Dragon Quest Creator Yuji Horii Becomes First Video Game Creator Awarded Order of the Rising Sun by Japanese Government

In the autumn honors list, the Japanese government has given Dragon Quest creator Yuji Horii the Order of the Rising Sun. This is one of the highest awards the government of Japan can bestow on citizens. It is awarded to those who have made significant contributions in their field, and Horii is the first game creator to receive it.

“I think it’s a great honor, I’m surprised.” Horii responded in a video interview with TBS. “I’ve been making games for quite a long time now, about 40 years, but I didn’t do it alone. It’s all thanks to the staff who helped create the games alongside me, and to all the players who have continuously supported us.”

Yuji Horii’s first game was 1983’s Love Match Tennis, which he entered into a game contest where it caught the attention of Enix. This was followed by the genre-defining visual novel mystery The Portopia Serial Murder Case. He would become most famous for his work on the game design and scenario for Enix’s long-running Dragon Quest series (1986-present).

Square Enix’s recent 2D-HD remakes of Dragon Quest I, II and III have bought new attention to the RPG series’ origins. Horii is currently still hard at work on Dragon Quest XII: The Flames of Fate, the much-awaited next game, which was announced back in 2021 during the 35th anniversary celebrations.

In May, Horii confirmed Dragon Quest XII: The Flames of Fate had not been canceled. “Yes, indeed, I can’t say anything, I apologize,” he said at the time. “I am making it, putting lots of work into it… I can only say that the next work will be great too, [I’m] working really hard. Please look forward to it is the only thing I can say.” It is set to be the first mainline entry since 2017’s Dragon Quest 11: Echoes of an Elusive Age.

In the TBS interview, Horii also offered words of encouragement to future creators: “It’s important to actually create something tangible, don’t just think about it,” he advised. “Just try making it.”

The Order of the Rising Sun currently has six classes. As reported by nippon.com, Yuji Horii received the 4th class honors: Gold Rays with Rosette. Among the others to receive this particular award in 2025 was Devilman and Cutie Honey manga artist Go Nagai.

Photo by TOSHIFUMI KITAMURA/AFP via Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

U.S. Patent Office Boss Orders Reexamination of Nintendo’s Controversial ‘Summon Character and Let It Fight’ Pokémon Patent, Which IP Lawyer Claims ‘Further Undermines Credibility’ of Its Case Against Palworld

The director of the United States Patent and Trademark Office has ordered a reexamination of Nintendo’s controversial ‘summon character and let it fight’ Pokémon patent after it was heavily criticized by IP lawyers.

In September, IP lawyers criticized the U.S. patent system and the USPTO after Nintendo was awarded a Pokémon patent that revolves around summoning a character and letting it fight.

Games Fray reported that Patent No. 12,403,397, dubbed the ‘397 patent, was granted by the USPTO “without any objection” to Nintendo, which is embroiled in ongoing litigation with Pocketpair’s Palworld.

While the patent sums up how Pokémon games work in that you summon Pokémon to battle other Pokémon in the hope of adding them to your collection, there are countless other games that use similar mechanics, such as Persona, Digimon, and even Elden Ring, depending upon how the patent is interpreted.

At the time, IP expert Florian Mueller took to social media to say Nintendo “should never” have received a “summon character and let it fight” patent in the first place, while video game patent lawyer Kirk Sigmon told PC Gamer “these claims were in no way allowable.”

Now, Games Fray has reported that Donald Trump nominee John A. Squires, who only became director of the USPTO in September, has personally ordered a reexamination after he “determined that substantial new questions of patentability have arisen” to certain claims made by the patent.

Here’s Squires’ description of the claims in question:

“The ‘397 patent issued with claims drawn to controlling the movement of a player character in a field of a virtual space, causing a sub character to appear in the field, controlling a battle in a manual mode when an enemy character is present in the location the sub character has appeared, and when an enemy character is not present in the location the sub character has appeared, automatically moving the sub character, and controlling a battle in an automatic mode when an enemy character is placed at a designated location.”

In his order, Squires pointed to two older U.S. patent applications — one filed by Konami in 2002, the other by Nintendo itself in 2019 — as “prior art” references. Both, Squires said, would be “important in deciding whether the claims are patentable,” and each “raises a substantial new question of patentability.”

Mueller, writing for Games Fray, said Squires’ order was down to the “public outrage” at the award of the patent, and concerns about the reputation of the U.S. patent system as a whole. While this reexamination isn’t a revocation order, Mueller insisted it is now “highly likely” that the USPTO will revoke Nintendo’s ‘397 patent. Nintendo has two months to respond.

What does this mean for Nintendo and The Pokémon Company’s high-profile legal battle with Pocketpair over Palworld? Mueller said it “further undermines the credibility” of Nintendo’s patent assertions against Pocketpair’s game.

This is the latest legal blow for Nintendo in its battle against Palworld. Last month, one of the Nintendo patents related to its monster capture patents filed last year was rejected by the Japan Patent Office (JPO) for lacking originality. The office’s reasoning for the rejection made reference to older games with similar mechanics that were released even before 2021, including ARK (released in 2015), Monster Hunter 4 (2013), and Japanese browser game Kantai Collection (also 2013). Ironically, Pocketpair’s Craftopia (2020) and Niantic’s Pokémon Go (2016) were among other examples of games that were used to argue that the patent lacks originality.

The case involves three main patents granted by the JPO: two related to monster capture and release, and one related to riding characters. All three patents were filed in 2024, after Palworld came out. However, they are actually derived from earlier Nintendo patents dating from 2021. In other words, it seems that once Palworld came on the scene, Nintendo filed divisional patents that were geared to fight specifically against Palworld’s alleged infringement of the original patents.

Since then, Pocketpair has made changes to Palworld’s disputed mechanics. The November 2024 patch removed the ability to summon Pals by throwing Pokéball-like Pal Spheres (now Pals just materialize next to you when summoned). In May this year, another Palworld update changed how you can glide in the game — instead of directly grabbing onto Glider Pals, now you just simply use Pal-buffed Glider equipment. The case has rumbled on, with Nintendo even rewriting a mount-related patent mid-lawsuit, and arguing that mods should not count as prior art.

So what happens next? Mueller said there may not be any further developments this calendar year relating to Nintendo’s lawsuit against Pocketpair or patents that are related to it. But decisions are expected next year. All eyes will be on Presiding Judge Motoyuki Nakashima, who leads the patent division of the Tokyo District Court. “It is ever more likely that Nintendo will lose,” Mueller said.

At the Game Developers Conference (GDC) in March, IGN sat down for an extended conversation with John “Bucky” Buckley, communications director and publishing manager for Palworld developer Pocketpair. We spoke following his talk at the conference, ‘Community Management Summit: A Palworld Roller Coaster: Surviving the Drop.’ During that talk, Buckley went into candid detail about a number of Palworld’s struggles, especially the accusations of it using generative AI (which Pocketpair has since debunked pretty soundly) and stealing Pokemon’s models for its own Pals (a claim that the person who originally made it has since retracted). He even commented a bit on Nintendo’s patent infringement lawsuit against the studio, saying it “came as a shock” to the studio and was “something that no one even considered.”

Last month, former Capcom game developer Yoshiki Okamoto issued comments seemingly against Pocketpair and Palworld in the legal battle, sparking a backlash from viewers. In a YouTube video posted on his channel on September 27, Okamoto said Palworld had “crossed a line that should not be crossed, and I don’t want the world to become a place where this kind of thing is acceptable.”

Photo by Tomohiro Ohsumi/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Over a Decade After Release, Obsidian’s Pillars of Eternity Gets Surprise Patch to Add Turn-Based Mode

Pillars of Eternity is the surprise recipient of a patch to add turn-based mode, developer Obsidian has announced.

Fresh from releasing Avowed, Grounded 2, and The Outer Worlds 2 this year, the Microsoft-owned studio has gone back to its isometric, party-based fantasy RPG over a decade after it came out with a fresh update.

Obsidian announced a new public beta for Pillars of Eternity opens on November 5 for players on Steam and Xbox PC, which adds the turn-based mode. The reveal comes alongside a message from game director Josh Sawyer (last seen directing Pentiment), with his thoughts on what turn-based mode means for Pillars of Eternity.

“Fans who enjoyed experimenting with turn-based mode in Pillars of Eternity II: Deadfire will find familiar ground here, but with key improvements shaped by your feedback,” Obsidian said in a blog post. More details are below.

How turn-based mode works in Pillars of Eternity:

  • Unbound Turns: All turns are now influenced by a character’s overall speed, improving the value of Real-Time with Pause attributes and mechanics.
  • Smarter Free Actions: Actions like swapping weapons, drinking potions, or enabling modals are now free actions. Each free action is limited to one per turn per type for balance.
  • Faster Pacing: Combat lethality has been significantly increased for both enemies and players to keep battles tense and impactful.
  • Mode Flexibility: You can choose Turn-Based Mode alongside difficulty when starting a new game — or swap freely between Real-Time with Pause and Turn-Based Mode in the game options. We’re also investigating a direct HUD toggle for even more convenience.

As this is a public beta, please expect bugs and ongoing adjustments, Obsidian warned. The beta will run for “some time” as the developer continues to roll out updates and prepares for a full release.

IGN’s Pillars of Eternity review returned a 9/10 back in 2015. We said at the time: “Obsidian (and its Kickstarter backers) have done it: Pillars of Eternity is one of the best RPGs since Baldur’s Gate.”

Obsidian followed PoE up with Pillars of Eternity II: Deadfire in 2018, before Microsoft bought the company later that year. Obsidian went on to release the likes of The Outer Worlds and Grounded, and has become one of the most prolific Xbox Games Studios developers Microsoft has on its books.

Will there be a Pillars of Eternity 3? Sawyer has commented on the prospect in the past. In 2023, for example, Sawyer said he would love to develop Pillars of Eternity 3 — under the condition the game receives the same budget as Baldur’s Gate 3.

“I think if it truly was an unlimited budget, I think I would try Pillars 3 because I know what the budget was for Deadfire, which was not a whole lot and I have heard from multiple people what the budget was for Baldur’s Gate 3, and I’m not gonna talk about numbers, but if I got that budget, sure, I’ll make Pillars 3,” he said.

Sawyer added that if he were to make Pillars 3, he would employ a turn-based combat structure. Obsidian has yet to announce its next game.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Deals for Today: Pokémon and MTG TCG Is Lower Than Ever at Amazon

I’m not messing around with today’s Daily Deals. We’ve got Pokémon TCG product under market value on Amazon alongside some great related deals on TCGPlayer. On the otherside of the TCG sphere, Magic: The Gathering’s Avatar: The Last Airbender set releases this month, and I’ve found the best prices online to preorder right now.

TL;DR: Deals for Today

Xbox controllers are awesome not just for the latest generation of Microsoft consoles, but for PC gaming too. I’ve got some great discounts on Elite V2, Special Editions and Hyperkin blasts from the past that you can’t ignore. Looking for an extra special edition of Resident Evil: Requiem? I’ve got the preorder deets for the deluxe edition that comes with an awesome steelbook too. Let’s get into it:

Amyet V9-G60 1000W Electric Bike for $426

AliExpress via Amyet’s official seller account is offering the Amyet V9-G60 Electric Bike for just $426.04 after you apply $100 off coupon code “AEUS100” during checkout. The same bike is priced at $485 plus $165 shipping on Amazon. I’ve posted this deal before and it has so far been the best selling ebike here at IGN. Of the three bikes in this roundup, this has the most powerful motor and the biggest battery.

The Amyet V9-G60 boasts a 1,000W (1,500W peak) brushless motor that can push the bike at speeds up to 32mph. The 48V 20AH (960Whr) battery can last up to 70 miles on a single charge (the actual distance is dependent on other factors like your speed, terrain, elevation, etc). Other features include a lightweight aluminum frame, Shimano components for its 7-speed transmission, dual suspension, and 20″ wheels with 4″ fat tires for a more comfortable ride. The bike comes 90% preassembled and includes a 1 year warranty. It’s also pretty mod friendly in case you wanted to do your own upgrades (like swapping to hydraulic brakes).

The Best Pokémon TCG Deals

The main highlights of these Pokémon TCG deals has to be the Black Bolt and White Flare Elite Trainer Boxes. White Flare is at market value for $82.94, whilst Black Bolt is dipping under market value at $84.95. It’s a great time to get into the dual set that capped off the Scarlet and Violet era. Don’t forget the latest set, Mega Evolution, either. TCGPlayer is destroying big box retailer Amazon in pricing right now, and that includes the Enhanced Booster Box featuring a stamped Bulbasaur Illustration Rare.

The Cheapest MTG: Avatar Preorders

The biggest saving here is with the single Avatar Collector Booster. It’s half the price of market value on Amazon now at $37.99, which is 100% worth the a look. Bar the Jumpstart Booster Box and Begginer Box, Amazon is under market value for preorders right now. Don’t forget that Amazon don’t charge for preorders until they ship, and their preorder price guarantee ensures you’re getting the best price.

Xbox Series X|S Controller Sale

Hyperkin knocked it out of the park with their OG Xbox S controllers. Yes, they’re wired, but that also means they’re perfect for competitive play thanks to zero input lag. There’s also three special edition controllers which never stick around for long, and one of the best controllers ever made, Xbox Elite V2, is on offer for $139.99 currently too. Don’t sleep on these deals.

Resident Evil: Requiem Deluxe + Steelbook

No discounts, but this is one for steelbook collectors. You’ll get the base game, deluxe edition content and a cool steelbook and sleeve for this special edition of Resident Evil: Requiem. The Deluxe Edition include’s the Apocalypse costume for Grace as they flick between first and third person views whenever they want, a first for the series.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

GTA 6 Dev Rockstar Accused of Union Busting in Sudden Firing of Dozens of Staff

Rockstar, the developer of Grand Theft Auto VI, reportedly fired between 30 and 40 employees in a move that the Independent Workers’ Union of Great Britain (IWGB) is claiming was “blatant” and “ruthless” union busting.

According to Bloomberg, the workers fired this past Thursday were all UK and Canadian employees who were also part of a private trade union chat group on Discord, and were either union members themselves or trying to organize Rockstar. IWGB has issued a press release in response to the firing, claiming that the employees’ dismissal was explicitly due to union activities.

Rockstar has just carried out the most blatant and ruthless act of union busting in the history of the games industry. This flagrant contempt for the law and for the lives of the workers who bring in their billions is an insult to their fans and the global industry.

Despite this calculated attack on workers organising for a collective voice and to improve their difficult working conditions, the Rockstar Union remains undeterred. They will keep organising for respect and better conditions whilst continuing to pour their blood, sweat and creativity into games that are loved by millions.

The IWGB will pursue every legal claim possible to ensure our members are reinstated and receive interim relief.

In response, Rockstar has issued its own statement via a Take-Two spokesperson, countering that the firings were for “gross misconduct, and for no other reason.”

We strive to make the world’s best entertainment properties by giving our best-in-class creative teams positive work environments and ongoing career opportunities. Our culture is focused on teamwork, excellence, and kindness. Rockstar Games terminated a small number of individuals for gross misconduct, and for no other reason. As always, we fully support Rockstar’s ambitions and approach.

These dismissals occur as Rockstar is on the cusp of releasing Grand Theft Auto 6 in May of next year, with the game projected by some analysts to make $3 billion in its first year on sale and said by others to be one of the most important game releases of all time.

Amidst massive public anticipation for the game, Rockstar has been sparing with its marketing, releasing very little information about the game ahead of launch. However, after a massive leak of the in-development game in 2022 and the day-early release of the game’s first trailer the following year, Rockstar has been increasingly tight with security. Last year, the studio began asking employees to come to the office five days a week, citing a desire for both increased productivity and security. This decision was criticized by workers affiliated with the IWGB, who said Rockstar broke promises with the forced return to office, and accused the studio of refusing to engage with workers on the issue.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

‘I Question if You Can Even Make a Good Open-World Spy Game’ — Rockstar Co-Founder Dan Houser Finally Explains Why Agent Never Happened

Rockstar co-founder Dan Houser has offered the best explanation yet for why the developer’s open-world spy thriller Agent fell by the wayside.

Agent is the Grand Theft Auto and Red Dead Redemption developer’s long lost spy game, which was announced as a PlayStation 3 exclusive in 2009 but has since disappeared. Rockstar has never officially canceled the project, but images leaked in 2015 showed some of its levels, and while some hope remained due to renewed trademarks, this was eventually scrapped in 2018 and its website was shut down in 2021.

So, what happened to Agent? Grand Theft Auto and Red Dead Redemption writer Dan Houser, now of Absurd Ventures, has finally offered fans a detailed explanation in an interview on the Lex Fridman podcast. According to Houser, despite multiple versions of Agent being attempted at Rockstar, the game never came together, and that’s because, fundamentally, an open-world spy game simply doesn’t work.

“We worked a lot on multiple iterations of an open-world spy game, and it never came together,” Houser began.

“It had about five different iterations. I don’t think it works. I concluded — and I keep thinking about it sometimes, I sometimes lie in bed thinking about it — and I’ve concluded that what makes them really good as film stories makes them not work as video games. Or we need to think through how to do it in a different way as a video game”.

The version of Agent Rockstar announced was set in during the Cold War in the 1970s, but Houser revealed this was just one version of many Rockstar tried and failed to turn into a fun video game. Indeed, there was a version set in the modern day that also failed to go anywhere.

“That was one of the versions,” he said. “There was another one that was set in the current… we had so many different versions of this game, we worked with so many different teams.”

He continued: “Espionage, assassinations… I don’t know what it would’ve been because it never really… We never got it enough to even doing a proper story on it. We were doing the early work as you get the world up and running. It never really found its feet in either of them. And I sort of think I know why.

“Because in one of those films, they’re very, very frenetic and they beat to beat to beat — you gotta go here and save the world, you gotta go there and stop that person being killed and then save the world. An open-world game does have moments like that when the story comes together. But for large portions, it’s a lot looser, and you’re just hanging out and you’re just doing what you want. And I want freedom. I wanna go over here and do what I want, and I wanna go over and do what you want. That’s why it works well being a criminal, because you fundamentally don’t have anyone telling you what to do. We try and create external agency through these people kind of forcing you into the story at times.

“But as a spy, that doesn’t really work because you have to be against the clock. So I think for me, I question if you can even make a good open-world spy game. So lots of things would work as open-world games, but I don’t know if a spy does.”

In 2023, former Rockstar Games technical director Obbe Vermeij said pressure from Grand Theft Auto 5’s development contributed to Agent eventually switching studios before being scrapped altogether.

“We really got going on this one and worked on it for over a year. I remember working on a downhill skiing chase scene with guns for instance,” Vermeij said of Agent.

“The game wasn’t progressing as well as we’d hoped. It was inevitable that eventually the whole company would have to get behind the next Grand Theft Auto. We tried to cut the game down in an attempt to get the bulk of it done before the inevitable call from New York would come. We cut out an entire level (I think Cairo) and maybe even the space section.

“It became clear that [Agent] was going to be too much of a distraction for us and we ditched it. I think it was handed over to another company within Rockstar but never got completed.” Half of the Rockstar North team was working on Grand Theft Auto 4 DLC and Grand Theft Auto 5, while half was set to work on Agent before the importance of its premiere franchise took over.

Agent was developed as a spy thriller akin to James Bond, earning it the codename “Jimmy” within the Scotland-based Rockstar North studio, with Jimmy being a Scottish nickname for James.

“The game was to be set in the 70s, be more linear than Grand Theft Auto with a number of locations,” Vermeij said. “There was a French Mediterranean city, a Swiss ski resort, Cairo, and at the end there would be a big shootout with lasers in space. Classic James Bond. The vibe was very cool.”

Rockstar was kept busy otherwise with smash hits GTA 5 and Red Dead Redemption 2, releasing in 2013 and 2018 respectively. GTA 6 is set to follow next year.

Houser went on to say that rockstar also “played around with the knights concept,” following Agent’s demise, “trying to do a version of a mythological game that could have been fun.”

“Still love that idea, but never went very far with it,” he explained. “It never got to writing any of it. Just did some backstory and played around with a few ideas. But it was always something I thought I would never do, and then kind of fell in love with it a little bit.”

While Agent is dead, IO Interactive’s promising 007: First Light is due out next year.

Photo by Jakub Porzycki/NurPhoto via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

‘Contact Me’ — Cyberpunk Creator Mike Pondsmith Tells Keanu Reeves He Has Ways to Bring Johnny Silverhand Back From the Dead for Cyberpunk 2

Keanu Reeves would love to play Johnny Silverhand again, but how can he given the events of Cyberpunk 2077? It turns out Cyberpunk creator Mike Pondsmith has worked out a way to make it make sense, and has told the much-loved actor: “contact me.”

In September, speaking with IGN while promoting his movie Good Fortune, Keanu Reeves said that he wanted to be part of the sequel to CD Projekt’s 2020 game.

“Absolutely. I’d love to play Johnny Silverhand again,” Reeves said when asked if he’d be interested in revisiting his legendary rockstar terrorist character in Cyberpunk 2.

Reeves’s love-affair with the Cyberpunk community began with his viral “you’re breathtaking” moment at E3 2019. Reeves, on-stage to announce the release date of Cyberpunk 2077, was interrupted by a fan who shouted out “you’re breathtaking!” Reeves’ response was to double-down with his own “you’re breathtaking… you’re all breathtaking!” Cue wholesome memes across the internet forever more. You can see the iconic gamer moment in the video below.

The question is, could Reeves actually play Johnny Silverhand in Cyberpunk 2 even if he wanted to? In other words, could Johnny Silverhand return in the sequel, given the events of Cyberpunk 2077?

Warning! Spoilers for Cyberpunk 2077 follow:

While many players believe Cyberpunk 2077 provided a suitable ending for Johnny and V’s story, depending on which ending of the game CD Projekt makes canon for Cyberpunk 2, the door may be left open for Reeves’ return. Could Johnny return in cameo form perhaps, having downloaded himself into someone or something else? Canon ending dependent, could V end up becoming Johnny Silverhand in mind and body for Cyberpunk 2? Perhaps we could see Johnny as part of a flashback to events before Cyberpunk 2077, as Cyberpunk 2077 had?

It sounds like Mike Pondsmith has been thinking about this ever since Reeves’ interview with IGN. In a CD Projekt livestream to celebrate the fifth anniversary of Cyberpunk 2077, Mike Pondsmith said, matter of factly: “Not that long ago, I saw that Keanu would like to find a way to come back from the dead and play Johnny again. I have ways to do that, Keanu. Contact me.”

Pondsmith, understandably, did not reveal what those “ways” were, but as we’ve mentioned, there are plenty of theories fans have come up with to make it make sense.

Reeves isn’t the only big Hollywood name to appear in Cyberpunk 2077. Idris Elba starred in the successful expansion, Phantom Liberty, which Pondsmith was delighted by. Indeed, he revealed he worried that CD Projekt might get sued because his character, looked so much like Elba, before it was revealed it actually was Elba playing the role.

“‘So let me get this straight,'” Pondsmith recalled of his reaction to the news. “‘You got Keanu Reeves, and then you turn around and get Idris Elba. What’s next? Scarlett Johansson?’

“Scarlett, you know, I have roles for you. You can do anything.”

Scarlett Johansson in Cyberpunk 2? That remains to be seen. But Pondsmith has been chatty about the hotly anticipated sequel in the past. In May, Pondsmith teased some previously unknown details when he was asked about the scope of his involvement with Cyberpunk 2 (then known as Project Orion) at the Digital Dragons 2025 conference.

Pondsmith admitted he wasn’t as involved this time around, but said he does review scripts and had been to CD Projekt to check out the ongoing work.

“Last week I was wandering around talking to different departments, and seeing what they had, ‘Oh look, this is the new cyberware, what do you think?’ ‘Oh yeah, that’s pretty good, that works here.’”

And then, the morsel on the sequel: that it features a brand new city in addition to the Night City we know from Cyberpunk 2077. Pondsmith described this new city as “like Chicago gone wrong.”

“I spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion, because there’s another city we visit — I’m not telling you any more than that but there’s another city we visit. And Night City is still there. But I remember looking at it and going, yeah I understand the feel you’re going for this, and this really does work. And it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong. I said, ‘Yeah, I can see this working.’”

It’s worth pointing out that Pondsmith’s comments do not necessarily suggest the Cyberpunk sequel will feature a future Chicago, rather a city that has the feel of a dystopian version of the city. It may well be a take on future Chicago, but that isn’t confirmed based on these comments. There is also some debate about whether Cyberpunk 2 will expand upon the Night City that’s in Cyberpunk 2077 or feature a new version, and the extent to which it is playable.

It sounds like we’ll have to wait some time to find out. CD Projekt is of course focusing on The Witcher 4, and CD Projekt co-CEO Michał Nowakowski has suggested Cyberpunk 2 won’t be out until at least 2030.

Photo by Christian Petersen/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

‘You Needed Guns, You Needed These Larger-Than-Life Characters’ — Rockstar Co-Founder Dan Houser Explains Why Grand Theft Auto Won’t Leave the United States

Former Rockstar boss Dan Houser has explained why the Grand Theft Auto series won’t leave the United States in terms of its setting.

Speaking on the Lex Fridman podcast, Rockstar co-founder and former lead writer Houser said that — GTA London apart — Grand Theft Auto remained firmly rooted in the United States because it leans so heavily on Americana.

“We made a little thing in London 26 years ago — GTA London — for the top-down for PS1. That was pretty cute and fun, as the first mission pack ever for PlayStation 1. I think for a full GTA game, we always decided there was so much Americana inherent in the IP, it would be really hard to make it work in London or anywhere else.

“You know, you needed guns, you needed these larger-than-life characters. It just felt like the game was so much about America, possibly from an outsider’s perspective. But that was so much about what the thing was that it wouldn’t really have worked in the same way elsewhere.”

It’s a trend that’s set to continue with next year’s GTA 6, which is set in the fictional U.S. state of Leonida (a reimagining of Florida). And based on the two GTA 6 trailers we’ve seen so far, that parody of American culture is once again front and center.

It’s an interesting time, then, to wonder if GTA might hop on a plane and venture abroad at some point in the future. But it feels unlikely, not just based on Houser’s comments, but based on the GTA brand — built up over decades at this point — and what the public expects from it. Indeed, such is GTA’s relationship with America over the course of its many video games, that a University of Tennessee history professor will teach a GTA college history class early in 2026.

Professor Tore Olsson recently told IGN: “Video games are great at conjuring fictional worlds, but they also impact players’ thinking about real-world times and places. And just as Red Dead Redemption 2 has shaped folks’ perception of the nineteenth-century American West or Ghost of Tsushima has informed their vision of feudal Japan, millions of people around the globe imagine contemporary America through the lens of the Grand Theft Auto franchise. Just think of how many GTA veterans have recognized landmarks in Los Angeles and New York thanks to their hours in Los Santos and Liberty City!”

Houser’s position on GTA is similar to that of the creators of post-apocalyptic role-playing game series Fallout, which has also remained in the United States. Last year, Bethesda development chief Todd Howard ruled out leaving the U.S. behind for a future Fallout video game, saying he’s a big fan of the “Americana naivete” that informs so much of Fallout’s tone.

Meanwhile, the wait for GTA 6 goes on, with May 26, 2026 the current release date. We’ve got plenty more on GTA 6, including all the details we’ve discovered so far, a roundup of 70 brand new screenshots, and the expert opinion on how GTA 6 will look on PS5 Pro. As for how much will Grand Theft Auto 6 cost? Amid the speculation, new research has suggested that a $100 price point would actually earn Rockstar less money than if went for the “sweet spot” of $70.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Xbox Console Exclusive Stalker 2 Is Set to Leave Game Pass in November and Some Subscribers Do Not Like That One Bit

Microsoft has confirmed the next batch of games set to leave Xbox Game Pass, and one in particular has caused a degree of frustration with subscribers: Stalker 2.

GSC Game World’s Stalker 2 launched as an Xbox console exclusive last year alongside backing from Microsoft. While it is not an Xbox Game Studios-published video game, Microsoft played a key role in its marketing ahead of its much-delayed release date in November 2024. It even worked with the Ukrainian studio on a 90-minute documentary that revealed the difficulty the developers faced building the game amid Russia’s full-scale invasion.

As confirmed by the Xbox app, Stalker 2 is set to leave Game Pass on November 16, 2025, alongside four other games detailed below.

Games set to leave Xbox Game Pass on November 16, 2025:

It’s Stalker 2’s exit that has caused the most kerfuffle, with some Game Pass subscribers criticizing the move a year after launch, and just ahead of the game’s release on PlayStation 5 on November 20.

“Microsoft backed GSC through all the delays and even the invasion, so it’s surprising they weren’t able to secure a better deal,” said redditor JBishie. “I think it’s a matter of principle: the game was incomplete at launch and is only now starting to resemble a finished product, yet it’s being removed from the service just as the 1.7 update approaches, and with the PS5 release coming up, the timing looks especially poor.”

Indeed, the fact Stalker 2 launched first on Xbox and PC with quite a few problems, which are only now ironed out in time for the PS5 launch, is being highlighted by those who believe the game should remain on Game Pass for a while longer.

“It’s been a year, which is a pretty standard time for non MiS games,” said VickyCriesALot. “I’m not sure why this is such a shock to people like it’s unprecedented. Lmao.”

“Because the game just got to a decent state in that year’s time?” countered davepars77. “It’s going to take another year to get everything sorted, not even talking about DLC yet. It’s been in early access not a finished product so now’s a great time to rip it off the service.”

“I think it’s a really bad precedent that a game stays shorter in Game Pass than we had to wait for it to launch, beyond waiting MONTHS to become properly playable patch after patch,” complained X / Twitter user @ZakkenKloot.

“It’s bad that Stalker is going,” added @Matty_Cs_World. “It was good but basically released very buggy. I don’t like that a premium subscription is just used as a beta testing area for devs. I did want to go back to the game. But I guess that ship has sailed.”

“Xbox has to stop funding unfinished early access games essentially for Game Pass day one titles,” said Minute-Use-8489. “Two games that come to mind Stalker 2 & Payday 3 came out very unfinished and took a year for them to fix and update each game than once their good to play they get removed from Game Pass feels like a scam to the subscribers imo.”

It’s worth noting most of the games on this list are available with a discount of at least 20% until they leave Xbox Game Pass in early November.

It doesn’t help that Microsoft recently sparked a significant backlash by hiking the price of Game Pass. In the case of Ultimate, it went up a whopping 50% to $29.99 a month. That amounts to an extra $120 a year. To justify the price hike, Microsoft upped the number of day one releases per year to 75, and added Fortnite Crew and Ubisoft+ Classics for the first time ever. There were also upgrades to Xbox Cloud Gaming streaming quality.

As for Stalker 2 on PS5, it launches on Sony’s console with full support for the DualSense controller’s features, including haptic feedback and adaptive triggers. Further technical enhancements for the PS5 Pro are also in development.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Deals Today: Bleach Rebirth of Souls, Resident Evil Requiem, and More

We’ve rounded up the best deals for Sunday, November 2, below, so don’t miss out on these limited-time offers.

Bleach Rebirth of Souls for $34.99

Bleach Rebirth of Souls was the first major Bleach game release in many years, with Bandai Namco and Tamsoft bringing the iconic series to modern platforms as a fighter. All of the most iconic Bleach characters are here, including Ichigo Kurosaki, Rukia Kuchiki, Grimmjow Jeagerjaques, and even Coyote Stark. Save $25 off the base game this weekend with this deal at Woot.

Pre-Order Resident Evil Requiem

Resident Evil Requiem officially opened pre-orders late last week ahead of its February 27 release date next year. While a standard edition is available, the more interesting edition is the Resident Evil Generation Pack, which puts together Resident Evil 7, Resident Evil Village, and Resident Evil Requiem in one package for only $89.99. For Nintendo players who never had the chance to experience these games, this is an excellent option.

Ratchet & Clank: Rift Apart (PC) for $26.99

Ratchet & Clank: Rift Apart is still one of my favorite PlayStation 5 games. Insomniac Games brought endless charm with the entry, with engaging combat and a solid storyline as well. Today, you can score a Steam copy of the game for $26.99 at Amazon. If you’re looking for a platformer and have yet to play Rift Apart, make it your mission to do so this weekend!

Save $10 Off Metal Gear Solid Delta: Snake Eater

Metal Gear Solid Delta: Snake Eater was one of 2025’s most anticipated games for many, as it marks a major return to the MGS franchise for Konami. This weekend, you can save $10 off the release for either PS5 or Xbox Series X. In our 8/10 review, we wrote, “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”

Raidou Remastered for $31.99

Raidou Remastered: The Mystery of the Soulless Army launched in mid June, and you can save almost 50% off a PS5 copy for this weekend at Woot. This action RPG is a remaster of the 2006 PS2 game, and there are many improvements and new features to discover. For one, UI, visuals, and voice acting have all been tweaked to refine the experience, but you can also discover more than 120 different demons.

NBA 2K26 for $39.99

NBA 2K26 is on sale this weekend for $39.99, just in time for the start of the NBA season. This is even lower than last weekend’s sale! In our 8/10 review, we wrote, “Ball Over Everything” is a fitting description for NBA 2K26. The smooth on-court action is better than ever and MyCareer’s excellent started-from-the-bottom journey to the pros story make it so the imperfections are easier to ignore.”

Final Fantasy Physical Switch Pre-Orders

Square Enix announced a few weeks ago that Final Fantasy VII and Final Fantasy VIII Remastered are heading to Nintendo Switch in the form of a physical pack. While this collection was available outside of North America, this is the first time it sees an official release in the United States. A separate Final Fantasy IX physical release was also announced, following the same pattern. Both physicals are set to drop on December 9, so get your pre-orders in now.

Madden NFL 26 for $39.99

PlayStation 5 copies of Madden NFL 26 are available for $39.99 this weekend at Amazon. This latest entry brings new updates that make a noticeable difference, particularly when compared to entries of the last few years. In our 8/10 review, we wrote, “There’s always room for improvement, but it’s hard to overstate what a leap Madden NFL 26 feels like both on and off the field.”