Every developer is rushing to get their last announcements of 2025 out the door, and with this in mind, the team behind Cult of the Lamb has today locked in a date for their new expansion, which will be dropping on Switch and multiple other platforms.
The Massive Monster family confirmed in a special “mid-winter showcase” that Cult of the Lamb: Woolhaven would be releasing on 22nd January 2026 for $16.99 (or your regional equivalent).
Today sees the release of the Arc Raiders Cold Snap update, which douses the popular sci-fi extraction shooter in glittering snowfall. Ah, how gorgeous the flakes twinkling above the Spaceport gantries. How beautiful the frozen lakes of Dam Battlegrounds. It’s definitely a mite nippy all of a sudden, though, isn’t it? Best take shelter in that bunker before your fingers and toes turn Uncommon green and Rare blue.
Oh dear, there’s another player inside that bunker and she won’t let you in. Still, perhaps if you start shouting the patch notes through the door she’ll relent out of curiosity? Very good, let’s begin.
Nintendo’s been bolstering its Nintendo Music app library with new (and old) songs throughout 2025, and the latest album to join the service this week is based on Super Mario Land.
Although this is a soundtrack dating back to the Game Boy era, it’s actually packed with 33 tracks (some of those are brief sound bytes, but there’s still plenty to listen to). Combined, the album has a total runtime of 24 minutes. It’s filled with bangers like Birabuto Kingdom BGM and Muda Kingdom BGM.
Nintendo’s been bolstering its Nintendo Music app library with new (and old) songs throughout 2025, and the latest album to join the service this week is based on Super Mario Land.
Although this is a soundtrack from the Game Boy era, it’s got 33 tracks (some of those are brief sound bytes, but there’s still plenty to listen to). Combined, the album has a total runtime of 24 minutes.
If you’re a Pokémon Trainer or have one in your life, today’s Daily Deals is going to save you a small fortune. From the best Pokémon TCG bargains to a great deal on the Pokémon Legends: Z-A Nintendo Switch 2 Edition, I’ve got you. You can also check out my more comprehensive list of the best Pokémon gifts for 2025 for more options than what I’ve listed here.
TL;DR: Top Pokémon Deals for Today
I’ve even taken the liberty of finding the best deals on the top chase cards for every Pokémon TCG expansion in the Mega Evolution and Scarlet & Violet eras, so you can pick up some awesome chase cards instead of busting a bag full of Pokédollars on booster packs. I even found some awesome Pokémon Squishmallow deals to boot, so let’s get straight into it:
Pokémon TCG Single Card Price Crash
Pokémon TCG stock levels are getting better and better across the board, which means there’s more chance of buying off store shelves and a much bigger chance of scalpers losing out. It’s a win-win, especially for Pokémon card collectors, as single cards are finding a new floor when it comes to market values.
It’s the best time this year to snap up some of those grails you’ve been eyeing up, so I’ve found the top 5 chase cards in every Pokémon TCG expansion and base set from the previous Scarlet and Violet era, as well as Mega Evolution, the current era of Pokémon cards. There’s some serious bargains to be had here, and I reckon we’ll see prices tick back up when Ascended Heroes launches early next year, so don’t wait around.
Best Pokémon TCG Sealed Deals
The best deal here for me is the Mega Charizard X ex Ultra Premium Collection that’s currently at market value on Amazon and close to MSRP.
4 x Phantasmal Flames
4 x Mega Evolution
4 x Destined Rivals
4 x Journey Together
2 x Surging Sparks
The main pull of this UPC is the Mega Charizard X ex Mega Attack Rare and Oricorio ex SIR promo cards, which, frankly, are the best couple of promo cards we’ve had in a big box collection for a while. It also contains Mega Charizard X-themed card sleeves, deck box, damage counter dice, playmat, and a metal coin.
Pokémon Legends: Z-A and More Deals
Need to get Pokémon Legends: Z-A sorted for Christmas? Here’s the cheapest way: the Nintendo Switch 1 version of Pokémon Legends: Z-A for $44.99 on Woot, then upgrade it to the Switch 2 version for $9.99 via the Amazon digital code service. You’re saving $15 over buying the usual Switch 2 copy of Legends: Z-A.
Woot also has more discounts on top Pokémon Switch games, such as Legends: Arceus alongside Scarlet and Violet. It’s a great time to build up your library if you’ve got a few Pokémon-sized gaps on your shelf.
Pokémon Squishmallow Deals
Nothing beats cuddling a Squishmallow, and I’ll admit that to anyone. Well, getting a $69.99 massive 20-inch Sprigatito Squishmallow for $37.99 definitely beats that feeling, but there’s some great deals on the best Pokémon plushies right now (in my opinion, which is correct).
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.
Video games and cooking go together more than you might think. Tons of RPGs and simulation games have some form of cooking mechanic or, at the very least, delicious-looking food. From the cozy familiarity of meals from Stardew Valley to fantastical feasts in The Witcher, I can personally say I’ve encountered tons of animated food I wish was real. Well, turns out it can be.
Gaming cookbooks offer an opportunity to learn unique recipes while immersing yourself in the lore of a world you love. Getting the materials you need might not be as fun as in-game adventuring or farming, but the end result is more than worth it. Whether you’re passionate about a specific game, are looking for gift ideas for the gamer in your life, or just love some themed recipes, here’s our list of the best gaming cookbooks in 2025.
Our Favorite Gaming Cookbooks in 2025
One of our top picks for gaming cookbooks is The Official Stardew Valley cookbook, which features 50 recipes written in the voice of various characters as well as some adorable art. The recipes are naturally based on the meals you can make in-game, including Pink Cake, Strange Buns, and even a full Autumn’s Bounty to help you power through the mines.
A great gift to inspire young chefs (especially those who particularly enjoyed A Minecraft Movie), the Minecraft cookbook includes 40+ recipes inspired by the game’s various mobs and biomes. The same goes for The Pokémon Cookbook, which focuses more on cute snacks and quick meals.
Outside of crafting-based games, themed cookbooks are also a great way to immerse yourself in fantasy worlds. The official Witcher cookbook takes inspiration from the games as well as The Witcher books, with 80 recipes covering everything from a refreshing drink to an exquisite banquet. The Elder Scrolls cookbook hones in on the world of Skyrim (as opposed to the rest of the Elder Scrolls games) while the Fallout cookbook is great for anyone who’s particularly curious about the taste of Nuka-Cola ahead of Fallout season 2 episodes.
On the tabletop side of gaming, the Heroes’ Feast Dungeons & Dragons cookbook is the crème de la crème for anyone trying to impress their party. Across the board, these cookbooks feature great recipes as well as interesting new bits of lore and art for dedicated fans.
New Video Game Cookbooks for 2025
The trend of gaming cookbooks isn’t going anywhere anytime soon. Some of the newest gaming cookbooks of include one inspired by Pac-Man, which, to be completely honest, is a mystery to me, as well as Borderlands, presumably part of the promotions for Borderlands 4. As someone who’s long been curious about Sojiro’s curry from Persona 5, I’m particularly excited about the cookbook inspired by the Persona games.
Blythe (she/her) is an SEO Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.
I do not know if a black hole is something we should feed. Ostensibly they are things (anti-things? I’m not a black holeologist) that I would like to be far away from, given what I’ve heard. And yet here I am, having tinkered around with the demo for A Game About Feeding A Black Hole, which is a game about feeding a black hole, left with the feeling that this is not only a thing I can do, but find tranquility in.
Destiny has always been the “we’ve got Star Wars at home” looter shooter, and with Destiny 2: Renegades, Bungie has decided to lean into that directly with a crossover expansion. Weirdly enough, that decision has worked out for the most part! Renegades doesn’t solve many of Destiny 2’s longstanding issues, including the fact that it’s been awkwardly spinning its wheels for over a year now (reminiscent of the MCU post-Endgame), but embracing the cheesiness and over-the-top drama of Star Wars is at the very least a surprisingly nice change of pace for what has otherwise become quite a predictable universe. Sure, the story is as corny and derivative as can be, and the new activity you’re encouraged to grind repeatedly starts to feel thin before that tale even concludes, but the few new mechanics, vehicles, and weapon types we do get are interesting enough, and the endgame activity is well-worth setting aside a few hours to run through. If you were waiting for a game-changing expansion to warrant diving back into Destiny 2, this isn’t it, but it’s not the worst way to pass your time if you’ve got a hankering for some looter shooter goodness or just love Star Wars.
If you’ve read any of my previous expansion reviews (ofwhichtherearealot), then you’ll already know I am a weirdo Destiny fan who has stuck with this game through thick and thin – so it should mean something when I tell you that saying I am also a Star Wars fan would be such a massive understatement that I’m actually too embarrassed to elaborate further publicly. But even with my undying love of space wizards, I was initially mortified to learn Destiny 2 was planning a crossover with it. For me, it was the ultimate sign that Destiny was out of ideas, had gone “full Fortnite” in a way that seemed cheap and tacky, and was making one last desperation play during the slow death it’s been suffering for a number of years now. And, yeah, that all pretty much turned out to be true. But when I found myself watching two lightsaber-wielding foes square off in an epic cutscene while listening to the John Williams-esque music this expansion makes heavy use of, I’ll admit it won me over… at least a little.
Renegades does go out of its way to include every little Star Wars reference to a degree that can feel a bit forced – a crutch that’s continuously leaned upon in lieu of original ideas. For example, in the very first mission alone, you’ll find yourself trapped in a garbage compactor, rescuing someone from off-brand carbon freezing, and making a jump to lightspeed while a brooding, laser sword-wielding masked villain angrily watches you escape his grasp. It’s extremely on the nose stuff, and I was just as likely to experience a full-body cringe as I was to smile about it. But the complete “screw it” energy at play here as it full-throatedly embraces all the corniness and drama for which Star Wars is known does have a certain kind of refreshing charm that’s at least a distinct direction for Destiny 2. I’ve been complaining about this game feeling stale for at least five years now, so I’ve got to give Bungie a bit of credit for trying something new here.
Sadly, the neat Star Wars-inspired story is weighed down by quite a bit of added fat that presumably is there in hopes you won’t notice how short Renegades would be without it. In between the precious few story missions, you’ll be sent off to run the new Lawless Frontier activity (more on that later), which drip feeds little bits of info before the next real mission actually moves the plot forward. Many of the non-filler quests use the same maps as the Lawless Frontier as well, but they’re at least filled with more unique stuff to do, like one quest where you blow up what looks an awful lot like Jabba’s sail barge in front of what looks an awful lot like the sarlacc pit (also known as the Great Pit of Carkoon). To its credit, it does introduce some interesting characters like Aunor, who is basically just a Jedi Knight, and Dredgen Bael, our emotional red leather daddy Sith Lord, who spends all his time aura farming and making my wife squeal with alarming delight. The whole thing wraps up with a pretty satisfying ending, too, despite doing very little to move the actual overarching story in Destiny 2 forward at all.
The Lawless Frontier activity that Renegades repeatedly pushes you towards works like an extremely barebones extraction shooter. You and two others are dropped into one of three maps and directed towards a series of the typical combat-heavy chores for which Destiny is known, like carrying objects to a drop point while under fire or defending a zone while standing on a plate. Along the way, you collect loot boxes you then need to try and extract with before time runs out or you run out of the finite number of revives your team is given. And, of course, no extraction mode is complete without rival players being able to come in and ruin your day, which is accomplished via a solo invasion mode where you jump into someone else’s game and try to score a few kills to grab some quick loot.
The story is weighed down by added fat that Renegades would be quite short without.
The three map options are great, as each reworks an existing location within the Destiny universe to fit with the Star Wars theme. The icy Europa now looks a whole lot more like Hoth, with anti-aerial canons and frozen bunkers; Mars has been turned into the dune seas and canyons of Tatooine, but is sadly missing Banthas; And Venus has been transformed into a part-swampland, part-forest that plays off of Dagobah and Kashyyyk, respectively. For Star Wars fans of all stripes, seeing stuff like this is just rad, though it would have been nice if they’d put as much work into the baddies we’re fighting – aside from the Cabal wearing white Stormtrooper-adjacent armor, we’re basically just fighting the same handful of enemies we’ve been blasting for years.
As a non-invading player, Lawless Frontier is initially a strong game mode that gets less exciting each time you’re asked to do it (which is a whole lot). At first, the idea of killing loads of baddies in levels that are extremely enemy-dense and getting a whole lot of loot is pretty great, but once you’ve played each of the three maps and extraction scenarios a couple times, you’ll pretty quickly have these regions and all their secrets down to a science, leaving you to rinse and repeat the same handful of encounters ad nauseum – in other words, pretty typical Destiny stuff. It gets even worse when you realize that means you’re going to have to hear the same handful of conversations and one-liners so frequently that you’ll find yourself hearing them in your sleep. The good news is that the grind actually comes with some pretty stellar rewards this time, as I was able to get a whole bunch of cool stuff, like my first complete set of Tier 5 armor, after only a handful of hours grinding. If there were a bit more variety to the maps and encounters within Lawless Frontier, the grind to greater power and weapon rolls would have been a lot more enjoyable.
Helping break up the monotony though are Renegade Abilities, a new mechanic that lets you call in helpful support ordinances to assist you in battle. These could be things like a dome of healing light for you and your teammates or an airstrike that bombards the battlefield with explosions. As you level up your reputation by playing the Lawless Frontier, you’ll unlock new abilities along the way, including one that lets you summon a massive AT-ST-inspired mech called the Behemoth – a tool that can completely change the tide of battle during a high-level encounter. All of these are really nice, although they only work while in the Lawless Frontier extraction mode, and I’ll admit it made me pretty bummed out every time I was off doing something else like the story missions or the Dungeon activity and no longer had access to them. It’s probably too much to ask that something this powerful be available all the time, but it’s convinced me that we could use something similar to this across Destiny 2 more generally. After all, it’s sorta hard to go back to not having these cool toys after you’ve spent a dozen hours relying on them and leveling them up.
As for invading, as much as I had fun showing up and ruining other players’ games, the entire feature feels pretty out of place, as though it was only included because PvP is an obligatory element of an extraction shooter. When invading, it’s usually easy enough to score a few kills and make off with some quick loot, which is a really efficient way to gather gear, but it just feels wrong interrupting other players who are distracted with the mission before them and surrounded by NPC enemies.
And as the person being invaded, there’s not really any incentive to sweat it anyway – although you have a limited number of revives, you’re also given extra revives when you get invaded to offset any potential loss, which makes the stakes basically nonexistent. Sure, you can get a couple extra loot boxes by killing your invader, but it’s a pittance given how much loot this activity generates regardless. And since each match can only be invaded once, it’s extremely common for an unwelcome guest to appear early on, getting the PvP distraction out of the way right off the bat before proceeding with the actual extraction regardless of the outcome.
I had fun invading other players in Lawless Frontier, but the entire feature feels out of place.
If invaders were incentivized to kill players until their run fails, or the people being invaded were given something more substantial for successfully fending off their attacker, I could see this mechanic being extremely cool, but it mostly just feels tacked on right now. Don’t get me wrong – I still spent enough time invading others to earn my red lightsaber crystal, because I’m a terrible person, but the whole system could have been executed better.
Speaking of which: lightsabers! Yeah, those are in Destiny 2 now (though they’re called Praxic Blades), and they’re basically as cool as you’d think. You can throw them like Vader trying to decapitate his own son, use them to deflect incoming fire back at your enemies like you’re picking off clankers in the Clone Wars, or just get in close for good ol’ fashioned Kylo-Ren-sticking-it-to-dear-old-dad action. The quest to unlock your very own saber is also one of the best in the expansion, and a lot of the endgame in Renegades revolves around unlocking various saber colors or mods to make your laser sword even cooler. Are they hugely different from the swords that already existed in Destiny 2? No, not really. But they’re enough of a tweak to be interesting while also just being way cool. Hard for me to get mad about that!
Luckily the Praxic Blade isn’t the only fresh tool in your arsenal, as Renegades also introduces a new weapon type called Heat Weapons. The idea behind these is that they’re Star Wars blasters that don’t need to be reloaded, but generate heat that occasionally requires a cooldown. I hate reloading in games, so this is a nice option for the impatient among us, even if waiting for heat to dissipate is effectively the same thing. Either way, they’re an interesting new wrinkle to Destiny 2’s growing arsenal of weapons, plus they make cool Star Wars pew-pew blaster sounds when you shoot them, which I think is the real headline here.
Once you’ve completed the brief story and run enough Lawless Frontier to be sick of it, the final hurdle is the raid-lite activity called Equillibrium. It’s the endgame finale filled with challenging mechanics and beautiful setpieces you’d expect, and awards some absolutely awesome loot that I won’t spoil here. These so-called Dungeons are some of Destiny 2’s best content, and Equilibrium is certainly no exception, with the Star Wars flair adding a much-needed change in style and tone. The bosses, which include a dual-saber wielding ninja badass, are memorable and fun to figure out, and the enemy-dense areas and platforming sections were a joy to explore. It’s worth noting that the entire thing is pretty short, and can be comfortably beaten in under two hours without much issue (it felt a lot easier than some of the previous dungeon activities), but I don’t have many complaints overall – it was time well-spent and I’m likely to play it again with friends in pursuit of the unique loot.
Truth be told, I haven’t played all that many games this year, who has the time! There was one I couldn’t miss out on, however, which was Silent Hill f, the first properly new entry in the series for many years, and one with some pedigree behind it, Higurashi and Umineko writer Ryukishi07. I ended up reviewing it for this here site, and liked it very much then, and perhaps more now. There were some great lessons to be learned, and in a recent interview, Ryukishi07 put some of those lessons into succinct, quite lovely words.
In the wake of an incredible run at The Game Awards last week, during which Clair Obscur: Expedition 33 won a record-breaking nine awards and announced a free DLC out right now, a whole lot of people are purchasing and/or downloading the game to see what all the fuss is about.
This observation comes from multiple data sources, all of which are pointing to a sudden rush of players to Clair Obscur across platforms. On Steam, the game reached a peak over the weekend of 56,993 players, according to SteamDB. The numbers haven’t been that high since June.
The game’s popularity is reflecting in sales, as well. According to Rhys Elliott, head of market analysis at Alinea Analytics, sales of Clair Obscur have spiked since The Game Awards. They’re up 76% on Steam, 21% on PS5, and 3% on Xbox (where it’s available on Game Pass). Alinea’s estimate is that this amounts to over 200,000 more copies sold in just a few days.
But returning players are also coming back. Mat Piscatella, senior director at Circana, said that “the percent of US active PS, XBX and US Steam players engaging with the game more than tripled by Dec 13th when compared to Dec 10th. US Steam showed the largest lift,” in a Bluesky post. Piscatella affirmed that this was the highest total of players engaged on Steam since June 1, with Xbox in the US seeing its highest total since June 27, and PlayStation in the US since June 10th.
It’s an incredible spike no matter how you look at it, reflecting both those playing for the first time as well as returning players giving the free DLC a shot. It’s likely that its run of awards had something to do with this, especially since one of those awards was Game of the Year. It’s gained so much attention that even French president Emmanuel Macron spoke up to congratulate developer Sandfall Interactive.
We at IGN also loved Clair Obscur: Expedition 33, giving it a 9/10 and writing: “Wearing its inspirations on its sleeve, Clair Obscur: Expedition 33 paints itself into the pantheon of great RPGs with a brilliant combat system and a gripping, harrowing story.”
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.