Duet Night Abyss Preview: All the Boobs in the World Can’t Hide its Shallow Grind

Duet Night Abyss is a fantasy multiplayer game that’s hotly anticipated in the gacha gaming community. It’s all about cool-looking combat, grinding, and oh yeah – boobs. And based on what I’ve played so far, the busty barmaids and endless slog for incrementally better gear aren’t likely to capture your attention for very long.

I played an early PC build of Duet Night Abyss ahead of its closed beta test, with the caveat that I wasn’t able to experience multiplayer functionality, so consider this preview to be more about Duet Night’s mechanics, world, and the grand narrative that underpins it all.

Your player character, a beautiful waif in bandages, awakens in a swirling snowfield. Mysterious voices speak to you. You are helpless and breathy. But out of the snow, someone reaches for you.

It’s Berry, a major character who’ll see you through the basics of movement in this world: most notably, the Helix Jump – a slick way of vaulting yourself through the air. There’s no cooldown on that jump, and you’ll find quickly that it’s a fun and efficient way of getting around – and powerful in combat.

Once separated from Berry, you’ll really begin to come into your own – both gameplay-wise and narratively speaking. Broke in a strange new city run by the ominously named Empire, you must become a “Phoxhunter,” picking up “commissions” at a rough-and-tumble tavern owned by the world’s least believable barmaaid.

But wait. That’s only half the story.

Double Take

There’s a second protagonist, a male version who looks strikingly similar to the girl you just met. The idea is that these two show different sides of the same narrative. In the city, the girl sees townsfolk experiencing discrimination, violence, and cruelty at the hands of the Empire. Meanwhile, the boy is a part of the Empire, commanding the same brutish soldiers who are now wounded and pitiful after battle.

Much has been made of these dual protagonists and plotlines, but frankly, I don’t think they’re as revolutionary as the developer seems to think they are. There were no surprises, no events in one character’s story that might make the other’s revelatory. Of course, this is early on, and I hope to be proven wrong as more story content becomes available.

Anyway, solid story or not, this game’s art is beautiful. I loved the linework, the colours, the fluid animation. I tend to approach the anime aesthetic with skepticism, so trust that my praise says something about how polished and breathtaking the aesthetic was. Unfortunately, I began to feel less enthusiastic the boobier Duet Night became (more on that later).

The English voiceover is absolutely fantastic, one of Duet Night’s highlights. As I progressed and met more characters, I found each one’s voice and dialogue distinct and full of individual personality.

Once you’re through the initial story quests, you’ll be participating in a lot of combat. It’ll be familiar to anyone who has ever played any kind of hack-and-slash, but it’s fun for a while. All the shiny sword slashes and oversized guns look epic, especially paired with the Helix Jump ability.

Switching between melee and ranged weapons is seamless. And to really hone your killing skills, you can equip the ridiculously named Demon Wedges: equippable supplements to your weapons that bump up various stats. You can mix-and-match a few of these at any time, playing around with combinations to find synergies that could take your combat to the next level.

The Daily Grind

I still have an unclear sense of Duet Night’s intended monetization model. There are hints, of course, such as multiple currencies – I was overwhelmed trying to understand where to obtain each one, and what each one could buy. Though there didn’t yet appear to be an interface to spend IRL money, you can bet that’s coming.

I’m not going to mince words: Duet Night Abyss is a grindfest. Take the “Retrace” system, which is a dice roll to win a bunch of random new weapons to pick from. It’s literally “click a button and see what you get.” Your rewards may be epic, but are mostly not. Provided you have enough of the “Hourglass” currency, you can just hammer that Retrace button like a slot machine. It’s one of the least engaging things I have ever seen in my time as a gamer.

I’m not going to mince words: Duet Night Abyss is a grindfest.

You can also pick up “commissions” from the aforementioned tavern, which are instances where you’ll do most of your flashy combat. They may have different themes (a church overgrown with grass, for example, or a mine), but they all follow the same formula: a bunch of rooms that look exactly the same, where you can defeat increasingly difficult – and boring – waves of monsters.

You can grind for weapons to craft into better weapons. Grind for coins to buy cosmetic items, like a chicken for your head. Grind to obtain new playable avatars (most of them busty women). Or you can enter “Sandrealm Meditation,” which is a euphemism for practicing your combat skills via – you guessed it – grinding.

But all the flashy abilities, gear, and flower hats you’re grinding for mean nothing without an audience to impress.

Unfortunately, I did not experience any of Duet Night’s social aspects. The instances can match you up with three other players – friends or randoms – but given that I was playing before the closed beta began, there was no one for me to match up with.

Perhaps Duet Night will feel like less of a grind as it opens up to players and a community grows, though I’m not sure at this stage what that would look like.

Alone in a Crowd

I recognize that grindy games do have an audience, but as a game reviewer, I feel icky recommending them when there are so many more engaging, delightful, and dare I say interactive games out there.

In the beginning, I thought I might like Duet Night Abyss. In those first moments I felt like I was watching a beautifully animated film, and intrigued where the waif’s story might lead me – even if I did have to grind my way there.

But then the, uh, curvaceous women began appearing. This isn’t uncommon in anime – but it immediately narrows the audience down to one of… specific tastes. I personally felt isolated: as slick as Duet Night Abyss was, I could never fully appreciate the better parts of it, such as the art or cute side quests, knowing that this game wasn’t looking for players like me.

There’s an audience out there for Duet Night Abyss. But it isn’t me. Maybe it’ll be you.

Netflix Exclusive ‘Pokémon Concierge’ Coming To YouTube For A Limited-Time

No subscription required.

Ahead of Pokémon Day later this month, The Pokémon Company has announced it will be releasing “all four episodes” of its Netflix series ‘Pokémon Concierge‘ on YouTube.

Trainers will be able to tune in and watch these episodes for a limited-time. These episodes will be released sequentially from 21st February 2025 until 9th March 2025. After this, you’ll need to have access to a Netflix subscription to watch them again.

Read the full article on nintendolife.com

The Best Dungeon Crawler Board Games for an Epic Tabletop Adventure

Dungeon crawler board games are easily one of the deepest genres in the hobby – both in terms of gameplay as well as the sheer amount of fantastic options. Because there are so many great board games to choose from, it can be difficult to know where to begin. Dungeon crawlers can run the gamut from horror to fantasy and just about everything in between. Even franchises from Marvel to the Teenage Mutant Ninja Turtles have tried their hand in the space and have been met with great success.

TL;DR: The Best Dungeon Crawler Board Games

Defining the dungeon crawler genre can be a contentious topic among tabletop enthusiasts, but these games typically include tactical combat, character progression, loot, and, of course, dungeons. These dungeons don’t have to be literal, however. In fact, some of the best board games in the category aren’t stereotypical monster-battling RPGs set in a fantasy world. One other thing these titles do generally have in common, though, is that they are rich in lore and mechanics. For those looking for lengthy cooperative campaigns, you have come to the right place.

Frosthaven / Gloomhaven: Jaws of the Lion

  • Age: 14+
  • Players: 1-4
  • Play Time: 60-120 mins

Gloomhaven arguably set the standard for deep dungeon crawler board games, but the original is currently out of print. Fortunately, its follow-up, Frosthaven offers an equally engrossing campaign set in the same universe. Gloomhaven: Jaws of the Lion, on the other hand, gives gamers a streamlined option that requires far less prep time – addressing one of the original’s few critiques. The two games themselves are interconnected; even the characters created in one can transfer over to the other. Jaws of the Lion is arguably a better starting point for newer players due to its decreased setup time, but fans of fantasy epics can’t go wrong with either.

Both titles serve as a sort of choose-your-own-adventure novel meets tabletop game. The respective campaigns are long and rich with both lore and adventure. Characters within the game will even depart after completing their primary objectives, serving as a bittersweet moment where players say goodbye to old familiar faces but excitedly welcome in new ones. Both options are great cooperative multiplayer titles, serving as some of the best board games for two players and the best board games for four players.

For more information about both of these tabletop masterpieces, check out our review of Gloomhaven and hands-on impressions of Frosthaven.

Descent: Legends of the Dark

  • Age: 14+
  • Players: 1-4
  • Play Time: 120-180 mins

While lots of dungeon board games feature plenty of plastic eye candy in the form of plastic figures, seasoned gamers will be aware that’s only half the story. This third, fully cooperative iteration of the Descent dungeon-crawling franchise fills the gap with a jaw-dropping lineup of 3d cardboard scenery to furnish its dungeons, and a cavernous box to store it all in. Of course that’d all be just window dressing if the base game were no good, but it’s a clever mashup of tabletop tactics, dice rolling, and app-based resource management, allowing you to easily implement crafting, levelling up and all the other fun stuff for your characters while also enjoying randomized dungeon layouts in an engrossing narrative campaign. Its a great RPG board game as well as an amazing dungeon crawler.

For our take on this game, you can check out our in-depth Descent: Legends of the Dark review.

Star Wars: Imperial Assault

Not all dungeons have to be fantasy labyrinths deep underground: the maze-like maintenance corridors of an Imperial base serve just as well. That’s the setup for this Star Wars dungeon crawler, in which a plucky band of rebel operatives work together against another player controlling the Empire’s forces across a scenario-based campaign. You might be swapping swords and bows for lightsabers and blasters, but the feels are very much the same as you loot crates, explore secrets and level up as you attempt to take down the bad guys in tactical melee combat. But as a bonus, you’re likely to run into a whole range of your favorite characters from the Star Wars universe to fight alongside you. This is just one of many Star Wars board games out there, but it’s a great one.

Slay the Spire: The Board Game

Veterans of this hugely popular video game will be well aware of its deck-building roots so it’s only a tiny hop to turn it into a tabletop experience. The advantage of going so, aside from a bit of new content and mechanical streamlining, is that you can now climb the spire – a dungeon you ascend rather than crawl – alongside your friends, working together to defeat whatever of the spire’s many potential monstrous denizens and bosses the game chooses to send your way, making the experience social as well as strategic. And all the addictive magic of carefully curating your cards and slinging them into tactical action against all manner of foes is very much still intact.

We had the chance to review Slay the Spire: The Board game and loved every second of the gameplay.

Mansions of Madness: Second Edition

Mansions of Madness: Second Edition is an engaging cooperative mystery horror game. Each player selects one of eight investigators to solve puzzles and collect weapons while attempting to fight off both monsters and insanity. Meanwhile, an intricate set of mysteries begins to unfold. The box contains four different scenarios that range from 60-360 minutes with the latter boasting quite a deep and engrossing campaign. Aiding in the immersive storytelling is an app that narrates the story and keeps track of various player actions. Apps in board games are either a pro or a con depending on who you ask, but it is widely agreed that Mansions of Madness: Second Edition got it right with this one. Not only does the app add to the tension with its eerie music and excellent voiceovers, but it also helps streamline the game, making it easier to start and teach.

Massive Darkness 2: Hellscape

Don’t let the “2” in the title fool you; this follow-up is quite the departure from its predecessor. Sequels can often be offputting for those unfamiliar with the original, but just about any tabletop fan can pick up Massive Darkness 2: Hellscape, throw some dice, slay some monsters, and have a great time, regardless of their familiarity level with the series. Massive Darkness 2 follows many of the classic dungeon crawler tropes, but it sets itself apart with six unique character classes that play differently from one another while still feeling cohesive. Beating down monsters, looting dungeons, leveling up, and upgrading gear is a satisfying loop that can be played across a wide variety of scenarios. Not to mention, the various classes included in the box change up the game so much that replaying as a different character feels like a wholly unique experience.

Nemesis

While the Alien franchise does have several licensed board games, arguably none of them embody the spirit of the series quite like Nemesis. No, Nemesis doesn’t have any official ties to the film saga, but the creeping terror that accompanies sneaking through corridors while attempting to avoid dangerous aliens will likely be a familiar feeling to fans. To further ramp up the tension, Nemesis gives players objective cards that affect their approach to the game – several of these cards require players to go against the best interests of other players. Because these cards are kept hidden until the end of the game, it’s difficult to know who to trust. Still, as survival is the main objective, teamwork is generally required. On the surface, everyone is striving toward the same goal, but you never know whether a traitor is secretly operating amongst the crew.

Alongside the base game, there are quite a few Nemesis expansions you can purchase separately as well as additional miniatures.

Cthulhu: Death May Die

Cthulhu: Death May Die is a cooperative horror game inspired by H.P. Lovecraft. There are various standalone scenarios packed in, but the story generally involves stopping a dangerous ritual meant to summon powerful beings. Interestingly, the characters in Cthulhu: Death May Die gain strength as their remaining sanity dwindles throughout the game. This is a sort of risk, reward mechanic, however, as losing track of your character’s sanity entirely could spell disaster. Unlike some other popular dungeon crawlers, Cthulhu: Death May Die is rather easy to pick up – even if it can be difficult to beat. Seeing as the different scenarios don’t have to be played with the same group of players, this dice chucker is even more accessible.

Clank! Catacombs

Clank! Catacombs asks players to do it all; fight monsters, free prisoners, collect gold, and beware the dragon. There are several great iterations in the Clank series, but Clank! Catacombs dives most into the dungeon crawler genre, and it’s arguably the best entry in the franchise to date. What makes this installation great are various tiles that expand the map as you play, essentially turning Clank! Catacombs into a tabletop roguelike. As these tiles are shuffled before each game, no two playthroughs of Clank! Catacombs are the same.

While fans of the dungeon crawler genre generally appreciate massive boxes with dozens of detailed miniatures, Clank! Catacombs opts for a smaller footprint thanks to most of the game playing out through various cards and tiles. So, if your board game closet or bookshelf is starting to get a bit overstuffed, Clank! Catacombs might just be the dungeon crawler to grab.

Marvel Zombies – A Zombicide Game

The Zombicide titles are an incredibly popular series of cooperative survival board games, but Marvel Zombies is arguably one of the best entries to date. Taking inspiration from the What If comic series, Marvel Zombies – A Zombicide Game takes the outbreak to the heroes of the Marvel universe. Marvel Zombies isn’t just a reskin of the popular series, either. For one thing, Marvel Zombies lets players play as the zombies. Additionally, new mechanics change up the formula and streamline the classic experience, so even experienced Zombicide players might want to check out this iteration. Not to mention, the various miniatures are fantastic for fans of the comic book characters. Not unlike the more traditional Zombicide titles, there are plenty of expansions to the Marvel Zombies line. Additionally, there are plenty of great Marvel board games for those looking for even more fun in the comic book universe.

Teenage Mutant Ninja Turtles: Change is Constant

Teenage Mutant Ninja Turtles: Change is Constant is arguably one of the most underrated dungeon crawlers in the medium. Perhaps the biggest knock against TMNT: Change Is Constant is that those who aren’t fans of the franchise won’t likely find much of interest here. That said, fans of TMNT will likely love the various miniatures, character cards, the scenario booklet, and even the lovely box itself. Aside from the fanfare, Change is Constant introduces a unique mechanic where part of the player’s dice roll impacts their adjacent teammates. This makes TMNT really feel like a cooperative game true to its theme. Change is Constant can be played as a fully cooperative game or as a one-versus-many experience with one player operating as the villain. Either option offers an excellent experience, making TMNT: Change is Constant ideal for four or five players.

Resident Evil: The Board Game

There are already great horror recommendations on this list, but fans of the historic video game franchise may want to check out Resident Evil: The Board Game. The cooperative survival horror game is set in the iconic Spencer Mansion and features recognizable characters from the series. Like the video games, Resident Evil: The Board Game features puzzles that unlock new areas of the map, limited resources, and, of course, plenty of zombies.

Unlike the Resident Evil video game series, however, the board game versions of Resident Evil 2 and 3 both came out before the original. Also unlike the video game series, the original is arguably the best. That being said, all three titles are worth checking out for fans of the franchise, with Resident Evil: The Board Game serving as an ideal starting point.

Arcadia Quest

In a genre full of gruesome monsters and darker themes, Arcadia Quest opts for a different approach with a chibi art style. This welcoming aesthetic is matched by its easy-to-pick-up gameplay. However, Arcadia Quest adds a slight competitive twist with PvP quests that ask players to face off against each other during a scenario. While dungeon crawlers can often be entirely cooperative, Arcadia Quest plays against type and appearance a bit through these mandatory face-offs. Unfortunately, this means Arcadia Quest cannot be played solo. Seeing as how the game is built around a campaign, it means you’ll probably want the same group of players at the table each time as well. That might be a bit of a barrier to entry for some, but those who can manage to wrangle up some friends or family members to play through an entire campaign are in for a fantastic dungeon crawler loaded with personality.

For even more recommendations check out the best cooperative board games or even our best board games for adults. Those looking for titles that offer a bit of something for everyone may want to peruse our list of the best family board games.

Bobby Anhalt is a contributing freelancer for IGN covering board games and LEGOs. He has more than 8 years of experience writing about the gaming industry with bylines at Game Rant, Screen Rant, TheXboxHub, and Ranker. You can follow him on Twitter.

2v2 Fighter Diesel Legacy: The Brazen Age Now Has A Switch eShop Demo

Try it out today.

Nintendo’s Switch eShop is always getting new demos and the latest one is for the 2v2 fighting game Diesel Legacy: The Brazen Age.

Diesel Legacy made its debut last December, and is described as being a brand new take on fighting games with its 2v2 co-op-style gameplay and unique three-lane system set in “Dieselpunk world”. This demo can be downloaded from the eShop right now.

Read the full article on nintendolife.com

Live-Action Street Fighter Movie Finds a New Director

A new Street Fighter movie has selected its challenger, I mean, director.

The Hollywood Reporter says Kitao Sakurai, writer, director, and executive producer on the absurd comedy show The Eric Andre Show, will direct a new film adaptation of Street Fighter for Legendary Entertainment.

Capcom is said to be “deeply involved” with the adaptation with the movie already given a March 20, 2026 release date.

This will be the latest attempt at bringing Street Fighter to the big screen, though who can ever forget the 1994 film starring Jean-Claude Van Damme as Guile, Ming-Na Wen as Chun-Li, and the late Raul Julia as M. Bison. A masterpiece, even if critics at the time didn’t think so.

No word yet on casting, but you can probably expect to see some of your favorite Street Fighter characters appear in this one.

A previous version of this film initially had Talk to Me directors Danny and Michael Philippou attached to helm the film, but they departed the project in the summer of last year. The choice of Eric Andre Show alum Sakurai could mean that Legendary is moving in a new, more absurdist direction for the film. As a fan of the more cartoony elements of Street Fighter, I’m actually excited if this is the case.

In the meantime, you can play the most recent Street Fighter game, Street Fighter 6 which recently released its newest fighter, Mai Shiranui. Check out our full Street Fighter 6 review here.

Matt Kim is IGN’s Senior Features Editor.

PS5 and PC Single-Player Action Game Lost Soul Aside: The Big Interview

After roughly a decade in development, Lost Soul Aside is finally scheduled for a launch. Originally the passion project of solo developer Yang Bing, Lost Soul Aside has grown to become a major Sony-published title under the company’s ‘China Hero Project,’ with Bing now the founder and CEO of Shanghai-based studio Ultizero Games.

With a release date of May 30 on PlayStation 5 and PC closing in, IGN had the opportunity to sit down with Yang Bing to discuss the long road to launch. So many years of development went into this single-player action game, escalating from a solo creator’s vision to a trailer reveal at Sony’s State of Play. Through it all the hype has grown, with some calling Lost Soul Aside an exciting mix of Final Fantasy characters and Devil May Cry combat — even from the moment Yang Bing’s initial reveal video went viral in 2016.

With the help of a translator, IGN asked Yang Bing about the early origins of Lost Soul Aside, its inspirations, what challenges the team has faced over the years, and much more.

It’s been almost nine years since the first glimpse of Lost Soul Aside, on your YouTube channel. How did you get started on this project, and how old were you at the time?

Yang Bing: So I remember our first promotional video was released in 2016. I was born in 1990, so when the video was released, I was about 26 years old, so that was actually when the project started. I remember [Lost Soul Aside] probably started around, at the end of 2014, the beginning of 2015.

What were the original inspirations behind Lost Soul Aside? Has that ever shifted over the course of development?

Yang Bing: So personally, I have loved playing games since I was young. And of course, back at that time, I had some personal favorite genres. Later on, [my] passion towards games wasn’t changed, didn’t change a lot. So I wanted to develop something that I really like. And then the tools and game engines were relatively mature. So that was the beginning of [Lost Soul Aside].

The overall style and then, the inspiration, has not changed that much. From the beginning, the beginning of 2016 until now, about like nine years or 10 years, it continues to feature a blend of fantasy elements with some realistic visuals, characterized by this real-life aesthetic. So this style has not changed. The combat style has also consistently leaned towards high speed and flashy action. So this is something that we have been sticking to for all these years. During this development process, we, of course, continued to see some new and excellent works, which maybe we got some influence through, [on] our thought along the way. So from the beginning, this personal trailer gradually evolved into a more mature and well-run version, I should say.

How did the Sony collaboration come around? Can you describe what that first meeting was like, and how the partnership has been since?

Yang Bing: Well, actually, back to 2016, I had some contact [with a] PlayStation colleague. That was, for me, a turning point, which I think is quite remarkable. So when I released this promotional video, I got a message from a colleague at PlayStation, who said that they wanted to discuss the project in detail and explore a potential collaboration. Back at that time, I was still in South Korea, and I felt really grateful for this opportunity. At the end of 2016, I went back to China and then immediately, I went to PlayStation, Sony in Shanghai, visited them, and met with them in person. And so from that time, we kind of started our collaboration.

In recent years, the collaboration has been continuously deepening. Initially, it started with the Sony China Hero Project. And then, later on, we kind of joined this collaboration with Sony, and then Sony officially announced that it’s going to be published by PlayStation.

What would you say makes Lost Soul Aside stand out from other games in its genre?

Yang Bing: So the play will be very smooth, because we think that when the players play, they will likely be impressed by the overall operability of the game, including the combat experience and the interaction with the environment. It will be very smooth. And in order to achieve this kind of smooth feeling, we actually try our best, utmost, to ensure that the player’s input receives immediate feedback. For example, all the weapons can be switched seamlessly.

Additionally, the combat for this kind of skill combination can be combined seamlessly as well. All the skills can be canceled as well. We have spent a significant amount of time ensuring that everything flows as smoothly as possible. So, this is something that I think will impress players the most. And then, furthermore, the intent, our intention, is to shape the two main characters, the combination, Kaser and Arena. So we can provide players with the option like turning Arena into a weapon and other elements, to help Kaser fight in battle. [He] can provide some help during his journey. So I think that all these elements combining together can become a very outstanding and recognizable aspect for our game.

Where did the concept for Arena, the transforming dragon companion Kazer has, come from?

Yang Bing: So that kind of idea and thought actually started at a very, very, very early stage, even before this project started back to 2016. So, I remember I watched some YouTube video… there’s a special effects creator who makes a segment featuring a crystal that can [transform] into various weapons, a shade, and many other things. Combined with my idea, I always thought about this idea, about a dragon [that] can transform, all kinds of shapes. Even before this game project has started, I had the idea about something like this.

Other than this dragon, I was thinking that the protagonist has a companion, which at that time is somewhat similar to a dragon-like creature that can transform into a weapon, [to help] the character, assisting in the battle. So I always had this kind of idea from the beginning, I had the idea to incorporate [it] into this project. This idea that the protagonist has a dragon partner that can become a weapon, this idea actually, I had it since 2014.

What ideas and themes does Lost Soul Aside center on, that you want players to take away from this game?

Yang Bing: So, the core theme primarily just revolves around Kaser, the protagonist, and his companion Arena, and they embark on various adventures together. And of course, during that process they face numerous challenges, including traps and a variety of formidable enemies. So the focus is on Kaser, who starts off as an ordinary individual, an ordinary person. And then after he meets Arena, and then later, they continuously establish some kind of relationship with other characters. So in this adventure, we want the players to experience the growth of the characters, transforming from ordinary people, or him from an ordinary person at the beginning, to a hero who can save the world by the end. Of course, saving the world was not his initial intention, but players can gradually and consciously embrace the idea of saving the world and defeating villains throughout the process.

What’s been the biggest challenge you’ve faced, working on this one game for so long?

Yang Bing: So, well, it started from the idea, [my] personal idea, and then it’s a promotion video, it’s a conceptual idea. And then we have to accumulate experience and to enhance the development experience during all this process and all these years. So, I think this is very essential, for developing this kind of skill and type of project, this is one thing. And then the other challenge for me, I should say this because for me, I started from my personal ideas. I work. I used to work just by myself. And later on, I continuously [accumulated] knowledge on how to collaborate with other members as a team, with the help of Sony PlayStation, and now because we have established a team. So it requires everyone to come together to make the idea happen. So for me, this is constantly a learning process, and I need to overcome this challenge to make the project a successful one.

You’re planning to launch day one for both PC and PS5? What was the reasoning behind targeting both for the launch, over just PlayStation?

Yang Bing: So, launch for PC as well. I think it’s a very new experience for players and it would be quite intriguing for them, I think. So this is the final stage, and the final decision was made during the communication process between me and Sony. So I feel that everyone cooperated in a very good manner and harmoniously throughout all the process.

After working on Lost Soul Aside for so long, are you excited for whatever comes next for yourself and Ultizero Games?

Yang Bing: Well, so at this stage, and then both my team, and myself, and the PlayStation team, we’re continuously communicating with each other about the follow-up plans. I’m sorry, I cannot provide a very clear answer at this moment.

But you’re excited to get Lost Soul Aside out there?

Yang Bing: Yes.

Lost Soul Aside launches on PS5 and PC on May 30, 2025.

Eric is a freelance writer for IGN.

Acclaimed Horror Title ‘Mouthwashing’ Is Making Its Way To Switch

Available later this year.

The critically-acclaimed horror game Mouthwashing will be making its way to the Nintendo Switch later this year after publisher Critical Reflex celebrated 500K+ sales on Steam.

Physical editions will be available via Fangamer, and while pre-orders aren’t available just yet, you can sign up for notifications so you don’t miss out.

Read the full article on nintendolife.com

Marvel Rivals Players are Already Worried Human Torch Is OP Days Before Mid-Season Update

As Marvel Rivals players plot how they’ll use the Human Torch to smoke enemy teams when he arrives alongside a mid-season update later this week, others are already worried the fiery Fantastic Four member will be overpowered at launch.

NetEase Games pulled back the curtain on its next Duelist hero addition yesterday, revealing a first look at how Johnny Storm’s gameplay will light up the Marvel Rivals battlefield. While it’s easy to look at things like flight as standout features for the character, there are a few specific abilities that have players fearful of Human Torch takeovers once the Season 1.5 update launches February 21.

Concerns about the fire-based Marvel hero’s impact really kicked off when content creator Necros shared an early peek at some of the character’s abilities. It was here players got a closer look at how the Pyro Prison ability, which allows Human Torch to burn enemies within a certain area, can be used to control a match. In short, Pyro Prison’s reach can extend across massive portions of a stage, inflicting constant damage to any enemy who steps in the affected location. It’s not an insignificant amount of damage either, as the viral clip shows training range bots losing health at a staggering pace.

There’s also Human Torch’s team-up ability with Storm, which allows the X-Men hero to create a giant fire tornado. The move seems to be one of Marvel Rivals’ stronger team-up moves, and although we don’t know exactly how effective it will be in your average match, there are plenty of players already worried about running into this exact strategy for the next few weeks. X/Twitter user @xBattledR0id is convinced this means we’ll see Human Torch “perma banned” in upper-tier competitive games out of the gate.

“I am just being honest,” they added in a follow-up post. “Between this and the Storm team-up there will be very few games where he isn’t banned.”

Making matters worse is Human Torch’s ability to fly, a feature that has already had players fearful of Iron Man attacks from the sky since launch. As with any live-service title, new character additions will draw attention from players regardless of their preferred playstyle. In other words, expect to see a lot of Johnny Storms lighting up matches for the foreseeable future.

Meanwhile, some fans are looking for their own solutions to a potential Johnny Storm problem. Many have jokingly come up with the idea that water-based heroes like Jeff the Land Shark and Namor should be able to extinguish Johnny’s flames or even do a bit of extra damage. There’s no sign that any such mechanic will be made available in Marvel Rivals for now, of course. We won’t really know how the new hero will shift the meta until he launches in a few days.

The Human Torch isn’t the only Fantastic Four member touching down this Friday. When the Season 1 mid-season update launches, it will also introduce The Thing as the newest Vanguard member. Although the rocky hero isn’t quite as scary as his silver-tongued teammate, he’ll almost certainly be showing up in most players’ matches in the weeks ahead.

For more on Marvel Rivals, you can read about NetEase’s recent decision to cut members of Marvel Rivals’ U.S.-based design team in Seattle. You can also learn more about why NetEase those rumored hero leak plants are nothing to worry about.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Talking Point: Should We Actually Get Excited For Pokémon Day This Year?

Is it all Sleep Talk?

Next week, on 27th February 2025, Pokémon will be celebrating its 29th birthday. And you know what that means? It’s time for some Pokémon Presents.

After a relatively ‘muted’ 2024, there’s a lot on people’s minds. Inverted commas there because, come on, if muted means releasing a brand new mobile game which has taken the world by storm, hundreds of new lines of merch, frequent events, codes, new trading cards (and new scandals), and way more, then even Whismur could be confused.

Read the full article on nintendolife.com

Fatal Fury: City of the Wolves – Details and Tips for the Open Beta, Beginning Tomorrow

Fatal Fury: City of the Wolves – Details and Tips for the Open Beta, Beginning Tomorrow

Fatal Fury Open Beta Hero Image

Are you ready to rev it up and unleash your fury? SNK’s Fatal Fury: City of the Wolves, the legendary ’90s fighter reborn, launches on April 24, 2025, for Xbox Series X|S. Eager to sink your teeth in early? The Open Beta kicks off tomorrow, running from February 20–24, giving you an early shot at the fight. Prepare to feast on next-gen brawling—powered by revolutionary game mechanics, a stunning comic-inspired art style, and flexible control options tailored for both newcomers and seasoned veterans. Wolves, start sharpening your claws and get ready to take on South Town’s greatest and latest!

The Fatal Fury: City of the Wolves Open Beta invites the hungry pack to step into the ring and test out the integrated rollback netcode and cross-network play functionality with eight of the game’s characters to choose from. Players can battle it out with friends across three online modes in cross-network play: Ranked Match, Casual Match, and Room Match. Those who are new to Fatal Fury can learn the ropes in the offline Tutorial mode, which offers the perfect training ground.

Fatal Fury Open Beta Screenshot

Debuting in City of the Wolves is the Rev System, a customizable toolset designed to supercharge offensive strategy from the very first clash. Only the strongest wolves can master (and balance) every Rev technique to reign as champion of South Town. Hit the books and study the Rev systems via our official Fighting Guide to learn more.

On the topic of South Town, the Open Beta will give players access to some of the tropical city’s legends, including the Legendary Wolf himself, Terry Bogard, and the fan-favorite fiery ninja, Mai Shiranui.

  • Terry is a jack-of-all-trades, equipped with a projectile, anti-air attacks, and rushdown moves to fight any opponent, near or far. His accessible arsenal of attacks makes him the perfect character to pick up for anyone new to the series, or fighting games in general. He’s not the poster boy of the series for nothing! Use your Power Charge and Crack Shoot to pressure the enemy while they are blocking and force them to overheat.
  • Mai is also a well-rounded character with a variety of special moves. Her Sayo Chidori can put the opponent under pressure continuously, even when they are blocking. She’s also a great pick for players looking for more movement options, as mastering her Musasabi no Mai allows you to move around the stage with ease.

Joining the roster are new challengers: Preecha, a diligent Muay Thai dynamo with calculated strikes, and the enigmatic Vox Reaper, whose demonic presence and deadly karate bring a fresh yet familiar intensity to the fight.

  • Preecha’s playstyle focuses on relentless multi-hit attacks. She can try to go for cross-ups with her Hyperbolic Kick or open up her opponent with a Rev Preecha’s Combination followed by a Circular Step.
  • Vox has long-range normals to check his opponents, including a standing heavy punch that can be followed up with his Kokuen Ryuu shockwave (and other moves) to deal seriously big damage. He even has a command grab to keep his opponent guessing at midrange.
Fatal Fury Open Beta Characters Image

Rounding out the Open Beta roster are a mix of returning legends and fresh faces ready to join the fray:

  • Rock Howard, Terry Bogard’s protégé and son of South Town’s infamous Geese Howard, carries a complex legacy. Rock has a well-balanced lineup of special moves, including projectiles that travel along the ground, anti-airs, and attacks with forward momentum. His Shippuu Ken works well against grounded opponents to keep them at bay, while the mighty command grab Shinkuu Nage can be used with Rev Accel as a strong combo starter.
  • Hotaru Futaba, easygoing but powerful, brings grace and discipline to the fight. She’s a speedy character who uses a variety of attacks to mess with her opponent and keep them at her mercy. Her forward step is a full-fledged run, allowing her to use her projectiles as a shield and close in on her opponent simultaneously. She also has a midair stomp (Koushuu Da) and a quick command grab (Shajou Tai) to help break through the opponent’s defenses even more.
  • B. Jenet, daring leader of the Lilien Knights, commands attention with her fearlessness. She’s a technical character whose spiraling Afterburner attack descends from the air and leads well into combos on hit. Gulf Tomahawk is another useful move that can be stopped midway through via the Braking mechanic, allowing her to follow up with a jump attack or her Harrier Bee. She has a number of ways to approach her opponent, making her a dynamic character on the ground or in the air.
  • Lastly, the highly ambitious Kain R. Heinlein, who aims to seize control of South Town—not for power or wealth, but his own ideals of true freedom. Kain is a methodical character who fights at mid-to-long range using his powerful projectiles and setups. His formidable Schwarze Lanze allows him to find gaps in hard-hitting enemy offense; it requires a charge motion, though, making him a more difficult fighter to master (albeit a highly defensive one adept at keeping himself out of harm’s way). Make the most of these and other moves in Kain’s toolkit to control the pace of every fight!

A diverse pack of wolves—with more to come in the full game—are raring for battle. The streets of South Town are a hotbed of action, wild dreams, and even wilder ambition. Here, at long last, a new legend is about to unfold…

Fatal Fury: City of the Wolves is perfect for both new and experienced players, providing two control schemes tailored to all levels of experience: Arcade Style and Smart Style. Arcade Style offers traditional fighting game controls, while Smart Style streamlines gameplay, allowing flashy special moves and combos with simple directional inputs and single-button presses. Making its triumphant return after 26 years, Fatal Fury: City of the Wolves aims to wow old and new fans with its dynamic art style, a mix of new and familiar fighters, and modernized battle systems. Read more on how to play on our official website.

Fatal Fury Open Beta Screenshot

Pre-orders for the Special Edition of Fatal Fury: City of the Wolves are now live for $59.99 USD / €59.99 EUR, featuring the Base Game and Season Pass 1. Players who pre-order will unlock a classic Terry Bogard costume inspired by his original Fatal Fury appearance, along with three days of early access to the full game, starting April 21, 2025.

Get ready for the Open Beta and gear up for the full launch on April 24, 2025, on Xbox Series X|S. In the meantime, check out Fatal Fury: City of the Wolves and the KOF Studio on X, Instagram, and the official Discord.

FATAL FURY: City of the Wolves

SNK CORPORATION

After 26 years, FATAL FURY is back!

SNK’s beloved Fatal Fury series first hit the market in 1991, spearheading the fighting game boom of the 1990s that swept the industry thereafter. GAROU: MARK OF THE WOLVES (released in 1999) has, for some time, served as the franchise’s most recent installment. But that is all about to change: 26 years on, a brand-new entry—FATAL FURY: City of the Wolves—is set to arrive on the scene!
FATAL FURY: City of the Wolves features a unique art style that stimulates the senses, an innovative REV system that supercharges the excitement, plus a host of other battle systems even more robust than before. The game also breathes new life into the series by introducing two distinct control schemes (ensuring fun and excitement for newcomers and veterans alike) as well as other fresh features and elements.
The streets of South Town are a hotbed of action, wild dreams, and even wilder ambition. Here, at long last, a new legend is about to unfold…

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