PlayStation Urgently Needs To Rethink Its Live-Service Strategy After Concord’s Failure

After years of console domination, we’re starting to see cracks in the PlayStation brand as it tries to brute force its way towards live-service supremacy. There’s no clearer example of this than the high-profile failure of Concord and the closing of Firewalk Studio.

This week, PlayStation announced that it was shuttering Firewalk Studio, a developer founded in 2018 that Sony acquired just last year. The reason for the acquisition and the closure are the same: Concord, a live-service PvP hero shooter released on both PS5 and PC, developed by creatives who cut their teeth on games like Destiny and Call of Duty.

To be perfectly frank, Concord bombed. According to SteamDB data, player counts on PC never broke 1000, and estimated sales figures across both PS5 and Steam were abysmal. At the time of its disastrous launch, I laid out reasons why Concord failed to land, including the eight years it spent in development that caused it to completely miss the hero shooter trend that was kickstarted by Team Fortress 2 in 2007 and peaked with Overwatch in 2016:

“Knowing the cost and development time required for a AAA online games, studios have to assess, predict and/or simply guess as to what will be the next big hit. What games will succeed in four, five, six years time if we begin developing it right now? Will the audience still care for that kind of game when we’re finally ready to release it? It practically requires the services of a fortune-teller to get the answer right.”

Basically, if you start making a game based on what’s popular now, you’re probably already too late.

The reason for the acquisition and the closure are the same: Concord

That quite straightforward mistake is compounded by Concord’s exorbitant development cost. The vast budget that allowed for PlayStation’s characteristic best-in-class visuals and a library of cinematic cutscenes we’ll never see meant that while rivals were released free-to-play, Sony chose to sell the game for $40. Combined with low consumer awareness and tons of quality, free alternatives, Concord’s price put it at a massive — and, as it turns out, fatal — disadvantage.

Content wise, it’s hard to say that Concord was fully baked when it launched. The character kits were awkward at best, the systems — which Firewalk said mixes elements of fighting games and card games — were mostly unclear, and the map designs had much to be desired. Parts of the internet will say that Concord’s characters also doomed the game. Though this is a hard argument to believe considering Valve’s own hero shooter, Deadlock, was released at around the same time to widespread excitement and an exploding player count. And Deadlock doesn’t even have a finalized character roster, though it is free-to-play.

But all this is to say that Concord is a black eye on the PlayStation brand, and not just because of its commercial failure. Sony’s handling the entire situation has been catastrophic. It’s one thing to release a flop, but pulling the game from stores and player accounts barely weeks after launch, and then shutting down the studio it just acquired and scattering its developers into the wilds of 2024’s already miserable games industry, are the panicked decisions of a company totally unsure of where to go next.

This kind of failure and subsequent panic is alien to modern Sony. Since the launch of the PlayStation 4, its gaming brand has been nearly unstoppable, releasing critically-acclaimed game after game and defeating its rivals in the console race. Nintendo has all but exited the console wars, choosing instead to be everyone’s second console of choice, while Xbox has spent years rebuilding itself in an attempt to get close to being second place again. But while games the platform’s signature single-player games like God of War, Ghost of Tsushima, Spider-Man, and The Last of Us racked up awards and sales, the game industry changed. Industry analysts like MIDiA may say that most gamers prefer single-player games, but the truth is that in 2023, 80% of game time was spent on just 66 games, most of which are online games such as Fortnite, Minecraft, Call of Duty, and League of Legends. Live-service is where the attention and dollars are at.

It’s not hard to see why Sony would be interested in pursuing an aggressive live-service games strategy, then, beyond just the potential profits. PlayStation’s first-party teams like Naughty Dog and Insomniac spend nearly half a decade developing their AAA single-player games before they’re released. So, if Sony has a few live-service games to keep players distracted in between major AAA releases, then suddenly it’s got a pretty healthy looking release calendar that alternates between single-player game releases and live-service content.

It was probably with this in mind that Sony acquired Destiny 2 developer Bungie in 2022, its most high-profile live-service studio acquisition to date. That wasn’t all; at the time Sony announced that it planned to have 10 live-service games running by the end of the 2025 fiscal year. Last year, seemingly in response to a behind-the-scenes realization of how difficult a goal that was to achieve, Sony revised that number down to just six. With the shuttering of Concord and numerous rounds of layoffs at Bungie, it’s clear that the PlayStation live-service era is off to a rocky start. So what can Sony do about it?

First, it’s important to understand the current state of play and where Sony’s at in its live-service goals. PlayStation has canceled numerous online games, some officially confirmed, others only known via rumors and reports. Among them are Naughty Dogs’ The Last of Us PvP project, an online Spider-Man game, a live-service Twisted Metal, and Payback, a third-person Destiny spinoff.

As for the projects still reportedly in development, there’s Bungie’s Marathon (which just received an official developer update and, for the moment, seems safe) as well as two rumored Horizon games – one a co-op experience, the other an MMO. Sony also acquired Haven Studios in 2023, a new game studio started by former Ubisoft veteran Jade Raymond. While Haven was purchased for its own upcoming AAA PvP project, Fairgames, Sony also planned for the studio to help bolster its other live-service efforts – until its closing, Haven aided Firewalk in development of Concord.

So far, Sony’s most successful contribution to the live-service genre is via a studio it doesn’t actually own. Arrowhead Studio’s massively successful Helldivers 2, may show the PlayStation Studios logo when it boots up, but it is only published by Sony. And, while it launched to great fanfare, Helldivers’ recent updates have been less well-received by the community, further indicating the long-term challenges PlayStation faces in the live-service arena.

It’s not hard to see why Sony would be interested in pursuing an aggressive live-service games strategy, beyond just the potential profits.

The strategy here is muddled at best. The Last of Us and Spider-Man are both incredibly popular games for Sony, but to not even try to deliver on a multiplayer component when that’s such a big focus for PlayStation this generation feels like a missed opportunity. Meanwhile, Sony is also willing to release games from new studios like Firewalk for $40 in a genre dominated by premium, free-to-play experiences is a huge gamble, unless Sony believes that the PlayStation brand is strong enough to bolster the very first game from a relatively unknown studio. And without even giving Concord time at making any kind of meaningful change after the launch, Sony shutters the studio outright.

In its official statement, Sony says it will “take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.” But with so much having gone wrong for Concord, it feels like Sony should look at everything it did with Concord and do the opposite.

Maybe don’t be so arrogant as to believe that the PlayStation name alone is enough to prop up a game in an over-saturated genre. And if a live-service game fails to meet its targets a week after launch, maybe don’t immediately pull it from stores. And, for any prospective developer in talks to join the PlayStation family, maybe assure them that they won’t be shut down the moment after their first game isn’t a hit.

Matt Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Death Note: Killer Within Is a Social Deduction Game Based on the Beloved Anime

Death Note: Killer Within is an Among Us-esque social deduction game based on the beloved anime, coming to PlayStation and PC on November 5.

Bandai Namco announced the game, which will be available to subscribers of the PlayStation Plus Essential tier at no additional cost, as a “social deduction game of life and death for up to 10 players.” Players split into two teams to deduce who is Kira, who is L, and who has the Death Note.

The game is presented in the style of the little figures used by Near towards the end of the anime and manga, with each player embodying one of the toys as they move around the map. “The Death Note is hidden among the players, leading to a thrilling game of cat and mouse until one team overpowers the other,” Bandai Namco said.

“Each role has its own characteristics, allowing you to master a deep sense of strategy and tactical play. Depending on your assigned role, a wide range of strategies can be formulated and each randomized scenario develops into a high-stakes game of tactics.”

Players collect clues and complete tasks in the Action Phase then meet to figure out who’s Kira in the Meeting Phase, according to further details shared on the PlayStation Blog. If Kira is eliminated then Team L wins, and if L is eliminated then Team Kira wins.

“If you are Kira you will start with the Death Note and use it to eliminate NPCs and other players,” it said. “However, to judge a player, you need an ID with the player’s real name. You can obtain this by staying close to a target for a short amount of time, but don’t act too suspicious or you will be questioned during the Meeting Phase.”

A trailer was released too, which fans can watch above, but it’s otherwise not long before players can jump in and try the game for themselves.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Outlast Film Adaptation in the Works From Saw Studio

Outlast is getting a film adaptation, and it’s in the hands of a studio well-versed in the horror genre.

Saw studio Lionsgate, which is also behind series like The Hunger Games and John Wick, announced on Wednesday a deal with developer Red Barrels to bring Outlast to the big screen. The adaptation (which was first revealed by Bloody Disgusting) is being led by horror producer Roy Lee (It, Barbarian, Late Night with the Devil).

JT Perry, who served as the primary writer on the Outlast games, is working on the screenplay. In a statement, Perry called the adaptation “an incredible opportunity to dive deeper into the characters and killers we love.”

Lionsgate hasn’t revealed too much else about how closely it’ll follow the plot of the games, but it does promise to capture the horror elements Outlast become known for — “immersive atmosphere, chilling sound design, and relentless suspense” — in its announcement. Further information, including a release window, is still pending, but it’s still very early days.

“When Outlast launched in 2012, it changed the landscape of horror gaming, setting a new standard for immersion in the genre,” Lee said in a statement. “Its deep, emergent lore has provided a perfect foundation for creating a film that delves into the psychological and physical horrors at the core of the franchise. I’m excited to bring this unique world to life for both new viewers and the series’ dedicated fans.”

“As die-hard fans of horror across every medium, at Red Barrels we are great admirers of Roy Lee’s and Lionsgate’s work,” added David Chateauneuf, co-founder and creative director at Red Barrels. “Horror movies old and new have had an undeniable impact on our franchise over the years, and to now have the opportunity to work on an Outlast film with true horror legends is a dream, or should I say, nightmare, come true.”

The first Outlast released in 2013, and the first-person psychological survival game quickly gained traction for that aforementioned immersive horror atmosphere. Outlast followed journalist Miles Upshur as he investigated a remote psychiatric hospital, but its 2017 standalone sequel picked up on another cast of characters.

Most recently, Red Barrels released multiplayer game The Outlast Trials last year. IGN gave it a 7/10, calling it “a bloody cooperative horror game that burns brightly, but fizzles after a few enjoyable hours.”

It’s only the latest horror video game to head to the big screen, with Five Nights at Freddy’s 2 coming next December and an Until Dawn film releasing next April. For more, check out our breakdown of every video game adaptation in the works.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Score Sonic X Shadow Generations for $39.99 Right Now at Woot

Sonic fans are in for a real treat, as Sonic X Shadow Generations already has a nice little discount at Woot (see here). Normally this game is listed for $49.99, but it’s currently down to $39.99 so you can save $10 on it. Keep in mind though that this version is probably not the North American version with ESRB rating, but it’ll play just fine on your Switch since the plarform is region-free.

Sonic X Shadow Generations for $39.99

This title comes with a remaster of Sonic Generations and a new campaign for Shadow. Its part of Woot’s ‘Fall In Love With Video Games’ sale event and likely won’t be around for long, so if you’ve been hoping to add it to your collection, now’s a great time.

In our glowing 9/10 review of Sonic X Shadow Generations, IGN’s Jada Griffin said that it “takes an already excellent game and spring jumps it to new heights at a blistering pace by doubling up the campaign length with creative level design, fantastic bosses, plenty of collectibles, and an appreciable graphical upgrade.” It’s a game that “hopefully will be the gold standard Sega holds itself to when it decides to bring back other Sonic games from the past.”

If you’re looking for even more Nintendo Switch games on sale, you’re in luck. We’ve got plenty more to check out in our roundup of the best Nintendo Switch deals. This includes discounts on even more recent releases like The Legend of Zelda: Echoes of Wisdom, also at Woot.

And with big sale events like Black Friday coming up soon, there are going to be even more game deals popping up over the next few weeks. Some retailers are kicking off their sales sooner than you think as well, like Walmart, so you can get a head-start on tracking down different deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Ritual Tides Announced for PC, With Console Versions to Follow

Introducing Ritual Tides, the first game from Vertpaint Studios, a new developer made up of industry veterans who’ve worked at Rockstar, TT Games, and more. Ritual Tides is a horror game in which players find themselves washed ashore on an island beach with just one goal: uncovering the island’s terrifying secrets. Ritual Tides is due out in Q3 2025 for PC, with console versions to follow later.

“The team also promises to set the visual quality bar for 2025, giving Ritual Tides players a near photo realistic immersive story to unfold,” according to the press release. Watch the first teaser trailer above and check out the first pieces of concept art in the gallery below.

Gameplay details are still a mystery for now, but the developers hint that “gruesomely designed enemies lurk, danger lies around every corner, and you best hide, or run. Ritual Tides presents a ‘gun’, but not in a typical fashion, candidly setting it apart from other games within this space.”

Stay tuned for more on Ritual Tides as development progresses.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Call of Duty: Black Ops 6 Gets Nuketown This Week as Activision Reveals Season 1 Plans

Nuketown comes to Call of Duty: Black Ops 6 on November 1 ahead of Season 1 arriving on November 14, Activision has revealed.

A Call of Duty blog post outlined the wealth of updates planned over the next few weeks, beginning with the release of fan favorite multiplayer map Nuketown. This map is a recreation of the original Nuketown from the first Black Ops, meaning players can enjoy its 1950s motif and unabridged chaos.

“This remaster remains extremely faithful to the original design and layout of the map, even down to the precise placement of parked vehicles and other scenery harking back to the original three-lane design,” Activision said.

Two weeks later and the publisher promises a “massive content drop” in the form of Season 1. Little was said about the impending update but it will arrive for free in both Black Ops 6 and Warzone and add new maps, modes, and more.

“At the start of Season 1, deploy to the new Area 99 Resurgence map in the free to play Call of Duty: Warzone update,” Activision said.

“Also set in the Nevada desert, this top secret government site is just miles away from the original Nuketown location. See where it all began by exploring the mannequin assembly plant, the factory warehouse including pieces of the Nuketown homes in development, and much more, when Season 1 launches.”

Black Ops 6 is off to a strong start, outperforming both Modern Warfare 2 and Modern Warfare 3 on Steam in its opening weekend. Its launch is also special as it marks the first Call of Duty game to come to Xbox Game Pass on launch day. Analysts expected its release could boost the subscription service by up to four million new users, but at the cost of six million lost sales.

If you’re jumping into Call of Duty: Black Ops 6 multiplayer, check out our Essential Multiplayer Tips and Tricks to help you get started. We’ve also got a full weapons list (including the below ranking tool you can participate in), a guide to all multiplayer maps and game modes, and details on how to unlock all Black Ops 6 operators.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Concord’s Initial Development Deal Was $200 Million, But It Wound Up Costing Sony Much More – Report

Concord’s initial development deal was around $200 million according to a report by Kotaku, offering a glimpse of how much it cost Sony to develop its disastrous live service game, which lasted just two weeks before being unceremoniously shuttered.

Kotaku’s report, which cites two sources familiar with the agreement, says that the $200 million was not enough to fund Concord’s entire development, nor did it include the purchase of the Concord IP rights or Firewalk Studios itself. Kotaku’s number aligns with an earlier report saying that ProbablyMonsters — Firewalk’s original parent company — raised $200 million in 2021.

Firewalk’s goodbye post sheds additional light on its development costs. Looking back on the studio’s history, the note reflects on being a new startup during the global pandemic, and how Concord only entered full production in 2022. It also talks about building a “new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta.”

It all points to Concord being seen as an ambitious project that was expected to attract a large audience. Instead it launched to tepid reviews and low interest, prompting PlayStation to pull the plug within days of release. One estimate suggested it only sold around 25,000 copies.

Midia Research Analyst Rhys Elliott told IGN shortly before Concord was shut down, “Pivoting to live services is high-risk, high-reward venture, and the risk is heightening to levels that might not be worth it for many AAA console/PC publishers that aren’t already active in the space.”

Concord is hardly the only expensive live service game to fail to meet expectations, with Suicide Squad: Kill the Justice League facing similar struggles. Live service games are increasingly facing a calcified market dominated by the likes of Fortnite and Call of Duty while costing hundreds of millions dollars to make. Despite that, PlayStation continues to bet big on service games, with Fairgame$ and Marathon among the projects next on the docket.

PlayStation Studios CEO Hermen Hulst says Sony will learn from its experience with Firewalk Studios. “The PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.”

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

EA Boss Says BioWare Has Returned to Its Strengths With Dragon Age, Predicts ‘Breakout Potential’ Thanks in Part to ‘Limited Competition’

EA CEO Andrew Wilson says BioWare has returned to its strengths with the impending release of Dragon Age: The Veilguard, praising its reviews while predicting that it has “breakout potential” thanks to what he characterizes as limited competition.

Speaking with investors in EA’s quarterly earnings call, Wilson reflected on some of BioWare’s troubled recent history, which has been defined in part by the failure of Anthem — a multiplayer game Wilson described as “very, very different than something that would be known as a BioWare game.” In the wake of Anthem, Wilson said a “big shift happened” that saw “BioWare really returning to BioWare-type games; really returning to BioWare’s strengths.”

“BioWare has rallied around what made BioWare a fan-favorite studio and a fan-favorite brand and the types of games they make – incredibly rich worlds, incredibly nuanced characters, really powerful and compelling stories with comaraderie and friendships and relationships, and decisions that matter in the context of gameplay,” Wilson said. “And I think it’s been that return to what made BioWare great and giving the studio time to deliver against what makes BioWare great in the context of the Dragon Age world is what amounts to Dragon Age: The Veilguard.”

BioWare has rallied around what made BioWare a fan-favorite studio and a fan-favorite brand and the types of games they make…

Wilson’s comments come in the context of what has been reported to be a sometimes fraught relationship with EA. Rumors over the years have suggested that BioWare has been pressured to match the success of highly profitable modes like Ultimate Team, though the studio is adamant in saying that EA has been supportive of the studio. Our report on how BioWare managed to get Dragon Age: The Veilguard to the finish line after a tumultuous decade details some of the challenges that the studio has faced over the years.

Looking ahead to The Veilguard’s release, Wilson praised its solid reviews and suggested that it has “breakout potential” thanks to BioWare’s existing fanbase and the relatively clear release calendar. “We’re going into a market with limited competition for this category of game given some of the moves that has happened across the broader industry,” Wilson said, likely referring to Ubisoft’s decision to delay Assassin’s Creed Shadows into 2025.

Elsewhere, EA reported record earnings for its second quarter while adding around 15 million new players to The Sims 4 in 2024, and suggested that it isn’t interested in making Apex Legends 2. Dragon Age: The Veilguard, for its part, releases October 31.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Save 30% Off Stellar Blade for PS5 Ahead of Black Friday

PS5 gamers rejoice, because a popular exclusive game is on sale ahead of Black Friday. Amazon Best Buy is currently offering Stellar Blade for only $49.99 shipped after a 30% price drop. This is the first time we’ve seen this game discounted at all (it was full price during Amazon Prime Day), and I doubt this price will drop any further on Black Friday.

Update: This deal is already sold out on Amazon, but it’s still available at Best Buy.

30% Off Stellar Blade

Stellar Blade, the first stateside non-gacha IP from Shift Up, is a well-reviewed game that’s best known for its challenging souls-like gameplay, outstanding graphics, killer soundtrack… and of course its suggestive character design. In our Stellar Blade review, Mitchell Saltzman wrote that “Stellar Blade stands out as a gorgeous and well-crafted action game with very impressive strengths and very clear weaknesses. Both its story and characters lack substance, and some of its RPG elements are poorly implemented, like dull sidequests that very often require you to retrace your steps through previous levels with very little done to make the return trip feel unique or rewarding. But its action picks up most of that slack thanks to the rock solid fundamentals of its Sekiro-inspired combat system, a deep well of hideous monstrosities to sharpen your sword against, and plenty of hidden goodies that do a great job of incentivizing exploration throughout.” IGN officially rated Stellar Blade a 7/10, although I personally loved this game and would have given it a higher score.

Stellar Blade is a technically demanding game and I run it in “Performance” mode to maintain 60fps. If you’re planning to pick up a PlayStation 5 Pro, which is set to be released on November 7, you may be able to get the best of both worlds and play in “enhanced” 4K mode and still get great framerates. According to this official PlayStation blog post, “With PS5 Pro, players will be able to enjoy Stellar Blade in 4K resolution at 50fps or more, with smoother gameplay, and you’ll notice an improvement in grain and detail in the game in PSSR upscale mode. Plus, the HFR (high framerate) option is supported, allowing you to enjoy a fluid gaming experience at 80 fps (120hz display support required).”

For more discounts on games, check out the best PS5 deals going on today.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Major Disney Dreamlight Valley Update Reveals Storybook Vale Expansion Pass and 2025 Roadmap

The Disney Dreamlight Valley showcase has revealed details on the incoming Storybook Vale expansion pass, Sew Delightful update, new editions, and more.

The showcase revealed The Storybook Vale arrives November 20 with several new editions of Disney Dreamlight Valley coming alongside. The Gold Edition of the game will be phased out and replaced by the Storybook Vale Bundle at $59.99 and Enhanced Edition at $79.99.

The base game will remain at $39.99, with expansions like A Rift In Time and The Storybook Vale costing $29.99. Fans can also pick up the Magical Edition of The Storybook Vale for $49.99, which comes with 10,000 instead of 5,000 Moonstones, the Autumn Manor House Style, Storybook Vale Dress & Ensemble, and Baby Pegasus Companion & House.

The Storybook Vale includes two main content drops, with the November 20 date adding Welcome to the Vale content. This introduces Flynn Rider from Tangled, Merida from Brave, Hades from Hercules, and Maleficent from Sleeping Beauty. The second content drop arrives in summer 2025 and is called The Unwritten Realms.

The showcase also announced the next free update to Disney Dreamlight Valley: Sew Delightful. This arrives December 4 and brings the Frost & Fairies Star Path featuring Sally from The Nightmare Before Christmas. It also adds floating islands, which act as extensions to Valley biomes that give players more space to create.

Further down the line, Aladdin will join Disney Dreamlight Valley in early 2025, Alice in Wonderland in spring, and some sort of Peter Pan update in summer.

Disney Dreamlight Valley arrived in December 2023 as a life simulator meets adventure game set in the worlds of Disney and Pixar. “Disney Dreamlight Valley is an incredibly strong early access start to a bewitching, Disney-infused life sim,” IGN said in our 8/10 review.

For more, check out our list of all the Disney Dreamlight Valley codes and how to redeem them.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.