Sony Appears to Remove 8K Tag From PlayStation 5 Boxes

Sony appears to have removed the 8K tag from PlayStation 5 boxes that has been clearly visible on the front of them since launch.

As spotted by Digital Foundry’s John Linneman, new PS5 boxes now only include the 4K/120 fps and HDR tags and no longer shout to the world that Sony’s latest console is capable of outputting to 8K.

IGN has reached out to Sony for a comment, but we have confirmed in the meantime that the PS5 boxes on the PS5 pages of PlayStation Direct are also missing the 8K tag.

Prior to PlayStation 5’s launch in 2020, Sony noted that “PS5 is compatible with 8K displays at launch, and after a future system software update will be able to output resolutions up to 8K when content is available, with supported software.”

Since then, there has been virtually no true support for 8K titles, except for a game known as The Touryst. Additionally, the adoption of 8K TVs is not quite at a level where it has been a priority for console makers.

Sony wasn’t alone in highlighting 8K back in 2020, as Microsoft also touted that Xbox Series X was able to support the resolution. However, Xbox head Phil Spencer cautioned that 8K is “aspirational technology” and that we’re “years away from 8K being – if it ever is – standard in video games.”

For more on PS5 and its potential to output to 8K, check out our breakdown of what would really need to happen for games to make the jump to that next resolution.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

This Anker 25,6000mAh USB PD Power Bank Includes a Wall Charger for Only $49.99

Amazon is offering Amazon Prime members an older generation Anker PowerCore 737 25,600mAh USB Power Bank, which also includes a 65W USB PD wall charger for only $49.99 shipped after you clip a $10 off coupon on the product page. That’s over 50% off its original $110 MSRP. This is close to the highest capacity power bank you’re allowed to bring on airplane carry-on, and it also boasts 60W of USB power delivery to charge your Nintendo Switch, Steam Deck, or ASUS ROG Ally gaming handheld.

Anker PowerCore 737 25,600mAh Power Bank for $49.99

Includes a 65W USB PD wall charger

The Anker PowerCore 737 can be used like any other power bank; it does a fine job of charging any of your standard mobile electronics. It has two USB Type-A ports and one USB Type-C port. This is one of the largest capacity power banks that can be brought onto an airplane as carry-on. It can charge a Nintendo Switch OLED over 5 times, iPhone 15 Pro Max over 5 times, Steam Deck over 4 times, and an ASUS ROG Ally over 9 times. The power bank is physically larger than smaller capacity ones and weighs in at 1.3 pounds.

The USB Type-C port supports up to 60W Power Delivery. That’s enough to charge the Steam Deck (35W) and Nintendo Switch (18W) at their maximum charging speed. It’s also very close to the maximum charging speed of the ASUS ROG Ally, which caps at 65W. The two USB Type-A ports support up to 18W of total charging, which is enough to fast charge a Nintendo Switch.

What’s unique about this deal compared to some other similar deals we’ve posted is that this one also comes with a USB Type-C wall charger that supports 65W of Power Delivery. There’s no need to buy another wall charger or scavenge one from another power bank you might have sitting around.

The Anker 737 is our pick for best Steam Deck / ASUS ROG Ally charger

We picked the newer Anker 737 as our favorite portable charger for the Steam Deck and ASUS ROG Ally portable gaming handhelds. Both the ROG Ally and Steam Deck suffer from a short battery life when gaming on the go. For instance, when playing most games at 60 FPS, you’re likely looking at four hours of battery life, at most. We even found games like God of War or Spider-Man would tap out in under 2 hours on the Steam Deck. At the end of the day, you’ll never get the full potential out of your Steam Deck or ROG Ally if you’re not equipped with a decent portable charger.

The Alters: Exclusive Playable Demo Announcement and Trailer – IGN First

Developer 11 Bit Studios has announced an upcoming playable demo of The Alters, the team’s alluring and unique new survival game. Check out the stellar new trailer above, and then play the demo for yourself on Steam on June 10 until June 17.

So what is The Alters? Well, we encourage you to watch our recent hands-on preview below, but in short, you play as Jans. But not just one Jans. Lots of Jans. See, you’re a miner on a hostile planet who must pull in versions of yourself from other realities in order to survive. But they’re not mere clones. Rather, they’re you but they’ve lived their own completely unique lives, and as such they’ll bring different looks, skills, and personalities to your tall task at hand.

Our exclusive month-long IGN First coverage starts now with the demo announcement trailer at the top of this page, and it continues tomorrow with exclusive gameplay footage from the very demo you can play for yourself on Monday.

And be sure to check back all June long for lots more coverage of The Alters as our June IGN First “cover story”! Check out more of The Alters on their Steam page.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Shenmue Fans Rented a Times Square Billboard to Campaign for Shenmue 4

Shenmue fans are so desperate for another game in the long-running action adventure series they bought an advertisement in New York’s famous Times Square to campaign for Shenmue 4.

Fan website Shenmue Dojo launched a campaign on June 4, 2024 to “support the continuation of the series and attempt to spread global awareness to find [developer] Ys Net a potential partner for Shenmue 4.” Part of this campaign involved renting a 15-second advertisement on Times Square, which can be seen below, that displayed a handful of characters from the series alongside “#LetsGetShenmue4.”

“Shenmue fans do some insane things to try and get recognised,” an X/Twitter post from Shenmue Dragons said. “Are you watching Sega?” While a 15-second advertisement at Times Square can cost as little as $40, a fanbase paying to promote a series over its developer or publisher is still an unusual move.

The effort paid off too, as Shenmue was trending on X/Twitter around the advertisement and campaign. “Thank you to everyone that helped to show their support with the timed mass tweets/posts today,” Shenmue Dojo wrote. “It was very much appreciated and proves that together, as a collective, we can spread the awareness that we are not going to sit back without a fight. We will continue to strive until Shenmue 4 is a reality.”

The campaign began after series creator Yu Suzuki told Shenmue Dojo he’d potentially make Shenmue 4 if he found a publishing partner to fund it.

Shenmue follows a teenage martial artist called Ryo Haz as he hunts his father’s killer in 1980s Japan and China. Shenmue 1 and 2 were released in 1999 and 2001 respectively but the franchise then went quiet for almost two decades before Shenmue 3 arrived in 2019, partly funded by a Kickstarter campaign.

Suzuki told IGN in 2023 that he wants to create another entry but, following the poor critical reception of the third game, would look to make it more accessible to new fans.

“I want Shenmue 4 to be enjoyable for newcomers,” he said at the time. “To make that possible, the most important thing is to make it enjoyable without knowing previous events in the story.

“I don’t think that a new player wants to know 100% of the story. 20% or 30% could be enough. In Shenmue 3, we implemented a digest movie that teaches the player the main events of the previous games, but for Shenmue 4 I want to integrate that part into the main game. It would be great if the player could naturally learn about previous events just by playing the game. For example, rather than watching a separate movie, having playable flashbacks could be a way to do it.”

“I want Shenmue 4 to be enjoyable for newcomers.

Suzuki also said he’d thought about making a prequel instead of a sequel, but didn’t indicate anything was being actively worked on. He has other projects in the works too.

In our 5/10 review of the last game, IGN said: “Rejoining Ryo Hazuki’s quest to avenge his father is exciting, but Shenmue 3 feels like a game that has ignored the innovation and progress of the last 20 years of video game development.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

GTA Online’s Next Major Update Lets You Set Up Your Own Bounty Hunting Business

GTA Online is getting its own take on Dog the Bounty Hunter with the game’s next major update.

Developer Rockstar Games announced this summer’s update to the hugely popular GTA Online lets players set up their own bail enforcement and bounty hunting business. There’s very little to go on at this point, not even a release date, but already fans are getting excited by the prospect of living out their Dog the Bounty Hunter fantasy within the virtual world of GTA Online.

Elsewhere, players will get to “conduct a range of off-the-books enforcement activities” across Los Santon for Vincent. There are new tools and props to create custom Drift and Drag Races in the Creator, and “much more” later this month.

Here’s the official blurb, per Rockstar:

This summer’s action-packed GTA Online update also delivers a collection of new rides to covet and collect, boosts to payouts across a number of existing modes and missions, including Taxi Work, Open Wheel Races, Operation Paper Trail, and more.

Creator upgrades include the aforementioned expansion of custom Drift Race tracks and Drag Race circuits, and new units in all tracks — from drivers doing donuts and bouncing lowriders, to crowd animations, and more.

The summer update also makes various improvements to GTA Online, including an increased Sell Mission timer to make it easier for solo players taking on Biker and Gunrunning sales, snacks automatically replenishing when launching most missions, and buffing defensive and armor capabilities for the Sparrow and Bombushka.

“As we continue to monitor and balance payouts to ensure all mission types are fun and rewarding, we will be increasing base payouts for players taking part in Open Wheel Races, Taxi Work, and many Contact Missions,” Rockstar said.

The GTA Online summer update comes amid increased excitement around GTA 6. So far Rockstar has dropped a solitary, record-breaking trailer for the game, due out fall 2025 on PlayStation 5 and Xbox Series X and S. Rockstar is yet to detail its plan for GTA 6’s version of GTA Online, or say what becomes of the existing GTA Online once GTA 6 comes out. Until then, however, GTA Online remains hugely popular, bringing in hundreds of millions of dollars for parent company Take-Two each quarter.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hades 2 Early Access Patch 2 Adds More Night Time Encounters, Refreshed UI, and More

Supergiant Games has released Patch 2 for the Early Access version of Hades 2, which adds more night time encounters, refreshes the UI, and more.

Outlined in a Steam post, Supergiant first thanked fans for playing this early version of Hades 2 and for providing feedback which influences patches. This second update arrives less than three weeks after Patch 1 but features dozens of changes, improvements, and bug fixes.

Balance changes take up a large part of the spoiler heavy patch notes, available below, but Supergiant has also made larger gameplay changes including the ability to encounter up to one additional Olympain each night, increased the invulnerability duration after Death Defiance, and the option to press and hold to continuously harvest Crescent Pick outcroppings.

Hades 2’s menus and UI were also updated to include several new icons, the Chaos Trials have been reduced in difficulty, and some resources are now easier to come across in certain areas. As for weapon and ability buffs and nerfs, Nocturnal Arms, Keepsakes, Daedalus Hammers, Hexes of Selene, and more are all affected.

Hades 2 arrived on Steam in Early Access on May 6, 2024 (delaying fellow roguelite The Rogue Prince of Persia as a result) and immediately proved a hit after doubling the original game’s peak concurrent player count in a single day.

As a sequel to the critically acclaimed Greek mythology themed action roguelite, Hades 2 returns players to that world as they meet legendary figures like Odysseus, Nemesis, and Dora through a blend of storytelling, action gameplay, and dungeon crawling.

In our 9/10 review, IGN said: “Even in its Early Access state, Hades 2 is just about everything one could ask for in a sequel to one of the best roguelites of all time. Featuring excellent refinements to its roguelite progression, a fantastic new main character in Melinoe, and two unique sets of levels that have you fighting foes on the surface and in the underworld.”

Hades 2 Early Access Patch 2 Notes

General Gameplay

  • You now can encounter up to one additional Olympian each night (as in the previous game)
  • You now are likely to find one more Boon or other major reward while in Erebus
  • Increased invulnerability duration after your Death Defiance effects activate
  • Improved rewards of Ash and Psyche can now be found in Oceanus and the Rift of Thessaly
  • You now can press-and-hold to harvest repeatedly from Crescent Pick Outcroppings
  • Toula should now stay closer to you in Encounters, especially in the Fields Mourning
  • Nemesis no longer offers Death Defiance items if you do not need to refill the effect
  • Reduced Gold cost of Selene’s Boon and Path of Stars in Charon’s Shop
  • Minor adjustments to the order in which Olympians may first appear early on
  • Normalized chances of finding Fishing Points in various regions

Nocturnal Arms & Abilities

  • Witch’s Staff: Special knocks foes away, but is slightly slower; Omega Special is faster
  • Sister Blades: Special staggers standard foes longer; Attack visual FX better match the hitbox
  • Umbral Flames: Attacks are stronger and faster; Omega Attack channels faster and uses less magick; Special gives a speed boost, but has reduced damage; Omega Special can be channeled while moving
  • Moonstone Axe: reworked Special provides a lingering barrier; Omega Attack channels slightly faster; Omega Special channels faster
  • Argent Skull: Omega Attack channels faster and hits a larger area

Aspects of the Nocturnal Arms

  • Witch’s Staff (Circe): adjusted activation and duration of Serenity effect; Serenity now adds Omega bonus damage that scales with this Aspect’s rank
  • Witch’s Staff (Momus): reworked; each of your Omega Moves automatically fires several times in succession from where you use them
  • Sister Blades (Artemis): you will Block again if the effect recharges while you are channeling; Block now takes priority over Dodge and similar effects
  • Umbral Flames (Eos): reworked; Omega Attack now fires a slow shot that occasionally creates damage blasts and also copies your Specials
  • Moonstone Axe (Melinoë): reworked; now adds Power and Max Life
  • Moonstone Axe (Thanatos): reworked; faster Attack adds Critical chance to Omega moves
  • Argent Skull (Medea): improved hit detection on foes near impassable obstacles
  • Argent Skull (Persephone): you now earn Glory much faster, but only by using your Omega Cast; improved control responsiveness during Omega Special

Keepsakes

  • Moon Beam (Selene): increased bonus to Path of Stars upgrades

Daedalus Hammer Upgrades

  • Marauder Wallop (Staff): cut from game; replaced with…
    • Rapid Thrasher (Staff): new! All your Attacks become faster
  • Double Wallop (Staff): cut from game; replaced with…
    • Wicked Thrasher (Staff): new! All your Attacks gain bonus Power
  • Double Cataclysm (Staff): cut from game; replaced with…
    • Mirrored Thrasher (Staff): new! All your Attacks hit twice, but you take more damage
  • Rapid Moonshot (Staff): also affects Omega Special
  • Dual Moonshot (Staff): also affects Omega Special; reduced range; renamed from Double Moonshot Shimmering Moonshot (Staff): also affects Omega Special
  • Aetheric Moonburst (Staff): increased Magick restoration from Power Shot
  • Concentrated Flurry (Blades): cut from game; replaced with…
    • Melting Dart (Blades): new! Your Special destroys a large percentage of a foe’s Armor
  • Flick Knives (Blades): new! Your Dash-Strike also fires several Special knives in a fan pattern
  • Rapid Onslaught (Blades): reworked to also affect Omega Attack; renamed from Marauder Slice
  • Hook Knives (Blades): removed damage bonus; slightly reduced speed of knives returning to you
  • Furious Fire (Flames): cut from game; replaced with…
    • Mega Spark (Flames): new! All your Attacks travel farther and deal more damage
  • Inverted Spark (Flames): new! Dash to make shots from Attacks reverse direction and hit foes again
  • Leaden Spark (Flames): new! Your Attacks knock foes away and have bonus Power
  • Sustained Spark (Flames): also increases move speed, instead of reducing; formerly Sustained Fire
  • Melting Coil (Flames): no longer fires straight; also affects Omega Special; formerly Melting Comet
  • Origin Coil (Flames): also affects Special
  • Rapid Slash (Axe): reworked to also affect Omega Attack; renamed from Marauder Slash
  • Giga Cleaver (Axe): removed two-stage channeling (it always double-fires but uses more Magick)
  • Dashing Heave (Axe): removed damage bonus; instead, it now hits twice
  • Sidelong Crash (Skull): cut from game; replaced with…
    • Mega Driver (Skull): new! Your Specials travel farther and deal more damage
  • Colossus Driver (Skull): also affects Omega Special

Hexes of Selene

  • Wolf Howl: reduced Magick-spend requirement
  • Twilight Curse: greatly reduced Magick-spend requirement; reduced foes afflicted; reduced cast time
  • Night Bloom: reduced Magick-spend requirement, effect duration, bonus damage, and cast time
  • Lunar Ray: greatly reduced Magick-spend requirement; reduced damage; reduced cast time
  • Moon Water: slightly increased Magick-spend requirement; slightly reduced healing
  • Dark Side: slightly increased Magick-spend requirement; slightly reduced cast time

Foes & Encounters

  • Chronos: various fixes and adjustments; there should be fewer cases where he’s patently unfair
  • Infernal Cerberus: minor adjustments to some attack patterns in the first phase
  • Eris: grenade attacks no longer wildly bounce around
  • Polyphemus: reduced effectiveness of Mutant Sheep
  • Goldwrath: reduced accuracy and tracking of beam attack
  • Queen Lamia: slightly increased Armor; increased speed; other minor changes
  • Reed-Stalker: increased projectile speed and target distance; reduced rotation speed
  • Mourner: slightly increased rotation speed; slightly increased speed while attacking
  • Lamia: slightly increased life and Elite armor
  • Dire Shambler: reduced tracking speed between attacks
  • Hippo: self-destruct area should more closely match the visuals

Level Design & Environments

  • Driftwood resources are more common in the Rift of Thessaly (a further increase since last patch)
  • Burning Oil Slicks in the Rift of Thessaly will extinguish after Encounters, though may be reignited
  • Adjusted Oil Slicks in some locations in the Rift of Thessaly
  • Minor fixes to several locations

Fated List of Minor Prophecies

  • Clearing Original Sins no longer requires choosing the very rare Barren curse from Chaos

Chaos Trials

  • Trial of Heartache: reduced difficulty and adjusted based on Aspect changes
  • Trial of Haste: reduced difficulty and adjusted based on Aspect changes

Oath of the Unseen

  • Vow of Forsaking: no longer helps ensure you quickly get Duo and Legendary Boons

Menus & UI

  • Added many new UI icons for Keepsakes, Weapons, Well of Charon offerings, and more
  • Insight Into Offerings (Cauldron) now also lets you check each Olympian’s list of offerings in the Book of Shadows while choosing their Boons (or the equivalent with other characters)
  • With the prior change, adjusted default key binding for Rarify; some custom bindings have been reset
  • Added a warning when you are down to your last use of Death Defiance
  • Opening the Book of Shadows should show entries for nearby characters more reliably
  • Removed the Unused Grasp notification when exiting the Altar of Ashes while at a high Grasp limit
  • Updated Pitch-Black Stone screen to use Aspect-specific icons
  • Adjusted input action bar layout at the bottom of the Boon Screen and similar
  • Added borders to icons for Selene Hexes on the Gifts of the Moon screen
  • Added informational pop-up when using F10 to report bugs
  • Other minor changes

Art & Visual FX

  • Reduced some full-screen flashing or strobing, such as from time-slow effects

Music & SFX

  • Added SFX for when certain active abilities such as Serenity are ready to use
  • Updated placeholder SFX for various Keepsakes
  • Updated SFX for projectile collisions with Umbral Flames (Moros)

Voice & Narrative

  • Unique voice lines should play more reliably when certain incantations are revealed in the Cauldron
  • Added voice lines when using Phase Shift (Selene) vs. Chronos (or trying to…)
  • More voice lines should play when confiding in Frinos in certain contexts

Miscellaneous

  • While brooding over the family portrait in the Crossroads, you may now snap out of it sooner
  • You now can fully control the game using keyboard only if you rebind Attack and Special
  • All timers now pause while in the presence of Charon
  • An Anvil of Fates will no longer be offered in Tartarus if you have not found a Daedalus Hammer
  • In the Hades Flashback, adjusted timing of hint for players who don’t realize they are in control
  • Reduced requirements for the incantation Power to Pause and Reflect to be revealed
  • Melinoë now respawns in the center of her magick circle near her tent (she was a bit off before…)
  • Improved compatibility with more types of controllers
  • Updated text for various upgrades and abilities

Bug Fixes

  • Fixed Double Up (Poseidon) sometimes doubling Mystery Boons; clarified description
  • Fixed Nightmare resources dropping unexpectedly in Chaos Trials
  • Fixed Omega moves occasionally becoming unresponsive after being chomped on by Polyphemus
  • Fixed deadliest attack of Chronos occasionally hitting when Melinoë was in a supposedly safe point
  • Fixed Umbral Flames Attack preventing Magick regeneration before channeling Omega Attack
  • Fixed The Queen and Judgment (Arcana) appearing active while no others Arcana are active
  • Fixed Hearth Gain (Hestia) no longer restoring Magick if chosen as a Sacrifice Boon
  • Fixed certain later Oath Testaments for the Sister Blades sometimes not appearing as expected
  • Fixed cases where you could go out of bounds using the Argent Skull in the battle vs. Chronos
  • Fixed more cases of some visual effects vs. Chronos lingering between phases or after the fight
  • Fixed Toula unceremoniously vanishing after you vanquish Chronos
  • Fixed additional issues with Sun Worshiper (Apollo)
  • Fixed additional issues with Dark Side (Selene)
  • Fixed additional issues with Twilight Curse (Selene)
  • Fixed a visual issue where Headmistress Hecate could appear to slide after snared by your Cast
  • Fixed Spark of Ixion (Charon) causing a Chaos Gate to appear in Asphodel
  • Fixed Golden Boughs sometimes not marking all available rewards in the Fields of Mourning
  • Fixed several narrative events that could play out of sequence
  • Fixed Odysseus rather rudely walking away while in conversation with Nemesis
  • Fixed Heracles sometimes leaping away forever
  • Fixed Melinoë’s voice reverting during her return sequence despite certain Circe enchantments
  • Fixed incorrect Echo portrait in the Book of Shadows
  • Fixed incorrect music playing in some Chaos Trials, or not playing as intended in some instances
  • Fixed rare cases of a looping sound playing indefinitely
  • Fixed a rare instance when objectives in the Training Grounds could overlap
  • Fixed several minor issues on the Victory Screen that shows when you prevail
  • Fixed additional miscellaneous issues when playing in ultrawide resolutions
  • Fixed a rare crash in which the effect of Winter Harvest (Demeter) could repeat forever
  • Fixed various other rare crashes
  • Fixed several text errors
  • Other minor fixes

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

How Bryan Fury’s Infamous Laugh Kicked Off Dialogue in the Tekken Games

Katsuhiro Harada, chief developer of the Tekken series, has offered a fascinating insight into the making of the fighting game franchise’s characters, specifically their dialogue — and in the process revealed why one Tekken character in particular became popular despite saying nothing at all.

Harada tweeted in response to one user who asked about a line of dialogue spoken by the character Reina in the recently released Tekken 8, but the answer went on to describe the process of adding dialogue to Tekken characters, kicking off with Bryan and Yoshimitsu in 1997’s Tekken 3. Before that game, Tekken characters did not speak, but it was felt that with the demise of the arcade scene in the West and a shift toward consoles, there was a need to strengthen characterization.

This is when Bryan’s famous “Muwahaha!” laugh comes in, but only when the camera was not pointed at the character’s face as much as possible due to hardware limitations.

“So I decided to include dialogue such as laughter or yes!! in the throwing scene where Bryan turns his back to the camera’s gaze and in the scene where Bryan is down (and Nina stomps),” Harada said. “I also wanted to express Bryan’s character as both a sadist and a masochist.”

“I also wanted to express Bryan’s character as both a sadist and a masochist.

Subsequent Tekken games released on more powerful hardware added more characterization, although, as Harada points out, there’s an irony in Bryan becoming a character known for not speaking much at all. Another Tekken character who does not speak is Dragunov, and Harada offered an insight into how that came to be — and revealed his surprise at the character’s popularity despite his silence.

In short, Dragunov was designed as the “negative” to Lili’s “positive”, with the expectation that Dragunov would not be a popular character, whereas Lili would be. Indeed, Harada asked the developers to “keep his personality down, keep him plain, and he doesn’t need to be so popular.”

And so, Dragunov does not speak in Tekken 5: Dark Resurrection, the 2005 update to Tekken 5 in which he was introduced. This also helped lighten the load on the development team, as Dragunov had few facial animations, very little lip-sync, and no more dialogue to localize.

Harada said he was nervous about Dragunov because he had become “soooo plain and brooding.” But then something unexpected happened: “the sober Dragunov, who did not speak at all, on the contrary, became popular among Tekken players because he was unique.”

The conclusion: times have changes, Harada suggested.

“In the 90s, if you didn’t have characters speaking dialogue as soon as possible, ‘they wouldn’t have any characterization!’ I thought.

“But I see, in a world where it is normal for game characters to speak after a generational change, I learned the opposite, that not speaking is also a matter of individuality.

“And even today, it is rare to find a fighting game character who does not say a word at all while fighting, at the start of a round, or throughout the entire win-pose (even Kuma and Panda communicate). Is there any other fighting game character that doesn’t talk as much as Dragunov?”

So there you have it! Harada just dropped Tekken deep lore, delighting veteran fans of the series. But this isn’t the only hot topic Harada has discussed on social media recently. This week, months after he was made painfully aware of fans’ grassroots movement to get an official Waffle House stage in the long-running fighting game series, and having received tons of information about the American Southern diner chain via memes, viral videos, and earnest replies from fans, Harada said he was still baffled at the “culture” of Waffle House.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Last of Us 2 Reportedly Set for PC

PlayStation game The Last of Us 2 will see a release on PC according to a reliable leaker.

Dealabs’ reliable leaker Billbil-kun, who has a long list of accurate PlayStation reveals under their belt, reported the PC version of Naughty Dog’s The Last of Us 2 is essentially wrapped up, but is potentially being held back to coincide with the 2025 release of Season 2 of HBO’s The Last of Us show.

Sony is yet to comment.

The Last of Us 2 first launched on PlayStation 4 in June 2020 before releasing on PlayStation 5 in remastered form in January 2024. A PC version of The Last of Us 2 would come as no surprise, given Sony has already released the first game on PC.

The company’s strategy is to release its big single-player games on PlayStation consoles first, before coming to PC later. The Last of Us launched on PC in March 2023. Perhaps The Last of Us 2 will launch on PC in March 2025.

Before then, Sony Santa Monica’s God of War: Ragnarok launches on PC on September 19, 2024. Live service PlayStation games, however, launch on PlayStation 5 and PC at the same time. Arrowhead’s Helldivers 2 did exactly that earlier this year and went on to become the fastest-selling PlayStation game of all time with an incredible 12 million copies sold in just 12 weeks. The upcoming Concord, another live service shooter, is also set to launch on PS5 and PC on the same day later this year.

It’s worth noting that all PlayStation games on PC, even single-player only games, now require a PlayStation Network account to work, much to the annoyance of some Steam users. God of War: Ragnarok launches on PC with the new PlayStation overlay featuring shared trophies and more that was introduced with the PC version of Ghost of Tsushima.

Sony revealed PS5’s upcoming slate during a May edition of State of Play. PS5 exclusive Astro Bot stole the show, but there was also room for the aforementioned Concord, Silent Hill 2 Remake, and more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Mortal Kombat 1 Players Discover Special Homelander Brutality With a Cool The Boys Easter Egg

Mortal Kombat 1 now has Homelander as a DLC character, and players are already finding cool Easter eggs with the supervillain.

Homelander, from the phenomenally popular Prime Video show The Boys, launches in NetherRealm’s gory fighting game with a number of references, but one Brutality in particular was found to include unique dialogue that hat tips an infamous scene.

Warning! Spoilers for The Boys Season 2 follow:

In The Boys Season 2 premiere The Big Ride, Homelander is introduced to Blindspot, a candidate for replacing the now-deceased Translucent’s spot in The Seven. Blindspot is blind but possesses superhuman hearing and agility. Homelander, clearly unimpressed, bashes Blindspot’s ears in, declaring him “just another useless f***ing blind guy.”

All Mortal Kombat 1 characters have Brutalities — unique moves that end a match in a particularly brutal fashion. They’re triggered by doing an extra input command on top of a specific combo ender or move that wins the final round. Most of the characters in the game have six brutalities, but ever since Mortal Kombat 1 launched in September last year, players have discovered secret Brutalities, too.

Homelander’s Brutality is similar to the ear bash he performs on Blindspot in the show, leaving his opponent screaming in agony on the floor. But, if Homelander performs this Brutality on Kenshi, he says the line from the show: “just another useless f***ing blind guy.” Kenshi, Mortal Kombat fans will know, is a blind swordsman who uses telekinetic abilities to defeat his opponents — and perfect fodder for Homelander’s quip.

It’s a cool nod to The Boys, but not everything about Mortal Kombat 1’s Homelander is a perfect recreation of the on-screen character. For example, Warner Bros. has remained coy about the voice actor behind Mortal Kombat 1’s Homelander. Antony Starr, who plays Homelander in The Boys, does not voice the character, much to the disappointment of fans. Omni-Man voice actor J. K. Simmons reprised his role for Mortal Kombat 1, as did Peacemaker actor John Cena. It is unclear why Starr did not do the same here.

The Mortal Kombat 1 Kombat Pack includes the Jean-Claude Van Damme character skin for Johnny Cage (available now), and one-week early access to six playable DLC characters: Omni-Man (available now), Quan Chi (available now), Peacemaker (available now), Ermac (available now), Homelander (available now), and the upcoming Takeda Takahashi, as well as five DLC Kameo fighters. The Boys Season 4, meanwhile, kicks off June 13.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Destiny 2 Developer Bungie ‘Truly Sorry’ for The Final Shape Launch Issues

Destiny 2 developer Bungie has issued an apology to disgruntled fans who struggled to play The Final Shape expansion at launch.

The Final Shape launched on June 4 and Destiny 2 soon ran into significant server issues that prevented players from making progress through the hotly anticipated campaign. Many reported being booted from campaign levels, missing out on crucial cutscenes and losing progress. Bungie tweeted progress updates as it worked to ease the problems, but for many players the night was a write-off.

On Steam, the user review rating for The Final Shape is, predictably, ‘mostly negative’. “Best 40 bucks I ever spent and best two hours of my life… My favorite part was when Cayde said ‘Destiny 2 servers are not available. Dismiss this message to try again,’ ” reads one review. “Today is a good day to collect all the error codes if you still haven’t got them all,” reads another.

Now, Bungie has tweeted to address the various problems. “Hey everyone, if connection issues have blocked you from playing or enjoying The Final Shape today, we want to apologize,” the Sony-owned studio said. “We’re hard at work trying to resolve each of these issues as quickly as possible, and many of the connection issues from this morning have already been fixed.”

“If connection issues have blocked you from playing or enjoying The Final Shape today, we want to apologize.

Bungie has rolled out a number of restarts in a bid to tackle errors causing players to get kicked out of activities, which it said “remains our highest priority issue to resolve.” Those who missed a cutscene can replay the mission by accessing the Replayable Missions node in the middle of the Pale Heart map, Bungie advised. There are cutscenes at the end of Mission 1, 4, 5, 6, and 7.

“We built The Final Shape to be an exciting, cathartic, story-driven adventure for everyone to enjoy,” Bungie continued. “We’re truly sorry if connection issues and instability is getting in the way of that experience, and we promise to keep working until these issues are resolved.”

It’s a tough start for The Final Shape, which does appear to have reignited interest in the long-running shooter. Destiny 2 Steam concurrent players peaked at an impressive 315,285, a figure high enough to make the top five most-played games on Valve’s platform. Microsoft and Sony do not provide player numbers for Xbox and PlayStation.

The Final Shape concludes Destiny’s overarching story by placing the player inside the Traveler in a face-off against the mysterious The Witness. It’s the culmination of 10 years of often bewildering Destiny storytelling, and has left fans wondering what’s next. Some are speculating Bungie has Destiny 3 up its sleeve.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.