New Balatro Merch Adds Exclusive Abstract Joker Shirt

We’re all in.

A new Summer range of Balatro merch has been revealed (which, bizarrely, comes just under a month away from Fall, but never mind) and includes a rather fetching Abstract Joker shirt based on a design by developer LocalThunk.

Each shirt is available now for £24.99 (plus shipping), with the full collection consisting of the aforementioned Abstract Joker shirt alongside the Jimbo’s Fish & Chips, You’ve Done Well, Enjoy Joke, and Jimbo Eye Test shirts. Abstract Joker and Enjoy Joke are also available in various colour designs.

Read the full article on nintendolife.com

Avowed Runs at 30fps on Xbox Series X and S, Obsidian Confirms

Avowed will run at a “baseline” of 30 frames per second across Xbox Series X and S, developer Obsidian has confirmed.

Speaking on the Iron Lords Podcast, art director Matt Hansen said Obsidian is “targeting a baseline of 30fps” for the first-person fantasy RPG. 60fps sounds unlikely, however, even on the more powerful Xbox Series X.

Explaining, Hansen said Obsidian decided to go for 30fps in order to facilitate fancier visuals, and that because Avowed is a first-person, single-player game, “you don’t necessarily need that 60 frames.”

It’s a first-person, single-player game, you don’t necessarily need that 60 frames.

“We are targeting 30 frames per second, bare minimum,” Hansen said. “That’s the expectation.

“It’s a first-person, single-player game, you don’t necessarily need that 60 frames. And that allows us to get a lot juicier with VFX and lighting and all this other stuff.

“It’s a trade-off we opted to make relatively early, and we’re really happy with that. The game’s running pretty smooth for how visually dense it is, and that was always our goal.”

But, Obsidian is still figuring out the nitty gritty of performance: “It’s one of the last things you do,” Hansen said.

Avowed is due out in February 2025 on PC and Xbox Series X and S, and joins a list of Xbox Series X and S games that launched at 30fps in recent years. That list includes Bethesda’s Starfield (which now runs at 60fps following a post-launch update), Arkane Austin’s Redfall (which also now runs at 60fps following a post-launch update), and Ninja Theory’s Hellblade 2, which has yet to receive a 60fps update.

Indeed, Obsidian’s reasoning for targeting 30fps echoes comments made by Bethesda development chief Todd Howard in explaining why last year’s Starfield launched at 30fps on both Xbox Series X and S.

“I think it’ll come as no surprise, given our previous games, what we go for,” Howard said at the time. “Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It’s 4K in the X. It’s 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don’t want to sacrifice any of it.

“Fortunately in this one, we’ve got it running great. It’s often running way above that. Sometimes it’s 60. But on the consoles, we do lock it because we prefer the consistency, where you’re not even thinking about it.

“And we don’t ever want to sacrifice that experience that makes our games feel really, really special. So it feels great. We’re really happy with how it feels even in the heat of battle. And we need that headroom because in our games, really anything can happen.”

As was the case with recent Xbox games, Avowed may end up with a 60fps performance mode post-launch. There are also questions about Avowed eventually launching on PlayStation 5, following Obsidian’s Pentiment and Grounded jumping to the rival console this year, and Microsoft’s confirmed plans to release Id Software’s Doom: The Dark Ages and MachineGames’ Indiana Jones and the Great Circle on PS5 next year.

Avowed was delayed to February “to give players’ backlogs some breathing room,” Microsoft has said. It was due out later in 2024. IGN recently went hands-on with Avowed and we came away impressed.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Black Myth: Wukong needs an Assassin’s Creed-style discovery mode

Assassin’s Creed: Valhalla, Odyssey, and Origins all have one thing in common: they’ve got a Discovery mode, which replaces murdering with learning. You can, quite literally, go on tours curated by historians around each of the game’s respective maps. Instead of diving off a Sphinx and plunging your hidden blade into someone’s spinal column, you can look up at the Sphinx and read a paragraph on its significance. Maybe view an actual, real life bit of ancient Egypt from an actual real life museum collection in-game. Perhaps embody an Anglo-Saxon lad in Valhalla, instead, and like, cook up some nettle soup having just got a fresh “Friar Tuck” at the local hair choppers (no guarantees on this last bit).

This is all to say that Black Myth: Wukong deserves such a mode, too. There were so many times throughout my review time where I stopped and stared and wondered as to something’s meaning. Not only in the architecture, but in the characters, too. So here I am with a proposition: how about instead of thwacking things with my staff, I can use it as a walking stick and point it at things I want to learn about.

Read more

In Black Myth: Wukong, You Can Summon One Boss to Beat Another Boss While Basically Doing Nothing

Warning! Black Myth: Wukong spoilers follow.

If you’re playing through Black Myth: Wukong right now, you’ll be familiar with the action RPG’s boss fights. The game is packed full of them, and some offer a significant challenge. But what if you could gain a helping hand from one boss as you fight another?

That’s exactly what’s possible in Black Myth: Wukong via a super cool secret IGN unearthed while playing this week. It turns out that in Chapter Two, you can summon a hidden boss to defeat a required boss — if you find a bunch of items first.

The boss fight in question is the Stone Vanguard, which is found in the Fright Cliff area. You might have encountered this boss already, or even defeated it. But did you notice the large rock on the left as you entered the arena?

That rock is in fact a dormant Shigandang Yaoguai King Boss, sealed away with six items of divinity, which you can use to release him. IGN has a guide, How to Defeat the Stone Vanguard With Another Boss, that will tell you all you need to know to summon Shigandang and have it do your dirty work for you.

What follows is a cool Black Myth Wukong Yaoguai King Boss Battle that you can sit back and admire from a safe distance. Eventually, Shigandang defeats the Stone Vanguard, although you then need to step in and defeat Shigandang yourself. Thankfully, the plucky Stone Vanguard took a bit of health off the much stronger Shigandang during the fight. Check it out in the video below:

It’s a pretty wild way to defeat a boss without lifting a finger, and you get credit and all the item drops as if you beat the Stone Vanguard yourself.

Speaking of Black Myth: Wukong bosses, this week IGN reported on how one optional boss encountered very early in the game is absolutely destroying players. While you’re here, IGN has plenty more Black Myth: Wukong guides to help you out, including Essential Tips and Tricks, Things Black Myth: Wukong Doesn’t Tell You, and our Boss List and Guides.

Meanwhile, developer Game Science has apologized for any tech or performance issues players have encountered since Black Myth: Wukong’s record-breaking launch earlier this week, and promised patches are coming.

IGN’s Black Myth: Wukong review returned an 8/10. We said: “Despite some frustrating technical issues, Black Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world.”

This week, IGN verified an email sent from the Black Myth: Wukong marketing team that told content creators who were granted a Steam key that they must not include “feminist propaganda” or use what are called “trigger words” such as COVID-19 in their coverage.

Chinese studio Game Science has yet to respond to IGN’s previous report compiling numerous sexist comments made by the studio’s founders and other developers spanning the last decade.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

IGN UK Podcast 762: The Best of gamescom 2024

After a week full of seeing new and upcoming games in Germany, Cardy, Matt, and Alex are here to report back on everything they’ve seen. There’s Dying Light: The Beast, Avowed, Indiana Jones, Crimson Desert, Atomfall, and much, much more.

Remember to send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 762: The Best of gamescom 2024

SNK Getting Ready For The King Of Fighters “Big” 30th Anniversary

“3 more days”.

Although SNK is currently busy promoting its upcoming release Fatal Fury: City of the Wolves, it seems it’s gearing up for the “big” 30th anniversary of its all-star fighting game series, The King of Fighters.

In a brief notice on social media, the official SNK account mentioned how there are now just three days left until the 30th anniversary of the long-running series. The King of Fighters 94 originally made its debut in arcades in 1994, following on from Fatal Fury and other SNK series like Art Of Fighting.

Read the full article on nintendolife.com

Civilization 7 Interview: Firaxis Answers All of Our Questions About the Anticipated Sequel – gamescom 2024

We finally got our first glimpse of Civilization VII’s gameplay during gamescom 2024, and it’s already looking much different than anything we’ve ever seen from the legendary series. That includes a huge shakeup to the way that Civilization VII progresses thanks to its new “ages” system, which is designed to break its progression into something like chapters.

We already checked out Civilization VII in first preview, which left us with a pretty positive outlook on the anticipated sequel. Still, we had plenty of questions for creative director Ed Beach, who sat down with us for an interview at gamescom. Read on for his thoughts on Civilization VII’s new structure, whether it will incorporate elements from the previous game’s Gathering Storm expansion, and much more. And for everything else announced during gamescom 2024, go here.

Civilization VII will release on PC, PS5, PS4, Xbox Series X|S, Xbox One, and Switch on February 11, 2025.

I was telling you off-screen that I just got into Civ VI and now I have to relearn Civ VII, but I think that’s fine.

Ed Beach, Creative Director, Firaxis: We’re trying to make it so the barrier of entry is a little bit lower than before. Civ VI could get a little dense in places. If you jumped in at the end with all the expansions and all the content there, that’s actually not the easiest place to start. So I think Civ VII might be just the move you want to make.

Yeah, I’m really excited. So you’re leading me into my next question. So you’ve been consistently updating Civ VI and there’s a lot of mod support. So why is now the best time for Civ VII?

Beach: Well, we’ve been thinking about Civ VII for quite a while. We started working on the game before the pandemic, so it is been in development quite a while. The design team had ideas that worked really well in Civ VI, but had some side effects in terms of the game takes a really long time to play. By the time you get late in the game, there’s an awful lot of cities and units and so forth to manage, and we wanted to think about that and come up with a different approach so that we could make the game more manageable, more approachable, and actually just get players all the way to the finish line more often than had been happening in previous Civ games.

Yeah, I can’t tell you the amount of times I’ve stayed up till 3am playing just one more round. It’s got me. So Gathering Storm and its global warming and mechanics offer such a dynamic change for the core gameplay. Is that something that’s going to be implemented in Civ VII?

Beach: So we’re not talking a lot yet about what comes after the exploration age after the Renaissance. The first age we’re diving all the way into right now and we have demos and so forth of that. We’re not going to forget about climate change, though it was very personally impactful when we got to work on that with Gathering Storm. I was the lead designer of that expansion.

I looked up a lot of things about climate change… I mean, we’re not a simulator type of game, but tried to get some of the things right in terms of how sea level rise works and storms move across the globe and so forth. So we brought a lot of that forward with us and what you can see in the game right now that we’re demoing with the Antiquity Age is there still are floods, there’s still volcanic eruptions. We still have the storms that sweep across the map.

So a lot of that Gathering Storm mechanics, ideas, whatever, that we still have those.

So is that part of the crises that is being implemented into this new system?

Beach: So those are sort of adjacent but similar. We have several different crises. The one that we’re demoing right now is an invasion crisis, sort of imagine you’re the Roman Empire and you’ve gotten too big and everyone wants a little piece of your action. And so those barbarians are at your gate and knocking on down the door. So that’s the one that we’re demoing in the build we have here right now. But we’re working on other types of crises, things like unrest in your population or plagues and some of those systems for crises use the same random event system that we use for the natural disasters.

So why did you switch to the age system?

Beach: So it is part of the trying to get people to have a game that is more manageable. 4X games have the problem in general, that you start with just your first unit, you get one city down, you think, wow, this game’s great. It’s very manageable when I get tens and dozens of cities and so many units to manage. Everything bogs down. And we wanted to break our game up into chapters very much like maybe a long book series or TV series that you might be enjoying breaks itself up into seasons or books.

So we could have big traumatic moments like these crises that you’re talking about, but then also give players a chance to breathe a little bit and reset things and simplify things. And that allows you to pace the player through a long experience in a more satisfying way than just saying, “Oh no, it’s just going to get bigger and bigger and bigger and you just got to keep up.”

So it’s a nice new way to tackle that problem and we’re really excited about how it’s playing out.

As a new sort of player I’m very happy to hear that. But for returning players, do you think it’s still challenging enough that they’ll find this new system interesting?

Beach: Well, yeah. The experience is still just as long overall. So we actually do sort of a deeper, more immersive dive into the history of each historical age than before. And some of the gameplay mechanics, we can make deeper changes to them so that they unfold differently maybe in our antiquity age than in our exploration age, like our trade systems are different in all three ages.

So I think there’s plenty for people to dive deep in. We’ve recently demoed the game to a whole bunch of our community veterans. They’re really excited about the possibilities and theory crafting and everything. So there’s going to be plenty for everyone.

What was the best piece of feedback you got back from the community?

Beach: I think one thing we had to be really careful about is now that we’ve broken the game up into ages, we make you really think about who you are, which leader in civilizations are representing you in the game, and you get a chance to a unique historical pathway.

Maybe you start as Rome, and where did Rome evolve? Maybe it evolved into another European Civ and that would get you to a Germany or a Britain or France by the end of your game. And players like that historical storytelling and immersion. And we did allow some wackier combinations, and some of our fans love that because they love the theory crafting, I want to mix this with that and I’m going to be super overpowered in science.

But we also had to think about what those players who wanted the more historical pathway through our game. And so we’ve got the game set up so that that’s the default way that both the human and the AI proceed through the game and then you have to, it’s up to the player to opt into that wackier play style.

Okay. So you’re speaking about being able to change the leaders with each age.

Beach: Yes.

What is the wackiest combination that you’ve seen so far?

Beach: Well, we’re not talking about all the leaders and Civ’s that we have now, but you can do things like, you can have Augustus Caesar lead India, you can have Hatshepsut of Egypt lead Rome. So some of the things do strike you as a little bit wacky, but there are really good reasons and compelling reasons to try those things out… leaders that don’t normally go together might have bonuses in the same part of the game and you just want to explore, wow, what if I get really powerful in culture or in my military strategies?

And so those combinations are really compelling. Our quality assurance department who’s playing the game all the time is like, “Oh, you got to try this one with that one, because that’s amazing.” So it’s great to hear that kind of stuff.

Okay, great. I’m definitely more military forward… So I think I will try one of those combinations that sounds very compelling to me… Well, thank you so much for speaking with me about this. I’m very excited to start a lot of wars in Civ VII that I can’t finish.

Ed Beach: All right, well hopefully it just draws you in and you just stick with it because you want to see how it all ends and get all the way through.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

IGN Plus Games: Claim a Free Weapon of Choice DX Steam Key!

If you’re an IGN Plus member, a new game is available to claim now with IGN Rewards. You can claim a free Weapon of Choice DX Steam key with your membership while supplies last. If you’re a fan of retro-themed titles with a unique twist, Weapon of Choice DX is the perfect game for you.

Claim a Free Weapon of Choice DX Steam Key!

Weapon of Choice DX throws you into a world taken over by gene-combining aliens from another world. With all kinds of mysterious and gruesome creatures popping up all over the world, it’s up to you and the Solus Operatives to destroy as many aliens as possible. There are all sorts of unique weapons to discover, with each level offering branching paths.

One of the standout aspects of Weapon of Choice DX is its hand-drawn art style. You will instantly notice the vast amount of detail throughout the game as you traverse each level to take down enemies. Additionally, Weapon of Choice DX offers multiple endings, allowing for all sorts of replayability to uncover the full story behind the game.

Weapon of Choice was originally released in 2008, with this DX version adding all sorts of features to the game. The Steam version includes widescreen 16:9 support, achievements, and more. Don’t miss your chance to claim a free copy of this run-and-gun action title!

About IGN Plus

If you’re unfamiliar with IGN Plus, it’s the ultimate subscription to get the most out of your IGN experience! Some of the perks include no ads across IGN, unlimited maps and checklists for games, free games each month, and even discounts at IGN Store! Learn more and try IGN Plus today.