SteamWorld Heist 2 review: a tactical trick shot across the bow of lesser strategy games

I’ve yet to discover a SteamWorld game I don’t like. Whether plundering the earth in SteamWorld Dig 2 or mucking about with magic in SteamWorld Quest, these are solid and approachable adventures that enthusiastically embrace whatever theme the developers have decided upon. Cowboys? Sure. Wizards? Why not. It barely matters, as long as it results in some good puns. As a studio, Thunderful have a reputation for hopping from one style of game to the next, boiling entire genres down to their essence, and reconstituting them with competence and style to exist within a now-familiar steampunk world of colourful pals and Saturday morning cartoon jokes. The studio is a perpetual notion machine. Yes, with SteamWorld Heist 2, they’re revisiting the sci-fi bullet-bouncing of their 2016 tactics game SteamWorld Heist, but they’re also introducing significant changes to create a compulsive XCOM-like full of sea-faring submariners that may be their best work yet, even against a back catalogue of blinders.

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Sony’s Live Service Hero Shooter Concord Has Been in Development for Around 8 Years

Concord, Sony’s live service hero shooter, has been in development for around eight years.

That’s according to lead character designer Jon Weisnewski, who joined the development team at Sony-owned Firewalk Studios five years ago to work on the game.

Weisnewski tweeted to celebrate this week’s launch of Concord (it’s available to play now across PlayStation 5 and PC for Digital Deluxe Edition owners, but its full release is set for tomorrow, August 23).

“The game has been in development for around eight years and I’ve been there for almost five of them,” Weisnewski said. “We don’t get a lot of Launch Days in our careers so today is special for a ton of reasons. Oblige me some good vibes today.”

Concord is a 5v5 first-person shooter that follows Sony’s strategy with the phenomenally successful Helldivers 2 by launching on PS5 and PC at the same time and with a cheaper price. However, early indications are that Concord is set to endure a tough time on PC, with extremely low Steam concurrent player numbers for pre-launch betas. Sony does not make PlayStation player numbers publicly available.

And so, there is a degree of concern about Concord as a viable live service as the game launches. But, according to Weisnewski: “we’re strapped in and ready to push it for years to come.”

Concord’s eight-year development suggests a significant investment from Sony and a degree of pressure on the game to perform. Indeed, Concord has one of the 15 animated shorts that make up Amazon’s recently announced anthology Secret Level.

But Concord is perhaps also yet another triple-A video game that has taken years to make and launches into an already crowded market drowning in live service shooters. The most high-profile casualty of this live service push in recent years is Rocksteady’s much-maligned Suicide Squad: Kill the Justice League, which flopped to the tune of $200 million for publisher Warner Bros.

Sony itself has scaled back its live service ambitions following big investment. In November last year, Sony president Hiroki Totoki said the company was reviewing the 12 live service PlayStation games it had in the works, and committed to launching only six of them by the end of financial year 2025. The following month, in December 2023, Naughty Dog announced the cancellation of The Last of Us Online, its troubled attempt to create a live service version of its hugely popular franchise.

Then, in February this year, Sony announced a significant round of layoffs affecting around 900 staff at its global PlayStation workforce. The layoffs hit a number of PlayStation studios, including Insomniac, Naughty Dog, Guerrilla, Firesprite, and, most significantly, PlayStation’s London studio, which closed down. Alongside the layoffs, a number of in-development games were canceled. Last month, Sony-owned Bungie, maker of the Destiny series, suffered devastating cuts, with its PvP-focused extraction shooter Marathon still in the works.

Amid ballooning development costs and protracted development periods, the video game industry is enduring the toughest time in recent memory, with tens of thousands laid off, multiple studio closures, and various games canceled.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Atomfall plays like a S.T.A.L.K.E.R. with Scouse accents

We’ve apparently never written about Atomfall, an oversight I’m now all too happy to correct, having played a promising forty minutes or so at Gamescom 2024. In development at Sniper Elite makers Rebellion, it’s a “survival-action game inspired by real-life events” – specifically the Windscale fire, which in 1957 coated much of northern England in radioactive fallout. Atomfall’s alternative history makes Britain’s worst nuclear disaster even more disastrous, plunging the realm into full-on post-apocalyptica and leaving your good amnesiac self to dodge death with nothing but a cricket bat and whatever you can scrounge out of sheds. I like it! Mostly.

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Nintendo Is Shutting Down Its Animal Crossing Mobile Game — but It’s Working on a Paid Offline Version to Replace It

Nintendo has announced plans to shut down Animal Crossing: Pocket Camp, seven years after the mobile game launched.

Animal Crossing: Pocket Camp released in 2017 as a mobile-only version of Nintendo’s incredibly popular farming and life sim. IGN’s Animal Crossing: Pocket Camp review returned an 8/10. We said: “Pocket Camp is a true-to-series Animal Crossing adaptation that delivers plenty of reasons to take this camping trip.”

The game goes dark on November 29, 2024, a week after its seventh birthday. Since service began on November 21, 2017, for approximately seven years we have been honored to see everyone’s lovely, diverse campsites grow and flourish,” Nintendo said in a statement.

“We extend our heartfelt thanks to the many users who have loved Animal Crossing: Pocket Camp.”

After the online service ends, Animal Crossing: Pocket Camp will no longer be playable, Nintendo warned. There is a silver lining, however. Nintendo said it’s developing a paid version of the app to which players will be able to transfer their save data. This offline version will be released during the same period as the end of service for Animal Crossing: Pocket Camp, Nintendo said.

The paid version will have the same basic gameplay and controls as Animal Crossing: Pocket Camp. However, this app will allow the player to use the included features with a one-time purchase, Nintendo said. There will be no in-app purchases or subscription services (like Pocket Camp Club).

It’s worth noting that since this app will not require a continuous online connection, some features that require that connection, e.g. Market Boxes, gifts, and visiting other players’ campsites will not be available. Similarly, Leaf Tickets will not be usable, and you will not be able to transfer them to the new app. Expect pricing and a release date in October.

Reaction from fans is mixed, with some expressing sadness that Animal Crossing: Pocket Camp is coming to an end, others seeing the positives in the paid app.

Nintendo has had mixed results from its mobile game efforts, which include Super Mario Run, Mario Kart Tour, and Pikmin Bloom. In 2020, Nintendo was reported to be retreating from the mobile gaming market. That apparent decision came amid the explosive, pandemic-fueled popularity of Switch exclusive Animal Crossing: New Horizons. However, there are a number of successful Pokémon mobile games, such as Pokémon Go, with more in the works.

Animal Crossing fans are already wondering what’s next in the franchise, following Pocket Camp’s demise and New Horizons seemingly a distant memory at Nintendo. Perhaps a brand new Animal Crossing for the Switch 2 is in the works? given the enormous popularity of New Horizons, it feels like an inevitability.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon Partners With WildBrain To Stream First 22 Anime Seasons

“Free ad-supported television”.

Earlier this year in March, The Pokémon Company called time on Pokémon TV, with the service no longer available on the app, browsers, or devices like the Nintendo Switch.

While it seemed like it might be done with this sort of service, it appears WildBrain – a “global leader in kids’ and family entertainment” – has now been selected by TPC as the “only distributor of the “single-IP Pokémon FAST (free ad-supported television) channel”.

Read the full article on nintendolife.com

Avowed: We Finally Played Obsidian’s First-Person RPG and It’s Fantastic

Avowed was a surprising delight to play for the first time. After a lot of questions about the shift in art direction from the teaser trailer, questions about the length, and a combat demo on the Xbox stage that had many asking if the game was earlier in development than expected, I’m happy to report that Avowed is feeling great, looking great, and offering a compelling story based on the early slice I played at an event.

My journey began just after the opening main mission in Avowed, and we’ve been sent on a task to find an Aedyran Expedition team. It turns out, as it often does with RPGs, that fate had other plans for them. Kai, our green-skinned companion who just happens to be voiced by Mass Effect’s Garrus Vakarian actor Brandon Keener, keeps things light-hearted with quips and remarks about this new area we’re exploring. The banter is welcome and sparse, only chiming in occasionally to make a quip, like when I paused to admire the view.

And the view is very pretty. Avowed has done a great job leaning into the art style the larger Pillars of Eternity series is known for and had me stopping to admire waterfalls in the distance and moss-covered structures that set the aesthetic tone for this mysterious cavern we are diving deeper into. Avowed’s world design is shaping up nicely too, and as I dove deeper I would discover walls that could be blown up to traverse a new path, or puzzles that would open a secret new area with a large chest if I threw my shock explosives at a few tucked away circuits I found by exploring off the beaten path, only to find a hole in the wall. These puzzles have the added bonus of revealing coveted loot like a powerful ring that would offer some choice stat bonuses for my character.

Avowed has done a great job leaning into the art style the larger Pillars of Eternity series is known for.

When I wasn’t exploring the depths of the oceanic cave I had to swim through it only to find myself facing off against a Xaurip. These are Lizard-like creatures with your standard human weapons like swords, shields, and bows, and they make for good fodder as you learn your beginning attacks. Combat in Avowed is much better than I had anticipated. You quickly become accustomed to using flasks to regenerate not just your health, but more importantly your essence, which allows the execution of your most powerful attacks. As the barbarian, I found myself stalking spiders in the caverns and plotting my attack. To begin, I use Kai’s ability Fire and Ice via the radial wheel you access by holding down the left bumper (if you’re playing with a gamepad, obviously). Fire and Ice sees Kai Teleport to the target and then unload a powerful bullet into the spider’s Chelicerae, aka its face. Then I command him to use his area of effect attack, Leap of Daring, that has him slam into the ground and briefly stun everyone around him. During that time I’d been closing the gap, and using the two weapons I first charged up my right-handed axe which offers a powerful attack that inflicts frost damage accumulation to nearby enemies. After holding the right trigger to empower this attack I manage to freeze my opponents for just a moment. Then I unleash my more powerful essence abilities. First I shout to push back the smaller spiders who are also surrounding me, and while stunned, I then select charge and ram my body with force into the biggest guy in the room. Then, I follow it up with a flurry of blows with the left trigger, which holds my nimble sword for a small flurry of strikes that results in the dispatch of the last spider standing in the room.

Later, I would return as a mage, which was described as the most difficult of the three classes available to use. Abilities for this character included an ethereal staff that you could materialize with essence, orb projectiles that would track your target, and standard attacks that had you flicking your wand to and fro while smaller spells did damage to your target. Additional Essense abilities included a spear that was a bit faster than the staff (as you’d expect), and several different protection or buff spells to help your hits land with a bit harder thud. My personal favorite, however, was an ability that had you snap your book of magic shut to send a wave of damage-dealing aura at everything around you. It just looked cool seeing a book wreck everything in the immediate vicinity.

Make no mistake though, combat was also challenging. I was chugging potions with recklessness as I knew this was just a demo, but it was clear that you’ll need to master the balance between your spell casting, defense, and gear options for maximum efficiency. Digging into the menus, I found that you could spec out your character with a 2nd weapon set that would be accessed with the press of the Y button on the controller. The potential that something so simple offers had me excited because with one press you could access a significantly different playstyle. Combat felt clean, intuitive, and had a depth I didn’t expect. I can’t wait to dive into it more. And fortunately, the oomph of your attack animations that many felt were missing from a demo on the Xbox stage earlier this year have seemingly been implemented; enemies react how you’d expect them to when you slash them with a sword or blast them with a spell.

Eventually, on our journey, Kai and I would run into Caedmon, a young explorer who had managed to survive the Xaurip assault. His friends from the expedition team weren’t so lucky, however. After lamenting that he’s “never touched a girl” and his looming fate wasn’t fair, we were given several conversation options:

  • “Kai, we can’t let this kid die a virgin. Can you help him?”
  • “Give Caedmon a healing option. Let’s get you back on your feet!”
  • “Toughen up kid. I’m not wasting my supplies on you.”

I, of course, picked the top one.

Kai responded: “Not with that… OH you mean with healing him.” He would then go on to make me offer my potion instead. Caedmon was back on his feet and offered us some advice that would help us continue our journey.

But because I also wanted to try out combat as a Mage, I got to see what happened if you always picked the bottom option. “Toughen up Kid!” my character shouted. Caedmon said something Kai called nonsense, and pleaded with me to help him. I however refused to offer him the life saving potion, resulting in his immediate death. Did I loot his corpse? You’re damn right I did.

It’s situations like this that will make Avowed really stand out if they are plentiful enough. Can you really be that evil? Apparently so, and I look forward to doing a sane-person playthrough where I don’t murder everyone if I can avoid it, and a playthrough where I’m the biggest jerk possible because… well, that’s where the fun lies now, isn’t it?

The demo ended with an encounter where we met Sargamis. Sargamis is a gold-skinned deity-like creature who sent us to find an item and return it. But like our explorer friends from earlier in the demo, there were other plans afoot and it wasn’t long until we came face-to-face with the Skeleton boss and a pesky Skeleton priest that would heal the large group of enemies we were facing off against. This was all triggered immediately after getting to the object Sargamis sent us to retrieve, to which Kai quipped, “It can’t be this easy… can it?” No, Kai, it apparently cannot be.

Can you really be that evil in Avowed? Apparently so.

Once in battle and realizing I was greatly outnumbered, I ran out of the room to survey the battlefield. After taking out a few of the lower rank-and-file skeletons just outside of the priest’s healing aura, I identified the one thwarting my plans of murder (can you murder a skeleton?) and I turned his bones to ice and dust. Just as I had cleared the grunts, I was finally ready to take on the Skeleton boss with Kai, but just as I had him on the ropes…. The power in the building went out for everyone playing the demo.

It’s OK, though, because Avowed had made its impression. My doubts about it have faded away, and I’m left excited for its release in February. This small slice Obsidian gave us the opportunity to play was a treat, and while it’s a tiny glimpse, our 50-minute demo session flew by in the blink of an eye. And that’s always a good sign.

Round Up: Every Switch Game Reveal & Trailer At Future Games Show @ Gamescom 2024

Strategy, RPGs, and penguins galore!

The Future Games Show returns once again for its third showcase of the year, which as always, takes place at Gamescom.

Hosted by Alex McKenna (Sadie Adler from Red Dead Redemption 2) and Ned Luke (Michael De Santa from Grand Theft Auto V), there were over 50 games on show. And while Switch offerings were on the slight side, there’s a better showing here than last night’s ONL.

Read the full article on nintendolife.com

Kingdom Come: Deliverance II – How Your Character Becomes Unique to You

Kingdom Come: Deliverance II – How Your Character Becomes Unique to You

Kingdom Come: Deliverance II Key Art

Summary

  • Build a unique character that reflects your in-game choices and personality.
  • Explore an authentic medieval world that reacts to your words and deeds.
  • Specialize your combat prowess to develop your character further.

Warhorse Studios has meticulously crafted the open world of Kingdom Come: Deliverance II to give its players a historically authentic, deeply immersive portrayal of medieval Europe.

One of the truly exciting features is the personal journey you’ll take through this world as Henry, the humble blacksmith’s son of the original game, whose tale of personal vengeance now evolves into an epic saga starring kings, noblemen and villagers alike.

The characters of Henry and Hans Capon are designed to be multifaceted, each with their own flaws and strengths; Henry is more upright and honourable, while Hans has a more carefree (and sometimes reckless) approach to life. Their behavior – including how they interact with others – is meant to reflect their personalities and the world they live in.

To achieve the game’s unique sense of player freedom, Kingdom Come: Deliverance II employs a complex web of systems that sit largely unseen beneath your experience of the world. Through these systems, the world tracks your behaviour in granular detail, working to ensure that every decision you make is reflected in the actions and behavior of the characters in the world, which can unlock (or hide) dialogue options and even quest lines.

For example, and without going too much into spoiler territory, you’ll meet two men who are very aggressive (and probably plan on murdering you). Your natural choice is to remove them from the equation, with the use of a handy axe. But, if you spare them – despite their ill intent – they will then come back and assist you later in the game.

Even Henry’s interactions with his partner in crime, Sir Hans Capon, can take you down different paths, depending on if you address him like a lord or like an equal (Sir Hans doesn’t take too kindly to the latter).

Performing your more nefarious deeds in the shadows offers only limited protection from the consequences of your actions too. Your secret misdemeanours may not be directly acknowledged by the local population, but the world will react to your malevolent influence regardless.

Choose to unleash a secret reign of terror and the locals will become more fearful, arming themselves in the process. Guards will watch you far more closely and you can forget about any discount from local merchants. Push it too far and you may even be (literally) branded a criminal and the burn marks will make clear, to everyone who sees you, that you’re not to be trusted.

However you choose to navigate this complex medieval world, the solutions to many of the moral quandaries you’ll face are rarely a simple choice of good or bad. Indeed, the greyer the morality, the more advantageous the reward may prove to be; however the world will remember how you crumbled in the face of temptation and will judge you for it accordingly.

Many of the more visible systems in Kingdom Come: Deliverance II are built around the concept of mastery, rather than simply allocating stat points to gain an instant advantage.

Combat is deliberate and tactical in this world and deepening your skills with any given weapon class provides an unrivalled sense of accomplishment. Focus your efforts on mastering the darker arts of stealth-focused combat instead and you’ll find it easier to slip between your objectives unseen. Additionally, you can choose to invest more time into your crafting expertise and enjoy more potent potions and more effective equipment as a result.

As all these systems ebb and flow in response to your actions and your decisions, your experience of Kingdom Come: Deliverance II – and how your own Henry emerges from the story’s conclusion – becomes one that’s uniquely your own.

The skills you master, the decisions you take, and the way you behave all weave together effortlessly to form a deeply immersive and unparalleled RPG experience.


Xbox Live

Kingdom Come: Deliverance II Gold Edition

Deep Silver

$89.99

Kingdom Come: Deliverance II is an exhilarating Action RPG, set amidst the chaos of a civil war in 15th Century Bohemia.

You are Henry of Skalitz – an ordinary man doing extraordinary things – caught in a gripping tale of revenge, betrayal, and discovery as he embarks on an epic journey, ‘from a humble blacksmith’s forge to the court of Kings’, searching for purpose in this beautiful but brutal medieval world.

From bustling city streets to lush forests, explore this open-world Medieval Europe through an unforgettable adventure filled with action, thrills, and wonder.

FEATURES

A Tale of Love and Revenge
Live life through the eyes and actions of Henry, a young man on a quest to avenge his murdered parents. His story – illustrated with over five hours of stunning cinematics – takes him from aspiring warrior to rebel, crossing paths with a charismatic cast of characters and an unforgettable set of adventures, as he faces off against the King of Hungary, Sigismund the Red Fox, and his fearsome allies.

A True RPG Experience
Your actions shape Henry’s destiny and how the world will react to him. Customize his appearance, skills, and equipment freely while taking a moral stance on the events around you. Travel around the land engaging in unique activities, such as blacksmithing and archery, to fully immerse yourself in this vibrant region of Europe that will remember your actions forever.

Live a Medieval Life
This stunningly authentic rendition of 15th Century Bohemia allows you to experience this fascinating setting like never before. Get lost in a sprawling city, interact with peasants, and converse with nobles while exploring a vast and rich countryside with taverns, bathhouses, castles, and more.

Authentic First-Person Combat
Feel the clash of steel and visceral combat as you engage in thrilling real-time battles. There’s a range of authentic weapons and combat styles to suit every player. Whether on foot, horseback, or through stealth, you can specialize in elegant sword mastery, brutal blunt weapons, or deadly ranged attacks.


Xbox Live

Kingdom Come: Deliverance II

Deep Silver

$69.99

Pre-order now to receive the bonus quest, The Lion’s Crest.

Kingdom Come: Deliverance II is a thrilling Action RPG, set amid the chaos of a civil war in 15th Century Bohemia.

You are Henry of Skalitz – an ordinary man doing extraordinary things – caught in a gripping tale of revenge, betrayal and discovery as he embarks on an epic journey, from a humble blacksmith’s forge to the court of Kings, as he searches for purpose in this beautiful but brutal medieval world.

From bustling city streets to lush forests, discover this open-world Medieval Europe through an unforgettable adventure filled with action, thrill and wonder.

A Tale of Love and Revenge
Live life through the eyes and actions of Henry, a young man on a quest to avenge his murdered parents. His story – illustrated with over five hours of stunning cinematics – takes him from aspiring warrior to rebel, crossing paths with a charismatic cast of characters and an unforgettable set of adventures, as he goes up against the King of Hungary, Sigismund the Red Fox and his fearsome allies.

A True RPG Experience
Your actions shape Henry’s destiny and how the world will react to him. Customize freely his appearance, skills and equipment while taking a moral stance on the events around you. Travel round the land engaging in unique activities, such as blacksmithing and archery, to truly immerse yourself in this vibrant region of Europe that will remember your actions, forever.

Live a Life Medieval
This stunningly authentic rendition of 15th Century Bohemia allows you to experience this fascinating setting like never before. Get lost in a sprawling city, engage with peasants and talk with nobles while exploring a vast and rich countryside with taverns, bath houses, castles and more.

Authentic First-Person Combat
Feel the clash of steel and visceral combat as you engage in thrilling real-time battles. There’s a range of authentic weapons and combat styles to suit every player. On foot, horse or by stealth, you can specialise in elegant sword mastery, brutal blunt weapons or deadly ranged attacks.


The post Kingdom Come: Deliverance II – How Your Character Becomes Unique to You appeared first on Xbox Wire.

Floatopia is coming to PS5 in 2025

Hello, PlayStation community! I’m Zane, the Lead Game Designer of Floatopia. Today, we’re thrilled to show you the World Premiere trailer for a new life simulation game where you travel in a superpowered world and meet new friends. We look forward to bringing Floatopia to the PlayStation community and joining you on your journey above the clouds.


Floatopia is coming to PS5 in 2025

Embark on a journey in the clouds

Our story is set in a fantastical world filled with superpowers that can be acquired through just a phone call. Unfortunately as the protagonist, you find that all the best superpowers in the world have already been taken, leaving you with – well, frankly, the much less impressive ones. This situation has led you into a dead end job, and you feel marginalized and underappreciated. But, by chance, you come across a floating island and there, you join others with similarly “useless” superpowers. Together, you embark on a healing journey, exploring the new chapters of your lives.

This world is made up of unique miniature toys with an art style that is bright, fresh, and full of fantasy. It feels as if you handcrafted it piece by piece. Here, you will see residents that look like figurines, houses made from milk cartons, and stations seemingly crafted from clouds. We have put a great deal of effort into the details of this magical world, utilizing high-quality rendering techniques, exquisite material details, and delicate lighting… These elements work together to showcase the game’s unique miniature world, creating a believable and immersive experience.

In Floatopia, you can travel with your own island to explore various fantastical realms. We integrate fantasy elements based on different regional cultures and natural landscapes, and plan to regularly update the game with new realms for a rich and novel experience.

Let’s build a beautiful life together

We hope that beyond traveling, you can truly “live” in Floatopia. Here, you can meet residents with unique superpowers and personalities, and share in the joy of becoming friends! The game also features whimsical fauna and flora, magical crops with superpowers, and much more. As long as you keep exploring, you’ll encounter countless wonders and adventures.

We want you to unleash your creativity. Our diverse themed decorations offer a high degree of freedom in gameplay, allowing you to build an island that’s uniquely yours.

We’ve designed numerous natural opportunities in Floatopia for you to connect with strangers and build friendships. Of course, you can also invite your friends to throw a party and fully enjoy your time together! 

A delightful and healing journey

Our vision is to create a whimsical, heartwarming, and fantastical world through the continuous release of engaging, high-quality, and cross-platform content. We aim to provide you with a relaxing and joyful dream vacation in Floatopia. Let’s embark on this journey together!

Floatopia will be arriving on PS5 in 2025, and we can’t wait to share more exciting news with you! Thank you for your support. See you then.