Indiana Jones and the Great Circle First Look Preview: It’s So Riddick and I Love it for That

The last time the developers at MachineGames made an Xbox-exclusive first-person action-adventure based on a movie character, it turned out to be one of the best experiences of the entire original Xbox/PS2 console generation. That game was The Chronicles of Riddick: Escape from Butcher Bay, back when the core of MachineGames was still at Starbreeze. I bring this up because after I got to see an extended demo of the studio’s newest project, the also-Xbox-exclusive Indiana Jones and the Great Circle, I couldn’t help but be strongly – and I do mean strongly – reminded of the Vin Diesel-starring original-Xbox classic, in the very best of ways. Indy absolutely screams Riddick, and because of that, The Great Circle went from something on my most-anticipated list to being far and away the game I’m most looking forward to playing this year.

My hands-off demo began in (where else?) a huge underground temple, with the sun shining down onto a small figurine. Indy picks it up and the door closes behind him. He cracks the figurine open with a rock. Inside is a small block of some sort – a key, perhaps? Naturally, this triggers a cave-in, with our hero remarking, “Oh, you gotta be kidding me.”

The player takes over as the camera shifts to first-person (though it will go third-person for platforming sequences). As sand fills the room, Indy shuffles over to a window that’s suddenly become reachable thanks to all the sand. He tumbles into a stand and then a run, a stamina bar showing how much longer Jones can keep sprinting. He uses his trusty whip to make a leap across a chasm as the temple conditions grow more lethal by the second. He goes into a slide to exit the temple just in the nick of time.

MachineGames promises plenty of these kinds of exhilarating action sequences in The Great Circle, which notably – just like in Riddick – rarely involves the use of a gun. Sure, Dr. Jones has his trademark revolver, but, as creative director Axel Torvenius explained, “The key to the combat is to carefully decide your approach,” and added, “It’s very dangerous in this game to fire a gun.” It won’t be done particularly often, and it shouldn’t be taken lightly when the moment comes. “You should firstmost try to use your wits and your whip,” he continued. “To understand that there are optional ways to solve [problems].” Don’t, then, call this Indy game a first-person shooter. It’s a very first-person game, alright, but it’s decidedly not a shooter. It’s a mix of puzzle solving, platforming, stealth, and combat. Just like this team’s first game that starred a certain bald convict who can see really well in the dark…

“The focus for this game is adventure,” said director Jerk Gustaffson. “We want exploration to feel truly rewarding.” As such, one of your primary tools is Indy’s journal. It starts blank but quickly becomes a jam-packed archive of your travels, which will include visits to Egypt and the Himalayas, among several other locales. Furthering the spirit of adventure, there will be times where you’ll wear disguises in order to fit in, like one scene I saw where our favorite professor of archaeology dresses up like a priest in order to infiltrate a heavily guarded area. The adventure focus will even reflect in the gameplay structure of The Great Circle, with MachineGames revealing that the campaign will consist of a mix of linear areas and more open areas that you’re free to wander in.

Meanwhile, you’ll earn Adventure Points by finding journal entry-worthy items and secrets – as well as by taking pictures of key items with your camera – and those points can be spent to upgrade your Indiana Jones to play more like you prefer, be it upping your stealth abilities, combat abilities (like True Grit, which essentially lets you survive an otherwise-fatal blow to get back in the fight), or other skills. MachineGames says there are “dozens” of upgrades to choose from. You can also buy items from shopkeepers, like one I saw that had a monkey beside him at his booth. What these are, though, I have not yet seen.

Much of the combat looks like it’ll involve your fists, but like in Riddick, your foes won’t go down with a simple press of the punch button. You’ll have to skillfully parry, block, and combo your way to victory in hand-to-hand combat. And don’t be afraid to get your whip involved too, by lashing it at opponents’ feet to knock them down, as one example of what it can do for you in gameplay. But your dukes aren’t always going to be your go-to weapons. I saw Indy use a rolling pin in a kitchen to bash a Nazi’s face in. I also watched him pick up a shovel, sneak up behind a Nazi, and whack him on the back of the head. In fact, sneaking looks to be a big part of The Great Circle, with stealth emphasized as a core tenet of gameplay – as it was in Escape from Butcher Bay.

Sneaking looks to be a big part of The Great Circle, with stealth emphasized as a core tenet of gameplay – as it was in Escape from Butcher Bay.

Something Richard B. Riddick didn’t do, though, was bring any friends along with him for the ride. Indiana Jones, on the other hand, will welcome help along the way. I saw a couple of companions at his side throughout my demo across numerous scenes in the game. They’re not always around, but when they’re by your side, I didn’t see enough to know exactly what they’ll be capable of? Are they solely to help advance the plot and allow for more Indy quips? Or will they also offer an Elizabeth-in-BioShock-Infinite-like assistance in combat?

That remains to be seen, but my demo ended with a sequence that showed off a lot of what The Great Circle is going to be all about: adventuring, avoiding traps, and solving puzzles! To find a key that would unlock a temple, Indy needed to sneak into enemy territory disguised as a regular worker. After snooping around for a while, he finds the golden medallion he’s after and takes it quietly (banking +5 Adventure Points). He encounters four bad guys at a table and, this time, walks out of the tent without incident. Upon returning to the nearby temple’s hidden door and inserting the medallion, the door opens. Indy and his accompanying ally go deeper into darkness, using a lighter to illuminate the way. “This hasn’t been disturbed for thousands of years,” the professor remarks. They slowly explore the dark temple before lighting up a torch. At the end of a narrow hallway stands an ornate iron gate. Pulling the lever causes the floor to give way – revealing spikes underneath! The companion saves Indy from being impaled. Indy then uses his whip to hook onto a bar above and then lower himself down to a newly revealed crawl space underneath the floor. He shuffles through, finds a pull chain, yanks it, and the gate opens. Both Dr. Jones and his ally find a mural and take a photo of it (for 10 more Adventure Points).

They come to a sunlit room with a half-obelisk, half-throne in the back of the room, bathed in sunlight. Sunbeams point at a golden mask. The puzzle here is to redirect the sunbeams by tilting the mirrors adjacent to the throne. Your companion grabs the mask after the mirrors are aligned properly. And in a moment of overexcitement, she sits in the throne with the mask and the seat of the throne gives way! As Indy reaches to save her, both end up dragged down to a darkened pit below, where the light of the torch reveals a floor covered in…scorpions. (You thought I was going to say snakes, didn’t you?)

The fact is, this core group of developers at MachineGames – many of whom have been together for two decades – have never missed. From Riddick to The Darkness to the modern Wolfenstein games, this is an incredibly successful team. And now, Indiana Jones and the Great Circle is a playable Indiana Jones adventure being built using the best parts of the template that this development team used to make its first – and in my humble opinion, best – game of all. I absolutely can’t wait to play it.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Indiana Jones And The Great Circle releases December 9th, will hopefully contain gameplay by that point

Oh, and new Indiana Jones And The Great Circle trailer! Great. I’ve been looking forward to a nice, juicy chunk of extended gameplay. You know, something to really convey the flow of the game, rather than the admittedly impressive but nonetheless very fragmented snippets we’ve gotten so far. Now to sit back and…oh, wait. Hang on. It’s just actor Troy Baker telling me about all the great acting he’ll be doing. It is great, by the way. He’s doing a fantastic job. Maybe just, you know, a crumb of acknowledgement or elucidation over the whole ‘interactivity’ part?

Anyway, don’t mind me. I’m just an old fool who likes to press buttons. And, to be fair, it’s not like Machinegames don’t have a great track record. Anyway, here’s some good news: The game releases December 9th this year. Have a release date trailer.

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Sid Meier’s Civilization VII Will Let You Rule The World February 2025

Here’s the first gameplay trailer.

We were more than a bit surprised when Sid Meier’s Civilization VII was confirmed to be coming to Switch at Summer Game Fest 2024. And at Gamescom, we found out when we can expect to play the game on all consoles — 11th February 2025.

Debuting alongside the release date was the first-look at the gameplay, nd it looks absolutely stunning. Of course, we don’t have Switch footage yet — and we’re sort of staggered that they’ll be able to squeeze the game onto the console — but hopefully it’ll look nice on the hybrid console. Well, we’ll find out early next year.

Read the full article on nintendolife.com

gamescom Opening Night Live 2024: Everything Xbox Revealed

gamescom Opening Night Live 2024: Everything Xbox Revealed

Gamescom 2024 Hero Image

At today’s gamescom Opening Night Live, fans were treated to a bevy of new game reveals and amazing trailers that gave a glimpse of what’s in store from Xbox. This included big news like the release date of Indiana Jones and the Great Circle, gameplay from the Call of Duty: Black Ops 6 campaign, and the announcement of early access starting soon for Towerborne. But that’s not all! Fans were also given more details on Diablo IV, Starfield: Shattered Space, and more!

Xbox Game Line Up Asset

With Opening Night Live 2024 complete, gamescom is officially underway, and Xbox will be on the ground floor with one of its most dramatic-looking booths ever – we can’t wait for you to see it! Not only will we have many of the games mentioned here on display, but many titles for both Xbox and Windows PC will be playable, like Ara: History Untold and Age of Mythology Retold, as well as games from our partners like Genshin Impact, Star Wars: Outlaws, and S.T.A.L.K.E.R. 2: Heart of Chornobyl, giving you the chance to explore all the different ways you can play your favorite games across Cloud, Console, and PC.

Catch up on all of today’s news and reveals from Xbox below:

Age of Mythology: Retold Heads for Launch with Brand New Trailer

Coming September 4, 2024, for Xbox Series X|S, Windows PC, Steam, or play it day one with Game Pass.

Age of Mythology: Untold Key Art

During Opening Night Live fans around the world were treated to a new Age of Mythology: Retold trailer. Focusing on Arkantos, the hero of the game’s 50+ campaign missions, we hear the voice of Athena, coaxing Arkantos to adventure. Showcasing stunning graphics and mythological magic, the trailer gives us another taste of how much players have to be excited about. The trailer also showed the bacchanal of chaos that comes in the final Wonder Age, a new addition to Retold.

Whether you choose to play through the campaign alone or with friends, vs AI or in ranked multiplayer, every game will be different. Advanced Access starts August 27, 2024, at 5pm PT for those who pre-order the Premium Edition and full global launch kicks off on September 4, 2024, on Steam, Windows PC, and Xbox Series X|S. You can learn more about what it’s store by checking out our hands-on preview of Age of Mythology: Retold here on Xbox Wire.

Ara: History Untold Debuts Launch Trailer Ahead of September 24 Release

Windows PC, Steam, or play it day one with Game Pass.

Ara: History Untold Key Art

Ara: History Untold helped kick off gamescom 2024 with the world premiere of its launch trailer at Opening Night Live. The trailer, featuring a combination of live action and gameplay, puts the player in focus, inviting you to explore, create, rule, and conquer in the world of your imagination. Ara: History Untold is an upcoming grand strategy game where you build a nation and lead your citizens throughout history as you compete head-to-head with rivals to prove you are the greatest ruler ever known. Create your own story of history when Ara: History Untold launches on September 24, 2024. Pre-order and pre-install today! It’s your world now.

Call of Duty: Black Ops 6 Shows Off the Action-Packed “Most Wanted” Campaign Mission

Xbox Series X|S, Xbox One, Windows PC, Steam, Battle.net, PlayStation 5, PlayStation 4, or play it day one with Game Pass

We got a look at highlights from one of Black Ops 6’s signature Campaign missions, “Most Wanted”, as Frank Woods’ team attempts to locate and retrieve legendary operative Russell Adler. Beginning with a covert infiltration of a political fundraiser (with a cameo from Governor of Arkansas, Bill Clinton no less), we then see a descent into a CIA Black Site, and a bike riding escape sequence worthy of a classic action movie.

Along the way, we see how Campaign developer Raven is innovating – while this is a classic set piece-driven CoD mission, player choice is at the forefront. There are multiple options for how to get access to the Black Site, and you can choose to go loud or quiet as you infiltrate – it’s your mission. This is just a taste – we’ll learn much more about Black Ops 6 MultiplayerandZombies when the Call of Duty NEXT event kicks off on August 28, before Call of Duty: Black Ops 6 launches on October 25.

Never Fight Alone – Mercenaries are Coming to Diablo IV: Vessel of Hatred

Xbox Series X|S, Xbox One, Windows PC, PC via Battle.net, Steam, PlayStation 5, PlayStation 4

The first expansion for Diablo IV releases worldwide on October 8, and game director Brent Gibson took to the gamescom stage to introduce the Mercenaries – a new feature coming to Vessel of Hatred. Mercenaries are your companions in battle, who grow in strength and can be customized to support your playstyle. Each mercenary is unique in the role they serve, so no matter your class or build, you’ll find a mercenary that’s right for you!

The team also introduced the Dark Citadel, a new co-op PvE experience that will put everything you know about combat to the test through a gauntlet of cooperative puzzles and mechanics, as well as the Kurast Undercity – an intense new multistage, time-attack dungeon that gives you the control over the challenge as well as the loot you will find!

Diablo IV Mercenaries Screenshot

There’s a lot to uncover with these new upcoming features, as well as across the Diablo universe, so Diablo general manager Rod Fergusson, lead game designer Rex Dickson, systems designer Aislyn Hall, and Diablo Immortal’s executive producer Peiwen Yao will be joining us on the Xbox broadcast live at gamescom to share more about what’s to come.

Indiana Jones and the Great Circle Coming December 9

Xbox Series X|S, Windows PC, Steam, or play it day one on Game Pass

Indiana Jones and the Great Circle Key Art

Indiana Jones and the Great Circle is coming to Xbox Series X|S, Windows PC, and Steam on December 9, 2024. Step into the shoes of the legendary archaeologist as he sets off on his latest global adventure. Play it on day one with Game Pass, or up to three days early by pre-ordering the Premium Edition, Premium Edition Upgrade, or Collector’s Edition.

The release date was revealed alongside a brand-new trailer. Get a new look at Indy’s journey around the world and the tools at his disposal as he faces off against sinister forces. From the whip and revolver to his trusty journal and camera, you’ll need everything he’s got to unravel the mystery of the Great Circle.

Starfield’s Shattered Space Arrives on September 30, and the REV-8 Land Vehicle Is Available Today

Xbox Series X|S, Windows PC, Steam.

Starfield Screenshot

To the people of the Settled Systems, House Va’ruun is a mystery. Some call them fanatics. Zealots, even. They are seen as violent aggressors. But there’s so much more to this secretive faction. In Shattered Space, the first major expansion for Starfield, you will visit the homeworld of House Va’ruun, hear their story, and make choices that will determine their future. Shattered Space launches on September 30.

In addition to the Shattered Space release date reveal, Opening Night Live also showed off the new REV-8 land vehicle that’s landing in Starfield in the latest update. The update goes live just a few short hours after Opening Night Live and will be available to all Starfield players. Just visit a ship technician and add the REV-8 module to your ship to start touring planets in a new way.

Towerborne Announces Early Access Begins September 10

Early Access begins September 10 on Steam. Coming 2025 to Xbox Game Preview on Xbox Series X|S, Windows PC, and Game Pass.

Towerborne Key Art

Towerborne showcased a brand-new trailer during Opening Night Live that gave us a fresh look at its striking, vibrant world and crisp, action-packed gameplay. The latest game from Stoic (Banner Saga Trilogy), Towerborne seamlessly blends the best parts of side-scrolling brawlers and action RPGs to create a unique adventure where you take on the role of an Ace, a hero who must protect humanity’s last sanctuary from malevolent forces that lurk outside the tower walls.

You can experience Towerborne starting September 10, 2024, when early access begins on Steam; later via the Xbox Game Preview program on Xbox Series X|S, Windows PC, and with Game Pass in early 2025. To learn more about Towerborne and how Stoic is bringing their latest creation to life, check out our Xbox Wire piece here.

The Worldsoul Saga begins August 26 with World of Warcraft: The War Within

PC via Battle.net

World of Warcraft: War Within Key Art

2024 is a year of anniversaries for the Warcraft universe, which is turning 30 in the same year. Hearthstone celebrates 10 years, Warcraft Rumble approaches one year, and of course, World of Warcraft… which turns 20 years old in November! Feel old yet?

World of Warcraft: The War Within launches globally on August 26 and is the first installment of The Worldsoul Saga—the most ambitious story arc in WoW history. With four new zones to explore, as well as ongoing gameplay and system updates to support players of all types, this is the perfect time to celebrate the last 20 years of WoW as Blizzard prepares for the next 20 years and beyond!

Overwatch 2 is also getting in on the celebrations, revealing their new in-game collaboration with World of Warcraft. In mid-September, skins featuring some of the most iconic World of Warcraft characters will be made available, including Widowmaker as Sylvanas Windrunner.

Keep an eye on the Warcraft X account for more information about how you can celebrate Warcraft’s anniversaries alongside Blizzard, and join the Xbox broadcast live from the show floor at gamescom where we’ll be speaking to senior game director Ion Hazzikostas and associate art director Tina Wang about all things World of Warcraft!

The post gamescom Opening Night Live 2024: Everything Xbox Revealed appeared first on Xbox Wire.

Little Nightmares III: co-op gameplay detailed in new trailer

In Little Nightmares III, players follow the journey of Low & Alone, two best friends looking for a way out of the Nowhere.

Trapped within the Spiral, a cluster of distorted areas within the Nowhere, they will have to work together to survive in a dangerous world full of delusions and escape the grasp of an even greater threat lurking in the shadows.

Little Nightmares III returns to Gamescom with a brand-new trailer, highlighting the synergies between the two characters and teasing new environments to explore!


Little Nightmares III: co-op gameplay detailed in new trailer

Co-operative features and new puzzle-solving mechanics

Little Nightmares III is the first game in the franchise to feature 2 players online co-operation. The latest trailer shows some of the co-operative gameplay mechanics that will be useful when players play together in co-op, or solo with the other character controlled by AI. 

Low and Alone, the two playable characters, are both best friends and very complementary. They each have an iconic item: the bow for Low and the wrench for Alone. 

Working together will be key to progress in the game. For example, in the trailer we see that Low can bring down smaller enemies with his bow, while Alone has to finish them off on the ground with her wrench. 

You can also see Low put his bow to good use at the end of the trailer, saving Alone from the petrifying glare of Monster Baby. 

However, teamwork isn’t only about using items. It is also about clearing the way for your partner so they can help you move forward in turn. You’ll need to be proactive and take initiative for both of you to make it through. 

“The relationship between the two characters is very strong, and we were keen to explore that bond in the game. It is even more relevant when we see them working together to escape the many threats that make up the Nowhere”, mentioned Wayne Garland, Little Nightmares III Game Director at Supermassive Games.

New settings, faithful to Little Nightmares’ atmosphere

Teamwork is at the heart of the trailer, but it’s not the only new thing players will experience as they play through the game’s compelling story. By including co-op, we wanted to offer something fresh for the players, unique to Little Nightmares III, while retaining the beautifully disturbing atmosphere of the series. 

You’ll feel it in the new environments, which are full of mysteries and revelations. You’ll also find the same tension and suspense as these two charming new characters face even greater risks than before, searching for a glimmer of hope in a world filled with darkness.

Necropolis is a good example of a new type of location in the game. In spite of its abandoned state and warm desert colors, the city feels eerie and unsettling. Don’t be fooled by this windswept, brightly lit environment. Danger is everywhere, and Monster Baby is easily roused when new toys tumble into her crib… 

In the trailer, you can also spot a variety of other regions of the Nowhere, each one more unsettling than the last. Some of them might be reminiscent of places you might have explored in previous Little Nightmares games, like dank and gloomy vents and the gears and pistons of pitiless machinery. Some are more unfamiliar, like a rickety Ferris wheel, a shadowy circus tent, or a massive, complex clockwork mechanism. 

You’ll have to be patient before we can tell you more about these places and their inhabitants! More news about Little Nightmares III will be revealed in the near future, so stay together, little ones.

Little Nightmares III will be released in 2025 on PS5 and PS4.

All five of you will get a free buggy when you next boot up Starfield

Fine, that was slightly mean of me. There’s clearly at least fifteen people still playing Starfield, and Bethesda are today rewarding their commitment with a free buggy named the Rev-8. Today! It actually looks pretty nifty. With it, you’ll be able to hop, jump, and skip the tedious ballache that was hoofing it across the RPG’s needlessly large planets. Here’s a looksie:

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ARC Raiders Reinvents Itself As a PvPvE Battler

Back in 2022, ARC Raiders revealed itself as a co-op shooter with stylishly post-apocalyptic guerillas fighting robotic attackers that rained from the sky onto their ruined world. We haven’t heard much since. Now, developer Embark Studios is back, telling us that two years of development have refined its free to play co-op shooter into a PvPvE extraction shooter instead. It’s still a game where teams of scavengers hit the surface world hunting for the things their underground colonies need amid robotic occupation… but now they’re competing with any other scavengers that get in their way.

Also new: ARC Raiders will release in 2025 with a $40 price tag.

“Years back we announced [ARC Raiders] as a co-op only game,” said executive producer Aleksander Grondal. “But since, through extensive playtesting and internal evaluation, we evolved it into a PvPvE action survival shooter, an evolution that for us surfaced the best version of what this game could become.”

That seemed clear from the way the developers spoke about it, and from internal playtest videos that I saw during a live event. Machines were an omnipresent threat to a roving trio of raiders. Some could be taken out by quick coordinated attacks, like flocks of smaller drones, or were best avoided, like heavier fliers armed with rockets. Others were larger, more vicious multi-limbed crawlers that groaned out mechanical roars and which we only saw attacked via ambush tactics. Other teams of scavengers were the truly surprising threat—either glimpsed briefly in the distance, encountered in an interior where both parties were surprised, or spotted as an ambush at an extraction point.

Listen to the world around you in moments of silence.

“This is a game that lives on tension,” said chief creative officer Stefan Strandberg, “where you have to be on your toes. Listen to the world around you in moments of silence.” Strandberg’s statement really hit home with what I saw of ARC Raiders, which was very distinctly lacking in heavy background music, instead favoring environmental noises like wind, trees, water, footsteps, and the noises of characters cracking open boxes with tools.

There was space for all that noise, too, and fights between both players and machines are intended to be spaced out. “The game needs to have the room to build tension properly,” said Grondal, “and that means the pacing between interactions of other players and the AI needs to have enough space for you to feel that.”

The enemies previewed had very distinct sounds to them as well: Fliers had a precise quadcopter buzzing and signal beeping, while rolling explosive bombs had a rotary whine and four-legged hunting walkers had a grinding groan and whir. If the ARC Raiders delivers on this promise, it’s definitely the kind of experience where veterans will recognize and hunt enemies based on the sounds of individual weapons and the weight of footsteps.

It will at least make ARC Raiders stand out when compared to many other modern multiplayer shooters, which are often going louder, faster, and more in sync with a musical score. Strandberg and Grondal were clear that Embark wants ARC Raiders to be a slower and more decisive game – one with consequential choices in how you play and what your setup was beyond the precise details of your gun mods. (Though, I have to say, there was definitely a big page full of gun mods.)

Strandberg in particular said that the studio’s goal was to make it a “rich sandbox of gadgets and tools beyond your military shooter” while still being “grounded” and “tactile.” That seemed at least partially evident in how characters jogged around the world and did heavy vaults over obstacles while laden with equipment. It was also clear in the gadgets they used in footage: One clip showed a player with a kind of grappling gun that pulled them to the upper window of a building, while another showed a player hooking to some kind of stationary zipline.

In another fight a player first deployed a smoke grenade to put cover between himself and an ARC machine walker, then placed a land mine nearby before continuing to run… only to throw a “lure grenade” to the mine’s location once a little further away. The robots are clearly tough, though—only after repeating the trick a second time did it go down, and that was all the grenades the player seemed to have.

The players of the brief gameplay demo escaped their jaunt to the surface via a subway stop—after some tense cat-and-mouse gunplay with another team camping the extraction site. Their “time on surface” clocks read 11 minutes, 39 seconds as the loot screen rolled. They didn’t yet know exactly how many people would be in a match, but they did say that crossplay was intended and that ongoing matches currently backfilled new teams as older ones extracted.

ARC Raiders should release with a “robust” live service experience, including regular free updates post-launch.

Grondal said that ARC Raiders should release with a “robust” live service experience, including regular free updates post-launch.

As to how the team felt about the switch from a focus on co-op to the PvP element being front and center? “We kept the good parts, and that was 100% the right decision,” said Grondal, “and the game is so much better for it.”

RoadCraft is a heavy construction sim from the makers of MudRunner

Announced at this year’s Geoffcom, RoadCraft is a new game courtesy of the vehicular bods behind MudRunner and SnowRunner. This means it’s very much a simulation game where you’re fighting terrain with tyres, except this time you aren’t just driving about, but managing a fleet of machines to carry out heavy construction work. Think a mixture of logistics, cars, cranes, and paving some lovely new roads from a once dilapidated junk heap.

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Save 20% Off the Xbox Elite Series 2 Pro-Grade Controller With Component Pack

Walmart is offering a 20% discount on the professional-grade Xbox Series X Elite Series 2 Wireless Controller. Right now you can grab it for only $142.33 shipped (normally $180). This is the original Black model that includes the component pack. The newer Elite Series 2 Core controllers in White, Blue, and Red do not include the component pack and they normally retail for $140. The component pack retails for $59.99.

Xbox Elite Wireless Controller Series 2 for $142.33

Includes component pack

The Xbox Elite Series 2 Core controller features better build quality and lots more customizability than the stock controller that comes with the Xbox Series X console. Some of the pro gaming features include adjustable-tension thumbsticks, wrap-around rubberized grip, and shorter hair trigger locks. The component pack, which is bundled with this controller, includes an extra sets of paddles, thumbsticks, D-pad, and case.

Check out the best Xbox deals today for more discounts on Xbox accessories.

Lost In Cult Is Launching A Huge Book On The History Of Grasshopper Manufacture

Includes interviews with Suda51 and Shinji Mikami.

Book publisher Lost in Cult has announced it will be launching a comprehensive book celebrating Japanese studio Grasshopper Manufacture.

Written by Blake Hester and clocking in at over 400 pages, Kill the Past: 25 Years of Grasshopper Manufacture will launch in Q2/Q3 2025 with pre-orders available now until 18th October 2024.

Read the full article on nintendolife.com