Magic: The Gathering Just Had Its Most Successful Year Ever…Again

Magic: The Gathering just had its most financially successful year yet, Hasbro has announced. And it’s largely thanks to its collaborations with other brands, via its Universes Beyond and Secret Lair releases.

In its earnings call today, Hasbro revealed that MTG revenue was up 59% year-over-year, in no small part thanks to the Avatar: The Last Airbender set last year, which is now the third highest-selling set in Magic history after Final Fantasy and Lord of the Rings. Other Universes Beyond sets, as well as Secret Lair, also had a hand in the success.

That 59% is a huge increase, and one that is responsible for Hasbro’s overall numbers looking good. The company overall was up 14% year-over-year, almost entirely driven by 45% growth in the Wizards of the Coast and Digital Gaming segment (Monopoly Go! also helped a little). Its other segments, Consumer Products and Entertainment, both saw declines of 4% each.

The revenue-raising capabilities of Universes Beyond and Secret Lair are a helpful look for Hasbro’s C-suite, which has found itself the target of a shareholder lawsuit on the very subject recently. The lawsuit alleges that Hasbro has mismanaged Magic: The Gathering by overprinting sets of cards, specifically Universes Beyond and Secret Lair, thereby devaluing existing cards. The complaint itself contains some pretty sharp accusations that the company’s top brass have been holding such sets in reserve to deploy whenever the rest of the company is struggling.

In response, Hasbro has stated that such claims have “no merit,” and has recently moved to dismiss a similar lawsuit with very similar accusations filed in 2024 by the West Palm Beach Firefighters’ Pension Fund and City of Miami General Employees & Sanitation Employees’ Retirement Trust, on the basis that the complaint has been amended so significantly since it was originally filed that it is no longer related to the original issue.

Hasbro reached out to share the following updated statement on these lawsuits as pertains to its earnings today:

As we shared when you covered the matter in January, these claims have no merit. Our strategic plan for Magic was implemented, and the results underscore the strength of that strategy. As further reflected in our earnings results released this morning, Magic: The Gathering just completed its most successful year ever.

Magic: The Gathering’s next set will be a Universes Beyond set for Teenage Mutant Ninja Turtles, complete with commander deck, and will release on March 6.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Yakuza Kiwami 3 Will Be The Last Kiwami Game, Says RGG Studio Head

Instead, there may be “a new series on a different line”.

Alongside continuing the stories of Kazuma Kiryu and introducing the world to Ichiban Kasuga, Sega and RGG Studio has spent about a decade bringing back some of the older Yakuza / Like A Dragon games for modern audiences. Yakuza Kiwami 3 & Dark Ties, out on 12th February, is the latest of those remakes, following on (naturally) from Kiwami and Kiwami 2. But it sounds like, rather than moving onto the fourth game, the end of the Kiwami series is here (thanks, Push Square!).

In a Ryusta TV livestream broadcast earlier today, RGG Studio head Masayoshi Yokoyama said that “I think ‘Yakuza Kiwami 3’ will be the last one, and the ‘Kiwami line will come to an end.” (translation from u/Dastanovich on Reddit.)

Read the full article on nintendolife.com

Age of Mythology: Retold – Expansion Pass with New Gods Pack: Demeter Is Available Now

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Age of Mythology: Retold – Expansion Pass with New Gods Pack: Demeter Is Available Now

The post Age of Mythology: Retold – Expansion Pass with New Gods Pack: Demeter Is Available Now appeared first on Xbox Wire.

Mewgenics Sells Over 150k Copies in First 6 Hours; “This Is Beating Expectations by Quite a Lot”

Mewgenics, the cat-breeding tactics roguelike from the developer of The Binding of Isaac, has hit the ground running to say the least. It’s already made back the cost of its roughly seven-year development, blew past internal sales expectations, and is currently approaching the highest peak concurrent player count of Isaac itself – and it only launched today at 6am PT.

“So far this is beating expectations by quite a lot,” developer Tyler Glaiel tells IGN, saying it likely took less than three hours for development costs to be fully recouped. “Its a bigger launch than any of the Isaac expansions already, and its only been a few hours.”

His partner Edmund McMillen, best known for games like Isaac and Super Meat Boy, put just how wide of a gap that is into a perspective: “I think the highest sales day for any game of mine, release-wise, was [The Binding of Isaac:] Rebirth, and it sold 40,000 units I think day one.” By comparison, McMillen says Mewgenics sold around 152,000 copies in its first five-and-a-half hours. “Isn’t that kind of insane?”

Mewgenics is also sitting at more than 63,000 concurrent players on Steam at time of writing, creeping steadily towards Rebirth’s all-time peak of 70,701. “We knew the game was good and would do good,” Glaiel says, “but Isaac is *HUGE* so we thought it was unlikely to beat that.” There are also almost 85k people watching it on Twitch – one of which is McMillen himself, who says he’s enjoying watching Northernlion be so immediately good at it.

The critical reception for Mewgenics has been glowing as well, currently sitting at an 89 on sites like Metacritic and 96% positive user reviews on Steam (with roughly 1,700 in at the moment). IGN’s own Mewgenics review gave it a 9/10, saying it’s “a fantastic tactical RPG that’s good for more than a hundred hours of roguelike runs. Just when you think you have it figured out it’ll throw something completely unexpected and hilariously gross at you – and probably a catchy new original song, too.”

Tom Marks is IGN’s Associate Reviews Director. He loves puzzles, platformers, puzzle-platformers, and lots more.

New Subnautica 2 video shows off a convenient and social dive elevator, while promising that multiplayer won’t ruin single player

It’s another day, another Subnautica 2 dev vlog, this time one with a big focus on multiplayer. This ability to play with, heaven forbid, other people is one that developer Unknown Worlds very much understands is not for everyone, given the first game’s big focus on isolation and ruffing it yourself. So, this vlog is all about explaining why you don’t need to worry if you like to go solo. And also to show off a dive elevator.

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Blizzard Confirms Overwatch Just Had Its Best Weekend Player Count in a Year Across All Platforms, as Season 1 Officially Goes Live

The newly-rebranded Overwatch just benefited from its best weekend player count “in over a year” across all platforms, developer Blizzard has said, as the game’s new Season 1 officially goes live today.

Players have flocked back to Overwatch following last week’s big Spotlight reveal event that confirmed the sequel was ditching its “2”, adding a host of new heroes, and telling a fresh interconnected narrative over the next year.

An early access launch for new hero Anran also helped draw players in, while the company has quickly addressed calls from fans and the game’s English-language voice actress for tweaks to the character’s design.

As reported earlier this week, Overwatch had a particularly strong weekend on Steam — where the game recorded its best player count since launch. Last week’s announcements continued with confirmation of an upcoming Nintendo Switch 2 port of the game, scheduled for release sometime within its new Season 2.

Here’s everything that’s live today, alongside the launch of Season 1:

Overwatch Season 1 — February 10

Five New Heroes at Launch: Jump in to experience five new heroes right now, with five more coming throughout 2026 (one per season).

Domina (Tank), a long-range, zone-control Stalwart Tank hero and vice president of the Vishkar Corporation.

Emre (Damage), a fast-paced, run-and-gun Specialist Damage hero with cybernetic upgrades.

Mizuki (Support), a versatile Survivor Support hero aligned with the Hashimoto clan.

Anran (Damage), a fire-wielding Flanker Damage hero, Overwatch recruit, and Wuyang’s older sister.

Jetpack Cat (Support), a permanently flying feline, acting as a Tactician Support hero with quick reflexes and Hero towing abilities

The Reign of Talon: For the first time, Overwatch is telling a fully connected narrative across an entire year, following Talon’s rise under new leadership. Follow along on this new story with our latest cinematic, as well as ongoing motion comics, animated Hero trailers, short stories, and more.

Conquest Meta Event: Conquest is a five-week faction-based event where players align with Overwatch or Talon, completing missions and earning rewards along the way.

Gameplay, Competitive, and Systems Updates: Season 1 includes new role sub-roles and passives for all Heroes, a competitive year reset with rewards and rarity titles, Stadium updates, a full UI/UX refresh, and new systems like Praise.

The Overwatch x Hello Kitty and Friends collaboration is available now, introducing colorful, Hello Kitty and Friends-inspired skins plus themed extras like name cards, sprays, emotes, and more. Available now through February 24, the crossover introduces skins for…

○ Juno as Hello Kitty

○ Widowmaker as Kuromi

○ Mercy as Pompompurrin

○ Lucio as Keroppi

○ D.Va as My Melody

○ Kiriko as Cinnamoroll

Skins and Cosmetics: Season 1 includes faction-themed skins, new themed bundles, a Mercy Celestial Guardian Mythic, Juno’s Star Shooter Mythic Weapon, and a Lootbox pool refresh including skins from the past six seasons.

After all that, Overwatch’s new Season 2 will introduce a fresh hero, mythics and a celebration of the game’s 10-year anniversary later this spring. Another hero joins in Season 3, due this summer, alongside the Japan Night map and more mythics. Later this summer, Season 4 drops yet another new hero and includes activity tied to BlizzCon and the Overwatch World Cup.

Catch up with everything else announced last week at Blizzard’s Overwatch Spotlight event right here.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Besiege’s next expansion goes where no medieval contraption has ever gone before: space!

More like space the final funtier am I right (cue canned laughter that goes on a touch too long)? Besiege, the physics building game about building all manner of medieval machinery to destroy your enemy, has taken you to all kinds of lands and with its 2024 expansion, The Splintered Sea, a few oceans too. But with its newly revealed follow-up expansion, there’s nowhere to go but up (because it’s set in space, hence my absolutely hilarious opening line).

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Marvel Cosmic Invasion Update Adds Crossover Character Palettes, Here Are The Full Patch Notes

Cosmetic invasion.

Well, that didn’t take too long! After launching on the Switch eShop back in December, Dotemu and Tribute Games have today updated Marvel Cosmic Invasion to ver. 1.0.5, bundling in a fresh batch of hero colour palettes to boot.

The ‘Cosmic Collabs’ update includes a new wardrobe option for 12 of the 15-hero roster, each inspired by a different Marvel game. Spider-Man and Venom each get a crossover fit from Marvel Rivals, Black Panther and Rocket Racoon take theirs from Marvel Snap art, She-Hulk and Wolverine’s new looks come from Marvel Strike Force, Captain America and Nova take inspiration from Marvel Future Fight, Phyla-Vell and Beta Ray Bill’s palettes are all about Marvel Contest of Champions, and even Marvel Puzzle Quest gets a nod in Storm and Iron Man’s fresh threads.

Read the full article on nintendolife.com

Minecraft Education: Build Online Safety Skills in New DLC

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Minecraft Education: Build Online Safety Skills in New DLC

The post Minecraft Education: Build Online Safety Skills in New DLC appeared first on Xbox Wire.

Mixtape Preview: It’s All About The Music in the Idyllic ‘90s

I’m sure I’m not alone in thinking that mixtapes (or Spotify playlists now) were an important part of those crucial, formative teenage years. I’m also sure that I’m definitely not alone in the shared experience of putting together the perfect playlist to share with my friends or a significant other. Simply put, those playlists tell a story. And while the ones from my teenage years may seem like nothing more than whatever cool metalcore bands I was into and in at the time, te memories created from those long lost CD-Rs and iTunes playlists still stick with me years later.

The importance of music during that formative but extremely awkward time is how we expressed ourselves and built an identity. The subgenres and scenes were as important to me as anything during those teenage years playing in garage bands, getting sunburned at the Warped Tour, and sifting through thousands of MP3s on my beat-up laptop in order to build that week’s lineup of songs.

In video game form, Mixtape does – at least so far – an excellent job at invoking the feeling of needing that perfect soundtrack for day-to-day life. From the start of the demo, I was skating in a picturesque northwestern town during golden hour while listening to Devo’s “That’s Good”. The vibe check was passed immediately when the protagonist, Stacey, breaks the fourth wall and explains the importance of good headphones and a good playlist. Mixtape’s presentation is a hybrid of a traditional point-and-click adventure similar to Life is Strange, mixed with abrupt but natural fourth-wall breaks for exposition and what the characters are feeling in that moment. While this isn’t a new thing, very few games have managed to pull it off like Mixtape does, and it has yet to overstay its welcome.

Mixtape seems best described as a blend of a video game and a stylish TV show.

From the few chapters I’ve played, Mixtape seems best described as a blend of a video game and a stylish TV show. The camera work and intentionally low frame rate animation on the characters lend a charm to it, and the dialogue, while a bit campy, never took me out of the moment. Stacey, Slater, and Cassandra are very much your typical teenage archetypes in the best way possible. While they weren’t annoying or overbearing like some rebellious teen-fronted games tend to be, the trio are definitely written in an unrealistic way that works perfectly for the story Mixtape is trying to tell. It’s obvious that these three are meant to be stereotypical in a way that evokes a feeling of nostalgia from the player. There were a few moments where I found myself saying “been there before,” and for a story that’s clearly trying to invoke a specific feeling of anemoia (nostalgia for a time that never existed) with the player, it nails that.

Let’s talk about Mixtape’s namesake. The music here, while not necessarily anything that would have landed on one of the thousands of CD-Rs I made as a teen, is outstanding. In the little bit of the campaign I played, the needle drops included a mix of songs ranging from Devo to Silverchair, which show the potential diversity of Mixtape’s final soundtrack, and I’m glad the developers at Beethoven & Dinosaur didn’t go with your run of the mill “safe” selection of hits from the ‘90s. It’s obvious that the team is digging deep with the music selection in order to not only tell its story about music snobs hoping to craft the perfect mixtape in order to get a job as a music supervisor, but also tell the story about the final day of three teens’ high school years.

Of course, vibes and music aren’t everything when it comes to video games, and the gameplay is where Mixtape started to feel a little flat. While there were a few moments in the demo that required a bit more interactivity than finding something highlighted on screen, such as escaping from the police in a shopping cart, throwing toilet paper at Stacey’s principals house, and positioning Stacey and Slater into various poses in a photo booth, the select chapters I played felt like they were missing the welcome bit of interactivity that other point-and-click adventures offer. While the best moments had a decent amount of gameplay, a few chapters felt like I was watching a (very polished) interactive show rather than playing a video game. That being said, Mixtape’s gameplay isn’t necessarily the selling point here, because every time I found myself thinking about it, something cool would happen on screen, the needle would drop, and I would be pulled right back into Stacey Rockford’s story.

After playing 30 minutes of Mixtape, I can clearly see the direction Beethoven & Dinosaur is looking to take with this ‘90s-set teenage adventure. The visuals are striking, its sense of nostalgia and warmth are unlike anything I’ve seen recently, and the needle drops definitely made me want to play more than what the demo allowed me. Is it going to be everyone’s favorite thing? Probably not, but that’s the fun of making the perfect mixtape, isn’t it?