Hideo Kojima’s Xbox and Sony Games Affected by Actors’ Strike

Hideo Kojima has revealed the ongoing video game actors strike has affected production on his Xbox game as well as his upcoming action espionage title for Sony.

In a tweet, Kojima said that Kojima Productions was forced to suspend actor scanning and filming for the Xbox-published OD during the second half of 2024 after the Screen Actors Guild – American Federation of Television and Radio Artists (SAG-AFTRA) video game actors’ strike began in July.

Similarly, casting for Physint, Kojima’s hotly anticipated return to the “action espionage” genre, was suspended due to the strike. Kojima added that he hopes to resume production in 2025.

SAG-AFTRA video game voice actors accuse gaming companies of refusing to meet their demands on artificial intelligence. Negotiations over a new contract began in October 2022 and SAG-AFTRA members approved the strike in September 2023. Check out IGN’s feature, What the SAG-AFTRA Video Game Actors Strike Means for Gamers, for more.

What this means for both OD and Physint remains to be seen, with both games without an official release window. Both are video game / movie hybrids, with Nope and Get Out Director Jordan Peele collaborating with Kojima on OD. Physint was announced during a Sony State of Play broadcast, suggesting it may release on PlayStation 6.

Meanwhile, Kojima is working on Death Stranding 2, which is out at some point in 2025, and the live-action Death Stranding film with A24. In his tweet, Kojima teased “other adaptations” are underway, without saying any more.

OD and Physint aren’t the only video games affected by the SAG-AFTRA strike. Last month, Activision confirmed it had recast some members of the Call of Duty: Black Ops 6 cast after fans noticed much-loved Zombies characters with new voices in-game. Activision said at the time: “We respect the personal choice of these performers. Out of respect for all parties, we won’t add new commentary about the ongoing negotiations with SAG-AFTRA. We look forward to a mutually beneficial outcome as soon as possible.”

Call of Duty: Black Ops 6 is not subject to the strike because it was in development before July 25, 2024, when the strike began. However, as suggested by Activision’s statement, the voice actors may have decided against signing new contracts in solidarity with striking union members. IGN has asked SAG-AFTRA for comment.

Photo by Wiktor Szymanowicz/Anadolu via Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PlayerUnknown’s Battlegrounds creator wants to build a “metaverse” but says it might take 15 years and can’t explain what it will look like yet

Brendan Greene, the modder-turned-millionaire who designed battle royale game PUBG: Battlegrounds, wants to make his studio’s next game a “metaverse”, although he says he’s wary of using the term. The project is called “Artemis” (at least for now) and you won’t be seeing it any time soon. That’s because the studio is still working on the tech behind it all, and plans to release two other games before it. Meaning it’ll be 10-15 years before it actually comes out.

Greene describes Artemis as an internet-like platform where users create and share things, but doesn’t say specifically what those things might be. He doesn’t know how his user-led “multiverse of worlds” will be moderated, or how it will prevent copyright infringement, or what makes this idea distinct from, say, Roblox. He is nonetheless “full of confidence”.

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Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim

It’s frightfully early in the year to be bustling, but I can’t get enough of the crowded streets of ancient “Chinese-style” RPG The Bustling World. The latest trailer is a series of sweeping yet intimate, colourful urban cross-sections, showing dozens of NPCs selling fish, shaking hands on balconies, shouldering barrels, dancing with fans, honing their feng shui, and various other pursuits that allegedly form part of full NPC life simulations. It’s like scrutinising a Hitman level from above, except that all of these people have evolving relationships and sleeping patterns and they might hunt you down if you murder any of their relatives. Me, I just want to play Where’s Wally.

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Rumour: Supposed Images Of The ‘Switch 2’ Motherboard Appear Online

Chips ahoy.

Well folks, part of us had hoped that 2025 would mark the end of leaks and rumours regarding the upcoming ‘Switch 2’, but apparently not. Ahead of Nintendo’s expected announcement before the end of March, new images have appeared online that seem to reveal the successor’s motherboard.

Posted on Reddit by MHN1994 (who has since stated that they are not the original leaker and had actually found the images on Facebook), the post’s legitimacy is certainly up for debate (though many have rightly pointed out the comparisons to a previous leak showcasing alleged prototype components of the Switch 2), but the internet has gone wild with speculation on what this means for the upcoming console regardless.

Read the full article on nintendolife.com

GTA 6 Projected to Make Over $3 Billion in Its First Year on Sale

Grand Theft Auto 6 is projected to make an eye-watering $3 billion in its first year on sale.

Rockstar’s hotly anticipated open-world crime caper is currently due out fall 2025 on PlayStation 5 and Xbox Series X and S, with no word on a PC release for now.

A new report by the Financial Times, based on analysis by video game research group DFC Intelligence, predicts GTA 6 will exceed $1 billion in pre-orders before it even launches. Surprising no-one, GTA 6 is expected to be the biggest entertainment launch of 2025, ahead of any movie or competing video game.

DFC predicted total revenue from GTA 6’s first 12 months on sale will reach $3.2 billion. To put that into context, 2024’s highest-grossing movie, Inside Out 2, made just shy of $1.7 billion at the global box office. In 2013, it took Grand Theft Auto 5 just three days to surpass $1 billion in sales — the fastest to that figure in entertainment history.

Strauss Zelnick, boss of Rockstar parent company Take-Two, told the Financial Times: “I never claim victory before it occurs. That said, I think Rockstar Games will once again deliver something absolutely phenomenal… Certainly the anticipation is high.”

The huge projected revenue of GTA 6 is up against similarly huge development costs, which the Financial Times estimates from the high hundreds of millions to as much as $2 billion. There’s a lot riding on GTA 6, then, but not just for Take-Two and Rockstar. In March last year, Circana analyst Mat Piscatella predicted Rockstar’s surefire hit would spark “renewed interest” in video games, before going one step further: “There’s probably never been a more important thing to ever release in the industry, so no pressure.”

GTA 6 is the kind of game that will sell consoles. Sony’s PS5 Pro will no doubt benefit greatly from interest in GTA 6, too. Let’s remember: GTA 6 is not coming out on PC at launch; to play you must own a PlayStation or an Xbox. Beyond the point of sale, GTA 6’s GTA Online equivalent will surely come packed with microtransactions as the current GTA Online does. Microsoft and Sony will get their cut of any money spent there, too.

As the Financial Times points out, the almost guaranteed success of GTA 6 comes amid one of the toughest periods for the video game industry in recent memory. More than 33,000 people have lost their jobs since 2022, with huge layoffs at the likes of Microsoft and Sony. Indeed, Take-Two itself has suffered layoffs and studio closures.

All eyes are on Rockstar for a firm GTA 6 release date, or, as some are predicting, a delay into 2026. While you wait to find out, IGN has much more on GTA 6 to check out, including an ex-Rockstar dev who says the studio probably won’t be able to decide whether GTA 6 is delayed until May 2025, the boss of Take-Two’s coy response on whether GTA 6 is coming to PC, and the expert opinion on whether the PS5 Pro will run GTA 6 at 60 frames per second.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Enjoy some Ryanair Boeing 737 safety manual ekphrasis in Johnson A Plane Man

Ekphrasis is a concept from ancient Greece (who bloody loved a good concept) describing the act of creative writing inspired by a work of art. Is a Ryanair Boeing 737 safety manual art? Well, Johnson A Plane Man has done some ekphrasis with it, so I say yes. It’s a short browser Itch game that chronicles the life and times of a man named Johnson, his love for yellow life vests, his existential feelings of confinement (despite the high number of easily locatable exits), and such emancipatory joys that can only be found in yellow slides.

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Half-Life 3 Rumors Ramp Up After G-Man Voice Actor Issues Cryptic Tweet — His First in Years

Half-Life 3 rumor and speculation is in overdrive after the voice actor behind G-Man issued a cryptic tweet teasing some sort of news for 2025.

In full G-Man mode, Mike Shapiro tweeted a narrated video in which he marked the end of 2024 by teasing “unexpected surprises” for this year, alongside the tags #Valve, #Halflife, #GMan, and #2025.

“Another year already,” Shapiro said in the tweet. “Good to see and hear from some many of you. May the next quarter century deliver as many unexpected surprises, hmm, as did the millennium’s first. Then again time is fluid like music. See you in the new year!”

That’s pretty vague, but as many fans have pointed out, this is Shapiro’s first non-reply tweet since he congratulated Valve on the success of VR exclusive Half-Life: Alyx back in December 2020. A Shapiro tweet, then, is a rare thing indeed. But does this latest one mean anything?

Half-Life 2 recently turned 20 years old, and still there’s no official Half-Life 3 announcement from Valve despite the story ending on a cliffhanger with 2007’s Episode 2. In 2020, a making-of for Half-Life: Alyx revealed a swathe of games developed and shelved by Valve between the release of Half-Life 2: Episode 2 and Valve’s latest VR game. That list included details on a version of Half-Life 3 that was in development for around a year.

Geoff Keighley’s The Final Hours of Half-Life: Alyx revealed that at least five Half-Life games were canceled between Episode 2 and Alyx, along with a number of other projects — the most notable of which was referred to within Valve as Half-Life 3.

In November, to mark Half-Life 2’s 20th anniversary, Valve opened up about its development in a documentary that revealed never-before-seen work-in-progress footage, a brand-new Ice Gun, and a raft of new concept art. You can see the gameplay segment from the documentary in the video below.

Among the details shown in the video, Episode 3 would have been set in the Arctic, and it would have focused on Alyx as a companion character. Aside from the Ice Gun, the footage shows a blob-like enemy that could split into multiple parts. According to the documentary, the team had completed a “collection of playable levels in no particular order” and expected to be able to release the game within a year or two.

Valve has plenty on its plate already, of course, including ongoing support of Counter-Strike 2, Dota 2, Steam itself, the Steam Deck, and new game Deadlock. Could it also be working on Half-Life 3 alongside all those other projects?

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Delightful dark fantasy fable Ghost Of A Tale, aka Ico meets Redwall, is getting an Unreal Engine sequel

Happy new year all! And what better way to kick off another undignified 12 month crawl toward the next Xmas holiday than with the news that one of my favourite dark fantasy storybook extravaganzas, Ghost Of A Tale, is getting a sequel.

The newness of this news is in question, admittedly. Developer Lionel “Seith” Gallat and his team have been working on another helping of haunted mouseketeering since 2022. But this is the first time they’ve properly blogged about it, sharing details of a gruelling switchover to Unreal Engine 5 and a couple of new screens. They still haven’t updated the title to make the obvious pun, but perhaps a title as pungent with whimsy as “Ghost Of A Tail” is beyond the trumpeted capabilities of Unreal Engine 5.

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Black Myth: Wukong Dev Bemoans Lack of Xbox Version, Points the Finger at Xbox Series S

The boss of Black Myth: Wukong developer Game Science has pointed the finger at the Xbox Series S over the lack of an Xbox version of the game.

In a post on Chinese social media website Weibo, Game Science co-founder and CEO Feng Ji celebrated PC and PlayStation 5 action game Black Myth: Wukong’s Game of the Year win at the 2024 Steam awards, and in doing so lamented the lack of an Xbox version of the game, which he blamed on optimization trouble with the Xbox Series S.

“The only thing missing is the Xbox,” he said, per machine learning translation, “which somehow feels a bit wrong, but that 10GB of shared memory — without years of optimisation experience — is really hard to make work.”

That’s a reference to the Xbox Series S’ power relative to the Xbox Series X. The Series S has 4TF of GPU compute compared to the Xbox Series X’s 12.2TF, but the killer is the drop in memory allocation, from 16GB down to 10GB.

Microsoft’s Xbox release policy means publishers and developers must release their games across Xbox Series X and S. They are unable to release a game for Xbox Series X only, for example. This has caused difficulty for some studios in the past, perhaps most notably Baldur’s Gate 3 developer Larian. Baldur’s Gate 3 was originally released on PC and PS5 only, with the Xbox version delayed due to issues with the Xbox Series S specifically struggling to perform splitscreen co-op. In the past, Xbox had committed to parity between Xbox Series S and X for all games, but it ultimately made an exception for Baldur’s Gate 3 so the game could launch later in 2023.

In 2023, Remedy communications director Thomas Puha talked openly about the challenge the studio faced getting Alan Wake 2 running well on the Xbox Series S, saying the console’s GPU “is an issue” and “having less memory is a pretty big problem.” Before then, a VFX artist who had worked on an Xbox Series X and S game said in a now-deleted tweet that “many developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped”.

“Studios have been through one development cycle where Series S turned out to be an albatross around the neck of production, and now that games are firmly being developed with new consoles in mind, teams do not want to repeat the process,” the developer said.

In interviews with press including IGN, Xbox boss Phil Spencer has deflected questions about whether Xbox Series S is holding developers back, and rejected calls for developers to be allowed to release their games on Xbox Series X only. In an interview with Eurogamer, Spencer said: “Having an entry-level price point for a sub-$300 console is a good thing for the industry. I think it’s important. The Switch has been able to do that, in terms of kind of the traditional plug-into-my-television consoles. I think it’s important. So, we’re committed.”

The situation with Black Myth: Wukong, however, is further muddled by Microsoft’s insistence that the game’s delay on Xbox has nothing to do with development issues. In a number of statements issued to IGN, Microsoft has suggested an exclusivity deal with Sony was the cause of the delay.

“As we have said before, we’re excited for the launch of Black Myth Wukong on Xbox Series X and S and are working with Game Science to bring the game to our platforms,” Microsoft has told IGN.

“We’d prefer not to comment on the deals made by our partners with other platform holders but we can confirm that the delay is not due to Xbox platform limitations that have been raised to us.”

Black Myth: Wukong launched on August 19 and sold an eye-watering 18 million copies in just two weeks across PC and PS5, reportedly making over $700 million in revenue in the process. That was enough to put Black Myth: Wukong up there with Grand Theft Auto 5 and Call of Duty: Modern Warfare 2 as one of the fastest-selling games of all time, and is an astonishing return for a game that had a reported budget of $70 million over six years of development. It did so well that Sony pointed to Black Myth: Wukong as making a significant contribution to revenue during its last financial quarter, making up for the Concord disaster.

DLC is set to follow. In September, Game Science investor Hero Games confirmed plans to release an Elden Ring-style expansion for Black Myth: Wukong ahead of any sequel.

IGN’s Black Myth: Wukong review returned an 8/10. We said: “Despite some frustrating technical issues, Black Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world.”

While you’re here, IGN has plenty more Black Myth: Wukong guides to help you out, including Essential Tips and Tricks, Things Black Myth: Wukong Doesn’t Tell You, and our Boss List and Guides.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.