Like a Dragon: Pirate Yakuza in Hawaii is a Swashbuckling Spectacle With Unexpected Heart

Like a Dragon: Pirate Yakuza in Hawaii is a Swashbuckling Spectacle With Unexpected Heart

As soon as Like a Dragon: Pirate Yakuza in Hawaii erupted into a musical number at the intro credits, I knew I was in for a spectacular and bizarre experience, even by Like a Dragon’s standards. There he is, Goro Majima, Mad Dog of Shimano and the game’s protagonist, gesticulating wildly in a plush, purple velvet trimmed coat, as a crew of pirates sing and dance around him about the lures of the open water.

There’s a lot to take in, and plenty of surprises we don’t want to spoil, so let’s go through some of the highlights from the early game. You’re in for a treat.

Riches to Riches

Majima awakens on the shores of Rich Island, a small plot of land inhabited by a small community. He’s also stricken with a severe case of amnesia and can’t remember who he is or how he got there. Memory or not, Majima is a resourceful character and is soon embraced by good-hearted, morally complex locals and embroiled in numerous brawls that ultimately result in him becoming captain of a ship. Not a bad day’s work.

Rich Island is where Pirate Yakuza starts to introduce its myriad of minigames and activities, true to Like a Dragon form. An early highlight is Goro Goro Kitchen – a cooking minigame where Majima can make health-replenishing meals with ingredients he’s bought or grown. It’s a cheerful flurry of well-timed button mashing, and your performance dictates the quality of the food.

Naval Battles and Treasure Hunts

Scrapping with enemies at sea and scooping up new riches are two activities considered integral to the pirate experience. Pirate Yakuza introduces both to the mix.

As you explore the seas, clusters of small vessels will intermittently engage with you, sparking water combat. Here, you’ll utilize your ship’s defences, which starts with hard-hitting cannons and a rapid-fire mini mounted on the bow. You’ll have the option to upgrade your ship’s artillery with parts you can scavenge or buy, which’ll come in handy for more powerful foes later on.

The ship combat is a standalone RPG experience. Your crew will gain experience and levels the more you battle, and some members have unique abilities that can give you an edge in a fight. They also have needs and moods – allowing them time to rest and giving the occasional gift will lift their spirits. Having a crew with skills and feelings makes them feel less like static props and more like an actual collection of characters worth caring for, akin to Majima’s Cabaret Czar side plot in Yakuza 0.

These battles are fast-paced and dole out small rewards, akin to the mini-encounters you’ll have on land with small groups of enemies, though it is a little easier to outrun a handful of men than it is to quickly steer your ship away.

Treasure Hunts are presented like a boss rush – your crew disembarks onto a small island and needs to fight through a series of pirate grunts before taking down a boss and copping the treasure at the end. Here, you’ll find unique items that can enhance Majima’s abilities, and of course, bucketloads of cash.

Sea Dog of Shimano

Majima also picks up a brand-new fighting stance exclusive to Pirate Yakuza – Sea Dog Style. The stance allows him to deliver swift, swishing blows with a pair of cutlasses, alternating between light and heavy attacks and dishing out big AoE damage. Majima can also wield a pistol for long-range attacks – perfect for staggering foes – and a chain hook that will launch him towards an enemy, which can be followed up with more close-range attacks. Later on, Majima can summon deities using ‘Dark Instruments’, strange items plundered from rival pirate gangs. To give you a sense of the abilities here, Majima can summon a giant man-eating shark by shredding on a violin, an outrageous scene to witness.

Majima also carries his classic Mad Dog stance seen in other Like a Dragon titles here too, so if you (for some reason) don’t feel like being an extremely cool, cutlass-swinging pirate, his traditional roster of speedy blows, slick knife attacks and shadow clones to boost attack power is also an extremely fun option.

The Path to Madlantis

Majima and his crew set sail to the island settlement of Madlantis a few hours into Pirate Yakuza, and it is perhaps one of my favorite locations I’ve seen in a Like a Dragon game. It’s a rogue trove of delights, nestled away inside a cave system and largely constructed from the wreckages of old ships.

Walking through Madlantis feels immediately unsettling in a way that spaces like Kamurocho and Sotenbori rarely do, even in their shadiest spots. It’s shrouded entirely in darkness, illuminated only by colorful neon signs, harsh floodlights and flaming barrels. Suspicious-looking faces are clustered in dimly lit corners drinking, playing card games or beating someone up while onlookers pay no mind.

It’s also home to The Coliseum, where Majima and his crew can face off against other pirate crews to rack up reputation as a feared pirate, as well as other rewards.

Madlantis is one of four distinct locations you’ll visit – Rich Island, Nele and Hawaii all boast their own unique settings, characters and activities, but Madlantis really blew me away as a hive of nefariousness brimming with characters that, again, even by Like a Dragon’s standards, felt truly outlandish.

The Heart of Yakuza

While a lot of this game presents an off-beat adventure full of swashbuckling and treasure-hunting, it’s still pleasantly rooted in the core themes of the series. While Majima can’t remember who he is, he’s quickly reunited with a roster of Yakuza allies, and his adventures with his new crew must intertwine with the urgent business he’s expected to deal with as a Yakuza boss.

It also touches on some more delicate themes; the perils of fatherhood, the balance between wanting to keep a loved one safe and letting them free, and of course, the ever-present, pertinent question that every Like a Dragon game poses: What it means to be a man.

That said, it’s also just an incredibly funny game. The characters are so wonderfully blasé in the face of total nonsense, which makes it even more entertaining. During one treasure hunt, Majima has a fistfight with a huge brown bear, and afterwards, exclaims “ah, he had a classic grizzly right hook.” Moments like this paired with the above tough emotional storylines coursing through Pirate Yakuza make for a fantastic, rounded adventure.

This is merely a small glimpse into the wacky word that Like a Dragon: Pirate Yakuza in Hawaii – it’s a truly unique adventure that feels like a fever dream, while remaining loyal to the heart of the main franchise. There’s not long to wait either, you can set sail with Majima when the game launches for Xbox Series X|S on February 21.

For those eager to get a taste of the action right away, a free demo of the game is available to download and play now.

Like a Dragon: Pirate Yakuza in Hawaii Demo

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In this free demo version of Like a Dragon: Pirate Yakuza in Hawaii, you’ll embark on a modern-day adventure on land and sea as an ex-yakuza, now pirate captain, Goro Majima.

Explore and fight your way through the vibrant city of Honolulu, then venture to the secret criminal haven Madlantis, where pirates engage in deadly naval battles for sport.

Dynamically switch between two fighting styles as you take down enemies in exhilarating action combat that rewards your creativity. Dish out destruction with over-the-top combos, aerial juggles and finishing moves using your bare hands, makeshift weapons, cutlasses, and other buccaneer gear to hack, slash, and pummel enemies into submission.

Take the helm of your ship and challenge rival crews in the infamous Pirates’ Coliseum, where you and your crew engage in intense, real-time naval battles with machine guns, cannons and more. After immobilizing your enemy’s ship, issue the boarding call to swing into epic hand-to-hand deck brawls vs. hordes of enemies to claim victory.

Don’t forget to customize your look, then blow off some steam with the variety of side experiences like karaoke and more.

※Note that you will not be able to carry over your save data from the demo into the full game.

The post Like a Dragon: Pirate Yakuza in Hawaii is a Swashbuckling Spectacle With Unexpected Heart appeared first on Xbox Wire.

Volleyball Legends Codes (February 2025)

If you’re searching for Volleyball Legends codes (previously Haikyuu Legends), IGN has you covered! In this article, you’ll find the latest active and working Volleyball Legends codes in February 2025 that can be redeemed for free rewards in Roblox, including Spins and Yen.

Active Volleyball Legends Codes (February 2025)

Below, you’ll find all of the currently active and working Volleyball Legends codes in February 2025:

  • NEW_NAME – 1x Lucky Style Spin (NEW!)
  • 80M_VISITS – 10x Style Spins
  • BIGGESTEVER – 5x Ability Spins
  • RANKED – 2x Lucky Ability Spins
  • NOTONTIME – 2x Lucky Spins
  • UPDATE6 – 1x Lucky Spin
  • PROTORIONTWITTER – 100x Yen

All Expired Volleyball Legends Codes

The following Volleyball Legends codes are expired and can’t be redeemed anymore as of February 2025:

  • MADNESS
  • 40M_VISITS
  • 250K_MEMBERS
  • 50M_VISITS
  • UPDATE5
  • UPDATE4
  • LAUNCH
  • 200K_LIKES
  • 180K_FAVS
  • 15M_PLAYS
  • 100KMEMBERS
  • UPDATE1
  • UPDATE2
  • UPDATE3

How to Redeem Volleyball Legends Codes

Follow the steps below to redeem Volleyball Legends codes and claim your free rewards:

  1. Open the Volleyball Legends Roblox experience.
  2. In the Lobby, click on the Shop icon in the bottom toolbar to open the Shop.
  3. Click on Codes on the bottom left of the Shop menu.
  4. Input your Volleyball Legends code into the “Type code here” box.
  5. Click “USE CODE.” If successful, green text will appear informing you what your free reward is.

Why Isn’t My Volleyball Legends Code Working?

If your Volleyball Legends code isn’t working when you’re trying to redeem it in Roblox, it’s likely down to one of these two reasons:

  • The Volleyball Legends code is expired and no longer able to be redeemed.
  • The code is spelled wrong.

When inputting an Volleyball Legends code into Roblox, ensure it’s spelled correctly, there are no accidental spaces either before or after the code, and that it’s in the correct case (some codes are case sensitive). If a code is spelled wrong, you’ll get a red message that says “Invalid Code.”

All the codes on this page have been tested by IGN and work at the time of submission, so we’d recommend copying and pasting any codes directly from this article to avoid any errors. If the code still doesn’t work, it’s expired and can no longer be redeemed.

How to Get More Volleyball Legends Codes

Outside of checking this article, the best way to get more Volleyball Legends codes is to join the official Volleyball Legends Discord server. That way, you can be notified as soon as new codes drop.

What is Volleyball Legends in Roblox?

Volleyball Legends (previously called Haikyuu Legends) is a Roblox Experience inspired by the popular Shonen Jump series, Haikyu!!. In it, you compete in volleyball matches with teammates with the aim of becoming the best volleyball player and getting MVP.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or making miniatures.

The Sims 4’s Businesses & Hobbies expansion pack will let open your own business and tattoo your Sims

Do what you love and you’ll never work a day in your life, the saying goes. (This is why so many games journalists are unemployed – ba-dum tish.) Thankyfully the next expansion for The Sims 4 seems to understand the permeable boundary between passion project and career as purely aspirational. It’s called Businesses & Hobbies and it lets Sims open their own tattoo parlour, pottery studio or – if you have the right complementary expansion – a cat café.

Read more

Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but “your $70 doesn’t buy you cruelty”

Answering GDC’s 2023 survey, 78% of respondents said they considered the harassment and toxicity developers receive from the public to be a serious issue. A simple sentiment is often the most effective, and the title of Dragon Age veteran Mark Darrah’s latest video cuts right to the heart of it: “Your $70 doesn’t buy you cruelty.”

You don’t have to like a game, and you don’t have stay quiet if you have complaints, says Darrah. You’re entitled to be angry, and you’re entitled to express that anger. “If you are mad at that Ubisoft game, be mad at Ubisoft,” he says. “Express your anger to Ubisoft or the studio that made the game. But you cross a line when you start being cruel about it.” (Thanks, PC Gamer and GamesRadar)

Read more

Sci-Fi Visual Novel ‘Stories From Sol: The Gun-Dog’ Launches On Switch Today

One for the retro fans.

Developer Space Colony Studios and publisher Astrolabe Games have today launched Stories from Sol: The Gun-Dog on Nintendo Switch, offering players a retro visual novel inspired by titles from the PC-9800.

Boasting gorgeous anime visuals, a well-designed cast of characters, and over 300,000 words of text, you’ll find yourself in a gripping space adventure full of mystery and branching story paths. If you’re a fan of physical releases too, Astrolabe Games has you covered there, with a special Starship Edition containing a special slipcover and a concept art book available for purchase in Europe.

Read the full article on nintendolife.com

PGA Tour 2K25 Review

Despite my avid love for all things sports, I’ve given up on the idea that I’ll ever be good at golf. Something about the way the body must contort to successfully crank a ball down the fairway just doesn’t compute in my mind. But like few other games can, PGA Tour 2K25 takes everything I visualize myself doing in real life and executes it virtually, thanks to its in-depth simulation gameplay that lets my thumbs and brain do what my actual body simply refuses to do.

To be honest, I went into PGA Tour 2K25 a bit hesitant. While 2K23 wasn’t the worst golf game I’ve ever played, it lacked any shine in its personality or gameplay, which came as a surprise considering HB Studios has been dutifully working on successful golf sims like The Golf Club for well over a decade. Couple this with the fact that, unlike most sports games, PGA Tour 2K took two full years to put out a new iteration, and it was safe to say my expectations were in check.

To my surprise and relief, that extra time paid off: it didn’t take long for PGA Tour 2K25 to impress me with its improvements, especially in terms of appearance. While it still can’t quite match EA Sports’ rival PGA Tour game head to head in their respective visual recreations of golf, the difference is nowhere near as stark as it had been. Player models look much closer to their real-life counterparts, courses are more detailed, and animations are crisper. I found myself pausing while playing multiple times to take in the water crashing against the rocks or comparing the cut of the fairway, fringe, and rough areas for each course. The putting and driving animations are also fluid, no longer stopping abruptly after contact or feeling too weighty. Performance is smoothed out as well, and the only time I ever ran into issues with dropped frames on my PlayStation 5 was due to internet connectivity issues. Even the single-player Career Mode is always online, so there were a few instances where my shot would stutter and even a couple of times where my round didn’t save.

I found myself pausing while playing multiple times to take in the sights.

My biggest gripe with the look and feel of PGA Tour 2K25 is the low-energy commentary team of Luke Elvy and Rich Beem. While they are both very knowledgeable, describing approaches and conditions beautifully, their lines could not be more flatly delivered. I know golf isn’t the most exciting sport, but there is no need to sound like a robot when discussing it.

They also seem to have a vendetta against me. If I do any worse than getting on the green in two or birdie putting, Rich Beem will berate me like Bob Barker going at Happy Gilmore—the price is wrong, Richie! At least thanks to my experience dealing with FIFA commentary for years, tuning them out wasn’t very difficult.

Other than that, it’s pretty much all good news. For example, it’s clear that HB Studios prioritized features that the community has been begging for. The most notable additions revolve around approaches, with the ability to change tee position and choose your hazard drop spot. It might seem like a small detail, but not being able to adjust position after a water hazard or move the ball at the tee for a better angle made for some of my most frustrating shots in PGA Tour 2K23. I love the amount of control that 2K25 gives me.

Another big change is that MyPlayer development has become an RPG system that allows you to unlock specific shots as you go, making your growth in the MyCareer campaign customizable to your specific strengths. Skills in the six trees vary from advanced shot types like the Stinger, which is ideal for dealing with high-wind situations, to proficiency boosts, which help buff each shot. I chose to build a Powerhouse archetype who focuses on driving down the fairway, getting my feet wet against other newbies in the Q-School.

It was here that I got comfortable with the new EvoSwing mechanics. The new-and-improved golf swing technique focuses on proper posture, torque, and arc size, and after each swing it even breaks down how good your contact, rhythm, transition, and swing path are so you have detailed information on how to improve. You can even customize how it controls by choosing the classic Swing Stick or the 3-Click Swing, depending on your skill level.

As a veteran golf (gamer) I love 3-Click Swing for the control it gives you over your shot.

The Swing Stick simply requires you to pull the right stick back and release to swing, which is easy to get the hang of but it still has to be lined up well to get a good shot. The 3-Click Swing is certainly harder to master, since you have to press, hold, and release before clicking to push or pull the shot and finally click again to hook or slice, but it is something I love as a veteran golf (game) for the control it gives you over your shot. After using it to blow my competition out of the water, shooting 30 under par across four days, I moved on to the PGA Tour.

Like the real deal, the goal here is to compete for points in tournaments, finishing in the Top 70 to earn a spot competing for the FedExCup. But instead of thrusting you into each event blindly, PGA Tour 2K25 features training and scouting scenarios before each event as a way to earn stat buffs and get the lay of the land. Training scenarios are bite-sized minigames, such as target challenges or competing to land on the green quickest or to sink the most long putts. Completing these gives your character a temporary boost in specific attributes, which is applied to the coming tournament. At first, I shrugged these off as ways to pad playtime, but once I played on harder difficulties I realized how what seemed like a minor buff to my drive power could mean the difference between hitting the fair way instead of a bunker. Practice Rounds also give you an edge for the coming tournament in exactly the way you’d expect: being able to play and feel out the specific run and shape of every course just before competing there is a real difference-maker. It is so satisfying to strategize for a course just like the pros would.

Not every new feature in MyCareer lands on the fairway, though – especially the new personality and popularity mechanics. We’ve seen all this before in other games like Madden and EA Sports FC: Your pro spends time off the course gaining influence with fans, developing a following, and forming a personality based on the answers they choose in conversations and interviews. While this is a well-meaning effort to give MyCareer a bit more flair and make you feel like the belle of the ball, the system feels just as pointless as it does in other games. All conversations are done through text and don’t have an effect on the actual gameplay, so it feels unpolished and isn’t a good use of time.

The actual way to get sponsorships and unlock questlines for XP is simply by doing well at playing golf. This was pretty easy to do at first because the default settings PGA Tour 2K25 feel like child’s play: I was easily winning each tournament, destroying the likes of Viktor Hovland by -13 strokes a round.

The Dynamic option is my favorite addition to MyCareer since 2K23.

At this point, I decided to experiment with the customizable sliders, which let you tune everything from CPU difficulty to green conditions to weather. The difficulty took the most time to experiment with, as it was hard to find the right percentages to match my own skills, and seemed uneven. In some games, one golfer would score 10 under the second-closest AI rival. However, once I adjusted weather and course conditions to random the playing field started to feel much more level, and scores were closer. Either everyone benefited from the smooth greens and shining sun, or everyone suffered the whipping winds and slick surfaces where the ball glides way too fast across them.

The Dynamic option, though, is my favorite addition to MyCareer since 2K23: With this, you can choose the number of holes you want to play within a course, and which specific ones, and any skipped holes will be simulated. I don’t mind playing a full 18 most of the time, but having the option to shorten the time commitment for some rounds by simming dynamically is a nice touch.

Microtransactions are, unfortunately, still present in PGA Tour 2K25, but mercifully they are mostly cosmetic-based. Yes, you can dump real money into making your player a superstar stat-wise and decked out with flashy clothes right off the bat, but you’ll also earn upgrade points and different outfits at a decent clip by completing tournaments, so they aren’t entirely necessary and are less objectionable than what 2K has been doing in its casino-like approach to NBA 2K in recent years. So playing online with others is still enjoyable, since this isn’t a sport where you’re being dunked on by someone who can run faster and jump higher because they paid extra.

The same seven online modes from 2K23 return, including my favorite: four-ball. I loved competing against my partner and the other team, as it simply felt more competitive, fast-paced, and interactive than going against AI. For my money, this mode is the next best thing to being out on the course with your buddies competing in real life. Ranked and Casual games also let you choose between Swing Stick and 3-Click lobbies and select which gameplay features and aides you want off and on to make sure everybody’s on the same page. It’s also notable that Societies mode now offers crossplay features, letting you and your friends schedule asynchronous events regardless of platform differences.

A Marvel Rivals Player Created a Playable Doctor Octopus Concept and Fans Love It

NetEase Games has promised to release at least one new Marvel Rivals hero every half-season, but that didn’t stop one creative player from bringing his idea for a playable Doctor Octopus to life.

Reddit user WickedCube surprised r/MarvelRivals followers earlier this week with a 30-second video showing what looks like rough gameplay from NetEase’s smash-hit hero shooter. At a glance, the footage seems to focus on a pre-Hulk Bruce Banner suspended in midair in what appears to be a testing room – but it’s more than that. Marvel fans will recognize this eight-armed version of the gamma-infused doctor as an unpolished, Marvel Rivals-inspired take on classic Spider-Man villain Doctor Octopus.

It’s stiff and a touch goofy, but the likeness is unmistakable. Squint and you’ll see a well-thought-out concept of what Doc Ock could potentially look and move like should NetEase ever decide to send Otto Octavius crawling into Marvel Rivals. With his arms able to magnetize the player up and around obstacles, WickedCube’s idea come-to-life essentially allows the character to fly so long as he’s close enough to a stable structure – an important note in a game with destructible environments. This rough Doc Ock concept even comes with named abilities, including Havoc Claw for the standard melee attack and a ranged move called Wrecking Grip. At 16,000 upvotes at the time of publication, it’s impressive, playable, and made entirely by one person.

“Doc Ock has always been one of the coolest villains in Spider-Man, and his tentacles would be a challenge to implement,” WickedCube tell us, describing where his inspiration stemmed from. “As far as I know, they haven’t been fully implemented with playable 3D movement in a game before.”

I thought, ‘Since I can’t play right now, why not make it myself?’

The India-based indie game developer previously worked with Space Engineers studio Keen Software House before resigning to focus on his own project in January 2024. He’s been looking for contract positions and prototyping mechanics since then, so character work usually isn’t a priority. Creating a controllable version of Doctor Octopus in Unity required clearing a few hurdles, but it’s this exact challenge that helped WickedCube pursue the idea. The rest of the push came from an unlikely source: the recent PSN outage.

“It all started when PSN was down and I couldn’t play Marvel Rivals,” WickedCube explains. “While browsing Twitter, I came across some really cool Doc Ock fan art. I thought, ‘Since I can’t play right now, why not make it myself?’”

The result has seen thousands of players appreciating his ideas for Doc Ock, with some calling for NetEase to bring him onto the team. WickedCube calls the reception “incredibly rewarding,” adding that he’d be more than happy to see the Marvel Rivals studio lift some of his ideas should Doc Ock officially make his way into the game. Although he has no plans to polish the design further, the goal is to release a playable version of the character in the near future.

“After seeing the response on Reddit, I want to share this and future concepts as a YouTube tutorial series,” WickedCube added. “I also plan to open-source the code on GitHub and make the playable versions available on Itch.”

NetEase will charge forward with its Marvel Rivals post-launch plans with two new official characters this Friday: the Human Torch and The Thing. Both heroes follow their Fantastic Four teammates, Mister Fantastic and the Invisible Woman, who launched early last month. It’s a shockingly strong start that outpaces competitors in its field, but comic book fans can’t help but look to Marvel’s catalog of heroes and villains as a universe with limitless potential.

WickedCube’s post says his viral project was born out of the community’s desire to see more Vanguard, or tank-like characters, added to its roster. Not even the strongest rumor has suggested we’ll see Otto show up in-game any time soon, but the Doc Ock designer says he’s already cooking up more ideas for other potential heroes. Two names on his mind are X-Men mainstays Nightcrawler and Professor Xavier.

“The character roster at launch is large enough to keep the game enjoyable for a long time, and the rate at which they’ve promised to release new characters is mind-blowing,” he added. “The designers clearly understand how to make a fun game, which, in my opinion, is the hardest thing to get right.”

Marvel Rivals is primed to deliver its Season 1 mid-season update tomorrow, February 21. In addition to those aforementioned character releases, the content update will add balance changes, gameplay tweaks, and more. While we wait for launch, you can read up on layoffs that recently impacted the U.S. team at NetEase’s Seattle branch. You can also learn about why the studio isn’t entertaining the rumors surrounding planted hero leaks.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Duet Night Abyss Preview: All the Boobs in the World Can’t Hide its Shallow Grind

Duet Night Abyss is a fantasy multiplayer game that’s hotly anticipated in the gacha gaming community. It’s all about cool-looking combat, grinding, and oh yeah – boobs. And based on what I’ve played so far, the busty barmaids and endless slog for incrementally better gear aren’t likely to capture your attention for very long.

I played an early PC build of Duet Night Abyss ahead of its closed beta test, with the caveat that I wasn’t able to experience multiplayer functionality, so consider this preview to be more about Duet Night’s mechanics, world, and the grand narrative that underpins it all.

Your player character, a beautiful waif in bandages, awakens in a swirling snowfield. Mysterious voices speak to you. You are helpless and breathy. But out of the snow, someone reaches for you.

It’s Berry, a major character who’ll see you through the basics of movement in this world: most notably, the Helix Jump – a slick way of vaulting yourself through the air. There’s no cooldown on that jump, and you’ll find quickly that it’s a fun and efficient way of getting around – and powerful in combat.

Once separated from Berry, you’ll really begin to come into your own – both gameplay-wise and narratively speaking. Broke in a strange new city run by the ominously named Empire, you must become a “Phoxhunter,” picking up “commissions” at a rough-and-tumble tavern owned by the world’s least believable barmaaid.

But wait. That’s only half the story.

Double Take

There’s a second protagonist, a male version who looks strikingly similar to the girl you just met. The idea is that these two show different sides of the same narrative. In the city, the girl sees townsfolk experiencing discrimination, violence, and cruelty at the hands of the Empire. Meanwhile, the boy is a part of the Empire, commanding the same brutish soldiers who are now wounded and pitiful after battle.

Much has been made of these dual protagonists and plotlines, but frankly, I don’t think they’re as revolutionary as the developer seems to think they are. There were no surprises, no events in one character’s story that might make the other’s revelatory. Of course, this is early on, and I hope to be proven wrong as more story content becomes available.

Anyway, solid story or not, this game’s art is beautiful. I loved the linework, the colours, the fluid animation. I tend to approach the anime aesthetic with skepticism, so trust that my praise says something about how polished and breathtaking the aesthetic was. Unfortunately, I began to feel less enthusiastic the boobier Duet Night became (more on that later).

The English voiceover is absolutely fantastic, one of Duet Night’s highlights. As I progressed and met more characters, I found each one’s voice and dialogue distinct and full of individual personality.

Once you’re through the initial story quests, you’ll be participating in a lot of combat. It’ll be familiar to anyone who has ever played any kind of hack-and-slash, but it’s fun for a while. All the shiny sword slashes and oversized guns look epic, especially paired with the Helix Jump ability.

Switching between melee and ranged weapons is seamless. And to really hone your killing skills, you can equip the ridiculously named Demon Wedges: equippable supplements to your weapons that bump up various stats. You can mix-and-match a few of these at any time, playing around with combinations to find synergies that could take your combat to the next level.

The Daily Grind

I still have an unclear sense of Duet Night’s intended monetization model. There are hints, of course, such as multiple currencies – I was overwhelmed trying to understand where to obtain each one, and what each one could buy. Though there didn’t yet appear to be an interface to spend IRL money, you can bet that’s coming.

I’m not going to mince words: Duet Night Abyss is a grindfest. Take the “Retrace” system, which is a dice roll to win a bunch of random new weapons to pick from. It’s literally “click a button and see what you get.” Your rewards may be epic, but are mostly not. Provided you have enough of the “Hourglass” currency, you can just hammer that Retrace button like a slot machine. It’s one of the least engaging things I have ever seen in my time as a gamer.

I’m not going to mince words: Duet Night Abyss is a grindfest.

You can also pick up “commissions” from the aforementioned tavern, which are instances where you’ll do most of your flashy combat. They may have different themes (a church overgrown with grass, for example, or a mine), but they all follow the same formula: a bunch of rooms that look exactly the same, where you can defeat increasingly difficult – and boring – waves of monsters.

You can grind for weapons to craft into better weapons. Grind for coins to buy cosmetic items, like a chicken for your head. Grind to obtain new playable avatars (most of them busty women). Or you can enter “Sandrealm Meditation,” which is a euphemism for practicing your combat skills via – you guessed it – grinding.

But all the flashy abilities, gear, and flower hats you’re grinding for mean nothing without an audience to impress.

Unfortunately, I did not experience any of Duet Night’s social aspects. The instances can match you up with three other players – friends or randoms – but given that I was playing before the closed beta began, there was no one for me to match up with.

Perhaps Duet Night will feel like less of a grind as it opens up to players and a community grows, though I’m not sure at this stage what that would look like.

Alone in a Crowd

I recognize that grindy games do have an audience, but as a game reviewer, I feel icky recommending them when there are so many more engaging, delightful, and dare I say interactive games out there.

In the beginning, I thought I might like Duet Night Abyss. In those first moments I felt like I was watching a beautifully animated film, and intrigued where the waif’s story might lead me – even if I did have to grind my way there.

But then the, uh, curvaceous women began appearing. This isn’t uncommon in anime – but it immediately narrows the audience down to one of… specific tastes. I personally felt isolated: as slick as Duet Night Abyss was, I could never fully appreciate the better parts of it, such as the art or cute side quests, knowing that this game wasn’t looking for players like me.

There’s an audience out there for Duet Night Abyss. But it isn’t me. Maybe it’ll be you.

Netflix Exclusive ‘Pokémon Concierge’ Coming To YouTube For A Limited-Time

No subscription required.

Ahead of Pokémon Day later this month, The Pokémon Company has announced it will be releasing “all four episodes” of its Netflix series ‘Pokémon Concierge‘ on YouTube.

Trainers will be able to tune in and watch these episodes for a limited-time. These episodes will be released sequentially from 21st February 2025 until 9th March 2025. After this, you’ll need to have access to a Netflix subscription to watch them again.

Read the full article on nintendolife.com