Red Dead Redemption 2 Now the Fourth Best-Selling Video Game of All Time

Amid confirmation that GTA 6 really has been delayed again, we have word that Rockstar’s Red Dead Redemption 2 has become the fourth best-selling game of all time.

As detailed in publisher Take-Two’s investor call yesterday (November 6), the sequel has sold over 79 million units — making it the “best-selling title of the last seven years in the U.S. based on dollar sales” — and taking sales of the entire series to 106 million.

To give that some context, think of all the hugely successful games that have been released in the last seven years — Animal Crossing: New Horizons, Hogwarts Legacy, Elden Ring, to name but a few — as well as everything that’s released over the last few decades. Apart from Minecraft, GTA 5, and Wii Sports, which have sold 350 million, 220 million, and 82.9 million copies, respectively, Red Dead Redemption 2 has outsold everything.

With 79 million sales, that puts Red Dead 2 just ahead of the prior fourth-place Mario Kart 8’s estimated 78.02 million sales, as well as PUBG (75 million), The Oregon Trail (65 million), Terraria (64 million), The Witcher 3 (60 million), and the original 1985 Super Mario Bros. (58 million).

You’d think then, that Red Dead Redemption 3 is a dead cert. But Rockstar has yet to announce a sequel. Earlier this week, Rockstar Games co-founder and former lead writer Dan Houser said he’d feel more sad to learn Red Dead Redemption 3 was in development without him than he feels about GTA 6, but admits the game “will probably happen.” As lead writer, Houser wrote almost all of Rockstar’s games, but having left the company over five years ago, Houser recently confirmed to IGN that GTA 6 won’t have a story or a character set he developed, but expects the game to be great nonetheless.

“Of course, letting go of something I worked on in one way or another for like 20-odd years, and wrote on them for the last 10 or 11 that came out, wrote all of them, or you know, lead writer on all of them, whatever it was… letting go of that is a big change. And sad in a way,” Houser said.

“Because each of the [Grand Theft Auto] games was a kind of standalone story it’s not quite the same as… I think probably it would be in some ways sadder if someone continued on Red Dead, because it was a cohesive two-game arc. That might be more sad to hear someone working on that. But again, that will probably happen too. I don’t own the IP. That was part of the deal. It’s a privilege to work on stuff, but you don’t necessarily own it.”

In 2023, Roger Clark, who played Arthur Morgan, the main playable protagonist of Red Dead Redemption 2, said he was “certain” fans will see Red Dead Redemption 3 “one day,” but qualified that statement by saying he had no idea when that would be. Clark also ruled out the return of Arthur Morgan in the game, should it come to be. If you’ve played Red Dead Redemption 2, this might seem like stating the obvious, but there’s always the chance Rockstar may consider another prequel of some kind.

“I’m certain we will see Red Redemption 3 one day,” Clark said. “When that will be — I have absolutely no idea. Don’t count on Arthur’s involvement either. His story has been told, I feel.”

In a subsequent interview with IGN, Clark expanded on his thoughts: “Yeah, that got really picked up! I would have thought that was obvious though. Wouldn’t you? And it’s not like I have any insider information whatsoever, but of course there’s going to be another Red Dead. It sold over 60 million copies!”

He continued: “Strauss Zelnick, the CEO of Take-Two said it himself. He said GTA and Red Dead are prominent franchises for Rockstar Games and that they will be returning to them in the future. So there’s no doubt there will be another Red Dead. But if Arthur Morgan will be involved? I highly doubt it, to be honest. And I think it’s going to be quite some time before we even see a snifter of anything new Red Dead related. I have no idea how it would pan out, but I wouldn’t bet on Arthur being a part of it.”

Today, Red Dead Redemption 2 is widely considered to be one of the best video games of all time. We thought it was a masterpiece, too, with IGN’s review returning a 10/10. “Red Dead Redemption 2 is a game of rare quality; a meticulously polished open-world ode to the outlaw era,” we wrote.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Dark Horse Announces Dynamic Tali’Zorah Statue for Mass Effect Day 2025

Mass Effect Day has arrived, which means the time has come for Dark Horse to reveal another exclusive Mass Effect collectible. This year, it’s time for Tali’Zorah fans to geek out, as the fan-favorite quarian tech specialist is getting a new 1’6 scale statue.

IGN can exclusively reveal the first images of Dark Horse’s Tali’Zorah 1/6 Scale Statue. Check it out in the slideshow gallery below:

This statue was sculpted by Gentle Giant Studios and features a highly detailed rendition of Tali’Zorah in her classic enviro-suit. The statue depicts her wielding her Arc Pistol and standing alongside her trusty combat drone Chatika vas Paus.

The Tali’Zorah statue measures 12.6 inches tall and is limited to 1000 units worldwide. It’s priced at $229.99, with an initial $20 discount available for those who preorder between now and November 14.

The statue will be sold exclusively through the Dark Horse Direct website. Preorders are expected to ship between June and August of 2026.

For more Mass Effect fun, why not check out the many Mass Effect collectibles available on the IGN Store?

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Pokémon Began Selling Two Versions of Each Game To Try and Beat Mario, Nintendo’s Shigeru Miyamoto Says

From Red and Blue to Scarlet and Violet, Pokémon is known for often launching its games with two different versions — and now, Nintendo’s Shigeru Miyamoto has discussed one of the reasons why: to try and rival the sales of his own creation, Super Mario.

Since its inception on the Game Boy, Pokémon has typically released its mainline games twice, ensuring diehard fans pay double to own both varieties. Over the years, the decision has proven lucrative — and, of course, that was the plan all along.

Speaking during an investor Q&A meeting this week, in response to a question about whether Mario Kart’s enormous sales could ever be lapped, Nintendo legend Shigeru Miyamoto said he’d once spoken to Pokémon creator Satoshi Tajiri and heard his plan to beat Mario.

“A long time ago, before creating the first Pokémon game, Satoshi Tajiri, the director of Pokémon, joked with me that to surpass Nintendo’s Mario he’d have to sell two copies of the game to each consumer,” Miyamoto revealed.

“That is one reason why Pokémon started with both Pokémon Red and Pokémon Blue,” he continued. “I believe that new ideas are born precisely because of people like him, who challenge themselves to surpass what came before.”

In the past, official discussion of why Pokémon frequently arrives in two flavors has centered on the possibilities for player interaction this opens up. Each Pokémon version traditionally offers a different set of creatures to collect, encouraging players to meet and trade. More recent Pokémon games have also offered minor story differences between versions, tempting fans to play both games for the full experience. And, frequently, Nintendo has sold double packs of the two versions together, sometimes at a slight discount.

As for whether any game could ever actually beat Mario Kart — and specifically, the enormous sales of Mario Kart 8 Deluxe on Switch 1 — Miyamoto was coy.

“If some Nintendo IP or innovation is widely accepted by consumers as something new and never before seen, the numbers could potentially reach beyond the boundaries of entertainment,” he suggested. “One thing that is interesting about Nintendo is that it’s okay to try anything.

“On the other hand, even if something like that happens, Mario Kart would probably continue to sell well in that undertaking as well, so it may never be surpassed!”

Last month saw the launch of Pokémon Legends: Z-A, the series’ latest spin-off that features a menagerie of new Mega Evolutions. Fans widely expect next year — the 30th anniversary of the Pokémon brand — to host the next mainline Pokémon games: the series’ 10th generation of titles. And yes, recently-leaked information suggested these would also be sold in two different versions.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

GTA 6 May Have Been Delayed, But At Least It Looks Like GTA 5 is Returning to PS Plus

It looks like Grand Theft Auto V will soon return to PlayStation Plus.

While the news hasn’t yet been confirmed by Rockstar Games or Sony, Dealabs‘ billbil-kun once again has the scoop on what games are coming to the PlayStation Plus library, and reported that GTA 5 will pop up on November 18 for all PS Plus Extra and Premium subscribers. (Unfortunately, no, those on the Essential tier will not be able to access it.)

This isn’t the first time Rockstar’s smash shooter has been given away as part of the PS Plus library, of course, but it does mark the first time in a year that GTA 5 will be playable for no extra cost as part of the PS Plus library.

Given GTA 5 has sold an eye-watering 220 million copies, so it’s hard to imagine there are many gamers left who haven’t tried it at some point, but if you’ve somehow avoided it until now, this could be a good time to find out what all the fuss is about. In news unlikely to surprise you, we thought GTA 5 was “preposterously enjoyable, breathtaking in scope, and bitingly funny.” It returned a 10/10.

Don’t forget, you have until December 1 to grab November’s free monthly games: Stray, EA Sports WRC 24, and Totally Accurate Battle Simulator.

ICYMI, yes, Grand Theft Auto VI has been delayed until November 19, 2026. This news was announced yesterday, November 6, by Rockstar as a part of parent company Take-Two’s second-quarter earnings. In a release shared with IGN, Take-Two said the delay was about “giving the team some additional time to finish the game with the high level of polish players expect and deserve. Rockstar has our full support of course, and we are confident they will deliver an unrivalled blockbuster entertainment experience.”

GTA 6 was originally announced for a fall 2025 release, which CEO Strauss Zelnick said he felt confident in, even amid speculation of a delay. The game was then delayed to May of 2026, with Rockstar citing a need for extra time “to deliver at the level of quality you expect and deserve.” And now, of course, it’s been delayed again. Find out why some people think the delay could be a good thing.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Take-Two Boss Confident in Mafia Franchise After The Old Country Performs ‘Well Ahead of Expectations’

Take-Two CEO Strauss Zelnick is teasing a bright future for the Mafia franchise after this year’s prequel, Mafia: The Old Country, “performed well ahead of expectations.”

Zelnick spoke about the future of 2K Games’ long-running open-world crime series during an interview with IGN ahead of Take-Two’s Q2 financial report (the one with the latest GTA 6 delay). As developer Hangar 13 prepares to release new content and updates following The Old Country’s launch in August, the Take-Two boss teased that fans may eventually have more Mafia to look forward to.

“Definitely,” Zelnick said when asked if The Old Country performed well enough to instill confidence to continue the franchise. “We’re really excited about Mafia, and I think that’s a great question because it is sort of a reset for the franchise. We don’t have anything to announce — that comes from the label — but it definitely performed well ahead of expectations.”

It sounds like the decision to sell Mafia: The Old Country at a cheaper than expected $49.99 price point paid off, then. Fans praised The Old Country’s $50 price tag when it was confirmed, and publisher 2K and developer Hangar 13 managed expectations by stressing pre-launch that it was absolutely not a Grand Theft Auto-style open-world game, but a linear, narrative-driven game.

Take-Two stopped short of providing exact sales figures but said the early 1900s Sicily-set Mafia “quickly surpassed our internal expectations and affirmed our belief that consumer demand remains strong for premium, narrative-driven experiences that over-index on value.” Although it’s unclear when or how another Mafia game could materialize in the future, more new content and updates for The Old Country are confirmed to be in the works.

Mafia: The Old Country launched in August as a prequel for the crime drama video game franchise that first got its start with the original Mafia in 2002. The series saw semi-regular releases up until the launch of the divisive Mafia 3 in 2016, with only a group of well-received definitive edition remasters arriving to break up the wait for more in 2020. After nearly a decade of waiting for a new entry, it sounds like fans won’t have to wait quite as long for more.

Hangar 13 and 2K propped The Old Country up as a fresh start for Mafia when it released earlier this year, and it appears to be a plan that’s panning out. We called it “Great” in our 8/10 review. At the time of its release, we said, “Mafia: The Old Country is a conventional but effective return to the linear and tightly story-driven format of the original Mafia and Mafia II, and it boasts a wonderful eye and ear for detail.”

For more on The Old Country, you can read up on the Free Ride mode it received as part of a free update a few months back. You can also check out everything you need to know about its PC and console specs, features, and more.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Petit Planet Is Like Animal Crossing Meets The Little Prince

Petit Planet is not the first to mimic Animal Crossing to some eyebrow-raising degrees, nor will it be the last. Developer HoYoverse doesn’t shy away from acknowledging the similarities – a character even balks at the idea of its new planet-owning lead falling into debt for merely having a home – though they don’t deny that upgrades will come at a price. In my short time of about five hours with a preview of the closed beta, Petit Planet offered a charming, “The Little Prince”-themed take on Animal Crossing: New Horizons with an emphasis on clear progression and multiplayer. While these are two things some seemed to crave and were left empty in ACNH, the Genshin Impact and Honkai: Star Rail studio may offer an answer – with potential caveats.

For all I enjoyed about Petit Planet, I started disappointed with its opening on a lackluster character creator. The skin tone range is limited and the hairstyle options are a bummer, though more hair and eye styles and colors for each are available for in-game currency later on. I acknowledge this isn’t the final version of Petit Planet, so I’m hoping that’ll be the case for a game touting customization that limits its global players to four skintones, with only one looking darker than a light brush with the sun.

The overall setup of Petit Planet is that you’re joining three anthropomorphic animal members of a company called Loomi Co in developing a fledgling planet and exploring the surrounding galaxy. You get to choose between two with different environments and different starting planets to begin with. I chose the one described as “hot and dry” with golden prairies. As you complete tasks assigned by Mobai, the fill-in for Isabelle and Tom Nook, you’re given special water for an equally special tree that serves as the heart and, in a way, control center of your planet. With new levels and upgrades, the playable area takes shape with a multi-level field, larger river, and a beach and ocean. I liked that, after a point, I could take a look at the sorts of upgrades ahead, like a mountain area and new kinds of trees.

The overall setup of Petit Planet is that you’re joining three anthropomorphic animal members of a company called Loomi Co in developing a fledgling planet and exploring the surrounding galaxy.

The first hour held a death grip on my playtime with confined tutorials and limited space for any sort of exploration or creativity, but it loosened up considerably after that, while still introducing new mechanics. The next three or four hours is where upgrades start getting locked behind daily progression. Not the mobile-game clock countdown kind, but real days similar to ACNH. Since Petit Planet access is tied to logging into a HoYoverse server, you can’t force your way forward by changing your device’s clock. That being said, I didn’t run out of interesting things to do while needing to wait.

I spent my time with familiar activities; smacking trees for fruit, catching bugs, picking flowers, smashing rocks for ore, fishing, and, a nice and quite different touch – using shellfish tongs to collect tidepool creatures. Then of course there’s crafting and cooking, all the things you’d expect, but with a dash of charm in the starry, round designs and constant, clear direction. Activities that involve tools require strength, or basically energy replenished by consuming fruit or food. Fruit and sources to make food were ample in my playtime, so this wasn’t much of a hassle.

I also enjoyed meeting the three Neighbors I encountered, or Petit Planet’s NPC residents who you invite to live on your planet and build relationships with. I especially love that, familiar to HoYoverse’s other games, each character has a distinct identity that goes deeper than their aesthetics and catchphrase. Each has background stories, and more information about them and their individual tastes that can be discovered over time. The first two are used as introductions to core mechanics, but I’m excited to see who else I’ll run into in space travels.

During my playtime, I unlocked access to a car of my own that let me explore the stars – with limitations. The car runs on earnable and purchasable (with in-game currency) batteries. One lasted me about two or three trips to random Planettes, or tiny planets in a sea of stars that have limited and sometimes unique resources or potential new Neighbors. I found one on these Planettes, and convinced her to move to my larger Planet.

More than any other game HoYoverse has made, Petit Planet looks intended to grab the attention of young audiences.

The other place I was able to travel to was called the Galactic Bazaar, or an online multiplayer hub with two simple mini-games and plenty of spots to sit and chat with other players. More than any other game HoYoverse has made, Petit Planet looks intended to grab the attention of young audiences. The player characters even look like children. Yet when you get to the Galactic Bazaar, you’re immediately encouraged to sit and talk with strangers. The in-game text chat didn’t seem to have limits on mild expletives I tested. You do have to sit in certain spots in the Galactic Bazaar to chat with others, but as it is, I didn’t see any other ways to limit other player interactions in this space I had to visit as part of the main quests.

Safe online spaces for children are another conversation entirely, but I do hope HoYoverse has plans to make sure I’m not invading spaces of younger folks when I just want to play a game like Animal Crossing with my friends. That all being said, the official closed beta test FAQ calmed my worries a tad seeing that this beta test is limited to “users aged 18 and above,” so I’d like to imagine that more serious safety features beyond blocking others are on the way.

The other thing I’m worried about is pricing: what’s going to be the cost to play this free-to-play game? As with any of HoYoverse’s games, it seemed there were ample ways to earn the few currencies I saw in-game, but it’s hard to see exactly how that’ll work in the future. I doubt we’ll see HoYoverse relinquish its gacha method of random rewards mixed with a slight chance to get what you want, but it’s hard to say if characters, cosmetics, or both will be what they target for this. It’s also worth noting I found two different AI chatbots in Petit Planet. One as an on-demand source of in-game help, and another was a barista you can chat with in the Galactic Bazaar. These are easy to dodge if you don’t care to use them.

All that being said, Petit Planet being an online HoYoverse game is a potential massive strength. Progression has been clear and fun so far, and knowing how HoYoverse has supported its other big games, it’s highly probable that we’ll see this get plenty of updates, events, and regular quality-of-life support. Mobai mentioned that we don’t have a “restaurant yet,” and I’m already eyeing cute cosmetics I want to save for and whole furniture sets I want to craft. The data from my playtime will all be wiped, but I still couldn’t help but be excited about what the upgrades I’ve earned will bring to my planet tomorrow.

Marvel 1943: Rise of Hydra Delayed ‘Beyond Early 2026’

GTA 6 isn’t the only high-profile video game delayed today — Marvel 1943: Rise of Hydra has suffered a delay of its own.

Coming just an hour after Rockstar announced GTA 6 had moved from May to November 2026, Skydance Games announced Marvel 1943: Rise of Hydra was delayed “beyond early 2026.” In a statement, Skydance Games said the delay was necessary “to fully realize our vision.” Tellingly, no new release window was offered. This is yet another delay to Rise of Hydra, which in May was pushed out of 2025 to early 2026.

Marvel 1943: Rise of Hydra is a narrative-driven adventure featuring Captain America, Azzuri, the Black Panther of the 1940s, Gabriel Jones of the Howling Commandos, and Nanali, a Wakandan spy embedded in Occupied Paris.

It hit the headlines early 2024 after an eye-catching trailer revealed as part of Epic Games’ State of Unreal event at GDC. It’s in development at the Skydance Games team, which is led by Hennig (Uncharted) and co-president Julian Beak.

Hennig’s Skydance team is also working on an untitled Star Wars game, which has yet to be fully revealed.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Take-Two CEO Is ‘Highly Confident’ on New GTA 6 Release Date, But Says When Games Are Released Too Early, ‘Bad Things Happen’

GTA 6 is delayed again, this time to November 19, 2026, marking the game’s third delay since it first got a release window. But publisher Take-Two’s CEO Strauss Zelnick is “highly confident” that this is the last time.

Speaking to IGN on a call ahead of the announcement, Zelnick reiterated the company’s statement that the delay was simply for Rockstar to have time to polish the game. “We wanted to give Rockstar the appropriate amount of time to polish the title and make sure it can be the very best it can be,” he said.

Previously, Grand Theft Auto VI was announced for a fall 2025 release, which CEO Strauss Zelnick told me he felt confident in even as rumors swirled of a delay. The game was later delayed to May of 2026, with Take-Two and Rockstar similarly citing a need for polish.

So I asked Zelnick again: How confident do you feel in this new date? Do you think there’s any chance we’re looking at GTA 6 in 2027?

“I’m highly confident,” he replied “And at the same time, there have been limited circumstances where more time was required to polish a title and make sure that it was spectacular and that time has been well-spent, when our competitors go to market before something was ready, bad things happen. That said, that said, I’m highly confident on the new date.”

Take-Two reported net bookings of $1.96 billion in the best second quarter in company history thanks to the releases of NBA 2K26, Mafia: The Old Country, and Borderlands 4. GTA V continues to sell millions each quarter, having now reached over 220 million units sold lifetime.

Meanwhile, Take-Two fired dozens of employees last week, alleging they leaked “confidential information in a public forum.” Those employees claim they were actually fired for discussing unions and organization at the company, and protested their firing in front of Rockstar North and Take-Two’s UK offices today.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Square Enix Undergoes Mass Layoffs As It Reorganizes to Consolidate Development in Japan

Square Enix is undergoing mass layoffs today, potentially impacting over 100 individuals, alongside a broader effort to consolidate its publishing organization and focus its development work in Japan.

Via public posts from former employees as well as confirmation from internal sources, IGN has learned that employees in the UK and US are being informed of the layoffs today, with an unknown number of US employees being dismissed by the end of the week, and a possible 137 jobs at risk in the UK. Under UK law, Square Enix must undergo redundancy consultations to see if any jobs can potentially be saved, so the final number in the UK could be smaller. It is not yet clear which teams were impacted by this, or to what extent.

Internally, a slide presentation now publicly available was also shared with employees earlier today, offered a progress report on Square Enix’s ongoing “reorganization of overseas organizations”, of which this restructuring seems to be a part. Per Square Enix, the strategy has already involved “clos[ing] overseas development studios and shift[ing] toward consolidating development functions in Japan.”

As a part of this, Square Enix already sold Crystal Dynamics, Eidos-Montreal, Square Enix Montreal, and a number of associated IPs to Embracer Group. It also already laid off workers across its Western operations in 2024.

That leaves Square Enix with the Life Is Strange, Outriders, and Just Cause franchises currently managed by its Western studios, as well as the publishing of Powerwash Simulator.

In that same presentation, Square Enix also shared that it expects 70% of its QA work to be handled by generative AI by the end of 2027. The company has stated in the past that it intends to be “aggressive in applying AI” across both development and publishing.

IGN has reached out to Square Enix for comment.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

ROUTINE: Meet the Megazone Arcade and Playable Minigames – IGN First

What if the 1980’s became the jumping off point for the future? Like how this year’s Fantastic Four movie was a ’50’s version of the future? Enter ROUTINE, an upcoming first-person sci-fi horror game set on a lunar base. Like all good horror games, silence and loneliness are your worst enemies, and that’s true in ROUTINE – except for the part where you discover a foe who thinks the primary threat is, in fact, you. Piece together the events that took place prior to your arrival, and try to survive.

ROUTINE is our IGN First “cover story” game for November, ahead of its December 4 release for PC (Steam and Xbox on PC) and Xbox (Xbox Series X|S, Xbox One, and Xbox Cloud) – including Xbox Game Pass on day one. This exclusive video (watch it above) introduces you to the Megazone Arcade area of the lunar base, including playable minigames.

ROUTINE has quite the development story, having originally been announced over a decade ago. It was re-revealed in 2022, and we finally played it for the first time earlier this year. Stay tuned all November long for more exclusive IGN First coverage, like our C.A.T. Ultraview gameplay tool reveal that kicked off our coverage. In the meantime, you can wishlist ROUTINE on Steam if you’re interested.