Donkey Kong 64 fans celebrate! Nintendo will pay tribute to a pair of classic N64 characters via an upcoming Donkey Kong Bananza Emerald Rush DLC challenge.
After years left in the wilderness, both Chunky Kong and Lanky Kong will return in the DLC as “exclusive in-game statues”, Nintendo has today confirmed, as part of the upcoming So Strong It’s Funny in-game challenge.
The event, set to run from November 25 to December 2, will be set on the game’s Hilltop Layer. As of yet, there’s no word on exactly how may points players will need to rack up to earn these latest cosmetic items used to decorate DK Island.
Regardless, long-term Kong fans are simply celebrating the fact that Nintendo has referenced these long-lost characters at all, after only a handful of glimpses over the past few decades.
Brawny but gentle Chunky Kong (cousin of Dixie Kong) has only made three video game appearances since his 1999 debut in Donkey Kong 64. He cameos in a Donkey Kong Country 3 mini-game on Game Boy Advance, then pops up as a sticker and spirit in Super Smash Bros. Brawl and Ultimate.
Eagle-eyed fans also spotted a split-second appearance by Chunky Kong in The Super Mario Bros. Movie, standing alongside an equally-brief appearance for Diddy and Dixie — though you’ll need to pause the film to really know it’s him.
Fans had hoped that this appearance, and the fact Nintendo had gone to the trouble of slightly tweaking his design, suggested more appearances for Chunky Kong in future. And indeed, Bananza’s upcoming statue seems to feature this same slightly-tweaked look. Could we see more of him in the upcoming Super Mario Galaxy Movie, or perhaps even that long-rumored upcoming Donkey Kong movie spin-off? Time will tell.
The long-armed Lanky Kong, meanwhile, is similarly little-seen. He didn’t get a Super Mario Bros. Movie cameo, but did appear as an unlockable character in 2007 Wii racer Donkey Kong: Barrel Blast. Could we be seeing more of him in the future too?
If you haven’t picked it up already, Bananza’s DLC is stuffed full of references to Donkey Kong 64 and other past classics, with appearances from Diddy, Dixie, Cranky, Squawks the parrot from Donkey Kong Country and DK’s house from Donkey Kong Country Returns. Other Kongs referenced (but not seen) include a poster for Candy Kong (don’t ask) and a pair of Donkey Konga bongo drums to bounce around on top of.
So now, who’s next for a return?
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Costing $99.99, the new version of the “Limit Break” Commander Deck offers the same 100-card deck you can find already, but with a download code for the original Final Fantasy 7 on PC, and a new promo card featuring the iconic shot of Cloud in FF7.
The new lineup has been incredibly hard to come by since it was revealed, and preorders sold out within a day. Amazon stocking up with a whole new allocation is great news for fans, and you no longer need to pay inflated prices to third-party sellers.
It’s not just a collectible item either; the commander deck itself is absolutely fantastic, and actually dovetails nicely with Fallout’s Scrappy Survivors precon from last year (as long as you’re happy with yet another bold RPG crossover).
Limit Break is all about getting your creatures to 7 power to trigger additional effects from Cloud or Tifa, while minimizing equip costs to allow you to switch gear and keep opponents guessing.
Reprint value is decent, too. Not only do you get Darksteel Plate, Sword of the Animist, and Fire-Lit Thicket, but Clever Concealment has some amazing new art of Cloud’s disguise.
Thanks to its Final Fantasy synergies, Stoneforge Mystic has been shooting up in both popularity and price.
This two-mana staple slots perfectly into the equipment-heavy Limit Break deck, tutoring out gear with ease, and the market has noticed, it’s jumped from under $20 to around $50 in recent listings.
That’s some serious stonks, and it could end up being a smart long-term pickup.
The set is the most popular in Magic’s long history, and has led to prices skyrocketing for collector’s items like the Travelling Chocobo range and characters like Sephiroth.
Whether you’re opening boosters, sorting through prerelease pulls, or keeping tabs on the market for trade value, it’s clear this set is drawing serious attention.
If you’re curious which cards are in highest demand right now, either to cash in or just to see what the hype is all about, here’s a few handy pointers on what to look out for.
Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.
Assassin’s Creed publisher Ubisoft has said it will act swiftly to remove an image found within Anno 117: Pax Romana that contains AI-generated elements, which it says was not designed to be included in the game’s final version.
Fans of the city-building Anno franchise quickly spotted a loading screen featured in the series’ latest entry that was not of the same quality seen in others, with some telltale signs of AI generation: missing limbs, low-quality features and oddly composited elements.
As posted on reddit, and first reported by Kotaku, the game’s Steam listing also features a warning that “AI tools were used tp help create some in-game assets.” In a statement to IGN, Ubisoft noted that the image had been a “placeholder” and provided a final, human-made version of the artwork it had meant to include instead.
“This image was a placeholder asset that unintentionally slipped through our review process,” a Ubisoft spokesperson said. “The final image is attached here and will replace the current version of this artwork with the upcoming 1.3 patch.
“With Anno 117: Pax Romana being our most ambitious Anno yet, we’ve assembled the largest team of artists ever for the franchise and to help meet the project’s unique scope, they use AI tools for iterations, prototyping, and exploration. Every element players will experience in the final game reflects the team’s craft, artistry, and creative vision.”
Still, the final version of the image simply looks to have been retouched to clean up the original image’s more wonky elements — suggesting that anything else AI-generated which did look passable will remain.
Regardless, Ubisoft’s response differs from that of Call of Duty: Black Ops 7 publisher Activision, which hit the headlines last week by simply acknowledging the widespread use of AI-generated imagery in its latest blockbuster shooter — particularly in its Studio Ghilbi-inspired calling cards. In a statement, Activision said its AI use was designed to “empower and support our teams to create the best gaming experiences possible for our players.”
Outside of its AI use, Ubisoft’s Anno 117: Pax Romana has otherwise been warmly received. The game “is a gorgeous antique city-builder that sucked me in for dozens of hours,” IGN wrote in our Anno 117: Pax Romana review, awarding the game a 9/10 score.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Final Fantasy I-VI Pixel Remaster Collection just hit its best price ever ahead of the Black Friday sales. It’s sitting at $40 right now, down from the usual $75, which is a clean 47% cut and even beats the recent Prime Day offer by another five bucks.
Break it down, and the value is absurd. Based on HowLongToBeat times, you’re looking at roughly 30 cents per hour of classic Final Fantasy if you work through the whole bundle.
In a market where new releases can run you double this package for a fraction of the content, that’s downright generous. These Nintendo Switch and PlayStation 4 editions also run perfectly on Switch 2 and PS5, so you’re covered on the hardware front.
Maybe you’ve recently discovered Final Fantasy because of the Magic: The Gathering crossover, and you’re curious where those characters and creatures actually come from.
This is the easiest way to get the full tour. You’re getting the first six games with modern touches like adjustable EXP gain, toggleable encounters, and auto-battle, all of which make these versions the most approachable they’ve ever been.
Not long ago, the physical edition was one of those almost impossible-to-find collector items. Reprints finally fixed that, and now all six games cost about half the price of a single new release.
As I mentioned, it’s the best price ever on this collection, so you’re getting the best deal possible (backed up by trusted price trackers like CamelCamelCamel).
Should You Wait for Black Friday?
Probably not. When a deal hits an all-time low during the run up to Black Friday, that’s usually the signal that retailers have already fired their biggest shot for deals like this.
This collection doesn’t swing up and down like mainstream blockbusters, and Square Enix hasn’t been in the habit of pushing deeper cuts on it outside the major tentpole events. The last meaningful drop was during Prime Day, and this price already beats that.
Plus, physical stock also isn’t guaranteed to sit around forever. This is still a niche collector-leaning release, and once the early Black Friday rush cleans out retailers, you’re at risk of FOMO.
Could Black Friday proper knock off another dollar or two? In theory. In practice, retailers use early Black Friday offers to test demand, and if something sells well at an all-time low, they don’t bother dropping it further. So if you’ve been waiting for the right moment to grab this set, in my expert opinion, this is the moment.
More Early Black Friday Deals
Black Friday discounts are already starting to roll in, and we’ll see a whole host of sales go officially live in the next few days across retailers like Amazon, Walmart, Best Buy, and more.
Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.
IGN’s Call of Duty: Black Ops 7 Ashes of the Damned map is now available! Our interactive map tracks all crucial locations across Ashes of the Damned, including Perk Machines, Secret Zombies Easter Eggs, Main Quest Objectives, Wall Buys, and even Audio Log collectibles, so you’ll know exactly where to go as you attempt to fend off those waves of incoming Zombies.
The available map filters for our Ashes of the Damned interactive map include:
Locations, such as Weapon and Armor Wall Buys, Ammo Caches, Perk Machines, Arsenals, Crafting Benches, Jump Pads, Door Buys, and much more.
Collectibles, including Artifacts, Audio Logs, and Documents.
Easter Eggs, including Main Easter Egg Quest objectives, and secret Side Easter Eggs.
Call of Duty: Black Ops 7 Guides
Whether you’re jumping into the BO7 Campaign, Multiplayer or Zombies, IGN’s comprhensive game help coverage has got you covered, with detailed walkthrough guides, weapon builds and recommendations, Easter Egg locations, and so much more. Our coverage includes:
We’ve rounded up the best deals for Sunday, November 16, below, so don’t miss out on these limited-time offers.
Final Fantasy VII Rebirth for $30
GameStop has Final Fantasy VII Rebirth available for $30. The second chapter of the Final Fantasy VII remake project brings Cloud Strife and the iconic cast into the world of Gaia for the first time, as they step out of Midgar following an eventful escape. Many new characters join the party, including Yuffie Kisaragi, Cait Sith, and more. With the third entry in the project currently in development, now is the perfect time to catch up and prepare.
Dragon Quest III HD-2D Remake for $34.99
Dragon Quest III HD-2D Remake was one of the most enjoyable RPGs of 2024, featuring a gorgeous remade HD-2D world and voice acting. If you haven’t had the chance to check this one out yet, Amazon has copies available for only $34.99. With Dragon Quest I & II HD-2D Remake available now, it’s the perfect time to dive into one of the most important games in the genre.
Borderlands 4 (Switch 2) for $54.99
While the release of Borderlands 4 for Nintendo Switch 2 was delayed indefinitely, Target has discounted the Key Card this weekend. Instead of paying the full $70, you can secure a copy of the Nintendo Switch 2 version for $54.99. In our 8/10 review, we wrote, “Borderlands 4 gives the series the massive kick in the pants it has needed, with a fantastic open world and greatly improved combat, even if bugs and invisible walls can sometimes throw off that groove.”
Ninja Gaiden: Ragebound for $32.48
Ninja Gaiden has had an incredible 2025, and today, you can score one of the franchise’s most unique entries for $32.48. Ninja Gaiden: Ragebound released in August and was created by The Game Kitchen. In our 9/10 review, we wrote, “Ninja Gaiden: Ragebound looks and sounds incredible, and the fast but thoughtful combat is so satisfying it’s hard to put down.”
NBA 2K26 for $29.99
NBA 2K26 is on sale this weekend for $29.99, which is the lowest price we’ve seen to date. You can score a copy for Switch, Switch 2, PS5, or Xbox Series X at this price. In our 8/10 review, we wrote, “Ball Over Everything” is a fitting description for NBA 2K26. The smooth on-court action is better than ever and MyCareer’s excellent started-from-the-bottom journey to the pros story make it so the imperfections are easier to ignore.”
Glorious GMMK PRO 75% Keyboard for $99.99
Best Buy has a huge sale on this Glorious mechanical keyboard today, allowing you to save $250. This keyboard is fully customizable, so you can switch out switches, keycaps, and more with ease. If you’ve been looking to upgrade your setup with a luxury mechanical keyboard, this is a deal worth your attention.
Apple AirPods 4 for $84.99
Amazon has the Apple AirPods 4 on sale for $84.99 today, a price even lower than last weekend! These earbuds feature Spatial Audio, up to five hours of listening time per charge, and so much more. Apple AirPods 5 likely won’t be out for a good bit, so now is the perfect time to pick up a pair of new AirPods if your old ones are giving out.
Beats Solo Buds for $39
The Beats brand has continued to provide quality wireless earbuds throughout the last few years, and the Solo Buds are no exception. These small earbuds may come with a tiny case, but you can expect up to 18 hours of earbud battery life. For $39, it’s hard to find another pair of earbuds better than this ahead of Black Friday.
Gurren Lagann Complete Box Set Blu-ray for $109.99
Crunchyroll Store is holding its annual Aniplex sale, meaning now is the only time you can save on some of the most expensive anime Blu-rays out there. Today, you can score the Gurren Lagann Complete Box Set, which includes both the original TV series and two movies, for $109.99. This is a must-watch for any fan of the genre, and this box set is the perfect way to make this all-time classic a permanent part of your collection.
LEGO Star Wars Tantive IV Set for $51.19
Amazon has the iconic Tantive IV available in LEGO form for $51.19 this weekend. Normally priced at $79.99, this set features a total of 654 pieces, recreating the ship that kicked off the Star Wars franchise. For collectors, this is a must-have, especially as it features a LEGO Star Wars 25th Anniversary brick.
Hello Kitty Island Adventure for $24.99
Hello Kitty Island Adventure officially came to Nintendo Switch, PC, and PlayStation 5 this year, and it’s a great time if you’re a fan of cozy games. A massive island is yours to explore, with a story that slowly unfolds as you build relationships with Hello Kitty and friends.
We’ve rounded up the best deals for Saturday, November 15, below, so don’t miss out on these limited-time offers.
Ninja Gaiden: Ragebound for $32.48
Ninja Gaiden has had an incredible 2025, and today, you can score one of the franchise’s most unique entries for $32.48. Ninja Gaiden: Ragebound released in August and was created by The Game Kitchen. In our 9/10 review, we wrote, “Ninja Gaiden: Ragebound looks and sounds incredible, and the fast but thoughtful combat is so satisfying it’s hard to put down.”
NBA 2K26 for $29.99
NBA 2K26 is on sale this weekend for $29.99, which is the lowest price we’ve seen to date. You can score a copy for Switch, Switch 2, PS5, or Xbox Series X at this price. In our 8/10 review, we wrote, “Ball Over Everything” is a fitting description for NBA 2K26. The smooth on-court action is better than ever and MyCareer’s excellent started-from-the-bottom journey to the pros story make it so the imperfections are easier to ignore.”
Glorious GMMK PRO 75% Keyboard for $99.99
Best Buy has a huge sale on this Glorious mechanical keyboard today, allowing you to save $250. This keyboard is fully customizable, so you can switch out switches, keycaps, and more with ease. If you’ve been looking to upgrade your setup with a luxury mechanical keyboard, this is a deal worth your attention.
Apple AirPods 4 for $84.99
Amazon has the Apple AirPods 4 on sale for $84.99 today, a price even lower than last weekend! These earbuds feature Spatial Audio, up to five hours of listening time per charge, and so much more. Apple AirPods 5 likely won’t be out for a good bit, so now is the perfect time to pick up a pair of new AirPods if your old ones are giving out.
Beats Solo Buds for $39
The Beats brand has continued to provide quality wireless earbuds throughout the last few years, and the Solo Buds are no exception. These small earbuds may come with a tiny case, but you can expect up to 18 hours of earbud battery life. For $39, it’s hard to find another pair of earbuds better than this ahead of Black Friday.
Gurren Lagann Complete Box Set Blu-ray for $109.99
Crunchyroll Store is holding its annual Aniplex sale, meaning now is the only time you can save on some of the most expensive anime Blu-rays out there. Today, you can score the Gurren Lagann Complete Box Set, which includes both the original TV series and two movies, for $109.99. This is a must-watch for any fan of the genre, and this box set is the perfect way to make this all-time classic a permanent part of your collection.
LEGO Star Wars Tantive IV Set for $51.19
Amazon has the iconic Tantive IV available in LEGO form for $51.19 this weekend. Normally priced at $79.99, this set features a total of 654 pieces, recreating the ship that kicked off the Star Wars franchise. For collectors, this is a must-have, especially as it features a LEGO Star Wars 25th Anniversary brick.
We’ve seen stories built around redemption arcs plenty of times before, and if I’m being honest, I’m a total sucker for them. A sarcastic baddie who, despite their disdain for the law, gains enough empathy to save the day – what’s not to like? After eight episodes full of cliffhangers, surprising plot twists, and patience-testing puzzles, Dispatch has finished its own rumination on the topic, allowing me to take a more active role in determining who amongst its strong cast of charming superheroes deserves a second chance. It’s fitting, then, that developer AdHoc Studio has similarly revived a style of video game I worried was fading into the background, confidently injecting the interactive narrative genre with exciting new life.
Dispatch takes place in a captivating bizarro Los Angeles where superpowered beings, aliens, demons, and all manner of extraordinary humanoids coexist with regular people. As you can imagine, not every gifted being is benevolent, and many choose (or are forced into) a life of villainy. To help manage the onslaught of supers roaming the streets, an organisation called the SDC has stepped in, launching an insurance-type racket that allows citizens to pay for the privilege of a powerful watchdog. One of the aforementioned good guys is our discerning protagonist, Robert Robertson — otherwise known as Mecha Man — whose heroic aspirations are dashed when a rogue explosive renders his suit useless, leaving him to take on the role of a call centre worker at a small branch of the SDC.
That’s not all, though, as due to his lack of tenure, Robert is tasked with managing a group of barely reformed villains, lovingly called the Z-team, whose snarky attitudes and violent tendencies leave a lot to be desired. Across Dispatch’s approximately eight-hour runtime, it’s compelling to watch Robert grow in the wake of this sudden downgrade, experiencing the peaks and valleys of shift work. I found myself invested from start to finish thanks to Dispatch’s grounded, witty writing and the heartfelt performances delivered by its sizable cast.
Your time with Dispatch is split into two distinct parts: most of the time, you’ll be chatting through beautifully animated cutscenes, picking between amusing dialogue options and completing quick-time events like those seen in The Wolf Among Us or the Life is Strange series. Certain decisions trigger a heart-pounding ‘X Person remembered that’ notification at the top of the screen, which feels like a refreshing jolt of nostalgia in 2025. Not every decision is as impactful as you might expect, and more often than not, my choices led to unique jokes or funny animations rather than game-shifting consequences. Crucially, though, when the credits finally rolled — avoiding any spoilers — the ending I received still felt true to my version of Robert. It says something that I’m keen to jump in again, to see how the other narrative branches pan out.
It says something that I’m keen to jump in again after rolling credits.
The rest of your time is spent working at the SDC as a Dispatcher, assigning superheroes to a variety of jobs. Using your mouse and your wits, you’ll monitor a city map where hazard notifications periodically pop up with a timer, alerting you to various jobs the SDC needs to handle efficiently. Each hero under your command has a stat matrix, similar to that seen in Pokémon. You’ll receive a verbal description as a job appears, with your own task being to match your best hero, or in some cases heroes, based on their stats and personalities. You’ll be told very soon after whether you’ve passed or failed, with success earning you experience points that lead to a permanent stat boost for each hero. Failure, on the other hand, can lead to your heroes getting hurt or, worse, being taken out of commission for the shift. Managing their individual skill sets as multiple clocks tick down in front of you is a surprisingly stressful task that compelled me to lock in.
On top of stat boosts, the Z-team can also earn special skills that impact how efficiently you operate. The superstar-turned-superhero Prism can use her powers of duplication to extend the timer on jobs, carving out precious moments to find a resolution. Elsewhere, Invisigal can utilize her lone wolf status to increase her speed if sent solo. All these moving parts compound over time and meld together well, creating a satisfying feedback loop that complements the complexity of the surrounding story without overwhelming you.
Aspects like team morale, along with how you impact poignant story beats, shape how effectively the Z-Team will perform, too. During one shift early in the series, the heroes are fighting against one another, hoping to avoid being cut from the team. This argumentative overtone bled into the dispatching minigame, with each member acting on their own accord rather than on my explicit orders.While I was frustrated by this at first, hoping to overcome the challenge with my wits, these moments of disobedience did well to integrate the interactive segments into the overarching story, with AdHoc effectively conveying Robert’s irritability by ensuring you feel it firsthand. It’s one thing to write an emotive character for me to play as, it’s another to actually make me want to quit a job I don’t really have in the exact way they do.
A secondary hacking minigame is also part of your day-to-day activities, as Robert flexes the only superpower he has left: his mind. Here, you’ll roll a 3D object through a cybernetic maze as the clock ticks down, using directional inputs to forge a path towards the end goal. On top of the clock, you’ll also need to evade undulating anti-virus orbs and transfer power sources between light blocks to unlock new paths. It can be overwhelming at times as the difficulty scales over the course of Dispatch’s eight episodes, and muscling through these puzzles sticks out as some of the least compelling moments in a game that is otherwise full of them, which is a shame.
A steady mix of dark humor and sincere interactions kept me on my toes.
Still, despite all the roadblocks I faced at the hands of the Z-Team, I found myself defending them at every point, like a parent going to bat for their misbehaving children. The concept of ethically murky superhumans has been explored across film and TV before, but Dispatch often subverts expectations through a steady mix of dark humor and sincere interactions that kept me on my toes.
For example, while celebrating a win at one point, Robert and his team visit a villain bar, but the Thing-like Golem is forced to sit outside due to their humongous size. At this point, I’d taken quite a dislike to them and their attitude, and yet watching them slumped on the gutter with their earbuds in made them appear more human than rock monster. Just like that, a switch had flipped inside my head, and I was putty in the palm of AdHoc’s hands.
What makes Dispatch’s redemption story so effective is how it portrays its villains as emotionally complicated souls who may have lost their way rather than one-dimensional brutes. This empathetic lens makes it enticing to peel back the layers of the group, no matter how horrible they’re being or how petulant they seem. That’s not to say every character is worth forgiving, but instead, if you’re willing to make a risky dialogue choice, you may be rewarded with precious lore that could sway how you react in future situations, or what kind of ending you will receive.
All this drama is delivered through incredible vocal performances that bring Dispatch’s most profound moments to life with finesse, from the main cast of heroes to the background characters as well. Laura Bailey’s Invisigal masterfully dances between bratty and sincere, often encouraging me to break the rules with her flirty, if not threatening, style. Erin Yvette, on the other hand, subtly switches between Blonde Blazers’ heroic prose and dorky banter with sharp precision. Notably, Aaron Paul’s Robert is more than just Hollywood stunt casting – he’s a standout here, delivering a nuanced performance as a man struggling to hold onto his optimism while reconciling with who he is outside of his giant mech suit.
Note: This review specifically covers the Zombies mode in Call of Duty: Black Ops 7. For our thoughts on the other modes, see our campaign review or our multiplayer review.
Despite playing a new one every year, I never know what to make of modern Call of Duty – a first-person shooter so big, so successful that it is no longer a standalone game but a platform with file sizes so large it asks you to choose the other two things you’d like to have installed on your PC or console. This year’s PC release comes with a frustrating new anti-cheat that seemingly caused my CPU fan to choose death instead, so while I would normally base my playtime on that version, as God intended, I am initially slumming it on PlayStation 5 to bring you some early impressions of this year’s Zombies mode. I still have tons left to see as the community collectively hunts for Easter eggs and solves mysteries, but so far I’m interested in digging into what’s here, even if it may take a bit to get to the vital organs underneath these bones.
Zombies is my favorite part of Call of Duty, simultaneously the stupidest, silliest side thing the series has ever done and probably big enough to be a small video game in its own right. I remarked on a similar feeling in last year’s review, but remember when this was a serious game series about war, and you were storming the beaches of Normandy, machine gun fire spraying sand in your face? When you died, you used to get quotes about how terrible war was from men who had lived it. Now, I play roulette on a big mystery box covered with skulls for weapons, the best of which is a ray gun, so I can shoot zombies in the face while a disembodied voice who calls himself the Warden taunts me from afar; my character quips about how said voice reminds him of his high school gym teacher. Zombies has been doing this for a while now, but I still don’t know whether to laugh or weep.
There is allegedly a story here – Raul Menendez, who apparently has been alive and drinking beer on his porch for the last decade, is back and threatening to cause chaos the world over, there’s a shady security company somehow involved, and massive, violent zombie death, of course. All of it is very well-produced and so goofy that the only thing I could do was watch the introductory cutscene while emulating the face that I imagine a cow would make if you gave it cocaine, chuckle a little, and get on with it. I suppose I answered my own question there, huh?
This year’s Zombies is hard to get a handle on so far because so much of what Zombies does will come down to the community working out the new maps in the coming days and perhaps weeks. Right now, we’re all kind of bumbling about, figuring out what’s what, which is simultaneously fun and frustrating. Many of the pain points from last year remain early on – for instance, you can’t make your loadout until you hit level four, which means if Zombies is all you want to do (and for me, it is), you’re stuck with a pistol and whatever you can earn by buying stuff on the walls after you’ve dispatched enough undead. Remember when games just let you have fun from the outset instead of unlocking it?
I still love sliding at a group of zombies and firing a shotgun until they’re paste.
Otherwise, the underpinnings of Zombies feel much the same. You’re on a map, you open up new doors and paths with currency you earn, and you’ve got Pack-a-Punch machines to upgrade your guns. There’s additional armor you can apply plastered to the walls, an Arsenal to really crank up specific aspects of your weapons, Gobblegums for a little flavor if your mouth is lonely and you want a mid-battle pick-me-up, and so on. And of course, while you’re managing all of this, the undead rise and hunger for flesh. Ghouls, man.
The gameplay here is similar to last year’s – I still love sliding at a group of zombies and firing off a shotgun until they’re just paste and all that. No, what’s new are the maps. I’ve played both maps in their round-based modes, Ashes of the Damned and Vandorn Farm (the latter seems to be a part of the former, but I haven’t reached it in the standard mode yet), and so far I prefer the farm. Ashes of the Damned seems to be home to what will be the more traditional “find the secrets to finish the map” fare, while Vandorn Farm is more of a “you’re locked in here with the undead, kid, so try not to die too much” deal.
Our run on the former ended when one of my teammates, who didn’t communicate with the rest of us, grabbed a truck and started driving it to the next objective… before he decided it might be more fun to smash into the zombies until it exploded. The rest of us spent most of the map either trying to catch up to the truck or waiting in vain to be revived after we all died. It went about as well as you’d think. I’m interested in seeing what Ashes of the Damned has to offer with a more talkative crew; right now, if you’d told me I’d hallucinated the whole thing, I’d believe you.
The farm is more old-school. Zombies hang from the rafters in the big barn, the smaller one houses the Mystery Box where each of my teammates made offerings in the fleeting hope of a Ray Gun, and there was a house with a skeleton family sitting at the dinner table and a roof in desperate need of, well, more roof. It was a much more interesting map than Ashes of the Damned, and I enjoyed navigating its twists and turns, learning where everything was, and spending the in-between time killing the misbegotten horrors that were formerly people.
As is usually the case, success will largely depend on how the maps shake out.
The problem, once again, was that we couldn’t figure out what to do yet. There was some mysterious infection growing on one of the machines that seemed to power the farm, but after we destroyed it, our objective told us to wait for it to come back. So we did, killing zombies and upping the round count. The issue is the infection never did reappear. Normally, this is a good thing. The antibiotics worked and the patient is recovering well, thank you. In this case, it meant we got to round eight, nothing happened, the four of us spent several minutes looking for any zombies we somehow missed or a way to progress, and then all three of my teammates left the game after we couldn’t figure out what came next. Hard to blame them. The farm’s cool, but I’d prefer something with some warmer colors and fewer rotting corpses, you know?
Like I said, I’m never sure what to make of Call of Duty, and that extends to this year’s Zombies. It certainly plays well and you can see the absurd amount of money spent to develop it on-screen – but the ooey, gooey, juicy parts of the mode haven’t revealed themselves to me quite yet. As is usually the case, its success will largely depend on how the maps shake out. I’ll need a bonesaw and a ribspreader to get to the still-beating heart of this thing, but that’s fine. I can’t say I’m not interested in seeing what’s in there. I just hope I don’t get anything on me in the process.
Activision has issued a statement in response to player outcry regarding the seeming use of generative AI art assets in a number of areas of Call of Duty: Black Ops 7.
Players have been taking to social media today to complain about images they believe to be AI-generated across the game, primarily focusing on calling card images that they claim appear to use Studio Ghibli styling, following a trend of AI-Ghibli images from earlier this year.
I havent really looked at the Multiplayer and Zombie calling cards as closely and im willing to bet they’re using ai on those too but its only the Campaign and endgame calling cards that are this type of blatant Sora/Grok artstyle pic.twitter.com/5qmEXhoQkJ
In response to this outcry, Activision has issued a statement to a number of outlets, including PC Gamer, that acknowledges the issue…sort of: “Like so many around the world, we use a variety of digital tools, including AI tools, to empower and support our teams to create the best gaming experiences possible for our players. Our creative process continues to be led by the talented individuals in our studios.”
It’s worth pointing out that the Call of Duty: Black Ops 7 Steam page also includes the following disclaimer: “Our team uses generative AI tools to help develop some in game assets.” Not exactly descriptive!
This isn’t the first time Call of Duty has come under fire for this, either. This exact scenario played out back in February, when Activision admitted that it had used generative AI in the development of Black Ops 6, including in a zombie Santa loading screen that angry fans referred to as “AI slop.”
Then, just this past August, Black Ops 7 associate creative director Miles Leslie clarified the team’s stance on the technology further:
“We live in a world now, where there are AI tools. I think our official statement we said last year, around Black Ops 6, is that everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game.
“And then you’re going to say, ‘Yeah, but it has.’ I’ll say it has by accident. And that was never the intention. We’ve come out and been very clear that we use these as tools to help the team, but they do not replace any of the fantastic team members we have that are doing the final touches and building that content to put it in the game.
“So everything you play: human-created and touched. AI tools in the world we live in: it’s how do we streamline it? That’s really the goal. Not replace, but streamline.”
In response, IGN asked why the zombie Santa and other generative AI images hadn’t been removed from the game yet, to which Leslie said that was not his department, and that “the team is actively looking at that stuff.” It is unclear if, why, or how Activision’s stance on this has changed over time.
Call of Duty: Black Ops 7 is out now. We’ve given the campaign a try and aren’t totally crazy about it, with our reviewer saying it’s ” a wild one thanks to the scope of its ambition, but the big swings it takes don’t always land, leaving it an uneven step down from last year.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.