TennoCon 2023: How to Watch Live and What to Expect

Wake up, Tenno! Coinciding with Gamescom, Digital Extremes’ latest celebration of all things Warframe will take place August 26. TennoCon 2023 will be a celebration of 10 years of Warframe, and as such will feature incredible panels, reveals, giveaways, in-game rewards, and tons more.

TennoCon 2023 Start Time

This year’s TennoCon showcase kicks off on August 26 at 9:30 AM PT, 12:30 PM ET, or 5:30 PM BST! Along the way, you’ll get to take a look at some of the amazing care put into the game over the last 10 years, from art and sound development insight from the devs to cosplay from the community! It will all end with TennoLive, which will feature the biggest reveals so don’t miss it! TennoLive will start on August 26 at 1:30 PM PT, that’s 4:30 PM ET for east coast folks, and 9:30 PM BST for our UK friends! (Brew that coffee extra strong.)

Where to Watch TennoCon 2023

If you don’t want to miss a single moment, Tenno, be assured IGN will make tuning in to TennoCon 2023 a breeze. You can catch the stream on any of these links:

  1. IGN.com
  2. IGN’s Facebook Channel
  3. IGN’s Twitter
  4. IGN’s Twitch Channel
  5. IGN’s YouTube Channel

And for those of you Tennos looking to equip your Warframe for the first time, be sure to check out IGN’s coverage for guides and the latest news!

What to Expect From TennoCon 2023

TennoCon 2023 will be the seventh iteration of the Warframe convention and promises a schedule full of panels, a cosplay contest with a $10,000 CAD prize, before capping off with the main event when the next era of Warframe will be revealed: TennoLive.

If you’re looking for more ways to add to your TennoCon 2023 experience, keep an eye out for the TennoCon 2023 Digital Bundle— featuring TennoCon-exclusive customizations for your Warframe as well as access to Baro’s TennoCon Relay, where you can browse the Void Trader’s entire inventory!

Additionally, this year there will be three ways to reinforce your Arsenal during TennoCon:

  • Starting August 26, log in to Warframe to claim the Dex Operator and Drifter Suit
  • Get the Gotva Prime Rifle when you watch TennoCon for 30 minutes between 12:30 p.m.. ET and 4:30 p.m. ET
  • Get Gara Prime when you watch TennoLive for 30 minutes between 4:30 p.m. ET and 6:30 p.m. ET

And for those Warframe fans looking to display their love IRL: there’s an official Merch Pack that boasts an adorable Clem Plush with magnetic Twin Grakatas, a TennoCon T-shirt featuring major updates from the game’s first decade, and a glow-in-the-dark enamel pin.

Sonic Origins Plus Update Goes Live On Switch, Here Are The Full Patch Notes

Includes one Switch-specific update.

Apart from some news for Sonic Frontiers and the upcoming Sonic Superstars this week, Sega has also rolled out a brand new patch for its retro compilation Sonic Origins Plus.

On the Switch, in particular, the opening animation quality for the game has been improved. Along with this, players can also look forward to some Game Gear game improvements, audio fixes and multiple game-specific fixes.

Read the full article on nintendolife.com

Five Things You Should Know Before Playing Armored Core VI Fires of Rubicon

Summary

  • Xbox Wire shares some great tips and tactics to help you get prepared for Armored Core VI: Fires of Rubicon.
  • Combining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, Armored Core 6 Fires of Rubicon brings a brand-new action experience to the series.
  • Armored Core VI: Fires of Rubicon launches Friday, August 25, on the Xbox Store for Xbox One and Xbox Series X|S with support for Smart Delivery and Optimized for Xbox Series X|S.

Armored Core fans have been eagerly awaiting a new entry in the series for over a decade and that time is nearly here — Armored Core VI Fires of Rubicon will be available tomorrow, Friday, August 25, for Xbox One and Xbox Series X|S!

We’ve covered the game frequently for most of this past year, from going hands-on to getting a deep dive on the game’s high level of customization, and each time we’ve come away impressed by its striking visual design, fast-paced epic action, and incredibly challenging gameplay.

Which leads us into what we want to share with you here today, as many of you will soon get your first chance to jump behind controls of your very own Armored Core mech. There’s a lot to unpack as you journey across planet Rubicon, so we’ve highlighted a few key things we think will help you enjoy your time with AC6 in the early going.


Learning to Boost Before You Can Run


For starters, give yourself some time to adjust to playing an Armored Core game. Unlike most action games, AC6 takes place in a full 3D space requiring you to master a mix of both air and ground combat. This “omni-directional combat” can all feel a bit much at first and mastering this will take time, so don’t get discouraged if it doesn’t “click” for you immediately.

Armored Core VI Fires of Rubicon Screenshot

One of the most helpful things to get a handle on early is understanding how your Boosts work, as it can seem overwhelming looking over your controller layout and seeing the word ‘Boost’ listed four different times. So, here’s what each of them do and how they play in the game.

  • Vertical Boost (holding A button) This is an extension of your Jump function where, instead of just tapping the button, you hold it down. Great to use to quickly get up to high places directly above you and a key component to be able to “fly” around your enemies.
  • Quick Boosts (tapping the X button along with a directional movement) allow you to quickly dash out of the way of an attack in any direction, on both the ground and in the air. You can also string successive Quick Boosts together to quickly close a gap on an enemy. These movements will drain your EN (Energy) so you can only use this so many times before you must wait for your gauge to recharge. Depending on your mech configuration, you’ll achieve varying results of how far a Quick Boost will jump in these directions, and how quickly your EN gauge can recharge, so be sure to tweak your Booster setup in the Assembly to find your happy place.
  • Assault Boost (clicking down on the Left Stick) is basically an afterburner that allows you to quickly close the gap on an enemy. It also feeds off your EN, which will determine how long you can use it for. You also look totally badass firing your weapons during an Assault Boost as you close in on an enemy – and it’s a must for melee-focused builds.
  • Boost Movement (tap the B button) activates a gliding type of movement that doesn’t consume EN and allows you to quickly traverse the expansive levels in AC6. It’s also a very effective tool to use while attacking enemies. Since it doesn’t drain EN, you can use Boost Movement to strafe foes while firing upon them and making yourself harder to hit in the process. You can also achieve this Boost type by holding down Quick Boost and holding the direction to transition you into Boost Movement. Helpful if you have used some successive Quick Boosts and need to recharge your EN gauge mid-combat.

Don’t Skip the Tutorials


Yeah, you might think you’re the next best mech pilot on this side of the galaxy, but it doesn’t hurt to at least get a refresher on what it’s like to pilot an Armored Core. It’s highly recommended you follow the game’s guidance and complete the tutorial scenarios. There’s a reason why it’s luring you with new components to use in the Assembly for completing each scenario — the game knows you need this help. After finishing the game’s prologue, you’ll be drip-fed several Training missions – these are extremely useful primers in various systems, and even reward you with new parts for running through them.

Armored Core VI Fires of Rubicon Screenshot

One of the biggest things you’ll take away from the tutorials is just how agile your mech can be. This is a very nimble craft, even in the Tank configuration, and is not to be confused with other hulking mechs found in other giant robot video games. An Armored Core mech can rapidly move within a full 3D space and mastering this control scheme is going to be one of the biggest things you’ll come to grips with once you wrap up your final tutorial lesson and achieve a coveted Advanced Mercenary emblem.


You’ve Got Legs, Learn How to Use ‘Em


There are four leg variations for your Armored Core mech that come with various configurations, but they boil down to Bipedal, Reverse Joint, Tetrapod, and Tank. Bipedal is your “all-rounder” type that works in all conditions; Reverse Joint allows you to execute quick shifts from ground to air-based combat; Tetrapod can essentially turn you into a floating fortress, allowing you to hover for long periods of time; Tank allows you to dominate at ground-based warfare by equipping heavy weaponry without suffering a large recoil penalty for firing.

Armored Core VI Fires of Rubicon Screenshot

While having a ton of options is a blast, and we’ve only just scratched the surface on customization, we’ve found ourselves coming back often to a full “Balam Industries Melander” component frame – once you get into the Assembly, you’ll see the names of the parts listed as Head HD-011, Core BD-011, Arms AR-011, and Legs LG-011. Not only do you get style points for looking like a classic mech, it has a great balance of EN (Energy) and AP (Armor Points) that allows you to take a few hits, while also being nimble enough to avoid most heavy attacks. Things may change later in the game, but to help get your bearings and not be overwhelmed by choice, we recommend this build.


Save Data


In the AC Design section, you’re given a lot of customization options (and tons of awesome paint jobs). Once you find a configuration you like, make sure you utilize the AC Data section to save your configuration. You’re given over 100 save states to save a variety of configurations, as well as some pre-made builds depending on pre-order bonuses, and it won’t be long until you find yourself swapping configurations to find the best approach to whatever massive enemy the game throws at you. We’ve tackled three bosses so far and they each required a bit of mech tweaking to get by (and there are even tougher opponents on the way). Save yourself some time with the AC Data feature without having to dive back into the Assembly each time you need to part-swap.

Armored Core VI Fires of Rubicon Screenshot

Stay on Target


Until you’ve become an advanced player and feel completely at one within your Armored Core, it’s recommended you liberally use Target Lock on enemies (click Right Stick down). This will allow you to focus more on your movement while all your weapons are “locked in” on your enemy target. Later in the game you may find yourself wanting a bit more manual control, but until you get to that point, there ain’t nothing wrong with letting the game help you out a bit… because it will test you.

We hope this information helps to ease you into the exciting and challenging world of Armored Core VI Fires of Rubicon. You can pick it up Friday, August 25, digitally on the Xbox Store for Xbox One and Xbox Series X|S and it features support for Smart Delivery, ensuring you always play the best version of the game for your console, and Optimized for Xbox Series X|S with support for Ray Tracing or Prioritize Framerate features on Xbox Series X|S.

Xbox Live

ARMORED CORE™ VI FIRES OF RUBICON™ – Deluxe Edition

Bandai Namco Entertainment America Inc.


85

$69.99

Pre-order now to receive the following bonus content:
MELANDER C3 G13 Special Customization “TENDERFOOT”
• MELANDER C3 parts set (early unlock)*
• Emblem (early unlock)*
• Exclusive AC Decal
* Early Unlock: The parts set and the emblem can also be obtained by progressing through the game.

The Deluxe Edition includes:
• Full game
• Exclusive Digital Artbook & Original Soundtrack
Allows players to view concept art and listen to in-game music.

Combining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series.

Dynamic, Omni-directional Battles
Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.

Customized Parts for Individual Battle Styles
Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.

Thrilling Boss Battles
Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.

Xbox Live

ARMORED CORE™ VI FIRES OF RUBICON™

Bandai Namco Entertainment America Inc.


85

$59.99

Pre-order now to receive the following bonus content:
MELANDER C3 G13 Special Customization “TENDERFOOT”
• MELANDER C3 parts set (early unlock)*
• Emblem (early unlock)*
• Exclusive AC Decal
* Early Unlock: The parts set and the emblem can also be obtained by progressing through the game.

Combining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series.

Dynamic, Omni-directional Battles
Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.

Customized Parts for Individual Battle Styles
Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.

Thrilling Boss Battles
Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.

Related:
Next Week on Xbox: New Games for August 21 to 25
Combining Might and Delight in Armored Core VI Fires of Rubicon
Armored Core VI Fires of Rubicon Brings Mech Remixing to a New Level of Scale

Baldur’s Gate 3 Developer Wants to Do More Content, But ‘We Don’t Know What Yet’

Baldur’s Gate 3 DLC when? It’s a question fans have been asking over and over, even as the base game itself is stuffed with enough content to suck up hundreds and hundreds of hours of our lives. But even as the game’s success continues to grow, Larian Studios isn’t quite ready to commit to anything yet, even subtly.

Speaking to IGN at gamescom 2023, senior product manager at Larian Studios Tom Butler responded to a question about potential future expansion content by explaining that the team is currently focused on the upcoming PS5 launch of the game. Following that, Larian will be working on patching issues with the game on all platforms.

So no expansion content in the immediate future. But what about after?

“We’ll carry on patching for a while and then we’re all going to take a holiday and then we’ll figure out what we do next,” Butler explains. “But at the moment, we genuinely have discussions. We want to do more. We don’t know what yet.”

We interviewed Butler earlier today in Cologne, shortly before Larian made the official announcement that Baldur’s Gate 3 would make it to Xbox later this year after all. So it’s probably safe to assume the Xbox release will also take up some of the studio’s time before it can get to any new content. And after three years of early access and even longer in development, it’s no shock that Larian developers might want a vacation before considering any significant expansions.

Baldur’s Gate 3 has previously been praised by players for its lack of microtransactions, and Larian has even issued a statement saying there would be no in-game purchases. It’s unclear how this would jive with any future DLC or expansion plans, though. Larian’s last game, Divinity: Original Sin 2, did not feature any additional paid content, but did have a major content patch post-launch that added new areas and quests, free of additional charge. Notably, Baldur’s Gate 3 does have a Digital Deluxe edition with special items, and it’s also had free bonus content via Twitch Drop.

We recently chatted with Xbox head Phil Spencer, also at gamescom, where he discussed his own feelings on Baldur’s Gate 3’s success as well as the struggles with console parity between Xbox Series X and S. The game recently got a major hotfix that had to be rolled back and then redeployed due to causing crashes, but all is well with the game now…mostly. Act 3 is still a little buggy for a lot of players, but it sounds like Larian’s working on that issue as well.

Additional reporting by Destin Legarie

Rebekah Valentine is a Senior Reporter at IGN.

Blasphemous 2: The Story So Far

Proceed with caution, sinner. The below contains spoilers for both Blasphemous and the free Wounds of Eventide DLC. If you are not ready to pay your penance just yet, look away now.

With launch day for Blasphemous 2 finally upon us, we wanted to take just a second to look back at the events that unfurled in the original game, bringing us to the precipice of a new adventure, where you will join The Penitent One once again as he is displaced from his final resting place and thrust back into an endless of cycle of life, death, and resurrection. A cycle he must end at all costs.

Set in Cvstodia, the original Blasphemous follows our protagonist, The Penitent One, as the sole survivor of the Massacre of the Silent Sorrow. With death shadowing his every step, and the land of Cvstodia breaking under the weight of a malevolent curse, known only as The Miracle, it falls to him to save the world from a fate far worse than death.

  • Blasphemous 2 Artwork
  • Blasphemous 2 Artwork
  • Blasphemous 2 Artwork
  • Blasphemous 2 Artwork
  • Blasphemous 2 Artwork

Vowed to silence for eternity, and armed with Mea Culpa, the Sword of Guilt, The Penitent One traverses an unforgiving and hostile land, searching for a way to fulfil his penance, while putting an end to the pain and misery The Miracle inflicts, slaying grotesque beasts and inhuman monstrosities in all four corners of a godforsaken world, and freeing tortured souls from eternal torment.

In the “True Ending,” attained by completing the free Wounds of Eventide DLC released in 2021, it is revealed that there were not three visages watching over the miracle’s plans, but four – and this fourth visage could see beyond the mortal world, into the Dream, where The Miracle’s true form was revealed. A divine trinity, the High Wills whose single-minded focus was to gain reverence and worship from the inhabitant of Cvstodia, feeding on their veneration to grow insurmountable power. Together with Crisanta of the Wrapped agony, The Penitent One faces The High Wills, destroying them, and their monstrous command over Cvstodia, banishing them from the world, or so we thought…

  • Blasphemous 2 Screenshot
  • Blasphemous 2 Screenshot
  • Blasphemous 2 Screenshot
  • Blasphemous 2 Screenshot
  • Blasphemous 2 Screenshot
  • Blasphemous 2 Screenshot

In Blasphemous 2, The Penitent One is reawakened, The Miracle has returned, and a new Child of The Miracle has been prophesied. Armed with three brand-new deadly weapons, each with their own unique attacks and abilities, The Penitent One must explore a perilous new world, unveiling long forgotten secrets, and reigning down fury upon any that stand in this way.

Featuring a fuller world to explore, scatted with grotesque landscapes oozing with baroque charm, and littered with traps and secrets to find, Blasphemous 2 jumps off where the original ended, offering up new ways to customize your playthrough, and new scores to settle, but only one thing is for certain now that it is available on Xbox Series X|S: “Penance never ends.”

Xbox Live

Blasphemous 2

Team17


9

$29.99

The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.

Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.

Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.

Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.

Ultimately, only one thing is certain… Penance Never Ends

Explore a fuller Non-Linear world

Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle

Savage Combat

The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Customize your playthrough your way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Grand Intense Boss Battles

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

Explore a deep new world

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world

Xbox Live

Blasphemous

Team17


240

$24.99

Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe comprised of non-linear levels.

A foul curse has fallen upon the land of Cvstodia and all its inhabitants – it is simply known as The Miracle.

Play as The Penitent One – a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.

Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, who are all ready to rip your limbs off. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Key Features:

Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.

Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.

Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries – all in beautifully rendered, pixel-perfect execution animations.

Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.

Epic Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.

Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.

Related:
Next Week on Xbox: New Games for August 21 to 25
Free Play Days – The Knight Witch, Forza Horizon 5, Let’s Build a Zoo, and Blasphemous
Next Week on Xbox: New Games for August 14 to August 18

GSC Game World’s CEO Answers All of Our Questions About STALKER 2 | gamescom 2023

It’s been a long time coming, but it looks like STALKER 2: Heart of Chornobyl will finally be coming out early next year, with developer GSC World hitting gamescom to talk all about their highly anticipated sequel. And GSC has quite the story to tell: after being announced and then canceled in 2011, revived in 2018, and then delayed amid Russia’s unvasion of Ukraine. But now, we’ve finally got more to see of STALKER 2.

Game director and CEO at GSC Game World Evgeniy Grygorovych made the time to stop by IGN’s gamescom studio to answer our questions about how the team is doing, the importance of creating a realistic recreation of Chornobyl, what audiences can expect after more than 10 years after the original, and more.

IGN: I’ve put a call-out on Twitter asking what people want to know about S.T.A.L.K.E.R. 2. And right now the team is obviously dealing with the war in Ukraine. It’s had a huge impact on development, not just for the game, but on the people working on it. So everybody wanted to know how is the team, and then how are they feeling now that the game is out here for the public to play?

Evgeniy Grygorovych, GSC Game World CEO: Well, it’s a good question. So the team feels very different. Mostly all of our team are Ukrainians, who some of the team members let the country before the war starts because we realize that it may happen and we want to keep everyone safe. And our main motivation was to save everyone. So we are thinking we are going to move everyone to the safe place and then we’ll decide what to do next.

And we propose everyone to get their bags and travel. We have a plan. We prepared the plan long before this. We had a lot of buses standing with drivers 24 hours, seven days per week who were standing near the office, so in case that happen at some point everyone knows where to go to sit and to move. But that was the time when we realized that it’s going to happen just before it happens. And we had a chance to move a little bit earlier. So for me, I was already out of the country, and for me it was very different from how it felt with the guys who left there.

It’s frightening. It’s very frightening. But at some point when you are in this, when you’re at work, so you are in country, the bomb can come and blow everything. At some point you become used to it and it become normal. So it’s strange to say, but for many of us, the normal is when bombs fly, it’s okay. Someone died, it’s not okay, and it’s totally different. And doing the game, it helps a lot because we can focus on bringing something to this world, to bring some art, experience, a story, and that’s what drive us and make us feel better and happy at some points. And it’s helped everyone in our team to become stable and move forward.

Some part of our team goes to the Army, to defense. That was their decision. So I would say just goes there day one. They don’t have any fighting experience, but they want to stand there and to protect us. And we honor them. We love them for that, and it’s super cool. But still we are making games, and it’s something that we’re going to do for I guess all the life because it’s the best job ever. I can’t find any job better than that. But the situation is very-

Complicated.

EG: It’s very simple from point of view that there is a bad guys, there is a good guys and there is no way to feel it in some different way. And so for us it’s very simple, but it’s very frightening and not okay about it. It feels like okay already.

Well, I can’t even imagine what the team is going through, what you’re going through, but it does make me feel a little better to hear that you find solace or comfort in developing the game and working on the game as a team. So, everybody just wanted to know how you’re doing, so I really appreciate the candid answer very much.

Talking about the game, it’s been 10 years. So what would you want to tell the audience about S.T.A.L.K.E.R. 2 and how to set their expectations for what they’re going to be experiencing in this?

EG: Yeah, this is very good question because what we can see now from the players expectations, what do they expect from the game, what kind of the game they think the S.T.A.L.K.E.R. 2 is, is very important because they face the real game, what we did and not what a player imagined. And it become frustrating if you are expecting not the right game what we are doing. So it’s happened to everyone I see.

“It’s helped everyone in our team to become stable and move forward.

When players start playing without expectations like players, so they just start and forget about what they think the S.T.A.L.K.E.R. 2 is and start to play what they see, they become good. They start investigating, discovering what’s there, what the mechanics, how it plays. This game is totally different from other games. And I know that everyone can say this about their game, but for us it’s very hard to find something close as experience because it’s very different genres. And there is a big open world games with huge maps and different settings, but there is no so big games in Chornobyl, realistic, modern setting with a lot of science fiction, very deep and nonlinear story. So it’s very heavy on plot and nonlinearly.

I am curious, did you end up gameplay mechanic wise leaning more into a military sim style gameplay?

EG: We don’t plan to do it military style. So we don’t think that S.T.A.L.K.E.R. is about military. It’s about regular human whose life somehow leads that this person want to go to the zone and find something there from himself. And it’s very different from everyone who goes to the zone, the stalkers who are there and the players who play as the stalker. And we wanted to give the experience and feeling how you could feel in real life, because the Chernobyl zone and stalker map is very close to what you can find actually in real place.

Did you go to the real place actually?

EG: Yeah. We’ve been there a lot, and it’s very important to do this game. And it’s one of the most beautiful places in the world. I don’t think there is somewhere else, the place like this, where it is a town that’s become abandoned in one day, when old one who live there, they just have to be evacuated without taking any clothes, anything. And it looks totally frozen moment. And it’s super, it’s not frightening, it’s amazing, and it’s impossible to make it somewhere else because it would cost just a lot of money just to evacuate whole the city.

And the nature takes its part there, so the trees start to grow through the asphalt, there are trees growing on top of the buildings, like you see the five level building. So it’s high, and there is a tree, and it looks so futuristic and fantastic and amazing. And getting this experience helps a lot to do this game to understand what we want to show.

We want to give a portion of this experience too, and because of this real place, and it’s just 120 kilometers from the Kyiv, so it’s very close. And we want to both give this experience and give a heavy story and also bring very realistic, not realistic, but the game should looks like it’s realistic. So there are a lot of details to the weapons, to the attach upgrades and it’s… Yeah.

I’m curious, one of the locations you’ve shown in a lot of the trailers is the array. For example, the radar array. I think it’s called the Duga array. I don’t know the name specifically.

EG: So it’s an actual construction, what was built by military. It was secret why it’s there, but the most realistic explanation is that it’s a big radar that can find if someone will launch the nuclear missile, ballistic missile on other parts of the planet, the signals will go and bounce through the atmosphere. And this big radar could get this information and inform about this.

What is it in your universe though? Because it’s all electrified and it seems like there’s anomalies there. I’m curious to learn more.

EG: It’s just a location. It’s not a key part. It’s not a character of the game. It’s more like a decoration, big decoration. There is a story around it, but it’s not taken as something very key. There is, I don’t want to make spoilers, but yeah.

For more gamescom interviews, check out our chats with Phil Spencer and Zack and Deborah Snyder. And for everything else, check out our roundup the big announcements from day 1.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Star Wars’ Ahsoka Tano Is Coming to Fortnite

Star Wars legend Ahsoka Tano looks set to join the ever growing cast of Fortnite, after making a brief appearance in the cinematic trailer for Chapter 4, Season 4 of the battle royale shooter, titled Last Resort, ahead of its Aug. 25 launch.

Despite being a big enough name to warrant her own Disney+ series, Ahsoka Tano made but the briefest of appearances in the closing seconds of the latest Fortnite trailer, lurking at the back of a lineup showing what appear to be the latest skins included in the Season 4 Battle Pass.

Past seasons have seen Fortnite incorporate a dizzying array of characters from a diverse range of popular franchises. We’ve seen everyone from John Wick to Thanos, and even the demogorgon from Stranger Things drop onto the constantly changing island.

Numerous characters from a galaxy far, far away have already made the leap as well from across the Star Wars timeline, including Kylo Ren, Darth Maul, and, awkwardly, Ahsoka’s old master-turned-nemesis Anakin Skywalker/Darth Vader.

The announcement of this latest Star Wars skin has been timed to coincide closely with the Aug. 22 premiere of the Ahsoka Disney+ series, which stars Rosario Dawson as the titular jedi. Be sure to check out IGN’s review of the first two episodes, along with our series release schedule to ensure that you never miss an episode.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Palia Is Getting its First Limited-Time Event, and It’ll Have You Chasing Groundhogs in Hats

Starting next week, players of developer Singularity 6’s Palia will be able to dive into the cozy MMO’s first limited-time event called Maji Market.

In a hands-off demo with IGN, Singularity 6 shared the first details about Palia’s first live-service event, which will add a small new region to the map centered around a night market.

Available in-game starting on August 29th and running until September 26th, Maji Market will take place at night (which occurs once per hour given Palia’s one-hour days) in the Kilima Village Fairgrounds.

Attendees will be able to partcipate in various festivities, like completing new quests, trying night market delicacies, collecting themed furniture, fishing, and more.

The biggest new activity though, The Chapaa Chase, happens once a night when the festival’s resident groundhog-like mammals break out of their petting zoo and players work together to wrassle as many as possible back into their cages.

As a team, the entire server will get tickets based on the group’s performance, but each person’s individual contribution will also be tracked and displayed in a leaderboard at the event’s conclusion and will come with additional prizes, adding a light coopetition element to the activity.

Taking part in the Chapaa Chase and other Maji Market activities will earn players tickets that can be spent at the events vendors to unlock exclusive items, like chapaa pillows and plushies to decorate your house with.

This limited-time event also introduces a new Event tab to the menu, which hosts stamp cards that can be filled up by completing the event’s bounties to unlock their rewards.

Interestingly, some of Palia’s characters already made reference to a night market long before this event was ever announced, which suggests that perhaps other hints may exist for players to speculate on what might come next for this cozy MMO.

For those looking for a more explosive reason to visit the market, the event will also offer some new fireworks that do some pretty wild stuff, like turn into a dragon that shoots fireballs or summon a phoenix that blazes a fiery trail through the sky — apparently we’ll be raiding Gandalf’s firework supplies for this one:

With Palia still in its beta, it’s certainly unique for an as-of-yet unreleased game to be receiving limited-time events, virtually unprecedented in the live-service space, but Singularity 6 told IGN that they hope to use these early events to gather feedback

Though the night market is only available at night, the new fairgrounds area will be available to players around the clock and offers space to partake in some of Palia’s existing activities like fishing.

Singularity 6 told IGN that Maji Market is only the first of many limited-time events, and that those who miss out on the event this time around will be able to join in on the fun later, as they intend to bring it back at some point.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.