Amazon’s Tomb Raider and Lord of the Rings Video Game Reveals ‘Not Too Far Away’

It’s been some time since Amazon announced its Tomb Raider and The Lord of the Rings video games, and it sounds like fans will have to wait a while longer for a reveal.

Amazon announced it had signed a deal with Crystal Dynamics to develop and publish the next major Tomb Raider game back in December 2022. We’ve heard nothing in the year-and-a-half since, although Crystal Dynamics was forced to reassure fans that it was unaffected by devastating cuts at embattled parent company Embracer.

Meanwhile, Amazon announced it had signed a deal with Middle-earth rights owner Embracer to develop an as-yet-untitled The Lord of the Rings MMO back in May 2023. Again, we’ve heard nothing since, but we do know this game is set in Middle-earth and features the stories of The Hobbit and more.

Speaking to Variety, Amazon Games chief Christoph Hartmann said a reveal for either game is not imminent, but is not long away. “It’s not going to be tomorrow, but it’s not too far away,” Hartmann said, before insisting Amazon Games is now “getting into a much more regular cadence of shipping games.”

“That’s all I’m allowed to tell you right now,” Hartmann added. “It’s all about quality. You don’t want to just be rushed out. That doesn’t work. It has to be triple-A quality, because the bar is so high.”

Amazon will be keen to capitalize on other Tomb Raider and The Lord of the Rings projects it has in the works by lining up the TV shows with the video games. Prime Video has confirmed a Tomb Raider live-action series with Fleabag star Phoebe Waller-Bridge in place as writer and executive producer, although it has yet to say when it will launch. Meanwhile, Rings of Power Season 2 kicks off on Amazon Prime in August, with more seasons confirmed to be in the works.

It’s not going to be tomorrow, but it’s not too far away.

In the interview, Hartmann pointed to Microsoft’s recent success with the Prime Video Fallout TV show, which boosted interest in the Fallout games. “And so you can see a world where Amazon would do well to release a game simultaneously available to play on PC, console, mobile, as well as launching a TV series or an animation on its Prime Video service,” Hartmann explained.

However, fans shouldn’t necessarily consider the Tomb Raider TV show canon with the video games. While that’s worked out well for the Fallout TV show, which is set after all the Fallout video games, Hartmann suggested Amazon’s plan for Tomb Raider is closer to Sony’s with its hugely successful Marvel’s Spider-Man games, which are separate to the Spider-Man movies.

“You see it with Tomb Raider, where we’re gonna have a Tomb Raider game coming and they’re doing a show,” Hartmann said. “And some people say, ‘Oh, will they be linked together?’ And I give them the example, look at Spider-Man. There’s amazing, amazing games. There’s great animated content, there’s great live-action, and everyone seems to be very happy with that. So it does not need to be always that everything is mingled together, but it’s really one brand, which really just shows for me why transmedia nowadays is so important, and how games is such a vital part.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Palworld Sakurajima Island Map is Now Available

IGN’s Palworld Sakurajima Island map is here! Added in a major Palworld update on June 27, 2024, the new island brings fresh content to the Palpagos Islands, which we’ve mapped out on our Palworld interactive map – including markers for new Lifmunk Effigies, chests, Syndicate Towers, and more. We’ve also included the new Rayne Syndicate Oil Rig.

Note that the Sakurajima Island map is still a work in progress, though our dedicated guides team is busy ensuring it’s updated as quickly as possible, so check back often!

Palworld Sakurajima Island Interactive Map

The available map filters for Sakurajima Island include:

  • Locations, including Cherry Blossom Caves, fast travel points, the new Syndicate Tower, and more.
  • Collectibles, such as Lifmunk Effigy locations and Memos.
  • Items, including chests, Skill Fruit Trees, and Eggs.
  • Enemies, including Alpha Pals and Bosses.
  • Other notable map markers, such as NPC locations.

If you’re still playing the Palworld base game, you’ll find everything you need as the rest of our Palworld Palpagos Islands map is 100% complete with all locations, collectibles, and more.

Palworld Crude Oil

While you’re tracking your progress through Sakurajima with our Palworld interactive map, keep your eyes peeled for Crude Oil, which is a valuable resource for crafting powerful endgame armor and another necessary material, Plasteel.

You’ll find Crude Oil across Sakurajima – look out for black patches scattered around the north, east, and central sections of the island. You’ll need the right machinery to extract it, though. Check out our How to Get Crude Oil guide for detailed instructions on how to craft the Crude Oil Extractor and extract Crude Oil from these black patches.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her adventuring around Eorzea in Final Fantasy XIV.

Ubisoft CEO Condemns ‘Hateful Acts’ Against Developers Following AC Shadows Backlash

Ubisoft CEO Yves Guillemot has spoken out about “malicious and personal online attacks” that have been directed at his employees and partners, citing it as one of his major concerns in the games industry at the moment.

Guillemot gave a wide-ranging interview that was posted on the Ubisoft website on Thursday, speaking about various topics including the future of Assassin’s Creed, XDefiant, and more. He was also asked what dismays him about the industry currently, and pointed specifically to online harassment in response.

“One thing I am concerned about right now is the malicious and personal online attacks that have been directed at some of our team members and partners,” Guillemot said. “I want to make it clear that we, at Ubisoft, condemn these hateful acts in the strongest possible terms, and I encourage the rest of the industry and players to denounce them, too.”

While Guillemot didn’t mention Assassin’s Creed Shadows specifically, his comments follow backlash to the game’s male protagonist, a samurai based on the historical Black samurai Yasuke. Some pulled AC Shadows into ongoing harassment campaigns targeting diversity, equity, and inclusion (DEI) efforts on social media, which the International Game Developers Association (IDGA) condemned in a statement in March.

“I want to make it clear that we, at Ubisoft, condemn these hateful acts in the strongest possible terms.

As for what excites him about the games industry, Guillemot pointed to evolving technology: “If, as game makers, we can adopt and master technological advancements like generative AI and the cloud more quickly, we will be much better positioned to create new, stand-out experiences for players,” he said.

Assassin’s Creed Shadows will launch on November 12 for those with Ubisoft+ Premium, or those who purchased the Gold or the Ultimate Edition, and will otherwise be available on November 15.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

All Shadow of the Erdtree: Scadutree Fragment Locations in Elden Ring DLC

Collecting Scadutree Fragments and leveling up your Scadutree Blessing level in Shadow of the Erdtree is one of the best ways to get stronger in the Elden Ring DLC. If you’re struggling with a challenging boss, such as Messmer the Impaler or Commander Gaius, finding some Scadutree Fragments can help you survive longer by increasing your attack and damage negation stats.

There are 50 Scadutree Fragments to find across the Land of Shadow in the Elden Ring DLC, and we’ve tracked them all on our Shadow of the Erdtree interactive map.

Elden Ring: Shadow of the Erdtree Scadutree Fragment Locations Map

You’ll find Scadutree Fragments in the following Shadow of the Erdtree locations:

  • Gravesite Plain (8 Fragments)
  • Belurat, Tower Settlement (1 Fragment)
  • Castle Ensis (1 Fragment)
  • Scadu Altus (12 Fragments)
  • Shadow Keep (11 Fragments)
  • Cerulean Coast (2 Fragments)
  • Charo’s Hidden Grave (1 Fragment)
  • Stone Coffin Fissure (1 Fragment)
  • Ancient Ruins of Rauh (5 Fragments)
  • Abyssal Woods (3 Fragments)
  • Jagged Peak (1 Fragment)
  • Enir-Ilim (4 Fragments)

Note that there are only 42 Scadutree Fragment markers on our Shadow of the Erdtree interactive map, rather than 50. This is because some Scadutree Fragments can be found together.

Our Shadow of the Erdtree interactive map also has map filters for the following:

  • Locations, such as Sites of Grace, Landmarks, and Stakes of Marika.
  • Key Items, including Map Fragments, Cookbooks, and Revered Spirit Ash.
  • Items, including Golden Runes, Larval Tears, and Rune Arcs.
  • Equipment, such as Talismans, Incantations, and Ashes of War.
  • And more!

Shadow of the Erdtree Boss Locations

Once you’ve collected enough Scadutree Fragments, you’ve leveled up your Scadutree Blessing level, and you’re confident enough you can hold your own in a fight, make sure to use our Shadow of the Erdtree interactive map to hunt down bosses.

We’d recommend taking on the Remembrance Bosses, like Divine Beast Dancing Lion, Rellana, Twin Moon Knight, and Putrescent Knight, as soon as you can as these foes drop a Rememberance which you can exchange for powerful weapons, Incantations, and more.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her adventuring around Eorzea in Final Fantasy XIV.

Elden Ring’s Let Me Solo Her Is Now Let Me Solo Him, With Dire Consequences for Messmer the Impaler

This article contains minor spoilers for the Elden Ring Shadow of the Erdtree DLC.

The Elden Ring community’s greatest co-op hero “Let Me Solo Her” has officially rebranded himself “Let Me Solo Him.” After years of crushing Malenia, he’s seemingly announced the beginning of a new pasttime of brutalizing one of Shadow of the Erdtree’s toughest bosses: Messmer the Impaler.

Let Me Solo Her first rose to prominence in the Elden Ring community in April 2022, when he took on the role of a loincloth-clad jar-headed messiah, bringing much-needed aid to the countless players grappling with the hit RPG’s most infamous optional boss Malenia, Blade of Miquella.

Since then, by his own estimation, he has played for over 1,200 hours and fought Malenia thousands of times, in each instance allowing the Tarnished who summoned him at the threshold to her arena to stand by and watch as he went toe-to-toe against the rot-infested demigod until only one stood triumphant. His efforts earned him legendary status in the Elden Ring community, and even saw FromSoftware send him an actual sword in recognition of his contributions.

Now, having rebranded himself “Let Me Solo Him,” the co-op MVP has seemingly returned to hunt a new but no less imposing target in the form of late-game DLC boss Messmer the Impaler. The name change announced in an X/Twitter post earlier this week was accompanied by the simple phrase “I’m ready,” along with a link to a YouTube video, in which he systematically wore down the boss without ever allowing him to land a blow in return.

Without getting into spoilers, Messmer the Impaler is among the DLC’s toughest bosses, who attacks with a brutally swift set of powerful, fire-imbued attacks, and boasts a second stage that would leave Rykard, the Lord of Blasphemy with a case of serpent envy. Yet in the face of Messmer’s onslaught, Let Me Solo Him was able to calmly and consistently evade and counter, his signature look enhanced by the addition of a ragged cloak.

“This is actually Messmer’s boss fight against LMSH, not the other way around,” commented YouTube user Maxwellschmid588. “This man could walk through a monsoon and not get wet,” chimed in Firstlast-cg2nk. “If an asteroid were to hit Earth, he’d take no damage because he’d dodge roll at exactly the right moment.”

Only time will tell if Let Me Solo Him is back to his old boss-busting ways, but given the short video description of “it’s time,” it certainly seems as if a new co-op campaign is about to begin. Be sure to check out IGN’s comprehensive guide if you’re looking to face down Messmer yourself, or simply need help traversing the perilous environments of the Land of Shadow.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

College Football 25: EA Sports Reveals the Best Defensive Teams

Hours after revealing the best offensive teams, EA Sports has revealed the best defensive teams available in College Football 25.

EA Sports revealed the top 25 best defensive teams available in its long-awaited return to the college football video game franchise. Like the top-ranking offensive teams, EA Sports factored in several parameters when compiling this list, such as vetting thousands of players, “years worth of game film,” and viewing a slew of statistics when compiling this list.

The top-ranking defensive team in College Football 25 is The Ohio State University, with an overall rank of 96. Led by head coach Ryan Day and defensive coordinator Jim Knowles, Ohio State has been consistently a good team overall, with recent years showing its dominance as a defensive powerhouse. Last season, the Buckeyes went 11-2 record, losing the last two games in its season. The first loss was to longtime rival and the eventual 2023 national champions, the Michigan Wolverines, and the second was in the Cotton Bowl to the Missouri Tigers.

Georgia, Oregon, Alabama, and Clemson are some other top-ranking defenses in College Football 25. The full list of the top 25 defensive teams, as well as each team’s overall offensive ranking in College Football 25 will be available below

College Football 25 is out on July 19 or July 16 if you buy the Deluxe Edition or MVP Bundle. For more information, check out yesterday’s Sights and Sounds gameplay deep dive, the top 25 toughest places to play, and our hands-on preview.

Top 25 Defensive Teams in College Football 25

  1. Ohio State – (96 OVR)
  2. Georgia – (94 OVR)
  3. Oregon – (90 OVR)
  4. Alabama – (90 OVR)
  5. Clemson – (90 OVR)
  6. Notre Dame – (90 OVR)
  7. Michigan – (90 OVR)
  8. Texas – (88 OVR)
  9. Penn State – (88 OVR)
  10. Utah – (88 OVR)
  11. Florida State – (88 OVR)
  12. Oklahoma – (88 OVR)
  13. Iowa – (88 OVR)
  14. Virginia Tech – (86 OVR)
  15. Wisconsin – (86 OVR)
  16. USC – (86 OVR)
  17. Auburn – (86 OVR)
  18. LSU – (84 OVR)
  19. Texas A&M – (84 OVR)
  20. Colorado – (84 OVR)
  21. Oklahoma State – (84 OVR)
  22. Louisville – (84 OVR)
  23. North Carolina – 84 OVR
  24. Kansas State – (84 OVR)
  25. Florida – (84 OVR)

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Concord First Hands-On: Plenty of Balancing Left to Go, and Not Much Time

Concord was originally teased last year with a simple video that showcased a ship cruising through space. I think a hamburger was involved. Anyway, after seeing that short teaser, I honestly expected to see a story-driven FPS – this is a first-party Sony game, after all – but maybe it’d be something like an MMO, a la Destiny. I was on board for a new experience regardless, but then I was somewhat surprised to learn that Concord is, in fact, a 5v5 shooter.

And now that I’ve played it, I’m very glad that Concord does plan on keeping up with its world lore and ongoing storyline, since some of my favorite FPS games like Overwatch and Apex Legends do this seasonally as well . Additionally, each season that releases will be free to all players, who only have to purchase the game and enjoy future updates to come.

While I enjoyed my time in the limited hands-on preview overall, I have several concerns for the longevity of Concord and what it has to offer. Concord’s meat-and-potatoes formula is a pretty standard 5v5 set up, with two teams choosing their preferred character before diving into an objective-based team battle.

During the preview, I was able to play three of six modes that will be available at launch: Trophy Hunt, Cargo Run, and Clash Point. Trophy Hunt was the only one that featured respawns in the match and was basically Kill Confirmed team deathmatch.

While I enjoyed my time in the limited hands-on preview overall, I have several concerns for the longevity of Concord and what it has to offer.

Cargo Run, meanwhile, was a single-life match where the objective was to run to the center, steal a Blue Buddy package and plant it at one of two sites. If planted, the enemy team could go and stand on the package to diffuse it and take it back. And finally, Clash Point was a round-based single-life game mode with the objective being to control the only capture zone in the entire map multiple times to get the victory.

The single-life modes were tough to warm up on while still getting to know the game, as failure obviously means you’re out of the action for a bit. And while Concord is a fairly straightforward FPS, I have a core criticism a mere two months from its August 24 launch: in the build I played, the movement felt extremely floaty and required a bit of time to get used to. This is exacerbated by the fact that each Freerunner character you can play has a unique set of movement and skills they bring to the team, so each time you swap to a new character, you’re then attempting to learn and configure your brain to how they work. So you can imagine that it gets a bit disorienting.

And while Concord will be released on PC day and date with PS5, I was only able to preview this on the PS5 with a controller, and so with that in mind, I’d say the movement is heavily reminiscent of Destiny and Halo. Again, it is incredibly floaty, which could be a fun element if it is done well. However, the way the preview build felt, the feather-light jumps and hang time really did not match the amount of fast-paced fights that could occur at any time in the matches.

While Halo does utilize a similar floaty jump mechanic, the rest of the mechanics and gameplay in Halo justify that reasoning and do not make it feel like the odd element out. Grenades also feel light when lobbed through the air, the various abilities in Halo all have the same weight and cadence to them, and the match pacing reflects the balancing between the base game mechanics. Players in Halo, even in competitive ranked matches, do heal over time after avoiding taking damage for a while.

Similarly, Destiny is a game that’s more PvE related and thus does not need the incredibly snappy mechanics that Halo or Concord need in PvP fights. Even in the PvP fights in Destiny, the usual TTK is slower since the fights can be drawn out due to the different class abilities allowing for slower or faster play, depending on how players choose to engage (i.e. more directly or more reserved). Each class also has different movement capabilities and healing abilities that ensure match pacing stays consistent throughout.

So the problem in Concord, at least in this preview version, is that it takes little pieces from games like Halo and Destiny and mixes them together in a formula that doesn’t quite come together for me as of yet. Concord actually utilizes the same type of dodge animation from Destiny that pulls you out in third person. While I liked this element in Destiny, in Concord it doesn’t quite work because there’s a brief-but-noticeable delay between your input of the dodge and the actual deployment. This can make or break your life since timing is everything in competitive play and a single hesitation, or simulated hesitation through the delayed input, can punish you greatly.

Sony says there will be six total maps at launch, so perhaps some of the game modes will feel better paced and optimized on the others when spread out. But the way things stand currently, most maps felt very oddly misshapen. Some lanes were too long or big and barely saw rotations while the second lane in another map would just feel entirely too small and cause prolonged team fights due to its claustrophobic size.

Concord touts its competitive nature and fast-paced fights. I love all of that but found that the competitiveness risks being unwelcoming to new players attempting to learn the game because most of the game modes are single-life-focused.

It’s important to note that even if you are an incredible player, Concord is not a game that allows for many 1v2 fights to be won. Unlike a game of Apex or Halo where you can potentially outsmart your opponents and win in 1v2 scenarios, Concord is so heavily a team game that you’re not able to succeed if you’re on your own. While this is the point of team FPS games, it’s pretty punishing for modes like Trophy Hunt where you’re encouraged to go off and get kills for the objective.

Another reason these lopsided matchups are impossible to win is the fact that each character in Concord has their own health pool and hitbox. This would be fine if these characters had your traditional classes, but Concord doesn’t utilize your typical class system. Usually, each class has their own health stats that you can expect each character in that label to have.

Taking a look at Overwatch, for instance, most Tanks have a base health of anywhere from about 525 to 700 (with combinations of shields or armor in game for specific characters that have them like DVA and Reinhardt). In Concord, it was incredibly difficult to tell what exactly the health pool was for any of the classes since nothing was really quite established with their system.

For example, 1-Off is a cute robot who sucks up trash and is most definitely a tank character with his big physique and clunky movement and hard-hitting weaponry who has 300 health. However, Teo, who is essentially a DPS that plays like your traditional ground soldier-like character with no tank qualities, has 220 health as a Concord Ranger class. But Roka, another character who is essentially a DPS, is classified as a Haunt and has 170 health.

What these non-traditional classes mean is extremely confusing. In the preview, we weren’t given details on each class and what the terms mean, but it all seems a bit arbitrary when the health pools and damage numbers vary so much, causing an even further division of game balancing.

Overwatch also utilizes the system of ensuring there is a roster for the amount of characters allowed from each class. Concord currently does not utilize a mechanic like that and allows players to use whatever characters they want, since these class systems are not traditional. While this is fun in theory, in my brief experience playing a competitive game like Concord, it doesn’t pan out too well.

Another reason Concord is so heavily a team-based game is that each character has their own running speed and damage output. It could be argued that this is an extension of the lack of clear classes, but I did want to focus on this as its own balancing issue. The DPS on characters is pretty important since you’re allowed to have a team of whatever characters you want.

There were some definitely “overpowered” characters in the preview build that you really did need on your team if you wanted to win, especially in Trophy Hunt. Let’s look at the rocket launcher Freegunner, Roka.

She’s able to deal 43 damage with direct hits while firing rapidly and establishing her lock-on target almost instantly. After having done some watch backs, it seems there’s no real answer to what the distance of Roka’s splash damage is and how much it does consistently. So far I’ve seen it hit from a decent distance for 12 damage, then also hit for 27 damage closer to the target. Roka also has eight total rockets to use before she has to reload so these numbers add up.

The ever-ongoing battle between controller aim assist versus keyboard and mouse movement seems to just be aggravated here.

Comparing this to Overwatch’s Pharah, another rocket-launcher-wielding character, she only does 40 damage to an enemy when it is a direct hit, with her splash damage being about half that. She also only has six rockets before having to reload and does not have any abilities for lock on fire.

Obviously comparing these two games head-to-head isn’t fair to either, but it’s important to note the difference between balancing. It’s entirely possible that with time, Concord will be able to get a better grasp for how its balancing should be maintained. But the way it stands currently, I’m concerned for the more casual players’ experience and general approachability.

The option to play crossplay with PC and PS5 will be available at launch which is good news for players like me who have friends on both platforms, but it’s a bit of a double-edged sword. The preview build I played showcased heavy aim assist on controllers. It was most noticeable on Roka, the rocket launcher character, since her weapon locks-on. I would find myself having to really rip the thumbstick away to get her to turn away from the nearest enemy that I didn’t even want to target.

The other characters I played didn’t feature nearly as aggressive aim assist, but I could feel the magnetization there, which was a bit frustrating and concerning considering the option for crossplay would be enabled at launch. While yes, you can argue that on PC you can do more rapid movement adjustments on the fly, the ever-ongoing battle between controller aim assist versus keyboard and mouse movement seems to just be aggravated here.

Fortunately, there are still a couple of months to go until Concord’s launch – still a decent bit of time for the balancing and tweaking of every aspect of the game that always happens at this stage of the development process. Fingers crossed Concord is able to tighten up its floaty controls and address its character balancing before it drops on August 24 for PS5 and PC.

Rockstar Games Co-Founder Says Grand Theft Auto Movie ‘Never Made Sense’

Rockstar Games co-founder and former head writer Dan Houser has said a Grand Theft Auto movie “never made sense.”

As reported by GI.biz, Houser told The Ankler that making the film — which has faded in and out of obscurity over the years — was a “huge risk” considering the reputation of the GTA brand.

“Why would we do this?,” Houser and the other Rockstar leads asked the film executives. “What you’ve described is you making a movie and us having no control and taking a huge risk, that we’re going to end up paying for with something that belongs to us.”

“They thought we’d be blinded by the lights and that just wasn’t the case. We had what we considered to be multi billion dollar IP, and the economics never made sense. The risk never made sense. In those days, the perception was that games made poor-quality movies.”

They thought we’d be blinded by the lights and that just wasn’t the case.

Various concepts for a GTA film have risen and fallen over the years, including one reportedly starring Eminem, though Rockstar has remained firmly against it. This comes despite films stars like Jack Black unable to believe the likes of GTA and Rockstar’s Red Dead Redemption franchise haven’t been made into films amid the rise if video game adaptations such as Sonic the Hedgehog, Minecraft, Borderlands, and more.

The CEO of Rockstar parent company, Take-Two Interactive’s Strauss Zelnick, made a similar comment to Houser in 2019. “Part of it is, if we were to do something like that, we’d want to have complete creative control to make sure we expressed [GTA] in the way we wanted — and that would mean we’d need to finance that motion picture,” Zelnick said at the time.

GTA makes plenty of money sticking to its video game roots, of course. Grand Theft Auto 5 generated more than $1 billion within three days of launch in 2013, a number which will likely be blown out of the water when Grand Theft Auto 6 is released in fall 2025.

The GTA 6 trailer — which reintroduced fans to Rockstar’s take on Miami, Vice City — featured a ton of intricate details (here are 99 things IGN spotted) and plenty of references to wild and wacky real life events too. While the game was revealed as a PlayStation 5 and Xbox Series X and S game, PC players were left frustrated, though not necessarily surprised, that their platform was left off the list.

They weren’t the ones a little peeved though, as several developers from Rockstar itself took to social media to express their frustration at the trailer leaking early. In fact, the entire industry shared their disappointment that the exciting moment was dampened. Several streamers were also hit with content strikes and takedowns in the wake of the leak.

Regardless, it still surpassed Minecraft to become the second most-watched video game trailer of all time with more than 168 million views in the first three months.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Those Tough Elden Ring DLC Requirements Didn’t Stop Shadow of the Erdtree Sales — It Sold an Incredible 5 Million in Just 3 Days

Elden Ring DLC Shadow of the Erdtree is off to a flying start, selling five million copies in just three days.

“This milestone is the result of the tremendous support from fans all over the world, to whom we express our heartfelt gratitude,” publisher Bandai Namco said in a note to press. Shadow of the Erdtree launched across PC, PlayStation 5, and Xbox Series X and S on Friday June 20.

Bandai Namco had expressed confidence in Shadow of the Erdtree’s sales ahead of launch despite the fact two bosses, including a tough optional boss many players might have missed, must be defeated before the expansion can be accessed. Steam achievement data showed nearly two thirds of Elden Ring PC players had yet to defeat this boss going into the release of Shadow of the Erdtree. (If you’re still hoping to play, check out IGN’s guide on How to Prepare for the Shadow of the Erdtree DLC.)

Many would assume this to be an issue for developer FromSoftware and Bandai Namco, given the game itself is essentially stopping more than half its player base from accessing the DLC and therefore wanting to spend more money. But Bandai Namco Europe’s chief marketing and sales officer Anthony Macare told GI.biz that Elden Ring sold so many copies that it doesn’t matter.

“That statistic does present a unique challenge,” he said. “However, with over 25 million units sold, even a fraction of our player base constitutes a substantial audience. Our marketing efforts have been tailored to engage this significant segment effectively.”

Five million sales after just three days on sale is an incredible result for Shadow of the Erdtree, and suggests an impressive 20% of Elden Ring base game owners paid another $40 for the DLC. Sales will surely increase over time, as Elden Ring’s did over the course of 2022 and 2023.

After an initial ‘mixed’ Steam user review rating for Shadow of the Erdtree, sparked by a feeling its bosses are too hard as well as performance problems, the DLC is now up to ‘mostly positive.’ Shadow of the Erdtree has certainly enjoyed critical acclaim, and has become the highest-rated video game expansion of all-time by overtaking Witcher 3 DLC Blood and Wine on Metacritic. IGN’s Shadow of the Erdtree review returned a 10/10. We said: “Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single-player DLC expansions. It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Meet the Nintendo 3DS Fans Hoping to Finally ‘Beat’ Puzzle Swap By Tracking Down its Rarest Puzzle

I vividly remember from young adulthood the thrill of pulling my 3DS out of my bag at the end of the day and seeing the familiar blinking light indicating I’d received a StreetPass while I was out and about. I’d open the app and see the Miis of the different people I’d passed that day, with cute messages and silly hats. And every time, I’d immediately open Puzzle Swap to see what puzzle pieces they had given me.

When I first started Puzzle Swap, I entertained delusions that I might someday complete every puzzle just by passing fellow 3DS owners on the street. I quickly learned this was a nigh-impossible fantasy for a number of reasons, one of which being that several of the available puzzles couldn’t even be unlocked unless I traveled across the globe for special, limited-time events where unique puzzles were being handed out. I settled for trying to finish the various Mario, Kirby, and Zelda-themed puzzles that came by default on the device, or through occasional online updates. Admittedly, I never managed that either.

Now, my 3DS is gathering dust in a cabinet somewhere, its online services having been permanently shut down earlier this year and my motivation to use it having long since dried up. But a dedicated group of fans are still trying to realize the dream of collecting every Puzzle Swap puzzle, and they’re doggedly working to find their white whale: ANA: the rarest puzzle of them all.

Chasing ANA

The missing puzzle is a bit of a strange one. It’s called ANAでDS, ANA for short, with ANA standing for “All Nippon Airways.” It’s a special puzzle distributed way back in 2012 from July 21 to September 30 in Japan, but only at three select airport locations: Haneda Airport Terminal 2 (Tokyo), New Chitose Airport (Hokkaido), and Naha Airport (Okinawa). What’s more, the puzzle itself cannot be passed to others via StreetPass. You can collect pieces from others who have them if you already have the puzzle unlocked, but with the event having concluded over a decade ago, there’s no “legitimate” way to acquire the puzzle if you didn’t receive it at the time. As a result, the puzzle is exceptionally rare compared to other puzzles distributed more widely, eluding many hunters over the years.

Which is where Benny and his fellow puzzle hunters come in.

Benny runs a Discord server called The Search for ANAでDS, where roughly 20 individuals have been collaborating over the last several weeks to track down the final missing puzzle. Benny tells me he became interested in finding ANA only recently, after his love for the 3DS was reignited thanks to a homebrew application called NetPass, which allows players to receive StreetPasses over the internet.

Through his interest in NetPass, Benny stumbled upon and joined the search for the Japan-exclusive マックでDS ビッグマック (a picture of a McDonald’s Big Mac), which was only just officially cataloged last month. Just before that, others in the community managed to track down another time-limited puzzle, EU-exclusive Mario & Happy. With the inclusion of both Mario & Happy and the Big Mac, 62 of Puzzle Swap’s 63 total puzzles were officially uploaded online and available for anyone to download. With just one puzzle left, Benny’s next objective was clear: ANA.

“Those puzzles were easier to recover because the required SpotPass data had already been dumped by users on the Internet; it was essentially just a matter of finding the data,” Benny explains. “In this case, it is more difficult because to the best of our knowledge, the ANAでDS puzzle data has not been publicly dumped anywhere, so we have to search for someone who has the puzzle so we can recover the required data from them directly”

What Benny and his fellow hunters need to document ANA is simple on its face: they just have to find one individual who has the puzzle unlocked on their 3DS who is willing to upload a file from their SD card to the internet. That’s it! No homebrew or modding required, and the individual doesn’t even need to have the puzzle completed. Just a single piece is enough.

Since May, the group has been spreading the word to news outlets, subreddits, forums, and other communities in an effort to find ANA. Once the file is uploaded, the community will take matters from there and incorporate the puzzle into a larger file with all the other puzzles, enabling anyone who wants a complete puzzle collection and doesn’t mind a bit of homebrew to download all 63 puzzles at once.

“If someone has the puzzle, they can contact us by email at puzzleswapana@gmail.com, send us a Twitter/X direct message at @PuzzleSwapANA, or join our Discord server at https://discord.gg/JTAJF3DgxY and we will guide them through completing the simple steps needed to recover the puzzle’s SpotPass data (it should only take at most 10 minutes),” Benny explains.

Puzzle Preservation

It may seem strange that a community has rallied around a game like Puzzle Swap especially after Nintendo officially discontinued online communications for the device earlier this year. While local communications are still possible, meaning StreetPass itself still works, not a lot of folks are carting 3DSes around in their bags in 2024.

But a number of those I spoke to in the community tell me that it was Nintendo’s discontinuation of services for the 3DS that motivated them to pick up the handheld device again.

“I’m personally using it about as much as my switch, but I think the shutdown motivated a lot of people (me at least) to start archiving, modding, getting replacement services (ie Pretendo), etc,” said Croton, another community member who’s been heavily involved in the hunt, “like I forget when the shutdown was announced but I only just modded on a random Tuesday in October, and when the SpotPass archival server started recovering game data I modded my family’s 4 other 3ds’s to archive more data.”

Even if it’s a relatively unknown or niche part of the legacy of the 3DS, it still matters.

Some of those in the community are in it simply for the collect-a-thon. One community member, MrNoobingtonThelll, tells me that after the Big Mac puzzle was found some of the energy for puzzle hunting started to die down. “[T]he missing puzzles topic kinda died but Benny was one of the few one [sic] actively searching for it, so with my collectors anxiety of [100 percenting] a game I started to offer a little help.”

Others, like Ninja Squid, see the hunt as critical to game preservation. “It’s rewarding to be a part of this team and see all the amazing work we’ve done,” he said. “Finding this puzzle is important because, even if it’s a relatively unknown or niche part of the legacy of the 3ds, it still matters and is a big part of eventually archiving most of the history of the 3ds. [I]t’s a very neat novelty from an interesting time in Nintendo’s history that I would love to know is accessible to anyone. Being a part of this gives me the opportunity to help archive an important and rare piece of this amazing console’s history, and it’s nice to know that we are getting to be one big step closer to archiving as much of the 3ds as possible.”

At the time this piece is being written, the ANA hunters do have one lead – a comment on a NintendoLife article from a user claiming to have ANA on their DS. The community has reached out and is waiting for a response. In the meantime, they’re keeping their eyes open for other leads on ANA in case this one falls through. But overall, the mood is hopeful.

“[D]ude since the file for every puzzle combined is new the first person to complete ana ds would be the first to actually beat puzzle swap,” observed MrNoobingtonThelll.

He may just be right – and it only took 13 years.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.