The House of the Dead will be the latest video game to head to the big screen, and it’s got a seasoned adaptation director at the helm.
Per a Deadline report on Thursday, Paul W.S. Anderson will write and direct the big-screen version of The House of the Dead, the Sega horror shooter series. He’ll also be producing alongside his longtime creative partner Jeremy Bolt.
And it seems Anderson just can’t stay away from this genre, with The House of the Dead marking his fourth adaptation of a video game property. Previously, Anderson directed Mortal Kombat (1995), Resident Evil (2002), and most recently Monster Hunter (2020).
Anderson also gave an interview to Deadline where he gave a quick glimpse as to how he’ll be approaching this adaptation, revealing that he’ll be basing it on the story of The House of the Dead 3. “If you know the mythology, that is all about family conflict, amidst the action and scares,” he told the outlet.
“It’s about a woman, Lisa Rogan, who’s attempting to rescue her father,” he explained. “And it’s also about Daniel Curien, who’s the son of the man who caused this mutant outbreak in the first place and who has to deal with the sins of the father.”
Anderson added he’s been a fan of The House of the Dead games since the ’90s, which is when the Sega series kicked off. It became known not only for its use of the light gun, but for its different take on the zombie genre, featuring fast-moving creatures.
“This is a full-on terror ride. It’s different than what we did with Resident Evil, where there were lots of traps and puzzles.”
“My approach will be to reflect what this hyper-immersive, kinetic video game is, which is why Zack Snyder took these creatures and made them fast moving (in 2004’s Dawn of the Dead),” Anderson said. “This is a full-on terror ride. It’s different than what we did with Resident Evil, where there were lots of traps and puzzles and things to be figured out. House of the Dead is at heart a light rail shooter game, so it drags you straight into the middle of the action. I’m going to make a movie that mirrors that approach and plays out in real time, dragging the audience straight into the action.”
It’s only the latest big-screen take on a Sega game, with the Sonic the Hedgehog movies continuing to move along with Paramount Pictures. And just earlier this month, Sega announced a film adaptation of its Shinobi movies at Universal.
Interestingly, the Deadline report notes that Sega has been protective of The House of the Dead IP. However, Toru Nakahara, Sega’s Head of Production for Movies/TV, tells the outlet that the Sonic films “changed the dynamic toward our transmedia policies and since then we’ve been actively developing a lot of productions, looking at it as an initiative to expand the whole Sega brand.”
Further details, including a cast or release window, are still pending. For more on the series, check out our review of the 2022 House of the Dead remake, where we said it “can be an enjoyable return to the classic arcade rail shooter, but performance hiccups and frustrating controls are scarier enemies than the zombies themselves.”
Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.
EA and Respawn Entertainment are making a change to Apex Legends that will no longer allow players to access the game via Linux OS, including Steam Deck using Linux.
The developers announced the shift away from Linux support in a post on its website. Although it’s a move that will no doubt surprise those affected, EA says dropping support for the OS option is part of the company’s wider initiative to maintain “competitive integrity” and fight off cheaters.
“In our efforts to combat cheating in Apex, we’ve identified Linux OS as being a path for a variety of impactful exploits and cheats,” the post says. “As a result, we’ve decided to block Linux OS access to the game. While this will impact a small number of Apex players, we believe the decision will meaningfully reduce instances of cheating in our game.”
EA calls Linux an “attractive” OS for those looking to cheat for a variety of reasons. The thought process behind the decision involved weighing the number of legitimate Linux players against the impact the growing number of cheaters has had on the average Apex Legend fan. While it’s unclear exactly how many players utilize Linux when playing Apex Legends, EA and Respawn say it’s a tradeoff they are willing to make.
This means that Apex Legends will be unplayable immediately for those running this operating system.
The reason the team says it’ll be ending support for Steam Deck, which uses Linux by default, is that there is “currently no reliable way for us to differentiate a legitimate Steam Deck from a malicious cheat claiming to be a Steam Deck (via Linux).” However, if handheld users manage to install and use Windows on Steam Deck instead, they’ll be able to continue playing on the device. So, while the developers continue to crack down on cheaters plaguing the long-running battle royale game, all Linux users will no longer be able to enjoy the experience at all.
“To eliminate this cheat vector, we have made the decision to prevent access to the game for Linux users,” EA continues. “This means that Apex Legends will be unplayable immediately for those running this operating system.”
Apex Legends brought the Titanfall universe into the free-to-play battle royale world in 2019. We gave it a 9/10 in our review, saying that the experience’s “mix of exciting characters, excellent gunplay, and unmatched FPS movement keep it a consistently fresh thrill.” Although fans took the first-person shooter’s gameplay upon launch, it’s not been without its struggles. Respawn announced that it would make alterations to its Battle Pass model in July of this year but quickly reverted many changes after widespread outcry from fans.
Apex Legends Season 22, titled Shockwave, is currently wrapping up, with Season 23 set to soon continue a long run of seasonal updates. As for the far-off future, EA has recently confirmed that it has no interest in making Apex Legends 2.
Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.
Be sure to give him a follow on Twitter @MikeCripe.
You ever wonder how we got here? Not in an existential, “where did we come from?” kind of way, but more specifically “how did a one-off, co-op survival mode in a video game that used to put quotes about the horrors of war on screen when you died turn into this?” 16 years on, it’s hard to reconcile what the original Nazi Zombies mode from 2008’s World at War used to be with the outrageous, Resident Evil 6-inspired campfest Zombies has become. I’m not saying any of this in a bad way, mind you; Black Ops 6’s take on the mode is thrilling and unique thanks to all new movement mechanics, good map design, some absolutely killer Easter Eggs, lots of truly absurd guns, and the glorious return of round-based gameplay. Zombies hasn’t been the thing it was in World at War for a while, and I still find myself wondering how we got here, but I’m definitely not complaining about the end result.
Let’s carve out the bloody guts of this thing, shall we? Black Ops 6’s Zombies mode features two all-new maps: Terminus, a prison complex-turned-bio-research-station, and Liberty Falls, a small town in West Virginia whose slice of quaint Americana is about to test itself against The Worst Day Ever (spoiler: it doesn’t seem to be going well for the Americana). The story itself is a direct sequel to the Zombies campaign in 2020’s Black Ops Cold War, and if you, like me, have largely forgotten what happened in the intervening four years, there doesn’t seem to be much attempt to catch you up. That means you’re going to hear a lot of proper-noun-filled dialogue that could be important or fun references, but instead had me going “I vaguely remember that person,” a little too often. That said, there are some neat story beats here that I unfortunately can’t talk about without spoilers, and you’ll get more out of each map if you pay attention to the subtle details.
I wish I could say the same for the mid-combat dialogue. Mostly, I wanted the voices in my ear (and the characters I was playing) to shut up. They have what I’m going to call The Modern Video Game Character Problem™, which is to say they all talk too much – especially since half the time they’re just broadcasting their thoughts out loud. I’m not saying each and every one of them is a deeply annoying, terminally unfunny, outrageously unlikeable person, but I’m not not saying that, either. Their mid-combat banter is like something compiled from a Schwarzenegger film penned by ChatGPT – I’m not expecting poetry here, but at least give me Gears of War-level banter, you know? I can only hear lines like the one where someone is complaining about how the zombies make them so mad they “boil their piss” or how we need a mop to clean up all the brains we’re splattering everywhere so many times before I want to turn my gun towards my allies instead. Some of it is admittedly funny — I like Grey’s one about how she wanted a protractor to calculate an impact angle — but mostly it’s just kinda there.
You know what’s pretty sick, though? The gameplay. The biggest change here is Omnimovement (Zombiemovement?), Black Ops 6’s complete overhaul of Call of Duty’s basic movement mechanics. You can sprint, slide, and dive in every direction, even chaining these moves together. You’ve also got a full 360 degrees of motion, which means you can do sick stuff like sprint backwards, pull off a retreating dive, mow down the zombies approaching you from every angle, and then get up and keep moving before they even get close. We haven’t seen zombie-killing moves like this since Resident Evil 6, minus a few suplexes here and there. (Dear Treyarch, please add suplexes. Love, Will.) Even if Treyarch misses what might be the easiest post-launch, patch-introduced layup with that, though, the point I’m making is that this feels good, and I like it. That said, I feel like Omnimovement is more of a cool addition rather than something you’ll use all of the time, especially as the zombies get more numerous in the later rounds.
My favorite thing about this year’s Zombies mode are the maps.
My favorite thing about this year’s Zombies are the maps themselves. I prefer Liberty Falls over Terminus because I vibe with its more open areas and the unique travel options you have, like the extremely entertaining ziplines that let you zoom from roof to roof. I also enjoy its more traditional structure of “pay Essence to open doors and access new places” over Terminus’s “restore power to the generators and defend them from zombies so you can earn the ability to open doors” twist, but that’s not to say Terminus doesn’t do anything cool. At one point, you’ll have to use a little outboard-powered raft to venture to the smaller islands around the main area to do the next step in the map’s Easter Egg-fueled story mode. Even then, you’re not going to escape any zombies that were chasing you on the mainland. When my team and I landed on a beach, a horde of zombies popped out of the ground like a bunch of really angry, undead cabbages, but c’est la vie, right? C’est la undead? I don’t speak French.
What I do really like are the Easter Eggs unique to each map. Black Ops 6’s Zombies mode has you constantly moving, unlocking new areas, and trying to complete that map’s Main Quest during each round. That means a lot of running for your life and trying to earn enough Essence (which you get from offing zombies) to open the way to the next area, buy a new weapon, or upgrade a gun you like at a Pack-a-Punch Machine, which does exactly what it sounds like. Discovering the Easter Eggs is most of the fun. You’ve got your Main Quest ones, of course, like solving the math equations in Terminus’s science lab to build your Wonder Weapon (an incredibly powerful gun you’ll need to progress the Main Quest) or using that weapon to shoot some ceiling tentacles you’ve summoned to find the hard drive they’ve eaten. But the truly fun stuff are the optional Easter Eggs. Finding all the bowling shoes on Liberty Falls and going zombie bowling, for example, or shooting a hidden skull on top of the church to do your own cover of It’s Raining Men for extra resources. I don’t want to spoil all of these, but there are a lot of them, and they’re all fun, some in some pretty wild ways.
My only complaint is that, to do the fun stuff, you’ll essentially need a pre-built group. Every matchmade group I ran with either had no idea what they were doing or didn’t feel like talking, so our ability to make progress was limited. To complete the Main Quest on Black Ops 6’s Zombies, you’re going to either have a lot of patience and be willing to learn or know how to do it already. And I don’t just mean the Easter Eggs. You’ll need to know what perks, like increased speed and faster reload times or buffed health, to buy first from the soda machines (and where the machines are, so you can eventually grab them all), when to Pack-a-Punch your weapons with Essence and upgrade their rarity with Salvage, where to buy armor upgrades, what Easter Egg goodies to save for the late game, how to keep a single Zombie alive at the end of a round to progress the Main Quest more easily, and a whole lot more. There are a lot of mechanics in Black Ops 6, and you’ll need to know how to take advantage of… most of them.
Learning to make sense of all of this stuff is part of the fun.
The only one I found not getting a lot of spin in my runs were Gogglegums, single-use candies that return from Black Ops 3 and provide unique power-ups during matches. Essentially, you bring a customized pack into matches, and then spend Essence at Gobblegum machines to get them mid-match, though you can also earn them. It’s a cool idea, and there are some strong Gobblegums out there, like Perkaholic, which gives you every perk on the map, or Wonderbar, which will give you a guaranteed Wonder Weapon the next time you use a Mystery Box – but my team generally felt it was better to spend money on more expensive, guaranteed boons like a Pack-a-Punch upgrade than to gamble on the less expensive Gobblegums. We basically never used them. I don’t think they’re bad, per se, I just don’t think they’re necessary, either, given everything else you have access to and how tight Essence can sometimes be.
Don’t get me wrong: learning to make sense of all of this stuff is part of the fun. If you’ve played Zombies before, some of it will come naturally, but it does require a lot of coordination. And if don’t have that, well… based on some of the groups I got matched with, some folks just aren’t going to have much fun. Treyarch plans to provide an optional, more guided, story-focused version of the mode later on to preserve the sanctity of the Easter Egg hunt – that will disable Easter Eggs and Side Quests, but I kind of wish it was here now so I didn’t have to roll the matchmaking dice every time my friends were busy. At least any account progression you earn in Zombies carries over to the multiplayer if you wanna take a break, though. Get you some new guns before you go into matchmaking.
Oh, and if you want to do the Main Quest, you’d better be in it for the long haul. Completing a map can take a hours, even if you’re doing it right, and you can’t save your progress unless you’re playing solo – the first time I cleared Liberty Falls, for instance, it took our group about three hours; we were, admittedly, doing a lot of optional stuff, but that is still a long time. So, for the optimal experience, you’ll need a team, all available at the same time, a few spare hours, and for nothing to go wrong. Getting near the end of a map and dying is soul-crushing, not because you failed, but because of how long it can take to do it all again. One night, we got most of the way through a map, died, and then… tried again for about ten rounds before all of us realized we were exhausted and should probably just pick things back up tomorrow.
There are also some annoying bugs. Sometimes, I couldn’t interact with objects and my teammates would have to so we could progress, or trying to pick our Wonder Weapon would always drop the same, super-upgraded Pack-a-Punch gun instead of the cheap one we wanted to give up, or we’d have mid-match disconnects or stuttering. No big multiplayer game launches without similar problems, but they’re no fun either way. Once, we couldn’t even get out of a match properly. We didn’t lose progress, thankfully, but it was still obnoxious.
Part of the fun of Dragon Age’s fantasy is that it’s inconsistent – or at least, inconsistent by the standards of fantasy RPGs, which often break down into a million neatly organised and interlocking codex entries. It all rides on who you speak to. The humans believe one thing about the origins and workings of Thedas, the elves another, the qunari something else entirely. These differences are the basis for many factional disagreements and thus, many core series plot developments. According to former lead writer David Gaider, however, there’s an “uber-plot” behind it all that may one day be resolved and bring the series to a close, assuming BioWare continue to refer to his original (and closely guarded) narrative documents.
Indie Selects for October: Game Developers Bringing the Treats
Raymond Estrada, Andrei Pascaru, Diarmuid Murphy, Will TuttleID@Xbox Palm Readers
This month, indie game developers are swinging for the fences. Incredible visuals, inventive game mechanics, audio delights, and chaotic fun are all being showcased with this month’s six Indie Selects.
Each of these games couldn’t be any more different. Need something really special for you and your kiddos? Check! Something to curb your monster-like rage? Check! Does your eclectic music taste need a treat? Check! Are you so confident about your wordsmithing ability you would bet your afterlife on it? Check! Here’s what we’ve got for you this month (in no particular order):
The Plucky Squire is a magical adventure game featuring Jot and his friends, who discover their world exists within a storybook. Jot must leap between the 2D storybook and the 3D artist’s table, solving puzzles, boxing badgers, and engaging in mini-games to save his kingdom. Firstly, the game’s art is stunning, just check out the gameplay trailer. In an all-ages story, Jot and his friends battle the wizard Humgrump with the help of DJing Gandalf figure, Moonbeard. The combat is simple, akin to a 2D Zelda game, but frequently interspersed with new puzzles and challenges requiring exploration in 3D on the artist’s desk.
Though single-player, it’s ideal for playing with a child, offering many accessibility options, including the option to skip mini-games and enable puzzle hints from a mini-Wizard. Another standout feature is the ability to collect art scrolls scattered throughout the world, providing insights into the game’s development process, including draft art and design elements that were cut. It’s a visual showcase of the non-linear nature of video game creation, where ideas are created, iterated and sometimes discarded. What better message could you have in a game, all about art, creativity and how media can inspire a lifetime of creativity?
The Plucky Squire follows the magical adventures of Jot and his friends – storybook characters who discover a three-dimensional world outside the pages of their book.
When the malevolent Humgrump realizes he’s the villain of the book – destined to lose his battle against the forces of good for all eternity – he kicks the heroic Jot out of its pages and changes the story forever.
Jot must face challenges, unlike anything he’s ever seen if he is to save his friends from Humgrump’s dark forces and restore the book’s happy ending.
Jump between 2D and 3D worlds in this charming action-adventure – solving puzzles, boxing badgers, flying with a jetpack, and enjoying many more delightful and surprising mini-challenges as you become the hero of a living storybook.
This game is not for the faint of heart. Survive the onslaught of enemies in a constantly evolving arena and get rewarded for your aggression and precision with powerful equipment, special abilities and new arenas for slaughter. It’s safe to say, this will not be going in our cozy collection, ladies and gentleman. Kill Knight is an addictive, violent, adrenaline-charged rampage that is incredibly satisfying. Each run is fast, chaotic, and fun as hell.
Your character build is made up of your primary weapons, a secondary weapon, a sword, armor, and a relic which will provide some sort of boost to your stats, all of which can be upgraded by unlocking new weapons and equipment. Collecting red orbs, dropped by the enemies you kill, increases your damage, but can also be used to charge your secondary weapon’s special attack, which causes enemies to drop healing orbs to restore your health. This combat mechanic creates a really fun gameplay loop where you end up utilizing enemies as resources that you must maintain a balance between healing and damage.
The game has high replayability with a ton of thoughtful mechanics, a wide variety of enemies, and painful environmental challenges. Individually, none of these elements necessarily reinvent the genre, but when these ingredients are carefully plated together, it creates one hell of a murder salad.
Once a loyal knight, betrayed, and banished to the Abyss. A desecrated corpse inside reanimated armor. You rise to an eternal death. Branded KILL KNIGHT, you have one purpose – KILL THE LAST ANGEL.
FIVE ELDRITCH LAYERS
KILL, OR BE KILLED
MASTER THE DEMON WITHIN
Dance with death in the Abyss, and unveil intricate layers of gameplay lurking beneath the surface. Exploit enemy weaknesses, enact brutal executions, weave through your arsenal to tactically manage resources, and unleash destructive wrath blasts to turn the tide. Every encounter is testament to your mastery.
BEAUTY IN DECAY
KILL KNIGHT’s polished, minimalist aesthetic, and retro visuals pay homage to the neon-soaked arcades and shooters of the 90’s. Set across five relentless, hand-crafted eldritch arenas, KILL KNIGHT embraces lo-fi brutalism and revels in the dread and dream-like ruins that surround your descent into the Abyss.
ETERNAL DAMNATION
Survive the otherworldly onslaught and complete challenges to unlock powerful new equipment for your Knight’s Arsenal, and evolve your unique playstyle. Learn to harness the special abilities and fire-modes of KILL KNIGHT’s array of pistols, heavy weapons, swords, and armor. Take your fight to the global leaderboards against friends and foes alike. Enter if you dare, Knight, and revel in the carnage.
FEATURES
– Fast and visceral top-down, push forward combat that rewards aggression and precision
– An immersive otherworld dripping in corrosive atmosphere with a retro-inspired aesthetic
– Descend through five fatal layers, each more deadly than the last
– Choose your challenge, with four distinct difficulty settings to overcome
– Survive long enough to raise your Kill Power, increasing speed and damage
– Complete challenges to unlock your Knight’s Arsenal, and evolve your playstyle
– Dive into Sever Mode, combining all five layers into one extended arena challenge
– Ascend the global leaderboards, and compete with friends for high-score supremacy
On this planet, music is illegal. So, naturally, it’s time to do crimes. Keylocker is a Cyberpunk music-themed turn-based RPG where the power of your attack is based on the real-time execution of moves in rhythm. You are Bobo, a lady ready to rage against the machine and bring freedom to her world. The game allows you to choose between 4 different classes revolved around how offensive or defensive you want to play it: Juggernaut, Hacker, Samurai, and Sequencer.
The turn-based combat system takes place on a hexagonal grid where you’ll need to time your hits to the exact moment needed, whether you are attacking or defending. Placement is also critical to this game, so planning out your movements will make a huge difference whether you avoid attacks or receive special buffs and debuffs. You can also plan counters, charge your electricity points or even steal electricity from your opponent. There’s definitely a learning curve with some of these opponents, but some trial and error can lead to some incredibly satisfying moments of clearing the board.
Keylocker is a visually stunning and fun turn-based RPG that excels in combining a fresh combat system with a variety of mini-games and boss fights to keep the playthrough exciting. Also, the music is *chef’s kiss* perfect.
Keylocker is a Cyberpunk turn-based rhythm JRPG. Play as the singer and songwriter, B0B0. Fuel your moves with the electric power of music on this unforgiving planet by using real-time execution of moves in rhythm game style! Choose a unique class, battle the authorities, unlock the secrets of Saturn, play in your own bands’ concerts, and hack into the network to bring an end to this corrupt system, for better or worse.
Story:
| Saturn, Anno 801. |
| Music is banned for 141 years now. |
B0B0 is one of the Doppelgangers, twins born as perfect human beings fit to obey the purpose of the caste they were assigned to. Her purpose is to serve in the lowest caste for the prosperity of Saturn, but B0B0 doesn’t quite agree to that. Amidst a revolution against the Saturnian Satellites, the ultimate form of law, B0B0 hears news of a newfound music robot that’ll fit right in her illegal band as a drummer. Rebelling against the corrupt system using music is the only thing she knows how to do well and she only needed a drummer to join her pack of misfits. With every piece in place, she’s out to break some laws, and discover the truth behind the essence of music: the Keylocker.
Sticks and stones… well those won’t hurt you nearly as much as the words in this game. In Cryptmaster, words control everything. You can either type words or even use voice recognition to command your character, uncover lost abilities, fight enemies, and solve baffling riddles. This may require some adjustment at first as it’s not a typical way you would usually traverse a dungeon, but there’s a ton of accessibility options available if you find yourself limited.
You’ll have 4 heroes to command, each with unique playstyles, and as you progress, you’ll need to help them find their forgotten powers. This is one of the strangest and most original titles I’ve played in a while with a very creepy aesthetic, memorable side characters, a great story with a surprisingly funny undertone, and one-of-a-kind mechanics. If you are a collector of the strange and rare, boy do I have a gem for you!
SAY ANYTHING in this bizarre dungeon adventure where words control everything. Fill in the blanks with text or voice to uncover lost abilities, embark on strange quests, and solve mindbending riddles. Can you conquer the crypt and uncover the mystery at the heart of CRYPTMASTER?
In the ancient past, four brave heroes banded together to destroy a terrible evil, giving their lives to save countless others. But now their eternal rest has been disturbed by the Cryptmaster, a capricious necromancer in whose thrall they must ascend through the buried strata of the city above them – the gloomy Bonehouses, mysterious Sunken Sea and freakish Downwood.
With the enigmatic Soulstone in hand, the four adventurers must recover their memories, solve whimsical puzzles and defeat outlandish enemies. From fishing and card games to bardic rap battles, finding the right word is the key to success. Who knows, maybe you’ll even remember a little more than you bargained for…
Beyond Galaxyland is a gorgeous side-scrolling RPG that seeks to dig into the classic space adventure genre and give it a spark of humor and depth. The story focuses on Doug, whose life abruptly changes one day when a cataclysmic event “destroys” the Earth and Doug is transported to the other side of the galaxy together with his adorable guinea pig friend Boom Boom. From there, their adventure begins, and the duo journey through various planets, each with their own unique aesthetic and characters, with the goal of finding out what happened to their home.
The combat system respects the classic turn-based formula and builds on it by adding new members to the party as your progress and even a “catch” mechanic where you can catch various enemies and summon them in future fights. Overall, the game offers a great balance of things to explore, characters to meet, enemies to fight and mysteries to solve and it is astonishing that it was basically done by one person.
Inspired by classic sci-fi movies, Beyond Galaxyland is an intergalactic, 2.5D adventure-RPG set among the stars. Step into the sneakers of high-schooler Doug, as he’s whisked away to ‘Galaxyland’ – a zoo-like solar system of planets – on an epic quest to save Earth itself.
An all-new take on the beloved RPG adventures of old, prepare for a journey like no other, skyrocketing through teeming jungles, neon-lit cities, and cybernetic casinos, with each new planet brimming with intriguing characters, fiendish adversaries, and many other surprises.
Accompanied by Doug’s pet guinea pig – the pistol-wielding Boom Boom – and a sentient robot called MartyBot, together you must defend the world against an all-powerful entity known only as ‘The End’, before it conquers the Universe itself…
No pressure.
A Bold New Take on the Classic Sci-Fi Caper!
Experience firsthand all the thrills and spills of a retro sci-fi adventure, in an all-new take on the fish-out-of-water tale that sticks you right in the centre of the action! Laughter, loss, peril and friendship, Beyond Galaxyland has it all and then some, dipped in a dazzling layer of neon-tastic pixels.
Explore a Solar System of Extraordinary Worlds
From the blizzard-swept planes of Arcos to the tropical jungle ravines of Erros, the neon-buzzing cities of Neo to the arid sand dunes of Xalm, explore a cosmic cluster of unique worlds, each with its own quests, environmental puzzles, and out-of-this-world characters.
Overcome Cosmic Foes in Tactical Turn-Based Combat
Engage in strategic turn-based battles against a vast range of galactic nemeses, with time-responsive defensive gameplay to minimise damage. Each party member has a range of unique abilities at their disposal, but for an additional tactical advantage, sneakily scan your enemy pre-battle to discover their strengths and weaknesses.
Experience Epic Boss Battles
Each planet boasts its own distinct perils, but none more so than the epic bosses you’ll encounter throughout your extraterrestrial travels, including colossal space dragons, flesh eating flowers, and the all-knowing bionic behemoth that is Mother Brain.
Capture Enemies to Use in Battle
Successfully capture the many weird and wonderful creatures you encounter, to later unleash them in battle, with each possessing a number of exclusive abilities. Will you acquire every last one?
Set in the same universe as the 1997 cult classic film, Starship Troopers: Extermination is a co-op first-person shooter with some twists to set it apart from the rest of the genre. You’ll join the Deep Space Vanguard, an elite Special Forces branch of the Mobile Infantry, as you battle against the Bug menace in an effort to claim victory for humanity.
Each match features 16 players joining forces to build a base, all while fending off wave after wave of skittering enemies. One innovative feature the game sports is that enemy corpses pile up on the battlefield, obstructing your line of sight while giving the next wave of enemies something to help them scale your base’s walls. Starship Troopers: Extermination is a refreshing blast of emergent gameplay, so there’s only one more question: Are you doing your part?
Insectoid creatures known as Arachnids crawl from the bowels of Federation planets, with their endless, bloodthirsty hordes threatening humanity’s very existence. The United Citizen Federation needs YOU to put an end to this invasion. Join the Deep Space Vanguard as an elite Trooper and do your part — for freedom, for humanity, for the Federation!
Welcome to Starship Troopers: Extermination, a 16-player online co-op first-person shooter set in the cult classic Starship Troopers universe.
A GALAXY AT WAR
Your mission: scour expansive planets and warzones while battling relentless hordes of Bugs. With hundreds of Arachnids and carapaces swarming your screen at a time, you Troopers are the only ones holding back the tide in this immense planetary struggle!
DO YOUR PART
Take orders from the legendary General Johnny Rico (voiced by Casper Van Dien) in an all-new single-player mode. Squad up for the full 16-player co-op experience and fight together to crush Bug incursions across the galaxy. The battlefield expands in the Galactic Front, where you can join a Company, push for collective goals and special rewards, and influence the ongoing story.
WELCOME TO THE NEW VANGUARD
Choose from six classes to suit your playstyle and support your squad. Attack with the Ranger, squash Bugs at range with the Sniper, deal devastation with the Demolisher, cover your team with the Guardian, fortify positions with the Engineer, and save lives with the Medic. Progress with each class to unlock new weapons, equipment, perks, and customization options. Do your part AND look the part!
THE ONLY GOOD BUG…
Increasing threat levels beckon bigger, more dangerous Bugs… so you’re going to need to hunker down to stand a chance. Retake and rebuild bases, and construct refineries, towers, machine-gun turrets, and more to wrest control of planets away from the Bug menace. Get your defenses ready, then aim for the weak spots on Drones, Warriors, Gunners, Plasma Grenadiers, Tanker Bugs, and many more ugly varieties of Arachnid bastards!
Amazon’s giving us quite a treat to cap off spooky season: the Resident Evil 4 remake for PS5 has dropped to just $20 at the retailer. According to price tracker camelcamelcamel this is its lowest price ever, making it an excellent time to jump on this deal. And considering we hailed this game a ‘Masterpiece’ in our 10/10 review, why not add it to your collection right now?
Resident Evil 4 Drops to $20
Writer Tristan Ogilvie said in his Resident Evil 4 remake review that the game’s “combat is friction-free but no less stress-inducing thanks to its ferocious cast of creatures, its story rapidly shuttles through a series of action scenes that are diverse in structure but uniformly unwavering in intensity, and its world is rich in detail and full of fun and often snarling surprises.” He called it “the most relentlessly exciting Resident Evil adventure of all time that’s been rebuilt, refined, and realised to the full limits of its enormous potential.”
There are plenty more game deals to check out right now, too. We have individual roundups for the best PlayStation deals, the best Xbox deals, and the best Nintendo Switch deals that highlight the latest and greatest offers available for each console. We also have an overall roundup of the best video game deals that features our favorite offers from each.
And with Black Friday and Cyber Monday on the horizon, there are sure to be even more gaming discounts popping up over the next few weeks. Some retailers have already shared information on when their sales officially kick off in November, like Walmart, and they’re earlier than you’d expect. Other retailers are sure to drop more information soon, so you won’t have to wait too long to get into some good deals in November.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.
Inflexion Games are closing their UK office, laying off staff and restructuring their main Canadian studio after failing to find commercial success with their Victorian fantasy survival game Nightingale. Reportedly, at least 22 people have been let go.
In an interview with PC Gamer, Arkane Studios founder and current head of WolfEye Studios Raphaël Colantonio was asked about the move. Colantonio, who left Arkane in 2017 to found WolfEye, had some thoughts to share:
“I think if you look a little bit, it’s obvious that Arkane Austin was a very special group of people that have made some cool things and that could pull it off again,” he said “I think it was a decision that just came down to, ‘We need to cut something.’ Was it to please the investors, the stock market? They’re playing a different game.”
PC Gamer asked Colantonio if he knew why Microsoft had made the decision to shutter the Austin studio. Colantonio didn’t claim to know — he’s been gone from the company since well before Microsoft acquired it, after all. The most logical theory, people have speculated, is due to the struggles of Arkane Austin-developed Redfall, but Colantonio didn’t float that in the interview.
It’s not like, ‘Doesn’t matter, we’ll just rehire.’ No, try it… It doesn’t work like this.
“The rules that they play, we might not understand them. It’s a different thing. It’s hard to know why they did what they did…The only thing that I stand by is saying that the specific choice of killing Arkane Austin, that was not a good decision.”
The interview continued with Colantonio expressing that recreating a similar team to Arkane Austin would be “impossible” or, at best, would “take forever.” “When you have that magic of Harvey [Smith] and Ricardo [Bare] etc that all come together, it’s a specific moment in time and space that just worked out this way, that took forever to reach. Those people together can really make magic. It’s not like, ‘Doesn’t matter, we’ll just rehire.’ No, try it. That’s what big groups do all the time. They try to just hire massively and overpay people to create those magic groups. It doesn’t work like this. So to me, that was stupid. But what do I know?”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.