Capcom Faces Uphill Battle to Stop Resident Evil Requiem Leaks as Ending Spoilers and Videos Appear Online

Resident Evil Requiem has been fully leaked online, with videos showcasing the game’s finale and major spoilers now spreading across the internet.

Earlier this week, IGN reported that early physical copies were now out in the wild, and spoilers would inevitably follow. Days later, full details of the game’s plot, villains, major deaths and ending mechanics are now everywhere — with little sign that Capcom is able to stop the flow.

On reddit, a lengthy thread lists a series of plot reveals beat by beat, with links to off-screen images and even lengthy clips of footage that leave no doubt that the spoilers are real. There’s mention of unrevealed characters, various lore connections, and yes — the mechanics and details of game’s ending.

On the main r/ResidentEvilRequiem reddit, spoilers have completely taken over — with 17 of the top 20 posts discussing the leaks and already turning under-wraps plot details into memes.

That said, considering the huge anticipation for Resident Evil Requiem’s release, none of this really comes as a surprise. As noted Resident Evil leaker Dusk Golem wrote on X/Twitter yesterday:

“RE9 starting to leak 10 days away from release is actually super good for the series. RE:4 & RE8 leaked 14 days away, RE:3 was 16 days away, & f***ing RE7 was almost a whole month before release. I see people asking, ‘How could it leak a whole 10 days before release’, and over here I’m all like, ‘Huh, Capcom did better than usual this time. Good for them.

Resident Evil Requiem’s February 27 release date is now just a week away, and we’ll be keeping spoiler free here on IGN as much as possible.

“After getting hands-on with a total of about four hours of Resident Evil 9 Requiem at this point, and sharing that experience with colleagues, I’m more excited for the series than I have been in recent memory,” IGN wrote after going hands-on with Resident Evil Requiem recently. “It’s the old mixed with the new, but all in a modern package with two protagonists I already like a lot.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

God of War Actor Christopher Judge Says ‘You’ll Be Hearing About What We’re Doing Probably Late Summer’

The legendary voice behind God of War’s recent iteration of Kratos, Christopher Judge, has teased that we’ll likely get more news about the franchise in “late summer.”

According to a recording from streamer and YouTuber Fuzhpuzy at Canada’s Fan Expo, Judge, who may not have known he was being recorded at the time, confirmed that while he would not be “playing in the remake” — that role is for Kratos’ original voice actor, TC Carson — “you’ll be hearing about what we’re doing probably late summer.”

The suggestion here is that Judge is back working with Sony Santa Monica on a separate God of War project unrelated to the studio’s early work beginning to remake the franchise’s original trilogy (and the new side-scrolling spin-off Sons of Sparta, which was largely made elsewhere).

Interestingly, Judge also explained that the recently announcement remake starring TC Carson will boast “all the new technology in it, add more stuff, a new fighting system.”

It’s our biggest clue yet that an all-new Sony Santa Monica God of War game is on the way. It’s been pretty quiet ever since 2022’s God of War: Ragnarök in which Kratos and Atreus set out on a mythic journey for answers before Ragnarök arrives, visiting each of the Nine Realms in the brutal and epic sequel.

There had been a live-service multiplayer game in the works, but at the beginning of 2025, Sony canceled two unannounced live-service projects that had been in development at Bend Studio and Bluepoint Games, with the latter thought to be a multiplayer God of War game. Then, towards the end of the year, details and images of the canceled game leaked online, confirming the rumors had been true.

As for Amazon’s upcoming adaptation of Sony Santa Monica’s God of War series? The live-action Prime Video TV series based on the popular ancient mythology-themed video game is picking up speed. Ryan Hurst will play Kratos, Callum Vinson will play Kratos’ son, Atreus, and Teresa Palmer, Max Parker, Ólafur Darri Ólafsson, Alastair Duncan, and Mandy Patinkin join as Sif, Heimdall, Thor, Mimir, and Odin, respectively.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Zero Parades Hands-On Preview: A Complex Spy RPG Hiding in One Giant Shadow

Hershel Wilk awakes in a small, dirty apartment in the city of Portofiro. Why she’s here, she does not know. Her mission objectives were supposed to be provided by her partner, codename “Pseudopod”, but he’s unresponsive – he just sits there in his underwear, staring at nothing, his senses on lockdown. In his pockets are an invoice for socks and a lipstick-printed business card that simply reads “All you need is miracle.”

It’s not just Hershel who needs a miracle. Developer ZA/UM needs one, too. Zero Parades: For Dead Spies is an espionage RPG that follows the playbook of the studio’s previous game, Disco Elysium, incredibly closely, right down to opening on a confused protagonist in a run-down room. It’s another high-concept, combatless, dialogue-driven game about following threads and investigating leads. But capturing lightning twice is no easy feat, and simply repeating Disco Elysium’s triumphs is no guaranteed road to success. Thankfully, there are fresh ideas here that expand and evolve ZA/UM’s formula, making for what appears to be, on the surface, a more traditionally accomplished video game, but potentially at the cost of crafting a less interesting artistic creation.

I recently spent around six hours with Zero Parades, playing through the entire upcoming Steam Next Fest demo, plus a significant amount beyond it. That meant exploring a wide section of Portofiro, a vibrant hub of criss-crossing cultures, painted in shades of Central America and Southern Europe. It’s made up of six districts, stretching from docklands, through a central marketplace and winding back alleys, and up to a hillside housing project. While perhaps small by traditional RPG standards, this is a much larger playspace than we saw in Disco Elysium, and that’s not just reflected in your step count.

The city is alive. Rather than a decaying echo of times gone by like Revachol was, Portofiro is active. Every street is home to an oddball with their own strange perspective and, often, their own weird problem in need of solving. In the “Bootleg Bazaar” you’ll find two children transfixed by Sixty-Six Wolves, a cartoon that seems suspiciously like foreign propaganda. A few stalls down there’s Petre, a “Format Fetishist” obsessed with a type of vinyl record that wipes itself clean after a single play. Further up the road, you’ll bump into Kurt, a man so consumed by the need to follow imported fashion trends that he’s landed himself in crippling debt. Each is a window into a place where personal obsessions are the tools through which sinister powers manipulate the world.

I will, of course, need to play Zero Parades to completion to judge if its writing around this and other topics can match the unbelievably lofty heights of its celebrated predecessor. And I understand if you’re skeptical – ZA/UM’s controversial firing of key Disco Elysium creatives in 2022 has left many fans wary of both the studio’s management and the current team’s ability to craft something as meaningful. Based on my experience of this demo, though, I feel positive about the writing’s quality, with the odd caveat.

The skills, for instance, which once again form the pieces of your fractured psyche and comment on your choices and the world around you, lack defined voices and feel largely interchangeable (with the exception of Statehood, which bellows your home country’s party line in all-caps). But when it comes to the city’s collection of strangers, it appears the current writing team has successfully penned a cast possessed of a similar blend of literary prose, otherworldly Lynchian vibes, and off-kilter political humour. And, as I cross-referenced their tales with those of others, I began to paint a picture of this deeply troubled world, where techno-fascist superpowers, communist republics, and investment banks battle for power, using secret police forces as knives and pop culture as rifles.

Portofiro begins to feel like a Venn diagram of multiple overlapping quests, much like the cities of Baldur’s Gate and Athkatla.

Finding my place among all that initially felt overwhelming. As a spy, it’s my job to be a disruptor, to exploit those tensions for the gain of my home state. But, as previously mentioned, Hershel has no idea what her mission is. You simply need to talk and talk and talk until you find the threads relevant to your objectives, and there is no shortage of people to pull them from. But soon I began to see the connections. A representative of EMTERR, the world’s super bank, could be the starting point for solving Kurt the fashionista’s financial woes. A group of grizzled veterans impatiently waiting for their turn to dial into the “Miracle” sex line suddenly makes that business card I discovered make sense. And the suicidal Dr. Gonza’s medical know-how could diagnose Pseudopod’s condition… but first I’ll have to bring him the teeth of a medical board “narc” to halt his hanging attempt. As you collect these leads, Portofiro begins to feel like a Venn diagram of multiple overlapping quests, much like the cities of Baldur’s Gate and Athkatla did in BioWare’s seminal Infinity Engine RPGs.

While Disco Elysium certainly shared some DNA with the classics, it held many traditional RPG ideas at arm’s length. Zero Parades is less shy about being a video game. That feeling starts with the increased size and scope of its city, but is cemented in its more wholehearted embrace of regular skill checks and, importantly, building a gameplay system around failing them. You have a trio of pseudo health bars – Fatigue, Anxiety, and Delirium – which fill when you stumble through conversations and interactions in their respective field. For example, elongating an early phone call by asking all of the wrong questions will cause your anxiety levels to soar. Fail too often, or keep digging down into a dark memory hole that you shouldn’t, and you’ll take a permanent penalty to one of your stats.

There are interesting mechanical wrinkles to this system. Skill checks typically involve rolling two dice, but you can choose to “exert” yourself, adding an extra die to increase your chances at the cost of damaging one of those pressure bars. It’s vital to learn how to manage your stressors, then, to keep the bars balanced. Smoking, for instance, will reduce your anxiety, which in turn gives you another opportunity to exert yourself.

Another example of this more crunchy, systemic approach can be found in “Dramatic Encounters”, which turn moments of peril into a series of turn-based decisions, creating a sense of life-or-death drama in a game devoid of combat. It’s essentially Disco Elysium’s late-game tribunal sequence transformed into a defined mechanic. The example in my demo saw me attempt to evade an enemy agent through a busy marketplace, and the branching decisions offered classic spy fiction options: Do I pause to analyse, or act on gut feeling? Try to flee, or hide in plain sight? A skill check on my “Nerve” stat – a test of how cool I can stay under pressure – succeeds, and I walk straight past my hunter, confidently blending into the crowd.

While this example is fairly low stakes, at every junction I nonetheless held my breath as I picked my next move, anxiously waiting to see if my choice paid off. I’m very interested to see how this approach will be applied to other spycraft staples – perhaps tailing, deploying bugs, or even straight-up assassination – as success here will likely be the thing that helps Zero Parades feel distinct from its predecessor and truly cement it as an espionage RPG, rather than Disco Elysium with a 00 license in its wallet.

This project more recognisably a video game than the parameter-defying art experiment that was Disco Elysium.

Zero Parade’s most interesting push into more traditional video game territory, though, is how it uses the city’s physical space to structure its branching quests. My final few hours were spent completing tasks that await beyond the Steam Next Fest demo, and the majority of that time saw me searching for a hidden jail, inside of which awaited a prisoner with vital information. The way you find this jail is determined by a number of different factors; there’s your personal method of investigation, of course, but your character’s stat build and your own ability to interpret the world’s clues also come into play. From what I can tell, this results in at least two completely different routes to the jail: breaking into a subterranean tunnel, or via poetry. Yes, poetry.

It was that second, more artistic path that I took. After quizzing a reluctant boatman who clearly knew about the jail but refused to talk, I was able to use my “Blueprints” skill to track his involuntary eye movements and approximate the prison’s location. Poking around the region he kept gazing at led me to the offices of a poetry magazine, the Noscorrentes Review, which featured a suspicious locked gate that only contributing writers were permitted to pass through. So, how do you convince a pretentious editor that you’re a genuine, publish-worthy poet? Well, dumpster diving through the publication’s trash will secure you a poem, but it’s in the garbage for a reason. And so the only option is to literally write a verse yourself, digging deep into your own soul to increase the chance modifiers on your “Poetics” skill check. The task provides an insight into Hershel’s painful past, but also – most importantly – creates a composition worthy of the magazine’s pages. The editor lets me past the locked gate, and there, in the basement of the Noscorrentes Review, is the secret jail. It’s real. And it’s a path to even more trouble… but I won’t spoil that here.

This branching path, effectively creating two entirely separate questlines that take place in entirely separate locations, reminds me more of RPGs like The Witcher and Baldur’s Gate than it does the almost immersive theatre approach of Disco Elysium. That’s not to say that Zero Parades is a traditional role-playing game. Far from it. But it’s clear that ZA/UM’s attempt to build on its established formula has taken it down a path that makes this project more recognisably a video game than the parameter-defying art experiment that was Disco Elysium. It’s a feeling only reinforced by the espionage genre and the more global approach to its story. There are factions, and one of them is an evil empire! That’s video game stuff.

Although on the surface they run the risk of appearing as less experimental design decisions, I don’t think these are poor choices. In fact, they are what I think make Zero Parades interesting. I left the studio feeling as if I’d just played a fascinating RPG with a strongly defined, richly realised setting, spearheaded by a protagonist who could navigate that world’s obstacles in a myriad of compelling ways. And yet, despite this, Zero Parades still feels beholden to Disco Elysium, as if its ambitions are caged by the reluctance, or refusal, to stray too far from the safety of beloved ideas. Elements like the sentient skills feel like they are template, rather than tradition. In many ways, it feels willing to risk being an imitation in the hope of capturing lightning twice. I doubt that was a risk worth taking, and yet I still think the odd chimera of old and new that ZA/UM has produced may prove to have merit in its own right.

Matt Purslow is IGN’s Executive Editor of Features.

Bungie Delays Major Destiny 2 Update by Three Months to Focus on ‘Quality-of Life Updates’

The next major Destiny 2 update, Shadow and Order, has been delayed by three months, until June 2026.

In a series of messages posted to Bluesky, developer Bungie admitted the expansion was “undergoing large revisions,” and “will be delayed” from its original March release.

“This update is being changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed. This update will now launch on June 9, 2026,” the studio said. “We will provide exact details closer to release covering previously announced Weapon Tier Upgrading, but also additions like expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more.”

The studio is, of course, preoccupied getting Marathon out of the door after last week’s State of Play reaffirmed its March 5 release date. Nonetheless, the delay intimates the studio may be struggling to juggle everything on its plate, particularly as it alludes to “sizeable quality-of-life updates.”

“Through June, we will continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April),” Bungie added. “In terms of communications, we will be focusing on providing you with updates about our live game content, community activations, and general upkeep through the TWID and our Destiny social channels.”

The statement closed on thanking players for their “continued patience and support,” and said there’ll be more information on the next major update and future plans for Destiny 2 “closer to launch.”

“Raids and dungeons getting tiers and pantheon 2.0 is great, but will there even be anyone left playing by then?” asked one player on the Destiny 2 subreddit. “I still log on every week and play a little bit, but nobody can deny that renegades was not meant to last six months.”

“Not to be a total downer, but that really gives me age of triumph ‘final update’ style vibes of making all the endgame viable,” added another fan. “Not to mention this is just a major update in the end. It isn’t gonna have expansion level content, but its now releasing right around when the next expansion was supposed to, which I assume is also delayed at least three months. Even with way more content in this update, renegades being the expansion for nine months at least now is very bad.”

“Until June is rough. The population is going to be absolutely dire by then…,” one player commented, to which someone replied: “Dire[?] It’s dire right now. Falling off a cliff.”

At the time of writing (when, admittedly, much of the U.S. is asleep), there are 10,463 players online right now on Steam. Once Human, eFootball, and single-player Hollow Knight: Silksong all have higher concurrent counts.

It’s undoubtedly a tough time for Bungie and Destiny 2, with parent company Sony recently saying the studio has failed to meet its sales and user engagement expectations. In its latest financial report, Sony said it had recorded a 31.5 billion yen (approx. $204.2 million) impairment charge as a result of Destiny 2’s underperformance. That was significant enough to drag down profits at Sony’s Game & Network Services Segment, which includes Sony Interactive Entertainment.

Following the launch of The Edge of Fate expansion in July, Destiny 2 saw a slump in player activity, and Bungie’s team is feeling the pressure. “For years now, Destiny has been on this steady hardening of the core [audience],” game director Tyson Green told IGN back in November. “More and more core players are staying and playing the game, but relatively few [new] people come into the game. There’s a tightening and contraction, and this presents problems for a game that you’re trying to maintain as a live service, especially when you want to keep serving those core players with great, compelling expansions.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Pokémon TCG: Next Mega Evolution Expansion is Expected to Be Called Chaos Rising, Focusing on Mega Greninja

The Pokémon Company International is supposedly set to reveal the fourth English Mega Evolution set soon, as leaked production schedules suggest that it will be called Chaos Rising – rumored to be the Western release of Japan’s Ninja Spinner set.

If true, Mega Greninja ex will be officially stepping into the spotlight for the next expansion. Here’s everything we know so far, including the release date, expected card lists, and when preorders should go live.

Pokémon TCG Chaos Rising Release Date

Supposedly, Pokémon TCG’s next Mega Evolution expansion, Chaos Rising, will release on May 22, 2026. According to the report at Pokébeach, this also means that pre-releases will take place from 9th to 17th May.

This means that if you attend a local tournament during this window, you can get an early access “Build & Battle Box”. This includes a 40-card ready-to-play deck and four Chaos Rising booster packs. This pre-release window would be the first time we’ll see Mega Greninja ex in the wild as well.

Chaos Rising Card List Expectations

Serebii claims that Ninja Spinner has 83 cards in its main set. While it still doesn’t have an official card list in Japan, we can guess, based on previous sets, it’ll have about 40 secret rares, totalling about 120 cards.

We expect the Ninja Spinner card list to be officially revealed in the next few weeks, which will give us a hint as to what we can expect in the Western release.

We do know that the set includes all the Kalos starter Pokémon – Chespin, Fennekin and Froakie. Unsurprising, given its cover star!

What Impact Will This Have on Pokémon TCG’s Meta?

A Japanese translation of Mega Greninja ex from Bulbapedia talks about a “Mortal Shuriken” ability – “Once per turn, if this Pokémon is Active, you can discard a Water Energy to place 6 damage counters on any 1 of your opponent’s Pokémon.”

This pairs perfectly with its “Ninja Spinner” attack (120+ damage). The card states: “You may return a Water Energy from this Pokémon to your hand to do 80 more damage.”

That’s a total of 260 damage, including the 60 from its ability. Very ninja-like of it.

I’m a little scared about the impact the rumored Supporter card AZ’s Tranquility will have on the meta. This card lets you switch your Active Pokémon and heal 80 damage – a potential life-saver for high-HP Mega Evolutions. It just so happens that Mega Greninja ex has 350 HP, making it one of the highest HP Pokémon cards ever released.

Early rumors from the Japanese printing suggest the artwork features Greninja riding its own water shuriken. Considering the popularity of Greninja and its ridiculous stats, it wouldn’t surprise me to see this chase card reach $500+ on the secondary market.

When Will Chaos Rising Preorders Go Live?

At the moment, preorders for Chaos Rising are not available, as we’re still waiting for an official announcement from The Pokémon Company.

But, once they are available, you’ll be able to find them in all your usual retailers – if you’re quick! We don’t expect these to stick around for long, especially at MSRP.

If you’re in the US, set your alerts for Pokémon Center US, Amazon, Target, Best Buy and Walmart. If you’re in the UK, keep your eyes on Pokémon Center UK, Smyths and Amazon.

There’s also dedicated TCG resellers like TCGPlayer or Magic Madhouse, but, as third party sellers, we can’t predict the prices we’ll see. We expect to learn more information about Chaos Rising in the next few weeks, so check back to see the latest updates, and follow IGN Deals for live stock information.

What’s Next for Pokemon TCG?

Before Chaos Rising lands on May 22, there’s plenty more for fans to get excited about. For starters, Pokémon’s 30th anniversary celebrations are on February 27, but you’ll be able to celebrate early as the commemorative Pokémon Day 2026 Collection dropped on January 30, alongside Ascended Heroes.

Announced back in December 2025, this is a very small release with one confirmed card: a unique stamped foil promo card of Pikachu looking cute as standard, along with a logo’d metallic coin, and a trio of TCG booster packs from different sets.

Available imagery seems to show the packs being a mixture of one Phantasmal Flames and two Mega Evolution, but we like to warn that the contents may always differ from unit to unit.

The Pokémon Day 2026 Collection is currently marked as “Coming Soon” at Best Buy, but it can be bought now at Amazon for around $37, or from around $27 on TCGplayer at current market rates.

Pokémon TCG: 2026 Release Calendar – At a Glance

Looking ahead, as Ascended Heroes has already set the foundation of what the Mega Evolution set’s expansions are going to look like, Perfect Order’s going to kick things up a notch.

Just announced earlier this year, and arriving on March 27, 2026, Perfect Order is going to be honing in on many of the Pokémon featured in the Legends: Z-A game.

Among the cards announced from the 120-card set so far, we know we’re going to be seeing many of the game’s starring Mega Pokémon; Mega Zygarde ex, Mega Starmie ex, and Mega Clefable ex; but also some surprising extra additions like Meowth ex.

For the moment, the only place to preorder Perfect Order is via TCGplayer and other resale markets.

For more on celebrating Pokémon’s 30th anniversary this year, I’d also highly recommend checking out the TIME magazine exclusive celebration covers, all of which feature in the top of the best seller Amazon charts this week, and can be bought for just $14.99 each.

Sara Heritage is a freelance contributor at IGN.

Magic’s Avatar Collector Boosters Aren’t Just In Stock – They’re Discounted

Magic: The Gathering packs come in a few shapes and sizes (we covered the excellent Jumpstart Boosters for the Avatar: The Last Airbender set recently), but Collector Boosters are the most expensive.

Now, though, Amazon not only has Avatar Collector Boosters in stock, but it’s selling a box of 12 at a discount with a 16% saving off the list price.

Avatar Collector Boosters Are On Sale At Amazon

That brings a Collector Booster box down to $384.62 from $455.88. It’s still super expensive, but it’s admittedly slightly easier to swallow.

It drops the price per pack from $37.99 to $32.05, which is a steep enough drop to almost pay for a whole Play Booster with the money you save – imagine that.

So, what’s the deal with Collector Boosters? Why does a box of 12 command a fee of over $450 when Play Boosters can be had much cheaper?

In truth, it’s because the most valuable cards from the Avatar: The Last Airbender set are much, much more likely to be found in Collector Boosters. They contain all manner of special art treatments, including those controversial ‘Source Material’ full-art cards (no, we still can’t love them either).

The cards remain functionally the same as buying Play Boosters, but as the name suggests, these ones are aimed at collectors of Avatar superfans. We don’t often give advice, but if you do buy them, please try and put them in a sleeve to keep them in the best condition possible!

For more on Magic: The Gathering, check out our early look at the Turtle Power Commander Precon, as well as a full preview of the upcoming TMNT set.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Amazon Has Some Great Deals On Magic: The Gathering Commander Decks Right Now

There’s nothing better than a Magic: The Gathering Commander night with friends, and Wizards of the Coast keeps releasing plenty of preconstructed decks so you can jump right in with friends or start to build around a choice card.

They’re pretty regularly discounted, too, which is always appreciated, but right now Amazon has some fantastic deals on Lorwyn Eclipsed’s duo of decks and a huge bundle of Tarkir Dragonstorm decks, too. Here’s why they’re worth a look.

Save Big On MTG Precons At Amazon Right Now

Kicking off with the latest set, Lorwyn Eclipsed, there are two decks available for the set.

Blight Curse is helmed by Auntie Ool, Cursewretch (or The Reaper, King No More), and leans into the -1/-1 counters archetype that we really don’t see too much of in precons. It’s a fantastic deck—possibly one of the best in recent memory—and has a few bucks knocked off the price to bring it to $45.49.

It’s joined by Dance of the Elements, which has an even better price. The five-color Elementals deck is all about making copies of big creatures and is helmed by Ashling, the Limitless (or Mass of Mysteries). It’s currently just $37.99, a 24% discount on a great precon.

Better yet, we recently pointed out that you can buy a bundle that includes two of each deck for around $80 off, and that’s still true. That means you and a friend can spend $60 each and each get both decks!

Onto Tarkir: Dragonstorm, then, and while the 2025 was somewhat overshadowed by Universes Beyond: Final Fantasy dropping right after, it remains a great set.

Its Commander decks had a wide range of reprint values, but they’re all fun to use. I own three of them myself and have had a blast playing with Sultai Arisen. Can’t pick? Good news – Amazon has a discount on a bundle of all five (that’s right, five) decks.

The bundle would cost $224.95, but is now $195, bringing each deck down to $39. While some are going for around that number, Temur Roar was particularly popular at launch and shot up in value. In fact, it’s still $60 on its own.

That deck is particularly good because it essentially drops a ton of Dragons on the board for big damage, but the others are fun, too.

Jeskai Striker is all about playing rapid spells, while Sultai Arisen has a graveyard recursion theme that helps keep opponents guessing.

Mardu Surge is focused on tokens and sacrifice, while Abzan Armor is a ‘toughness matters’ deck that turns colossal defenders into terrifying attackers.

You really can’t go wrong with any of them, and if you’re new to the format, Tarkir’s decks are relatively easy to pilot, too.

For more on Magic’s Commander format, check out why the Teenage Mutant Ninja Turtles’ precon, Turtle Power, looks to be so fun to play, and one crazy combo from the set already.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Crimson Desert: Here’s What Comes in Each Edition

Crimson Desert is an open-world action-adventure game that’s set to release on PS5, Xbox, and PC on March 19. Developed by Pearl Abyss, the company behind Black Desert Online, it looks seriously ambitious in all the best ways. It’s available for preorder now (see it at Amazon) in two editions and includes a preorder bonus, the contents of which are detailed below. Let’s take a look.

Crimson Desert Standard Edition

Physical Copy – $69.99

Steelbook Edition – $69.99

Digital Copy – $69.99

The standard edition comes with the game itself, plus the preorder bonus you can find detailed below (it’s a shield). The only current deals available for the game are for the PC (Steam) version, which you can at some third-party storefronts listed above.

Crimson Desert Deluxe Edition (Physical)

Physical Copy – $89.99

Physical copies of the deluxe edition of Crimson Desert come with the game, the preorder bonus, as well as the following items:

Physical Items

  • Deluxe Edition Box
  • Deluxe Edition Limited Edition Steelbook
  • Letter from the Developer
  • Greymane Brooch Pin
  • 3 Character Photo Cards
  • 3 Patches
  • Map of Pywel

Digital Items

  • Kairos Plate Set: Kairos Plate Helm, Kairos Plate Gloves, Kairos Plate Boots, Kairos Cloak, Kairos Plate Armor
  • Balgran Shield
  • Exclaire Horse Set: Exclaire Champron, Exclaire Barding, Exclaire Saddle, Exclaire Stirrups

Crimson Desert Deluxe Edition (Digital)

Digital Copy – $79.99

The digital deluxe edition of the game costs $10 less than the physical version, but it lacks the physical goodies. Here are the digital items it includes:

  • Kairos Plate Set: Kairos Plate Helm, Kairos Plate Gloves, Kairos Plate Boots, Kairos Cloak, Kairos Plate Armor
  • Balgran Shield
  • Exclaire Horse Set: Exclaire Champron, Exclaire Barding, Exclaire Saddle, Exclaire Stirrups

Crimson Desert Preorder Bonus

Preorder the game on any platform and in any edition, and you’ll receive the following digital item:

  • Khaled Shield

Preorder the PS5 version, and you’ll get the following digital items:

  • Grotevant Plate Set: Grotevan Plate Helm, Grotevan Plate Armor, along with Grotevan cloak, gloves, and boots

What Is Crimson Desert?

Crimson Desert is a medieval fantasy-themed game set in the land of Pywel, where you play as Kliff, captain of the Greymanes, as the ruthless Black Bear army executes a brutal attack that leaves the Greymane forces scattered. Your job is to explore the world to reunite with your comrades and rebuild what’s been lost. As you do so, you’ll forge new alliances and discover even more dangerous threats looming over the land.

The journey takes you through all sorts of environments, from plains to deserts to mountains. You can ride mounts ranging from horses to wolves and dragons. You even have a Zelda-style glider that lets you leap from mountain peaks and soar over the land.

Although there’s some debate on social media about whether Crimson Desert is an RPG, developer Pearl Abyss doesn’t label it as such. It calls Crimson Desert “an open-world action-adventure game.” That’s because it doesn’t have character leveling or experience points. You do expand your capabilities, but you do so by finding items in the open world, like in an action-adventure game like Zelda or a Metroid.

Based on the trailers, it does look like a hodgepodge of popular game elements. It has an extensive combat system, an explorable open world, puzzles, giant monsters to fight, and more. Here’s hoping the game is not too good to be true.

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Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Save Big On Lorwyn Eclipsed MTG Play Boosters At Amazon

Magic: The Gathering is on the verge of a Teenage Mutant Ninja Turtles set next month, but don’t forget Lorwyn Eclipsed, a fantastic set that deserves plenty of love.

Now, the current set’s Play Booster Box has been discounted again, reaching ever-so-slightly lower than the deal we spotted a few weeks ago. Amazon is currently offering a 22% discount on the box, bringing it to $128.94. That’s close to its lowest-ever price of $125.

Lorwyn Eclipsed Play Boosters Are Close To Their Best-Ever Price

That’s a sizeable price cut on the $164.70 list price. It means the $5.49 price of each pack drops to around $4.30.

As for the set itself, Lorwyn Eclipsed is fantastic, bringing back fan-favorite creature types and a classic location that puts the Magic back in Magic, as strange as that may sound to outsiders.

As the first Universes Within set of 2026, it’s packed with amazing chase cards – although you’ll no doubt have better luck finding them with the eye-wateringly expensive Collector Boosters.

Still, from Kithkin to Giants, there’s a whimsicality to the set not seen since maybe Bloomburrow, and after Avatar and Spider-Man sets, we’re glad to be back on familiar ground. It doesn’t hurt that the two new preconstructed Commander Decks, Blight Curse and Dance of the Elements, are fantastically well-constructed, too.

As someone that’s been playing Magic for around three or four years, it’s probably one of my favorite sets in a little while.

For more on Magic’s upcoming set based on the Teenage Mutant Ninja Turtles, check out a card that pairs nicely with Warhammer 40K Necrons, and our early thoughts on the Commander precon.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Amazon’s Lightning Deals on Popular Ravensburger Jigsaw Puzzles for Adults Are Going Fast

Amazon is once again having a sale on Ravensburger puzzles, which means right now is a great time to pick up your next 1000 or 2000-piece project. These sales only come around every few months or so and I always try to take advantage of them to stock up on new puzzles for me or my parents. Ravensburger is one of the best puzzle brands, but you’ll rarely find them on sale at your local toy store unless you’re buying used.

All of the puzzles currently on sale are discounted via Amazon’s Lightning Deal system. There isn’t any sort of timer on the discount, but there is a limited amount of stock available for each puzzle. Once that limit is reached, the discount will disappear and that puzzle will jump back up to whatever it was priced at before. So if you see something you like, don’t hesitate to pick it up before the deal is gone!

Ravensburger Puzzle Sale at Amazon Today

All of the Ravensburger puzzles on sale right now are at least 30% off, with some options discounted by almost 50% right now. That means the more expensive jigsaw puzzles are getting the biggest overall price cuts in the sale. If you’ve got the table space and attention span for a 2000+ piece puzzle, those are the ones I’d recommend grabbing first. There’s even a nice Lord of the Rings puzzle discounted here that I’d recommend to all you Tolkien fans out there.

There are also quite a few 1000 piece puzzles discounted here, which is generally the piece count I’d recommend for adults. It’s still challenging, but a lot more doable in a casual setting. The bigger puzzles, like that 4000-piece Fairy puzzle I’ve featured here are better for folks who have immense amounts of time and patience to dedicate to a single puzzle project. You’ll also likely need a fairly substantial puzzle table for such an undertaking.

Is Ravensburger the best puzzle brand?

Plenty of different brands make puzzles, but Ravensburger is widely considered one of the very best jigsaw puzzle brands out there since it released its first puzzle back in 1964. This is in part due to the quality of each puzzle. The patented “Softclick” technology allows for you to hear an audible click each time you place a piece in the right place. Ravensburger also uses high-quality materials for each puzzle ensuring the pieces won’t be bent or broken when you open the box.

The company also has partnerships with both Disney and Warner Bros. that allows it to make some of the best franchise-specific puzzles around. Star Wars, Frozen, Lord of the Rings, DC comics, and more jigsaw puzzles like those will often come from Ravensburger.

You may also recognize Ravensburger as one of the more popular board game brands out there. They recently got into the trading card game as the official creator and publisher of the Disney Lorcana TCG.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor’s degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics — from TV series to indie games, books, and puzzles.