acts of violence. At the same time, we discourage baseless accusations linking these tragedies to video gameplay, which detract from efforts to focus on the root issues in question and safeguard against future tragedies. Many other countries have similar rates of video gameplay to the United States, yet do not see similar rates of gun violence.

The new lawsuits come just days after the same 19 Uvalde families reached a $2 million settlement with the Texas city, in which they were also represented by Koskoff. They also announced a number of new lawsuits against the Texas Department of Public Safety officers and Uvalde’s school district, including one $500 million suit against nearly 100 state police officers.

Thumbnail credit: Wu Xiaoling/Xinhua via Getty Images

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.