Random: Mario Galaxy Returns Next Year In “The Biggest Super Mario Odyssey Mod Yet”

Mario’s Wii adventure is back.

Modders are always evolving games in new ways and the latest effort is touted as the “biggest” Super Mario Odyssey mod yet.

If you haven’t already seen it, it’s called Super Mario Odyssey – A Galaxy Story and is a “mod by Slycer and many more”. It brings the universe of Super Mario Galaxy to Mario’s 2017 Switch release, completely recreating the Wii-era outing on Odyssey’s game engine.

Read the full article on nintendolife.com

Nintendo Veteran Don James To Receive Lifetime Achievement Award

“My career has truly been a wild and fun ride”.

While it’s common to associate Nintendo’s legacy with big names such as Satoru Iwata, Shigeru Miyamoto and Reggie Fils-Aimé, there are plenty of other important people who helped make the company and brand what it is today.

As part of this legacy, Nintendo veteran and industry visionary Don James – who joined Nintendo of America in 1981 and retired earlier this year – will be recognised at the 28th D.I.C.E Awards by the Academy of Interactive Arts & Sciences with a lifetime achievement award.

Read the full article on nintendolife.com

Post Trauma Reimagines Old School Horror on Xbox in 2025

Summary

  • Confront unspeakable horrors in Post Trauma.
  • Haunting, atmospheric soundtrack from Nicolas Gasparini (Myuu).
  • Fully voice-acted cast including Togo Igawa as Roman.

While it’s almost time to say farewell to 2024, with a new year on the horizon comes an undiscovered, terrifying and twisted reality to explore.

In 2025, Post Trauma launches on Xbox, bringing a whole host of unimaginable nightmares along for the ride.

Post Trauma comes from the imagination ofRoberto Serrag and Red Soul Games, designed as a celebration of classic horror titles like Silent Hill and Resident Evil.

Built with Unreal Engine 5, Post Trauma is set in recognizable environments – such as an abandoned hospital and a neglected Metro – within “The Gloom” and depicts them in unusual, but suitably horrendous ways. Whether its tentacles creeping through the walls, ghastly creatures lurking in the shadows, or buildings that could collapse at a moment’s notice, it’s anyone’s guess what’s around the next corner.

Post trauma screenshot

At the heart of it all is Roman (voiced by Togo Igawa), a retired train driver who awakes to find himself dazed, bewildered, and haunted by all he can see.Alongside voice acting, Red Soul Games also use Motion Capture so that Roman’s facial reactions and movements feel natural and authentic, really bringing the character to life. The way he reacts to the horror all around him and processes this fantastical, wild world, really grounds Post Trauma. As a result, players will truly be able to see what Roman is thinking and feeling throughout the game.

Post trauma character

Much of the horror in Post Trauma comes from setting a scene and building tension rather than going in for quick jump scares. Post Trauma’s soundtrack plays an important role in this with moody piano solos softly building in the background while Roman moves along train tracks and corridors. Then during battles and confrontations, the beat kicks in to reach heart-pounding crescendos. 

As you continue to explore the environment and uncover its secrets and inhabitants, it  will be important to pay close attention to every scenic detail as theymay hold clues to some of the game’s trickier puzzles. Perhaps a pad and paper could come in handy, too.

Post trauma screenshot

The Gloom is a dangerous place , and there are times Roman will need to defend himself in life or death situations. Fortunately, there’s a variety of items at your disposal, like an all-powerful sledgehammer and a trusty crowbar. Roman will even find a pistol and a shotgun on his travels and can store them on his person or in chests found in safe spaces. Every little bit of room will help!

As with all good Survival Horror games, though, this is a game that changes the questions just as you’re discovering the answers. We can’t wait for players to unearth its secrets when Post Trauma launches in 2025 for Xbox Series X|S. Wishlist it today!

Post Trauma

Raw Fury

Post Trauma is a modern interpretation of genre-defining survival horror classics. As you venture deeper into the unknown, you’ll strive to solve the mysteries of your unfamiliar surroundings, hoping to discover hidden truths while trying to stay alive.

Players will explore a terrifying, twisted reality that constantly unsettles as its story shifts and unravels.

Fight or Flight?

In Post Trauma, players control Roman (Togo Igawa), a tormented train conductor who awakes to find himself in a surreal dimension following a terrible panic attack. Faced with horrifying architecture and nightmarish abominations, Roman can choose to defend himself with an array of weapons or try to find the path of least resistance.

A new world of horror that pays homage to the greats

Inspired by key staples of the Survival Horror genre, Post Trauma blends fixed camera angles with stunning visuals through Unreal Engine 5 to create a truly unsettling, yet familiar horror experience. But just when you think you have the answers, this hellscape changes the questions as you enter the unknown to face your greatest fears.

Can you find a way home?

To survive this cruel world, you must piece together an ongoing mystery across several, seemingly unrelated settings. Deducing your environments to find unlikely hints and discovering precious tools in unexpected places will help you make continued progress.

As you find clues and solve puzzles, you’ll gradually learn more about where you are and how you can escape, using a delicate mix of patience and cunning to stay alive. And maybe a pad and paper too.

Built and enriched by world-class talent

Featuring a fully voice acted cast (Togo Igawa, Autumn Ivy, Hyoie O’Grady) and a captivating, ambient audioscape, elevated by a hypnotic score from Nicolas Gasparini (Myuu), Post Trauma has been crafted to be a homage to beloved franchises and a new merging of playstyles. The intent is to create a truly special, unforgettable horror experience fuelled by pure passion and incredible talent.

The post Post Trauma Reimagines Old School Horror on Xbox in 2025 appeared first on Xbox Wire.

Sonic The Hedgehog Will Be Back For A Fourth Movie

Is anyone surprised?

We’re just one day away from the Sonic the Hedgehog 3 movie — which introduces Shadow the Hedgehog to the blockbuster franchise — hitting cinemas worldwide. But Variety is reporting that Paramount Pictures has already greenlighted a fourth film.

Shocked? Nope, not us. According to the report, the movie is aiming for a Spring 2027 release. We know nothing else yet, but given that director Jeff Fowler has stuck around for the first three movies, we wouldn’t be surprised if he’s also on board for a fourth run.

Read the full article on nintendolife.com

The True Horror of Fortnite’s Skibidi Toilet Crossover Is Finally Revealed

The dreaded and feared Skibidi Toilet has reared its truly ugly head in Fortnite at last. The rumored update officially dropped in the game last night, and so far it’s prompting reactions of skepticism, confusion, and delight from the Fortnite community.

First off, let’s talk about the crossover itself. We first learned about it earlier this week via leakers, followed up by a confirmation from the official Fortnite X account of a toilet, plunger, and camera emoji in succession and a date: December 18, 2024. The actual update went live last night, and includes a Skibidi Toilet bundle on the item shop (discounted to 2,200 V-bucks at the time this piece was written) consisting of plunger pickaxes, a Plungerhead character skin, and two backpacks: one that goes with the Plungerhead outfit, and another that is the iconic Skibidi Toilet himself. There’s also a lego version of the Plungerman skin.

That’s it for the collaboration, though with the recent return of the original map and the Flush Factory, there’s already a conveniently toilet-themed location just waiting to be flooded with Skibidi nonsense:

The addition of Skibidi Toilet to Fortnite is being met with some mixed feelings from the community. There are some naysayers who feel that Fortnite has gone too far incorporating the popular meme, suggesting it’s juvenile and indicative of a slide into total absurdity for what’s deemed worthy of a collaboration:

That said, the vast majority of folks seem to range from mildly amused to chaotically delighted, even the ones who have no idea what Skibidi Toilet is.

All in all, the verdict of the Fortnite community seems to be that the Skibidi Toilet addition to Fortnite is a good time, at minimum because the Plungerman skin is pretty cool.

If you, like some members of the Fortnite community, have absolutely no idea what this toilet thing is, here’s the quick rundown: Skibidi Toilet is a series of web shorts by Alxey Gerasimov published on YouTube via Gerasimov’s channel, DaFuq!?Boom!. And by shorts, we do mean very short – early episodes are only a handful of seconds long, and were created with Garry’s Mod using assets from games like Half-Life 2 and Counter-Strike. The series features a toilet with a man’s head coming out of it set to a mashup of the songs Give It to Me by Timbaland and Dom Dom Yes Yes by Biser King. While early episodes are somewhat nonsensical, as the series progresses a plot emerges about an arms race between the Skibidi Toilets (of which there are many of varying sizes and with different heads popping out) and a race of people with video cameras for heads. The plot progresses from there, more recently centering on a cameraman named Plungerman and involving alien Skibidi Toilets.

The whole thing, while absurdist, is far more complex than you might imagine just from seeing the image of the head in the toilet. In fact, it’s got enough going on (and is popular enough) that there’s reportedly a film and TV adaptation effort underway from Michael Bay.

If you love Fortnite but Skibidi Toilet is still a bit much for you, don’t worry. The game gets so many constant collaborations, the toilet-fest will quickly be drowned out by the next big thing, which happens to be Mariah Carey emerging from a giant block of ice to ring in the holidays. It’s almost time!

Anime Last Stand Brings Multiple Updates, Characters Buffs and Nerfs

Anime Last Stand is one of the most exciting Tower Defense experiences on the Roblox platform. Bringing plenty of our favorite characters to life in ways we’ve never seen before, it also receives a fair number of excellent updates to keep things exciting.

While other experiences on the Roblox platform are looking to bring the Christmas Spirit, it looks like Anime Last Stand has other ideas. A Boss Rush mode, alongside plenty of buffs and nerfs for our favorite characters, is going to fundamentally change how we play this game.

Anime Last Stand Latest Patch Notes

Below, you’ll find patch notes for the latest Anime Last Stand updates, as well as when they went live. Recently, this experience has received a fair number of updates, so be ready to read and see what has changed:

Buffs

“King of Heroes (Sword of Rupture)

  • Regained cripple
  • Damage distribution for last 2 upgrades changed
  • Nuke costs 1.2M now

Guts (Berserk)

  • Damage buffed
  • All upgrade prices changed
  • Now deals Hemorrhage + Bleed (at full AoE upgrade)

Unleashed Umbral Prince

  • Damage buffed
  • All Upgrade Prices changed
  • Now deals Dismantle + Fear (on placement and keeps it)
  • Removed slow passive

Braly (LSSJ)

  • Final upgrade damage buffed (you’re welcome)

Jester (Blood Rage)

  • Damage buffed
  • Price Changes
  • Now deals Dismantle on placement
  • Hybrid on place

Ulmiorra (Segunda)

  • Damage buffed
  • Progressive potential increased
  • Prices rebalanced
  • Range increased

Ichiko (True Kai)

  • Damage buffed
  • Prices changed (by a lot)
  • Now has “Fear” passive (he has on placement and keeps it)

Itadoki (Enraged)

  • Damage buffed
  • Range buffed
  • Prices changed

Poche (Made in Heaven)

  • Damage on final upgrade buffed
  • Now has a dual passive (Pressure + Stun), this is meant to contest Time King

7th Company Captain (Former)

  • Added a new upgrade

Water Breathing Master

  • All upgrades rebalanced

(this unit is weak for early game, but excels in late game, you will start seeing more units like this in the future)

Fixes/Nerfs

  • Okarun Upgrade 3 damage being higher than his max damage () fixed
  • Ninel (Spirit) final upgrade damage nerfed
  • Apprentice Kai (Madness) gutted
  • Beerus final upgrade damage nerfed
  • World’s Strongest (Prime) final upgrade damage nerfed

December 15 Boss Rush Buff Logs

Red Pirate

  • Added new upgrade

Braly (LSSJ)

  • Buffed damage on final upgrade

Pride (The One)

  • Final upgrade damage buffed (closer to the other godlies DPS now)

True Cursed King

  • Last upgrade cost decreased (was too inf focused)

Knight King (Excalibur)

  • Added new upgrade

Killer (Bite the Dust)

  • Added new upgrade

Fused Kai (Full Power)

  • Buffed final upgrade

8th Division Captain (Bloom)

  • Added new upgrade

Small buff log, however, we have plans in the near future to completely rework units, give them passives, etc.
Ainz: Meta DPS unit, huge range, Fear passive, has a passive with chance to summon enemies when he kills them, has a nuke which deals 150x his displayed damage.
Giorno: Godly Level DPS, only 1 can be placed globally, big range, Slow passive, passive which chips enemies HP by 0.95% per hit and has an ability which sends all enemies to spawn, takes 10% of their HP, and slows all affected enemies down by 90%
Rudeus: Terrible DPS, but a support ability to buff all units in range of his same element’s damage
Makima: Very good DPS, passive to summon enemies that she killed equal to their original HP, no special status effect, no ability
Denji: Meta DPS when girl in range, Best bleed unit in game, no ability”

With all of these changes, it will be interesting to see how players adapt. Alongside the new Boss Rush mode, these changes could make players have to rethink their team composition. While none of the buffs and nerfs were catastrophic, there are rumblings that the development team behind Anime Last Stand may be working on even more buffs and nerfs to change things even further. I’m intrigued to see what we could expect to see next time around.

Shaun Cichacki is a Freelance Contributor with IGN, covering features, guides, and news. When he isn’t writing about games, he’s likely diving into the latest indie, the biggest AAA games, or pampering his extensive collection of retro games. You can find him on social media on Bluesky @shauncichacki.bsky.social

After 7 years of alien war, Elite Dangerous pilots have finally defeated the Thargoids

Open that bottle of space champagne, the aliens have been wiped out. At least that’s what the interstellar pilots of Elite Dangerous are celebrating in the galaxy-sized multiplayer space sim. Earlier this month, the Thargoid menace finally landed in the Sol system, putting earth itself under threat for the first time, not to mention other human homeworlds and colonies. This meant players were invited to drop everything and head for home – to embark on one last great stand against the final, desperate, and dangerous alien attacker: a Thargoid Titan called “Cocijo”. Don’t worry, they got him.

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Helldivers 2 Dev Gives All Players Next Week’s Killzone Items for Free Following Pricing Backlash — and They’re Available Now

Helldivers 2 developer Arrowhead is giving all players free Killzone items starting today, December 19, in response to a backlash over pricing.

Part one of the Helldivers 2 and Killzone crossover includes a Killzone-themed armor set, assault rifle, banner, cape, and player title. If you want all the Killzone items you’ll have to hand over Super Credits to the value of nearly twice the cost of a premium Warbond, and nearly half the price of Helldivers 2 itself.

In a post on the Helldivers 2 Steam page, Arrowhead said it had talked to Killzone developer Guerrilla Games and is now gifting the items that were meant to be sold as part of the crossover’s second wave next week.

“As this was our first crossover offering, we’ve been listening to the response, and the feedback we’ve received from our community surveys is that crossover content is really high up on your wishlists,” Arrowhead said in its statement.

“At the same time, some of you are not happy with the prices of the items and we will revisit this.

“Many of you were also concerned that items wouldn’t be in rotation for long enough, and there was a bit of concern around how these items exist outside of our usual Warbond releases, which are always themed in our own universe.

“Because of all this, in partnership with our friends at Guerrilla (and as we’re in the season of holiday cheer), we’ve decided to offer a gift to all players.

“Firstly, we are gifting to everyone the planned second wave of the Helldivers x Killzone collaboration items today, free of charge. The distribution of those items will begin shortly, in two waves.”

The gift means Helldivers 2 players who were planning to buy both sets of Killzone items will now need to spend $10 worth of Super Credits instead of $20.

Arrowhead added that it will extend the duration of the items currently in the Superstore from five days to 10 days “so that you have a chance to get hold of it and reduce the risk of missing out.” It’s also working out how to bring the Killzone items back permanently.

Meanwhile, the W.A.S.P. stratagem will be available for all to unlock via a major order shortly.

Earlier today, Arrowhead insisted it was the driving force behind the expensive pricing of the Helldivers x Killzone items, not Sony. CCO Johan Pilestedt confirmed that the Killzone crossover was initially meant to be released as part of a Warbond, but Arrowhead decided against it in the hopes of avoiding a backlash.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Path Of Exile 2 early access review: an expressive, characterful ARPG with plenty to chew on

At any given moment I am in the center of a wonderful vortex of skeletons. Bones splash and rattle and burst out of the ground in sharp, horrible spurs. My weakest skeletons, sensing their death coming, explode into fire and shards. My strongest skeletons fight so hard and with such alacrity that upon dying, they drag their spirits together and keep fighting as ghosts for a while. Foul little bone scorpions skitter around on fans of legs made from human hands. Somewhere in the middle, almost invisible among the noise, is the character I am actually playing: Path of Exile 2’s mean-spirited, callous, and gleefully enjoyable Witch.

This is a review in progress. It has to be. Even in its incomplete early access period, Path of Exile 2 is a great sprawling mass of a game. Three meaty acts of a planned six act campaign are followed by a trickier return tour through them, before the absurd endgame kicks into gear and the real work begins. If I came to you having played everything on offer I would be wild-haired, bloodshot-eyed and possessing perfect, incomprehensible knowledge. Let’s compromise: I have toured the dark caverns and the antediluvian crypts. I have been killed by various accumulated nasties. I’ve had a great time.

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