Deadlock’s Existence Finally Acknowledged by Valve With a Store Page and Official Announcement

Valve is finally ready to take the wraps off Deadlock, its not-so-secret multiplayer game that thousands of people have been playing for weeks.

Throughout August, Deadlock has slowly been gaining attention and player population via a system of invites, with existing playtesters able to invite their friends. As a result, it quietly amassed thousands of players, reaching over 18,000 concurrent players mid-August and climbing to a peak of over 44,000 players earlier this week.

However, despite the game being generally available to anyone who knew anyone else playing it, a splash screen at the start of the game asked players to “not share anything about the game with anyone.” Many players, naturally, ignored the relatively gentle and not-legally-binding warning, resulting in a number of videos popping up on YouTube showcasing gameplay and at least one media write-up in The Verge.

As a result, we’ve known for weeks now that Deadlock is a 6v6 third-person hero shooter with a bit of a MOBA twist, in that iot takes place across four lanes with aggressively respawning waves of troopers. It’s still in “early development,” Valve warns, “with lots of temporary art and experimental gameplay.” However, Valve has now officially lifted its request not to share information about the game and revealed its official store page.

Deadlock is still invite-only for now, but with it out in the open at last, it seems likely we’ll start seeing Valve actively discussing what Deadlock is, alongside critics and content creators, as well as a potential surge in new players. Maybe one of them will be able to explain what’s going on with the goofy dragon-person in a newsboy cap we keep seeing everywhere.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Concord launches on PS5 & PC today – 5v5 action, Training Mode, Time Trials, and more awaits

Hey everyone! We’re excited to share with you all that Concord* is live and available now worldwide on PS5 and PC. So, grab your crew and queue up to take down your rivals, earn cosmetics, and explore the Concord Galaxy. To celebrate this moment, we’re thrilled to debut our brand-new launch gameplay trailer.

Your adventure begins

Launch is just the first step, and now that Concord is live, your adventure is just beginning! During our first week and every week after, we’ll be premiering our weekly cinematic vignettes in-game. These brief cinematics expand upon the characters and the universe of Concord. We can’t wait for you to learn more about the Crew of the North Star, their journey, and of course their tidy ship in the coming weeks.


Concord launches on PS5 & PC today – 5v5 action, Training Mode, Time Trials, and more awaits

As you start your adventure in Concord, you’ll be able to begin expanding your character roster with the first unlockable Variant for Teo—a former elite soldier turned Freegunner on the Northstar crew. Like all Variants in Concord, this unlockable Variant of Teo will grant you a new cosmetic Outfit for Teo and a unique Combat Trait that modifies his skills and abilities—in this case, giving you extra grenades to deploy in combat. You can use them to clear out areas on the map for your team, or to just make fights a little chaotic. You can expect us to introduce a new Variant every week for you to earn and add to your collection.

Evolving the experience

Continuing to grow and evolve Concord with our community as we release regular and Seasonal content updates is such an important part of this journey. We poured through all your comments after our beta last month, including your questions about solo modes, leaver penalties, join-in-progress, and more—and we’re excited to share that many of your frequently requested features are available for launch. 

With the release of the game today, you’ll be able to learn about some of our Freegunners and game mechanics in-game with a solo Training Mode, as well as special Time Trials. We also heard your suggestions during the beta about having a way to test out Freegunners, their weapons, and their abilities before heading into a match, so based on your feedback, we’re launching with a brand-new Practice Range feature based on your feedback.  The team has also made several changes to make Crew Bonuses more apparent during character selection and in Crew Builder based on your feedback.

The lore of the broader Concord Galaxy, the Freegunners, and what awaits you in the Wilds will also expand with the debut of the Galactic Guide—an interactive map that will unlock new lore entries as you play and progress in the game. We can’t wait for you to learn more about the universe, worlds, and characters of Concord.

Ensuring teams are complete is crucial in a multiplayer experience. Following the beta, we’re thrilled to say that backfilling, join-in-progress, and leaver penalties are live in Concord with this week’s launch and will help incentivize players to start—and stay in—complete teams. This is just the start of our updates and refinement of the social experience, and we can’t wait to share more with you in the coming weeks and months.


Concord launches on PS5 & PC today – 5v5 action, Training Mode, Time Trials, and more awaits

Thank you

Before we head out into the Concord Galaxy with you, we wanted to thank all of you who have been part of the journey to this point, from Concord’s announcement and the jiggle burger teaser to beta and now launch. From the beginning, our dream was to get this game in all your hands and provide you and your friends with the same fun memories we’ve gotten from multiplayer games for years, so we can’t wait to see your clips, streams, and laughs today and beyond.

This is just the beginning, and our team can’t wait to deliver you more updates and content in future seasons. Thank you again from everyone at Firewalk! 

To stay up to date with all things Concord, follow us on Twitter/X, Instagram, and TikTok. If you’re looking for a crew to squad up with, be sure to also join the community in the Official Concord Discord.

*Account for PlayStation Network and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.

World of Warcraft: The War Within Review in Progress

At the time I’m writing this, I’ve put about seven hours into World of Warcraft: The War Within – basically every moment between when it unlocked and when I could no longer keep my eyes open. And that’s very early to say anything definitive. But… I have a very good feeling about this one, you guys. From the story, to the environments, to the new features, this is World of Warcraft firing on all cylinders. I’m not utterly blown away or anything that hyperbolic, but compared to the last three expansions’ launches, the warm glow of new adventure is hitting different this time.

I’ve been taking my sweet time – relatively speaking – so while some bedlamites had already hit 80 inside of a couple hours, I logged off for the night at level 73. That pace allowed me to collect three of my new Hero Talents for my Marksmanship Hunter, and I chose to go with the night elf-themed Sentinel over the tortured soul, Sylvanas-inspired Dark Ranger. I’m not super thrilled with these talents yet; we’ll see how it feels at 80, but I’m not getting the sense of a significant change in my power or my playstyle with each level like I’d hoped.

I do like that The War Within doesn’t add a bunch of new buttons to my hotbar, though. Part of why I picked Sentinel over Dark Ranger is that the latter makes you incorporate a new attack into your rotation, and I like that I have the option not to have to worry about that.

Setting the Stage

If you missed the big announcement last BlizzCon, The War Within is intended as the first part of a trilogy of expansions that aim to tell a larger, complete story. This is something WoW has never done before, and I’m pretty excited about it. Without spoiling too much, the first hour of the story definitely feels like we’re going full speed ahead into something sweeping and epic. Some major sacred cows in the lore are actually on the chopping block (not literally – Baine is fine, don’t worry). And Xal’atath is a compelling new nemesis – not just because she’s a hot goth mommy.

I mean, it’s partly that. But it’s not just that.

I’ve only seen the first of The War Within’s zones, the verdant and picturesque Isle of Dorn, which exists on the surface just above where the other 80 percent takes place. It feels very familiar to a long-time WoW player in a lot of the same ways the Dragon Isles did, and basically all of the best features from Dragonflight are back. You get Dynamic Flying (what used to be called Dragonriding) almost immediately, which I’m still conflicted about just because I think exploring new zones for the first time on the ground gives you more of a sense of place and grandeur. But I’m not conflicted at all about the return of thrilling aerial race courses and the expanded profession system.

The Isle of Dorn has some of my favorite music since Wrath of the Lich King.

Dornogal, the capital of the Earthen who protect Azeroth’s depths, is one of the coolest hub cities we’ve ever gotten thanks to its majestic Titan architecture and an interesting political storyline to unravel. It’s also quite a bit more organized and easier to navigate than the sometimes disorienting vertical layout of Valdrakken.

And the music! I can easily say the Isle of Dorn has some of my favorite music in WoW since, dang, Wrath of the Lich King maybe? Since Blizzard’s composers always kill it with their orchestral excellence, it’s really something when they release this many tracks that stand out even by their high standards.

The Long Road Ahead

Just like Dragonflight, the smaller zone quests are often memorable and touching. I think the one everybody’s going to be talking about this time involves one of the semi-immortal Earthen realizing that his mind is starting to deteriorate, and asking you to help him set his affairs in order as he plans to end his own life in the traditional fashion of his people. I never get tired of being reminded that, for all the world-shaking, high-fantasy shenanigans driving World of Warcraft at the plot level, these kinds of heartfelt and relatable tales are what actually make it special.

I’m also quite optimistic about Delves, the new solo content that’s meant to be something of an alternative to raids and Mythic+ in the endgame, for people like me who don’t like to interact with randos and don’t have any friends left who still play this game from the group I started out with in 2004. They feature the same kinds of silly and ridiculous temporary power-ups I adored from Torghast, including one that gives you a double jump and another that greatly increases your damage as long as you never fall below half health. If Torghast has only one fan, it is me. If Torghast has no fans, then I am gone from this Earth. So it’s great to see some of the things that worked about it coming back.

One delve I played has what are effectively the jump mushrooms from Sonic the Hedgehog, allowing you to explore vertically in a new way, and another features wall-mounted ledges you can zip up to with a grappling hook. The only thing hurting my excitement about these is that they seem really, really short so far – less than 15 minutes in some cases. Part of it is that I haven’t unlocked the higher difficulties yet, so I can basically Arcane Shot-spam my way through the entire thing without looking at my health bar. And I’ve only seen the first three. But I was hoping for something closer to the length of a five-person dungeon experience.

There’s way, way more of The War Within I haven’t seen at this point than what I have, but I’m thoroughly enjoying myself so far, and that’s just about the highest praise one can give an expansion at launch. Check back next week for the first big update on my progress, and for a final verdict some time after Season 1 and the first raid unlock on September 10.

Concord Review In Progress

Release Update – August 23, 2024:

After spending 15 hours with Concord during its misleadingly named “Early Access” period, nearly all of my impressions from the beta (which you can read in full further down) remain relevant. That’s both good and bad, because while I still enjoy how Concord generally nails its team-based competitive combat, the little that’s been added doesn’t do much to alleviate the concerns I had. There are some new maps, a couple new game modes that, as is the case with all the modes, already exist in many other games, and so far that’s about it – there isn’t even a single new cutscene aside from the two that were in the beta. It feels rather light on content at present, though as a live-service game, developer Firewalk Studios has already laid out an ambitious roadmap to hopefully fill in those gaps. I still want to sink some more hours into Concord before I put a final score on this review, but right now I’m doing so quite happily – this may only feel like a solid foundation at the moment, but I’m starting to think it’s one that has a shot at growing into something special.

Though more lore-soaked cutscenes are set to arrive in the coming weeks, so far the main drops of worldbuilding you’ll get come in the form of the Galactic Guide, a map filled with nodes where you can read about Concord’s locations and characters. I’ve spent a fair bit of time scrolling through this sizable library of short descriptions, and though much of it is well-written, it’s a woefully poor substitute for in-game storytelling that I worry won’t come often enough to keep me invested. Great characters squandered by a complete lack of narrative is basically a hallmark of the hero shooter genre at this point, but it definitely doesn’t get any easier to swallow that especially bitter pill.

The gameplay stuff we didn’t already see in the beta includes two game modes” Signal Hunt and Area Control. These are serviceable king of the hill and zone control modes, respectively, that do exactly what you’d expect, but once again lack any sort of novelty. The new maps, however, fare a lot better – with very few exceptions, Concord’s arenas are extremely high quality, allowing for tons of strategy and pairing perfectly with the equally impressive combat. Really my only nitpick is that some levels are a bit too large, and it can be a real pain to spend 20 seconds running back to the king of the hill control point after each respawn, especially when the enemy is allowed to gain quite a few points in your absence. Thankfully, maps with that issue are pretty few and far between.

One thing that was absent before Concord’s wider “release” today is a cosmetic store where, as per usual, you’ll be asked to spend real human currency on skins and assorted digital baubles, which seems pretty much par for the course. As always, the question is how much love it will show players who would rather earn cosmetics by playing, since many live-service games lock the vast majority of their cosmetics behind a paywall and starve those unwilling to cough up the dough. I’ll be putting an eye toward that balance this weekend.

I look forward to seeing how Concord evolves now that it’s fully out So far I’m still having a lot of fun, while also being a bit disappointed that there’s not much for us to chew on overall. But with such a strong cornerstone to build off of thanks to its satisfying FPS action and best-in-class arenas (which you can read more about in my beta impressions below), the future looks pretty bright.

Original Beta Impressions – July 15, 2024:

Grab a copy of Overwatch off some dusty GameStop shelf and rub it under the musky armpit of the Guardians of the Galaxy’s Peter Quill and you might have something close to the feeling of Concord. As competitive hero shooters go, this sci-fi contender from Sony plays it quite safe, complete with immediately charming characters immaculately rendered in gobsmackingly beautiful cutscenes and ability-based PvP combat that never addresses why those characters are fighting one another when they’re clearly allies in said cutscenes. But just because it doesn’t offer much in the way of innovation doesn’t mean Concord isn’t extremely fun to play. I still have lots more to see when it launches properly next month, but with 16 characters and four familiar game modes available in its preorder beta this past weekend, the vast majority of the 10+ hours I’ve spent with it so far have been a sweaty, gun-toting good time.

You and your squad will form a five-person team of super-powered characters, each with their own unique strengths, weaknesses, and special abilities, and then bring them to bear against an opposing team in a variety of formulaic game modes. Those include a standard deathmatch mode, a “Kill Confirmed” mode called Trophy Hunt, an attack-and-defend mode called Cargo Run, and a zone control mode called Clash Point – none of which possess even the slightest hint of novelty. But being overly familiar isn’t necessarily a bad thing if you’ve got best-in-class gunplay and awesome characters with compelling powers to back it up, and boy, Concord has got both of those down pat.

Concord sagely keeps its weapon selection very slim, with just two options given to each character by default and no way to customize that – but the upshot there is that every single weapon feels incredibly responsive and finely tuned, and no two characters have weapons that feel at all similar. The arena-controlling old lady, Duchess, wields a submachine gun that’s devastating at close range, while the sneaky and tactical Vale mostly relies on a long-range sniper rifle to take out enemies from afar. Not everything seems perfectly balanced – I, for one, think most things should probably die when they take a sniper rifle shot to the head, and it’s a bit weird that the character that uses a slow-loading missile launcher as her main weapon doesn’t do more damage with it – but they all feel really good to use, and that means I’ve been having fun even when it feels like something needs tweaking here and there.

Every weapon feels responsive and the abilities are largely fantastic.

Similarly, the abilities that complement those weapons are fantastic, diverse, have very generous cooldowns, completely changing the way combat plays out depending on which character you’re playing as. The floating, fireball-chucking Haymar can blind opponents for a period of time and make them pay for standing in the same spot too long, while the rampaging ogre, Star Child, can close distances quickly with his charging attack and smash the ground to do heavy damage around him. Not all characters feel quite as original, like how Teo is the world’s most generic soldier and comes equipped with a smoke grenade and cluster grenade as his two powers, but those bland options are few and far between. Learning each character, using their abilities to counter the team comp of your opponents, and juggling the madness on the battlefield with top-notch gunplay was just as fun in my first match as it was in my 30th, and I certainly can’t say I’ve felt that way about most hero shooters I spend time with.

One of the few novel twists Concord brings to the genre is the way its competitive playlist works. Unlike the casual playlist where you can play whichever character you please (so long as someone else hasn’t already selected it), in competitive you cleverly aren’t allowed to select the same character again if you win a round while using them. Since matches go to best of seven rounds, that means winning one will push you to get outside of your comfort zone and use a minimum of four different characters. Not only is this a neat way to force people to master more than just one or two options, it also encourages communication with your team between rounds to ensure you’ve got proper coverage to play out whatever strategy you’re trying to pull off as your options get slimmer.

The other interesting wrinkle Concord adds to the formula is character variants: Slightly different versions of existing characters that come with a unique perk and an altered appearance, and which can be unlocked by completing specific objectives during matches. For example, the gunslinger Lennox can normally reload his weapon by dodging, while the variant you can unlock for him loses that ability, but gets more ammo for all his weapons instead. The five variants available for each character so far offer mostly minor changes like this, but they definitely add a meaningful thing to chase that provides more options in combat. Perhaps more importantly, they also give you the opportunity to fudge the numbers a bit in the competitive playlist, since variants count as separate characters on your crew, and therefore, let you play as the same characters in multiple rounds.

I also just love that Concord is chock full of goofy terms in its “How To Play” tutorial section, like how it tells you if certain game modes are likely to be sweaty by assigning them a “Sweatstrum” rating, or how it explains you can recharge your abilities with “Sloops,” AKA “Skill Loops.” There might not be much of a story yet, but this game’s got charm coming out of its Martian ears.

There’s still more I haven’t been able to play in this early beta version, like the two game modes that remain locked for now, but Concord is already shaping up to be a heavyweight hero shooter I could easily see competing with the genre’s giants. It doesn’t seem like it will bring much new to the table, and that’s a bit of a bummer considering we’ve already played great games very similar to this one before, but I’m heartened by what I’ve seen so far and am looking forward to playing a whole lot more when it launches next month.

Stylish Hack ‘N’ Slash Title ‘Tails Of Iron 2’ Locks In A Release Window

And it’s lookin’ goooood.

United Label has confirmed that the upcoming hack ‘n’ slash sequel Tails of Iron 2: Whiskers of Winter will be launching for the Nintendo Switch in February 2025.

The game was showcased during Microsoft’s Gamescom broadcast, with the new trailer boasting some lovely gameplay footage and an accompanying narration from Witcher voice actor Doug Cockle. Indeed, a quote from the trailer describes the game as “half Witcher, hald Game of Thrones”, so if you’re a fan of either, then you might want to keep an eye out for this one.

Read the full article on nintendolife.com

How Microsoft Flight Simulator Helped a Groundbreaking Lost Airliner Soar Once Again

Microsoft Flight Simulator Focke Wulf Condor Screenshot

How Microsoft Flight Simulator Helped a Groundbreaking Lost Airliner Soar Once Again

Summary

  • The Focke-Wulf Fw 200 Condor, a groundbreaking airliner for its time, has been reborn as the next Local Legend for Microsoft Flight Simulator.
  • A group of volunteers known as the “Condorians” have spent more than two decades piecing a piece of aviation history back together.
  • The Fw 200 Condor is available now in Microsoft Flight Simulator ‘s digital marketplace, in conjunction with the release of the latest World Update 18: Germany, Austria and Switzerland.

There have been many times in history where humankind has made its mark on the world, but few events have had as much of an impact as man-made flight at the start of the 20th Century. In the span of a few decades, we went from the Wright brothers flying for a few seconds at Kitty Hawk in 1903, to Lindbergh making his historic solo flight across the Atlantic in 1927, and then even larger craft starting to make the trek across the oceans to usher in the age of airliners. One of those, in 1938, was the Focke-Wulf Fw 200 Condor, the newest Local Legend that’s available now in Microsoft Flight Simulator.

“It was the most sophisticated airliner of its time because it was light for its size,” describes Head of Microsoft Flight Simulator, Jorg Neumann. “It only weight 17 tons, and it had an extremely wide wingspan, which is why it’s called the Condor. And it was designed to fly high enough (3,000m / 9,800 ft.) where long-range air travel was economical and where you can go without a pressurized cabin; pressurized cabins did not exist for commercial airliners until Boeing’s 307 Stratoliner in 1940.”

It also made a trek from Berlin to Tokyo in the same year, proving to be one of the most innovative and technologically advanced airliners… for a brief time. World War II would dramatically change this era of aviation, and the Condor was soon repurposed for military service.  

By the end of the war, only a handful of Condors remained outside of Germany and very little engineering documentation survived. It wasn’t long until spare parts were becoming harder to come by, leading to its grounding and eventual scrapping. This left the Condor, one of the most innovative airliners ever built for its time, essentially lost to history.

“The Condor is kind of a missing link in the development of airliners in Germany, or Europe, before the war. In a way it is a connection between the very first wooden airliners from the 1920s and the Airbus of the 1970s,” explains Heiko Triesch, Head of the Aerospace Department at the German Museum of Technology.

Triesch and a group of volunteers wanted to help restore that missing link, and commissioned the salvage operation of a Condor that had been discovered at the bottom of Trondeim Fjord in Norway. The aircraft was basically in shambles, but a group of enthusiasts were determined to bring the Condor back to life. With assistance from Airbus, and Triesch’s museum, they went to work, calling themselves the “Condorians.”

“There was a core team [of volunteers] at the beginning of the restoration project in 2002 that had done their job training in Bremen during World War II at the Focke-Wulf Company, working on FW200 airplanes,” Triesch says. “They would later become railway drivers or technicians — [you were] not allowed to work on aircraft in Germany for a period of 10 years after the war — but their fascination for aviation never stopped. They became the first volunteers working on the Condor; no one knew more about this aircraft than those veterans.” 

The team started with a wreck, significantly destroyed due to saltwater erosion damage. With limited engineering knowledge on how to repair it, it would take some time to begin piecing the Condor back together — but they were determined to figure it out. With a patchwork of parts taken from various other wrecks recovered from around Europe over the years, the restoration of the Condor would take the better part of two decades to complete, finishing recently in 2021. It was around this time that Neumann had reached out with the idea of bringing the Condor to Microsoft Flight Simulator.

“I read the story years ago and knew about the recovery efforts, and that people were reconstructing the Condor,” describes Neumann. “Then it resurfaced all these years later that they had breakthroughs and [had put] the plane back together again. I contacted them and said I have this goal in Microsoft Flight Simulator to preserve aircraft that have sort of been lost in time and they allowed us to come visit and scan the plane.”

But that wasn’t Microsoft Flight Simulator’s only contribution to preserving the memory of this aircraft. The Condorians had the plane, but they didn’t have the cockpit. It turned out, a private collector in Switzerland had put together a Condor cockpit dash but was looking to part with his collection. Microsoft purchased this collection and gave it to the museum, thus giving them an even more complete version of the Condor, which in turn helped bring an even more detailed model into Microsoft Flight Simulator. Neumann highlights the cockpit as the element he’s most proud of being able to reproduce for this Local Legend. – and isn’t coy about implying that this might be the best work the team has done to date.

“We brought two different groups together [for the Condor in Microsoft Flight Simulator],” Neumann tells me. “First, we have a company called iniBuilds that typically makes our airliners. They worked on the A320neo and they’re making an A330 for Microsoft Flight Simulator 2024. They are top notch, the best of best in the industry to make airliners [for flight simulators]. And secondly, we worked with Oliver Moser, who I would call a highly enthusiastic aviation fanatic. He inundates himself and basically gets every book, newspaper, or any piece of information he can get. He’s German, so he has a much easier time with the [Condor] documentation and is probably now one of the most foremost knowledgeable people in the world on the subject. He’s responsible for the flight model and the flight deck and everything, while iniBuilds is providing the artwork, the animation, the sounds, and all that.”

This collaboration paid off in creating a highly detailed representation of the Condor, inside and out. Oftentimes when Microsoft and a partner create a Local Legend, there is not enough information available to create a highly accurate representation of a cockpit. Cockpits are usually not preserved in most museum pieces and there usually are also not sufficiently detailed photographs available to really have high confidence that everything is historically 100% accurate, but in the case of the Condor, the team had sufficient information to get everything correct. 

In talking to Triesch, I was curious to know what he thought now that the Condor will now be able to “live on” as a digital preservation flight model in Microsoft Flight Simulator: “I remember there were many talks about just trying to get an engine to run, or ‘We’re sorry, this aircraft will never fly again,’ but now we can! For me it’s a miracle. I was told the Fw 200 is gone forever. Now we have an aircraft in Tempelhof and Microsoft Flight Simulator has made it possible to fly it again!”

“When you think about these people spending 20 to 22 years of their life, remaking every inch of this aircraft, for them to know that this [now enables] us to make it an authentic digital model that can be enjoyed by millions of people – yeah, I think it’s super exciting for them,” Neumann adds. “I think we sort of take aviation for granted these days, but it’s these pioneers and early innovations that are really making all this possible. And I think the Condor plays an important part in that story. And it’s a beautiful, beautiful plane.”

The Fw 200 Condor is available now in Microsoft Flight Simulator’s digital marketplace.

Xbox Live

Microsoft Flight Simulator Standard 40th Anniversary Edition

Xbox Game Studios


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$59.99

$47.99
PC Game Pass
Xbox Game Pass

From light planes to wide body jets to gliders and helicopters, fly highly detailed and accurate aircraft in the Microsoft Flight Simulator 40th Anniversary Edition. The world is at your fingertips.

Microsoft Flight Simulator 40th Anniversary Edition features 37 airplanes, gliders, and helicopters with unique flight models, 25 handcrafted airports, 4 classic commercial airports, 14 heliports and 15 glider airports.

Explore Your World
• Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with over 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more.
• Living World – The Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator, which includes live traffic, real-time weather, and animals.

Earn Your Wings
• Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation.
• Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist.

Test Your Skill
• Live Weather -The weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more.
• Day and Night Engine – Experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation.
• Aerodynamic Modeling – A state-of-the-art physics engine with over 1000 control surfaces per plane allows for a truly realistic experience.

Microsoft Flight Simulator has fulfilled the aspirations of aviators worldwide for 40 years. Celebrate the award-winning franchise with the 40th Anniversary Edition, loaded with all-new features, aircraft and content that span the history of aviation.

The 40th Anniversary Edition update introduces:
• 1 true-to-life Airbus A310 Airliner
• 2 helicopters and 14 heliports
• 2 gliders and 15 glider airports
• 7 famous historical aircraft including the Hughes H-4 Hercules (aka the Spruce Goose)
• 4 classic commercial airports
• 24 classic missions from the franchise’s past

Xbox Live

Microsoft Flight Simulator Deluxe 40th Anniversary Edition

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From light planes to wide body jets to gliders and helicopters, fly highly detailed and accurate aircraft in the Microsoft Flight Simulator 40th Anniversary Edition. The world is at your fingertips.

The Deluxe 40th Anniversary Edition includes everything from the Standard Edition plus 5 additional highly accurate planes with unique flight models and 5 additional handcrafted international airports.

Deluxe Additional Aircraft
• Diamond Aircraft DA40-TDI
• Diamond Aircraft DV20
• Textron Aviation Beechcraft Baron G58
• Textron Aviation Cessna 152 Aerobat
• Textron Aviation Cessna 172 Skyhawk

Deluxe Additional Handcrafted Airports
• Amsterdam Airport Schiphol (Netherlands)
• Cairo International Airport (Egypt)
• Cape Town International Airport (South Africa)
• O’Hare International Airport (USA)
• Adolfo Suárez Madrid–Barajas Airport (Spain)

Explore Your World
• Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with over 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more.
• Living World – The Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator, which includes live traffic, real-time weather, and animals.

Earn Your Wings
• Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation.
• Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist.

Test Your Skill
• Live Weather -The weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more.
• Day and Night Engine – Experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation.
• Aerodynamic Modeling – A state-of-the-art physics engine with over 1000 control surfaces per plane allows for a truly realistic experience.

Microsoft Flight Simulator has fulfilled the aspirations of aviators worldwide for 40 years. Celebrate the award-winning franchise with the 40th Anniversary Edition, loaded with all-new features, aircraft and content that span the history of aviation.

The 40th Anniversary Edition update introduces:
• 1 true-to-life Airbus A310 Airliner
• 2 helicopters and 14 heliports
• 2 gliders and 15 glider airports
• 7 famous historical aircraft including the Hughes H-4 Hercules (aka the Spruce Goose)
• 4 classic commercial airports
• 24 classic missions from the franchise’s past

Xbox Live

Microsoft Flight Simulator Premium Deluxe 40th Anniversary Edition

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866


$119.99

$95.99

From light planes to wide body jets to gliders and helicopters, fly highly detailed and accurate aircraft in the Microsoft Flight Simulator 40th Anniversary Edition. The world is at your fingertips.

The Premium Deluxe 40th Anniversary Edition includes everything from the Deluxe Edition plus 5 additional highly accurate planes with unique flight models and 5 additional handcrafted international airports.

Premium Deluxe Additional Aircraft
• Boeing 787-10 Dreamliner
• Cirrus Aircraft SR22
• Pipistrel Virus SW 121
• Textron Aviation Cessna Citation Longitude
• Zlin Aviation Shock Ultra

Premium Deluxe Additional Airports
• Denver International Airport (USA)
• Dubai International Airport (United Arab Emirates)
• Frankfurt Airport (Germany)
• Heathrow Airport (United Kingdom)
• San Francisco International Airport (USA)

Explore Your World
• Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with over 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more.
• Living World – The Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator, which includes live traffic, real-time weather, and animals.

Earn Your Wings
• Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation.
• Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist.

Test Your Skill
• Live Weather -The weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more.
• Day and Night Engine – Experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation.
• Aerodynamic Modeling – A state-of-the-art physics engine with over 1000 control surfaces per plane allows for a truly realistic experience.

Microsoft Flight Simulator has fulfilled the aspirations of aviators worldwide for 40 years. Celebrate the award-winning franchise with the 40th Anniversary Edition, loaded with all-new features, aircraft and content that span the history of aviation.

The 40th Anniversary Edition update introduces:
• 1 true-to-life Airbus A310 Airliner
• 2 helicopters and 14 heliports
• 2 gliders and 15 glider airports
• 7 famous historical aircraft including the Hughes H-4 Hercules (aka the Spruce Goose)
• 4 classic commercial airports
• 24 classic missions from the franchise’s past

The post How Microsoft Flight Simulator Helped a Groundbreaking Lost Airliner Soar Once Again appeared first on Xbox Wire.

Share of the Week: Teachers

Last week, we asked you to showcase the best teachers in the gaming world using #PSshare #PSBlog. Here are this week’s highlights:

horace0816 shares a stoic profile of Sadanobu Ishikawa

BitarHector shares a touching moment with Joel and Ellie

Lny_Trpr_EE7 shares a wizard passing down knowledge

Amianan_NiRaGuB shares Sokrates being a philosopher

wmcapture shares Jackie Welles deep in thought

juniaxe shares Marvin Branagh helping Leon

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Squads
SUBMIT BY: 11:59 PM PT on August 28, 2024

Next week, showcase how teamwork makes the dream work by showing off your squad. Highlight your favorite crew for Share of the Week using  #PSshare #PSBlog for a chance to be featured.

The Sims Competitor Inzoi Planned for PS5 and Xbox Series X and S Alongside PC

Inzoi, The Sims competitor from PUBG developer Krafton, is expected to release on PlayStation 5 and Xbox Series X and S eventually.

Krafton has captured the attention of The Sims fans with a free Inzoi character creator demo available to download on Steam until August 25 at 9pm Pacific, but many are wondering if, like The Sims, it will ever move beyond PC and come to console too.

Fans will be relieved to hear a console release is likely, as a Frequently Asked Questions segment of Inzoi’s Discord, operated by Krafton itself, states the game “is currently on PC (Steam) and is later expected to be on consoles like PS5 and Xbox.”

Krafton announced Inzoi in November 2023 and the release of the character creator indicates development is progressing smoothly, but a late 2024 release window is currently the only indication of a full launch. It also seems a console release won’t happen alongside the PC launch, so those on PS5 and Xbox will likely be waiting even longer.

Inzoi is “a life simulation game where players become gods within the game, allowing them to change everything as they wish and experience endless new stories in various forms of life.” This was enough to capture the attention of disgruntled The Sims fans, with many claiming they’ll switch to Inzoi for good once it’s fully released.

The incredibly detailed and realistic character creator has already been used to recreate some real-life figures and pop culture characters, including Taylor Swift, Harry Potter, Wario, Abraham Lincoln, and more.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

gamescom 2024 Award Winners Revealed: Monster Hunter Wilds Wins Big

gamescom 2024 has come and gone, and as the annual event ends, now comes the time for awards to games that appeared this year. With categories, such as best visuals and audio to more platform-specific ones (excluding Nintendo this year), like best Xbox games, this list provides every gamescom 2024 award and this year’s recipient.

Of this year’s recipients, Capcom’s upcoming project, Monster Hunter Wilds, won the most awards, winning in every single category it was nominated in, such as Most Entertaining and Most Epic. Supermassive Games and Bandai Namco’s upcoming project, Little Nightmares 3, also won multiple accolades, winning three out of the four categories it was nominated for, such as Best Visuals and Best Audio.

If you want to know more, check out the biggest announcements at this year’s gamescom. If you want to know what was specifically unveiled at Opening Night Live earlier this week, check out our roundup.

The full list of winners for the gamescom 2023 awards are as follows:

gamescom Awards 2024 Winners:

Best Trailer

  • Monster Hunter Wilds [Winner]

Best of Show Floor

  • WINNER: Microsoft / Xbox / Bethesda / Blizzard

Visuals

  • WINNER: Little Nightmares 3
  • Crimson Desert
  • Dune: Awakening
  • Empire of the Ants
  • Star Wars Outlaws

Audio

  • WINNER: Little Nightmares 3
  • Dune: Awakening
  • Kingdom Come: Deliverance 2
  • Nine Sols
  • Star Wars Outlaws

Gameplay

  • WINNER: Frostpunk 2
  • Blue Prince
  • Empire of the Ants
  • PVKK: Planetenverteidigungskanonenkommandant
  • The Alters

Most Entertaining

  • WINNER: Monster Hunter Wilds
  • inZoi
  • Palworld
  • PVKK: Planetenverteidigungskanonenkommandant
  • Star Wars Outlaws

Most Epic

  • WINNER: Monster Hunter Wilds
  • Crimson Desert
  • Dune: Awakening
  • Kingdom Come Deliverance 2
  • Star Wars Outlaws

Most Wholesome

  • WINNER: Tavern Talk
  • Creatures of Ava
  • Tiny Bookshop
  • Urban Jungle
  • Woodo

Games for Impact

  • WINNER: Creatures of Ava
  • GreenGuardiansVR
  • Out & About
  • REKA
  • Tiny Bookshop

Best Xbox Game

  • WINNER: Little Nightmares 3
  • Age of Mythology: Retold
  • Creatures of Ava
  • Star Wars Outlaws
  • The Alters

Best PC Game

  • WINNER: Kingdom Come: Deliverance 2
  • Dune Awakening
  • Empire of the Ants
  • Frostpunk 2
  • The Alters

Best PlayStation Game

  • WINNER: Monster Hunter Wilds
  • Dragon Ball: Sparking! Zero
  • Little Nightmares 3
  • The First Berserker: Khazan
  • Unknown 9: Awakening

Best Mobile Game

  • WINNER: Genshin Impact
  • Digital Animals Game
  • Dungeons of Dreadlock 2 – The Dead King’s Secret
  • Monster Hunter Now
  • Zenless Zone Zero

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.