Amazon tried to buy part of Valve in the days before Steam, according to former exec who says she’s been “erased” from Valve’s history

Monica Harrington isn’t one of Valve’s official co-founders, but she was heavily involved in its formation and initial success – working by day as a marketing manager at Microsoft with responsibility for the games division, while helping her partner, Mike Harrington, and Gabe Newell get the Half-Life studio off the ground. In a lengthy post on Medium – which Nic has already covered in the most recent Sunday Papers, but which I think deserves a piece of its own – Harrington takes us through those heady early days.

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Yooka-Replaylee Art Team Highlight Laylee’s New Fluffiness In Remaster

“She is a fan favourite already”.

Yooka-Replaylee was a bit of a welcome surprise when it was announced back in June. It looks utterly gorgeous and promises plenty of tweaks, changes, and accessibility features when it eventually launches. But one thing that many fans spotted was Laylee, Yooka’s purple bat companion, and her new, incredibly fluffy design.

In a Q&A published on the Playtonic YouTube Channel, community manager Steve James sat down with members of the Yooka-Replaylee art team — Ed Bryan, Nikita De Ruysscher, and Steve Mayles — to talk about the game’s brand new look. And one section focuses on the wisecracking bat.

Read the full article on nintendolife.com

Astro Bot: How Team Asobi created a unified vision for fun

Astro Bot made his anticipated return to PS5 with last week’s release of the titular game. Team Asobi, the PlayStation Studio behind Astro’s Playroom, infused the little bot’s big new adventure with enough stages, power-ups, secrets, and fun to make any 3D platforming fan grin.

With the game’s launch fresh in our minds, I visited Team Asobi’s studio to interview the development team about the studio’s history, development style, and tribute to 30 years of PlayStation. Let’s delve right into it.

Art & Animation: Everything begins with gameplay ideas

Left: Jamie Smith, Principal Animation Director, Team Asobi
Middle: Sebastian Brueckner, Principal Art Director, Team Asobi
Right: Maki Murakami Senior Animator, Team Asobi

PlayStation Blog: What do you prioritize the most when creating characters?

Jamie Smith: I pay close attention to “playfulness.” When creating animations, we model how children express joy, like jumping up and down with excitement, to elicit jubilant feelings among players. Children are packed with actions and emotions, and we strive to imbue all these essences in our character designs.

How do you decide which of these ideas make it into the game?

Sebastian Brueckner: First and foremost, everyone must agree that these ideas will enhance the gameplay. We don’t choose ideas solely from the art aspects, but everything begins with the gameplay ideas. As a team, we collectively envision a series of gameplay scenarios and make decisions on the world and its details. For instance, if the gameplay involves ice, we further collaborate on the idea and may suggest the sea as the world setting. Once the details are finalized, the art comes in to refine the world.

Maki Murakami: This brainstorming process is particularly palpable in Astro’s new power-ups and enhancement designs. Handy-D is one example. The idea behind this long-armed monkey was to assist Astro in climbing. Then we explored the ideas on how we could make it cuter and agreed on the design for it to be carried on Astro’s back. We create prototypes, then playtest them and refine them together to take the level of fun to eleven.

Tech & Programming: New features stem from the passion for delivering new experiences

Left: Toshimasa Aoki, Sr Principal Product Manager
Right: Masayuki Yamada, Principal Gameplay Programming Lead, Team Asobi

Tell us about Team Asobi’s unique modeling techniques.

Masayuki Yamada: Gameplay programmers start by creating primitive models based on the specifications provided by the designers and test the gameplay with them. Once we verify the models are indeed fun, the artists step in to elevate the experience. Our team process is different from others in the sense that we first define what makes the gameplay fun and then amplify that aspect of the game even further.

As a hardware developer, how do you feel about the DualSense controller transforming into a character and featuring in the game as the Dual Speeder?

Toshimasa Aoki: I was genuinely thrilled to see the controller I helped create featured in the game. Before Astro Bot, the controllers received a spotlight only in the User’s Guide. But look at them now, flying around in the game as 3D characters, responding to every move and action. What better way to showcase the hardware than this?

Team Asobi’s work is also a great platform to highlight new PlayStation technologies, like PlayStation VR and the DualSense controller. To deliver these new, unique features to players, is there anything your team focuses on?

Toshimasa: We introduce new features because we want to create new experiences for our players. Our close collaboration with Team Asobi allows us to test prototypes early in their development. When we see smiles or hear chuckles from the team, it’s a sign that we’ve successfully created something new, and those reactions are a testament to the motivation in our work.

A game packed with fun action and 30 years of PlayStation history

Nicolas Doucet, Studio Head, Team Asobi

What do you think is Team Asobi’s unique strength that sets the studio apart from others?

Nicolas Doucet: Our strengths are ideas and speed. Innovation is a key aspect of Sony’s DNA, and achieving innovation requires testing numerous ideas. Ideas and speed are inseparable when it comes to promptly identifying what works. And that’s what Team Asobi excels in. Everyone on the team is always eager, inspired, and motivated to create something new.

What kind of experiences do you want players to have when they play Astro Bot?

Doucet: For veteran gamers, we hope to bring them the fun of platform action games and a sense of nostalgia, as the title is packed with tributes to PlayStation’s 30 years of history. With cameos like PaRappa, I hope players feel a wave of joy and nostalgia when encountering these familiar faces.

I also feel a profound sense of responsibility towards novice players, especially very young gamers about to embark on their first gaming adventure. I vividly remember the first time I played a video game- it was incredibly fun and left a lasting impression on me. If Astro Bot is someone’s first video game and sparks the same joy and excitement that I felt, I would be personally delighted.

What are some unique advantages that come with being part of PlayStation Studios? And how do you collaborate with other PlayStation Studios?

Doucet: Since this title packs in much of PlayStation history, we worked closely with all the PlayStation Studios. When we shared our concept with the studio directors and game creators, their responses were overwhelmingly positive. Initially, I thought we could only feature around 50 characters out of the 150 characters we wanted to feature. But to our greatest surprise, the studios unanimously agreed to the cameo of all 150 characters. Apart from our PlayStation Studios, we were also lucky to collaborate with third-party publishers.

What message do you have for the players who are waiting eagerly for the Astro Bot’s release?Doucet: We’ve spent three years creating Astro Bot for both long-time PlayStation fans and new players, so please take your time and enjoy every nook and cranny of the game. We’ve also hidden many secrets and surprises, so have fun exploring and discovering them all!

Super Mario Party Jamboree Learns the Right Lessons from Superstars

When you walk into a party, it doesn’t take long to figure out if you’re going to stick around for a while or call it an early night. Who’s on the guest list? How’s the venue? What are the activities? The same can be said about booting up a new Mario Party for the first time, and after spending roughly an hour with Super Mario Party Jamboree, I’m confident saying I’ll probably hang out until the house lights come on at last call.

It feels good to say that, because Mario Party’s quality has been all over the board since franchise developer Nintendo Cube (recently rebranded from NDcube) took over party planning duties over a decade ago. They threw all four players together in a car for some reason, had us face off against a giant Bowser who used the Wii U GamePad, and developed a few middling 3DS entries that tried – but ultimately failed – to refresh the Mario Party formula.

But things started to turn around with 2018’s Super Mario Party, which took us out of the car and put us back on the board in a game that was definitely a step in the right direction. Nintendo Cube followed that up with 2021’s Mario Party Superstars, a brilliant prance through past parties that reminded us of the series’ glory days back on Nintendo 64 and GameCube.

Now, this entry looks to combine all the learnings from both Super and Superstars into one new ultimate party package, and based on my time with it so far, Super Mario Party Jamboree has the potential to be the best original Mario Party game in over 15 years.

Super Mario Party Jamboree has the potential to be the best original Mario Party game in over 15 years.

First off, the guest list is on point. Jamboree features 22 playable characters (that we know of so far), already the largest roster the series has ever seen. The classics are all here – for years the Mario Party series toyed with characters like Donkey Kong, Toad, and Toadette, relegating them to hosting duties or minigame side modes, but they’re all back on the roster. Newcomers Pauline and Ninji are welcome additions, and I was personally thrilled to see my beloved Boo make a comeback, and I didn’t hesitate to pick him for my first jamboree.

Our party planners also picked a great venue. There are seven boards in Jamboree, and I got to take a few turns on Mega Wiggler’s Tree Party, a beautiful forest-themed map with a giant Wiggler in the center that rotated positions if someone landed on a specific space, unlocking alternate paths and faster routes to the Star. This mechanic led to that perfect mixture of Mario Party luck and strategy where you can try to outline out your next few turns to make sure you get to the Star first, but something is bound to come up that will throw a banana peel in those plans.

I had a blast playing classic Mario Party rules on a brand new board for the first time since Mario Party 8 and Mario Party DS in 2007. Stars cost 20 coins as they should, and there were no character-specific dice blocks that made things feel unnecessarily unbalanced in Super Mario Party. The board was also big, which is a relief after Super Mario Party’s tiny locations that were so small you could barely justify a 10-turn game on them. But in Jamboree, it’s looking like you’ll be able to get a lot of mileage out of the boards, and I was told you can party for up to 30 turns if you want.

On my first turn, I swung by the item shop to buy something from Koopa Troopa. While browsing the wares, I noticed a few new items, like a Shop Hop Box that warps you right to a random shop, which could get interesting if the shops stock powerful items like Golden Pipes in the latter half of each game. And, board-specific items have made a comeback, with a Wiggler Bell that gives you the power to change the position of the Mega Wiggler sleeping in the middle of the map.

Thanks to some lucky high rolls and a strategic item purchase of some Double Dice, I snagged the first Star of the game on Turn 2. This is definitely a nitpick, but I was disappointed to see that no one was there to sell me the star as in previous Mario Party games, and instead it felt like I completed my transaction at self checkout, but that’s probably only going to bother the most diehard of Mario Party fans.

Speaking of things you’ll only notice if you’ve played hundreds of Mario Party games, the UI has seen a major revamp when characters are exploring the board. Instead of the standings occupying the screen’s four corners, your coins, Stars, and item inventory are all lined up on the bottom screen in such a way where you can see who is up next and how long until the next minigame. Stickers make a return from Superstars, and this UI change benefits that as well, because players can still taunt each other endlessly without rudely blocking important options, like when a player is trying to buy a Star.

I don’t know why the Mario Party series has built a reputation for having amazing-looking steak, but I’m happy it’s back.

No Mario Party is complete without a great collection of minigames, and I was impressed with virtually every competition I played. Prime Cut was a great two-vs-two minigame where I had to work with my partner to cut a steak perfectly in half. I don’t know why the Mario Party series has built a reputation for having amazing-looking steak, but I’m happy it’s back.

The best new minigame I saw, though, was Sandwiched, which was reminiscent of Mario Party 4’s Booksquirm, where we were standing in a picnic basket and had to avoid getting crushed by a downpour of endless finger sandwiches until only one of us was left. I narrowly got second place, and it left me wanting to get right back in for another round.

Meanwhile, Granite Getaway returns from Mario Party 6, where I frantically ran (or in Boo’s case, floated?) away from a giant boulder, Indiana Jones-style. Much like the set of seven boards in Jamboree, it’s fun to see the series combine old and new with the minigame selection. Because even though new minigames always have the chance to be great, let’s face it, you just can’t beat the classics.

We didn’t get to finish our game of Mario Party before moving on, but I did squeeze in a couple more classic moments, like passing another Boo who stole coins from an opponent for me, or unfortunately landing on a space that moved the Wiggler, allowing Goomba to scamper by and steal the next Star from right under my nose.

Next, I said goodbye to Boo and hello to Goomba as I transitioned to see Jamboree’s new 20-player online multiplayer modes. Nintendo is leaning hard into Jamboree’s online offerings, proven by the fact that it’s bundling Jamboree with a three-month individual membership for Nintendo Switch Online.

The first mode I tried was Koopathlon, where you race 19 other players to be the first to complete five laps around a long track. I was only playing against three other people and 16 NPCs, but when Jamboree goes online at launch it’s designed to be played with 19 other real people. You progress along the track by collecting coins in various single-player minigames that everyone competes in simultaneously. This included tasks like collecting as many coins as possible while running up a sandy hill, a bread-baking challenge where I had to watch seven different pastries cook and remove them from the oven before they burned, and a whack-a-mole contest where I had to hit the Monty Moles and pass over the Bob-ombs. I had a great time with all of these, as the right side of the screen showed an up-to-date map of the race track, so I could see how I was faring against my human competitors on the overall leaderboard.

After three rounds of minigames, we were faced with a Bowser minigame where we had to survive as long as we could or risk losing serious progress on the track. Seeing my Goomba run for dear life while Bowser chased us down across a collapsing bridge surrounded by lava was memorable, intense, and very reminiscent of the GameCube days of Mario Party, where losing a Bowser minigame could throw you completely off the rails. The Koopathlon was fun, but to be honest I don’t see myself ever picking it over either the classic Mario Party experience or the myriad of other online battle royales that are out there.

Finally, Kaboom Squad is Jamboree’s cooperative mode, and it was the last thing I got to try out. Twenty players had to work together to load bombs into a cannon to take down a giant Bowser that was stomping around doing his best Godzilla impression. After the clock runs out each round, we would play a cooperative minigame to earn power-ups for the next bout against the King of the Koopas. The power-ups allowed us to carry more bombs or drop boost pads on the map to get to and from the cannon faster. The cooperative minigames were fine, like a tower defense game where we had to defend a gate from Bob-ombs swarming us from all directions, but I don’t play Mario Party to work together, I play it to ruin friendships like everyone else.

I don’t play Mario Party to work together, I play it to ruin friendships like everyone else.

It took us about 15 minutes to take Bowser down, and it just felt a little too long. With how many other choices there are at the Super Mario Party Jamboree buffet, I’m not sure how often I’ll go back for seconds in this mode. Finally defeating Bowser was satisfying enough, but certainly didn’t provide the same rush as outlasting my opponents in a minigame or being the first to buy a Star on the board.

Apart from the 20-player modes that didn’t leave a huge impression, Super Mario Party Jamboree is shaping up to be an excellent return to form for the series. After Superstars successfully returned to the franchise’s greatest hits, I’ve been hopeful that the next new entry would be a worthy followup to the classics. And so far, the time I spent rolling dice, buying Stars, and betraying friends on Jamboree’s opening board has me convinced that it has a strong understanding of what longtime Mario Party fans want. While I’ve only seen a handful of Jamboree’s enormous lineup of 110+ minigames, I was genuinely impressed with the ones I played, and I’m thrilled some of the classic minigames are coming back to accompany the new ones. We’ll have to wait and see if the rest of the boards can stay away from some of the unwelcome gimmicks that have plagued the series in recent years, but for now I’m optimistic that Jamboree is the party I’ve been waiting for an invitation to.

Baldur’s Gate 3 Modder Unlocks Complete Dev Toolkit to Create Entirely New Campaigns and Content

One Baldur’s Gate 3 player has already unlocked Larian Studios’ complete developer toolkit meaning modders can now create fully custom content and campaigns in the Dungeons & Dragons based role-playing game.

GamesRadar spotted the BG3 Toolkit Unlocked mod from Siegfre on NexusMods, which “unlocks all features and write permissions for the BG3 Toolkit including level editing, save editing, and more.”

The BG3 Toolkit arrived alongside Baldur’s Gate 3’s highly anticipated Patch 7 and acts as an official modding tool for the beloved game, letting players pull assets already made by Larian and create custom content with them.

But the BG3 Toolkit Unlocked mod takes this one step further, essentially breaking through the pre-approved list of features and granting players full access to Baldur’s Gate 3. Larian didn’t intend on players having access to this much, as CEO Swen Vincke told PC Gamer in March 2024 that Baldur’s Gate 3’s mod support wouldn’t be as extensive as the one released for Larian’s previous game, Divinity: Original Sin 2.

This was because its “tools are very complicated” so Larian instead focused on things it knew players wanted to mod. “Not all tools are going to be shipped, because we wouldn’t be able to support them,” Vincke said.

Only time will tell what players do with both the official mod support and now the unofficial unlocked version. Baldur’s Gate 3 captured the attention of fans to such an extent that it’s still a regular topic of conversation one year later, despite it being a predominantly single-player game with no expansions.

Players are already hard at work too, as Vincke revealed on X/Twitter more than a million mods had been installed within 24 hours of the Toolkit’s release. The founder of ModDB replied later that day to reveal the number had crossed three million and was “accelerating.”

Patch 7 added much more than just official mod support though, including an “absolutely metal” ending for Karlach and a hidden evil ending too. Players will also be relieved to hear that it’s not the final Baldur’s Gate 3 patch after all.

In our 10/10 review of the game, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

First 90 Minutes of Silent Hill 2 Remake Appear Online

The first 90 minutes of Bloober Team’s Silent Hill 2 remake have appeared online ahead of its October 8, 2024 release date.

The 2BRO YouTube channel streamed Silent Hill 2 from the beginning as part of a paid promotion with publisher Konami, meaning that unlike most early gameplay reveals, this one won’t be taken down for copyright infringements.

While the commentary is in Japanese the gameplay itself is in English, and introduces protagonist James Sunderland as he comes across the ever so spooky town of Silent Hill and all the nastiness one would expect from a survival horror title.

Those looking forward to the remake can therefore check out the gameplay, though should be warned that, as there isn’t any branching paths in the game’s opening, it is also full of spoilers. The first 90 minutes will cover just under 10% of Silent Hill 2 according to Bloober Team’s own estimates, as it said players could complete it in “around 16 to 18 hours.”

This increase over the original’s length will account for myriad gameplay changes but apparently nothing in the story department, as Bloober Team has been adamant about not changing any plot points of the original game.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Minecraft creators are already trying to fix the Minecraft movie

When Warner Bros released a fairly abysmal trailer for the Minecraft Movie last week, there could be only one possible result: the game’s legions of fan filmmakers, modders, texture pack creators, and garden-variety players would attempt to upstage it. That process begins with the speedy release of several fan reworkings of the trailer that use something like vanilla Minecraft graphics, rather than the original, unholy fusion of LB Photo Realism and Jack Black. This’ll teach Johnny Hollywood to run his grubby hands all over our beloved Creepers, eh.

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New AI Model Can Recreate Super Mario Bros. Footage, But It’s Full Of Glitches

Let’s-a not!

Researchers from tech company Virtuals Protocol have published a paper on a new text-to-video AI model, MarioVGG, which can simulate Super Mario Bros. footage via some basic text inputs (thanks, ArsTechnica).

The model was fed over 737,000 Mario Bros. frames, showing Nintendo’s prized plumber in 32 different levels with varying degrees of success and failure (141 wins and 139 losses, according to Github). Based on these images, and how they are arranged, the AI model “learns” what commands such as “jump” and “run” correspond to on-screen and is then capable of simulating such commands in a video format, physics and all.

Read the full article on nintendolife.com

The Best PS5 2TB SSD Deals (September 2024)

With PS5 games getting bigger each year and SSD prices on the rise in 2024, we want to make sure you can find the best amount of storage for the lowest price possible. Here, we’ll point you in the direction of some of the greatest 2TB SSD deals we can find at the moment, like this incredible Acer Predator GM7000 2TB SSD for $110!

It’s worth noting that you can’t use any old SSD and expect it to perform well on the PS5 console. You’ll want to pick up a PCIe Gen4 x4 M.2 solid-state drive with at least a 5,500MB/s read speed to match the PS5’s internal drive. We’ve gathered up SSDs that match or exceed these specs in the list below to make your search easier.

Note that Sony recommends a heatsink attached to your SSD and not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (like this one for $9) and install it yourself. For our top recommended picks for 2024, check out our full breakdown for the Best PS5 SSDs.

Acer Predator GM7000 2TB M.2 SSD for $110

With sequential read/write speeds of up to 7400 MB/s and 6700 MB/s, this is an excellent SSD for your PS5. It currently has a fantastic discount at Amazon, down to $110 from its MSRP of $169.99, however it does not come with a heatsink so you’ll need to invest in one.

TEAMGROUP MP44Q 2TB SSD for $110.99

This is one of the best deals on a 2TB SSD at the moment: Amazon is offering the TEAMGROUP MP44Q 2TB SSD for just $110.99. It unfortunately does not have a heatsink so you’ll have to invest in one, but you can easily do that here for under $10. It also offers transfer speeds of up to 7,400MB/s read and 6,500MB/s write.

Crucial T500 2TB SSD with Heatsink for $133.86

Amazon is offering a nice deal at the moment on the Crucial T500 2TB SSD, which is discounted down to $133.86. This SSD has a heatsink all ready to go, so you can install it right away in your PS5, and offers excellent read/write speeds of 7,400/7,000MB/s.

SAMSUNG 980 PRO 2TB SSD with Heatsink for $149.99

You can never go wrong with a Samsung SSD. The 2TB 980 PRO is currently marked down 35% to $149.99, which is an excellent deal! Featuring read speeds of up to 7,000 MB/s, it’s a great fit for your PS5 and even comes with an integrated heatsink so you don’t need to worry about shelling out extra cash for a separate one.

WD_Black 2TB SN850X SSD for $154.99

Right now Amazon has the WD_Black 2TB SN850X SSD available for just $154.99. Normally priced at $189.99, this 2TB SSD features read speeds of up to 7,300MB/s to ensure your games load as fast as possible. This model will work with a PS5 but you will need to purchase a heatsink to go with it (which you can do here for just $9).

Seagate Game Drive 2TB SSD with Heatsink for $159.99

Currently marked down $100 from its MSRP at Best Buy is Seagate’s 2TB SSD, which is down to $159.99. This SSD features read and write speeds of 7300MB/s and 6900MB/S, respectively, and even comes fitted with a heatsink. That’s a deal well worth taking advantage of before it’s gone for good, so act fast to grab yourself some extra storage!

2024 Crucial T705 2TB SSD for $250

This is the newest model from Crucial and it already has an excellent discount on Amazon. For a limited time you can get 37% off this SSD, bringing it down to $250 from $399.99. It’s well worth the investment as well as it offers crazy good sequential read/write speeds up to 14,500/12,700MB/s. If you feel the need for speed, this SSD will certainly get you there.

What if the SSD Doesn’t Include a Heatsink?

Sony recommends you install an SSD that has an attached heatsink. If the SSD you purchase doesn’t include one, it’s simple enough to buy one for $9 on Amazon and add it yourself. Most of these heatsinks are just attached using an adhesive like thermal tape.

Budget to Best: PS5 SSDs

There may be other SSD deals out there, but these are the PS5 SSDs we’ve tried ourselves and highly recommend. They also double up as outstanding boot drives for your gaming PC, so they’re useful for more than just those who need additional storage for their PS5 console.

How To Install a New PS5 SSD

It’s extremely easy! Removing the case cover is completely toolless. In fact, the only screw you have to remove is the one that keeps the cover for the SSD bay in place. You don’t even put it back when you’re done. Sony has a quick and easy YouTube video guide.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Original article by Eric Song.

Rock Star Tells Rockstar to ‘Go F*** Yourself’ After ‘Extremely Low’ Offer to Use Hit Song in GTA 6

A founding member of British synth-pop band Heaven 17 has alleged Rockstar offered $7,500 to use their hit song Temptation in Grand Theft Auto 6 — a figure he has flat out rejected.

Martyn Ware, founding member of Heaven 17 and, before than, synth-pop pioneers The Human League, tweeted to tell Rockstar to “go f*** yourself” after allegedly receiving what he called a “extremely low” offer to use 80s classic Temptation in GTA 6.

“I was recently contacted by my publishers on behalf of Rockstar Games re the possibility of using Temptation on the new Grand Theft Auto 6,” Ware said.

“Naturally excited about the immense wealth that was about to head my way, I scrolled to the bottom of the email re the offer…

“IT WAS $7500 – for a buyout of any future royalties from the game – forever… To put this in context, Grand Theft Auto 6 grossed, wait for it… $8.6 BILLION. Ah, but think of the exposure… Go f*** yourself.”

IGN has asked Rockstar for comment.

Ware’s tweet includes a figure for money made by GTA 6, which obviously isn’t out yet. Predecessor GTA 5 is the second best-selling video game of all-time with an eye-watering 200 million sold, so perhaps the figure relates to an estimate of earnings from that game (Rockstar parent company Take-Two has not disclosed a GTA-specific revenue figure.)

Either way, Ware’s point that GTA makes a huge amount of money and therefore the offer to use Temptation should be significantly higher is clear. And in subsequent tweets, despite many replies suggesting he should take the money and enjoy the “exposure” offered by having Temptation appear in what is likely the biggest video game of all time, Ware doubled down, saying: “For those claiming H17 should have accepted the extremely low offer for buyout for Temptation in GTA6 claiming ‘increased exposure’… An extra 1 million streams generates each writer a pitiful $1k each.”

Then, replying to another user who suggested $7,500 would be “better than nothing,” Ware said: “Get off your knees.”

Rockstar has a long-standing relationship with the music industry, and the soundtracks to its games are among the most popular in all video games. Indeed, the GTA games’ radio stations are often as memorable as the games themselves, providing as they do the backdrop to players’ antics with each new release. GTA 5 has hundreds of licensed songs that play out over its many in-game radio stations, and it’s likely GTA 6 will go even bigger in this regard. Having a song in GTA 6 will provide significant brand recognition, of course, but Ware’s tweets have sparked a discussion about whether $7,500 is enough for a single track’s inclusion in what may end up being the best-selling and most-played video game of all time.

It feels like an age since Rockstar broke the internet by releasing the debut trailer for GTA 6. Since the December 2023 release of GTA 6 Trailer 1, as it’s called, information-hungry fans have analyzed the trailer to within an inch of its life, coming up with all sorts of outlandish theories and predictions about what to expect when Rockstar finally releases the game next year. Set in modern-day Leonida, a fictionalized version of Florida, GTA 6 will let players control Lucia and an unnamed male that some fans speculate is named Jason.

Questions have swirled around GTA 6’s release date ever since the initial reveal, with fans going feral over details like website updates. Internal conflict over Rockstar’s return to office policy has led to questions over whether GTA 6 will ultimately be delayed into 2026. However, as of right now, it looks like Rockstar is determined to get GTA 6 out the door during its intended release window of fall 2025.

Photo by C Brandon/Redferns

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.