Union Asks Judge to Grant Fired GTA 6 Devs Interim Relief at Preliminary Tribunal Hearing, Rockstar Denies Claims

The Independent Workers’ Union of Great Britain (IWGB) has asked a judge to grant the fired GTA 6 developers interim relief at a preliminary employment tribunal hearing held in the UK this week. Rockstar Games, which also attended the hearing, has issued a response to the claims, denying a number of points made by the union.

Rockstar has insisted the employees it fired late last year were dismissed because they leaked game features for upcoming and unannounced titles in Discord, not because they were trying to unionize. 34 members of staff at Rockstar were dismissed, 31 in the UK and three in Canada, sparking protests outside the office of GTA 6 developer Rockstar North in Edinburgh, Scotland, and outside parent company Take-Two’s office in London.

The IWGB, which is representing the affected staff in the UK, has refuted Rockstar’s claim, saying that the workers “only communicated in private and legally-protected trade union channels.”

On Monday, January 5, a preliminary hearing at the Glasgow Tribunals Centre in Scotland saw the IWGB represent the fired Rockstar workers and make a case for why they should be granted interim relief.

Interim relief is a legal mechanism that can provide workers with support while they wait for a full hearing. This week’s tribunal will decide whether or not the workers will receive the interim relief while awaiting a date for a full trial. If the interim relief is granted, the workers will be put back on Rockstar’s payroll and have their work visas reinstated where necessary.

The IWGB told IGN today that it is hopeful the judge will see it their way, but insisted that if the interim relief is not granted, that doesn’t mean Rockstar will not be found guilty of breaking the law if and when the case goes to trial.

“We hope this week’s tribunal will grant urgently needed relief to the workers whose lives were turned upside down by Rockstar’s brutal union-busting, leaving them and their families without incomes, without secure futures, and in some cases without even the right to remain in the country they have made their home,” the IWGB said in a statement issued to IGN.

“However, no matter the outcome of this interim hearing, we remain confident in the strength of the case we have brought against Rockstar Games. We reiterate our firm belief that Rockstar broke the law when it summarily dismissed 31 of our members, and we look forward now to the day we face them in court for a full and substantive tribunal hearing.

“Rockstar hoped to quickly and quietly wipe out a group of workers who were organising for better conditions. Instead, their dismissal of 31 union members captured the world’s attention and ignited an unprecedented uprising of global solidarity. This case is not just about the suffering of the 31 people who lost their livelihoods in the blink of an eye. This is about the arrogance of a company like Rockstar thinking that its size and profitability grant it an unlimited licence to abuse its workers, and to do so with impunity.

“Whether or not interim relief is granted this week, we will continue fighting in the courts and on the streets until we see justice, for the fired Rockstar workers and for workers everywhere fighting for a fairer future.”

A Rockstar Games spokesperson issued IGN with the following statement on this week’s hearing. In it, the company addressed many of the union’s claims, and claimed the organization lacks any evidence to justify emergency interim relief.

“Rockstar categorically denies the claim being heard in today’s hearing,” the Rockstar spokesperson said.

“We have consistently made clear that we took necessary action against a group of individuals across the UK and Canada who discussed highly confidential information, including relating to game features from upcoming and unannounced titles, in an insecure and public social channel. This was a breach of long-standing and well-understood confidentiality policies.

“This channel contained at least 25 non-Rockstar employees, including employees of competitor game developers, a video games industry journalist, as well as dozens of anonymous, unidentifiable members.

“Meanwhile, employees who posted union-supportive messages, but who did not breach confidentiality policies, were not dismissed.

“We regret that these dismissals were necessary; however, confidentiality is fundamental to everything Rockstar Games does. Global interest in our games is unparalleled. Even the smallest leak of any information relating to our products and practices can cause major commercial and creative damage — as we have seen in the past — and damage the experience of our loyal players and dedicated team. This was never about union membership. We have always taken a zero-tolerance approach to unauthorized releases of information — and we always will.”

Rockstar has indicated to IGN that it believes the IWGB’s claim of “union-busting” is baseless, and that the union has no evidence to support its statements. Rockstar has also denied having a “blacklist” of union members, stressing that at the time of the dismissals, the company did not know whether the claimants were union members, so could not have targeted them.

And, as it has said before, Rockstar employees themselves raised concerns to the company and granted representatives access to the “social” channel, not the Discord channel used for official union organizing. It maintains that this social Discord channel was not private or for employees only, and indeed contained hundreds of users, including employees of competitor game developers, a video games industry journalist, and dozens of anonymous, unidentifiable members. As IGN has also reported, Rockstar has claimed that the union channel mods didn’t know who was in the channel, and that it posed a leak risk.

What about this alleged leaked information? Rockstar believes it to be significant and related to game features around GTA 6. This includes specific game features, comments on the progress of GTA 6 development, and timelines to launch.

Rockstar believes that if the comments in question were leaked they would have been big gaming news and might even have affected Take-Two’s share price. When Rockstar officially announced that GTA 6 would be delayed by six months to November 19, 2026, the market value of Take-Two plummeted $3.75 billion in a single day.

And Rockstar has pointed to its well-established zero tolerance approach to leaks, highlighting that it dismissed a Rockstar employee in Lincoln, UK in April 2025, who it alleged disclosed confidential information about GTA 6 to a third party who published the information to social media, and dismissed an employee in the U.S. in November 2023 and another in India in November 2025 for two separate acts of information leaking.

The hearing comes after UK Prime Minister Sir Keir Starmer called the case “deeply concerning,” and pledged that ministers would investigate. The layoffs were raised by Rockstar North’s local MP Chris Murray in the UK’s Parliament during a session of Prime Minister’s Questions that took place late last year.

“The video games company Rockstar in my constituency last month fired 31 employees without providing evidence or union representation,” Murray told the Prime Minister. “The [Independent Workers Union of Great Britain] IWGB alleges union busting. Having met Rockstar they failed to reassure me they are following employment law and I share concerns about union busting.

“Given this government is responsible for the biggest increase in workers rights in a generation,” Murray continued, “does the Prime Minister agree all companies regardless of profit size must follow UK employment law and all workers have the right to join a union?”

“It’s a deeply concerning case,” Starmer replied. “Every worker has the right to join a trade union and we’re determined to strengthen workers rights and ensure they don’t face unfair consequences for being part of a union. Our ministers will look into the particular case that he [Murray] raises and will keep him updated.”

In a statement sent to IGN at the time, MP Chris Murray shared detail of his attempts to discuss the matter with Rockstar itself, including a joint meeting alongside fellow Edinburgh MPs Tracy Gilbert and Scott Arthur at Rockstar North’s offices, which began with a standoff over the need to sign a non-disclosure agreement (NDA).

“The meeting began with us as MPs refused entry unless an NDA was signed, a request they eventually withdrew after being made clear this would not be signed,” Murray said.

He continued: “The meeting only entrenched my concerns about the process Rockstar used to dismiss so many of their staff members. I was not assured their process paid robust attention to UK employment law, I was not convinced that this course of action was necessary, and alarmingly, I did not leave informed on exactly what these 31 people had done to warrant their immediate dismissal.”

IGN recently questioned Take-Two CEO Strauss Zelnick on the matter, who answered by defending the company’s culture and saying that Take-Two was “incredibly proud of our labor relations.”

Photo by Lesley Martin/PA Images via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ubisoft close the studio behind Assassin’s Creed Rebellion days after the developers vote to unionise

Ubisoft are closing Ubisoft Halifax, the Canadian developers of mobile games Rainbow Six Mobile and Assassin’s Creed Rebellion. This is strictly speaking outside our mandate as a PC gaming site, of course – I fear smartphones like Hell itself, and only ever communicate over long distances using homing pigeons – but it’s all part of Ubisoft’s wider transformation into a heavily Tencent-backed publisher, and the nasty twist is that Ubisoft Halifax had only just voted to unionise.

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January’s Humble Choice Lineup Is Live, Featuring Sonic Frontiers, Tomb Raider IV-VI Remastered and More

The Humble Bundle January lineup has officially arrived to kick off 2026, and if you’ve been hoping to stock up on some new PC games to keep you busy, it’s offering up a great selection. Leading the pack this month is Sonic Frontiers, Tomb Raider IV-VI Remastered, and Hunt: Showdown 1896, alongside five others and a free month of IGN Plus. All of these – which you can see in full list form below – can be yours to keep forever with a Humble Choice membership, which will set you back $14.99 per month.

Humble Choice January 2026 Game Lineup

It’s not just the selection of games (which are delivered to you as Steam codes) each month you’ll get with a Humble Choice membership, either. Those who sign up will also get up to 20% off select games in the Humble Store and 5% of your membership each month goes to a charity. For January, this donation will go to Gamers Outreach. And if you find the membership isn’t working, you can skip a month you’re not interested in or cancel at any point.

This month’s lineup has quite a few fun options. Sonic Frontiers is a game we gave a 7/10 to, saying in our review that it’s “a delightfully weird and experimental evolution of the Sonic games so many of us grew up with.” Old-timey extraction shooter Hunt: Showdown 1896 is one that earned a 7.5 in its early access review from us, and Metal Slug Tactics came in with an 8/10 in our review, as it’s “a meticulously crafted ode to an arcade classic that also introduces a handful of compelling innovations to the tactics genre.” It’s a nice variety to add to your library.

Through this membership, you’ll also have a chance to test out IGN Plus for one month. With this, you’ll be able to turn off ads across the site, get free games, and more. If it’s something you’ve been interested in, this is a great opportunity to give it a try.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Creature collector RPG EvoCreo brings its turn-based monster battling to Steam, a decade on from mobile

I found the opening 15 minutes of EvoCreo’s demo to be a laugh riot, mostly because I accidentally named my character “Help”, not “Helen”. This lent a certain urgency to all the routine scene-setting and tutorial dialogue. Help, Farmer Whatshisname is looking for you! Help, I’m adding a map feature to your tablet! Help, there are over 170 Creos to discover! Given that RPGs can be sluggish at first, I think I’m going to adopt this as standard practice going forward. Nothing gets you over the opening hump like the impression that everybody you speak to has just escaped from a burning house.

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Ubisoft Shuts Down Assassin’s Creed: Rebellion Developer Halifax Studio Just 1 Month After It Unionized

Ubisoft has shut down its Halifax Studio, just one month after 61 of its 71 workers voted to unionize.

The publisher shared this news in a statement to IGN today, confirming that 71 positions had been impacted and claiming this move was part of its wider two-year effort company-wide to “streamline operations, improve efficiency, and reduce costs.” “We are committed to supporting all impacted team members during this transition with resources, including comprehensive severance packages and additional career assistance,” the company added.

This comes just one month after 61 of Ubisoft Halifax’s employees voted to unionize with the Game & Media Workers Guild of Canada, which is itself part of CWA (Communications Workers of America) in Canada. The union was officially certified six months after employees announced their intentions to unionize, and after 74% of eligible employees consisting of producers, programmers, designers, artists, researchers, and testing voted in favor. It marked the first Ubisoft union in North America.

Ubisoft has claimed that the closure of Ubisoft Halifax is unrelated to the union, and is instead a part of its larger restructuring and cost-saving efforts, as well as declining revenues from Assassin’s Creed: Rebellion, which will also be winding down operations as part of this decision. The publisher has been undergoing significant cuts, laying off employees in batches over the last few years, shutting down studios, and canceling multiple projects amid a series of disappointing releases and falling revenues. Last year, Ubisoft turned outside the company for assistance, creating a new business entity to manage Assassin’s Creed, Far Cry, and Rainbow Six with a 25% stake from Tencent.

IGN has reached out to Ubisoft Workers of Canada: Halifax and CWA for comment.

Ubisoft Halifax began as a branch of Longtail Studios, which was founded in New York City in 2003 by Ubisoft co-founder Gérard Guillemot, with branches in Quebec and Halifax being added in later years. It was best-known for its work on the Rocksmith series, as well as various early mobile and Nintendo DS games. In 2015, Ubisoft acquired Longtail and renamed it Ubisoft Halifax, putting it to work on mobile games such as Assassin’s Creed Rebellion and Rainbow Six Mobile.

Two years ago, we told the story of a 2008-2009 unionization drive that took place at the Quebec Longtail studio that was ultimately unsuccessful due to what our sources claimed were fairly open union-busting efforts by its management, including mass layoffs attributed to economic conditions. Both Longtail Halifax and Quebec were ultimately folded into Ubisoft in subsequent years.

Photo Illustration by Mateusz Slodkowski/SOPA Images/LightRocket via Getty Images.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Steam’s ancient behemoths face increased competition from new games in the store’s 2025 money-making rankings

Right, get ready for some chatter about where the contents of our collective wallets have gone over the past year. Valve’s list of the highest-grossing games on Steam in 2025 has emerged from the great mists, and in a nice revelation, features a larger number of fresh releases than last year’s ranking. That’s alongside all of the moderately to quite old stuff which more folks keep hopping on the train of with every passing 12 month period.

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Mini Review: Cast N Chill – Nintendo Switch 2 Edition – Come For The Fishing, Stay For The Fin-tastic Vibes

A load of pollocks, or did they krill it?

Cast n Chill is one of those games that, the instant I clapped eyes on it, and even with other people telling me that it’s real good, I got the feeling I’d just never get around to it.

That’s not to say fishing isn’t for me or anything. I have fished in real life. Oh yes. My dad used to take me when I was a kid, back in the 1850s, and I even have some very fond memories of fishing-related stuff as a result; sticking hooks through squirming maggots and watching the pus run out of ’em, pouring soapy water on the back lawn to get some worms, and the stink of a fish that I’d taken home to eat (Victorian times just hit different) but forgot about and left in my bag. Yeah, that stank.

Read the full article on nintendolife.com

Square Enix May Ban You For Posting Unmarked Spoilers of the 26-year-old JRPG, Dragon Quest 7 Reimagined

If you think it’s okay to share spoilers of a 26-year-old game, you may want to think again after Square Enix made it clear that anyone willfully spoiling Dragon Quest VII Reimagined may be “temporarily or permanently banned.”

According to the company’s usage policy, and reported by Automaton, anyone sharing details of the plot — be it from the demo, the original story, or the new story elements in the remake, which releases next month — must use spoiler tags. This means players cannot share images, videos, or even livestreams of any gameplay past the Malign Shrine: Throne Room’s boss battle before the February 5, 2026 release date.

“No spoilers please,” the publisher stressed. “In order not to spoil other players’ enjoyment, you must mark all content that includes details of major plot developments with a clear spoiler warning.

“Please refrain from livestreaming or posting videos/images of gameplay after the boss battle in the Malign Shrine: Throne Room until February 5 2026.”

While that may sound fair enough, don’t forget that the digital deluxe edition provides players with two days’ early access, which players and streamers won’t be able to share their experience from before the release date. Anyone sharing images or videos should also attribute copyright to Armor Project, Bird Studio and Square Enix, and failure to adhere to any of these rules may result in temporary or permanent suspension of your game access.

“You must immediately comply with any request from Square Enix to remove Materials from any shared content, regardless of whether Square Enix provides a reason for the request,” the notice adds. “Square Enix reserves the right to require or seek removal of any content incorporating the Materials that it deems to be inappropriate in its sole discretion. If you do not adhere to these Guidelines, Square Enix may, in addition to objecting to your use of the Materials, temporarily or permanently suspend you from using the Game.”

Dragon Quest VII Reimagined is set to release on February 5 on PC, PS5, Xbox Series X/S, and both Nintendo Switch and Switch 2. Announced in September’s Nintendo Direct, it lets you rediscover a tale of plucky companions brimming with joy and heartbreak as you discover the truth behind why your kingdom is the only remaining island in the world. The game features a new art style that blends diorama visuals with Akira Toriyama’s iconic character designs, as well as a streamlined main story.

“While many aspects of Dragon Quest VII Reimagined are still a mystery, all of those special little qualities and personalities that have kept this series going for almost 40 years are still on display,” we wrote in IGN’s Dragon Quest VII Reimagined preview, shared towards the end of last year.

“I am eager to see all that this new version has to offer and just how the removal of some story beats and addition of new ones impacts the overall campaign, along with what the new gameplay mechanics bring to the Dragon Quest DNA. 2026 may just be the year that the rest of the world really sees what has made Dragon Quest VII the best-selling entry over in Japan, giving it the stage to finally shine.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Logan Paul Says He’ll Hand Deliver the Most Expensive Pokémon Card if You Buy It From Him at Auction — and the Price Is Already More Than $2 Million

The most expensive Pokémon card in the world has been put up for sale by Logan Paul, the wrestler and influencer who previously paid $5.3 million for it.

Paul’s mint condition, PSA 10-rated Pikachu Artist holds the Guinness World Record as the most expensive Pokémon trading card in existence — but it seems like the card could now be sold for an even higher amount.

If you have a few million dollars spare to make a bid, Paul has said he’ll add to the card’s value by throwing in a bejeweled chain (which he says is worth another $75,000) and hand deliver it to the auction’s ultimate winner. Paul wore the card and chain during his WWE debut at WrestleMania 38, and again for his bout against Anthony Joshua in Miami last month.

Whether all of this does ultimately add to the card’s value or not, the sale via auction site Goldin has already attracted interest — with early bids up to $2.1 million and 39 days still to go.

Why is this card so expensive? Only 40 copies of the Pikachu Illustrator card were ever manufactured, and given away to winners of a 1998 Japanese fan contest. Of these, only one has been given the unsurpassable PSA 10 quality rating — and it’s this card that Paul bought back in 2021 in an exchange for a lower-grade Pikachu Illustrator (valued at $1.275 million) alongside $4 million in cash.

In the ranks of expensive collectible card game sales, Paul’s $5.3 million card stands several million higher than anything else, including a Magic: The Gathering Black Lotus sold in 2024 for $3 million in bitcoin. The only question now is how high this new auction reaches.

Cannily, Paul has set the sale to end next month, in the run-up to the 30th anniversary of the Pokémon franchise, when excitement around the brand will be at its peak. Fans are expecting a major announcement by The Pokémon Company, with new video games and a 10th generation of the franchise’s creatures anticipated, alongside more details of the promising-looking Pokémon life simulation spin-off Pokémon Pokopia. Paul, meanwhile, is likely anticipating a healthy payday.

Image credit: Goldin, Bradlee Rutledge/WWE via Getty Images

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Please let Red Dead Redemption 2’s unsolved ancient spiderweb mystery end by revealing that RDR2 is a spider’s dream

“Weird spiderwebs appearing at odd hours of the night in Rockstar’s open world game Red Dead Redemption 2?” you chortle. “That sounds like the testimony of crazy old Edwin Evans-Thirlwell, the guy who writes about new Molyneux projects like a pauper child returning from market with a handful of magic beans”. Mates, I promise I haven’t fallen victim to a scam of some kind. There are weird spiderwebs in RDR2. I read about it on the internet!

The spiderwebs appear to be part of a huge Easter egg puzzle the community (aka Youtubers, Xitter users and redditors) are now attempting to solve – an Easter egg that has allegedly lain uncracked since the game’s initial release in 2018. Spoilers to follow, of course.

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