One Switch release we didn’t think enough people spoke about in 2025 was The Hundred Line – Last Defense Academy. Fortunately, there might be a chance of it returning to the spotlight in the future.
In a recent interview with RPGSite, the title’s co-director Kazutaka Kodaka mentioned how the team at Too Kyo Games would definitely consider a Switch 2 Edition upgrade, similar to what fans saw with SHUTEN ORDER in November. Here’s the full exchange:
Rumours suggest it could power the new Pokémon sets.
Lego has officially announced a new 2×4 “smart brick” at CES 2026 this week. It’s apparently the “most significant evolution” in the Lego system since the release of the Minifigure in 1978 and is part of the company’s “smart play” initiatives.
This brick, which will be featured in new Star Wars sets launching this March, is reportedly expanding to other sets, and there are already rumours it will be included in the upcoming Pokémon line, due out this year. So, what’s all the fuss about?
The funny thing about games is that while making them, if you put something in them, it’s quite hard to take that thing back out again. Who knows what that might break! Which can of course lead to people finding things that were never meant to be seen, like cut parts of a game, which is pretty much exactly what has happened to Resident Evil 4 Remake through the discovery of a level all about Ashley.
Gloomwood opened the year not with a whimper, but with a town – a Hightown! Right on January 1st, a fresh update and new area (The Hightown District) arrived in the early access stealth game. This new district is very vaguely described as the game’s “most vertical open area” yet, and it certainly looks as suitably gloomy as the rest of the game.
The original art director of Magic: The Gathering, Jesper Myrfors, has once again taken to social media to offer some interesting behind-the-scenes insight into the early days of the game, this time explaining his efforts to ensure Magic “celebrated female empowerment along with male empowerment” through a simple rule: “No babe art!”
In a Facebook post over the weekend, Myrfors spoke at length about his intentions for inclusivity in card art, and his efforts to hire women artists for the game. He says he wanted to ensure that Magic was appealing to women and men, particularly in the midst of a wider gaming environment that was often “less appealing for women” in no small part due to portrayals of female characters as “window dressing”.
Here’s how Myrfors put it:
When I was art directing Magic, one of my rules was “No babe art!” That is no artwork that shows a scantily clad woman in a subservient or weak position. I really did want Magic to appeal to a broader group than traditional fantasy. My gaming groups had included women for years, I saw the things about gaming that made it less appealing for women first hand. I also firmly believe that women have a bigger role in fantasy than window dressing. I made a point of hiring a lot of women artists on the game because I wanted magic to have it’s own look and I figured in a male dominated industry, the voices that are not as often heard would provide that look easily. While we leaned on tropes I wanted to avoid clichés. I wanted this to be a world that celebrated female empowerment along with male empowerment and not just portray women as damsels who needed rescuing.
Was this “Woke?” If you think so you are probably an idiot. Seriously, get help.
This game was meant for all people. I did not want to just create another male power fantasy. There is nothing wrong with male power fantasies. They are fantasies. People are allowed to have fantasies. I grew up reading the Conan books and I enjoyed them greatly but I wanted a bigger audience. I wanted an inclusive power fantasy that did not favor a single sex. If the word “inclusive” sounds “woke” to you I once again suggest that you may be an idiot. I have had female friends my entire life, they have always been included in what I am doing. This was normal for me, not “woke”. “Woke” is a term weak men use derogatorily to hide the fact that they see inclusion of anyone other than themselves as a state of victimhood. It’s frankly embarrassing. We all see your weakness for what it is, you are not fooling anyone but yourselves.
Myrfors goes on to acknowledge that the No Babe Art rule was not 100% enforced, referencing the infamous example of Earthbind:
And it’s worth noting this is far from the only example of the type of art Myrfors was trying to avoid that made it into Magic over the years. The sets he worked on mostly avoid the tropes Myrfors was cautious of, if not entirely, and some of the more salacious cards were drawn by women, and masculine and feminine bodies are both depicted. Myrfors is clear that he has “no problem with scantily clad women” and just didn’t want the subject matter to “flood” Magic: The Gathering. “It’s crazy to me that one of the secrets to Magic’s success was as obvious and simple as ‘hire talented women’,” he concluded. Five of the 25 artists who worked on Magic’s first release of cards were women.
Myrfors’ efforts early on didn’t magically turn Magic into a perfectly-inclusive space. Since Myrfors departed Wizards, there have admittedly been a number of cards that do fall into the “babes” category (here’s just one example, combined with its transformation, and here’s another). It was notable enough that in 2018, designer Mark Rosewater announced that Wizard was moving away from both scantily clad women and men, as it “would make a subset of players feel uncomfortable to play it.” Prior to that in 2015, Rosewater shared that the gender breakdown of the game at the time was 62% male and 38% female. And women have historically reported feeling underrepresented and alienated in the community, particularly at larger competitive events and regular playgroups.
If you thought Sonic Racing: CrossWorlds was slowing down anytime soon, think again. Sega has announced that the Pac-Man Pack will be available on 7th January 2026.
Alongside the upcoming DLC, which includes the iconic Namco character as a playable racer, PAC-MAN Festival is also kicking off a day later on 8th January from 4pm PT / 7pm ET / 9th January 12am GMT until 11th January at3:59 pm. PT / 6:59 p.m. ET / 11:59pm GMT. Note that you don’t need to buy the Pac-Man pack to take part in the festival.
When a game like Clair Obscur: Expedition 33 rocks up, rakes in a bunch of success and critical acclaim, alongside the top game of the year prize at Geoffie’s Lil Night of Ads, there will be certain expectations of what’s next. It’s always what’s next! Because there has to be more. But whatever more ends up being for developer Sandfall Interactive, the team is trying to make sure they don’t just bow down to what people want from them.
Matt Firor, the former studio head and founder of ZeniMax Online Studios, has confirmed his resignation from the company as a direct result of the cancelation of the studio’s unannounced game, Project Blackbird.
In a LinkedIn post today, Firor reflected on the last year and confirmed his departure back in July, which had already been rumored after he stepped down from his leadership role last year. “Project Blackbird was the game I had waited my entire career to create, and having it canceled led to my resignation. My heart and thoughts are always with the impacted team members, many of whom I had worked 20+ years with, and all of whom were the most dedicated, amazingly talented group of developers in the industry.”
Firor also made clear he is not involved in any of the projects that have been started by former ZeniMax Online members who were laid off from the company around this time. He added that he is advising some of them “informally” and confirmed they were “in good hands.”
He concluded by stating that while he doesn’t know what he’ll do next, he’s currently both advising some projects and startups unofficially, as well as investing in some small teams. “But I have not yet seriously contemplated spinning up a new development studio.”
Project Blackbird was an unannounced MMORPG that was in development at ZeniMax Online Studios, but was canceled by Xbox in the summer of 2025 as a part of the layoff of hundreds of individuals at Xbox Game Studios, and thousands Microsoft-wide. Blackbird would have been a brand new, sci-fi IP that had been in development since 2018. In July, sources speaking to IGN told us that the project was going well and was about to move into full production with Xbox’s approval to scale up the team. Blackbird’s cancelation led to the layoffs of every member of the team.
Firor founded ZeniMax Online Studios under ZeniMax Media in 2007 after 10 years at Mythic Entertainment, where he was a founding employee. There, he oversaw the creation of The Elder Scrolls Online, which launched in 2014 and continues to be supported, with the most recent major expansion Gold Road releasing in January 2024. Firor was also in charge when parent company ZeniMax Media was acquired by Microsoft in 2021.
Following the cancelation of Blackbird, ZeniMax Online Studios remains in operation, continuing work on The Elder Scrolls Online under the leadership of Joseph Burba, a 13-year veteran of the studio.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
The best puzzle games are often the ones where the thing you actually do is dead simple, with the challenge coming from an intricately woven path of twists and turns on doing said thing. Like, for example, Baba is You. You (Baba) are a rabbity thing that pushes wordy blocks around, changing the very fabric of reality as you (Baba) do so. And here we are, with one last big update for the game.