WWE 2K25 Hands-On Preview

Ever since its successful 2022 reinvention, 2K’s popular WWE series has continually made a host of iterative improvements in an attempt to not only build upon its winning formula but also justify its annual releases. WWE 2K25 certainly promises a new batch of iterations, including a brand new, online interactive world called The Island, a revamp of its story, general manager and Universe mode, a new hardcore match type called Bloodline Rules, and several more. However, I can’t say if all these new additions will elevate 2K25 above its predecessor because, unfortunately, I didn’t get to sample any of them at a recent preview event.

Instead of sampling this year’s most significant alterations, my time with 2K25 was largely focused on the (mostly) unchanged core gameplay and this year’s adjusted Showcase Mode, which focuses on The Bloodline stable of wrestlers. But while I was locked out of most of this year’s new ideas, I did appreciate some small but significant alterations. They’re enough that I’m confident WWE 2K25 will be another successful evolution of the series and most likely worth any wrestling fan’s time.

WWE 2K25’s Showcase Mode focuses on the history of the Anoa’i family, headlined by its most recent stars Roman Reigns and The Bloodline, but also celebrates previous generations like The Wild Samoans, Yokozuna and, most famously, The Rock. The mode now includes three types of matches: Ones where you recreate history, others where you create history, and most interestingly for me, matches where you alter history. I got to experience all three types in the shape of recreating Nia Jax’s Queen of the Ring victory from 2024, creating a dream Wild Samoans versus The Dudley Boyz match, and altering the history of the iconic Roman Reigns against Seth Rollins bout from the Royal Rumble in 2022. All three offered their own style of fun and unique perspective for any hardcore WWE fan and an improvement on last year’s showcase mode. But that’s not to say there aren’t still some small issues.

The Showcase Mode in last year’s WWE 2K24, much like the one in WWE 2K23 before it, was hampered by an over-reliance on switching to real-life footage that ran for multiple minutes – a system developer Visual Concepts dubs “Slingshot”. As I pointed out in my preview for WWE 2K23, “I found myself wanting to be back in the action and create these moments myself, not just watching clips of footage that are already burned into my brain.” Two years later, I’m happy to confirm that although the issue is not completely solved, progress has been made.

The cut to real-life footage is now gone, as is the over-reliance on taking you away from the action (at least as far as I experienced in the hands-on session). Key moments are recreated in-engine through animation, providing a less jarring experience and a level of satisfaction from seeing iconic moments realised in the game’s (mostly) gorgeous graphics. These sequences also seem significantly shorter, meaning less time away from controlling the action.

That’s not to say that all my prior gripes with staying in control have been addressed, though. During the conclusion of my Nia Jax match, complete control was taken away from me. Rather than stay in the ring, I was forced to embody a bystander during the 1,2,3. Ideally, I’d like more control during these important moments. I want to relive them with my own gameplay decisions, not merely observe as a passive bystander.

Elsewhere, 2K25 makes minor improvements to other rough edges. Previous showcase modes relied heavily on a checklist system, requiring you to complete often rudimentary manoeuvres to trigger the match’s live-action sequences. A common complaint is that this approach makes a match feel less like dynamic gameplay and more like a to-do list. This system is back, which no doubt will prove contentious once again, but it has been slightly refined for WWE 2K25, with added optional objectives on a timer. You’re rewarded for completing these actions with cosmetics, but most importantly you’re not punished for failing them as you were in previous entries. It’s a vital (baby) step in the right direction.

The standout addition to Showcase Mode is without a doubt the aforementioned ability to change the conclusion of certain historic matches. Where Roman Reigns once lost by disqualification to Seth Rollins, you can now experience how things could have played out should Roman have altered his temperament in the final moments. It’s a fresh experience for hardcore fans of WWE and I’m very excited to see what happens in the other unannounced change matches.

While there are notable changes in modes and match types, the core gameplay essence of WWE 2K25 is basically the same as before with some minor tweaks. That’s not necessarily a bad thing. I was already happy with the grappling action in WWE 2K24, so I largely believe it’s a smart decision to stick with the proven, successful formula. There are though a few interesting additions and returns, however.

WWE 2K25 sees the long-requested revival of chain wrestling, a gameplay sequence that was sacrificed with WWE 2K22’s huge engine revamp. During the opening moments of a bout, instigating a grapple will now force players into a mini-game that allows you to gain the upper hand. After locking up you can choose to drive, wrench, attack and ultimately reposition your opponent into a spot that is advantageous to you. Like the trading blows mechanic introduced last year, chain wrestling adds another staple of WWE action, taking another vital step towards accurately recreating what fans see on TV every week.

Also making a return is the submission system, a mini-game in which you must either avoid or match your opponent’s colour block on a wheel. While it has an overwhelming U.I. presentation, it quickly becomes second nature, and I’m glad to see it return. If you’re less excited by its reappearance, it can fortunately be disabled in the options. The same goes for chain wrestling and other quick-time event moments – they’re all optional.

Wrapping a bottle of Logan Paul’s luminous juice around your opponent’s head certainly feels like the best use of the egregious electrolytes.

Without a doubt, my favourite gameplay feature from WWE 2K24 also makes its triumphant return: weapon throwing. Not only has the roster of weapons been improved, but the backstage brawls have now expanded into new environments that are perfect for weapon tossing. The best location I experienced in the demo was the WWE archives, which not only allows you to toss apples, footballs and megaphones, but also drops you into a WWE fan’s dream environment, littered with history and easter eggs galore. Oh, and you can also fight on top of a giant Wrestlemania sign and everyone’s favourite giant fist from the Smackdown days of yore.

As to be expected, much like in real life, the ring area is covered in Prime sponsorships. Say what you will about that, but it does allow you to use the Prime Hydration Station’s giant bottle as a weapon. For my money, wrapping a bottle of Logan Paul’s luminous juice around your opponent’s head certainly feels like the best use of the egregious electrolytes.

Perhaps the most notable gameplay alteration this year, though, is the long-overdue intergender gameplay. For the first time in a 2K WWE game, you’re able to pit the men against the woman in a match of your choosing. This, along with the largest roster ever (with 300+ wrestlers to choose from) finally opens the doors to a whole host of matchups that previously weren’t available.

Lastly, although the demo build featured a limited amount of new updates to explore, I did get some hands-on time with the brand-new match type called Underground. It’s a rope-less variation of an exhibition match that puts you in a Fight Club-like setting with lumberjacks around the ring. This is something completely brand new for the series and something I can share more about later this month as part of our exclusive IGN First content. Be sure to check IGN later this week to get a look at a full match, as well as a full, detailed explanation of the new match type from Visual Concepts developer, Derek Donahue.

WWE 2K25 continues the recent tradition of the series, layering new features on top of existing and robust fundamentals. Nothing right now feels particularly revolutionary as the formula feels largely consistent with last year’s offering just with some small-but-smart tweaks. Time will tell if the advertised big sweeping changes and new modes I didn’t get to see will truly make this edition stand out from its peers, but from my brief experience, it’s hard to say this is anything but a very incremental step for an already well-realised series.

Dale Driver is an Executive Producer of Video Programming at IGN and a lifelong WWE fan/apologist who acknowledges his Tribal Chief. Be thoroughly bored by following him on Bluesky at @daledriver.bsky.social

Kingdom Come: Deliverance 2 Has Already Sold 1 Million Copies, Dev Calls It a ‘Triumph’

Kingdom Come: Deliverance 2 looks like a massive hit, with one million copies sold just a day after launch.

Warhorse Studios’ medieval Europe action RPG sequel launched on February 4 across PC, PlayStation 5, and Xbox Series X and S, and soon shot to the upper echelons of Steam’s most-played games list.

On Valve’s platform, Kingdom Come: Deliverance 2 hit a peak of 159,351 concurrents, a number that will surely grow as it heads into its first weekend on sale. For context, the first Kingdom Come: Deliverance hit a peak Steam concurrent player count of 96,069 seven years ago.

It’s worth noting that Kingdom Come: Deliverance 2’s actual peak concurrent player count will be bigger, given the game launched on console as well as PC. However, neither Sony nor Microsoft make player numbers public.

In a tweet, Warhorse called Kingdom Come: Deliverance 2 “a triumph,” suggesting it’s done the business for the Czech video game developer and its owner, Embracer subsidiary Plaion.

The question now is how big can Kingdom Come: Deliverance 2 get? It’s currently the top-selling game on Steam by revenue, globally, ahead of the likes of Counter-Strike 2, Civilization 7, and Monster Hunter: Wilds, which suggests it will have legs for some time.

IGN’s Kingdom Come: Deliverance 2 review returned a 9/10. We said: “Armed with excellent melee combat and an exceptional story, Kingdom Come: Deliverance 2 is one part sequel and one part coronation, bringing a lot of the original’s ideas to fruition.”

Getting started in Kingdom Come: Deliverance 2? Check out our advice on Things to Do First and How to Make Money Fast Early, or head to our Walkthrough hub for a step-by-step guide to the main quest. We’ve also got guides for the myriad Activities and Tasks, Side Quests, and even Cheat Codes and Console Commands.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

MultiVersus Players Praise Major Season 5 Gameplay Changes Ahead of Server Shutdown — and Now #SaveMultiVersus Is Trending Online

MultiVersus will shut down when Season 5 ends in May, but the sweeping changes to combat speed that were introduced in a new update have fans enjoying its gameplay now more than ever — and even sparked a #SaveMultiVersus trend on social media.

The community for the Warner Bros. platform fighting game woke up ready to dive into its fifth and final season when it launched yesterday, February 4, at 9am PT. Developer Player First Games had spelled out plans to shutter the project last week, teasing that the update would include DC’s Aquaman and Looney Toons’ Lola Bunny as its last playable characters. What was poised to be a somber sendoff for MultiVersus actually brought on extensive movement changes across the board, resulting in a much faster-paced experience overall. It’s a fundamental adjustment that players have begged Player First to implement for years, and it arrives just as things are coming to an end.

Players first took notice that combat in Multiversus had been sped up after Player First published a Season 5 Combat Changes Preview video on X/Twitter. For those who have played the free-to-play Warner Bros. fighting game in the past, the differences are impossible to ignore, as characters can be seen chaining together combos and moving across the screen faster than ever before. It’s a substantial shift away from the floaty gameplay fans criticized during the MultiVersus beta test in 2022, and it’s even faster than what was seen when it relaunched in May of last year.

Season 5 update patch notes reveal that the increase in combat speed comes as a result of a reduction to hitpause “across most attacks in the game.” It means stringing together combos will be faster than you remember regardless of who your main is, with a handful of specific characters receiving additional adjustments to their speed, too. Morty, LeBron, Iron Giant, Bugs Bunny, Black Adam, and many more feel especially quick thanks to changes that allow them to fast fall when using certain aerial attacks. Garnet, meanwhile, now has stronger ringout potential on the ground and weaker ringout potential in the air to help level out her impact as an already fast character.

MultiVersus Season 5 turns the nearly one-year-old fighting game into something almost completely different, and those diving in already are finding far more to enjoy than just two new characters. The problem is that this… is it. Just as Player First finds its footing with an update that delivers long-awaited gameplay changes, MultiVersus will completely shut down come May 30. Its demise will bring the end of seasonal content drops as well as its removal from digital storefronts as Warner Bros. Games guts online play from the experience entirely, leaving only offline modes for fans to experiment with.

Now, fans are left feeling shocked and powerless as MultiVersus becomes the experience they’ve always dreamed of just in time for it to completely shut down. X user @PJiggles_ commented on the changes, calling MultiVersus “the most interesting bad game in existence,” referring to its beta rollout, 2024 relaunch, and sudden combat speed increase. Professional Super Smash Bros. player and content creator Jason Zimmerman (a.k.a. Mew2King) replied to a Player First post to ask why movement speed was increased now and not earlier.

…but man, if this was how the relaunch started off we could’ve really had something.

“I know everybody’s been playing the blame game when there likely isn’t a single individual or even group who deserves the entirety of the blame,” one Reddit user said, “but man, if this was how the relaunch started off we could’ve really had something. (Apex Legends) is probably one of the worst monetization schemes out there but it lasted so long because it nailed the fundamentals at the start.”

It’s painful, especially as players gather not only to mourn the game’s demise but to celebrate such a drastic leap in quality. Reddit user Desperate_Method4032 said the Season 5 update fixed “every issue I had with the game,” explaining that things like touched-up shield animations helped turn MultiVersus into an experience that looks and feels far more polished. Although the gameplay shakeup follows confirmation of shutdown plans, they said the “potential” has them hoping Warner Bros. could reverse course.

“I’m not naïve,” Desperate_Method4032 said. “Just a fan with tons of love for the characters showcased in this game. But is it so wrong to have just LITTLE bit of hope that the game will make a comeback? There’s just far too much potential to let things end like this. Not when the game finally feels like it found its footing.”

Unfortunately, while some are expecting the worst and hoping for the best, Player First and Warner Bros. show no sign of backing down from their plan to cease service this summer. MultiVersus game director Tony Huynh took to X earlier this week to share a few closing thoughts while addressing long-unanswered player questions and concerns. Warner Bros. also disabled real-money transactions as of January 31, leaving players unable to purchase content without using previously earned in-game currency. The Season 5 premium battle pass has been made free for all players as one final gift.

MultiVersus will go dark, for good this time, at 9 am PT on May 30. While Warner Bros. has already initiated its shutdown plans, players are finding some joy by creating and sharing memes. It’s a bittersweet moment for the fighting game community as they relish a game that finally lives up to their expectations just before it meets its end.

Comment
byu/Nate_923 from discussion
inMultiVersus

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

EA Says Madden and FC Might Find ‘Real Energy’ on Nintendo Switch 2

As you’d expect, EA is eyeing the Nintendo Switch 2 as a platform for its games. In a recent financial call, CEO Andrew Wilson was asked directly about Nintendo’s next-gen console, and he replied to suggest the company has plans to release many of its games there.

Wilson singled out EA’s money-spinning sports franchises, Madden and FC, as potentially finding “real energy” on Nintendo Switch 2, and also pointed to The Sims as a game that could do well on the console.

“Anytime a new console comes into the marketplace that’s of a benefit to us, it gives us the ability to access and acquire new players,” Wilson said. “Typically, we’ve had franchises perform very well on Nintendo platforms. Certainly our expectation is that products like FC and Madden and others might find real energy on the platform as they have done in the past.

“When you think about something like The Sims and the My Sims cozy bundle, which performed well ahead of our expectations, 50% of all players were new to EA. That represents a great opportunity for us.

“So again, nothing in our models at this juncture, but our expectation is that anytime a great new console comes in the marketplace that gives us access to new players and new communities, that we have the IP that will benefit from that.”

While it comes as little surprise to hear the likes of Madden and FC will be released on Nintendo Switch 2, fans will be wondering what version of those games they can expect on the console. Historically, EA has released what it calls “legacy” versions of FIFA on Nintendo Switch, but in recent years it has aimed for feature parity for the rebranded FC franchise. Given the Switch 2 will be a more powerful console than its predecessor, perhaps FC 26, say, will be closer to the FC 26 on PlayStation, Xbox, and PC.

Now Nintendo has announced the Switch 2, we’re starting to build a picture of what to expect on it in terms of games. There is a long list of rumored third-party titles coming to the console, and in an interview with IGN, Civilization 7 developer Firaxis called Switch 2’s apparent Joy-Con mouse mode “definitely intriguing.” French video game and accessories maker Nacon, publisher of the likes of Greedfall 2, Test Drive Unlimited, and RoboCop: Rogue City, has said it has Switch 2 games ready to go. The long-awaited Hollow Knight: Silksong is also rumored to be set for Switch 2.

As for Nintendo, we know it’s working on a new Mario Kart. Expect to find out more at a Nintendo Direct in April.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

EA CEO Says Dragon Age: The Veilguard Failed to ‘Resonate With a Broad Audience,’ Gamers Increasingly Want ‘Shared-World Features’

EA CEO Andrew Wilson has commented on the financial failure of Dragon Age: The Veilguard, saying it failed to “resonate with a broad enough audience.”

Last week, EA restructured Dragon Age developer BioWare to focus on Mass Effect 5 only, meaning some who worked on The Veilguard were moved to projects at other EA studios.

The decision followed EA’s announcement that Dragon Age: The Veilguard had underperformed on its expectations for the long-awaited action RPG. EA said Dragon Age “engaged” 1.5 million players during its recent financial quarter, which was down nearly 50% from the company’s projections.

IGN has chronicled some of Dragon Age: The Veilguard’s development challenges, including layoffs and the departure of several project leads at different stages.

According to Bloomberg reporter Jason Schreier, BioWare staff believe it was a miracle Dragon Age: The Veilguard released a complete game “after EA forced live-service into it, then reversed course.”

Now, speaking in an investor-focused financial call, Wilson suggested its role-playing games need to have “shared-world features and deeper engagement alongside high-quality narratives.”

“In order to break out beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category,” Wilson said in prepared remarks.

“Dragon Age had a high-quality launch and was well-reviewed by critics and those who played. However, it did not resonate with a broad enough audience in this highly competitive market.”

Reading between the lines, Wilson is suggesting that if Dragon Age: The Veilguard had “shared-world features” and “deeper engagement,” it might have sold more copies. But it’s hard to understand that position when you consider EA backed BioWare’s major reset of Dragon Age. As IGN has reported, this reboot saw Dragon Age shift from the skeleton of a multiplayer game with repeatable quests, a tech base, and the outline of a story, to a full-blown single-player RPG.

Fans are already saying EA has learnt the wrong lessons from Dragon Age: The Veilguard, and are pointing to the enormous success of single-player only RPGs that have been released recently, including Larian’s all-conquering Baldur’s Gate 3. Either way, it seems Dragon Age is now dead, at least for the foreseeable future. But what does this all mean for Mass Effect 5?

EA CFO Stuart Canfield touched on EA’s decision to restructure BioWare to focus on the next Mass Effect, which has reportedly involved cutting the 200-person studio down to less than 100 people.

“Historically, blockbuster storytelling has been the primary way our industry bought beloved IP to players,” Canfield said. “The game’s financial performance highlights the evolving industry landscape and reinforces the importance of our actions to reallocate resources towards our most significant and highest potential opportunities.”

It’s worth noting that single-player only games make up a tiny portion of EA’s overall revenue. The bulk of the company’s cash comes from live service (74% in the last 12 months). Ultimate Team is doing the heavy lifting here, but there are live service contributions from everything from Apex Legends to The Sims. The upcoming Skate is a live service, and the next Battlefield will inevitably be treated as such, too.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Immortals of Aveum Leads Humble Choice for February 2025

If you’re searching for your next new game to play, Humble Choice February is now live, and this is the perfect bundle to discover something new! This month, Immortals of Aveum headlines the bundle, with seven other games like Total War: Pharoah Dynasties, Fabledom, and more included. Instead of paying hundreds of dollars to grab these games individually, you can get all eight games for just $11.99 at Humble Bundle for this month only.

Humble Choice Games for February 2025

  • Immortals of Aveum
  • Trepang2
  • Total War: Pharoah Dynasties
  • Fabledom
  • Griftlands
  • Tales & Tactics
  • Naheulbeuk’s Dungeon Master
  • My Little Universe

Each month, Humble Choice curates a selection of games for members to redeem. These games are sent as Steam codes, which are yours to keep forever. You can even send them to a friend if you already have the game or want to gift one! For February, Immortals of Aveum is well worth the price of this package alone, receiving an 8/10 in our review:

“Immortals of Aveum is an impressively confident first-person shooter that successfully trades muzzles and magazines for mages and magic. Its fast-paced, spellcasting combat is both satisfying to master and spectacular to look at, and it features a lengthy and hearty campaign packed with secrets to keep us going well after the story has wrapped. As someone who desperately hopes that unapologetically single-player shooters will live forever, these Immortals have done a great job of making sure they’re definitely not dead yet.”

In addition to these games, you can also score up to 20% off select games on the Humble Store. The longer that you have an active subscription, the more rewards you can unlock. 5% of each Humble Choice purchase also supports a charity that rotates monthly, with February’s supporting United Negro College Fund, an organization that works to increase the total annual number of African American college graduates. Don’t miss out on this month’s Humble Choice selection!

EA Says Next Battlefield Is ‘Expected’ Fiscal Year 2026

The next Battlefield game is expected to launch during EA’s fiscal year 2026, the company said today.

Reporting its financial results for the third quarter of its current fiscal year ending March 2025, EA said the new Battlefield has an “expected fiscal year 2026 release.”

That means it’ll launch at some point between April 2025 and March 2026.

This week, EA released a first official look at the new Battlefield game as part of an announcement around player testing and its development set-up.

The brief glimpse at pre-alpha Battlefield gameplay came as part of a video revealing what EA calls Battlefield Labs, and an accompanying call to arms for playtesters.

“EA unveiled Battlefield Labs, a new initiative allowing player-driven testing and innovation ahead of the franchise’s expected fiscal year 2026 release,” EA said in its financial report.

Meanwhile, EA revealed Battlefield Studios, the umbrella branding for the four studios it has working on the new Battlefield. These are the series’ main Stockholm, Sweden-based developer, DICE, Dead Space remake and Star Wars: Squadrons developer Motive (which is also working on an Iron Man game), U.S. studio Ripple Effect (formerly known as DICE LA), and UK studio Criterion, whose work on Need For Speed has now come to an end.

DICE in Sweden is building the multiplayer for the new Battlefield. Motive is working on single-player missions and multiplayer maps. Ripple Effect is working on bringing in new players to the Battlefield franchise. And Criterion is working on the single-player campaign.

EA said its collective Battlefield Studios teams are now entering a “critical” phase of the development cycle, and want player feedback on what to prioritize, improve, and refine before release. To that end, Battlefield Labs will see EA test almost everything but not everything players see will be complete. Participants will have to agree to a non-disclosure agreement (NDA) before getting in.

“Even in pre-alpha, we are proud of where the game is at,” EA said. “We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.

“This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.

“And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.”

It’s worth remembering that while EA is devoting four entire studios to Battlefield, last year it shut down Ridgeline Games, a Seattle-based developer that was working on a new supposedly standalone single-player Battlefield game with more of a story focus, and laid off all its staff.

In September, EA revealed fresh details on its untitled Battlefield game alongside its first concept art. IGN also confirmed that Battlefield will return to a modern setting after stints in World War I, World War II, and the near future. The concept art suggested ship-to-ship and helicopter combat will be part of the new game, and that it will feature natural disasters like wildfires.

At the time, Vince Zampella, Head of Respawn & Group GM for EA Studios Organization, referenced Battlefield 3 and 4 in an interview with IGN. “I mean, if you look back to the peak or the pinnacle of Battlefield, it’s that Battlefield 3… Battlefield 4 era where everything was modern,” he said.

“And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we’ll see where it goes from there. But I think for me, it’s that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it’s nostalgic for players, for me, for the teams even. Those are kind of the heyday… although I would say 1942 also.”

The return to the modern setting represents a course correction for the series after Battlefield 2042, which eventually found its footing but was otherwise widely panned for features like Specialists — characters that made it seem as if Battlefield was trying to be a hero shooter. Its ambitious 128-player maps also proved unpopular with fans who preferred a more focused experience. Battlefield 2042 eventually went back to supporting 64 players per map, and the next Battlefield plans to stick to that approach. Specialists are also out this time around.

The pressure on the next Battlefield is on after 2042’s missteps. EA CEO Andrew Wilson has called it one of the “most ambitious projects in [EA’s] history,” and based on the sheer number of studios involved, it’s a significant investment. The Battlefield Studios tagline is, “We’re all in on Battlefield.”

“Yeah, it’s definitely betting bigger on Battlefield,” Zampella told IGN in the interview from 2024. “It’s going in and expanding what Battlefield is. We have to have the core. The core Battlefield players know what they want. They’ve been with us forever, they’ve been amazing supporters. We need to earn their trust back and get them back on our side. And then it’s expanding out and getting more players into the universe and seeing what we can do, so when you want a different experience, you don’t have to leave Battlefield. You can experience more things within the Battlefield universe. So we’re expanding the offerings that we’re giving.”

EA has yet to announce launch platforms or a final title for the new Battlefield.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Anime Vangaurds Update 3.5 Adds Starting Questline and Boss Rush Multiplayer Support

Anime Vanguards update 3.5 is here with four new units, multiplayer functionality for boss rush, a starting questline, and a collection of bug and quality-of-life adjustments for Roblox players.

Developer Kitawari unveiled everything in its Fate Boss Event patch notes, pulling back the curtain with even more changes following the arrival of update 3.0 late last month. Topping the list of new content are four units – Sokora, Saber, Lilia, and Isdead – which can be found across different in-game challenges. There’s also a Saber boss event, which comes with its own rewards, including two Secret units, trait rerolls, gold and gems, and more that you’ll have to log in to see for yourself.

The Boss Rush overhaul includes multiplayer functionality for Roblox players looking to take on challenging tasks with friends, as well as normal and elite difficulty modes, tournament support, and boss event cycle changes. The Anime Vanguards Sand Village map has also gotten a full-on facelift that gives it a new design and enhanced visuals, and Worldlines have been reset, with additional resets coming every .5 update. Another new feature is one Kitawari says it added to address fan feedback: a starting player questline.

“We’ve acknowledged how overwhelming the early game may be for our new players,” Kitawari said. “To help with this, all new players will be greeted with a uniquely created questline which will guide them through the various elements of the game, and reward them with a Mythic Vogita Super upon quest end to start their journey in Anime Vanguards! We intend to create a great experience for all, and will continue looking into the various ways we can improve the gameplay for new as well as returning players alike in future updates.”

Anime Vanguards update 3.5 brings plenty to keep players fighting off waves of enemies, but it’s only Kitawari’s latest content delivery. Last month, the team rolled out update 3.0, which focused on more winter-themed goodies to enjoy but also introduced a brand-new lobby and the Portals game mode. These changes and more are here to bolster the Roblox experience around the one-year anniversary of its original launch in January 2024.

There’s currently no word regarding when Anime Vanguards update 4.0 will arrive, but at this rate, players may only have to wait a few weeks to learn more. For everything else on Kitawari’s anime tower defense game, you can see all active codes here. Finally, you can see the full update 3.5 patch notes, below.

Anime Vanguards Update 3.5 Patch Notes

Fate Boss Event

Features

NEW! 4 NEW UNITS!

This update is coming out with 4 new units! These units will be found in:

  • New Boss Rush

· Sokora, Sokora (Angra Mainyu)

  • New Secret Evolution

· Saber (Alternate), Saber (Black Tyrant)

  • New Mythic Banner Unit

· Lilia, Lilia And Berserker

  • New Worldlines Floor 50 Reward

· Isdead, Isdead (Romantic)

NEW! Saber (Alternate) Boss Event

Dark Sokora and the formidable Tyrant Saber (Alternate) have appeared! Dark Sokora plans to fuse with the malevolent Angra Mainyu; do you have what it takes to stop them?

Boss Rush Rewards Include:

  • 2 New Secret Units
  • Trait Rerolls
  • Gold & Gems
  • … and more!

How to Obtain Saber (Alternate)

You can obtain Saber (Alternate) by placing a Saber (King Of Knights) unit next to the A.W.E Boss that remains stationary at enemy spawn. The A.W.E Boss will spawn at Wave 15, and Wave 25, staying for 5 waves each time.

Upon Unit Placement or Boss Spawn, all Saber (King Of Knights) units within range will become “corrupted” and transform into Saber (A.W.E.), with the interaction having a small chance of dropping the Saber (Alternate) unit, up to a maximum of 3 tries per match (up to 6 while using the Saber Servant Mechanic).

Servants Mechanic

Bring forth a fabled figure of choice to assist you in battle – each Servant offers unique mechanics, so be sure to read their ability descriptions with care, some may be better suited for your team than others.

Unlocking Servants

The powerful Berserker Servant is available for free, while the others must be purchased using the servant’s corresponding unit’s evolution item. Once acquired, they are permanently available for use in battle. Choose carefully, or acquire them all and unleash their power!

Command Seal Activation

You can Activate or Empower your chosen Servant’s mechanic up to 3 times by pressing the red Command Seal button near the inventory. Use them wisely to turn the tide of battle!

NEW! Boss Rush Overhaul

We’ve made several changes to make playing boss rushes much more fun and meaningful! These include:

  • Multiplayer Functionality

You’re now able to play Boss Rush with your friends, or alternatively use Public Matchmaking to join other players from across the world!

  • Normal & Elite Difficulty

We have split Boss Rushes into two separate difficulties, “Normal” which is a CO-OP gamemode that does not have access to tournaments, as well as an “Elite” Solo gamemode for those of you looking for a challenge, and to gain access to the Elite Tournament.

  • Elite Tournament

You’re now able to participate in the Boss Rush Tournaments which will reset alongside the boss rush cycle. Aim to clear the Event in the least time possible, and compete against other players in your local bracket!

Be careful when the bosses spawn–the waves automatically and immediately skip whenever the boss is alive!

  • Boss Event Cycle Changes

Along with boss events cycling, your boss event currency of that cycle and boss event stock will now also reset! We will most likely include evolution items and other important items to the legacy shop, making your legacy tokens more valuable and immune to cycle resets.

NEW! Public Matchmaking

You’re now able to find matches with players to play your favorite game modes regardless of what server they are on through our brand new Public Lobbies system!

To join others, simply press the “Public Lobbies” button within the “fractures” UI and select any of the player hosted matches there.

To host your own match, press the “Create Match” button instead, and then press the “Find Match” button within the stage you have selected.

NEW! Worldlines Reset

All players have been reset to Floor 1, and Soburo is no longer obtainable.
However, all the corresponding floor rewards have now returned, with Isdead replacing Soburo as the new Floor 50 reward.

As previously announced in the Discord server, Worldlines will reset every X.5 update, with the next reset planned for Update 4.5.

NEW! Sand Village Remake

The sand village remake has finally arrived, featuring entirely brand new designs and enhanced visuals! As one of the last remaining original maps from release, this overhaul finally brings it up to the standard of our latest maps. We hope you enjoy exploring the new and improved Sand Village map as much as we do!

NEW! Starting Player Questline

We’ve acknowledged how overwhelming the early game may be for our new players. To help with this, all new players will be greeted with a uniquely created questline which will guide them through the various elements of the game, and reward them with a Mythic Vogita Super upon quest end to start their journey in Anime Vanguards!

We intend to create a great experience for all, and will continue looking into the various ways we can improve the gameplay for new as well as returning players alike in future updates.

Changes & QoL

  • Added a visual timer when a unit gets stunned
  • Added Visual Indicators for Enemy Spawn & Friendly Base/End Of Path during the voting phase
  • Worldlines Leaderboard incorrectly had the same rewards as tournaments, this has now been fixed to match the other global leaderboards
  • An In-Game Elemental Reactions table has been added, making figuring out what each reaction does easier than ever! Furthermore, it comes with a “Show Only Elements In-Match” setting, which when on, will only show the reactions that can happen between your units and the enemies
  • You can now delete multiple portals at once
  • We’ve heard your requests! Sukuno now applies bleed up until upgrade 9, which is then replaced by burn (this is unrelated to the plans stated in Sub Announcements on our server)
  • Added Amount Sliders for purchasing items or summoning units
  • Increased game start time from 30 to 60 seconds. This helps players who take a longer time to load in, need more time to strategize and change their lineup, or just want to look around the map!
  • Added a “NEW” flair to recently obtained units, which goes away after interacting with them, in order to make newly-obtained units easier to spot
  • Added “NEW!” text next to world markers in areas where new major content has been added
  • Slightly revamped the Unit Traits Index UI, to easier tell what each trait does at a glance.
  • Unit circle indicators now change to purple when a unit is maxed.
  • The opening animation for windows is now smoother.
  • Added Sasori viewmodel to the Pass icon
  • Added background frames to all stat previews when hovering over units

… and more!

Bug Fixes

· Fixed Valentine (AU) clones costing Yen to place

· Fixed Rogita 4 (Super) also taking money for his clone, effectively doubling his placement cost

  • Emmie & Emmie (Ice Witch) no longer freeze friendly summons
  • Fixed Sosora missing a cosmetic on both the Shiny and Non-Shiny variants.
  • Fixed Padoru familiar buffs stacking
  • Fixed being able to buy a mount more than once in shop
  • Fixed being able to apply the same potion effect despite already having one active. It wouldn’t stack the effect further, but would still remove all effects after the first one ends
  • Fixed having ability auto-use enabled after a match ended spamming you with notifications
  • Fixed Soburo’s cosmetic idle animation not looping
  • Fixed +0% buffs being displayed, e.g. when Haruka Rin buffs a unit after her already being maxed
  • Fixed Panda mount being very small in viewport
  • Fixed an issue where mobile players were unable to change inputs in sandbox mode!

… and many more!

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Clair Obscur: Expedition 33 – Here’s What Comes in Each Edition

Clair Obscur: Expedition 33 is set to release on PS5, Xbox Series X|S, and PC on April 24. It’s a turn-based RPG, but it also incorporates real-time mechanics sort of like the Mario RPG series. But the tone is way more serious, weird, and artsy. It looks great. It’s coming out in standard and deluxe editions, and they’re all available for preorder now (see it at Amazon). Let’s dive in to see what comes in each.

Clair Obscur: Expedition 33 – Standard Edition

PS5

Xbox Series X|S

PC

If all you want is the base game, grab the standard edition. It doesn’t come with any extras, but it has the game and that’s all you really need.

Clair Obscur: Expedition 33 – Digital Deluxe Edition

The deluxe edition comes with the base game, plus the following extras:

  • The “Flowers” Collection – Six outfits and hairstyles inspired by the Flowers of Lumière, along with six additional “Gommage” outfit variations. One for each playable character.
  • “Clair” – A custom outfit for Maelle
  • “Obscur” – A custom outfit for Gustave

Clair Obscur: Expedition 33 Will Be on Xbox Game Pass

The standard edition of Clair Obscur: Expedition 33 will be available on day one for Xbox Game Pass Ultimate and PC Game Pass subscribers. Above, you’ll find the best current deal on a three-month subscription to Xbox Game Pass Ultimate.

How Does the Deluxe Edition Upgrade Work?

If you have Xbox Game Pass, but you want the extras that come in the digital deluxe edition, you can buy the deluxe edition upgrade on the Xbox Store with the link above. It does exactly what it sounds like: turns your standard edition into a deluxe edition.

Clair Obscur: Expedition 33 Preorder Bonus

Unfortunately, there are no preorder bonuses available at this time. If that changes, we’ll drop them here.

What Is Clair Obscur: Expedition 33?

Clair Obscur is a turn-based RPG developed by the French studio Sandfall Interactive that uses real-time elements during battles. It’s set in a dark fantasy world in which, once a year, a powerful being called the Paintress wakes and paints a number on her monolith. When she does, everyone of that age vanishes from the earth. As the game kicks off, the Paintress is going to wake soon and paint the number 33. You plays as Expedition 33, a group of 33-year-olds who plan to kill the Paintress.

The combat sounds like a real selling point for the game. It’s turn-based, but you do a lot of other things besides choosing attacks for your expeditioners. You can dodge, parry, and counter incoming attacks. You can chain combos together by pressing buttons in a rhythm, and you can use a free-aim system to target enemy weak points. It looks pretty cool. Check out our Clair Obscur: Expedition 33 preview for more info.

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

The Last of Us Season 2 Will Feature ‘Pretty Brutal’ Content Cut From the Game

The Last of Us Season 2 on HBO will feature content that was cut from the original The Last of Us Part 2 video game, showrunner and Naughty Dog studio head Neil Druckmann has said.

Druckmann told Entertainment Weekly that “pretty brutal” content will be revived through the show, including some of the Lost Levels that were somewhat restored in the PlayStation 5 remaster of The Last of Us Part 2.

These included three different early versions of scrapped levels, including Jackson Party, The Hunt, and Seattle Sewers. The first two of these are much more calm, with Ellie attending a party in the first and tracking a bleeding boar in the second, but the final one presents plenty of the intense horror fans of the game and show are familiar with as she’s stalked by monsters in the tunnels underneath Seattle.

Whatever cut content has made its way into the show will seemingly put fans on edge, however. “[It’s] pretty brutal, but I’m very excited for people to see it,” Druckmann said. He also teased that a “pretty prominent” character only talked about in the game will make an appearance, “similar to what we did with Frank in Season 1.”

Season 2 is set to add many new characters, of course, including Kaitlyn Dever as Abby, Danny Ramirez as Manny, Tati Gabrielle as Mel, and many more, but one question mark remains as Catherine O’Hara has also joined in a mystery role.

Fans likely don’t have too long to wait before each mystery is answered, as Episode 1 of Season 2 is set to premiere in April, but there’s a chance some things will remain unclear for much longer. This is because HBO plans to extend The Last of Us Part 2 beyond a single season, unlike the critically acclaimed Season 1 which covered the entirety of the original game.

Fellow showrunner Craig Mazin has said previously that Part 2 features a lot more story to cover, so while Season 3 isn’t greenlit as of yet, they’ve built Season 2 with a “natural breakpoint” after just seven episodes.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.