Bioframe Outpost Evokes Classic Console Game Charms

Summary

  • Innovative photography-based Metroidvania.
  • Dynamic and rich ecosystem with unprecedented player freedom.
  • Bioframe Outpost is available today for Xbox Series X|S, Xbox One.

Hi everybody, I’m Rudolf Kremers, director of Omni Systems Ltd, purveyor of strange games and theories. Some of you might have played my Eufloria games, or played games I consulted on. I am delighted to get the chance to talk about our upcoming game Bioframe Outpost, out now in Xbox Series X|S and Xbox One.

Console Magic Dust

Releasing a game on console will always be special to me. While I love PC and Mobile gaming, and have proudly released games to those platforms in the past, there is something truly magical about seeing your game’s splash screen load onto a nice, big tv, powered by a dedicated gaming console. It’s a feeling that just can’t be beat.

With Bioframe Outpost we kept that console magic firmly in focus. 

While Bioframe Outpost is a thoroughly modern game with replayability and polished controls and juice and onboarding experience and all that jazz, some elements are meant to celebrate the qualities of classic games that have oodles that console magic.

Let’s Put it in the Frame

My favourite aspect of console gaming is when games bring something genuinely fresh to the party. There was a period in console gaming, before dev budgets exploded in order to keep up with the 3d rendering arms race, when console games routinely innovated. Risk-taking was not yet stifled, and experienced teams still tried to woo players with things they hadn’t seen before.

The Oddworld series did this in spades, with the talking bug-based ammo in Stranger’s Wrath, or the mind control mechanic in Abe’s Odyssey. This quality was seen in titles big and small – Halo: Combat Evolved, Rez, Metal Gear Solid, GTA, Tetris, Virtua Fighter, all iconic games and big hits, but it is easy to forget how innovative they were at the time.

In Bioframe Outpost we tried to innovate by giving players a bunch of a-typical gameplay tools with which players can generate almost endless gameplay outcomes – often with hilarious unintended results.

Bioframe Outpost screenshot

Camera

Central to this aim is the player’s mega powerful Camera/PDA combo. The camera can photograph specific creature behaviours, like eating, fleeing, recharging, attacking, and many more. Each time you do so successfully – which can be hard and dangerous – you unlock super useful PDA files  regarding that behaviour. (Knowledge is power)

Also, for each photographed state, the camera-induced stun effect increases in duration. With that knowledge and added stun control, you can pit creatures against each other, or find other ways to manipulate the game’s extremely deep and detailed ecosystem.

Lure a giant Rainbow Wasp with its favourite food into a Spider Hunter’s habitat, and watch ‘em duke it out. Rob a Laser Plant of its Sticky Glow Orb (don’t worry, it will regrow) and skillfully throw and stick it to a dark cave dwelling Lizard. Drive it before you and voila: an illuminating scout runs ahead of you to spot any dangers lurking in the dark.

Because the game’s ecosystem is deep and complex, and creatures and things react to each other in many different ways, things get enjoyably emergent.

Since you need to get out there and put yourself in a position where you can photograph these creature behaviours safely, a fundamentally satisfying risk .vs reward element is integrated in the core gameplay loop.

Bioframe Outpost screenshot

That gameplay loop is a classical positive feedback loop: where new knowledge (and stun power) unlocks more and more tools to discover even more ways to manipulate your environment. Exploration and experimentation are completely integrated into the experience in a meaningful way.

It’s super fun, and often challenging. (Ever tried to photograph an enraged Giant Rainbow Wasp?). Other strange tools throw even more wildcards into the mix. (Seriously, the Fire Extinguisher allows for some crazy antics).

Other Console Magics

Innovation is one thing, but we also love how classic console games always tried to make sure that players could really lose themselves in the experience for long durations. It’s not like modern mobile games that can be finished in very little time, and there was no multiplayer to keep the experience fresh through interaction with other users. 

With Bioframe Outpost we made sure the game isbiiiiiig” and replayable, and fun to watch for other people. We wanted to make sure that people can settle on their couch, and really lose themselves in the world.

Bioframe Outpost screenshot

The world of Bioframe is not just deep in its gameplay systems and ecology, but also, filled with tons of secrets, missions, side missions, Easter Eggs, narrative oddities, in-jokes, hommages, and an almost endless freedom to just play around and experiment with the dynamic elements of the world.

Controls are designed for joypad from the first day of development, and the game takes full advantage of the analog feedback they offer.

Oh, and the game is child and adult friendly, doesn’t include guns or other explicit weapons, and requires a large dose of lateral thinking. Ideal to play with friends and family members of all ages.

The latter point is possibly the most important. Some of our favourite games are those that generate unique stories that we want to share with others. Memories of epic, fun sessions, and a sense of wonder about the strangely beautiful things console games can achieve.

Bioframe Outpost screenshot

We can’t wait to hear your stories about Bioframe Outpost, and hope that it will generate many new ones for years to come.

Bioframe Outpost

Omni Systems Publishing

$24.99

“The same dream again. How many times must someone die in their sleep?” You wake up. No memory of the dreams. No identity, no idea of where you are or where you come from. You need to find out. Now.

Inspired by classic 70s and 80s sci-fi, Bioframe Outpost is a 2d sci-fi action adventure game, dedicated to exploration, experimentation, emergent gameplay and narrative. Its unique, photography-based approach to non-linear exploration and action gameplay offers a fresh take on Metroidvania gameplay.

Creatures and systems are immobilized by an alien infestation, only you can set them free. But beware; many pose a danger to yourself. Use photography to learn how they behave, and discover a hugely detailed and fascinating ecosystem. Fill your “Compendium” with vital knowledge, use it to manipulate creatures and systems in order to survive. Unlock secrets on how creatures interact, how you can pit them against each other and even how to use them as weapons or pickups.

Explore the immense universe of Nova Aurora and unleash your ingenuity and creativity to solve captivating, challenging puzzles.

The post Bioframe Outpost Evokes Classic Console Game Charms appeared first on Xbox Wire.

Announcing Season 1 of Call of Duty: Black Ops 6 and Warzone, live Nov 14

Power shifts as a faction within Avalon seeks to topple the Luttazzi Crime Family in the massive Season 01 update for Call of Duty: Black Ops 6 and Call of Duty: Warzone. Deploy across new territory in Multiplayer, Zombies, and Resurgence, wield new weapons and Loadout items, test your competitive skills in Ranked Play, and much more.

Season 01 of Call of Duty: Black Ops 6 and Call of Duty: Warzone launches November 14 on PS5 and PS4.

Multiplayer overview

New Core 6v6 Maps

Hideout (Launch): Master Omnimovement in this training site including target practice, an obstacle course, and vault.

Extraction (Launch): Battle across the landing pads and buildings of D’Avalon Héliport. Occupy the air traffic control tower for premium views.

Hacienda (Mid-Season): Return to the infamous vineyard estate first seen in Call of Duty: Black Ops 4. Fight in the two-story mansion or around the prestine grounds.

Nuketown Holiday (Mid-Season): Get festive as we celebrate CODMAS later in the season, including a Holiday-themed Nuketown!

New 2v2/6v6 Strike Maps

Heirloom (Launch): Enter a fine art museum that has been vandalized with paint. Navigate the sculptural centerpiece read up on some Avalon art history.

Racket (Mid-Season): There’s been a break-in in this labyrinthine bank vault. Fight around the bulldozer and ambush enemies at every chance.


Announcing Season 1 of Call of Duty: Black Ops 6 and Warzone, live Nov 14

New Multiplayer modes

Ransack (Launch): Loot gold bars from crates scattered around the map and bring them back to your team’s stash. Raid the enemy team’s stash and protect your own.

Prop Hunt (Launch): The fan-favorite party mode returns! Blend into the landscape as a prop or be the Hunter, tracking down anything that looks out of place.

Plus, expect more Limited Time Modes as we get into the holiday season with Season 01 Reloaded!

Multiplayer Ranked Play

The definitive Ranked Play experience arrives in Season 01, starting later in November. Compete and climb through the Skill Ranks using the same competitive settings, maps, modes, and weapon restrictions as the Call of Duty: League. Earn new Ranked Play rewards and prove your standing as top Operator!

Zombies Overview

Major new Zombies arrives, here’s a preview of what’s coming:

Directed Mode for Terminus, Liberty Falls (Launch)

Witness the horrific human experiments being conducted on Terminus Island and assemble the LTG for the mysterious Dr. Panos in Liberty Falls. Directed Mode offers more guidance in completing objectives with a maximum round cap of 15.

New Map: Citadelle des Morts (Mid-Season)

Weaver, Maya, Carver, and Grey travel to an abandoned castle in Europe, a “citadel of the dead” introducing a medieval village full of ghoulish horrors and tantalizing secrets.

Call of Duty: Warzone Overview

New Resurgence Map: Area 99 (Launch)

Deploy to a brand-new Resurgence map inspired by the fast-paced action of Nuketown. Enter a blistering desert environment surrounding the central “bullseye” Reactor along with other points of interest like the Mannequin Assembly plant, an underground Bunker, and a sprawling Factory and Loading Bay where pre-fab Nuketown dwellings were once constructed.


Announcing Season 1 of Call of Duty: Black Ops 6 and Warzone, live Nov 14

Returning Maps and Modes

Return to Urzikstan and Rebirth Island arriving one week after Season 01 launch. Play Battle Royale and Plunder on Urzikstan, and Resurgence on Rebirth Island and the new Area 99.

Call of Duty: Warzone Ranked Play (Mid-Season)

Ranked Play arrives during the Season 01 launch window! Outsmart, out-maneuver, and outlast the competition while earning exclusive Ranked Play rewards along the way.

Full Black Ops 6 Integration

Season 01 brings the Pick-3 Perk system, weapons, Wildcards, Omnimovement, global weapon builds, and much more as Black Ops 6 fully integrates with Call of Duty: Warzone. Plus, keep an eye out for the rare Specialist Perk Package, granting all Perks plus Irradiated and Shrouded on pickup!

Season 01 launches November 14

Black Ops 6 is available now. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies experience! Click here to Purchase Black Ops 6.

Call of Duty: Black Ops 6 and Warzone Season 1 Roadmap Revealed: Details on Maps, Weapons, and More

With Call of Duty: Black Ops 6 Season 1 now only one week away, Treyarch has taken the time to reveal a roadmap featuring the weapons, maps, and modes players can look forward to.

The team behind this year’s first-person shooter hit detailed their plans in a lengthy post on the Call of Duty website. There are a few highlights that we know about – the Warzone revamp and a fresh batch of new maps for Multiplayer and Zombies are the real draws – but there are plenty of other surprises hidden in today’s update that should get players excited. This includes a handful of new Operators, such as one based on the franchise’s long-running The Replacer character, and information about the launch of Ranked Play later this month.

Treyarch says Black Ops 6 Ranked is an experience it has been working toward since 2021’s Call of Duty: Vanguard. Expect to see it launch November 21 with what the team is calling “several streamlined features, innovations, and updates,” including changes to the ranking system to focus more on skill, a forfeit feature, and map/mode voting.

Warzone is another attractive feature coming with Season 1 and includes the previously revealed Area 99 Resurgence map. Every subsection of the map essentially works as its own smaller map to fight through, with the entire setting themed after an abandoned government testing site from the ‘50s that bears a striking resemblance to the fan-favorite Multiplayer map, Nuketown. Black Ops 6 Warzone Season 1 will also see the return of the Urzikstan and Rebirth Island maps as well as the Plunder game mode.

The standard Multiplayer game mode, meanwhile, is getting three new maps at launch: Hideout, Heirloom, and Extraction. Modes like Ransack and Prop Hunt are also coming with Season 1, as are new weapons like the Krig C assault rifle, Sirin 9mm special weapon, AMR Mod 4 sniper, and even a power drill melee tool. Zombies fans can also look forward to three new GobbleGums and a new map called Citadelle des Morts that looks like a dusty medieval castle.

Much of what is shown today will arrive when Black Ops 6 Season 1 drops November 14, but players will have to wait for the mid-season update to see everything the introductory season has to offer. This includes things like Warzone Ranked as well as new Multiplayer maps Hacienda and Racket. Nuketown will also get a holiday makeover around this time. While Zombies additions like the story-driven Directed mode will come with launch, that creepy castle is another Season 1 goodie that won’t arrive until the mid-season update.

Call of Duty: Black Ops 6 Season 1 will continue Treyarch’s strong start following launch late last month. One recent update arrived earlier this week, bringing a crate full of weapon balancing changes, perk nerfs, and a tweak for the flashbang that makes it a bit less annoying. For more on this year’s Call of Duty installment, you can read our reviews for the Multiplayer and Zombies modes. You can also check out our list of essential tips and tricks for players who are just getting their boots on the ground.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Sega are delisting over 60 ‘classic’ games from Steam, including Crazy Taxi and Streets Of Rage

Sega are delisting several bundles of ‘classic’ games from digital stores, along with “select individual” games. On Steam specifically, this adds up to over 60 games in total, including several actual classics including the original Streets Of Rage trilogy, Crazy Taxi, and Jet Set Radio.

The games will be removed on December 6th but will remain playable to those who already own them.

Read more

Review: Metal Slug Tactics (Switch) – A Good Shot At Trying Something New

Tactically at odds with itself.

Metal Slug Tactics has felt like it has taken way too long to finally release. More than three years after its initial reveal, the game is finally here and it’s a bold but confused take on the tactics genre that has some big strengths. But, those are counterbalanced with a number of roadblocks and obstacles that often get in the way of the enjoyment you can have with it.

To start things off, this reviewer is coming at this as a turn-based tactics fan with no personal history with the Metal Slug series. When it comes to offering something for genre fans, Metal Slug Tactics succeeds, mostly. The game is actually structured as a roguelike, so you and up to two other characters you select from the Peregrine Falcons will head out and take on various, small missions in isometric grids one by one until you gain full control of an area of the map.

Read the full article on nintendolife.com

Death Stranding Director’s Cut Arrives on Xbox Today: 5 Ways to Connect in 2024

Death Stranding Director’s Cut Arrives on Xbox Today: 5 Ways to Connect in 2024

DSDC Hero Image

Today is a huge day for the team at Kojima Productions and 505 Games, as we welcome Porters to the world of Death Stranding Director’s Cut on Xbox Series X|S and Windows PC, as an Xbox Play Anywhere title.

5 years ago, Death Stranding landed in the hands of players for the very first time. Since then, we’ve seen just how powerful forging bonds can be. The positive impact of connections is a theme that runs deep in the world of Death Stranding and something we look to encourage in all we do with our community. With Porters now joining us from the Xbox community, we want to take this opportunity to highlight 5 ways you can connect with Death Stranding in 2024.   

Social Strand System

Death Stranding Director's Cut Screenshot

The world of Death Stranding Director’s Cut can feel like an isolated one on the surface, until you realise that you’re not truly alone, thanks to the game’s Social Strand System.

For those who don’t know, the Social Strand System is a unique online multiplayer feature that allows Porters to connect with others in-game. You will never meet another Porter face to face on your journey, but you may come across something they’ve left behind. Whether it’s a handy bridge to cross, a ladder to climb, or a simple sign to warn you of danger, those items weren’t put there by accident. They were left by other Porters trying to help others, like yourself.

So today, when you boot up Death Stranding Director’s Cut, we encourage you to think of others who are also on this journey with you. Think about ways you can help them.   

Oh, and if you’ve found a Porter’s contributions beneficial, don’t forget to leave them a little ‘Like’. They’ll appreciate it. 

Virtual Photography Events

Death Stranding Director’s Cut’s photo mode has this incredible ability to bring Porters together. Our mentions are often filled with beautiful shots from players, along with heartwarming words of encouragement for aspiring photographers.  

Virtual photographers have utilised the tools in Death Stranding Director’s Cut in ways we never thought possible! We are continuously in awe, which is why it’s important for us to stop and celebrate the wonderful creativity of our community from time to time.

Today, Xbox users can get involved in Kojima Productions’ monthly photo mode event, taking place on X and Instagram. Each month, we invite virtual photographers to head in-game and focus on capturing a series of shots related to a specific theme. November’s theme is “Freedom.”

Xbox players can then submit their entries using the hashtags #DSPhotomodeCP_Oct and #DeathStranding. The chosen winner’s photo will be used as the cover for each month on the 2025 Kojima Productions calendar. This calendar will then be sent to the Photo of the Month winners as a prize in 2025.

Events aside, we’re always on the lookout for content to amplify and celebrate. If you’re new around here, send us your best snaps using #DSPhotoModeXbox on X or Instagram. Let’s connect!

Death Stranding Community Showcases

Death Stranding Director's Cut Screenshot

Are you a cosplayer, illustrator or virtual photographer? If so, we would love to hear from you! Every month, we invite Porters to submit their fan art to us, with our favourite submissions featuring as part of a monthly Death Stranding Community Showcase video, hosted across all our major social channels.

We’ve had some stunning submissions over the last few months, and we plan to keep this going for months to come. Check out some of our previous Death Stranding Community Showcases here.

Want to get involved? Submit your best Death Stranding Director’s Cut photos, illustrations and cosplay shots over on the 505 Games website. Who knows, you may just see yourself in a future showcase!

Connecting in the Real World

The team love connecting with Porters not only online, but also in the real world. We were fortunate enough to meet with some incredible fans at gamescom, Tokyo Game Show and MCM ComicCon in 2024. Nothing beats positive interactions with fans!

Death Stranding x Parco poster

To celebrate the 5th anniversary of the release of Death Stranding, the team at Kojima Productions have collaborated with Parco on a special exhibition and popup event in Japan.

The exhibition gives fans the opportunity to get up close with super rare archives from Death Stranding, including never-before-seen production materials. This is a unique opportunity for fans of the game to come together, connect and engage with one another. What’s more, admission is free and there’ll be a dedicated photo area that features Kojima Productions’ mascot, “Ludens”.

The Kojima Productions × Parco “Death Stranding 5th Anniversary Exhibition & Popup” event will take place from November 8 2024 at Shibuya Parco, before moving to Nagoya Parco and then Shinsaibashi Parco in early 2025. For more information, head over to the Kojima Productions website.

Of course, we are always looking for opportunities to meet fans in the real world. Keep your eyes open for other in-person Death Stranding Director’s Cut events taking place in the future.

Connect With Us on the Official Xbox Club

Death Stranding Director's Cut Screenshot

Finally, we encourage you to connect with us on the official Death Stranding Director’s Cut Official Xbox Club, which will go live very soon. There you’ll find the latest news, as well as updates on community events that the team are planning. (Stay tuned!) We’ll also be sharing top tips for newcomers over the coming days, some of our favourite fan art, virtual photography and more.

We’ll wrap up today by saying how excited we are to be welcoming more Porters to Death Stranding Director’s Cut. We can’t wait to connect with you and hear your thoughts.

Death Stranding Director’s Cut launches today on Xbox Series X|S and Windows PC – and as an Xbox Play Anywhere title, meaning you can buy it on one platform, and keep playing on the other. Stay tuned to the Kojima Productions X account for the latest news and events from the team. Keep on keeping on!

Xbox Play Anywhere

DEATH STRANDING DIRECTOR’S CUT

505 Games


86


$39.99

$19.99

From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT.

In the future, a mysterious event known as the Death Stranding has opened a doorway between the living and the dead, leading to grotesque creatures from the afterlife roaming the fallen world marred by a desolate society.

As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America.
Can you reunite the shattered world, one step at a time?

DEATH STRANDING DIRECTOR’S CUT on Xbox Series X|S and Windows PC includes HIGH FRAME RATE, PHOTO MODE and ULTRA-WIDE MONITOR SUPPORT. Also includes cross-over content from Valve Corporation’s HALF-LIFE series and CD Projekt Red’s Cyberpunk 2077. Stay connected with players around the globe with the Social Strand System™.

The post Death Stranding Director’s Cut Arrives on Xbox Today: 5 Ways to Connect in 2024 appeared first on Xbox Wire.

No Man’s Sky PS5 Pro update, new cross-save support detailed

Hello,

This year has already been a very busy one for No Man’s Sky, with 6 updates already this year, including the huge Worlds Update. Our last update, The Cursed, dropped just a couple of weeks ago, and players have been loving the spooky Halloween vibe. 

In game development some features take weeks or months, and others take years. Today we are releasing some features that have been years in the making.

PlayStation 5 Pro

PlayStation 5 Pro releases today and is an incredible feat of engineering. We were so excited to get our hands on it from early days of development. We couldn’t wait to see what was possible in No Man’s Sky with so much power at our disposal! 

We’re excited to be able to share an enhanced version of No Man’s Sky for PlayStation 5 Pro with players at launch. Bringing even more detail and higher image quality than ever possible on console before.

PlayStation Spectral Super Resolution (PSSR) allows for incredible upscaling to provide crisp 4K resolution at 60fps. No Man’s Sky will also be an early supporter of 8k resolution, with the universe looking incredible in 8K at 30fps.

As well as a much sharper resolution at higher framerates, the increased power of the PlayStation 5 Pro has enabled us to ramp up the graphical quality across the board. Players on PlayStation 5 Pro will see improved lighting, with ultra quality reflections and higher quality ambient occlusion in all modes. Explore the most beautiful and detailed alien worlds No Man’s Sky has to offer, for the first time on console.

Not only this, but all of these improvements also come to PS VR2! With our most stunning virtual reality imagery offering an even more immersive experience for Travellers amongst the stars.

Cross-save

Starting from today we are rolling out cross-save support on all platforms. This has been a huge undertaking, and is one of most requested features.

No Man’s Sky now supports cross-play and cross-save between a huge number of platforms including last and current generation consoles (including PlayStation 5 Pro – see below), and PS VR & PS VR 2.

Adding the ability to transfer saves between platforms via a server is especially difficult for No Man’s Sky, as the work involved increases with each platform supported and how long folks have already been playing for. Both those numbers are large for our tiny team. 

It’s very common for players to rack up thousands of hours of saves exploring across space, building elaborate bases and cataloging their discoveries, with incredibly detailed saves. Adding cross-save for us is a little bit like moving house, the longer people have lived there the more complicated it is to move them! We also have players who played once at launch, eight years ago, suddenly loading up that save on a platform that didn’t even exist back then!

The Normandy returns

Everyone here at Hello Games is a huge sci-fi nerd. One of our absolute favorite series is the incredible Mass Effect games. To join in Mass Effect’s annual N7 celebrations, we are pleased to welcome the legendary SSV Normandy SR1 back into No Man’s Sky! 

It was back in 2021 that the Normandy made its first appearance in one of the first expeditions we ever ran. The limited-time expedition culminated in players being able to claim the Normandy for their fleet.

In the intervening years since that event, we have welcomed a huge number of Travellers. Many of these new players have envied those who proudly displayed their Normandy in their frigate collection.

Mass Effect fans know that this legendary freighter only appears when it is most needed! Today, and for the next two weeks, as a love-letter from one science fiction game to another, we are giving everyone another chance to encounter the Normandy in an overhauled version of the original mission and add it to their collection.

Huge thanks to our friends at Electronic Arts and Bioware for helping make this happen.

It has been a momentous year for No Man’s Sky in a number of ways. We’re so grateful to be able to continue this journey with you.

Tales of Kenzera: ZAU Creator Says It’s Time for AAA Studios to Move Away From Safe Bets

The 15-person team behind Tales of Kenzera: ZAU was recently put on notice, following struggles to find funding for their next project. But Surgent Studios isn’t shutting down, its staff aren’t gone forever, and it’s not asleep at the wheel, according to its founder, Abubakar Salim.

They are, he says, “literally raring” to go the second money comes in, like a “cocked gun.”

“We still have so much more to say and so much more to build on,” Salim tells IGN. “And the audiences that we’ve already started to build as well, and the players and the people who want to champion us, they want to hear more…We are ready. We’re so ready. It is just about taking that leap of faith with us.”

Leap of Faith

So what’s the leap of faith? It’s called Project Uso, and it’s a single-player, isometric, Afro-gothic action RPG. You play as a vampiric android containing the spirit of Eshu, the Yoruba god of chaos. As Salim explains, the idea is to explore the idea of two minds in one body through the mechanics of tabletop RPGs. But rather than rolling against a dungeon master, in Project Uso, the player sometimes must roll against themselves.

Project Uso is about the concept of identity, with Uso meaning “face” in Swahili. It’s inspired by Salim’s exploration of his own dual nature in the wake of his daughter’s birth. While ZAU was about who he is without a parent, Salim says that Uso is about asking who he is as a parent.

“As a parent, I always used to find myself being like, I love my daughter, cleaning her dirty nappy. I also want to go see my mates to the cinema, go outside with my mates or whatever. You know what I mean? There’s a battle of freedoms here. And there’s that sense of, do I do this or do I do that? Or even when I’m talking to my daughter and I’m making choices, how do I make sure that she listens to me? Am I strict or am I soft? You are having this battle within you.”

Salim is candid that he’s relatively new to game development. Tales of Kenzera: ZAU was the first game he’s made, having come into the industry from acting. He’s best known in gaming spaces as Bayek in Assassin’s Creed: Origins, and has held a number of other gaming roles since then in addition to his numerous film and TV acting credits (including the most recent season of House of the Dragon). But the last four years of working on ZAU have been a learning experience for him, particularly in how games are typically funded.

“What I’ve learned is that mainly when you get funding for a game, that funding is really there to get you to launch and maybe just a bit more after,” he says. “Maybe. And you are supposed to have your next project turned up and done and signed either before you’ve even launched the first game or maybe just afterwards. That gap in between is frightening because you can see that coming like a train.”

The way that you entice people to go to somewhere different and somewhere new is by doing something different or something new.

The COVID-19 pandemic exacerbated this, he explains. While gaming companies briefly poured funding into new projects, there’s been an industry-wide wake-up call in the last two years resultings in mass layoffs, financial struggles, and funding drying up. As a result, Salim explains that companies have become far more cautious in the bets they’re willing to make on new games. That includes EA, whose EA Originals label published Tales of Kenzera: ZAU but which hasn’t picked up Salim’s next project.

Salim says he understands, but doesn’t agree that it’s the best strategy. On the contrary, he thinks now is the time for companies to take risks.

“Why would I, as a player of Call of Duty or as Fortnite, want to leave that to go to something new when I’ve already established myself in this space?” he says. “I totally understand that. It’s like going to your favorite cafe or going to your favorite restaurant. The way that you entice people to go to somewhere different and somewhere new is by doing something different or something new, by being bold, by being creative.

“I think a great example of this is Animal Well. You look at Animal Well and it’s completely unexpected. You didn’t know what you were getting into. And that was a risk that was taken by a YouTuber. I think we need to see more of that from people in positions of power and in positions of stability.”

Bouncing Back

Surgent Studios and Salim have had a rough time finding funding for Project Uso, but there’s been another layer to their struggles: harassment. Tales of Kenzera: ZAU has found itself the target of ongoing, racist attacks online, largely targeting the game for its Black protagonist and its Bantu inspirations. But none of this has discouraged Salim from pitching Project Uso. On the contrary, he’s of the belief that it’s important to address such attacks directly.

“I think that the anti-diversity, equity, inclusion sort of movement, it’s about not having the right information,” he says. “I think we are seeing a lot of gaps being filled with conspiracy theories, like ticking boxes and all this sort of stuff, which isn’t actually true when you look into it. And that dialogue needs to happen.”

Salim acknowledges that directly speaking with harassers can be dangerous, and isn’t for everyone. Both parties, he says, have to come to the discussion in good faith, and harassers often don’t. But he believes such engagement can change hearts and minds, and is worth doing for those able. And on a higher level, he adds, companies have a responsibility to take even firmer action against harassment.

“There is definitely a fear of having a stance, I feel, when it comes to businesses. They kind of want to be neutral, which again, totally understand. But there is a level where it goes a bit too far…We’re in a time right now where someone can post a YouTube video and say my garb is like a Rafiki outfit and call my studio Spear-Chucker Studios, and I don’t know whether there’s going to be repercussions or not. I have to call them out on it. And it’s like, come on. It should be down to the [company], be it YouTube, or be it Twitch, or be it even Valve, for example, to be like, ‘Yeah, that’s not cool. Get out.’”

Though Surgent Studios is currently in a holding pattern with Project Uso, Salim has faith that the industry will bounce back from its rough patch, and he’ll bounce back with them. He believes that while video games are both art and business, they are art first and foremost, and “the arts always survive.”

“The beauty though, about games, I feel, is that the conversation and dialogue is a lot more open,” he says. “And so I feel that bouncing back can happen sooner and bolder and more brilliant than any other art form. And that’s what gets me, that’s what inspires me. That’s what kind of drives me to continue going on even after everything that’s happened. Because it’s a beautiful space to be in. It really is. And don’t get me wrong, the amount of times I’ve wanted to be like, ‘I should just stay as an actor, man. I’m in a big TV show. I should just be really comfortable here and just doing my thing here.’ But there is something inside me that just says, ‘Nah, man, I wouldn’t be happy. That’s just not enough.’”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Baldur’s Gate 3 PS5 Pro Enhancements Revealed

Baldur’s Gate 3 developer Larian Studios has confirmed what graphical enhancements the Dungeons & Dragons role-playing game has received in time for the launch of the PlayStation 5 Pro.

Larian said it’s tweaked the game’s Quality and Performance modes “to achieve crisp console visuals without sacrificing smooth performance.”

“Tinker away in the settings to find the perfect array of pixels for you!” the studio added.

On PS5 Pro, Quality mode runs at a native 4K resolution and 30 frames per second, whereas Performance mode upscales from 1440p to 2160p 60fps. Meanwhile, split-screen on the PS5 Pro will now offer either 30fps or 60fps depending on whether you’re using Quality or Performance mode.

Baldur’s Gate 3 is of particular interest when it comes to PS5 Pro given the game’s early performance troubles on the base PS5. Act 3 in particular, with its dense city area filled with NPCs, caused the game’s framerate to struggle. Performance has improved with various updates, but clearly the PS5 Pro will be the platform of choice when it comes to console.

Alongside Baldur’s Gate 3’s PS5 Pro update is a “quick” multiplayer fix, detailed in the patch notes below:

Baldur’s Gate 3 PS5 Pro patch and multiplayer fix:

IMPROVEMENTS

  • On PS5 Pro, Quality mode now runs at native 4K (2160p) 30fps.
  • On PS5 Pro, Performance mode will upscale from 1440p to 2160p 60fps.
  • Split screen on the PS5 Pro will now offer either 30fps or 60fps depending on whether you’re using Quality or Performance mode.

CRASHES AND BLOCKERS

  • Fixed an issue on PS5 preventing you from downloading or subscribing to mods when loading into another player’s multiplayer game with mods enabled.

Larian has of course said it’s moving on from Baldur’s Gate and the world of Dungeons & Dragons to develop something entirely new. However, it continues to update Baldur’s Gate 3, and has teased more patches to come.

The $700 PS5 Pro launches today, November 7, and there is a long list of games with enhancements for the mid-gen upgrade. Check out IGN’s PS5 Pro review for more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.