New Clair Obscur: Expedition 33 gameplay – fighting and exploring the Flying Waters region

Clair Obscur: Expedition 33 is a turn-based RPG incorporating real-time elements, focusing on a unique journey to stop The Paintress from ever painting death again. In this early preview of the game’s initial stages, PlayStation fans will get a first look at gameplay in Flying Waters, a mysterious region where Gustave and Lune search for their missing companion, Maelle. 


New Clair Obscur: Expedition 33 gameplay – fighting and exploring the Flying Waters region

Each environment within Expedition 33 offers something distinctive. Flying Waters, for example, defies conventional physics, presenting a setting that is both underwater and not. This surrealistic approach is central to the game’s design, aiming to immerse you in a world where the impossible becomes possible. Inspirations from surrealist art are woven throughout, creating a striking experience that constantly keeps you on the edge of discovery. 

In Flying Waters, you will navigate environments filled with remnants from past expeditions, such as destroyed structures, worn paths, and other telltale signs of previous groups that met untimely ends. Expedition 68 perished here, and by closely examining the area, you can piece together how they met their tragic end. 

Making these environments fun to explore was something key for us. So, we built them to be nonlinear, with a layer of verticality and full of mysteries and secrets. There are multiple tools at your disposal to reach every hidden area: a grapple, climbing hooks left by previous expeditions, ropes… Exploring a level fully will always be very rewarding and you may find secret bosses, items or even entire secret levels by being meticulous in your exploration.

 Combat in Expedition 33 blends traditional turn-based mechanics with reactive real-time elements. During battles, timing is key—whether initiating attacks or defending against incoming strikes. The battle system requires quick reflexes and strategic thinking. While commands are inputted in a turn-based format allowing you to take as much time as you need to establish your strategies, you must also react swiftly during enemy attacks to defend effectively.

Basic attacks in the game deal minimal damage, so you must rely on skills and special abilities to topple powerful enemies. Many skills come with timed commands that enhance damage or provide other bonuses. As battles progress, you will see the turn order displayed on the left side of the screen, giving you a clear understanding of when to expect attacks and when to prepare your counters. You will be able to dodge using Circle and parry with R1. Dodging allows for a larger timing window, letting you evade attacks completely, while parrying demands more precise timing. A perfectly executed parry not only negates damage but can also trigger a powerful counterattack if the entire combo of an enemy is parried. And yes, this means that in theory, you can beat any enemy of the game at level 1. Good luck with that.

Each party member in Expedition 33 has their own unique playstyle, featuring abilities that can change how you approach combat. Gustave can charge his mechanical arm, building up his Overcharge to unleash a devastating special move. The longer the charge, the more spectacular and damaging the resulting attack. Lune, on the other hand, can infuse skills with elemental affinities using her ability called Stains, enabling you to exploit enemy weaknesses with devastating effects!

In battle you can also use the Free Aim system to shoot at an enemy’s weak points. The Demineur, for example, is accompanied by floating sea mines, and targeting and detonating these before you approach them will cause a chain reaction.

After battle, you can level up and allocate points to various stats and customize each character’s build. Skill Points earned in battles can be spent unlocking new abilities in each character’s unique skill tree, allowing for further specialization and strategy customization. We also have other progression systems that allow you to make really crazy builds that we can’t wait to reveal in future updates.

Bosses in Expedition 33 are powerful and usually have an element that adds to their strength in combat. Goblu is surrounded by flowers that grant it potent buffs, which can quickly turn the tide against the party. In these cases, the free-aim system becomes crucial, allowing you to target and disable these flowers, weakening Goblu and shifting the battle in your favor. Identifying and exploiting these unique boss mechanics will be vital to your victory.

This preview has offered just a glimpse into the world of Expedition 33, and we’re excited to share even more in the future. Our team is small and incredibly passionate about games in this genre, and we are dedicated to creating an experience that both honors classic RPGs and pushes boundaries in new ways that haven’t quite been done before. Our dream is to make a game that will profoundly touch players as much as the classics impacted our lives. And hey, even if we fail, we lay the trail for those who come after, right?

Clair Obscur: Expedition 33 launches on PS5 in 2025 – Follow us on social media for updates and behind-the-scenes content.

See you soon, Expeditioners!

How About Metal Gear Solid 4 in Metal Gear Solid: Master Collection Vol. 2? ‘Stay Tuned,’ Konami Says

With Metal Gear Solid Delta: Snake Eater due out later in 2024, and Metal Gear Solid: Master Collection Vol. 1 nearly a year old, thoughts have inevitably turned to what’s next for the Metal Gear series from franchise custodian Konami.

In June last year, fans spotted that inspecting the Metal Gear Solid timeline page on the official Metal Gear Solid website revealed placeholder buttons for Metal Gear Solid 4, Metal Gear Solid 5, and Metal Gear Solid: Peace Walker — three games IGN understands will indeed form a part of the unannounced Metal Gear Solid: Master Collection Vol. 2.

While the entire collection will no doubt excite Metal Gear fans, it’s the inclusion of Metal Gear Solid 4 that’s of most interest. Kojima Productions’ 2008 action-adventure stealth video game has been shackled to the PlayStation 3 since launch, and with Metal Gear Solid: Master Collection Vol. 2. expected to launch on PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch, an army of newcomers are set to experience Guns of the Patriots for the first time.

At the time of IGN’s report, Konami declined to comment. But in November, original Solid Snake voice actor David Hayter set tongues wagging within the Metal Gear community after he teased involvement in something Metal Gear Solid 4-related.

“Had a pretty cool meeting the other day…” Hayter posted on X/Twitter, below, next to a model of Snake from Metal Gear Solid 4.

Now, in a recent interview with IGN to discuss the upcoming Metal Gear Solid Delta: Snake Eater, Konami producer Noriaki Okamura teased Vol. 2 and its inclusion of Metal Gear Solid 4.

Asked directly about bringing Metal Gear Solid 4 to modern consoles, Okamura replied:

“We definitely are aware of this situation with MGS4. Unfortunately we can’t really say too much at the moment with Vol. 1 containing MGS 1-3 dot dot dot… you can probably connect the dots!

“Right now we still are internally concerned about what we should be doing for the future of the series. So sorry, we can’t really reveal anything at the moment. But stay tuned!”

While we wait for the inevitable Metal Gear Solid: Master Collection Vol. 2 announcement, check out IGN’s Metal Gear Solid Delta: Snake Eater preview. It’s due out on PS5, Xbox Series X and S, and PC via Steam later in 2024.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Union Staff at Call of Duty Developer Raven Software File ‘Bad Faith Bargaining’ Complaint Against Activision and Microsoft

Employees at Call of Duty studio Raven Software, who formed the first Activision Blizzard union in 2022, have filed a complaint against the developer, Activision, and new parent company Microsoft.

According to Game File, the workers filed a complaint with the U.S. National Labor Relations Board under categories including Refusal to Bargain/Bad Faith Bargaining, Changes in Terms and Conditions of Employment, and Concerted Activities (Retaliation, Discharge, Discipline).

“After Microsoft’s acquisition of Activision Blizzard, our members were optimistic that they would progress quickly to a first contract at Raven Software,” Communications Workers of America (CWA) president Claude Cummings Jr. said. “Unfortunately, that has not happened. We encourage Microsoft to address the concerns raised in the Unfair Labor Practice charge and make reaching a fair agreement a priority.”

Our members were optimistic that they would progress quickly to a first contract at Raven Software. Unfortunately, that has not happened.

The CWA declined to comment on specifics of the allegations when contacted by Game File, but a Microsoft spokesperson said: “We are committed to negotiating in good faith.”

The CWA, under which the Raven Software employees formed their union, initially expressed support of Microsoft’s $68.7 billion acquisition of Activision Blizzard. “It is a new day for workers at Activision Blizzard,” it said when the acquisition went through.

Things have seemingly turned sour, however, though it could be a while before the National Labor Relations Board makes its verdict.

Raven’s action is part of a growing labor movement within the video game industry that comes amid mass layoffs and studio closures. Paris-based studio Spiders recently announced plans to go on strike just weeks before its next game, Greedfall 2, goes on sale. In July, Starfield developer Bethesda Game Studios became the first Microsoft studio to fully unionize under the CWA, forming a “wall-to-wall” union of developers including artists, engineers, programmers, and designers. Sega of America’s union ratified a contract earlier this year.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Greedfall 2 Developers Are Going on Strike, Allege Studio Management Treats Workers Like ‘Galley Slaves’

The developers of upcoming fantasy role-playing game Greedfall 2 have announced plans to strike in protest of management just a few weeks before the game comes out.

Paris-based studio Spiders, which also developed Steelrising and The Technomancer, published an open letter signed by 44 of the 95 staff to studio management including CEO Anne Devouassoux. Spiders is wholly owned by publisher Nacon, which IGN has asked for comment.

The open letter details “several years of known problems, which have been greatly amplified over the past year with the arrival of the current head of the company: instability, opposition to anticipating problems and securing working conditions, global mismanagement, turnover and recruitment problems, unacceptable delays in achieving gender equality and parity, important lack of transparency, denial of problems, refusal to acknowledge worker representation and blocked negotiations.”

Specifically on Greedfall 2, workers allege it has suffered a “difficult” production and there is “widespread anxiety and a loss of interest among employees.” The staff also said they have suffered significant crunch working on the game.

“For many, it translates into a fear of releasing a disappointing game at the end and/or a feeling of shame over their own work,” the workers said. “For some, it’s the last straw that pushes them to look for work elsewhere.”

Elsewhere in the document, the workers claimed that Greedfall 2’s budget “was reworked multiple times and its early access release postponed several times.”

Management gives the impression of treating us like galley slaves in the hold of a ship.

“Management gives the impression of treating us like galley slaves in the hold of a ship, rowing on and on without ever knowing either the route or the destination of their journey,” the workers said. “Spiders feels like a ship sailing with no one at the helm.”

Greedfall 2 currently has an early access release date of September 24, 2024, with a plan to release the game in full less than a year later. According to staff, that seems unlikely.

“The early access release is painful, as attested by the several delays it suffered, and the complete release of the game less than a year later seems difficult to achieve, as there is so much left to do,” they said.

The staff published a list of demands and outlined a plan to strike the week of September 2. Pickets will be held in front of the company’s offices and online on a Minecraft server created for the occasion, the staff said.

The Spiders strike comes amid a growing labor movement within the video game industry as workers seek to protect themselves from mass layoffs and the threats posed by AI. In July, Starfield developer Bethesda Game Studios became the first Microsoft studio to fully unionize under the Communication Workers of America, forming a “wall-to-wall” union of developers including artists, engineers, programmers, and designers. Sega of America’s union ratified a contract earlier this year, with Activision’s QA workers announcing a union of their own.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Stormgate early access review: this StarCraft wannabe brims with potential, but makes a poor first impression

Stormgate is a confusing proposition. It’s an RTS directed by former Blizzard developers that is almost, but not quite, entirely unlike StarCraft. It’s a free-to-play game, but has a business model that makes you feel like you’re getting a rougher deal than if you just dropped thirty notes for it outright. It’s available now in Early Access, but has already been available in a kind of gravity-defying Super Early Access for several weeks (which you had to pay to get into).

All of which has made me feel very tired, and yearn for the days when you went into a shop and bought a game in a box for a set amount of money, and the whole game was in the box and you went home and put it on your PC and played it until your mum said “Richard!” (only my mum calls me Richard) “get off that computer and go outside and get some exercise! Do you want to be dead at 35?” Well, I’m 36 now mum. Nearly 37. So who’s laughing through their heart palpitations now?

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Worms Armageddon On Switch Will Also Contain The Game Boy Color Version

Plus a bevy of development interviews.

During the recent Nintendo Direct Partner Showcase, it was confirmed that Worms Armageddon: Anniversary Edition would be heading to the Nintendo Switch on 26th September 2024.

Now, just that fact alone is enough to have us polishing up our Holy Hand Grenades in anticipation, but information provided as part of the announcement has frankly got us giddy with excitment. We should have known better, of course, since the new release is being handled by the development wizards over at Digital Eclipse, a studio quickly cementing itself as one of the very best in the field of retro revivals.

Read the full article on nintendolife.com

Very Early Crysis Next Gameplay Reveals Unannounced Battle Royale Project Seemingly Canceled in Favor of Crysis 4

It appears that Crysis developer Crytek was at one point working on a battle royale-inspired Crysis project codenamed Crysis Next.

Very early gameplay, which hit YouTube last week, shows third-person shooting in a basic warm-up arena with Crysis’ trademark abilities and sound effects layered on top. Crytek is working to remove the footage from YouTube, with videos now displaying a message that confirms a copyright claim by the company. However, some remain live at the time of publication.

Crytek never announced Crysis Next, and it appears it was canceled in favor of Crysis 4, which was announced in January 2022. Crytek declined to comment when contacted by IGN.

Given the battle royale boom sparked by PUBG and Fortnite in the late 2010s, it’s perhaps no surprise to learn that Crytek experimented with the genre. Many developers tried their hand at capitalising on battle royale during the period, some successful, some less so, some even failing to launch. The canceled TimeSplitters reboot that was in development at the now shuttered Free Radical Design was reportedly originally pitched as a battle royale game to rival Fortnite. There will be many more such projects that failed to see the light of day.

Crysis is a first-person sci-fi shooter series known for its impressive visuals, cool nanosuit powers, and open-ended gameplay. The first game in the series, released in 2007, was often used as a PC benchmark given the demands it would make of PCs at the time. Crysis was so demanding that it spawned the now infamous catchphrase, “But can it run Crysis?”, which was used in the years following the game’s release to deliver a verdict on a PC spec.

The last mainline game in the series, Crysis 3, came out in February 2013. Crytek released remasters of the originals in recent years, but we’ve yet to hear more about Crysis 4 since its announcement and teaser two-and-a-half years ago.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Greedfall 2 developers call a strike over working conditions, lack of gender equality and parity, and “global mismanagement”

Workers at Nacon-owned Greedfall 2 studio Spiders have penned an open letter “to their employer” detailing grievances over a period of several years, and called for a strike in response to “management’s continued refusal” to take their concerns seriously. 44 of Spider’s 95 workers have signed the document, made public through French union Stjv in the hope that it “will finally push management to act in the best interests of employees and the company.”

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Worldwide Release Cancelled for Amazon Games’ Live-Service MMO Blue Protocol

Bandai Namco has confirmed today that the Japanese version of its anime-inspired MMORPG Blue Protocol will be “discontinued” on January 18, 2025. As a result, Bandai Namco also clarified that this also means any plans to release the game outside of Japan have now been cancelled.

“We have enjoyed a strong relationship with Amazon Games throughout the development of Blue Protocol, and both of our teams are disappointed that we will not be able to deliver the game to players around the world,” the company said in a statement published on the Bandai Namco website.

“We have worked hard to prepare for the release; however, we have come to the conclusion that it will not be possible to provide a service that satisfies all of you.”

Co-developed by Bandai Namco Online and Bandai Namco Studios, Blue Protocol’s worldwide release plans were revealed at The Game Awards in 2022. At that time, Amazon Games told IGN that the live service game had been in development since 2015.

IGN’s 2023 hands-on preview found Blue Protocol “absolutely gorgeous” and “fun as hell.”

IGN has contacted Amazon for comment.

Luke is a Senior Editor on the IGN reviews team. You can chat to him on Twitter @MrLukeReilly.

Round Up: Here’s What Was In Japan’s Nintendo Direct Partner Showcase And Indie World (August 2024)

New announcements, trailers and much more.

Nintendo’s latest Partner Showcase and Indie World broadcast was filled with all sorts of announcements.

As usual, Japan’s broadcast was a little bit different – and sprinkled throughout its latest presentation were all sorts of different announcements. Some of these are new reveals and others might even be getting localised in the future.

Read the full article on nintendolife.com