2025’s Longest Games Are Coming in The Shortest Month

Despite being the shortest month, February’s place in the bleak and dismal ass-crack of winter for half the planet often makes it drag. In 2025 though, there aren’t enough hours in the day or days in the month to fit all the massive games that are coming out. But it’s not so much the quantity of new releases as it is the density of a select few, because some of the year’s longest games are dropping in the shortest month.

If any of your friends are major history buffs, you should probably check and make sure they’re okay over the next couple of weeks. If they’re unresponsive it’s likely they’re completely immersed in – or frozen with decision paralysis – over the two huge games that come out in February: Sid Meier’s Civilization 7 and Kingdom Come Deliverance II.

These are two very different games with a couple major things in common. One, they’re jam-packed with tons of extensive deep-cut lore from that hit, long-running immensely controversial franchise known as human existence (in other words, actual real-world history), and two, they’re infamous timesinks. The upcoming sequels are bound to keep even the most casual players busy for at least a couple 40-hour workweeks, but if the previous installments are any indication, they’ll keep serious players occupied waaaaay longer than that.

Civilization 7

Sid Meier’s Civilization 7 needs little introduction and whether you realize it or not, multiple people you know – or possibly, you yourself – will sink hundreds, possibly thousands of hours into the next entry of the prolific turn-based 4X strategy series. I don’t just mean your gamer pals, either; this is one of those series with crossover appeal that attracts players who typically don’t play many games otherwise, and hardcore Civ players are hiding in plain sight all around us. Whether it’s your teachers, your co-workers, your dentist, that one aunt who doesn’t talk much at family gatherings, the person at the deli counter, or that guy at your gym who grunts too much when he’s working out, Sid Meier’s incredibly addictive sim has created a cabal of sleeper agents and it’s not hard to see why.

Despite a dauntingly robust number of systems and a vertigo-inducing amount of depth, the board game aesthetic, turn-based nature, and familiar subject matter make Civ approachable to players who might otherwise be scared off by many other games. You know, the ones set in fictional universes mired in convoluted lore that require players to learn complex control schemes, and then have the dexterity and reflexes to use them under pressure. Civ 6 has one hell of a learning curve but getting the hang of it is more like learning Excel than gittin gud at Elden Ring, and there’ll be even less of a barrier to entry if Civ 7 comes to iOS down the road, which seems likely, if not inevitable.

According to howlongtobeat.com, you can finish the main story of Civilization 6 in around 23 hours, and according to Lay’s Classic Potato Chips, the serving size is just 15 chips. Realistically, most people who open a bag of chips are gonna eat way more than that, and realistically, most people who get hooked on Civ will spend days, maybe weeks in its thrall.

Howlongtobeat also says completing the main campaign plus sidequests – or, optional objectives – will take around 97 hours, and if you’re a completionist, you’re looking at approximately 382 hours, which seems more accurate. It’s unclear if this accounts for the copious amount of DLC that Civ 6 has gotten over the years, and it doesn’t clock multiplayer , but the point is, Civ is immensely time consuming, infinitely replayable, and prominently featured on plenty of desert island game lists, and there’s absolutely no reason to think Civ 7 won’t be more of the same, and then some.

The jury’s out on exactly how long Civilization 7 is, but let’s say it’s on par with Civ 6 – if you average the 23 hours it takes to mainline and the 382 hours it takes to 100%, you’re looking at approximately 200 hours.

If you play video games for four hours a day, every day of the week, clocking 200 hours in Civ 7 will take you 1.7 Februaries

The average adult gamer spends 8-12 hours a week gaming. I don’t know who you are, but if you’re watching an IGN video, I’m gonna assume you’re doing way more than that, so for the sake of this article, let’s say you play video games three hours every day. Okay, fine, you’ve been good, so you can stay up a little late, let’s call it four.

If you play video games for four hours a day, every day of the week, clocking 200 hours in Civ 7 will take you 1.7 Februaries. Is that a stupid metric for the size of a game? Absolutely, but it just goes to show you that just because something involves numbers doesn’t mean it should be treated like an exact science. See also, IGN review scores. How much your time is worth, how much money you spend on games, and how much enjoyment you get out of said games is entirely subjective, but one thing that is not up for debate is that Civilization 7 isn’t the sort of game you burn through in a weekend.

Kingdom Come: Deliverance II

So that’s ONE huge game dropping in February. The other is Kingdom Come: Deliverance II This may not have as much of a reputation as Civ and it might not be quite as infinitely replayable due to its narrower historical focus and lack of multiplayer, but it’s nonetheless a doozie. The original Kingdom Come Deliverance has garnered a devoted following for not just its authentic simulation of medieval life, but how much player choices actually affect the world around them over the dozens of hours it takes to complete, which has the tendency to encourage multiple replays to see different outcomes.

How Long To Beat says you can mainline the original Kingdom Come Deliverance in 41 ½ hours, but again, that’s sort of like buying tickets to a renaissance faire and running full speed toward the exit as soon as you’re past the front gate, which is a waste of money AND a safety hazard. The point of either experience is getting immersed in the day-to-day life of another era – in Kingdom Come’s case, as the son of a blacksmith in 15th-century Bohemia. Howlongtobeat says 100%ing Kingdom Come will take around 131 hours, but poking around the KCD subreddit, you’ll find plenty of folks who’ve clocked twice that, and several who’ve put in over a thousand hours because it’s that kind of game. There are probably people in the Bubsy3D subreddit who’ve sunk 1,000 hours into Bubsy3D, so take that with a grain of salt.

Nobody complained that the first game was too small or light on content, but Warhorse studios has repeatedly touted that Kingdom Come: Deliverance 2 will be twice the size, so a conservative estimate suggests a single playthrough will easily make 100 hours disappear. Well, maybe not EASILY, given the realistically brutal combat, but you get the idea.

If we take the 41.5 hours it takes to mainline KCD1 and the 131 it takes to supposedly complete it, we have 86.5, which seems fair. Now, if KCD2 is in fact twice the size of the first game, that means it’ll take you just over 1.5 Februaries to play it once! if you double that, it’ll take you almost twice as long! When you consider the average price of ren faire tickets is 40 bucks, not counting the cost of mead, turkey legs, or period attire, 60 bucks for a month in medieval bohemia is a steal!

Avowed

On February 18th, Obsidian’s next big fantasy RPG drops. Avowed is set in the same universe as the studio’s Pillars of Eternity games, which may set unrealistic expectations. Both of those games exhibit some pretty flagrant false advertising: none of the titular pillars are, in fact, eternal. But, in Obsidian’s defense these isometric CRPGs do offer pretty hefty campaigns – you can mainline them both in roughly 40 hours, but 100% completion will take more like a hundred. Then again, these are actual role-playing games, not just games where there are experience points and numbers fly off enemies when they take damage. These are meant to be replayed, and the playtimes you’ll see people on the Pillars subreddit boasting are three, four, maybe even 30 times that of what’s on HowLongToBeat. As always, your mileage may vary.

Meanwhile, Obsidian’s most recent full-scale RPG, The Outer Worlds, is egregiously or refreshingly short, depending who you ask. This one’s practically an anomaly in the RPG scene because you can roll credits in under 14 hours, and 100% it in less than 40. An RPG that can be beaten in a single work-week? Unheard of! Though, for some individuals whose work-week cuts into their gaming time, the idea of being able to finish a video game in under a fiscal quarter was one of The Outer Worlds’ main selling-points.

Anyone expecting Avowed to be on the same scale as the Pillars games will be sorely disappointed, as Obsidian has said it’s more in line with The Outer Worlds. The Outer Worlds got a bit of a pass for being short, since it was published by Private Division, whose whole business model was incubating indie and smaller scale projects. Avowed will be the first Obsidian game released since the studio was acquired by Microsoft that actually looks like an Obsidian game. This studio is best known for big, crunchy RPGs like Star Wars Knights of the Old Republic 2 and Fallout New Vegas, and while Grounded and Pentiment are both excellent in their own right, they’re kind of like when Andre 3000 from Outkast put out that flute album. It’s a good flute album, but it’s not an Outkast album.

Anyway, even if Avowed is shorter than a lot of Obsidian RPGs, that’ll likely encourage people to play it more than once. The Outer Worlds was short but like a good role-playing game, there were multiple outcomes. There were three main endings, but plenty of variables would see situations play out a multitude of different ways.

So, let’s say Microsoft’s deeper pockets means Avowed is a little bigger than The Outer Worlds, like 20 hours, but assume it’s about as replayable. If you want to see three endings, that’s still 60 hours, which is 1.8 Februaries, assuming you’re following our completely arbitrary made-up rules and only playing four hours a day. And even if you only play it once, that’ll still likely take you a whole weekend during which you do literally nothing else.

Like a Dragon: Pirate Yakuza in Hawaii

On February 21st, there’s Like a Dragon: Pirate Yakuza in Hawaii, which is really more of an honorable mention with an asterisk than a proper entry on this list. The series has some absolute behemoths, with the longer installments like Yakuza 0, Yakuza 5 and Like a Dragon Infinite Wealth easily racking up 60 hours for a normal playthrough. Of course, it’s not uncommon for people to spend twice that long after getting hooked on any of the infamously addictive side activities, like mahjong! Or managing a cabaret club! Or growing a senbei rice cracker company into a fortune 500 company that owns an amusement park run by a crawfish, a vacuum cleaner, and a 10 year old!

Pirate Yakuza in Hawaii is going to be a smaller entry and the developers gave the oddly specific estimate that it’ll be about 1.3 to 1.5 times the size of last year’s Like a Dragon Gaiden: The Man Who Erased His Name. Despite having the longest title in series history, that’s the shortest game to date, apparently starting out as DLC before becoming its own standalone thing. Gaiden can be completed in around 12 hours, so expect Pirate Yakuza to be roughly 16 to 18… with a big capital BUT: it’s very possible there’s some absurdly time-consuming diversion. The kart-racing and delivery minigames from Infinite Wealth return, but there’s also something called Masaru’s Love Journey: My Dream Minato Girl… so make of that what you will (just close the blinds first.)

Like a Dragon Pirate Yakuza In Hawaii might only weigh in at two thirds of a February if you’re microdosing it, but don’t underestimate how easy it is to lose track of time in one of these games.

Monster Hunter Wilds

Now we should probably address the 800 pound Gorillaphant in the room. Actually, I think that’s a Congalala, which is neither gorilla nor elephant and probably weighs way more than 800 pounds but I disgress: the biggest game of the month is Monster Hunter Wilds, which releases on the dawn of the final day, February 28th. When I say this game is big, I mean not just in terms of its geographical scale, the grandiosity of its gameplay, the amount of anticipation millions of players have for it worldwide, or the amount of time they’ll sink into it, but really, all the above.

Anybody who knows anything about Monster Hunter knows that the people who get into Monster Hunter get into Monster Hunter. The last few entries, Rise and World, plus their respective expansions and/or expanded editions Sunbreak and Iceborne, can be mainlined in 30 to 50 hours, but like every other game on this list, aside from Speedrunners, who does that? That’s like going to an all-you-can-eat brazilian steakhouse and filling up on rolls before a guy with a sword covered in meat even comes by your table. And like a Brazilian steakhouse, the meat and swords are also big selling points for Monster Hunter. Realistically, getting your fill of an average Monster Hunter game’s campaign and sidequests, plus all the requisite grinding, will at least triple the playtime of the main campaign.

I sent a message to the entire IGN team asking folks how much time they put into Monster Hunter games and literally no one who responded had less than 100 hours clocked. Admittedly, I work at a video game website. If you work at, like, Applebee’s, or a hospice, or the Arvin Edison Water Storage District, you probably won’t get the same response from your co-workers, though you might get called into HR for being annoying and using company time to talk about video games. Regardless, it’s probably worth adding that my esteemed colleagues don’t play a lot of video games just because they work at IGN, they work at IGN because they play a lot of video games. A lot, as in 956 hours across Monster Hunter World and Iceborne. Another colleague had 632 hours logged, but shrugged it off saying some of it was hanging out in lobbies chatting with friends. Yes, friends with whom you spent hundreds of hours playing Monster Hunter!

I’m not saying this to boast about the people I work with at a video game website actually doing their job, but rather to underline that it’s not out of the ordinary for fans of this series to make this kind of time commitment, and I’m sure quite a few of you have done even more Monster Hunting than these casual scrubs I work with.

Monster Hunter has been a big deal in Japan since the jump. There were news stories about a CEO giving his employees the day off when Monster Hunter Rise came out because he knew half of them were just going to call in sick anyway. In fact, the previous game on this list, Like a Dragon: Pirate Yakuza in Hawaii’s Crazy Verbose Vacation Adventure, actually had its release date moved up a week to get the hell out of Monster Hunter’s way. The studio head put out a video stating the reason was so fans could “play the game that comes out after with peace of mind” and “enjoy hunting at [their] own pace.”

Monster Hunter World was appropriately titled, because it proved to be a massive global success, and part of the reason Wilds has been in the works for so long is because of that popularity. How do you make something that is accessible and appealing to newcomers, but which also poses a fresh challenge to the millions of players who’ve sunk hundreds of millions of hours into the previous games? That’s quite a quandary, and whatever they don’t stick the landing on day one will likely get addressed in future patches or expansions.

Based on my incredibly precise calculations, it’ll likely take upwards of three and a half Februaries to get the full Monster Hunter Wilds experience

In any case, anticipation is through the roof and Wilds is already smashing records: The open beta held in late October attracted almost half a million concurrent players on Steam alone, a new record high for the franchise, with 150,000 more people online than Monster Hunter World’s all-time peak player count.

So, breaking news: Monster Hunter Wilds is going to be a big game that a lot of people are going to be playing, and based on my incredibly precise calculations, it’ll likely take upwards of three and a half Februaries to get the full experience, but realistically, this is one of those games that a lot of folks will keep simmering on the backburner year round.

So, which of these massive games are you gonna spend your hard earned money on, and how much of your ever-so-fleeting spare time do you see yourself sinking into it? Let me know in the comments below, but try to keep it short and sweet… I don’t have all day.

Dragon Age: The Veilguard Dev BioWare Reportedly Down to Fewer Than 100 Employees Following Layoffs and Staff Exits

BioWare is reportedly now down to fewer than 100 employees after a round of layoffs and staff exits following the release of Dragon Age: The Veilguard and a restructure to focus on the next Mass Effect game.

Bloomberg reported that BioWare was more than 200 people two years ago, when Dragon Age: The Veilguard was in the thick of its production.

Last week, EA restructured BioWare to focus on Mass Effect 5 only, meaning some who worked on Dragon Age: The Veilguard were moved to projects at other EA studios. Game Developer reported that John Epler, Veilguard’s creative director, was sent to work on Full Circle’s upcoming skateboarding game Skate. Dragon Age: The Veilguard senior writer Sheryl Chee, meanwhile, was moved from BioWare to work on Iron Man at Motive.

The decision followed EA’s announcement that Dragon Age: The Veilguard had underperformed on its expectations for the long-awaited action RPG. EA said Dragon Age “engaged” 1.5 million players during its recent financial quarter, which was down nearly 50% from the company’s projections.

According to Bloomberg, these staff “loans” to other studios are now permanent relocations, and the staff working elsewhere at EA are no longer BioWare employees who were temporarily on assignment.

Others, however, revealed they were laid off and were now seeking work. Following the announcement, a number of BioWare developers took to social media to say they had been laid off. Editor Karin West-Weekes, narrative designer and lead writer on Dragon Age: The Veilguard Trick Weekes, and editor Ryan Cormier all said they were looking for work, with producer Jen Cheverie and senior systems designer Michelle Flamm also confirming their exit.

BioWare already suffered a round of layoffs in 2023, and Dragon Age: The Veilguard director Corinne Busche announced her departure from the studio last month.

IGN asked EA for specifics on how many individuals at BioWare were being impacted by this latest change, how many face potential layoffs, and how many remain at the studio, but EA’s response was vague:

“The studio’s priority was Dragon Age. During this time there were people continuing to build the vision for the next Mass Effect. Now that The Veilguard has shipped, the studio’s full focus is Mass Effect.

“While we’re not sharing numbers, the studio has the right number of people in the right roles to work on Mass Effect at this stage of development.”

Bloomberg said the layoffs affected around two dozen people at BioWare. According to Jason Schreier, the author of the report at Bloomberg, BioWare staff believe it was a miracle Dragon Age: The Veilguard released a complete game “after EA forced live-service into it, then reversed course.” IGN has chronicled some of Dragon Age: The Veilguard’s development challenges already, including layoffs and the departure of several project leads at different stages.

With Dragon Age fans now fearing the worst for their beloved series, one former BioWare writer said: “Dragon Age isn’t dead because it’s yours now.”

As for Mass Effect, EA said a “core team” at BioWare is developing the next Mass Effect game under the leadership of veterans from the original trilogy, including Mike Gamble, Preston Watamaniuk, Derek Watts, Parrish Ley, and others.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Wizardry: Proving Grounds of the Mad Overlord Composer Winifred Phillips Wins Grammy for Best Soundtrack in a Video Game

Wizardry: Proving Grounds of the Mad Overlord has won the Grammy for Best Score Soundtrack for Video Games and Other Interactive Media.

Accepting the award, composer Winifred Phillips thanked developer Digital Eclipse and the audience for “believing in music for games and recognising it and for breathing life and enthusiasm and energy into what we do. It means so much.”

Wizardry: Proving Grounds of the Mad Overlord is the 3D remake of the first game in the Wizardry series. 1981’s medieval fantasy Wizardy is considered the first party-based video game RPG ever released, and is credited as inspiring the likes of Final Fantasy and Dragon Quest. Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original game’s code. You can even view the original Apple 2 interface as you play.

Phillips took home the prize ahead of big hitter nominees including Wilbert Roget, II for Ubisoft’s Star Wars Outlaws, John Paesano for Marvel’s Spider-Man 2, Bear McCreary for God of War Ragnarök: Valhalla, and Pinar Toprak for Avatar: Frontiers of Pandora.

In a follow-up interview, Phillips said she was “blown away.” “I really didn’t expect it,” she added. “The category was populated with so much brilliance this year, and I have so much deep respect for the other nominees in this category. So to have been recognized is just a highlight of my career. It truly is.”

“We do a very unique thing,” Phillips continued. “We’re creating music that needs to accompany people who are having an experience and who are making choices, and having adventures and living a grand story, and we’re creating the music for that story. It’s such a wonderful privilege because you feel like you’re collaborating with the players. Like you know them and they know you. It’s really very special.”

Previous winners of the coveted award include Stephanie Economou for Ubisoft’s Assassin’s Creed Valhalla, and Stephen Barton and Gordy Haab for Respawn’s Star Wars Jedi: Survivor. The first piece of music from a video game ever to be nominated for and win a Grammy in any category was Baba Yetu, a song arranged by Christopher Tin for Firaxis’ Civilization 4, which won Best Instrumental Arrangement Accompanying Vocalist at the 53rd Annual Grammy Awards in 2011.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

MultiVersus Dev Calls Out ‘Threats to Harm’ Following Shutdown Announcement: ‘I Am in Deep Mourning for the Game’

The game director of MultiVersus has called out “threats to harm” developers on the game have received following the announcement of its impending shutdown.

Last week, Player First Games announced that Season 5 of the Warner Bros. brawler would be its last, with the MultiVersus servers going dark this May, just one year after it relaunched. Players will still be able to access all earned and purchased content while offline via the local gameplay mode and training mode.

While real-money transactions for MultiVersus are no longer available, fans can still use Gleamium and character tokens to access in-game content until support ends on May 30. MultiVersus will also be delisted from the PlayStation Store, Microsoft Store, Steam, and Epic Games Store at this time.

Following the announcement, and without word of a refund policy, MultiVersus players who bought the $100 premium Founder’s Pack hit out at Warner Bros. and Player First Games, with some saying they felt “scammed.” Based on online reports, there are a number of disgruntled customers who have character tokens that are now rendered useless, given they had already unlocked all playable characters in the game. Predictably, MultiVersus is also getting review-bombed on Steam.

Tony Huynh, co-founder of Player First Games and game director of MultiVersus, tweeted to address player concerns and call out threats of violence directed at the team.

Here’s Huynh’s statement in full:

Hey all, I wanted to say a few words as I reflect on the recently announced news about MultiVersus. While I’m sad about the outcome, I will forever be grateful for the opportunity given to us by Warner Bros. Games and to each and every developer on the Player First Games and WB Games teams. Also to every IP holder thank you for entrusting us with your babies, we hope we made the characters true to themselves and felt authentic to your fans. I couldn’t be prouder of the work the PFG team did. Their endless creativity and passion never ceased to inspire and amaze me. And of course I wanted to thank every player who has ever played or supported MultiVersus. Delighting and serving players is Player First Games objective.

I apologize for not addressing things sooner, there’s been a lot going on and I’ve been focused on the game and the team, but now more-so the team.

Thank you for sending us all the great fan art, character ideas, and personal stories. They were the highlight of every day and always excited the team.

I’m sorry if we couldn’t get to your favorite character. I do think Aquaman and Lola are really cool and I hope you all check them out. Character selection comes down to bunch of things including development time, listening to what the community wants, working with IP holders and approvals, if there is a cross-marketing opportunity available to support, and of course if the team is inspired to make the character. So a lot goes into to it.

For instance BananaGuard came about because the team was enthusiastic about making it and on their own produced it over the weekend as a fun, quick-to-make character. When inspiration and enthusiasm spark we want to reward that and we got BananaGuard because of that. It wasn’t at the expense of another character. It was because the team was excited about making the character.

I don’t have the power some you think I do. PFG is a highly collaborative team and ideas are encouraged and can come from anyone and we promote delivering value to players

I also hope that the community notices that we try to listen and act. Like any developer we’re limited by time and resources.

I know that this is painful for everyone, and I know every member of PFG feels it too, but I have to call this out, you’re entitled to what you say and think, but when there are threats to harm it’s crossing the line. I hope that you can take a step back and realize that this is an extremely sad time for the team. I am in deep mourning for the game. Nobody wanted this outcome and it wasn’t from lack of caring or effort.

I sincerely hope that Season 5 is enjoyed with the time we have left and that you will all continue supporting other platform fighter and fighting games as these games have impacted me in many positive ways. I’ve made so many friends and created so many great memories because of these games, and a big reason why we worked so hard at PFG was to share that with you. I hope that we played a small part and that you can look back on MVS and find some joy in the friends you made and the memories you shared.

Thank you for allowing this dream to become a reality even if for a briefer time than we would have wanted. I don’t know what the future holds for any of all of us, but I just wanted to say thank you. It has been an honor to work alongside the team at PFG to serve our community and players.

Player First Games community manager and game developer Angelo Rodriguez Jr. took to X/Twitter to defend Huynh, stressing: “Receiving threats of physical harm against him is not and will never be the way.”

“I’ve legitimately been losing sleep over the past few days watching as all of these has been happening to Tony,” he said.

“The man who would stay up past midnight with us watching streams and listened for fun ideas from the players. The man who took the time to read so many messages and respond to so many people when he didn’t have to. The man who spent countless hours working with every department to try and improve things we could in the weeks we had to do it. The man who went out of his way to hire so many of us from the community and gave us a shot at being involved in something so special. Tony is not who he is being painted out to be.

“I know things aren’t the best right now and everyone is looking for answers. Receiving threats of physical harm against him is not and will never be the way.

“PFG poured their heart into this game and we still hope everyone enjoys season 5. We never stopped pushing for improvements and again you will see 50 pages worth of them this season. I hope everyone can take the time to read through what Tony has to say, and I hope you will all think things through.”

MultiVersus’ demise is the latest high-profile failure for Warner Bros. Games, following Suicide Squad: Kill the Justice League’s disastrous launch last year. Last month, the departure of Warner Bros. Games boss David Haddad was revealed after what had been a troubling 12 months for the company.

Parent company Warner Bros. Discovery has said Suicide Squad: Kill the Justice League’s failure contributed to a $200 million hit to its business, and MultiVersus added another $100 million on top. Warner Bros. Games’ only new game release during the third quarter of 2024 was Harry Potter: Quidditch Champions, which failed to make an impression.

Speaking in a financial call, Warner Bros. Discovery President and CEO David Zaslav said: “We recognise [the games business] is substantially underperforming its potential right now.”

Since then, Suicide Squad: Kill the Justice League post-launch content has come to an end with the delivery of its year one roadmap. Warner Bros. has yet to announce Rocksteady’s next game, but it is reportedly helping out on a director’s cut of Hogwarts Legacy. The legendary British studio has suffered a number of layoffs in recent months.

There are also question marks over Mortal Kombat 1’s financial performance, although NetherRealm chief Ed Boon recently announced over five million sales and teased future DLC following the release of the T-1000 Terminator guest character.

During the same financial call, Zaslav said Warner Bros. was doubling down on four games: Hogwarts Legacy (a sequel is already in the works), Mortal Kombat, Game of Thrones, and DC, “in particular Batman.” Warner Bros. recently published the VR game Batman: Arkham Shadow exclusively on the Meta Quest 3, and has a Wonder Woman game in the works at Monolith Productions.

“We are focusing our development efforts on those core franchises, with proven studios to improve our success ratio,” Zaslav added.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Blue Lock: Rivals Codes (February 2025)

If you’re looking for Blue Lock: Rivals codes, IGN has you covered! In this article, you’ll find the latest active and working Blue Lock: Rivals codes in February 2025, which you can redeem for free rewards in the Roblox Experience, including Spins, Cash Boosts, Cash, and more.

Active Blue Lock: Rivals Codes (February 2025)

Below, you’ll find a list of active and working Blue Lock: Rivals codes that you can redeem for free rewards in February 2025:

  • THX40KAGAIN – Rewards (NEW!)
  • KARASU – Rewards (NEW!)
  • THX40KLIKES – Rewards

All Expired Blue Lock: Rivals Codes

The following Blue Lock: Rivals codes no longer work and can’t be redeemed anymore as of February 2025:

  • 50KTATLIS
  • MONST3R
  • THX30KLIKES
  • DRAGON
  • 60KFOLLOWERS
  • 30KLIKES
  • 20KLIKESPT2
  • TRAILER20K
  • THANKYOU
  • 300KREO
  • 35KCHROLLO
  • 5KVID
  • 20KCHROLLO
  • 5KTATLIS
  • MRSPAX
  • CHRISTMAS
  • HOORAY
  • 1MLIKES
  • AIKU
  • 700KLIKES
  • 400KLIKES
  • 300KLIKES
  • 250KLIKES
  • 200CRAZY
  • 150KWOW
  • 100KLIKES
  • 70KLIKES
  • 600KCRAZY
  • GAGAMARU
  • THANKSGIVING
  • 40KLIKES
  • 6KLIKES
  • 3KLIKES
  • 1KLIKES
  • FORGIVEME
  • RELEASED

How to Redeem Blue Lock: Rivals Codes

Follow the steps below to redeem Blue Lock: Rivals codes and claim your free rewards:

  1. Join the official Blue Lock: Rivals Roblox Community and “Like” the game on the official BLR game page. You cannot redeem codes without doing so first.
  2. Reach level 5 in Blue Lock: Rivals.
  3. Once you’re at level 5, click on the blue CODES icon at the bottom of the screen to open the Codes menu.
  4. Enter your code into the “ENTER CODE…” field.
  5. Double-check it’s inputted correctly and click the REDEEM button.

Why Isn’t My Blue Lock: Rivals Code Working?

If your Blue Lock: Rivals code isn’t working in Roblox, it’s likely down to one of the three following reasons:

  • The Blue Lock: Rivals code is expired and no longer able to be redeemed.
  • There’s a typo in the code.
  • You’re not the required level to redeem the code. You need to be level 10.

When inputting a Blue Lock: Rivals code into Roblox, make sure it’s spelled correctly and that there are no accidental spaces either before or after the code. All the codes on this page have been tested by us and work at the time of submission, so we’d recommend copying and pasting codes directly from this article rather than typing them out yourself to avoid any errors.

Some codes require you to be at level 10 to be able to redeem it. If the code still doesn’t work, it’s more than likely expired and can no longer be redeemed.

How to Get More Blue Lock: Rivals Codes

The best way to get more Blue Lock: Rivals codes is to join the Blue Lock: Rivals Discord server. This way, you can set up notifications to be notified if new codes drop. Some codes are also released in the Blue Lock: Rivals Roblox Community, so make sure to check there periodically.

Additionally, we check for new Blue Lock: Rivals codes daily, so make sure to bookmark this article for the latest new codes for free rewards.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing Infinity Nikki or making miniatures.

Evade Codes (February 2025)

If you’re on the hunt for some redeemable codes to help conquer Evade’s free-roaming world in style, then you’re in the right place. On this page, you’ll find all the current and active Evade codes available in the popular free-running Roblox hit, so you can grab yourself some tokens and other goodies instantly.

Active Evade Codes (February 2025)

Here are the currently active and working Evade codes for February 2025:

  • apology – 1000 tokens
  • thebig5 – 555 tokens
  • 444 – 444 tokens
  • 222 – 222 tokens

Expired Evade Codes

The following Evade codes are expired and no longer work as of February 2025:

  • therealdeal

How to Redeem Evade Codes

To redeem Evade codes, boot up the game and, once you’re in, follow the steps below:

  1. As you reach the main menu, look at the five icons in the bottom right-hand corner of the screen.
  2. Click on the codes tab marked by the X / Twitter icon.
  3. Enter your code into the code bar, being careful to make sure it’s in the right case and spelt correctly.
  4. Click ENTER and you should see the resources you unlock appear just below the code bar.

Why Isn’t My Evade Code Working?

If your Evade code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Evade’s codes are often in lowercase, so make sure you have the code inputted correctly before you hit claim. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. If you’ve used it, you’ll get a message below the bar reminding you it has already been redeemed. If you’ve inputted it and it doesn’t recognise the code at all, it likely means it’s no longer available to use.

How to Get More Evade Codes

If you’re looking to scout out some Evade codes yourself, the easiest way is through the game’s official Discord, which you can find here. After joining, you’ll be able to hop into the announcements channel to find all the latest codes as they drop.

You can also follow the game’s community page on X, which occasionally posts codes from time to time.

What is Evade in Roblox?

Evade is a multiplayer survival game with a unique twist. A team of players are dropped onto a map with several enemies (known as NextBots) patrolling the area. Their one objective is to survive until the timer runs out by using parkour to quickly navigate the environment and dodge NextBots, all the while reviving downed team members and ensuring their team makes it out safely.

Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

Basketball Legends Codes (February 2025)

If you’re in need of some extra coins in Basketball Legends, you’ve come to the right place. Below, we’ve pulled together all of the active codes for Basketball Legends, so you can earn extra loot instantly in the Roblox basketball game.

Active Basketball Legends Codes (February 2025)

Below, you’ll find a list of the currently active and working Basketball Legends codes for February 2025:

  • ANIMECASE2 – 1 Anime Case 2
  • 270KLikes – Coins
  • 260KLIKES – Coins
  • SANTA24 – Coins
  • XMAS24 – Rewards
  • COINBOOST – 2x Coins

Expired Basketball Legends Codes

The following Basketball Legends codes are expired and no longer working as of February 2025:

  • 250KLIKES
  • TYFOR100K
  • 240KLIKES
  • FESTIVE24
  • ALMOSTXMAS
  • 230KLIKES
  • 220KLIKES
  • THANKSGIVING24
  • SPOOKY2

How to Redeem Basketball Legends Codes

To redeem Basketball Legends codes, boot up the game and, once you’re in, follow the steps below:

  1. Look at the icons on the left-hand side of the screen. You’ll see six labelled icons.
  2. Click on the star symbol labelled Codes. It’ll pull up the codes tab.
  3. Enter your code into the code bar, being careful to make sure it’s in the right case and spelt correctly.
  4. Click Claim and you’ll earn resources. There’s no message indicating your resources have been added, so check your inventory or the coin counter to make sure it was successful.

Why Isn’t My Basketball Legends Code Working?

If your Basketball Legends code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Basketball Legends’ codes screen allows you to type text in lower or upper case, so make sure you have the code inputted correctly before you hit claim. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. If you’ve used it, you’ll get a message within the code box reminding you it has already been redeemed. If you’ve inputted it and it doesn’t recognise the code at all, you’ll get a message reading “Code Invalid.” If you’ve spelt it correctly but it still isn’t working, that means the code is no longer available.

How to Get More Basketball Legends Defense Codes

If you’re looking to scout out some Basketball Legends codes yourself, the easiest way is through the Infinity Sports official Discord.

Once you’re in, head to the Codes and Info channel and select the “Codes” option at the bottom of the chat. It’ll show you all the available codes for each of Infinity Sports’ games. Anything below Basketball Legends will be available to use, so feel free to copy and paste them directly into the game.

What is Basketball Legends in Roblox?

Basketball Legends is a free-to-play Roblox basketball game that allows you to hop into some heated games online against rivals or friends. In essence, it’s exactly what it says on the tin, so jump on in, shoot some hoops and cement yourself as the next basketball legend.

Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

Jujutsu Shenanigans Codes (February 2025)

Need some extra cash in Jujutsu Shenanigans? We’ve put together a list of all the available codes for the Jujutsu-Kaisen-inspired Roblox fighting game, so you can get your hands on some new emotes without breaking the bank.

Active Jujutsu Shenanigans Codes (February 2025)

Currently, there are no active Jujutsu Shenanigans codes in February 2025. As soon as that changes, we’ll update this page, so check back soon for updates.

How to Redeem Jujustsu Shenanigans Codes

To redeem Jujutsu Shenanigans codes, boot up the game and, once you’re in, follow the steps below:

  1. Look at the icons in the top left-hand corner of the screen. Next to the Characters icon, you’ll see a shop icon, with an indicator displaying the cash you currently have banked.
  2. Click this icon and you’ll bring up the shop screen.
  3. Look at the tabs running along the top the of the shop screen. Select the tab labelled Rewards.
  4. Here, you’ll find the code bar. Input your code into the bar and then hit Redeem to add the rewards to your account.

Why Isn’t My Jujutsu Shenanigans Code Working?

If your Jujutsu Shenanigans code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Make sure you have the code inputted exactly as it is in the Active Codes section above. You can even copy and paste codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. In both scenarios, when you enter the code, nothing will happen, so double check you’ve spelled it correctly. If you have and it still isn’t responding, then the code has likely expired or is invalid.

How to Get More Jujutsu Shenanigans Codes

If you’re on the hunt for Jujutsu Shenanigans codes, your first step should be to join the game’s offical Discord server. Once you’re in, check the announcements channels and chat to the community to see if any new codes have been added.

What is Jujutsu Shenanigans in Roblox?

Jujutsu Shenanigans is a free-for-all online fighting game inspired by the revered manga and anime, Jujutsu Kaisen. After loading into the game, you’ll immediately enter an arena and face off against other online opponents, using different fighting styles, cursed techniques and abilities to battle your rivals and emerge victorious.

Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

RIVALS Codes (February 2025)

Hoping to get some new goodies to take down enemies in style in RIVALS? We’re here to help. Below, we’ve collected all the active RIVALS codes currently available for Roblox’s popular first-person shooter, helping you get some new weapon wraps to freshen up your arsenal.

Active RIVALS Codes (February 2025)

Below, you’ll find the list of active and working RIVALS codes for February 2025:

  • COMMUNITY11 – Random Weapon Community Wrap
  • COMMUNITY10 – Random Weapon Wrap
  • COMMUNITY9 – Community Wrap For Handgun
  • COMMUNITY8 – Random Weapon Wrap

Expired RIVALS Codes

The RIVALS codes listed below are expired and no longer working as of February 2025:

  • THANKYOU_1BVISITS!
  • COMMUNITY7

How to Redeem RIVALS Codes

To redeem RIVALS codes, boot up the game and, once you’re in, follow the steps below:

  1. Look at the icons running along the bottom of the screen. You’ll see seven labelled icons.
  2. Click on the Rewards icon labelled as gift.
  3. You’ll pull up the rewards tab. Scroll to the very bottom and you’ll see a bar labelled Redeem a Code.
  4. To be able to input codes into it, you’ll need to first follow both the creators of the game on X. Log in to your X account (or create one) then follow SenseiWarrior and Nosniy.
  5. When you’ve followed both of them, return to the game and put in your X account handle. If you’re following both creators, you’ll access the codes bar.
  6. From here, input your chosen code and press Redeem to add the rewards to your account.

Why Isn’t My RIVALS Code Working?

If your RIVALS code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Make sure you have the code inputted correctly with no spelling mistakes before you hit claim. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. If you’ve used it, you’ll get a pop-up informing you the code’s been used. If you’ve inputted it and you get a pop-up saying the code has expired, it means it’s no longer available to use.

How to Get More RIVALS Codes

If you’re looking to scout out some RIVALS codes yourself, the easiest way is through the game’s official Discord. After joining, you’ll be able to hop into the game-codes channel to find all the latest codes as they drop.

What is RIVALS in Roblox?

RIVALS is a first-person shooter that focuses on players dropping into 1v1, 2v2, 3v3, 4v4 or 5v5 games against other players online. Once in a game, your goal is to eliminate the other team, but you have to be wary. You have a single life per round, meaning once you’re dead, you’re out of the fight until the next round. The setup leads to plenty of tense firefights, forcing you to be tactical, precise and cautious to get the win.

Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

King Legacy Codes (February 2025)

Want to get your hands on some free gems and EXP boosts in King Legacy? You’re in luck. These redeemable codes will net you a bunch of rewards in King Legacy, earning you everything from iron keys to stat refunds.

Active King Legacy Codes (February 2025)

Below, you’ll find all of the active and working King Legacy codes that you can redeem for free rewards in February 2025:

  • PvPArenaFun – Free Stat Refund
  • KioruV2PowerUp – 2x EXP for 15 Minutes
  • EpicAdventure – Free Stat Refund
  • RainbowDragon – 100 Gems (only works if you owned the old rainbow dragon colour)
  • DragonColorRefund – 10 Gems
  • PlayKingLegacyFor5Gems – 5 Gems
  • 2MFAV – Free Stat Refund
  • FREESTATSRESET – Free Stat Refund
  • WELCOMETOKINGLEGACY – 2x EXP for 30 Minutes
  • <3LEEPUNGG – 2x EXP for 30 Minutes
  • SKGames (Requires joining the Sea King Games Community Group) – 2x EXP for 1 Hour

Expired King Legacy Codes

The below King Legacy codes have expired, meaning they’re no longer redeemable as of February 2025:

  • ThirdSeaAdventures
  • DragonColorsUnlocked
  • PassiveMaster
  • TelekinesisFruitPower
  • InfernoKingAwaits
  • Update7Releases
  • Halloween2024
  • OWNERMETEOR

How to Redeem King Legacy Codes

To redeem King Legacy codes, boot up the Roblox Experience and, once you’re in, follow the steps below:

  1. Look at the health bar at the bottom of the screen. Next to it, you’ll see a menu icon. Click it.
  2. It’ll open a row of icons above the health bar. Click the shopping basket icon to open the shop tab.
  3. Scroll to the bottom of the shopping tab and you’ll see the code bar.
  4. Input your code into the bar and then hit Redeem to add the rewards to your account.

Why Isn’t My King Legacy Code Working?

If your King Legacy code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Make sure you have the code inputted exactly as it is in the Active Codes section above. You can even copy and paste codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. If your code has been used, a message will appear in the bar reminding you that the code’s already been activated. If the code has expired, it’ll show up as invalid, meaning its no longer available to use.

How to Get More King Legacy Codes

If you want more King Legacy codes, your best bet is to become a member of the game’s official Discord server. Once you’re a part of the server, head to the Codes channel. The devs update the channel whenever a new code drops, so you’ll be able to see keep up to date with all the latest additions.

What is King Legacy in Roblox?

Based heavily on One Piece, King Legacy is an open-world pirate RPG where players explore a vast ocean in search of enemies to battle and gear to acquire. Along the way, they’ll discover and collect devil fruit, using it to unlock powerful new abilities which will change the way they play and help them become a legend of the seven seas.

Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.