With Perfect Timing, the Fan-Made Van Buren Remake in Fallout: New Vegas Has a Teaser Trailer

With perfect timing, the modders behind the Van Buren remake in Fallout: New Vegas have released a new teaser trailer.

UnitedWestTeam released the teaser, which sets up Fallout: The New West, the fan-made total conversion mod for Fallout: New Vegas inspired by Fallout: Van Buren, the cancelled Fallout 3 that was in development at Black Isle Studios in the early 2000s before the franchise moved over to Bethesda.

Why is this well-timed? Because Van Buren would have been set in post-apocalyptic Colorado, which is exactly where Amazon’s Fallout TV series is headed for Season 3.

Fallout: The New West aims to adapt the core narrative threads of Van Buren and turn them into a fully playable story built in the New Vegas engine. Expect modern gameplay systems, expanded roleplaying opportunities, and “the mechanical depth and tone that defined classic Fallout,” the modders said.

Here’s the official blurb:

Fallout: The New West is a fan-made total conversion mod for Fallout: New Vegas. In many ways, it tells the same broad story envisioned by Fallout: Van Buren, but restructured and expanded to form a cohesive, playable experience. The project’s primary narrative goal is to take the disparate plot threads and unfinished concepts found in the original design documents, including for example, the NCR–Brotherhood conflict, the Great Tribal War between Caesar’s Legion and the Daughters of Hecate, the fight for the soul of the Mormon State and much more, and weave them into a satisfying, unified narrative that adheres to the main plot as described in the design documents.

Players assume the role of a new protagonist, released from captivity in 2253, known as “the Prisoner,” and the story is set in an alternate continuity that predates and reinterprets the events of Fallout: New Vegas. Unfortunately due to many Van Buren concepts being folded into FNV, we cannot set the project in the same timeline. Our secondary goal is to incorporate many of the modern gameplay conveniences introduced through Fallout: New Vegas and its more than 15 years of modding, while preserving the distinctive mechanics and design quirks of classic Fallout found in the original design documents. Much of Fallout’s original charm is an acquired taste, and one that we believe remains worth acquiring.

It sounds exciting, and given the success of Fallout: London, which had Bethesda’s blessing, it may even have a chance of survival. Indeed, a new demo is apparently due out soon (an initial demo, which released under the name Fallout Revelation Blues, came out last year). This alternate start demo under the new name of Fallout: The New West will be followed up with the entirety of Act 1 of the game as a vertical slice, the modders said.

If Fallout: The New West does make it to release, it will see Van Buren realized — albeit in fan-made form — 20 years after it fell by the wayside. In 2024, Fallout creator Tim Cain revealed new information on how it ended up canceled amid significant financial problems at Interplay.

Cain, who worked on the first two, much-loved Fallout games in the mid-to late 90s before leaving Interplay to start a new studio called Troika Games, revealed that in the middle of 2003, an unnamed Interplay vice president asked him to play the Van Buren prototype, saying: “I don’t think they can get it done, so I’m just going to cancel it. But if you look over it and give me an estimate there’s a chance I wouldn’t cancel it.”

Cain said he played the prototype for two hours and asked the development team a number of questions before delivering his verdict to the vice president. “I said, ‘I’m convinced in 18 months you could have a really good game shipped.’ And he said, ‘huh, could it be done any faster?’ And I was like, ‘oh, shoot, I’ve said too long.’ I said, ‘well, even if you did a death march crunch I don’t think you could do it faster than 12, and then you’d be shipping something that was unbalanced and buggy, and the team would be destroyed. So I don’t recommend that.’

“And he said, ‘OK, thanks.’ As we walked out he basically explained any answer over six months was going to result in him having to cancel it, meaning the answer I just gave got the game canceled. But he was going to cancel it anyway. He thought it couldn’t be done in six months, and I just confirmed that to him.”

According to Cain, the cancellation of Van Buren was, ultimately, about money; Interplay’s dire financial situation meant it simply did not have enough cash to fund more than six months of further development. Interplay went on to close Black Isle Studios and cut its entire staff. The company released the console spinoff Fallout: Brotherhood of Steel in 2004 for the Xbox and PlayStation 2, but it was not enough. That same year, Interplay announced a licensing deal with The Elder Scrolls developer Bethesda for future Fallout games, and in 2007, Interplay sold the Fallout IP to Bethesda outright. The rest is history.

And if you’re wondering about the Fallout TV show’s journey to Colorado, check out what co-showrunner Geneva Robertson-Dworet and even Todd Howard himself have had to say about it.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Just Hours Before Today’s Nintendo Direct, a Hollow Knight Switch 2 Rating Suggests It’s Coming as a Shadow Drop

With just hours to go until today’s Nintendo Direct broadcast, an updated ratings board listing suggests Hollow Knight could get an imminent Switch 2 release.

Team Cherry’s long-awaited game is now listed for Switch 2 with a February 5, 2026 release date, per the website of European ratings board PEGI. Hey, that’s today!

Of course, Hollow Knight originally launched for Nintendo Switch back in 2018, though we learned a couple of months ago that the game would be getting an updated Switch 2 Edition at some point this year. Now, it seems, that new version is moments away.

Nintendo is due to air its latest Partner Direct later today, at 6am Pacific, 9am Eastern or 2pm UK time. This third-party game showcase will include 20 minutes of announcements featuring titles headed to Switch and Switch 2 that aren’t developed by Nintendo itself — such as Hollow Knight.

Don’t tune in expecting a new Mario game announcement, then, but do keep an eye out for more news on other upcoming Switch 2 releases such as this month’s Resident Evil Requiem, and the promising-looking 007: First Light. Oh, and Hollow Knight now too. What will this new edition contain?

Alongside releasing Hollow Knight again on Switch 2, Team Cherry is now busy working on Sea of Sorrow, its first expansion to Hollow Knight: Silksong. Will we see more of this today as well? Time will tell, but as ever IGN will be reporting all of the major announcements live.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Surprise, Poker Night at the Inventory is returning to Steam next month in remastered form

Approximately 15 years, two months, and 14 days ago, Quintin Smith (RPS in peace) lobbed the headline ‘Poker Night At The Inventory Released Today‘ onto this fine site. On this day, February 5th – approximately 479,821,535 seconds further on in time – I’m here to tell you Poker Night At The Inventory is coming back, baby.

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Video: 14 Exciting Games Coming To Switch And Switch 2 In February 2026

These residents are evil.

Gosh, how is it February already? We don’t know about you, but January actually flew by this year, and looking at the stacked line-up of games for the next few weeks, we suspect we’ll be seeing March before we know it.

Yes, February is set to deliver a bunch of bangers for the Switch and Switch 2 (so much so that we’re kinda hoping the upcoming Partner Showcase doesn’t include any shadow drops!), so as per the norm, we’ll be going through 14 titles that we’re particularly excited for. You can check out the individual games listed below, but please do give the above video a watch for all sorts of lovely commentary from Alex and Mai.

Read the full article on nintendolife.com

Overwatch – 10 Years, More Heroes, Big Updates | Official Xbox Podcast

The post Overwatch – 10 Years, More Heroes, Big Updates | Official Xbox Podcast appeared first on Xbox Wire.

Ashes of Creation Crisis Continues as Devs Are Reportedly Denied Final Paycheck and Disgruntled Players Ask Valve for Steam Refunds

As unhappy players fight to get refunds out of Steam, an update from one of the studio’s directors claims the “entire” development team working on the ill-fated MMO Ashes of Creation was reportedly laid off without notice or their January paychecks.

The shocking revelation comes from Intrepid Studios’ former director of communications, Margaret Krohn, who revealed in a lengthy post on Twitter/X that three days after originally being told around 100 developers would be losing their jobs, a “confusing email” arrived confirming “all” staff would be laid off. “It is still shocking,” Krohn wrote. “The entire studio gathered to try to understand what had happened and what it meant for our future.”

Earlier this week, Steam quietly withdrew Ashes of Creation from sale after its director and leadership team quit just weeks after it launched as a $50 Early Access game on Steam. The game’s director Steven Sharif said “much of” the senior dev team had quit “in protest,” claiming that its management board had asked him to do things he “could not ethically support.” According to Sharif, the Board then issued WARN Act notices — layoff warnings, in other words — to the remaining staff. It’s unclear who sits on this mysterious board.

According to a new public record request, we now know that the formal WARN Act notification was issued on January 31 and indicated that 210 employees were “affected” by the filing, 123 of whom worked in California.

“In the end, none of us are receiving our final paychecks, the 60-day notice and pay outlined under the WARN Act, PTO payouts, or other compensation owed,” Krohn explained.

“What matters most to me now are the people — both the players and developers. To my colleagues: this team is truly a family. The culture we built together is something I have never experienced anywhere else. In the midst of heartbreak and uncertainty, we have come together to review resumes, help with portfolios, share job leads, and support one another emotionally. That says everything about who we are as people.”

“To the players: the entire development team was working extremely hard, pulling long hours, and wishes with all our hearts that we could give you Ashes of Creation. There are no words that fully express how sorry we are that this journey ended this way. You should pursue a refund, you deserve it.”

Unfortunately, Steam doesn’t seem to agree. While you can find plenty of people across Discord and Reddit claiming to have received refunds despite having played more than two hours, there’s an equal number of players frustrated that their requests have been denied, and there seems to be little consistency across Steam’s Support team.

“They denied me with 2.3 hours played. Bought in December and denied because it ‘exceeds refund time,'” wrote one player, while another said: “I can’t believe it… and I’m hearing they froze/reversed the December payment to Intrepid so basically Steam have stollen [sic] my money.”

“How many hours did you have? I had 15 Hours played and got refunded on a manual process,” replied one. “[Steam support] said to me if I open another ticket about this they will close it without reading,” added this unhappy player who had failed to convince Steam of a refund despite several attempts.

The most successful requests seem to be via human checks, so players are still suggesting that those looking for a refund check the box to “request a refund,” but instead contact Steam via the “I have a question about this product” box. That way, your request will be routed to a member of customer support, and not an automated service.

19,576 backers pledged $3,271,809 on Kickstarter to help make Ashes of Creation a reality, the most ever raised on the platform for an MMO. Refunds via Kickstarter seem unlikely given the game launched in Early Access form.

Meanwhile, Sharif popped up on Discord briefly on February 4 to write: “It is certainly heartbreaking to see the impact to the people I care about both my developers and community, but given what has transpired and the lack of facts available to the public, the reputational impact is something that cannot be avoided until the record is set straight with the proper public filings. Unfortunately that takes a little bit of time.”

While you can’t buy Ashes of Creation from Steam right now, its website is still live and accepting payment for cosmetics. While the site is typically updated several times a month, only one update was posted in the whole of January, and that was alluding to a developer diary livestream coming up on February 13. It’s not clear who will host that given reports the entire team has been laid off.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

As extra DLC chat lingers, The Witcher 3 gets a Witcher 4-inspired quest mod designed to give you a taste of Ciri’s adventures in Kovir

Following The Witcher 4‘s big reveal at 2024’s Geoff Awards, it predictably took modders about five minutes to revamp The Witcher 3‘s Ciri into her older monster slaying variant. Now, one of them’s had a crack at going a step further by designing a short questline offering a taste of Geralt’s non-quite-daughter slaying monsters in Kovir and Poviss, with help from CD Projekt’s RedKIT tools.

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Sony Says Ghost of Yotei ‘Exceeded’ the Sales of Ghost of Tsushima in the Same Period of Time and ‘Significantly’ Contributed to Its Financial Results

Sony has highlighted the performance of PlayStation 5 exclusive Ghost of Yotei, insisting it outsold predecessor Ghost of Tsushima during the same period, and made a “significant” contribution to its financial results.

Sucker Punch’s Ghost of Yotei went on sale October 2, 2025, and sold 3.3 million units as of November 2 (at the 32 day mark). Reporting its financials for the quarter ending December 31, 2025, Sony failed to provide an updated sales figure, but did highlight the game in its webcast, reviewed and transcribed by IGN.

“In the studio business, Ghost of Yotei, a tentpole title we released in October, exceeded the sales of the previous title in the same period of time and significantly contributed to the financial results of the quarter,” Lin Tao, Sony’s chief financial officer, said.

“Our established live service titles like Helldivers 2 and MLB The Show also contributed stable recurring revenue.”

The statement here is a little vague (we assume “same period of time” reflects each game’s first quarter on sale, which would be the first three months of availability), but Sony sounds happy with Ghost of Yotei either way. How exactly does it compare to Ghost of Tsushima? Ghost of Tsushima, which was initially released for PlayStation 4 on July 17, 2020, sold 2.4 million copies in its first three days, then hit 5 million after 118 days (just shy of four months). Latest sales figures provided by Sony show Ghost of Tsushima on 13 million copies sold, including sales of the PC and PS5 Director’s Cut, as of August 11, 2024.

We should consider that Ghost of Tsushima came out on the PS4, which in the summer of 2020 had a much bigger install base than the PS5 does today, and released into the stay-at-home gaming boom fueled by lockdowns. Ghost of Yotei also sold for $70, which means its dollar sales are greater compared to the cheaper Ghost of Tsushima, whose standard edition launched at $60.

Meanwhile, multiplayer add-on Ghost of Yotei: Legends comes out at some point this year, which will undoubtedly give Ghost of Yotei a shot in the arm. And we all know that Ghost of Yotei, like Ghost of Tsushima before it, will eventually launch on PC in Director’s Cut form. Perhaps there will even be a PS6 version, whenever that console rolls around.

While we wait to find out, check out IGN’s Ghost of Yotei review. We’ve also got a cool story about Atsu’s sword-drawing technique, which Japanese martial arts experts have said is kind of doable in real life.

Ready to master Ghost of Yotei? Check out our comprehensive guides, which cover everything from things to do first, best skills to unlock, advanced combat tips, getting the best early-game armor set, and uncovering every Altar of Reflection location. Our Walkthrough also provides essential tips and strategies for defeating every boss, and our secrets and easter eggs guide ensures you never miss another hidden reference again.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Scratch that, the Steam Machine is delayed after all – and Valve confirm RAM shortages will affect pricing

Despite AMD’s assurances to the contrary, Valve have announced that they’ve pushed back release plans for the new Steam Machine, Steam Controller, and Steam Frame VR headset. Alas, my curse of publishing news posts roughly 0.0045 seconds before a major situation change continues to ruin my life – sometimes I wish I’d never beaten the warlocks in that Titanfall 2 pub match.

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PSA: No, Yacht Club’s New Game Isn’t Coming Out In 2030 – eShop Date Just A “Placeholder”

A reminder that the recent delay isn’t a “major” one.

In case you missed the update last October, Yacht Club’s new game Mina the Hollower has been delayed, although it’s not a “major” one.

In saying this, there have been some posts circulating online about the current date listed on the Switch eShop. If you haven’t already noticed in recent months, the title has currently got an “estimated release date” on the storefront of “2030”.

Read the full article on nintendolife.com