‘Nintendo Music’ Is A New Mobile App Exclusive To Switch Online Members

Music to our ears.

Nintendo has launched a dedicated mobile app called ‘Nintendo Music’ for Switch Online members, allowing users to stream and download a variety of music tracks from the firm’s wide range of franchises.

Available later today, the app will contain music from new releases along with retro classics from Nintendo’s library, and also includes the ability to hide certain tracks that may contain game spoilers, as well as extend or loop tracks so you can keep listening for longer.

Read the full article on nintendolife.com

Call of Duty: Black Ops 6 Biggest Call of Duty Launch Ever, Sets New Single Day Game Pass Sub Record

Microsoft CEO Satya Nadella says Call of Duty: Black Ops 6 was the biggest Call of Duty release ever, with sales on PlayStation and Steam up 60 percent compared to 2023’s Modern Warfare III. Game Pass also benefited from Call of Duty’s release, setting a new record for amount of new subscribers in a single day.

Nadella announced the results during today’s Microsoft earnings, which as usual focused heavily on the company’s AI and cloud-based initiatives. According to Microsoft, Activision Blizzard helped drive a 43 percent rise in gaming revenue while Xbox content and services grew 61 percent. Xbox hardware dropped 29 percent.

Call of Duty Black Ops 6 launch last week saw strong concurrents on Steam that outperformed Modern Warfare II and III. You can read our review of Black Ops 6’s multiplayer right here.

Developing…

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

PlayStation Urgently Needs To Rethink Its Live-Service Strategy After Concord’s Failure

After years of console domination, we’re starting to see cracks in the PlayStation brand as it tries to brute force its way towards live-service supremacy. There’s no clearer example of this than the high-profile failure of Concord and the closing of Firewalk Studio.

This week, PlayStation announced that it was shuttering Firewalk Studio, a developer founded in 2018 that Sony acquired just last year. The reason for the acquisition and the closure are the same: Concord, a live-service PvP hero shooter released on both PS5 and PC, developed by creatives who cut their teeth on games like Destiny and Call of Duty.

To be perfectly frank, Concord bombed. According to SteamDB data, player counts on PC never broke 1000, and estimated sales figures across both PS5 and Steam were abysmal. At the time of its disastrous launch, I laid out reasons why Concord failed to land, including the eight years it spent in development that caused it to completely miss the hero shooter trend that was kickstarted by Team Fortress 2 in 2007 and peaked with Overwatch in 2016:

“Knowing the cost and development time required for a AAA online games, studios have to assess, predict and/or simply guess as to what will be the next big hit. What games will succeed in four, five, six years time if we begin developing it right now? Will the audience still care for that kind of game when we’re finally ready to release it? It practically requires the services of a fortune-teller to get the answer right.”

Basically, if you start making a game based on what’s popular now, you’re probably already too late.

The reason for the acquisition and the closure are the same: Concord

That quite straightforward mistake is compounded by Concord’s exorbitant development cost. The vast budget that allowed for PlayStation’s characteristic best-in-class visuals and a library of cinematic cutscenes we’ll never see meant that while rivals were released free-to-play, Sony chose to sell the game for $40. Combined with low consumer awareness and tons of quality, free alternatives, Concord’s price put it at a massive — and, as it turns out, fatal — disadvantage.

Content wise, it’s hard to say that Concord was fully baked when it launched. The character kits were awkward at best, the systems — which Firewalk said mixes elements of fighting games and card games — were mostly unclear, and the map designs had much to be desired. Parts of the internet will say that Concord’s characters also doomed the game. Though this is a hard argument to believe considering Valve’s own hero shooter, Deadlock, was released at around the same time to widespread excitement and an exploding player count. And Deadlock doesn’t even have a finalized character roster, though it is free-to-play.

But all this is to say that Concord is a black eye on the PlayStation brand, and not just because of its commercial failure. Sony’s handling the entire situation has been catastrophic. It’s one thing to release a flop, but pulling the game from stores and player accounts barely weeks after launch, and then shutting down the studio it just acquired and scattering its developers into the wilds of 2024’s already miserable games industry, are the panicked decisions of a company totally unsure of where to go next.

This kind of failure and subsequent panic is alien to modern Sony. Since the launch of the PlayStation 4, its gaming brand has been nearly unstoppable, releasing critically-acclaimed game after game and defeating its rivals in the console race. Nintendo has all but exited the console wars, choosing instead to be everyone’s second console of choice, while Xbox has spent years rebuilding itself in an attempt to get close to being second place again. But while games the platform’s signature single-player games like God of War, Ghost of Tsushima, Spider-Man, and The Last of Us racked up awards and sales, the game industry changed. Industry analysts like MIDiA may say that most gamers prefer single-player games, but the truth is that in 2023, 80% of game time was spent on just 66 games, most of which are online games such as Fortnite, Minecraft, Call of Duty, and League of Legends. Live-service is where the attention and dollars are at.

It’s not hard to see why Sony would be interested in pursuing an aggressive live-service games strategy, then, beyond just the potential profits. PlayStation’s first-party teams like Naughty Dog and Insomniac spend nearly half a decade developing their AAA single-player games before they’re released. So, if Sony has a few live-service games to keep players distracted in between major AAA releases, then suddenly it’s got a pretty healthy looking release calendar that alternates between single-player game releases and live-service content.

It was probably with this in mind that Sony acquired Destiny 2 developer Bungie in 2022, its most high-profile live-service studio acquisition to date. That wasn’t all; at the time Sony announced that it planned to have 10 live-service games running by the end of the 2025 fiscal year. Last year, seemingly in response to a behind-the-scenes realization of how difficult a goal that was to achieve, Sony revised that number down to just six. With the shuttering of Concord and numerous rounds of layoffs at Bungie, it’s clear that the PlayStation live-service era is off to a rocky start. So what can Sony do about it?

First, it’s important to understand the current state of play and where Sony’s at in its live-service goals. PlayStation has canceled numerous online games, some officially confirmed, others only known via rumors and reports. Among them are Naughty Dogs’ The Last of Us PvP project, an online Spider-Man game, a live-service Twisted Metal, and Payback, a third-person Destiny spinoff.

As for the projects still reportedly in development, there’s Bungie’s Marathon (which just received an official developer update and, for the moment, seems safe) as well as two rumored Horizon games – one a co-op experience, the other an MMO. Sony also acquired Haven Studios in 2023, a new game studio started by former Ubisoft veteran Jade Raymond. While Haven was purchased for its own upcoming AAA PvP project, Fairgames, Sony also planned for the studio to help bolster its other live-service efforts – until its closing, Haven aided Firewalk in development of Concord.

So far, Sony’s most successful contribution to the live-service genre is via a studio it doesn’t actually own. Arrowhead Studio’s massively successful Helldivers 2, may show the PlayStation Studios logo when it boots up, but it is only published by Sony. And, while it launched to great fanfare, Helldivers’ recent updates have been less well-received by the community, further indicating the long-term challenges PlayStation faces in the live-service arena.

It’s not hard to see why Sony would be interested in pursuing an aggressive live-service games strategy, beyond just the potential profits.

The strategy here is muddled at best. The Last of Us and Spider-Man are both incredibly popular games for Sony, but to not even try to deliver on a multiplayer component when that’s such a big focus for PlayStation this generation feels like a missed opportunity. Meanwhile, Sony is also willing to release games from new studios like Firewalk for $40 in a genre dominated by premium, free-to-play experiences is a huge gamble, unless Sony believes that the PlayStation brand is strong enough to bolster the very first game from a relatively unknown studio. And without even giving Concord time at making any kind of meaningful change after the launch, Sony shutters the studio outright.

In its official statement, Sony says it will “take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.” But with so much having gone wrong for Concord, it feels like Sony should look at everything it did with Concord and do the opposite.

Maybe don’t be so arrogant as to believe that the PlayStation name alone is enough to prop up a game in an over-saturated genre. And if a live-service game fails to meet its targets a week after launch, maybe don’t immediately pull it from stores. And, for any prospective developer in talks to join the PlayStation family, maybe assure them that they won’t be shut down the moment after their first game isn’t a hit.

Matt Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Digital Eclipse’s ‘Tetris Forever’ To Include 2 MS-DOS Games

“A lot of work went into being able to make this simple announcement”.

If you’re a Tetris fan, it’s impossible not to be excited for Digital Eclipse’s third Gold Master Series title, Tetris Forever. And the retro specialists are continuing to sweeten the deal on this fantastic interactive digital museum, which launches on 12th November.

Two more games have been confirmed to be included in Tetris Forever, and they’re both extremely early releases of the classic block puzzle. Both the AcademySoft and the Spectrum HoloByte versions of Tetris, released on the MS-DOS, will be a part of the package.

Read the full article on nintendolife.com

Death Note: Killer Within Is a Social Deduction Game Based on the Beloved Anime

Death Note: Killer Within is an Among Us-esque social deduction game based on the beloved anime, coming to PlayStation and PC on November 5.

Bandai Namco announced the game, which will be available to subscribers of the PlayStation Plus Essential tier at no additional cost, as a “social deduction game of life and death for up to 10 players.” Players split into two teams to deduce who is Kira, who is L, and who has the Death Note.

The game is presented in the style of the little figures used by Near towards the end of the anime and manga, with each player embodying one of the toys as they move around the map. “The Death Note is hidden among the players, leading to a thrilling game of cat and mouse until one team overpowers the other,” Bandai Namco said.

“Each role has its own characteristics, allowing you to master a deep sense of strategy and tactical play. Depending on your assigned role, a wide range of strategies can be formulated and each randomized scenario develops into a high-stakes game of tactics.”

Players collect clues and complete tasks in the Action Phase then meet to figure out who’s Kira in the Meeting Phase, according to further details shared on the PlayStation Blog. If Kira is eliminated then Team L wins, and if L is eliminated then Team Kira wins.

“If you are Kira you will start with the Death Note and use it to eliminate NPCs and other players,” it said. “However, to judge a player, you need an ID with the player’s real name. You can obtain this by staying close to a target for a short amount of time, but don’t act too suspicious or you will be questioned during the Meeting Phase.”

A trailer was released too, which fans can watch above, but it’s otherwise not long before players can jump in and try the game for themselves.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

In strategy game Sintopia you harvest a whole civilisation’s souls for your own custom-built hell

One of my favourite satires is the Screwtape Letters, an epistolary novel by Narnia scribe C.S. Lewis. It consists of messages from an oily elder demon to his nephew about how to correctly groom the soul of an unsuspecting human being. It’s a claustrophobic send-up of managerial politics and nepotism, with World War 1 unfolding in the background. A real pick-me-up. Sintopia is the Two Point incarnation of that premise – in other words, brighter and breezier and definitely more slapstick than Christian. It puts you in charge of a world divided between Earth and hell, and challenges you to ensure a steady movement of optimally sinful souls between one and the other. Say your prayers and watch the trailer.

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Outlast Film Adaptation in the Works From Saw Studio

Outlast is getting a film adaptation, and it’s in the hands of a studio well-versed in the horror genre.

Saw studio Lionsgate, which is also behind series like The Hunger Games and John Wick, announced on Wednesday a deal with developer Red Barrels to bring Outlast to the big screen. The adaptation (which was first revealed by Bloody Disgusting) is being led by horror producer Roy Lee (It, Barbarian, Late Night with the Devil).

JT Perry, who served as the primary writer on the Outlast games, is working on the screenplay. In a statement, Perry called the adaptation “an incredible opportunity to dive deeper into the characters and killers we love.”

Lionsgate hasn’t revealed too much else about how closely it’ll follow the plot of the games, but it does promise to capture the horror elements Outlast become known for — “immersive atmosphere, chilling sound design, and relentless suspense” — in its announcement. Further information, including a release window, is still pending, but it’s still very early days.

“When Outlast launched in 2012, it changed the landscape of horror gaming, setting a new standard for immersion in the genre,” Lee said in a statement. “Its deep, emergent lore has provided a perfect foundation for creating a film that delves into the psychological and physical horrors at the core of the franchise. I’m excited to bring this unique world to life for both new viewers and the series’ dedicated fans.”

“As die-hard fans of horror across every medium, at Red Barrels we are great admirers of Roy Lee’s and Lionsgate’s work,” added David Chateauneuf, co-founder and creative director at Red Barrels. “Horror movies old and new have had an undeniable impact on our franchise over the years, and to now have the opportunity to work on an Outlast film with true horror legends is a dream, or should I say, nightmare, come true.”

The first Outlast released in 2013, and the first-person psychological survival game quickly gained traction for that aforementioned immersive horror atmosphere. Outlast followed journalist Miles Upshur as he investigated a remote psychiatric hospital, but its 2017 standalone sequel picked up on another cast of characters.

Most recently, Red Barrels released multiplayer game The Outlast Trials last year. IGN gave it a 7/10, calling it “a bloody cooperative horror game that burns brightly, but fizzles after a few enjoyable hours.”

It’s only the latest horror video game to head to the big screen, with Five Nights at Freddy’s 2 coming next December and an Until Dawn film releasing next April. For more, check out our breakdown of every video game adaptation in the works.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Hello Rockstar, please make an open world based on my unplayable Xbox edition of Red Dead Redemption

I never completed the original Red Dead Redemption, but not for the usual reasons of being terrible at the game, or thinking that open worlds are too big and boring these days and I just want to lie down forever and watch anime. I never finished it because my Xbox 360 version was not, in practice, an open world game, but a lonely farm at the bottom of a vortex of butchered spacetime. In the prologue, reformed outlaw John Marston confronts an old bandit acquaintance and gets himself roundly shot to bits. He’s rescued by local rancher Bonnie MacFarlane, who nurses him back to health and gives him a few odd jobs to warm him up for the next plot point.

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Death Note Killer Within launches Nov 5 as part of the PlayStation Plus Monthly Games lineup 

Hi everyone! Today, we are thrilled to announce Death Note Killer Within, a brand new online social deduction game for up to 10 players where you can play as iconic characters from the Death Note franchise. The key to this game is the Death Note, for the human whose name is written in this note shall die! But beware, this deadly note lies hidden among you and the other players, setting the stage for a thrilling game of strategy and deception. Play as Kira and judge other players with the Death Note or play as L and gather clues to arrest the killer. Get ready to uncover the truth and outsmart your opponents to win.  

Death Note Killer Within is coming to both PS5 and PS4 on November 5, and is included in the PlayStation Plus Monthly Games lineup for November


Death Note Killer Within launches Nov 5 as part of the PlayStation Plus Monthly Games lineup 

Game overview

In Death Note Killer Within, there are four unique player roles: Kira, Kira Follower, L, and the Investigator. Players can select their desired role at the start of the game, but depending on various selection factors, the system will assign each player a final role based on availability. Players will be split into two teams: team Kira and Kira Followers, whose primary objective is to eliminate L, or team L and the Investigators, whose goal is to arrest Kira. 

The game progresses through two main phases: a cycle of Action Phase, where players can gather clues and complete their respective tasks, and a Meeting Phase, where players come together to discuss and attempt to arrest Kira based on suspicious behaviors during the Action Phase. 

If L is eliminated during the Action Phase, team Kira wins. However, if Kira is arrested during the Meeting Phase, the Death Note will be disposed of and Team L wins. Alternatively, by completing various objectives during the Action Phase, players can contribute to leveling up their team Progress gauge and the first team to max out their Progress gauge will win the game.

Player roles

If you are “Kira”, you will start with the Death Note and use it to eliminate NPCs and other players. However, to judge a player, you need an ID with the player’s real name. You can obtain this by staying close to a target for a short amount of time, but don’t act too suspicious or you will be questioned during the Meeting Phase.

As a “Kira Follower”, your job is to steal Investigators’ IDs and work secretly together with Kira, communicating privately with a Transceiver. In addition, the Death Note can be transferred between Kira and a Kira Follower so even you can become the next Kira! Make the transfer at the right time to deceive other players.

“Investigators” play an important role in identifying the real Kira as they gather clues to support the deduction. Be aware of suspicious players who get too close to you as your ID might get stolen if they are Kira or a Kira Follower. Investigators also carry out objectives such as asking NPCs for testimonials, which helps reveal information about Kira. 

If you become “L”, unlike normal investigators, he has special actions that enable him to obtain valuable information during the Action Phase, such as commanding other players to investigate and setting up surveillance cameras. L can also facilitate discussion in the Meeting Phase to narrow down suspicious players. Strategically use your special actions to take one step closer in uncovering the truth and arrest Kira.

To win, you must work together

Death Note Killer Within encourages players to work together as a team to accomplish their goals. Each of the four roles has its own gameplay characteristics. Depending on your assigned role, a wide range of strategies can be formulated, and each randomized scenario develops into a high-stakes game of tactics.

For example, the Death Note can be transferred between Kira and Kira Follower, allowing them to misdirect investigators. L can narrow down suspects by giving instructions during the Action Phase and guiding discussions during the Meeting Phase to efficiently advance his team’s deductions.

Investigate and deceive in style

Customize your game avatar with hats, glasses, masks and various accessories to stand out from the crowd. But that’s not all, you can even choose a custom nameplate and select special animations to be displayed during key moments in the game.

Let’s get the deduction party started!

Death Note Killer Within is coming to both PS5 and PS4 on November 5, 2024 and will support both online cross-play and voice chat. Invite your friends and challenge each other in different roles to see who has the wits to successfully deceive other players and win the game.

On launch day, the game will also be available to PlayStation Plus members as part of November’s Monthly Games, so be sure to check it out! 

Zero Orders Tactics is a clever turn-based god sim with a touch of From Dust

Classic god sims like Populous and Black & White teach that deities love to reach their horrible holy hands into our world and mess with us directly. They teach us to see 1-1 divine intervention in every random house fire and every lightning bolt that miraculously strikes our enemies. By contrast, the forthcoming Zero Orders Tactics teaches that god prefers to operate via covert means, because after all, personally lobbing some electricity at somebody would be inelegant. It’s far more graceful to trap them behind a mountain, instead.

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