All Shadow of the Erdtree: Scadutree Fragment Locations in Elden Ring DLC

Collecting Scadutree Fragments and leveling up your Scadutree Blessing level in Shadow of the Erdtree is one of the best ways to get stronger in the Elden Ring DLC. If you’re struggling with a challenging boss, such as Messmer the Impaler or Commander Gaius, finding some Scadutree Fragments can help you survive longer by increasing your attack and damage negation stats.

There are 50 Scadutree Fragments to find across the Land of Shadow in the Elden Ring DLC, and we’ve tracked them all on our Shadow of the Erdtree interactive map.

Elden Ring: Shadow of the Erdtree Scadutree Fragment Locations Map

You’ll find Scadutree Fragments in the following Shadow of the Erdtree locations:

  • Gravesite Plain (8 Fragments)
  • Belurat, Tower Settlement (1 Fragment)
  • Castle Ensis (1 Fragment)
  • Scadu Altus (12 Fragments)
  • Shadow Keep (11 Fragments)
  • Cerulean Coast (2 Fragments)
  • Charo’s Hidden Grave (1 Fragment)
  • Stone Coffin Fissure (1 Fragment)
  • Ancient Ruins of Rauh (5 Fragments)
  • Abyssal Woods (3 Fragments)
  • Jagged Peak (1 Fragment)
  • Enir-Ilim (4 Fragments)

Note that there are only 42 Scadutree Fragment markers on our Shadow of the Erdtree interactive map, rather than 50. This is because some Scadutree Fragments can be found together.

Our Shadow of the Erdtree interactive map also has map filters for the following:

  • Locations, such as Sites of Grace, Landmarks, and Stakes of Marika.
  • Key Items, including Map Fragments, Cookbooks, and Revered Spirit Ash.
  • Items, including Golden Runes, Larval Tears, and Rune Arcs.
  • Equipment, such as Talismans, Incantations, and Ashes of War.
  • And more!

Shadow of the Erdtree Boss Locations

Once you’ve collected enough Scadutree Fragments, you’ve leveled up your Scadutree Blessing level, and you’re confident enough you can hold your own in a fight, make sure to use our Shadow of the Erdtree interactive map to hunt down bosses.

We’d recommend taking on the Remembrance Bosses, like Divine Beast Dancing Lion, Rellana, Twin Moon Knight, and Putrescent Knight, as soon as you can as these foes drop a Rememberance which you can exchange for powerful weapons, Incantations, and more.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her adventuring around Eorzea in Final Fantasy XIV.

Elden Ring’s Let Me Solo Her Is Now Let Me Solo Him, With Dire Consequences for Messmer the Impaler

This article contains minor spoilers for the Elden Ring Shadow of the Erdtree DLC.

The Elden Ring community’s greatest co-op hero “Let Me Solo Her” has officially rebranded himself “Let Me Solo Him.” After years of crushing Malenia, he’s seemingly announced the beginning of a new pasttime of brutalizing one of Shadow of the Erdtree’s toughest bosses: Messmer the Impaler.

Let Me Solo Her first rose to prominence in the Elden Ring community in April 2022, when he took on the role of a loincloth-clad jar-headed messiah, bringing much-needed aid to the countless players grappling with the hit RPG’s most infamous optional boss Malenia, Blade of Miquella.

Since then, by his own estimation, he has played for over 1,200 hours and fought Malenia thousands of times, in each instance allowing the Tarnished who summoned him at the threshold to her arena to stand by and watch as he went toe-to-toe against the rot-infested demigod until only one stood triumphant. His efforts earned him legendary status in the Elden Ring community, and even saw FromSoftware send him an actual sword in recognition of his contributions.

Now, having rebranded himself “Let Me Solo Him,” the co-op MVP has seemingly returned to hunt a new but no less imposing target in the form of late-game DLC boss Messmer the Impaler. The name change announced in an X/Twitter post earlier this week was accompanied by the simple phrase “I’m ready,” along with a link to a YouTube video, in which he systematically wore down the boss without ever allowing him to land a blow in return.

Without getting into spoilers, Messmer the Impaler is among the DLC’s toughest bosses, who attacks with a brutally swift set of powerful, fire-imbued attacks, and boasts a second stage that would leave Rykard, the Lord of Blasphemy with a case of serpent envy. Yet in the face of Messmer’s onslaught, Let Me Solo Him was able to calmly and consistently evade and counter, his signature look enhanced by the addition of a ragged cloak.

“This is actually Messmer’s boss fight against LMSH, not the other way around,” commented YouTube user Maxwellschmid588. “This man could walk through a monsoon and not get wet,” chimed in Firstlast-cg2nk. “If an asteroid were to hit Earth, he’d take no damage because he’d dodge roll at exactly the right moment.”

Only time will tell if Let Me Solo Him is back to his old boss-busting ways, but given the short video description of “it’s time,” it certainly seems as if a new co-op campaign is about to begin. Be sure to check out IGN’s comprehensive guide if you’re looking to face down Messmer yourself, or simply need help traversing the perilous environments of the Land of Shadow.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

College Football 25: EA Sports Reveals the Best Defensive Teams

Hours after revealing the best offensive teams, EA Sports has revealed the best defensive teams available in College Football 25.

EA Sports revealed the top 25 best defensive teams available in its long-awaited return to the college football video game franchise. Like the top-ranking offensive teams, EA Sports factored in several parameters when compiling this list, such as vetting thousands of players, “years worth of game film,” and viewing a slew of statistics when compiling this list.

The top-ranking defensive team in College Football 25 is The Ohio State University, with an overall rank of 96. Led by head coach Ryan Day and defensive coordinator Jim Knowles, Ohio State has been consistently a good team overall, with recent years showing its dominance as a defensive powerhouse. Last season, the Buckeyes went 11-2 record, losing the last two games in its season. The first loss was to longtime rival and the eventual 2023 national champions, the Michigan Wolverines, and the second was in the Cotton Bowl to the Missouri Tigers.

Georgia, Oregon, Alabama, and Clemson are some other top-ranking defenses in College Football 25. The full list of the top 25 defensive teams, as well as each team’s overall offensive ranking in College Football 25 will be available below

College Football 25 is out on July 19 or July 16 if you buy the Deluxe Edition or MVP Bundle. For more information, check out yesterday’s Sights and Sounds gameplay deep dive, the top 25 toughest places to play, and our hands-on preview.

Top 25 Defensive Teams in College Football 25

  1. Ohio State – (96 OVR)
  2. Georgia – (94 OVR)
  3. Oregon – (90 OVR)
  4. Alabama – (90 OVR)
  5. Clemson – (90 OVR)
  6. Notre Dame – (90 OVR)
  7. Michigan – (90 OVR)
  8. Texas – (88 OVR)
  9. Penn State – (88 OVR)
  10. Utah – (88 OVR)
  11. Florida State – (88 OVR)
  12. Oklahoma – (88 OVR)
  13. Iowa – (88 OVR)
  14. Virginia Tech – (86 OVR)
  15. Wisconsin – (86 OVR)
  16. USC – (86 OVR)
  17. Auburn – (86 OVR)
  18. LSU – (84 OVR)
  19. Texas A&M – (84 OVR)
  20. Colorado – (84 OVR)
  21. Oklahoma State – (84 OVR)
  22. Louisville – (84 OVR)
  23. North Carolina – 84 OVR
  24. Kansas State – (84 OVR)
  25. Florida – (84 OVR)

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Concord First Hands-On: Plenty of Balancing Left to Go, and Not Much Time

Concord was originally teased last year with a simple video that showcased a ship cruising through space. I think a hamburger was involved. Anyway, after seeing that short teaser, I honestly expected to see a story-driven FPS – this is a first-party Sony game, after all – but maybe it’d be something like an MMO, a la Destiny. I was on board for a new experience regardless, but then I was somewhat surprised to learn that Concord is, in fact, a 5v5 shooter.

And now that I’ve played it, I’m very glad that Concord does plan on keeping up with its world lore and ongoing storyline, since some of my favorite FPS games like Overwatch and Apex Legends do this seasonally as well . Additionally, each season that releases will be free to all players, who only have to purchase the game and enjoy future updates to come.

While I enjoyed my time in the limited hands-on preview overall, I have several concerns for the longevity of Concord and what it has to offer. Concord’s meat-and-potatoes formula is a pretty standard 5v5 set up, with two teams choosing their preferred character before diving into an objective-based team battle.

During the preview, I was able to play three of six modes that will be available at launch: Trophy Hunt, Cargo Run, and Clash Point. Trophy Hunt was the only one that featured respawns in the match and was basically Kill Confirmed team deathmatch.

While I enjoyed my time in the limited hands-on preview overall, I have several concerns for the longevity of Concord and what it has to offer.

Cargo Run, meanwhile, was a single-life match where the objective was to run to the center, steal a Blue Buddy package and plant it at one of two sites. If planted, the enemy team could go and stand on the package to diffuse it and take it back. And finally, Clash Point was a round-based single-life game mode with the objective being to control the only capture zone in the entire map multiple times to get the victory.

The single-life modes were tough to warm up on while still getting to know the game, as failure obviously means you’re out of the action for a bit. And while Concord is a fairly straightforward FPS, I have a core criticism a mere two months from its August 24 launch: in the build I played, the movement felt extremely floaty and required a bit of time to get used to. This is exacerbated by the fact that each Freerunner character you can play has a unique set of movement and skills they bring to the team, so each time you swap to a new character, you’re then attempting to learn and configure your brain to how they work. So you can imagine that it gets a bit disorienting.

And while Concord will be released on PC day and date with PS5, I was only able to preview this on the PS5 with a controller, and so with that in mind, I’d say the movement is heavily reminiscent of Destiny and Halo. Again, it is incredibly floaty, which could be a fun element if it is done well. However, the way the preview build felt, the feather-light jumps and hang time really did not match the amount of fast-paced fights that could occur at any time in the matches.

While Halo does utilize a similar floaty jump mechanic, the rest of the mechanics and gameplay in Halo justify that reasoning and do not make it feel like the odd element out. Grenades also feel light when lobbed through the air, the various abilities in Halo all have the same weight and cadence to them, and the match pacing reflects the balancing between the base game mechanics. Players in Halo, even in competitive ranked matches, do heal over time after avoiding taking damage for a while.

Similarly, Destiny is a game that’s more PvE related and thus does not need the incredibly snappy mechanics that Halo or Concord need in PvP fights. Even in the PvP fights in Destiny, the usual TTK is slower since the fights can be drawn out due to the different class abilities allowing for slower or faster play, depending on how players choose to engage (i.e. more directly or more reserved). Each class also has different movement capabilities and healing abilities that ensure match pacing stays consistent throughout.

So the problem in Concord, at least in this preview version, is that it takes little pieces from games like Halo and Destiny and mixes them together in a formula that doesn’t quite come together for me as of yet. Concord actually utilizes the same type of dodge animation from Destiny that pulls you out in third person. While I liked this element in Destiny, in Concord it doesn’t quite work because there’s a brief-but-noticeable delay between your input of the dodge and the actual deployment. This can make or break your life since timing is everything in competitive play and a single hesitation, or simulated hesitation through the delayed input, can punish you greatly.

Sony says there will be six total maps at launch, so perhaps some of the game modes will feel better paced and optimized on the others when spread out. But the way things stand currently, most maps felt very oddly misshapen. Some lanes were too long or big and barely saw rotations while the second lane in another map would just feel entirely too small and cause prolonged team fights due to its claustrophobic size.

Concord touts its competitive nature and fast-paced fights. I love all of that but found that the competitiveness risks being unwelcoming to new players attempting to learn the game because most of the game modes are single-life-focused.

It’s important to note that even if you are an incredible player, Concord is not a game that allows for many 1v2 fights to be won. Unlike a game of Apex or Halo where you can potentially outsmart your opponents and win in 1v2 scenarios, Concord is so heavily a team game that you’re not able to succeed if you’re on your own. While this is the point of team FPS games, it’s pretty punishing for modes like Trophy Hunt where you’re encouraged to go off and get kills for the objective.

Another reason these lopsided matchups are impossible to win is the fact that each character in Concord has their own health pool and hitbox. This would be fine if these characters had your traditional classes, but Concord doesn’t utilize your typical class system. Usually, each class has their own health stats that you can expect each character in that label to have.

Taking a look at Overwatch, for instance, most Tanks have a base health of anywhere from about 525 to 700 (with combinations of shields or armor in game for specific characters that have them like DVA and Reinhardt). In Concord, it was incredibly difficult to tell what exactly the health pool was for any of the classes since nothing was really quite established with their system.

For example, 1-Off is a cute robot who sucks up trash and is most definitely a tank character with his big physique and clunky movement and hard-hitting weaponry who has 300 health. However, Teo, who is essentially a DPS that plays like your traditional ground soldier-like character with no tank qualities, has 220 health as a Concord Ranger class. But Roka, another character who is essentially a DPS, is classified as a Haunt and has 170 health.

What these non-traditional classes mean is extremely confusing. In the preview, we weren’t given details on each class and what the terms mean, but it all seems a bit arbitrary when the health pools and damage numbers vary so much, causing an even further division of game balancing.

Overwatch also utilizes the system of ensuring there is a roster for the amount of characters allowed from each class. Concord currently does not utilize a mechanic like that and allows players to use whatever characters they want, since these class systems are not traditional. While this is fun in theory, in my brief experience playing a competitive game like Concord, it doesn’t pan out too well.

Another reason Concord is so heavily a team-based game is that each character has their own running speed and damage output. It could be argued that this is an extension of the lack of clear classes, but I did want to focus on this as its own balancing issue. The DPS on characters is pretty important since you’re allowed to have a team of whatever characters you want.

There were some definitely “overpowered” characters in the preview build that you really did need on your team if you wanted to win, especially in Trophy Hunt. Let’s look at the rocket launcher Freegunner, Roka.

She’s able to deal 43 damage with direct hits while firing rapidly and establishing her lock-on target almost instantly. After having done some watch backs, it seems there’s no real answer to what the distance of Roka’s splash damage is and how much it does consistently. So far I’ve seen it hit from a decent distance for 12 damage, then also hit for 27 damage closer to the target. Roka also has eight total rockets to use before she has to reload so these numbers add up.

The ever-ongoing battle between controller aim assist versus keyboard and mouse movement seems to just be aggravated here.

Comparing this to Overwatch’s Pharah, another rocket-launcher-wielding character, she only does 40 damage to an enemy when it is a direct hit, with her splash damage being about half that. She also only has six rockets before having to reload and does not have any abilities for lock on fire.

Obviously comparing these two games head-to-head isn’t fair to either, but it’s important to note the difference between balancing. It’s entirely possible that with time, Concord will be able to get a better grasp for how its balancing should be maintained. But the way it stands currently, I’m concerned for the more casual players’ experience and general approachability.

The option to play crossplay with PC and PS5 will be available at launch which is good news for players like me who have friends on both platforms, but it’s a bit of a double-edged sword. The preview build I played showcased heavy aim assist on controllers. It was most noticeable on Roka, the rocket launcher character, since her weapon locks-on. I would find myself having to really rip the thumbstick away to get her to turn away from the nearest enemy that I didn’t even want to target.

The other characters I played didn’t feature nearly as aggressive aim assist, but I could feel the magnetization there, which was a bit frustrating and concerning considering the option for crossplay would be enabled at launch. While yes, you can argue that on PC you can do more rapid movement adjustments on the fly, the ever-ongoing battle between controller aim assist versus keyboard and mouse movement seems to just be aggravated here.

Fortunately, there are still a couple of months to go until Concord’s launch – still a decent bit of time for the balancing and tweaking of every aspect of the game that always happens at this stage of the development process. Fingers crossed Concord is able to tighten up its floaty controls and address its character balancing before it drops on August 24 for PS5 and PC.

Rockstar Games Co-Founder Says Grand Theft Auto Movie ‘Never Made Sense’

Rockstar Games co-founder and former head writer Dan Houser has said a Grand Theft Auto movie “never made sense.”

As reported by GI.biz, Houser told The Ankler that making the film — which has faded in and out of obscurity over the years — was a “huge risk” considering the reputation of the GTA brand.

“Why would we do this?,” Houser and the other Rockstar leads asked the film executives. “What you’ve described is you making a movie and us having no control and taking a huge risk, that we’re going to end up paying for with something that belongs to us.”

“They thought we’d be blinded by the lights and that just wasn’t the case. We had what we considered to be multi billion dollar IP, and the economics never made sense. The risk never made sense. In those days, the perception was that games made poor-quality movies.”

They thought we’d be blinded by the lights and that just wasn’t the case.

Various concepts for a GTA film have risen and fallen over the years, including one reportedly starring Eminem, though Rockstar has remained firmly against it. This comes despite films stars like Jack Black unable to believe the likes of GTA and Rockstar’s Red Dead Redemption franchise haven’t been made into films amid the rise if video game adaptations such as Sonic the Hedgehog, Minecraft, Borderlands, and more.

The CEO of Rockstar parent company, Take-Two Interactive’s Strauss Zelnick, made a similar comment to Houser in 2019. “Part of it is, if we were to do something like that, we’d want to have complete creative control to make sure we expressed [GTA] in the way we wanted — and that would mean we’d need to finance that motion picture,” Zelnick said at the time.

GTA makes plenty of money sticking to its video game roots, of course. Grand Theft Auto 5 generated more than $1 billion within three days of launch in 2013, a number which will likely be blown out of the water when Grand Theft Auto 6 is released in fall 2025.

The GTA 6 trailer — which reintroduced fans to Rockstar’s take on Miami, Vice City — featured a ton of intricate details (here are 99 things IGN spotted) and plenty of references to wild and wacky real life events too. While the game was revealed as a PlayStation 5 and Xbox Series X and S game, PC players were left frustrated, though not necessarily surprised, that their platform was left off the list.

They weren’t the ones a little peeved though, as several developers from Rockstar itself took to social media to express their frustration at the trailer leaking early. In fact, the entire industry shared their disappointment that the exciting moment was dampened. Several streamers were also hit with content strikes and takedowns in the wake of the leak.

Regardless, it still surpassed Minecraft to become the second most-watched video game trailer of all time with more than 168 million views in the first three months.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Those Tough Elden Ring DLC Requirements Didn’t Stop Shadow of the Erdtree Sales — It Sold an Incredible 5 Million in Just 3 Days

Elden Ring DLC Shadow of the Erdtree is off to a flying start, selling five million copies in just three days.

“This milestone is the result of the tremendous support from fans all over the world, to whom we express our heartfelt gratitude,” publisher Bandai Namco said in a note to press. Shadow of the Erdtree launched across PC, PlayStation 5, and Xbox Series X and S on Friday June 20.

Bandai Namco had expressed confidence in Shadow of the Erdtree’s sales ahead of launch despite the fact two bosses, including a tough optional boss many players might have missed, must be defeated before the expansion can be accessed. Steam achievement data showed nearly two thirds of Elden Ring PC players had yet to defeat this boss going into the release of Shadow of the Erdtree. (If you’re still hoping to play, check out IGN’s guide on How to Prepare for the Shadow of the Erdtree DLC.)

Many would assume this to be an issue for developer FromSoftware and Bandai Namco, given the game itself is essentially stopping more than half its player base from accessing the DLC and therefore wanting to spend more money. But Bandai Namco Europe’s chief marketing and sales officer Anthony Macare told GI.biz that Elden Ring sold so many copies that it doesn’t matter.

“That statistic does present a unique challenge,” he said. “However, with over 25 million units sold, even a fraction of our player base constitutes a substantial audience. Our marketing efforts have been tailored to engage this significant segment effectively.”

Five million sales after just three days on sale is an incredible result for Shadow of the Erdtree, and suggests an impressive 20% of Elden Ring base game owners paid another $40 for the DLC. Sales will surely increase over time, as Elden Ring’s did over the course of 2022 and 2023.

After an initial ‘mixed’ Steam user review rating for Shadow of the Erdtree, sparked by a feeling its bosses are too hard as well as performance problems, the DLC is now up to ‘mostly positive.’ Shadow of the Erdtree has certainly enjoyed critical acclaim, and has become the highest-rated video game expansion of all-time by overtaking Witcher 3 DLC Blood and Wine on Metacritic. IGN’s Shadow of the Erdtree review returned a 10/10. We said: “Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single-player DLC expansions. It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Meet the Nintendo 3DS Fans Hoping to Finally ‘Beat’ Puzzle Swap By Tracking Down its Rarest Puzzle

I vividly remember from young adulthood the thrill of pulling my 3DS out of my bag at the end of the day and seeing the familiar blinking light indicating I’d received a StreetPass while I was out and about. I’d open the app and see the Miis of the different people I’d passed that day, with cute messages and silly hats. And every time, I’d immediately open Puzzle Swap to see what puzzle pieces they had given me.

When I first started Puzzle Swap, I entertained delusions that I might someday complete every puzzle just by passing fellow 3DS owners on the street. I quickly learned this was a nigh-impossible fantasy for a number of reasons, one of which being that several of the available puzzles couldn’t even be unlocked unless I traveled across the globe for special, limited-time events where unique puzzles were being handed out. I settled for trying to finish the various Mario, Kirby, and Zelda-themed puzzles that came by default on the device, or through occasional online updates. Admittedly, I never managed that either.

Now, my 3DS is gathering dust in a cabinet somewhere, its online services having been permanently shut down earlier this year and my motivation to use it having long since dried up. But a dedicated group of fans are still trying to realize the dream of collecting every Puzzle Swap puzzle, and they’re doggedly working to find their white whale: ANA: the rarest puzzle of them all.

Chasing ANA

The missing puzzle is a bit of a strange one. It’s called ANAでDS, ANA for short, with ANA standing for “All Nippon Airways.” It’s a special puzzle distributed way back in 2012 from July 21 to September 30 in Japan, but only at three select airport locations: Haneda Airport Terminal 2 (Tokyo), New Chitose Airport (Hokkaido), and Naha Airport (Okinawa). What’s more, the puzzle itself cannot be passed to others via StreetPass. You can collect pieces from others who have them if you already have the puzzle unlocked, but with the event having concluded over a decade ago, there’s no “legitimate” way to acquire the puzzle if you didn’t receive it at the time. As a result, the puzzle is exceptionally rare compared to other puzzles distributed more widely, eluding many hunters over the years.

Which is where Benny and his fellow puzzle hunters come in.

Benny runs a Discord server called The Search for ANAでDS, where roughly 20 individuals have been collaborating over the last several weeks to track down the final missing puzzle. Benny tells me he became interested in finding ANA only recently, after his love for the 3DS was reignited thanks to a homebrew application called NetPass, which allows players to receive StreetPasses over the internet.

Through his interest in NetPass, Benny stumbled upon and joined the search for the Japan-exclusive マックでDS ビッグマック (a picture of a McDonald’s Big Mac), which was only just officially cataloged last month. Just before that, others in the community managed to track down another time-limited puzzle, EU-exclusive Mario & Happy. With the inclusion of both Mario & Happy and the Big Mac, 62 of Puzzle Swap’s 63 total puzzles were officially uploaded online and available for anyone to download. With just one puzzle left, Benny’s next objective was clear: ANA.

“Those puzzles were easier to recover because the required SpotPass data had already been dumped by users on the Internet; it was essentially just a matter of finding the data,” Benny explains. “In this case, it is more difficult because to the best of our knowledge, the ANAでDS puzzle data has not been publicly dumped anywhere, so we have to search for someone who has the puzzle so we can recover the required data from them directly”

What Benny and his fellow hunters need to document ANA is simple on its face: they just have to find one individual who has the puzzle unlocked on their 3DS who is willing to upload a file from their SD card to the internet. That’s it! No homebrew or modding required, and the individual doesn’t even need to have the puzzle completed. Just a single piece is enough.

Since May, the group has been spreading the word to news outlets, subreddits, forums, and other communities in an effort to find ANA. Once the file is uploaded, the community will take matters from there and incorporate the puzzle into a larger file with all the other puzzles, enabling anyone who wants a complete puzzle collection and doesn’t mind a bit of homebrew to download all 63 puzzles at once.

“If someone has the puzzle, they can contact us by email at puzzleswapana@gmail.com, send us a Twitter/X direct message at @PuzzleSwapANA, or join our Discord server at https://discord.gg/JTAJF3DgxY and we will guide them through completing the simple steps needed to recover the puzzle’s SpotPass data (it should only take at most 10 minutes),” Benny explains.

Puzzle Preservation

It may seem strange that a community has rallied around a game like Puzzle Swap especially after Nintendo officially discontinued online communications for the device earlier this year. While local communications are still possible, meaning StreetPass itself still works, not a lot of folks are carting 3DSes around in their bags in 2024.

But a number of those I spoke to in the community tell me that it was Nintendo’s discontinuation of services for the 3DS that motivated them to pick up the handheld device again.

“I’m personally using it about as much as my switch, but I think the shutdown motivated a lot of people (me at least) to start archiving, modding, getting replacement services (ie Pretendo), etc,” said Croton, another community member who’s been heavily involved in the hunt, “like I forget when the shutdown was announced but I only just modded on a random Tuesday in October, and when the SpotPass archival server started recovering game data I modded my family’s 4 other 3ds’s to archive more data.”

Even if it’s a relatively unknown or niche part of the legacy of the 3DS, it still matters.

Some of those in the community are in it simply for the collect-a-thon. One community member, MrNoobingtonThelll, tells me that after the Big Mac puzzle was found some of the energy for puzzle hunting started to die down. “[T]he missing puzzles topic kinda died but Benny was one of the few one [sic] actively searching for it, so with my collectors anxiety of [100 percenting] a game I started to offer a little help.”

Others, like Ninja Squid, see the hunt as critical to game preservation. “It’s rewarding to be a part of this team and see all the amazing work we’ve done,” he said. “Finding this puzzle is important because, even if it’s a relatively unknown or niche part of the legacy of the 3ds, it still matters and is a big part of eventually archiving most of the history of the 3ds. [I]t’s a very neat novelty from an interesting time in Nintendo’s history that I would love to know is accessible to anyone. Being a part of this gives me the opportunity to help archive an important and rare piece of this amazing console’s history, and it’s nice to know that we are getting to be one big step closer to archiving as much of the 3ds as possible.”

At the time this piece is being written, the ANA hunters do have one lead – a comment on a NintendoLife article from a user claiming to have ANA on their DS. The community has reached out and is waiting for a response. In the meantime, they’re keeping their eyes open for other leads on ANA in case this one falls through. But overall, the mood is hopeful.

“[D]ude since the file for every puzzle combined is new the first person to complete ana ds would be the first to actually beat puzzle swap,” observed MrNoobingtonThelll.

He may just be right – and it only took 13 years.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Donkey Kong Country Returns HD Costs $60 and Fans Aren’t Sure How to Feel

The upcoming Nintendo Switch remake Donkey Kong Country Returns HD costs $60 and fans aren’t sure how to feel.

The Nintendo eShop listing for Donkey Kong Country Returns HD — a remake of the Nintendo Wii original which was also ported to Nintendo 3DS — revealed the $60 price point. While many are saying it’s too much for what was originally a 2010 game, others are okay with it.

“To the surprise of no one,” wrote linkling1039 on a Reddit post discussing the cost. “That’s way too expensive,” said shadow0wolf0. “I was expecting $40.” X/Twitter user @myriad_truths agreed: “$60 for Donkey Kong Country Returns is f**king ludicrous by the way. I do not care how good that game is.”

$60 for Donkey Kong Country Returns is f**king ludicrous.

Many hoped for a $40 price tag as Metroid Prime: Remastered, which brought the original GameCube game to Nintendo Switch with HD graphics and earned a 10/10 in IGN’s review, was sold for that amount.

This arrived the same day Nintendo announced The Legend of Zelda: Tears of the Kingdom would be its first $70 game, however, and many believe it released Metroid Prime: Remastered at a lower price ot offset that a little. “They wanted to release it as proof they would be releasing games at different ranges of prices,” said TackoftheEndless on Reddit. “Only to never do something this generous ever again.”

Other fans understand and accept the $60 price, however, pointing out that Metroid isn’t as recognizable a franchise as Donkey Kong among other things. “Probably helps that DK was a major focus in the recent Mario movie, is getting his own section in the Mario theme park, and is very recognizable,” said OK-Flow5292 on Reddit. “Metroid, however, doesn’t have that kind of reach and generally pulls smaller numbers compared to Nintendo’s big hitters”

Another commented on the realities of extreme video game development costs. “As a consumer, I’d like cheap games obviously. But as a long term fan I’d also like a sustainable industry,” falconpunch1989 said.

It’s not just Nintendo releasing remakes at $60 either. Disney’s Epic Mickey: Rebrushed comes to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, Nintendo Switch, and PC on September 24, 2024 also at $60, with a $200 Collector’s Edition being sold too.

Another remake of a Wii title, Epic Mickey has drawn similar ire over its price point. “I was looking forward to this, but $60?,” asked Lukar on ResetEra. “Epic Mickey is destined to die another death.” But regardless of opinion, this is a game published by Embracer Group-owned THQ Nordic and at least shows companies other than Nintendo are charging the same price.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Frostpunk 2 Beta Feedback Sparks 2 Month Release Date Delay

11 Bit Studios has delayed Frostpunk 2 from July 25, 2024 to September 20, 2024.

Frostpunk 2 is a promising city-survival sequel set 30 years after an apocalyptic blizzard ravaged Earth, transforming our world into a harsh, icy wasteland. IGN recently played the first three hours of Frostpunk 2’s story mode and found it to be “brutal, cruel, and very fun.”

The developer said feedback from the recent beta as well as prioritizing certain features it’s already working on sparked the decision. “We know that this is not the news you wanted to hear,” 11 Bit Studios said. “However, we believe that these additional features are something you deserve to see in-game from day one, not in a patch added after the release.”

In an additional message posted to Steam, game directors Jakub Stokalski and Łukasz Juszczyk said the average rating players gave the beta was 8/10. As a result, it intends to “bring to the front” certain features and modifications the developer believes players will “enjoy the most.”

Highlights include new additions to the game mechanics, “extensive” UI and UX enhancement and, “by popular demand”, a new city feature called Zoom Stories, which are basically zoom-ins available in specific city parts that allow you to watch the day-to-day life of your citizens. Early feedback on these additions have been very positive, Stokalski and Juszczyk said.

“That’s why we hope these few weeks of additional waiting time that we need to implement all the new features will be met with your understanding and won’t test your patience too much,” they added. “From now until the release, we will share with you behind-the-scenes updates so you can see how these additions are coming to life.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Someone Is Already Beating Elden Ring: Shadow of the Erdtree Bosses at Level 1

Elden Ring DLC Shadow of the Erdtree has been out for less than a week, and we already have absolute sickos beating the new content’s bosses at level 1. Just because they can!

A content creator known as LastDarkHope has been quietly plugging away on their YouTube channel for the last few months, defeating Elden Ring boss after Elden Ring boss with absolutely no rune levels gained, and no equipment leveled up. That’s impressive enough on its own, but when the Shadow of the Erdtree DLC dropped last week, this incredible player simply started beating those bosses too. Again, this is without using runes to level up at all, and without using any smithing stones to upgrade equipment.

Critically, LastDarkHope does seem to be using Scadutree Fragments. These fragments only impact the DLC content, but they do give damage negation and damage output increases that are far from negligible. As we’ve mentioned elsewhere on site, the Elden Ring community has been really struggling with the difficulty of some of Shadow of the Erdtree’s bosses. Scadutree Fragments are the DLC’s way of countering its heinous difficulty, and you’re very much encouraged to seek them out if you’re having trouble. But it seems that even these buffs weren’t enough for many, pushing FromSoftware to drop a patch today that increases the benefits from earlier Scadutree Fragments before leveling out their buffs later on.

That said, what LastDarkHope is doing is still a wildly impressive feat. Most people who are struggling with these bosses and stocking up on Scadutree Fragments are doing so at levels well beyond 100, while LastDarkHope is still stuck at 1. No 60 Vigor, no wildly high Intellect or Strength, and no ability to wield certain weapons with specific stat criteria. What’s more, they don’t even seem to be going that hard on Scadutree Fragments despite collecting a few. Checking out their most recent stream, it looks like LastDarkHope was barreling around Castle Ensis with just three Scadutree levels. That’s certainly lower than I’d personally be comfortable with, and I’m running around with a level 168 mage trying to sneak attack dudes with Comet Azur.

At the time this piece was written, LastDarkHope had just published a video defeating Chief Bloodfiend and seems to have tackled at least some of Jagged Peak – though no video of the very curse-able Bayle just yet. What’s extra interesting is that LastDarkHope doesn’t seem to have finished all of the regular Elden Ring bosses yet – ultra-hard Malenia, for instance, isn’t listed, nor are the final bosses of the base game. We’ll be keeping an eye on their run to see how it progresses…as well as on the certain parade of ridiculously hard runs that other content creators start to drum up in the coming weeks and months. We reached out to LastDarkHope for comment for this story but haven’t yet heard back.

If this somehow isn’t impressive enough for you, as we were on the cusp of submitting this story, another wild kill emerged from a different content creator and threw us for a loop. GinoMachino posted their own video of a Level 1, no weapon enhancement, no Scadutree Fragment, no hit kill on legacy dungeon boss Rellana. GinoMachino has been on a roll performing all sorts of challenging Elden Ring feats, but this is one of their first cracks at the new DLC, with more almost certainly to come. Absolutely incredible.

We love talking to people beating Elden Ring bosses in cool ways. In the past we’ve interviewed community hero LetMeSoloHer, as well as MissMikkaa, who inexplicably beat Malenia using a dance pad. But if you just want to finish the DLC for yourself before reading about what others are doing, we highly recommend loading up on Scadutree Fragments even if you’re level 500. Here’s a guide to get you started.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.