Here’s a demo for Dead By Daylight spin-off The Casting Of Frank Stone, from the makers of Until Dawn

This morning I left my torpid flat in search of coffee, sniffed the restive wind, noted with approval the gloom gathering beneath the trees, and thought: at last, summer is over. At last, we quit the disgusting sunlit months. At last we leave all that is green and good behind, and return to the time of monsters.

Supermassive Games and Behaviour Interactive must have gotten the memo too. They’ve just released a demo for their next horror game The Casting Of Frank Stone, in which you are a policeman, Sam Green, who is investigating the disappearance of a child. The search leads you to Cedar Hills Steel Mill, “where chilling secrets await, revealing a far more sinister truth than anyone could have anticipated”. I am anticipating: QTEs during escape sequences, branching choices that get people killed, and General Mature Content appropriate to the coming of Halloween.

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Looks Like Sony Leaked the LEGO Horizon Adventures Release Date by Mistake

It looks like Sony accidentally published the LEGO Horizon Adventures release date on the PlayStation website.

Gematsu reports that redditor foreveryoung1108 spotted a November 14 release date for the PlayStation 5, PC, and Nintendo Switch spin-off on the PlayStation website. That release date is no longer live.

Current speculation is that the release date is set to be announced during today’s Nintendo Direct Partner Showcase, which follows Nintendo’s Indie World Showcase due to kick off at 7am PT/10am ET.

LEGO Horizon Adventures has appeared at prior Nintendo showcase events, most recently June’s Nintendo Direct, so it would make sense that a release date would pop up today.

LEGO Horizon Adventures is an action adventure game inspired by the world of Horizon, and designed for two-player, couch co-op play. It’s a family-friendly take on Horizon, co-developed by main Horizon developer Guerrilla Games, and Studio Gobo, with Aloy as the star and very loosely following the story of Zero Dawn. We’ve previously seen LEGO collaborate with Sony for actual physical LEGO sets based on Horizon.

IGN previewed LEGO Horizon Adventures earlier this summer and came away impressed. “LEGO Horizon Adventures presents a massive toy box to tinker, fuss around with, and most importantly, laugh about,” we said.

To find out how this strange collaboration between Guerrilla and LEGO came out, check out IGN’s interview with Guerrilla Games narrative director James Windeler from Summer Game Fest.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Disney Epic Mickey: Rebrushed Publisher Tells Fans To “Stay Tuned”

Some think a demo could be on the way…

Disney Epic Mickey: Rebrushed is one of many games on the way to the Switch in the near future, and if you missed out on a chance to play it at this year’s Gamescom, it seems a surprise could be on the way.

THQ Nordic earlier today informed fans to “stay tuned” if they missed out on the demo at this year’s major gaming event, which took place in Germany last week. It’s led to speculation there could be a “public demo” on the way and as you can see in the shot below, the photo shows an image of the demo from Gamescom:

Read the full article on nintendolife.com

Monster Jam Showdown Review

If you’re on the hunt for an impractically large, American truck that doesn’t run on conventional fuel and looks ridiculous, are you going to go with a stainless steel Tesla triangle that wants to eat your fingers, or would you opt for an 11-foot tall, methanol-powered brute that can do literal backflips? I know which one I’d choose. If my friends and family are going to dunk on me for driving a truck that looks deeply unserious, it’s going to be because it’s dressed like a spooky pirate.

Monster Jam Showdown is equally devoted to these five-ton doofuses shaped like dogs and dinosaurs. While it’s very modest in scope, developer Milestone has injected this family-friendly racer with an enjoyably drift-heavy driving feel, a wild range of stunts, and great damage effects.

Monster Jam Showdown ditches the open world approach of the otherwise mediocre Steel Titans games. It’s not something I miss personally, but this may come as a disappointment to anybody that previously relished rampaging around those open environments between curated events.

The maps in Showdown may look like open worlds with races and events scattered across them, but they’re not. In fact, the map screens could have just been a bar of event thumbnails, or an ordered list; Showdown doesn’t gain anything from having us shuffling around and zooming into maps within maps seeking out the next available event. It actually feels like a waste of time.

As with Steel Titans and 2020’s Monster Truck Championship, Showdown features independent rear-wheel steering controlled by the right stick.

The driving feel, however, is very good. I found it particularly nice to have all the handling aids off, and I enjoy the sensation of slinging these huge vehicles into drifts and seeing them squat back and powerslide through bends on the throttle. As with Steel Titans and 2020’s Monster Truck Championship, Showdown features independent rear-wheel steering controlled by the right stick. It’s a great point of difference with these sorts of racers, and it’s a very satisfying extra element of racing to master. My 10-year-old, on the other hand, was more comfortable with some of the assists on – particularly the steering aid that applies some angle to the rear wheels automatically, but also lets him crank a little more on himself as he got more confident using the right stick to really whip around tight corners. Splitscreen has been a success; if he’s losing and still laughing that’s generally a strong signal something is going right.

Crush Hour

While the regular driving is rooted in a degree of reality, the stunt controls are far more fantastical and give us total control of the truck’s rotation in the air. Sure, it’s not especially realistic, but it is plenty of fun to string together lengthy, Tony Hawk-style combos in the stunt arenas. It wasn’t particularly challenging to accumulate huge scores (and building and maintaining a combo should be pretty simple for those with plenty of racing experience) but some of the moves do require a fair bit of finesse – like nailing a perfect nose wheelie and moonwalking your truck backwards. One noticeable blemish is the way trucks interact with crush cars; they collide with and bounce off them way too harshly. It made me more inclined to avoid them rather than squish them, which seems antithetical to monster trucking.

There are two layers of difficulty beneath the normal AI option, including an easy and very easy mode. Showdown does seem suitable for an audience that will invariably include very young players who are just here to see Grave Digger do donuts.

Showdown does seem suitable for an audience that will invariably include very young players who are just here to see Grave Digger do donuts.

On that note, Showdown is admittedly much smarter than Steel Titans 2 when it comes to unlocking trucks. It won’t hand over the keys to kid-favourites like Grave Digger or Megalodon immediately, but they’ll be earned relatively quickly. This gives you plenty of time to thrash with them on the track, well before you run out of events. For its part, Steel Titans 2 completely buried Monster Jam’s most iconic trucks as distant unlocks, meaning that by the time you secured the most famous ones, you were pretty much out of things to do. It was essentially the automotive equivalent of rolling credits with all the rocket launcher ammo still in your pocket.

Big Truck Hunter

There are 40 trucks in Showdown, many of which are starring in a video game for the first time. This includes independent trucks like Bad Company, which features a full holographic wrap that is recreated very effectively in-game. Showdown also sees the debut of Excaliber, the current version of a monster truck that’s been around since the ’80s. The trucks all feel the same to drive, but Excaliber’s retro livery and boxy, Chevy square body shell (complete with its array of classic KC Daylighters perched on the roof) have made it my favourite.

Detail is impressive, including small touches like the scuffed paint on the back of the chassis from standing up during wheelies. It’s things like this that help them feel like real, race-worn vehicles rather than big toys. Damage is also well translated as the trucks shed flapping segments of their fibreglass shells.

You can unlock and apply bonus liveries and buffs, and those buffs tend to give certain trucks better multipliers for specified tricks. This is an effective way to make us switch around , specifically when you’re looking for an edge to net enough points to earn one of Showdown’s many secondary objectives during the events. Winning is one thing, but often you’ll need to win while also racking up a specific amount of points doing a nominated trick.

However, there’s admittedly nothing else here to really immerse you into the behind-the-scenes world of monster truck competition as an actual motorsport. Monster Truck Championship still stands alone there. At a minimum, Showdown would’ve really benefited from some kind of custom truck system. Maybe an assortment of plain pickup shells that could be painted and thrown on a standard chassis? Milestone does already have a great, working livery editor in its excellent Hot Wheels Unleashed games, after all.

It might have also benefited from a format that better reflects Monster Jam as a touring show, rather than a straightforward list of events to tackle. There are just over 120 events in Showdown, split across circuit races, short head-to-head stages, and freestyle arena activities. Events are short and only tend to take a few minutes.

The racing is frantic and full of contact, and Milestone has done well to imbue it with a nice sense of speed considering monster trucks top out at 100 miles per hour. The head-to-head races on tight, short stages are the toughest to master against the high-level AI; since you can’t really make a single mistake in these instances I found them rewarding to win. It does all get a bit repetitive, though. Monster Jam Showdown’s mid-price sensibilities appears to have kept the selection of tracks a bit modest and, in order to save fresh ones until late in the game, Showdown will have you racing on the same (or mostly similar) courses in consecutive races. The weather conditions may change, but overall this gets a bit tedious. More stadium and arena variety would’ve helped, also.

Worms Armageddon: Anniversary Edition Has Been Rated For Switch

It was also part of the “EpicDB leak”.

It looks like Team17’s 1999 turn-based strategy title Worms Armageddon could soon be making a return modern systems.

A new rating for Worms Armageddon: Anniversary Edition has popped up in Taiwan for multiple platforms including the Nintendo Switch. There’s even some artwork attached. It reportedly follows an “Epic Games store database site leak”, which mentioned the same title (thanks, Gematsu):

Read the full article on nintendolife.com

LEGO Horizon Adventures Release Date Might Have Been Revealed By PlayStation

The Nintendo Direct Partner Showcase airs today.

Ahead of Nintendo’s Partner Showcase, it seems a release date for LEGO Horizon Adventures might have been revealed ahead of schedule.

On Sony’s official PlayStation website, a huge banner on the main page mentions how this new title will be arriving on multiple platforms (including the Nintendo Switch) on 14th November. This was originally spotted on Reddit, with Gematsu highlighting it on social media.

Read the full article on nintendolife.com

Black Myth: Wukong Mod Brings Dragon Ball Z Connections Full Circle and Lets You Play as Goku

Dragon Ball has many inspirations, none more notable than Journey to the West — the famous Chinese novel that also served as the basis for Black Myth: Wukong. Now Dragon Ball Z and Black Myth: Wukong are being united thanks to a new mod that replaces The Destined One with Son Goku.

The new mod is a relatively straightforward swap — no kamehameha or going Super Saiyan here — but it is pretty neat to see Goku running around Black Myth: Wukong’s incredibly detailed world. He can even zip around on the equivalent of the Flying Nimbus, the magic cloud that itself was borrowed from Journey to the West and appears in Black Myth: Wukong. Check it out in the video below.

You can download the Son Goku Black Myth: Wukong mod right here.

Aside from Son Goku, a host of other Black Myth: Wukong mods let players swap in Tifa, swap The Destined One’s staff for a double-bladed lightsaber (very cool), and make tweaks to various aspects of the visuals and performance.

Whether you play with Goku or not, though, you’ll need a pretty beefy rig to be able to enjoy Black Myth: Wukong. Our reviewer Mitchell Saltzman utilized a top-of-the-line setup with a GeForce RTX 4090 and he still dealt with numerous crashes and other issues. Still, that hasn’t stopped Black Myth: Wukong from enjoying record concurrent numbers on Steam en route to selling 10 million copies in just three days.

If you do decide to pick up Black Myth: Wukong, make sure to check out the following guides, which you can find linked below. And of course, make sure to check out the other best-reviewed games released in 2024.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Round Up: Pokémon World Championships 2024 – Is The Competitive Event At A Turning Point?

Pokémon came home.

It has been 20 years since the first Pokémon World Championships took place in Orlando and in what may be a move to celebrate, the Pokémon World Championships returned to a place where it has frequently been held: Hawai’i. However, this time rather than being on the big island, it went to the island of O’ahu and the city of Honolulu.

Read the full article on nintendolife.com

Early Deadlock Footage Reveals Gameplay Mockup Using Assets From Half-Life, Left 4 Dead, and More

Early test footage of what seems to be Valve’s recently announced multiplayer online battle arena (MOBA) shooter, Deadlock, has surfaced online.

The footage was shared by X/Twitter user, content creator, and leaker @gabefollower, who says it comes from a Valve developer known as Yoshi. It’s a barebones version of the Deadlock we now know, with texture-less buildings, concrete floors, and triangle pine trees. As Gabe Follower points out, this early version also utilizes assets from a few other Valve titles. Half-Life Antlions, for example, can be seen filling the minion role, while the game also uses assets from titles like Left 4 Dead and Dota.

It’s far from impressive but still an interesting look at a game that we still know so little about. It’s unclear when exactly the footage was captured, but you can see what was shared below.

Valve properly revealed Deadlock as its first new IP in years just last week. It’s a third-person, 6v6 shooter that’s still very much in early development, and the lead-up to its announcement has been anything but ordinary. The Half-Life and Portal developer has allowed a select group of players to play the game throughout the last few weeks, asking those who participate to refrain from sharing any content or opinions from their experience. It’s led to confusion among those not on the shortlist, as playtesters have still managed to sneak some gameplay footage onto social media. Meanwhile, PC statistic website SteamDB revealed a growing number of players flocking to Deadlock in secret through August, with players starting to join earlier this month and peaking at 44,512 users days before Valve pulled back the curtain.

Deadlock platforms have not yet been announced, but it is currently playable on PC for playtesters. No release date has been shared yet. While Valve keeps its head down to continue development, you can read about a few other early leaks that teased some of what would eventually be revealed as Deadlock.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.