Rumor: First Mortal Kombat 12 Info Leak Ahead of Impending Announcement

Following a tease from Mortal Kombat co-creator Ed Boon, rumors around Mortal Kombat 12 have already started circulating ahead of any official announcement from Netherrealm Studios.

Days ago, Boon posted a short video of a ticking clock on Twitter counting down to something, and that something is most certainly Mortal Kombat 12. The clock almost reaches the 12th hour before an explosion rockets it ahead to land on “1.”

Today, another Twitter account associated with previous PSN leaks, @billbil_kun, alleges that the next grizzly fighter is titled Mortal Kombat 1, making that “1” in Boon’s video seems a little more significant.

“Next Mortal Kombat game from NetherRealm Studios / WB Games will be called: Mortal Kombat 1,” @ billbil_kun wrote, following up with a bulleted list of specifics:

  • “PC, PS5, Xbox Series S|X, Nintendo Switch
  • Standard: 69.99$ (PS5, XB) / 59.99$ (SW)
  • Premium: 109.99$
  • Kollector’s: 249.99$ (PS5, XB)”

The tweets also note an official announcement “should be close,” and the game is only for this generation of consoles. There’s no Kollector’s Edition available for Switch either, and the pricey package will only have a physical release.

Whether or not the “1” in the official Mortal Kombat video actually means something–like a reboot–remains unknown, as official channels are limited to teasers. Once the rumors took off, Boon denied claims from leakers, following up with another tweet highlighting a video from @unCAGEDgamez “shootin’ down the rumors.”

Specifics like pricepoint, platform, and title may be easier to glean from a glance, but Mortal Kombat 12’s initial “reveal” remains the more surprising. Last February, the news Netherrealm was planning another Mortal Kombat sometime this year broke during an earnings call when a Warner Brothers executive mentioned the title by name.

It’s been four years since Netherrealm released Mortal Kombat 11, though the recent teases line up with a bigger milestone celebrating the series’ 30th anniversary. The studio has also mentioned it’s working on another project, which is why it ended MK11’s DLC support, though Netherrealm never announced what that project is.

Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She’s worn several hats over her seven-year career in the games industry, with bylines over at Fanbyte, USA Today’s FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any series involving giant robots.

Studio Working on Secret PlayStation Game Hit by Layoffs as Sony Reevaluates Portfolio

Deviation Games has laid off a number of developers as Sony reevaluates its portfolio. The studio is currently working on a new original AAA IP with PlayStation.

Several developers from Deviation Games took to LinkedIn to announce that they had been let go of their current positions. These include now-former associate producer Jared Bailey, technical combat and encounter designer Luke Stumpf, and software engineer Kyle Perras.

Not much context or information was provided about the reason for layoffs, but Perras mentioned that Deviation Games “ran into a difficult situation and was forced to make a number of layoffs which I was a part of.” It’s unknown whether the layoffs have anything to do with PlayStation’s project with Deviation Games and its current status.

Deviation Games was founded in June 2021 by Call of Duty veterans Jason Blundell and Dave Anthony, who initially revealed the partnership with PlayStation. However, Blundell left Deviation Games shortly after a year in September 2022.

Deviation Games isn’t the only studio going through layoffs this week. PlayStation’s first-party studio and Concrete Genie developer, PixelOpus, is shutting down on June 2. Ubisoft had a wave of layoffs earlier this week too.

Not much is currently known about Deviation’s new IP, but it’s presumably going to release on PlayStation 5. Sony has also been investing in more multiplayer titles with developers such as Haven Studios and Firewalk Studios, so it’s possible that Deviation’s game will be multiplayer as well.

Square Enix Considering Creating New Studios and Acquiring Existing Ones

Between the releases of Crisis Core: Final Fantasy VII Reunion, Forspoken, and Octopath Traveler II, it’s been another busy year for Square Enix. Still, though, the company hopes to expand, and this might include forming or acquiring new studios.

Today, Square Enix revealed that it is thinking about creating new studios and acquiring existing studios as part of its plan to grow its in-house development resources.

According to slides from the company’s full earnings report released today, Square Enix plans to “consider M&A, creating new studios, and taking minority stakes” to bring in more external development resources.”

In addition, it plans to hire more engineers and developers “to develop not only HD and smart device games but also content for future cross-platform offerings.”

Square Enix also revealed that sales and profit were down during its 2023 fiscal year, though it partially attributed this to the lack of expansions in comparison to last year’s DLC for Final Fantasy XIV. The company forecasts a stronger fiscal year in 2024.

Earlier this year, Forspoken developer Luminous Productions was absorbed back into Square Enix to continue working on AAA games, but in March, Square Enix said that Forspoken sales were “lackluster.” Its president also recently stepped down after a 10-year run that ended in controversial blockchain advocacy.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

Poll: What’s Your Game Plan For Zelda: Tears Of The Kingdom?

Roll credits? Collect everything? Visit EVERYWHERE?

If you are anything like us (and since you are reading this article, we assume that you probably are) then you will have been thinking about the release day of The Legend of Zelda: Tears of the Kingdom for a good long while now. It took a little while for the marketing campaign to get into full swing, we’ll admit, but over the past few weeks it has been impossible to look anywhere without seeing Link’s crouched silhouette gawping off the edge of a Sky Island, accompanied by that awesome theme.

Today (12th May) the game is out and we’re quickly realising that we have been so busy getting excited to try out Link’s new abilities, explore new areas and fight new enemies, that we haven’t spent the necessary hours thinking about what it is that we want to do first.

Read the full article on nintendolife.com

Official PlayStation Podcast Episode 457: Oh the Humanity


Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Hey y’all! This week, Executive Producer at Enhance Games Mark MacDonald stops by to discuss Humanity and strategy for the unique puzzler. Plus the team dives into their personal approaches to challenging puzzle games.

Stuff We Talked About

  • DualSense Edge wireless controller
  • Gran Turismo World Series 2023
  • Players’ Choice Winner – Star Wars Jedi: Survivor
  • PS Plus Catalog May
  • MLB The Show 23 Season 2 – Kaiju Series
  • Interview with Mark MacDonald (starts at 10:20)
  • Humanity

The Cast

Kristen Zitani – Senior Content Communications Specialist, SIE

 

 

 

 

 

O’Dell Harmon, Jr. – Content Communications Specialist, SIE

 

 

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Zelda: Tears of the Kingdom’s Pizza Recipe Is Surprisingly Hilarious

We already knew that The Legend of Zelda: Tears of the Kingdom includes a pretty major improvement to Breath of the Wild’s cooking systme in the form of recipe cards. But there are some brand new recipes to cook up too, including everyone’s favorite lazy dinner night dish: pizza.

Warning: Minor spoilers for a Tears of the Kingdom sidequest follow the image. Read on at your own risk!

Incredibly, Tears of the Kingdom’s pizza is actually not that easy to make. It consists of wheat, tomato, and cheese, but one ingredient proves particularly difficult: the cheese. Officially, there’s no cheese available in Hyrule when you start the game. You have to head to Hateno Village and complete a questline in order to make it, after which you can buy it and bake some pizza-y goodness any time you like.

What’s even funnier is the content of this sidequest. Essentially, the story is that the mayor of Hateno’s grandfather figured out how to make cheese years ago, but concluded that the people weren’t ready for it. So everyone just somehow forgot cheese existed, and now a woman in Hateno is trying to recreate it and needs your help to effectively invent cheese for the second time ever. Incredible.

Pizza isn’t the only food item you’ll be cooking up in Tears of the Kingdom, even if it might rank among the silliest ones. There are tons of other recipes you can discover, and we have a full guide on the way to help you sort them out.

You can also dive into the rest of our guides content for Tears of the Kingdom, including:

  • Don’t miss our big checklist of things to do first here
  • Our massive Tears of the Kingdom Map has the locations of every Shrine, Tower, and Korok Seed.
  • If you are looking for a Tears of the Kingdom walkthrough, we’ve got that, complete with Side Adventures.
  • Every Shrine location and guide can be found here.
  • We’ve amassed all of the cheats and secrets we’ve discovered in TOTK as well.

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.

Zelda Tears of the Kingdom PSA: You Can Beat the Game Almost Immediately

In The Legend of Zelda: Breath of the Wild, as soon as players completed the initial Great Plateau tutorial era, it was possible to grab a paraglider and sprint straight to the game’s final boss, clearing the game in under an hour. Based on our time with the game so far, it seems like a similar path is available in the sequel, Tears of the Kingdom, albeit with a key difference from its predecessor.

WARNING: Spoilers for Tears of the Kingdom follow. Scroll below the video at your own risk.

Just like in Breath of the Wild, in Tears of the Kingdom you can finish the game’s “tutorial” of sorts on on The Great Sky Island, and then go straight to the end of the game. However, there’s a key difference from Breath of the Wild. In Breath of the Wild, you were given the quest “Defeat Ganon,” which told you exactly where to go and what to do to trigger the ending. But Tears of the Kingdom gives you no such quest. You have to already know where the end of the game is and head there without in-game guidance, and then know what to do when you get there.

The end of Tears of the Kingdom is only truly accessible once you finish a very early main quest to get the Paraglider. However, where you’re going and what you’re doing is actually a massive, massive spoiler – one big enough that we don’t want to touch it in an article like this. If you really, really want to skip to the end right away, check out our guide on how to do so. But really, we’re warning you, it’s a pretty big spoiler. Once you know, there’s no going back.

We have tons more Tears of the Kingdom content lined up in the coming days. In the meantime, check out our review of Tears of the Kingdom, which we called “an unfathomable follow-up to one of the greatest games ever made, somehow improving upon it in nearly every way.” And for help getting started, take a look at our Wiki guide to everything you could ever want to know about making your way through Hyrule.

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.

Despelote is a seriously nostalgic indie, taking us back to 2001’s Ecuador

Summery explore ‘em up Despelote first caught our attention at the Day Of The Devs many years ago, thanks to its gorgeous art style and special premise. Developers Julián Cordero and Sebastián Valbuena chart a semi-autobiographical experience of their childhood in 2001’s Ecuador, right before their football team qualified for its first-ever World Cup. After disappearing for a while the devs have now announced a partnership with indie publisher Panic to help release Despelote next year. Watch its re-reveal trailer below, please, it’s beautiful.

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Anniversary: LostWinds First Launched 15 Years Ago Today

Let’s Toku ’bout it.

Today marks the 15th anniversary of LostWinds in North America, a launch title for WiiWare and (in this writer’s opinion) one of the console’s finest bite-sized games.

The title was developed and published by Frontier Developments out West, though Square Enix took care of publishing duties for LostWinds’ Japan release in December 2008. The game would later come to iOS for a brief time in 2011 before more recently being added to Steam in 2016.

Read the full article on nintendolife.com