Sony has laid off an unknown number of individuals from its San Diego-based Visual Arts studio as well as PS Studios Malaysia, according to a Kotaku report and testimonies from former employees on LinkedIn.
Per Kotaku, staff were informed earlier this week that March 7 would be their last day, and included developers who had contributed to a number of different projects, such as a recent canceled live-service game at Bend Studio. Visual Arts is an art and technical support studio that has worked over the years with PlayStation’s other first-party studios, most notably the recent The Last of Us Part 1 and 2 remasters.
IGN has identified a number of developers on LinkedIn saying they had been laid off from Visual Arts, as well as at least one from PS Studios Malaysia. One former Visual Arts employee noted that the layoffs were “due to multiple project cancellations.”
This is the second round of layoffs at Visual Arts in the last two years, after another wave impacting an unknown number of individuals in 2023. It is unclear how many people remain at Visual Arts or what the studio is working on now. IGN has reached out to PlayStation for comment.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
The Modern Age in Civilization 7 is the most important age in the game. It’s where winners are decided, and where the game comes to an end. That means it’s imperative you press your advantages and make the right choices moving on from the Exploration Age.
The Civilization you choose is key to securing your victory. The Modern Age offers ten civilizations for you to choose from (eleven, if you have the Crossroads of the World DLC). When mixed with the right Civ 7 Leaders, you can produce some extremely powerful synergies. To make your selection easier, here’s our tier list for the best Modern age civilizations in Civ 7.
Civ 7 Modern Civs Tier List
S-tier: America, Meiji Japan
A-tier: French Empire, Mexico, Qing
B-tier: Buganda, Prussia, Russia, Siam
C-tier: Mughal
S-Tier Modern Civs
This is the best of the best Civilization 7 has to offer. From access to good military units, to very powerful resource access, you can largely dominate maps with these choices.
S-tier: America
Frontier Expansion – Gain 100 Gold every time you improve a Resource. +30% Production towards constructing the Statue of Liberty.
Marine – American Unique Infantry Unit. Has the Amphibious ability. Cheaper to train.
Prospector – American Unique Civilian Units. Claims a Land Resource outside of your regular Settlement radius.
Industrial Park – American Unique Quarter. Created by constructing the Railyard and Steel Mill in the same district. +2 Food in this City for every Resource assigned to this City.
Railyard – +5 Production. +1 Production Adjacency for Quarters and Wonders. American Unique Production Building. Ageless.
Steel Mill – +6 Production. Gold adjacency for Resources and Wonders. American Unique Production Building. Ageless.
America has a lot going for it, as it can utilise a lot of resources, making it one of the best civilizations in the modern era. The Frontier Expansion trait can provide some big spikes in gold by improving resources. Elsewhere, the Railyard and Steel Mill coming together to make the Industrial Park means a lot of Food, Production, and Gold. This makes the USA a really varied and rounded civilization that can expand fast and has the production to meet it.
On top of that, the Prospecter can grab important resources, further fueling your yields. The Marine is also a solid unit thanks to the Amphibious ability, making them surprisingly nimble. There’s just a lot to like about this civilization.
S-tier: Meiji Japan
Goisshin – When you Overbuild a Building, gain Science equal to 50% of the Building’s Production cost. +30% Production towards constructing Dogo Onsen.
Mikasa – Meiji Japanese Unique Heavy Naval Unit. The first time this Unit is destroyed, it respawns in the closest Settlement you own at 50% HP.
Zero – Meiji Japanese Unique Fighter Air Unit. Increased range. +4 Combat Strength against other Fighter Air Units. Can intercept enemy Air Units.
Zaibatsu – Meiji Unique Quarter. Created by constructing the Ginko and Jukogyo in the same District. +1 Gold and Production on Buildings in adjacent Districts.
Ginko – +5 Gold. +1 Gold Adjacency for Gold Buildings and Wonders. Meiji Japan Unique Gold Building. Ageless.
Jukogyo – +5 Production. +1 Production Adjacency for Coastal Terrain and Wonders. Meiji Japan Unique Production Buiding. Ageless.
Meiji Japan is very resourceful and has access to some seriously powerful aspects. Goisshin means you can reshape your districts and buildings for your modern needs while getting a decent chunk of Science back for your trouble. Meanwhile, the Zaibatsu Quarter can rack up massive amounts of Gold and Production if you have quarters with a lot of Buildings. It’s a really nice collection of yields that can propel you into the endgame.
On top of that, the civilization has some fearsomely strong Units. The Mikasa can be incredibly strong, and is able to respawn once after death at the closest Settlement. This means you can either protect your investment into the Naval Unit, or potentially reengage a low unit that just killed it to finish the fight. On top of that, the Zero is a nice late-game aircraft that should make you a force to be reckoned with in the skies.
A-Tier Modern Civs
You can’t go wrong with an A-Tier civilization. They often have varied access to important resources, and bring some military power to the table too with their special units.
A-Tier: French Empire
Liberte, Egalite, Fraternite – You can select the Celebration effects of any standard Government in the Modern Age. +30% Production towards constructing the Eiffel Tower.
Garde Imperiale – French Imperial Unique Infantry Unit. Can make a Ranged attack. +2 Combat Strength when within a friendly Army Commander Radius. More expensive to train.
Jacobin – A Great Person with one charge. Can only be trained in Cities with an Avenue, and the specific Jacobin received once. Cost increases per Jacobin trained.
Avenue – French Imperial Quarter. Created by constructing the Jardin a la Francaise and Salon in the same District. +2 Happiness on Quarters in this City.
Jardin a la Francaise – +5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. French Empire Unique Culture Building. Ageless.
Salon – +5 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. French Empire Unique Happiness Building. Ageless.
The French Empire is a really nice synergistic Civilization that is really worth considering if you have plans to take a Cultural victory. Thanks to the Avenue, which is made from the Jardin a la Francaise and Salon, the civilization has a great feedback loop of Culture and Happiness that can propel it through the Modern Age if managed properly. Because of this, you’ll have a lot of Celebrations, feeding into the Liberte, Egalite, Fraternite trait.
Although it’s not a world beater, the Garde Imperiale is a decent Unit to have access to just in case anyone tries to bully you as you build the happiest, most cultured civilization.
A-Tier: Mexico
Revolucion – Starts with a unique Government, Revolucion. This Government has one Celebration effect, +30% Culture for 10 Turns. Cannot enter any other Government type. +30% Production towards constructing Palacio de Bellas Artes.
Soldaderas – Mexican Unique Infantry Unit. Adjacent Units heal +10 HP. Does not stack.
Revolucionario – A Great Person with one charge. Can only be trained in Cities with a Zocalo, and the specific Revolucionario received is random. Each Revolucionario can only be received once. Cost increases per Revolucionario trained.
Zocalo – Mexican Unique Quarter. Created by constructing the Catedral and Portal de Mercanderes in the same District. +2 Culture for every Tradition slotted into the Government.
Catedral – +5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. Mexican Unique Culture Buiding. Ageless.
Portal de Mercaderes – +5 Culture. +1 Gold Adjacency for Gold Buildings and Wonders. Mexican Unique Culture Building. Ageless.
Not dissimilar to the French Empire, the Mexican civilization is a Culture powerhouse. While it is slightly less capable of Happiness, that comes with the added bonus of access to more Gold, and a huge helping of Culture. As long as you can stack Happiness with your buildings and initiate Celebrations, your civilization will have access to 30% Culture bonuses. The Zocalo Quarter, made by building the Catedral and Portal de Mercaderes in the same District, provides even more Culture.
The Soldaderas Unit can also be relatively tanky if in the correct formations, with units healing each other. If you are going for Culture and can get an abundance of access to Happiness, Mexico is a prime candidate for a cultural victory.
A-Tier: Qing
Kang Qian Shengshi – +4 Gold, +3 Culture, +2 Influence, but -1 Science from imported Resources. +30% Production towards constructing Chengde Mountain Resort.
Gusa – Qiang Unique Infantry Unit. +4 Combat Strength if adjacent to another Gusa.
Hangshang – Qing Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. Gain 50 Gold for every Resource acquired when creating a naval Trade Route.
Huiguan – Qing Unique Quarter. Created by constructing the Qianzhuang and Shiguan in the same District. +35% Influence in this Settlement.
Shiguan – +6 Science. +1 Happiness Adjacency for Happiness Buildings and Wonders. Qing Unique Science Building. Ageless.
Qianzhuang – +5 Gold. +1 Gold Adjacency for Gold Buildings and Wonders. Qing Unique Gold Building. Ageless.
The Qing Civilization has plenty going for it, though with a drawback you will have to manage. The Kang Qian Shengshi trait gives you a nice boost in Gold, Culture, and Influence, but it can also make you drag in Science. In the Modern Age, Technology moves fast, so mismanaging this trait can have you lagging behind in discoveries.
That said, with some specific resource, Wonder and Building management, this shouldn’t be an enormous problem, especially as the Shinguan can offset that a little. There’s a lot of useful access to yields here, so there’s plenty to recommend this Civ.
On top of that, the Gusa Unit is also potentially pretty powerful in the right formations and as big squadrons, meaning you have good access to some military might.
B-Tier Modern Civs
This is where good civilizations with a decent amount of benefits belong. They may be a little more specialized and viable in fewer scenarios, but generally bring some overall value to most legacy paths.
B-Tier: Buganda
River Raids – Gain Culture when pillaging Buildings or Improvements equal to the yield or healing gained. Land Military Units gain the Amphibious ability. +30% Production towards constructing Muzibu Azaala Mpanga.
Abambowa – Bugandan Unique Infantry Unit. Heals +10 HP from Pillaging any tile.
Mwami – Bugandan Unique Army Commander. 50% yields from pillaging within its Command Radius.
Kabaka’s Lake – +3 Happiness. Receives Lake yield bonuses, including yields for all Buganda’s abilities and the Muzibu Azaala Mpanga Wonder. Bugandan Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. One per Settlement.
Bugunda is an interesting choice for those who like to burn places to the ground. You’ll need a strong military to get into enemy territory and start tearing apart your their Settlements. If you do though, you can gain quite a lot of resources. You need to be active and at war often, but if managed correctly, this can go well for you. The River Raids trait, as well as the Abambowa and Mwami units, bring immense value from Pillaging, so you need to do it and do it often.
That’s also because while the Kabaka’s Lake is nice for Happiness and Lake resources, the civilization doesn’t have direct access to important yields in the Modern Age like Science, Culture, Gold, and Influence. So, you’ll have to go pillaging to make up for it. It’s a rather unique style of play, and if you’re strong enough and resourceful enough to target the yields you need access to, it can go well. However, it can also fall apart quickly if you’re unable to be active enough.
B-Tier: Prussia
Blood and Iron – Units receive +1 Combat Strength for every Unfriendly or worse Civ Relationship.
Hussar – Prussian Unique Cavalry Unit. Has +1 Movement. +1 Combat Strength for every Movement it has remaining.
Stuka – Prussian Ground Attack Air Unit. +3 Combat Strength against Land Units.
Staatseisenbahn – Prussian Unique Railroad. +2 Gold and Production on Rural tiles with a Staatseisenbahn.
Prussia is the choice of Civilization for those who are not afraid to make everyone mad. If you are looking to bully the entire map, Prussia is for you, as you will gain Combat Strength for everyone who dislikes you. This is a civ for those who are not just militarily minded, but pugnacious too. The Hussar and in particular, Stuka, are strong Units too that will have you winning most fair fights.
The problem with Prussia is that it’s a little one-note. This is about throwing yourself at other civilizations and trying to overpower them. You will need to be taking Settlements to keep up with the Science and Cultural needs a strong Military requires. Both are important in the Modern Age, and if you can’t keep pace with quickly evolving Technology, you may end up falling behind even in a Military sense. The Staatseisenbahn will only go so far when it comes to Gold and Production. On top of that, you could end up biting off more than you can chew here. Keeping everyone mad at you is funny, that is, until every civilization on the map simultaneously declares war on you.
B-Tier: Russia
Prosveshchenie – +1 Culture on Districts in Cities. +1 Science on Districts in Cities in Tundra. +30% Production towards constructing the Hermitage.
Cossack – Russian Unique Cavalry Unit. +4 Combat Strength in friendly territory.
Katyusha Rocket Launcher – Russian Unique Siege Unit. Has +1 Movement. Lower base Combat Strength but has the Splash ability. Dealing damage to enemy Units adjacent to the target Unit.
Obschchina – +2 Food from adjacent Farms. +2 Culture in Tundra. Russian Empire Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Cannot be placed adjacent to another Obshchina.
Russia has access to some nice yield bonuses on Districts, and the Science and Culture mix is a strong suit for the civilization. That said, these bonuses aren’t enormous, and you’ll only really supercharge your Culture output on Tundra, which could be restrictive for your borders. All things considered, you may trail behind other more specialised civilizations in terms of yields.
The Cossack and Katysha Rocket Launcher are interesting units that will mean you can protect the Science and Cultural forward civilization you are building, but usually only defensively and against big armies where splash damage is relevant.
B-Tier: Siam
Itsapharahab – Gains a unique Diplomatic Action to immediately become Suzerain of a City-State at a higher Influence cost than Befriend Independent. +30% Production towards constructing Doi Suthep.
Chang Beun – Siamese Unique Ranged Unit. Has increased Ranged Strength and +1 Movement. Can move after attacking.
Uparat – A Great Person with one charge. Can only be trained in Cities when an Independent Power has been befriended, and the specific Uparat received is random. Each Uparat can only be received once. Cost increases per Uparat trained.
Bang – +3 Culture and Happiness. Siamese Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on a Navigable River.
Siam has a fairly unique trait, in that it allows you to become the Suzerain of a City-State immediately. This can be strong, especially if you rack up many city-states to support you in other yields. However, the Civilization has no special access to generating the Influence it needs to do so, so it will be reliant on your ageless buildings and your Leader. If you can facilitate that Influence need, though, this trait could serve you well.
The Chang Beun is also a great ranged Unit that can maneuver around enemies and stay out of their reach when played correctly. Otherwise, there’s not a ton here that stands out. The City-States should help you make up lost yields with various benefits, but that is also dependent on the right City-States turning up.
C-Tier Modern Civs
While not bad civilizations, these are often more situational civilizations or civilizations that require a unique playstyle that might be best for more experienced players.
C-Tier: Mughal
Paradise of Nations – +75% Gold from all sources. -25% to all other yields. +30% Production towards constructing the Red Fort.
Sepoy – Mughal Unique Infantry Unit. Can make a Bombard Ranged attack.
Zamindar – Mughal Unique Settler. Civilian Unit capable of founding new Towns. +1 Population on new Settlements.
Stepwell – +2 Food from adjacent Farms. Mughal Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. Cannot be placed adjacent to another Stepwell.
Mughal are in no way a bad civilization. With proper setup and circumstances, this civilization can be very strong. That said, it comes with risk. +75% Gold from all sources can be really powerful and will have you easily becoming the richest in the game. However, if you don’t manage to mitigate the -25% on all other yields, you can easily fumble. Since Science and Culture vitally important in this Era, to keep up, you need to make sure the money you’re investing is compensating for that penalty.
Elsewhere, the Mughal’s other traits are fine but don’t jump out as essential to a victory. In the right hands, the Mughal can be really good, but for those less certain, there are many more straightforward options out there.
Patrick is a a freelance journalist with over 13 years of experience who loves going deep on games and getting into their systems. His four-figure hours into both Overwatch 2 and Destiny 2 are a testament to that.
With so many great games coming down the pipeline, now’s a great time to hop on the Xbox Game Pass bandwagon. If some titles joining the catalog this year have caught your eye and you’re itching to join in on the fun, we have good news: You can score some savings on a three-month Xbox Game Pass Ultimate membership right now at Amazon, which is worth taking advantage of.
You can learn more about that deal, what’s coming soon to Game Pass, and the big releases still to come below.
Amazon’s offering three months of Xbox Game Pass Ultimate for $49.99. Considering the new price of Game Pass Ultimate is $19.99/month, you’re saving $9.98 with this three-month deal. That’s a nice little discount that allows you to enjoy the massive Game Pass library for less.
What’s Coming Soon to Xbox Game Pass?
Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for the start of March, we’ve got you covered. The Xbox Game Pass March wave 1 lineup is:
Balatro (Cloud, Console, and PC) – Out Now: Game Pass Ultimate, PC Game Pass, Game Pass Standard
Monster Train (Cloud, Console, and PC) – Out Now: Game Pass Ultimate, PC Game Pass, Game Pass Standard
Galacticare (Xbox Series X|S) – Out Now: Now with Game Pass Standard
One Lonely Outpost (Cloud, Console, PC) – March 6: Game Pass Ultimate, PC Game Pass
Enter the Gungeon (Cloud, Console, and PC) – March 11: Game Pass Ultimate, PC Game Pass, Game Pass Standard
Mullet Madjack (Cloud, PC, and Xbox Series X|S) – March 13: Game Pass Ultimate, PC Game Pass
33 Immortals (Game Preview) (Cloud, PC, and Xbox Series X|S) – March 18: Game Pass Ultimate, PC Game Pass
Unfortunately, for those subscribing to the new Standard tier (available for $14.99/month), this does not give Game Pass users access to day one releases. This means that some big new releases on the platform, like Call of Duty: Black Ops 6, will not be available on that tier.
What Games Are Leaving Xbox Game Pass?
Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on March 15.
Evil West (Cloud, Console, and PC)
Yakuza 5 Remastered (Cloud, Console, and PC)
Yakuza 6: The Song of Life (Cloud, Console, and PC)
Solar Ash (Cloud, Console, and PC)
SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated (Cloud, Console, and PC)
The latest big release on the platform is Avowed. In our review, writer Travis Northup said, “Even if it doesn’t swing for the fences or leave a memorable mark on the genre, though, it’s still perfectly competent with all the tried-and-true stuff I expect, including chaotic combat, leveling systems and a loot progression that lets you build the kind of character you want to play, and meaningful decisions that can have a massive impact on the world.”
If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.
Earlier this week, Konami treated classic RPG fans to something special: a live stream dedicated entirely to Suikoden. The franchise has lacked a brand new entry since a Japanese and PSP-only side story over a decade ago, so expectations for what this would entail were all over the place. So it was with an unusual mix of feelings that fans met the announcements of a Suikoden anime (yay!), and a brand new Suikoden video game at last…for mobile (okay, sure!). With gacha mechanics (oh no!).
Let’s start with the anime, which is simply titled Suikoden: The Anime. It’s based on the events of Suikoden 2, and will be the first production of Konami animation. We didn’t really get to much of what it looks like just yet, nor did we learn any details about whether or not it will be easy to access outside of Japan. All we got was a brief scenery clip:
Still, that’s exciting news for Suikoden die-hards, and tentatively a cool entry point for Suikoden newcomers if the anime becomes widely available.
The second major announcement has fans feeling a little more conflicted. A brand new game, entitled Suikoden Star Leap, was announced, and it looks really beautiful, with that Octopath Traveler-style of 2D sprites on 3D backgrounds. It apparently takes place a few years before Suikoden 1 and a few years after Suikoden 5, and includes the traditional 108 characters just like the other Suikodens.
However, it’s getting released…on mobile. And for now, seemingly nothing else. That alone may not deter die-hard Suikoden fans, but we also learned that Star Leap will have gacha mechanics and some sort of ongoing monetization. It’s a rather disappointing inclusion for a game series that has historically existed only in premium games released on console and PC, but we’ll have to wait and see if the monetization decisions end up holding back players’ ability to enjoy the game or collect all 108 characters.
In the meantime, Suikoden fans can content themselves with the re-releases of Suikoden 1 and 2 via Suikoden I&II HD Remaster: Gate Rune and Dunan Unification Wars. A new trailer for this collection was also shown during the live event, and it’s officially out tomorrow, March 6.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
The God of War series has been an important fixture across four generations of PlayStation consoles. But when Kratos’ vengeance-filled journey to becoming the new god of war began in 2005, few could have foreseen where the angry deity destroyer would be 20 years later. Where other long-running franchises have struggled to stay relevant for multiple gaming generations, God of War has survived thanks to its willingness to change. The most important change, of course, was the radical 2018 reboot that plucked Kratos out of Ancient Greece and immersed him in the world of Norse mythology. It dramatically changed both the presentation and gameplay style of the series. But even before that critically acclaimed reboot, developer Sony Santa Monica had implemented a number of smaller, but nonetheless interesting changes that ensured the series’ survival.
Reinvention will be key to God of War’s continued success in the future, too. When the series moved to its Norse setting, director Cory Barlog spoke of his wish of “going on to the Egyptian era and the Mayan era and so on and so forth.” Recent rumours have once again brought up an Egyptian setting. Even if this is all hopeful thinking rather than genuine insider news, it’s understandable why people yearn for Kratos to visit the land of the pyramids: Ancient Egypt has a distinct culture and powerfully rich mythology. But a new setting is just the start: wherever God of War goes next, it must reinvent itself in much the same way as when it took the components that worked so well for the series’ Greek trilogy and updated (and, in some ways, improved) them for the highly acclaimed Norse games.
The series has never shied away from making changes from entry to entry, of course. The original Greek games evolved across the span of a decade, refining their hack and slash gameplay and polishing it to a mirror shine by the release of God of War 3. At the end of the trilogy, Kratos had access to a revamped magic system that complimented the combo-based rhythms of melee combat, and faced an even greater variety of challenging enemies. That final chapter was built for the PlayStation 3, which offered a substantial power increase over the PS2 that the first two games were designed for, and so new camera angles provided even better views of what was in 2010 a graphical powerhouse.
Much of what defined these original games was lost in the reboot. The Greek trilogy incorporated plenty of platforming and puzzle game elements to help Kratos achieve his goals. Those platforming sections were phased out of the Norse games, in part due to a change in camera angles – the new third-person, over-the-shoulder perspective just didn’t work for that kind of approach. The puzzles remained, but were reformulated to fit God of War’s new adventure-first design.
By returning to the series’ Greek roots both mechanically and narratively in Valhalla, Kratos’ story came full circle.
We can see this kind of re-fit applied to a number of the series’ original concepts. From God of War 2 onwards, the games featured battle arenas that allowed players to set difficulty levels and choose their opponents. These formed some of the most memorable moments of the original series, but were lost in the 2018 reboot. But Valhalla, the roguelike DLC for God of War Ragnarök, featured the return of battle arenas, which had been adapted for the new Norse mythology setting. This return to a feature of the past was poetically mirrored by the DLC’s story, which saw the Norse god of war, Týr, invite Kratos to Valhalla to confront the ghosts of his past. By returning to the series’ Greek roots both mechanically and narratively, Kratos’ story came full circle.
The Norse God of War games are not just reinterpretations of past ideas, though. This second iteration of the franchise includes a swathe of new additions, including the unique throwing mechanics for the Leviathan Axe, a combat-defining parry system enabled by a series of shield types and, in Ragnarök, a magical spear that allows for a much faster, explosive attack style. These are your tools for travelling across the Nine Realms, each of which has its own particular foes, visuals and other disparate characteristics.
But while the mechanics of battle and exploration are the obvious changes, the creative gulf between the original trilogy and the Norse duology is most clearly observed in the games’ approach to story. Across the second era, we feel the loss and heartache Kratos experiences for his late wife and how this fuels a fire within him. He is outwardly bitter towards his son, Atreus, and the pair’s uneasy relationship is at the heart of the two games. Both uncover unexpected hidden truths about themselves. All this is a far cry from the more brutish storytelling of the original trilogy, and the more emotive approach is almost certainly the key to the Norse era’s resounding critical and commercial success.
God of War’s radical shift in both mechanical design and storytelling approach is the result of a different kind of thinking when it comes to franchises. The series’ creators have said that they don’t view the Norse games as sequels in the traditional sense, but rather as extensions of Kratos’ journey. This attitude should sit at the core of any future installments.
The Norse games are not sequels in the traditional sense, but rather extensions of Kratos’ journey.
Of course, radical reinvention on its own is not a foolproof way of generating escalating success. Just look at Assassin’s Creed, another series that has frequently changed location and time period. While consistently profitable, Ubisoft’s long-running series has struggled to secure continued fan adornment across multiple console generations in the same way God of War has. Following the 2017 shift to an open world RPG design with Assassin’s Creed Origins, the series links to its foundational Assassin’s guild lore has become more and more tenuous. What began as a series linked by the story of Desmond Miles has lost much of its narrative connective tissue, and the new RPG era of games have ultimately proved more divisive with each passing installment. General criticism has been aimed at the series’ increasing content bloat – the classic “bigger doesn’t necessarily mean better” argument – but long-term fans are increasingly frustrated by the series drifting away from its assassin roots towards Spartan and Viking power fantasies. Fantasies that many believe would have been better served as standalone RPGs.
The series has now attempted a couple of course corrections, starting with 2023’s Assassin’s Creed Mirage; a soft reboot and return to the series’ Middle Eastern roots. It revived the gameplay and structure of the earlier games and offered a considerably shorter story, which was reasonably well received by both critics and fans. This year, Assassin’s Creed Shadows looks to be continuing in a similar vein thanks to the introduction of Naoe, a character wholly dedicated to the stealth gameplay that was foundational for the original Xbox 360-era games.
The mixed fortunes of Assassin’s Creed’s shift in style shows that abandoning what made a series successful can cause rifts within the fanbase. This is something the God of War series has skilfully navigated. On paper, the Norse series is a radical departure, but it never lost sight of what made Kratos a compelling character, nor the series’ mechanical roots. It identified the very core of the Greek trilogy – that fiery, unrelenting combat – and built something new atop it. And with each new game, that foundation supported new evolutions. More Spartan Rage options. Cooler weapons. A stronger variety of combat options and adversaries. The ability to play as another character for sizable chunks of the story. All these additions enhanced what came before and never distracted from the foundations that made the previous games such a success. They maintain a clear sense of identity for the series, and deepen the lore rather than annex it. That is something a follow-up, be it set in Egypt or elsewhere, must continue to do.
Regardless of if the rumours of an Egyptian setting prove true, whatever comes next must ensure that its evolutionary upgrades maintain what has made God of War such a success. Back in 2018, that meant a focus on combat – the new games had to live up to the standards of the Greek trilogy when it came to butchering foes. But the next God of War will surely be judged by its story, the true gemstone at the heart of the Norse duology. The development of Kratos’ character from the rage-filled monster encountered in the original series into a sombre, complex father and leader showcases how important the writing has been in making the post-2018 games such a monumental success. Whatever comes next must be built upon that strength, while also striving to make bold new changes that will (hopefully) be remembered as the pinnacle achievement of the next era of God of War.
Chris Connor is a coffee and whisky driven culture wordsmith, with work published at NME, Radio Times, Yahoo, and others.
For newcomers to Monster Hunter, the sudden success of Wilds might seem like it came out of nowhere. But Capcom has been fine-tuning its massively successful Monster Hunter series for global domination for years and the result is what looks to be one of the best-selling games in the series.
In Monster Hunter Wilds, players can immediately choose from an almost overwhelming arsenal of weapons, each with their own unique playstyle, whether that’s heavy, brutish weapons like the Great Sword, something more nimble like the Dual Blades, or ranged weapons like the Bowgun.
There’s a temptation – I think partly because it is Monster Hunter’s most iconic weapon – to start out using the big swords and switch axes first, but these cumbersome weapons have to be used in a very specific way, prioritizing intentional swings instead of brute force. As such, they’re not the easiest thing to get to grips with at first. Instead, I’d opt for something a little more nimble like the Dual Blades, which unlocks a world of quick attacks and dodges. The difference is transformative: when maining a big sword, Monster Hunter echoes the considered combat and careful approach of Dark Souls; using Dual Blades, it’s reminiscent of Devil May Cry’s action-focussed combat.
Indeed, compared to previous Monster Hunters, Wilds changes up the combat to make it a bit more in-line with modern action games. While you still need to sheathe your weapon if you want to heal, combat feels more intuitive to anyone who’s played an action RPG from the last five years. That said, the main difference – and why picking a weapon that best suits the way you play – is unlike other action RPGs, which let players customize the way they want to play through skill trees, in Monster Hunter it’s all down to weapon choice.
The decision you make at the start defines the experience you’ll have, then. If your preference is something super fast and combo heavy, that makes you feel like Dante’s been transported to the Monster Hunter series, go for the Dual Blades, which relies on fast attacks, quick dodges, and building up a meter that, when full, can unleash a rapid combo on downed enemies.
On the flip side, if you prefer something that can deal heavy damage while keeping your defences up and maintain mobility, the sword and shield is a great starter weapon. The lance – one of the least popular weapons in the game because it favors defense over flashy attacks – combines both a big weapon and shield. Its parries and counter-attacks aren’t for everyone, but practice and you get a very unique combat experience.
There are also ranged weapons like the Bowguns, which are equally if not more powerful than melee weapons. If you’re going to pick one of these, remember to pack enough ammo and make sure you’re bringing the best ones for the particular monster you’re fighting.
There are 14 weapons to choose from, each with unique abilities and characteristics, but they’re effectively divided into three main types – heavy, which deal massive damage in exchange for speed, light weapons that deal rapid attacks, and technical weapons. But there are also those that sit between these archetypes – the Gunlance has range capabilities, the Charge Blade can become a big axe or smaller blade with a button press, and the Insect Glaive and Hunting Horn can be used to gain unique buffs with the right combos.
There’s a ton of choice but don’t get overwhelmed. Try out every weapon in the game’s tutorial before you fully commit, because you will definitely find the right fit for you, whether that’s kicking up a frenzy like Dante or prioritizing strategy like Dark Souls.
Tony Hawk’s Pro Skater 3 + 4 is set to release July 11 for PS5, PS4, Xbox Series X|S, Xbox One Nintendo Switch, and PC (see it at Amazon). However, the more expensive editions release on July 8. This collection features remastered versions of THPS3 and THPS4, both of which have additional features, including cross-platform online multiplayer. They’ll be available in a handful of editions, the details of which you can find below. Let’s dive in.
Doom Slayer and Revenant playable skaters: each includes 2 secret moves. The Doom Slayer includes 2 unique outfits and the Unmaykr Hoverboard skate deck
Additional songs included with the in-game soundtrack
Exclusive Doom Slayer, Reveneant, and Create-a-Skater skate decks
If you can do without the extras, grab the standard edition. It comes with the game itself, plus the preorder bonus (see below).
It’s also worth noting that the digital versions of this game are cross-gen, meaning the PS5 version also works on PS4, and the Xbox Series X|S version also works on Xbox One.
Tony Hawk’s Pro Skater 3 + 4 – Digital Deluxe Edition
The digital deluxe edition costs $20 more, plays on current-gen and previous-gen PlayStation and Xbox consoles, and includes the following digital extras:
3 day early access (July 8)
Doom Slayer and Revenant playable skaters: each includes 2 secret moves. The Doom Slayer includes 2 unique outfits and the Unmaykr Hoverboard skate deck
Additional songs included with the in-game soundtrack
Exclusive Doom Slayer, Reveneant, and Create-a-Skater skate decks
Exclusive themed Create-a-Skater items
Tony Hawk’s Pro Skater 3 + 4 Will Be on Game Pass
If you plan to play on Xbox or PC, you might want to subscribe to Game Pass. The standard edition of the game is coming to Game Pass on day one (July 11) and will be available to play for no additional cost for all members.
Tony Hawk’s Pro Skater 3 + 4 Preorder Bonus
Preorder the game, and you’ll receive the following:
Access to the Foundry Demo
Wirefram Tony shader
What Is Tony Hawk’s Pro Skater 3 + 4?
Just like Tony Hawk’s Pro Skater 1 + 2 did for the first two games in the series, Tony Hawk’s Pro Skater 3 + 4 collects the next two games. THPS3 originally launched in 2001, and THPS4 came out the following year. This collection also polishes these classic extreme sports games for modern hardware and TVs. It also offers new skaters, parks, tricks, music, and more.
You can now play with up to 8 players in cross-platform online multiplayer. The Create-a-Skater and Create-a-Park modes have been expanded, and you can now share your creations with others. There’s also an “enhanced” New Game+ mode. For more, check out Everything You Need to Know about Tony Hawk’s Pro Skater 3 + 4.
Other Preorder Guides
Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
Monster Hunter Wilds has not only surpassed eight million units sold in just three days, but it has also become the fastest Capcom game ever to reach this milestone.
In our Monster Hunter Wilds review, we said it “continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”
Speaking of the Monster Hunter series, Capcom revealed the franchise that began in 2004 on PlayStation 2 has exceeded 108 million units as of December 31, 2024.
The Sony PSVR2 Headset is the best VR headset for PS5 owners, but it has always been an expensive purchase. Thankfully, Sony announced just yesterday that the company would be dropping the recommended retail price of the headset down to $399.99. This price cut brings it more in line with the Meta Quest 3 competitor, which is currently $499 for the Quest 3 and $299 for the Quest 3S.
If you’re hoping to pick up the PlayStation VR2 headset for yourself at this new price, now you can! Retailers have already started adopting the price cut and you can purchase the PSVR2 Horizon Call of the Mountain Bundle for just $399.99 at Amazon, Target, and Best Buy. The bundle had previously sold out at Amazon, but is now back in stock.
The Best PlayStation VR2 Deal Today
Along with the headset, this bundle also comes with a copy of Horizon Call of the Mountain which we gave a 7 out of 10 in our review. This game is exclusive to PlayStation, but that doesn’t mean you can only use the headset with your PS5. Sony released a PSVR2 PC adapter just last year that allows you to connect the headset to your PC and play SteamVR games. This has elevated the PlayStation VR2 headset to be one of the best VR headsets for PC gamers. You can check out our guide on how to connect it to PC for more info.
Xbox has just announced a number of indie games dropping on Xbox Game Pass in the first half of March 2025, including Enter the Gungeon, Monster Train, and several more.
Up first is Monster Train, which is out today on Xbox Game Pass Ultimate, PC, and Standard across cloud, console, and PC. Monster Train has been on Game Pass in the past, but returns today. Per Microsoft’s description, “Monster Train brings a new strategic layer to roguelike deckbuilding, with three vertical playing fields to defend. Hell has frozen over and only you can protect the final burning pyre from the forces of heaven and restore the inferno.”
Xbox also lists the ever-popular Balatro in its lineup, which dropped on Xbox Game Pass last week following the ID@Xbox showcase. The release came alongside another “Friends of Jimbo” update adding cosmetic changes based on Bugsnax, Civilization, Assassin’s Creed, Slay the Princess, Dead by Daylight, and Fallout to the game.
More games follow in quick succession. Tomorrow, March 5, we’ll see Galacticare drop on Xbox Series X and S for Game Pass Standard users, having already been available on Ultimate. Then on March 6, we get One Lonely Outpost on Game Pass Ultimate and PC Game Pass for cloud, console, and PC users.
Next week on March 11, we’ll see indie darling Enter the Gungeon return to Game Pass Standard, PC, and Ultimate for cloud, console, and PC. As Xbox describes it, “Enter the Gungeon is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge, roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.”
Two days later on March 13, Mullet Madjack will join Game Pass Ultimate and PC Game Pass for cloud, PC, and Xbox Series consoles. Then the following week, on March 18, a preview of 33 Immortals will drop on Game Pass Ultimate and PC Game Pass. 33 Immortals “is a co-op action-roguelike for 33 players. Play as a damned soul, and rebel against God’s final judgment. Dive straight into epic, 33-player co-op battles with instant “pick-up and raid” matchmaking. Cooperate with your allies to survive against hordes of monsters and massive, challenging bosses. Expand your arsenal and equip powerful new relics to permanently upgrade your soul.” The full game will be available for purchase.
Game Pass Ultimate, PC Game Pass, Game Pass Standard
Mullet Madjack (Cloud, PC, and Xbox Series X|S) – March 13
Game Pass Ultimate, PC Game Pass
33 Immortals (Game Preview) (Cloud, PC, and Xbox Series X|S) – March 18
Game Pass Ultimate, PC Game Pass
As always, as new games hit Game Pass, existing games leave the service. You can save up to 20% off your purchase with your membership to keep these games in your library.
Games leaving Xbox Game Pass on March 15:
Evil West (Cloud, Console, and PC)
Yakuza 5 Remastered (Cloud, Console, and PC)
Yakuza 6: The Song of Life (Cloud, Console, and PC)
Solar Ash (Cloud, Console, and PC)
SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated (Cloud, Console, and PC)
Lies of P (Cloud, Console, and PC)
No More Heroes 3 (Cloud, Console, and PC)
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.