Kunitsu-Gami: Path of the Goddess Reveals Demo Release, Available Today, and Okami Collaboration

Capcom announced a Kunitsu-Gami: Path of the Goddess demo during its Next livestream, along with a surprise: it’ll be available today.

The demo, Capcom said, will allow you to play part of the main story, and there’s no limit on playtime or the number of times you can play. It’ll be available on all the platforms Kunitsu-Gami is releasing on: Xbox Series X|S, Xbox One, Windows, PS5, PS4, and Steam.

And that’s not all: Capcom also unveiled a collaboration with its beloved 2006 hit Okami. The collab will include Okami-themed costumes for Kunitsu-Gami’s main character, Soh, and the Maiden Yoshiro, as well as special weapons and music.

Capcom added that if enough people work together and complete the bonus unlock compaign between between today and 7:59 p.m. PDT on July 17, 2024, the Okami collab items will be available as part of a free update for everyone who buys a copy of Kunitsu-Gami: Path of the Goddess when it releases on July 19. You can see the details of the bonus unlock campaign below.

We first learned about Kunitsu-Gami: Path of the Goddess just about a year ago at the 2023 Xbox Games Showcase, and got a good look at gameplay in March at the Xbox Partner Preview. Interestingly, as we noted at the time, it seems to be a real-time strategy game, blending third-person action with tower defense-style tactics mechanics.

According to Capcom, “The game takes place on a mountain covered by defilement. During the day, purify the villages and prepare yourself for sundown. During the night, protect the Maiden against the hordes of the Seethe. Repeat the day and night cycle until you cleanse the mountain of defilement and return peace to the land.”

For more, check out our roundup of the biggest game releases of July, including Kunitsu-Gami: Path of the Goddess.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Dead Rising Deluxe Remaster Release Date Revealed, Will Run in 4K and 60fps in RE Engine

After unexpectedly teasing the game last week, Capcom has shared new details on Dead Rising Deluxe Remaster, confirming among other things that it will release on September 18, 2024.

Saying “it wouldn’t be an exaggeration to call this game a remake,” developer Rysosuke Murai said the new release will run in 4K 60fps on the RE Engine, and will include quality-of-life improvements like the ability to move while aiming, as well as improvements to NPC behavior.

Capcom has also “fine-tuned the interface” and added autosave functionality, and the story will be fully-voiced in nine languages.

In addition to the standard edition, Capcom is planning to release a digital deluxe edition that will include additional costumes and mall background music. A physical release is set for November 2024.

Dead Rising returns

Though it has been years since a new Dead Rising game was developed, the franchise’s return seemed possible. In early February, Capcom posted a “Super Elections” survey on its website, asking players if they would like a sequel or spin-off to its dormant franchises, such as Dead Rising, Okami, and Dino Crisis.

Dead Rising was originally released in 2006 and quickly became among the more desirable games available exclusively on the Xbox 360. The franchise ushered in a new franchise for Capcom during the late 2000s and 2010s, including three sequels.

The most recent entry in the franchise before the announcement of Dead Rising Deluxe Remaster was Dead Rising 4, released in 2016 for Xbox One and PC before a PS4 port titled Frank’s Big Package was released a year later. Dead Rising 4 was met with mixed reception and was reported to have underperformed sales-wise.

The poor sales performance of Dead Rising 4 led to the cancellation of a new Dead Rising game, in addition to the closing of Capcom Vancouver (formerly Blue Castle Games), which developed Dead Rising games, starting in 2010 with the Dead Rising 2 prequel Case Zero.

In our review of Dead Rising, IGN wrote: “Though Dead Rising may seem like a simple, mindless game when you first pick it up, it eventually reveals itself as a deeper experience. Tons of extras are packed into Willamette’s shops, there are magazine power-ups and special drink mixes to be brewed, lots of clothing combinations, countless pictures to be taken and plenty of NPCs to be saved.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Let Me Solo Her Finally Defeats Erdtree’s Final Boss After Three Hour Marathon That Left Them ‘Shaking’

The Elden Ring community’s favorite folk hero, Let Me Solo Her, has finally completed the Shadow of the Erdtree DLC, after a streaming marathon spanning multiple days during which he struggled repeatedly against the DLC’s final boss.

Warning: Spoilers for the ending of Shadow of the Erdtree follow below!

Tsuboi Klein, also known as Let Me Solo Her, has been steadily working his way through the new Elden Ring DLC, Shadow of the Erdtree with the rest of us. Just yesterday, he finally crossed the finish line, defeating Promised Consort Radahn live on stream after something in the vicinity of 74 attempts. Despite being thought of as something of an Elden Ring expert, Let Me Solo Her really struggled with the second coming of Radahn, only defeating him after several hours of attempts spaced out over two days.

“Holy crap, my fingers are actually trembling right now,” he said upon victory. “I’m shaking.”

Let Me Solo Her rose to notoriety by offering his summon sign to players struggling to beat the most difficult boss in the base game, Malenia. Wearing nothing more than a pot on his head, Let Me Solo Her has defeated Malenia hundreds of times now on behalf of others. While it might be natural to expect him to breeze through the DLC with skills like that, it’s worth noting that Let Me Solo Her got so good at Malenia by practicing her fight a lot. It took him over 200 attempts just to beat her the first time. So it’s only natural he’d get good at Radahn with practice, too.

So is Let Me Solo Her going to master Radahn and help others defeat him now? Probably not just yet. Let Me Solo Her acknowledged at the end of his stream that he had somewhat beelined his way to Radahn and hadn’t finished a lot of the other DLC boss fights, so he wants to go back and wrap things up first. He also wants to enjoy the DLC a bit off-stream, too, just for himself. Additionally, he’s already been spending his time helping others beat Messmer, another story-required boss fight that many are struggling with. He’s even technically rebranded as “Let Me Solo Him” just for that fight. Let Me Solo Her will continue to assist other players with Messmer for a bit longer, he says, before moving on to helping people with Radahn.

We interviewed Let Me Solo Her two years ago during the height of his fame, and can confirm that he’s delightful not just in battle against Malenia and Radahn, but also to speak with. And we caught up with him again ahead of the release of Shadow of the Erdtree to hear his plans for exploring the Land of Shadow. Sounds like that’s going great for him.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Scientists Name Newly Discovered Eyeless Spider After Blind Flying Wyvern From Monster Hunter

Scientists, the original nerd, occasionally like to remind us of that fact by influencing the real world with a geeky reference, this time with a spider named after a flying beastie from Monster Hunter.

As reported by VG247, a newly discovered spider from China has been named the Otacilia Khezu after Khezu, the flying wyvern from Monster Hunter. What do spiders and flying wyverns have in common? Nothing, really, but this spider has no eyes, just like its namesake.

Khezu, which look like fairly normal wyverns from the shoulders down but quickly break that tradition with incredibly long necks, a giant fanged mouth, and retracted eyes due to spending most of their time in darkness, were introduced way back in the original Monster Hunter from 2004.

Pointed out by @SilencedVouivre on X/Twitter, the same scientist who named the Otacilia Khezu has also named myriad other real world animals with nerdy references. These include Funny Valentine and Gryo Zeppeli from Jojo’s Bizarre Adventure, and even another Monster Hunter reference with the Rathalos genus.

There are plenty of other scientists doing the same too, however. The Saurona butterfly was named after the Lord of the Rings’ villain, the Venomius Tomhardyi was somewhat bizarrely named after Tom Hardy’s Venom films, and the Tachymenoides Harrisonfordi snake was named after the Indiana Jones actor.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Final Fantasy 14 Director Apologizes for Dawntrail Early Access Issues

Final Fantasy 14 director Naoki Yoshida has apologized for the issues present in Dawntrail, the latest expansion currently available in early access.

In a blog post, Yoshida apoligized to fans who preordered the game and thus unlocked the early access version, and explained what has caused certain issues and how the development team at Square Enix plans to address them. He also suggested a hotfix would arrive sometime “this week” alongside a brief server maintenance period.

“Firstly, I would like to thank everyone who has been playing Dawntrail since the start of early access,” Yoshida said. “However, I would like to offer my sincere apologies regarding the issues that we have identified.”

Xbox version issues have perhaps been most prominent, as the game client can become completely unresponsive when moving between locations. “Our preliminary investigation suggests that this issue is likely due to a phenomenon known as memory fragmentation,” Yoshida said.

I would like to offer my sincere apologies regarding the issues that we have identified.

Square Enix is looking into a fix for the problem but it will be “several days” before one is released, Yoshida said. This is because a patch must go through myriad checks by the quality assurance team.

“We are working to expedite the release of this patch at the earliest possible opportunity,” he said. “However, we regret to say that this process will require some time. We sincerely apologize for the inconvenience this causes and appreciate your patience and understanding as we work to address the issue.”

Players, in the meantime, may encounter the issue less if they play on worlds with low populations. “Until we have resolved the issue, we kindly suggest you consider playing on either the Dynamis, Shadow, or Oceania data centers,” Yoshida said.

An incoming patch will also address freezing abilities not functioning properly and an issue with the display and animations of cerain characters.

“The aforementioned issues are being classified as a high priority,” Yoshida said. “They are under investigation on our development server and are being addressed in a systematic manner. We are considering the release of a hot fix, which is likely to occur sometime this week, which would be accompanied by a brief maintenance period.”

It’s therefore likely all of these issues will still be in Dawntrail upon its full launch tomorrow, July 2, 2024. The accompanying Version 7.0 patch hade made plenty of positive changes to the game too, such as new areas, quests, quality-of-life improvement, a huge graphical upgrade, and the Viper and Pictomancer jobs, but seemingly not without a few frustrating bugs.

Dawntrail’s Steam page is also full of middling reviews, as while Final Fantasy 14 expansions are usually widely praised by fans and critics, Dawntrail has dropped to a “mixed” rating. Despite “review bombing” being a common tactic for players looking to express frustration, Dawntrail’s current Steam user review rating appears to be the result of genuine grievances and not bugs.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The Witcher 3: Wild Hunt Modder Restores Secret Ending Scrapped by CD Projekt

Spoiler Warning: This article contains some spoilers for the ending of The Witcher 3: Wild Hunt alongside a handful of minor spoilers from The Witcher book series.

A Witcher 3 modder has discovered and restored a huge chunk of gameplay cut from the beloved role-playing game’s ending by developer CD Projekt.

This extended ending, outlined by YouTuber xLetalis and modded by glassfish777, begins after protagonist Geralt’s fight with Witcher 3’s main antagonist, Eredin of The Wild Hunt. Geralt is pulled away from this fight after his victory by potential partner and powerful sorceress Yennefer of Vengerberg in the actual game, but in the cut content instead wakes up in a tent, being seen to by two doctors.

A restored cutscene here shows the pair making a bet over whether or not Geralt lives, and the witcher wakes up with his own snappy response: “I’ll take that bet.” He eventually leaves the tent and encounters Yennefer in a scene with varying dialogue depending on if players entered a relationship with her or fellow sorceress Triss Merigold.

Geralt can ask who won the war here, and Yennefer responds by explaining the Skelligans fled the war after the death of Crach an Craite, whose death during the battle wasn’t mentioned again in the full game.

Subsequent scenes show just how much CD Projekt scrapped here, as entire groups of miscellaneous background characters are fitted with their own dialogue. Some are veterans of Cintra, for example, a story from the book series and Nilfgaard’s first venture north, while others have unique dialogue about murdering someone.

Geralt then attends Crach’s funeral, meeting Triss on the way. This too has varying paths depending on who became the new king or queen of Skellige. Further interactions show a conversation between Yennefer and Triss and Geralt meeting The Lodge of Sorceresses.

It’s this final point which has the most dramatic story change to the main game and general Witcher lore, however. The Lodge is essentially a secret society of powerful sorceresses who seek to control the myriad countries of The Continent from behind the scenes, only featured briefly in Witcher 3 as Geralt reunites them to help fight The Wild Hunt. After the battle, however, it’s not mentioned again. But Yennefer betrays The Lodge in this version.

She does have a complex relationship with its members, told throughout myriad books and games, but Yennefer’s decision comes as part of a deal to save Ciri, as she essentially sells them off to Nilfgaardian emperor Emhyr var Emreis, who seemingly plans to kill them.

Geralt can respond in three different ways, which again unfold to grander repercussions, but he doesn’t appear to be particularly happy with Yennefer regardless of the option chosen. Witcher fans will likely long debate whether or not this should have happened in the game, and why it was removed in the first place.

This sequence took place immediately after what’s essentially the final boss fight though, and preceding another intense scene where Geralt and Yennefer rush across an island as monsters emerge from portals all around them, so it was perhaps just cut for the sake of pacing.

This deleted content is the first major discovery following the release of REDkit: an official modding tool for Witcher 3 released by CD Projekt in May 2024. The developer announced REDkit in November 2023, saying “it will allow you to create your own experiences in the game by making something completely new or editing existing quests and content.”

It didn’t say anything about fans digging up its own scrapped content, however, and more does exist. CD Projekt has previously commented on cut missions related to Iorveth from The Witcher 2: Assassins of Kings, for example, so perhaps fans will revive that and other sequences too.

REDkit has otherwise been used to create some wild and wacky mods for Witcher 3, including one that lets Geralt ride an enormous fiend instead of Roach and another that recreates the original game in Witcher 3’s engine ahead of an official remake.

Mods will be the only new content coming to Witcher 3 going forward, of course, as while the game received a PlayStation 5 and Xbox Series X and S update in December 2022, it otherwise won’t get any more official content as CD Projekt focuses on its wealth of other incoming projects.

The highly anticipated next mainline Witcher game, codenamed Polaris, is currently in development but won’t arrive until 2025 at the absolute earliest, and probably later. There are two other Witcher games on the horizon too, including the aforementioned remake of the original Witcher and a multiplayer spin-off.

Image Credit: xLetalis and glassfish777 on YouTube

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Call of Duty Dataminers Unearth What Looks Like an Unannounced Deadpool & Wolverine Crossover

Call of Duty dataminers are doing their thing yet again, this time unearthing what looks like evidence of an unannounced Deadpool & Wolverine crossover coming to Modern Warfare 3 and Warzone.

Dataminers have a long history of discovering files that reveal unannounced content for Activision’s first-person shooter behemoth. The recent Fallout, Gundam, and Warhammer 40,000 crossovers were all datamined ahead of release. There’s even evidence to suggest a The Crow crossover is coming to Call of Duty to coincide with the upcoming The Crow movie reboot starring Bill Skarsgard.

Now, dataminer ‘crashfty‘ has shared brief video clips showing what looks like finishing moves inspired by Ryan Reynolds’ depiction of Deadpool. We see a soldier rest on the ground before executing their enemy, then in another clip they wave sarcastically after the kill — all very Deadpool things.

There’s no word yet on any files that look like they hint at Wolverine executions, however, nor is there word of new skins. But with Deadpool & Wolverine the movie set to come out on July 26, assuming this crossover is real we’ll no-doubt hear more soon.

Modern Warfare 3 and Warzone are currently in the middle of Season 4, with Season 5 expected to launch on July 24, 2024 just ahead of the release of the Deadpool & Wolverine movie. Activision has yet to detail what to expect. It’s also preparing to launch Black Ops 6 in October. It’s worth noting that Modern Warfare 2 and Modern Warfare 3 content will not carry forward to Black Ops 6.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Crazy Taxi Reboot an Open-World, Massively Multiplayer AAA Game, Sega Says

Sega has big ambitions for the Crazy Taxi reboot — it’s described it as an open-world, massively multiplayer AAA game.

Crazy Taxi is a driving game series that first appeared in arcades in 1999 before ports on consoles such as the Dreamcast saw it enjoy popularity in the home. You play a taxi driver who speeds through the city to deliver passengers to their destinations, performing stunts to earn points along the way.

During The Game Awards 2023, Sega announced new games in the Jet Set Radio, Shinobi, Golden Axe, Streets of Rage, and Crazy Taxi franchises alongside the teaser trailer, below. The video shows brief gameplay clips of each of the games set to return.

In February, Takaya Segawa, who runs Sega’s support studio in Sapporo, briefly mentioned the Crazy Taxi reboot as a AAA game.

Now, in a developer-focused video interview reported on and translated by Automaton, Sega offered more information, confirming Crazy Taxi is a “large-scale, open-world, massively multiplayer driving game” powered by Unreal Engine.

Producer Kenji Kanno said that the new Crazy Taxi can be played by many players at once, with the goal of maintaining the classic Crazy Taxi style amid these new mechanics. There’s mention of a theme park-like map and motifs inspired by the U.S. West Coast. As Automaton noted, one image reveals the player driving a police car, suggestion new types of modes.

There is no release date yet for the Crazy Taxi reboot or the other new games announced at last year’s Game Awards. Last month, it was reported that Sega is developing a remake of the original Jet Set Radio as a separate project to the officially announced franchise reboot, with screenshots and footage popping up online.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Space Marine 2 Dev Cancels Open Beta, Hands Out Bolt Pistol Skin as an Apology

The Warhammer 40,000: Space Marine 2 open beta is canceled so the development team can focus on getting the game ready for launch.

Developer Saber Interactive and publisher Focus Entertainment announced the change of plan in a post on the Space Marine 2 Steam page, and offered a limited Bolt Pistol skin to those who’d registered as an apology gift.

“We know this is disappointing news for some of you.

“Over the past few weeks, we have seen incredible excitement around the game, both online and at the shows during the North American tour,” Saber said. “Our teams at Focus and Saber have been truly blown away by your passion, and we’ve loved seeing the fan art, reactions and memes that you have shared so far.

“Space Marine 2 is almost ready. We are now entirely focused on optimization, polish and fixing remaining issues ahead of launch on September 9. This means we will not run a public online beta, as it would take the development teams away from preparing for the full launch, and our priority is to ensure the best possible experience at release.

“We know this is disappointing news for some of you. As a thank you to those interested in participating, players who registered via the online signup before June 28, 2024, midnight Paris Time, will receive the limited Bolt Pistol skin below.

“We appreciate your understanding and continued support as we work towards delivering the exceptional game you deserve.”

Space Marine 2 is a third-person action game based on Games Workshop’s grimdark tabletop wargame that sees the Ultramarines chapter of Space Marines go up against the Tyranids and the Chaos Marines.

You play Lieutenant Titus of the Ultramarines and battle to fend off a Tyranid invasion, with Thousand Sons Chaos Marines thrown in for good measure. There’s a story-focused campaign, a brand-new three-player co-op mode called Operations that lets you join forces with up to two friends, and a competitive multiplayer mode that pits Space Marines against Chaos Marines in 6v6 PvP.

For more on Space Marine 2, be sure to check out our Gamescom 2023 preview, where we got a closer look at how its Chainsword combat will blend with the over-the-shoulder shooter action.

Warhammer 40,000: Space Marine 2 launches on PC, PlayStation 5, and Xbox Series X and S on September 9, 2024.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

George R. R. Martin Teases Elden Ring Movie or TV Series

Hot on the heels of the release of DLC Shadow of the Erdtree, George R. R. Martin has teased an Elden Ring movie or TV show.

In a post on his blog, the Game of Thrones author wrote about winning awards, and in doing so strongly suggested an adaptation of FromSoftware’s masterpiece is indeed in the works.

“Oh, and about those rumors you may have heard about a feature film or television series based on Elden Ring… I have nothing to say,” he said. “Not a word, nope, not a thing, I know nothing, you never heard a peep from me, mum mum mum. What rumor?”

I know nothing, you never heard a peep from me, mum mum mum.

As George R. R. Martin stated in the blog post, the famed fantasy author “did the worldbuilding” for Elden Ring, whereas FromSoftware chief Hidetaka Miyazaka and his team “did all the rest.” Now it does indeed seem like an Elden Ring movie or TV series is actually happening, George R. R. Martin will likely be involved in some capacity.

An Elden Ring movie has often come up as a possibility, with fans pondering how it might be adapted. Miyazaki himself revealed recently that he would be open to an adaptation of the studio’s 25 million-selling 2022 action role-playing game, but only if a “very strong partner” were to come into play.

“I don’t see any reason to deny another interpretation or adaptation of Elden Ring, a movie for example,” explained Miyazaki in an interview with The Guardian. “But I don’t think myself, or FromSoftware, have the knowledge or ability to produce something in a different medium.”

“So that’s where a very strong partner would come into play,” continued Miyazaki. “We’d have to build a lot of trust and agreement on whatever it is we’re trying to achieve, but there’s interest, for sure.”

Meanwhile, Shadow of the Erdtree has sold wonderfully well, shifting five million copies in just three days. IGN’s Shadow of the Erdtree review returned a 10/10. We said: “Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single-player DLC expansions. It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Check out IGN’s comprehensive Shadow of the Erdtree guide hub and Elden Ring interactive map if you need any help,

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.