Ubisoft announce new back-to-roots Heroes of Might & Magic game with the Iratus devs in charge

Ubisoft have announced Heroes of Might & Magic: Olden Era, a fresh instalment in the exceedingly olden turn-based strategy RPG series, which began life under New World Computing in 1984. The new game will “return to the world of Enroth and the origins of the legendary saga”, inviting “both veterans and new players” to go on a quest to Jadame, “a mysterious continent in turmoil”. Expect new factions, biomes and creatures, together with such M&M standbys as castle management, army clashes, hex-based maps, and, who knows, maybe some heroes.

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Battle Through and Build Ridiculous Dungeons for Gory, Gory Glory in King of Meat

Battle Through and Build Ridiculous Dungeons for Gory, Gory Glory in King of Meat

In the world of Loregok, where flocks of local dragons hunger for fame, neighborhood trolls crave funds to pay rent, and global corporate commercialism thirsts to quench its bottom line, comes a fresh source of raw entertainment — you.

Get famous or die trying when King of Meat, the most-watched, sometimes controversial, but always talked-about survival gameshow comes to Xbox Series X|S. Developed by Glowmade and published by Amazon Games, King of Meat is a hacking & slashing online co-op spectacle for one to four players, who step into the role of fearless contenders battling through ridiculous dungeons.

Contender versus Dungeon Creator is more than just the mystical world of Loregok’s greatest pastime. Beyond the glitz, glamour, and celebrity media infatuation lies the true Loregokish dream: lights, camera, carnage! How will you impress bloodthirsty, desensitised crowds of middle-class monsters in this economy? Persevere through colorful deathtraps, build your own fiendish dungeons, or outclass everyone with your distinct, soon-to-be trademark style. Contenders have the lowest life expectancy of all legal occupations, so there’s always room at the top for gory, gory glory.

Sign up now for alerts on future playtests, become a Contender in the most exciting show in the universe, and begin your road to stardom.

Become the Ultimate Contender

Some of you yearn for the spotlight as Contenders. Others may have taken a wrong turn on their way to the restroom. Those desperately seeking fame and fortune can enter joyfully unhinged dungeons built by both the developers and the community. From outrageous enemy gauntlets to methodical puzzles, nothing is off the table in King of Meat

Conquer the seemingly endless catalogue of devious dungeons to unlock new leagues, challenges, and more. However, completion alone isn’t enough. Whether you are crowned victorious or perish anonymously, you’ll need to impress your audience with stylish weapons, outfits, combos, and over-the-top Glory Moves. Fully customize your Contender to enter the stage your way.

Do not become a Contender if you’re prone to flowing lava, spinning blades, interdimensional black holes, exploding ducks, ice physics, giant hammers, psychotic imps, or hardcore fans. Possible side effects include discomfort, loss of limbs, and of course, death. Ask your coroner if King of Meat is right for you.

Inspire the Next Generation of Dungeon Creators

Take dungeon creation into your own hands in Create Mode, where you are given the tools to create the dungeons of your dreams — and someone else’s nightmares. All of the dungeons in King of Meat have been made with the same tools that you will use to create your own fiendish playgrounds. If you can play it, you can build it.

Do you like explosive barrels? Create a room with slopes and enough explosive barrels to challenge any Contenders determined to finish your dungeon with as few jumps as possible. How about precise jumps? Add bottomless pits with rotating spikes, lava-spitting skulls, and swinging platforms that lead to multiple switches. Shh! One switch triggers even more lava-spitting skulls, while another reverses the direction of the rotating spikes.

As the company whose job it is to empower Dungeon Creators to build unpredictable dungeons, Komstruct takes everything about King of Meat very seriously. Top performers often work themselves to the bone, which has proven to be one of the greatest conservation efforts for endangered skeleton populations. How far will you go to become the most celebrated Dungeon Creator in Loregok?

Unleash your Ridiculous 

Heroes get remembered, but legends never die, especially in Ironlaw Plaza where you can buy all of your favourite Contender merchandise. Develop your own style to stand out on the shelves and up at Komstruct Koliseum. Ironlaw Plaza features all of the latest trends in customization – like edible sausage hammers. You never know when you’ll grumble during a rumble. 

Embrace chaotic customization across outfits, accessories, emotes, weapons, and Glory Moves. As you progress, you’ll unlock even more cosmetics. Picture your signature look advertised on video streaming platforms everywhere. A look that took you days to earn, hours to perfect, and minutes to share, will now be skipped in seconds. Which of your looks will make those seconds last a lifetime? 

We cannot wait to see how Loregok will become even more ridiculous through your stylish actions, wondrous creativity, and silly contributions. King of Meat is available to wishlist now. Check out the King of Meat website for more information and to sign up for future playtests.

The post Battle Through and Build Ridiculous Dungeons for Gory, Gory Glory in King of Meat appeared first on Xbox Wire.

Monster Hunter Wilds: hands-on report

I recently had the opportunity to play Monster Hunter Wilds, the next installment in the hunting action series Monster Hunter, and take on a single-player quest to hunt the fanged beast Doshaguma. 

Seamless, load-free traversal

Handler Alma gives players a quest to hunt down Doshaguma in the Windward Plains. Players can now take two weapons into a quest, so I selected a Switch Axe and a Light Bowgun, securing a versatile tactic of both close and long-range combat.

Once prepared, I embarked on a journey to the Windward Plains on my very own ridable Seikret. Expecting a familiar loading screen, I was instead greeted by a seamless transition into the field. That’s right, base camp is now seamlessly integrated into the game’s vast world.

Riding the nimble, invaluable Seikret

The Seikret boasts an autopilot option, which gave me a hands-free ride to the location Alma marked on my map. The beast of burden’s ability to traverse rough terrain reminded me of the Jagras and Kestodon companions from Monster Hunter World.

Even in autopilot mode, players retain control over the Seikret with the left analog stick, allowing them to deviate from the path if they spot something that piques their interest. Once done exploring, the Seikret will resume its automated journey to the Doshaguma’s locale. I was pleasantly surprised that I could still collect items and wield weapons while riding my mount..

Large Dung Pods repel packs of monsters

Upon arriving at the destination, I was met by a pack of Doshaguma, the largest of these  being the quest target. After I landed a hit on the boss, the rest of the pack instantly stampeded me. Dealing with multiple monsters and the boss simultaneously added to the challenge of this hunt.

To break up the pack, the newly introduced Large Dung Pods are deemed highly effective. Firing the stinky pod at the pack causes a noxious explosion that breaks the group up. After a quick chuckle at the humorous sight of the repulsed monsters, it was time to give chase.. With a whistle I called my feathered mount – who remains nearby during my clash – back to my side. Back in the saddle, I resumed my hunt. 

SOS flare summons NPC support hunters

While on my hunt for Doshaguma with Palico, an SOS Flare tutorial popped up on the screen. Existing Monster Hunter players know an SOS Flare allows players to recruit other players during quests for multiplayer play. However, in Wilds, you can enjoy the same feature and also summon NPC hunters. I’m sure Wild players will find this unique feature—allowing them to enjoy a four-player multiplayer challenge, even when playing solo—quite refreshing.

New Wound System and Focus Mode elevate the hunt

When attacking the Doshaguma with the Slash Axe, I noticed glowing red spots began to form at the impact points and quickly learned that targeting these weakpoints dealt significantly more damage. Holding the L2 trigger to activate the Focus Mode effectively maximizes the damage. In Focus Mode, a targeting reticle on the screen and a red highlight on the monster’s wounds make it easier to aim, and players can also wield a special Focus Strike for extensive damage. 

Switching between weapons made easy

I didn’t forget to test my other weapon, the Light Bowgun. In Wilds, weapons can be switched even while riding the Seikret. As mentioned, the Seikret can be summoned with a whistle amid combat, and players can switch weapons with the right directional-button while riding on its back. In addition to these remarkable features, players can now use healing items or a whetstone while riding this reliable companion. 

The L2 trigger, which previously activated the Aiming Mode for ranged weapons like the Light Bowgun in Monster Hunter World, now also functions as the new Focus Mode in the upcoming title. Players familiar with the Light Bowgun will likely adapt to this new Focus Mode rather quickly. When aiming a monster’s wound, landing a significant hit triggers a notification for wound destruction, creating an exemplary chance for additional attacks on the incapacitated monster.

Dramatic hunting in sandstorms 

As I pursued my Doshaguma target, the weather took an unexpected turn, plunging me into a sandstorm. While it’s unclear if the hunting progress had anything to do with this change, the darkening skies and rumbling thunder heightened the thrill of the hunt’s impending climax.Lightning striking the ground nearby also caught me completely off guard. I assume that the ability to adapt to weather changes is a key factor in successful hunts.


Although my time hunting down and ultimately defeating the Doshaguma was short, I was able to experience pleasant and seamless traversal, break up packs, play with support hunters, test out the new Wound System and Focus Mode, switch weapons, and witness drastic weather changes during the playtime. I’m excited to see what other Monster Hunter Wilds information Capcom is planning to share ahead of its 2025 release.

Former Zelda Director-Led Open World Dress Up RPG Infinity Nikki Hits 12 Million Pre-Registrations

Infinity Nikki, an open-world dress up role-playing game from former The Legend of Zelda director Kentaro Tominaga, has hit 12 million pre-registrations before a release date has even been announced.

The game’s official X/Twitter account announced the huge milestone, thanking everyone who’s signed up already and encouraging more to sign up. A total of 12,206,661 players have signed up for the game so far, but developer PaperGames’ next target is 20 million, followed by 25 and 30 million.

“Look, some airborne friends are carrying Nikki across the vast sky with their blessings,” the post said. “Thank you to all the stylists for your support and enthusiasm. There will be more surprises ahead. Let’s aim for the next goal together.”

Reaching each milestone unlocks certain bonuses for everyone who signs up, with players so far having earned 50,000 Bling, 300 Threads of Purity, and thanks to the latest milestone, three Resonite crystals.

The 20 million milestone unlocks the Far and Away 4-Star Outfit, the 25 million milestone unlocks seven more Resonite Crystals, and the 30 million milestone unlocks another 10.

“Join Momo and Nikki as they embark on a new adventure collecting various pieces of clothing, solving puzzles, and uncovering secret areas in the world,” the official synopsis reads. “Dress for the occasion and equip different outfits to gain access to abilities such as fishing, insect-catching, and floating.”

Our own preview of Infinity Nikki had positive things to say. “[We never knew dressing up could be so much fun. [Our] time with Infinity Nikki left [us] eager to try on the finished game when it eventually arrives.”

Infinity Nikki is planned for launch on PlayStation 5, PC, Android, and iOS.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

I’m rooting for you Squirrel With A Gun, but you still won’t explain yourself

It is perhaps deeply ungrateful of me that, when presented with the squirrel with a gun of Squirrel With A Gun, my immediate reaction is to thrust out my bowl like a ballsy victorian urchin and ask for additional squirrel information. It’s not that developer Dee Dee Creations haven’t shown off the game in action. It’s just that I find myself rooting so hard for this not to just be a vapid bit of meme-ware that I’m getting more concerned as we rapidly approach its 29th August release.

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Nintendo Download: 22nd August (North America)

Crypt Custodian! Sam & Max Trilogy! Tales from Toyotoki!

The latest Nintendo Download update for North America has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy!

Switch eShop – New Releases

Animal Zoo: The Forgotten Land (Aldora Games, 14th Aug, $4.90) – Dive into this exciting visual novel. Join Luna, the wise owl, and Max, the brave tiger, along with their friends: Roco the mouse, Pepe the penguin, and Nina the giraffe.

Read the full article on nintendolife.com

New theme park manager Mars Attracts is the oddest bit of IP necromancy I’ve seen in quite some time

I shouldn’t be too surprised really. If a park sim based on Tim Burton’s 1996 B-Movie homage Mars Attacks wasn’t on my bingo card, it’s because I’ve recently binned it and replaced it with a bobble head that simply nods in amused acceptance at whatever videogames decide to do next. And conceptually, Jurassic World Evolution with captive humans instead of dinos isn’t not a potential winner, is it? Still, I was mildly bemused to learn that Mars Attracts, coming sometime next year, is the film’s first licensed game. But then I realised that I’d never thought to check before, which might go some way to explaining the lack of them. Do you reckon they did the pun then worked backwards from there? Respectable, honestly.

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Overwatch 2 x World of Warcraft: Crossing Worlds for the Crossover Event 

Overwatch 2 x World of Warcraft Hero Image

Overwatch 2 x World of Warcraft: Crossing Worlds for the Crossover Event 

Summary

  • Overwatch 2’s Art Director shares more about how the team is celebrating World of Warcraft’s 20th anniversary. 
  • The Sylvanas Windrunner Widowmaker skin was revealed live on stage at Opening Night Live during Gamescom 2024. 
  • The Overwatch 2 x World of Warcraft collaboration event launches in September. 

During Opening Night Live at Gamescom 2024, we revealed that Overwatch 2 would be celebrating World of Warcraft’s 20th anniversary with an in-game crossover event, and we showed off a skin that will be available during the event—Widowmaker cosplaying as Sylvanas Windrunner. As the Overwatch 2 Art Director and a former World of Warcraft Environment Artist, this was a dream project for me!

Image of Dion Rogers

Creating immersive worlds in video games is an art that demands imagination, skill, and a deep understanding of how to draw players in. Since joining Blizzard in 2006 as an Environment Artist, I had the opportunity to design some of the most iconic areas and log-in screens, from the original World of Warcraft release up to the Cataclysm expansion. Now, as art director for Overwatch 2, I find myself drawing on those experiences of blending the magical with the real to bring players the first-ever World of Warcraft x Overwatch 2 collaboration!

The Blizzard Journey Begins

Throughout my years with the WoW team, I poured my creativity into crafting the inviting landscapes that WoW players have come to know inside and out. Whether it was the hauntingly beautiful Zangarmarsh or the tranquility of the Grizzly Hills forest, each environment was a labor of love designed to draw players into Azeroth’s rich tapestry.

Zangarmarsh in World of Warcraft
Zangarmarsh in World of Warcraft

During my work on World of Warcraft: Cataclysm, I found myself gravitating towards a new project called Titan, which eventually morphed into the game we now know as Overwatch. My passion for organics and game lighting found a new outlet here. I shifted focus to lighting and props, playing a role in developing what would become the vibrant world of Overwatch.

Grizzly Hills in World of Warcraft
Grizzly Hills in World of Warcraft

Bringing Together World of Warcraft and Overwatch 2

With my grounding in the magical realms of WoW, I approached Overwatch with a desire to create environments that were equally colorful and historically rich. Our goal was to replicate the vibrancy of WoW within the context of Overwatch’s real-world setting. Just like WoW’s distinct aesthetics, Overwatch environments needed to tell a story.

Working on the Widowmaker Sylvanas skin was a collaborative endeavor. It reunited me with former colleagues and friends, evoking a nostalgic sense of camaraderie. Together, we explored how the deep storytelling of WoW could inform the design of Overwatch’s characters and landscapes.

One such instance was our character concept artists’ decision to draw parallels between Widowmaker and Sylvanas, both of whom share aesthetics and pivotal moments in their lore. Widowmaker is a ruthless killer and the perfect assassin, and Sylvanas is a cunning ranger and vengeful leader: the two couldn’t be a better match.

Widowmaker's Sylvanas skin.

The Art of Enjoyment

Perhaps one of the most rewarding aspects of working on these projects is the simple fact that I genuinely enjoy playing both games. It’s a joy that fuels my creativity. It blurs the lines between work and play, turning long hours into passionate exploration rather than mere tasks.

Building worlds that captivate millions of players worldwide is a privilege I never take for granted. Throughout my career, both WoW and Overwatch have been platforms for learning, creativity, and development in ways I once thought unimaginable. The wealth of experiences and the community of talented individuals I’ve encountered along the way have been instrumental in shaping who I am today.

As I reflect on my career from WoW to Overwatch 2, I’m deeply appreciative of the opportunities and experiences that have come my way. The transition from Azeroth’s fantastical landscapes to Overwatch’s dynamic arenas has been a fulfilling creative journey—one enriched by beloved characters, vibrant worlds, and a devoted fanbase.

To all the fans of WoW and Overwatch, thank you for joining us on this adventure. Your passion and engagement continue to inspire us as we craft new worlds and stories. Here’s to many more adventures ahead in the captivating universes we create together!

The Overwatch 2 x World of Warcraft collaboration will be launching in September. Stay tuned for more details about the event, and learn more about Overwatch 2, at PlayOverwatch.com.

The post Overwatch 2 x World of Warcraft: Crossing Worlds for the Crossover Event  appeared first on Xbox Wire.

Black State: Inception-Inspired Bullet-Time Action

When Black State was first welcomed to the world via a visually impressive, Metal Gear Solid-ish teaser earlier this summer, some doubted its legitimacy as a game. Was it purely a tech demo injected with the purpose of showing off Nvidia’s shiny RTX tech? Was it another entry in the recent trend of “too good to be true” game reveals walking in the sorry footsteps of The Day Before? Well, I’ve played Black State, and am more than happy to report that not only does it appear to be a real game, but also a really promising one full of gory, explosive action and cinematic sci-fi style, powered by handsome visuals and a playful physics engine.

My demo started by taking control of a stealth-suited long-haired man aboard a cargo ship. It’s impossible to not be reminded of the opening moments of Metal Gear Solid 2 as you skulk along its main deck, admiring its reflective metals and the choppy waters around it. Omer Faruk Gungor, studio director at Black State’s Turkish developer Motion Blur, is keen to point out the game’s graphical prowess, and he’s not wrong to do so – it really is a stunner, shining brightly over the course of the short 20-minute demo. But what’s perhaps more impressive is how well it runs – even with ray tracing turned on the framerate rarely dips below 60, and the demo hits a steady 140 fps during non-combat situations on the RTX 4080-based rig I played on.

But as I mentioned, and as Gungor goes to lengths to insist, Black State isn’t a tech demo. It’s a story-driven action game of huge ambition. After making my way up the ship’s deck and entering one of its many doors, that scope all starts to become apparent. Doors in Black State aren’t your traditional gateways into neighbouring rooms, but instead portals to wildly different locations. After stepping through the heavy, bolted ship gateway, for instance, I find myself in a museum – its shiny hardwood floors and spotless glass cabinets a far cry from the industrial oceanic setting of moments before. Hopefully this trick will provide not only narrative intrigue, but ambitious level design that links multiple types of environments together.

Gungor reveals little of Black State’s story but hints at a sci-fi adventure that may deliberately confuse at first, before coming together and bringing its disparate, portal-gated worlds together through a linear storyline. He cites Inception as a key inspiration and the more I play, the more that rings true. It’s not just the dream-heist masterpiece I’m reminded of, though, but the sci-fi thriller movies of Christopher Nolan in general. There are hints of Tenet in there, not only through the aesthetic but in the gameplay too – a mix of shooting and close-quarters combat against black-clad commando units.

Black State plays much closer to Remedy’s brand of high-octane action than any of Kojima’s Metal Gear Solid entries.

This isn’t the brand of tactical espionage action its opening cargo ship section initially conjured memories of. In fact, Black State plays much closer to Remedy’s brand of high-octane action than any of Kojima’s Metal Gear Solid entries. My first encounter is against a squad of enemies who rappel down into the museum’s corridor, the onlooking renaissance portraits looking down upon the ensuing carnage with disdain. I immediately do what I always do when the option is made available – push the button that triggers bullet time. The slow-down mechanic is on a cooldown timer, but one generous enough to let me use it with relative abandon. It looks and feels fantastic – just as it did back in the original Max Payne– to roll out of cover at quarter speed before unleashing a hail of bullets into an enemy stuck pathetically in real-time.

Four different weapons were available in the demo, allowing me to leave a trail of destruction frankly unbefitting of the classy surroundings. Alongside a relatively standard pistol and assault rifle combo, there’s a fantastically powerful shotgun capable of completely obliterating limbs at close distance, and the more sci-fi-flavoured Fusion Gun. This energy weapon discharges a burst of electricity into an enemy which, after a short delay, makes them explode into a gory pile of goo. It feels and looks fantastic, especially when paired with bullet time, allowing you to watch bits of blood and bone elegantly fly across the room. It’s disgusting, but I’d be lying if I didn’t say I love it.

Alongside the guns is a selection of gadgets too. The ones I had access to were similar in nature to The Division’s Seeker Mines – homing grenades that scuttle towards your target before either blowing them up or stunning them. An electrical charge version was also ready to be deployed by the nameless protagonist, a device Gungor teases would be effective against robotic enemies that appear later in the story.

The playable section ends in a secret lab area found behind a keycard-locked door upon which the Mona Lisa sits proudly. It’s an area that brings together all of Black State’s apparent influences: the experimental science of Metal Gear Solid; the battle-ready scientists in bodysuits of Remedy’s Quantum Break; the clinical, orchestrated violence of Nolan’s Tenet. It makes for a lengthy combat sequence in which a dozen or more enemies attack from all corners, pressuring me to use all of the aforementioned tools at my disposal. If all of Black Slate’s combat encounters are this well structured, then I think it will prove to be more than just a robust shooter.

The resulting mess is one of great delight, as people become exploded innards and dress the bleach-white surfaces in lashings of deep red. This gory, bordering on over-the-top violence is another of Gungor’s touchstones – the often brutal spectacle of a Quentin Tarantino action scene. It’s a homage best showcased when a body flies across the room after taking a shotgun shell at point-blank range, à la Django Unchained’s final, bloody shootout.

Motion Blur is aiming high with Black State, then, and from what I’ve played it’s showing promising signs it can reach those heights, at least in the foundational gameplay department. It remains to be seen if the overall level design can continue to creatively support Black Site’s inventive place-hopping concept, as well as escalate with a hopefully ever-evolving toolset. I’m also largely in the dark on its narrative, and so can’t yet tell if Motion Blur’s writing talent matches its skill for slick firefights. But even if a full release is quite a while away yet, I’ve got a good feeling. The eye-catching reveal trailer certainly had my curiosity. But after playing it, its blend of intriguing sci-fi story and setting, brutal yet balletic time-bending action, and simply stunning graphical sheen now firmly has my attention.

Simon Cardy thinks Tenet is a good film. Follow him on Twitter at @CardySimon.

The Blasphemous dev’s new Goya-fuelled stealth tactics monastery sim is basically Umberto Eco’s The Great Escape

Earlier today, old man James wagged a finger at us all sternly for not writing about Atomfall before. My turn to puff out my cheeks and look not angry, just disappointed: why haven’t we covered The Stone Of Madness prior to the below Gamescom 2024 story trailer? I mean, it’s only a real-time tactical stealth game set in a cursed 18th century Jesuit monastery, developed by the people behind gorgeously gross metroidvania Blasphemous. It’s only got isometric art inspired by Goya and a sanity/trauma system redolent of Darkest Dungeon. Sounds like an automatic RPS write-up to me.

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