Microsoft Lays Off Another 650 Staff From Its Video Game Workforce, Xbox Boss Phil Spencer Sends Memo to Staff

Microsoft is laying off a further 650 staff from its gaming business, according to a memo sent by Xbox chief Phil Spencer to staff today, September 12, and obtained by IGN.

In the memo, Spencer said the roles affect mostly corporate and support functions, and were made “to organize our business for long term success.” He clarified that no games, devices or experiences are being canceled and no studios are being closed as part of these cuts.

These latest layoffs mean Microsoft has let go of 2,550 staff from its gaming business since acquiring Activision Blizzard for $69 billion in 2023.

Phil Spencer’s email to staff is reproduced in full below:

For the past year, our goal has been to minimize disruption while welcoming new teams and enabling them to do their best work. As part of aligning our post-acquisition team structure and managing our business, we have made the decision to eliminate approximately 650 roles across Microsoft Gaming — mostly corporate and supporting functions — to organize our business for long term success.

I know that this is difficult news to hear. We are deeply grateful for the contributions of our colleagues who are learning they are impacted. In the U.S., we’re supporting them with exit packages that include severance, extended healthcare, and outplacement services to help with their transition; outside the U.S. packages will differ according to location.

With these changes, our corporate and supporting teams and resources are aligned for sustainable future growth, and can better support our studio teams and business units with programs and resources that can scale to meet their needs. Separately, as part of running the business, there are some impacts to other teams as they adapt to shifting priorities and manage the lifecycle and performance of games. No games, devices or experiences are being cancelled and no studios are being closed as part of these adjustments today.

Throughout our team’s history, we have had great moments, and we have had challenging ones. Today is one of the challenging days. I know that going through more changes like this is hard, but even in the most trying times, this team has been able to come together and show one another care and kindness as we work to continue delivering for our players. We appreciate your support as we navigate these changes and we thank you for your compassion and respect for each other.

Phil

These cuts follow the already eye-watering 1,900 layoffs Microsoft made to its gaming business earlier this year, and continue the video game industry’s torrid time of late. Microsoft closed Hi-Fi Rush developer Tango Gameworks and Redfall developer Arkane Austin as part of those cuts. Speaking to IGN in June, Spencer said: “I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make.”

While Spencer has insisted Microsoft’s video game franchise “are getting stronger”, and Xbox console players “are as high this year as they’ve ever been,” the gaming business is now bringing a number of its games to rival platforms, including PlayStation 5.

Speaking in August, Spencer said that Xbox’s multiplatform push is in part about bringing in more money to Microsoft’s gaming business — with the pressure now on to deliver following Microsoft’s eye-watering $69 billion acquisition of Call of Duty maker Activision Blizzard last year.

“And we run a business,” Spencer said. “It’s definitely true inside of Microsoft the bar is high for us in terms of the delivery we have to give back to the company. Because we get a level of support from the company that’s just amazing and what we’re able to go do.

“So I look at this, how can we make our games as strong as possible? Our platform continues to grow, on console, on PC, and on cloud. It’s just going to be a strategy that works for us.”

Microsoft is set to launch Activision’s Call of Duty: Black Ops 6 in October as the first mainline Call of Duty game to hit its Game Pass subscription service day-one. It is heavily rumored to be preparing an Xbox handheld for release, and has announced plans to release next-gen Xbox consoles.

Image credit: Microsoft.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Big PS5 Update Adds Welcome Hub, Party Share, and More New Features

Sony has released a significant update for the PS5 that adds a Welcome hub, Party Share, and more new features. Unfortunately the update does not add themes or folders, two of the most-requested features from PS5 owners.

VP of product management at Sony Interactive Entertainment Hiromi Wakai unveiled PS5 system software update 24.06-10.00.00 on the PlayStation Blog, with its patch notes, below, published to the PlayStation website.

The Welcome hub is a new personalized space with customizable widgets and backgrounds in your PS5 home screen. Welcome hub is a reimagined version of the Explore tab, Wakai said, which was previously only available in the U.S. It will roll out globally over the next few weeks, starting today for select players in the U.S.

Elsewhere, Party share will roll out globally in the coming weeks. This will allow you to invite a friend you’re chatting with on any messaging app to join your party voice chat, even if you haven’t added them to your friends list on PlayStation Network.

To create a party link, open the voice chat card in the Control Center on PS5, select [Invite Players], then click [Share Party link] to generate a scannable QR code. Recipients can open the link on their mobile device and seamlessly join the party on their PS5 or from PlayStation App.

Wakai outlined more features released as part of today’s update, previously tested in beta:

  • Personalized 3D audio profiles for headphones and earbuds
  • Adjust Remote Play settings per user and choose who is allowed to connect to your PS5 console using Remote Play
  • Adaptive charging for your controllers (available for the slimmer PS5 model and PS5 Pro when it’s available)

This PS5 update comes hot on the heels of Sony’s controversial announcement of the PS5 Pro, which launches November 7 priced $700. The PS5 Pro, which does not come with a disc drive, has sparked a sales jump for the existing PS5 Disc Drive.

PS5 system software update 24.06-10.00.00 patch notes:

  • The Welcome hub is now available in the home screen. For users in North America, this enhancement replaces the Explore hub.
    • You can customize the Welcome hub with widgets and backgrounds.
    • Widgets display information like storage, battery levels, online friends, and more.
    • Widgets can be added, removed, resized, and moved one by one. You can also choose from preset widget layouts based on your preferences.
    • A limited number of users will receive the Welcome hub in this update. All users worldwide will receive this enhancement within 1-2 months.
  • You can now create a personalized 3D audio profile for your headphones that’s optimized to each user’s ears. This allows for a more immersive 3D audio experience than ever before.
    • Each 3D audio profile is uniquely optimized for each user, created by taking detailed measurements of how you hear 3D audio throughheadphones.
    • To create a personalized 3D audio for your headphones, go to Settings > Sound > 3D Audio (Headphones).
    • You can still select from 3D audio presets like before.
  • Adaptive charging for your controller is now available for when your PS5 (CFI-2000 model group)is in rest mode.
    • Adaptive charging allows the duration of power supply during rest mode to adjust depending on how much battery your controller has left, helping save power.
    • To use adaptive charging, go to Settings > System > Power Saving > Features Available in Rest Mode, and then select Supply Power to USB Ports > Adaptive.
    • Adaptive charging is supported on the PS5 CFI-2000 model group, using the USB Type-C port. Adaptive charging works with the DualSense wireless controller, DualSense Edge wireless controller, PS VR2 Sense controllers, and Access controller.
    • After your PS5 enters rest mode, if a controller isn’t connected, the power supply to the USB port will stop after a certain period of time.
  • When you’re in a party, you can now share a link to that party. Share the link with players using other services to invite them to that party.
    • This feature will be gradually rolled out after this system software update is released.
  • You can now set which users can connect to the PS5 using Remote Play.
    • Go to Settings > System > Remote Play > Enable Remote Play, and select the users who can access your console through Remote Play.
  • The restore licenses feature has been improved, and you can now restore one license at a time.
    • Go to Settings > Users and Accounts > Other > Restore Licenses to select the license that you want to restore.
    • To restore a license from the home screen or Game Library, go to the game, press the options button, and then select Restore License from the menu.
  • We’ve added a friendly recommendation about your storage space that you’ll sometimes see in Settings > Storage.
  • We’ve made it simpler to access the most popular activities from game hubs.
    • Game hubs now only display activities that are currently in progress.
    • To play a specific activity, start the game first and find it using in-game menus.
  • The Invite to New Game option, which is available from multiple locations, is no longer available when sending game invites.
    • To invite friends to a game session, start the game first, then send the invitation to the session.
  • We’ve updated the device software of the DualSense and DualSense Edge wireless controllers, PlayStation VR2 Sense controllers, and Access controller to improve stability.
  • We’ve improved system software performance and stability.
  • We’ve improved the messages and usability on some screens.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Caravan SandWitch review: a tiny open world with open roads and open arms

Better check those desert dunes again Caravan SandWitch, someone’s buried the lede. An open world you can explore in a few relaxed evenings? One that favours the joyous freeform sightseeing of an Elden Ring or Breath Of The Wild; where you’ll scramble up vast industrial concrete ruins on scavenging missions for inquisitive frogs, instead of being nagged by bothersome checklists?

Ok, rain check on that last point. SandWitch can’t help but eventually funnel the freedom of ambling around in your chuffy yellow van into restrictive collect-a-thons. Still, for much of its breezy runtime, this one’s a real panacea for gaming’s more bloated map-scourers. Plus, even when you are sent off to hamster-cheek scavenged components before making progress, there’s very little in this world that doesn’t feel intentional. Sidequests and storytelling crumbs are deliberately scattered throughout, and each building is a thoughtful concrete puzzle box. It is, in brief, a nice time.

You play as Sauge, a spacefarer returned to her planet of Cigalo after receiving a distress signal from her missing sister. Cigalo’s a cheery place, though economically and environmentally devastated after being exploited by an evil spacecorp named The Consortium. It’s populated by small settlements of people, some large talking frogs named the Reinetos, and the occasional friendly robot. Everything’s friendly, as it goes – even gravity itself. There’s no danger, no death, no damage from flinging yourself off the tallest building you can find. Just helping out your desert buds, upgrading your van with more gadgets to solve puzzles, or working on finding exactly where Sauge’s sister has go to.

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Steam Families is out of beta, letting you share games with up to five others

Steam’s family sharing feature Steam Families is now available to everyone on the platform, letting up to six total people share games from a single library, with each individual having access to their own saved games, achievements, and workshop files.

This means that, yes, when you all sit down together in the evening, you can enjoy a hearty family meal in the knowledge that between you, you technically own six copies of the Cities Skylines Big Butt Skinner Balloon.

Each person on the account will have one of two roles: adult or child. Adults can manage parental controls, set hourly or daily playtime limits, approve purchase requests, and control store access. Valve appear very proud of making it easier for parents to spend money, streamlining the “time-consuming” task of buying games for their kids.

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Wild Bastards review: a messy roguelike shooter that’s nonetheless full o’ beans

There are cold opens and there are freezing ones. Sci-fi roguelike shooter Wild Bastards doesn’t start on its strongest cowboy boot. You are dumped into the middle of an interstellar chase and summarily shown the ropes. The guns feel simplistic, the arenas bare, the loot vanilla, and the entire loop of beaming down to a planet and getting into small-scale “showdowns” threatens to become stale within the first hour or so. But then you find an outlaw buddy who offers a new way to shoot human dirtbags. Then another fellow bandit. And another. By the time your spaceship is half-filled with scoundrels and weirdoes shouting at each other, the game has warmed up enough to reveal its central idea. This ain’t no grand FPS campaign, nor is it quick as roguelikes go. It’s a snacky shootout sim with tumbleweed towns that feels best when you savour the pre-fight suspense.

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Poll: Marvel vs. Capcom Fighting Collection Is Out Today, Will You Be Getting It?

Go on, tell us.

Marvel vs. Capcom Fighting Collection: Arcade Classics is finally available on the Nintendo Switch eShop today.

It’s had some impressive reviews so far, including our own here on Nintendo Life (we gave it an “excellent” nine out of ten stars). This package includes a total of seven classic fighting games, rollback netcode, bonus fighters, museum content and much more. Here’s a snippet of our thoughts:

Read the full article on nintendolife.com

Mario Kart 8 Deluxe Has Been Updated To Version 3.0.3, Here Are The Full Patch Notes

Download it now.

Apart from Splatoon 3, Nintendo has also rolled out a new update for Mario Kart 8 Deluxe today. Yes, after several months of silence, Version 3.0.3 is now available to download.

This update includes the following changes, according to Nintendo’s official patch notes. It’s also jumped from Version 3.0.1 to 3.0.3!

Read the full article on nintendolife.com

Former id Software Execs: Space Marine 2 Is Selling Faster Than Any of Their Games, Including Doom and Quake

Space Marine 2 is off to a great start. Yesterday, Saber Interactive announced that its Warhammer 40K action game reached 2 million players, and it has retained consistently high concurrents on Steam.

Now Saber Interactive CEO Tim Willits, who served as studio director at id Software until 2019, is claiming that Space Marine 2 is selling many of the games in id’s famed franchises. He’s backed up by former CEO Todd Hollenshead, who departed id Software in 2013 and currently works with Willits at Saber.

“Todd Hollenshead (former CEO of id Software) and I believe that Space Marine 2 is the fastest selling game we’ve ever worked on, including all the Quake, DOOM, Wolfenstein, and RAGE games over the years,” Willits claims.

IGN has reached out to id Software for a response.

Todd Hollenshead (former CEO of id Software) and I believe that Space Marine 2 is the fastest selling game we’ve ever worked on

Willits departed id Software in 2019, meaning he would have had at least some oversight over 2020’s Doom Eternal. Both Willits and Hollenshead spent many years at id Software, joining in 1995 and 1996 respectively, which was the heyday of games like Doom 2. In the years that they were with id Software, the studio developed the Quake franchise, various Doom sequels and reboots, and Rage and its sequel.

While the actual sales data around its various games are a bit hazy, 2016’s Doom was able to sell at least 2 million copies by 2017. Doom Eternal, meanwhile, was estimated to have reached 3 million at launch.

One way or another, Space Marine 2 is doing well for itself, buoyed by strong reviews and player sentiment. We recently called it an “Xbox 360 shooter in the best way possible,” writing in our review: “Warhammer 40,000: Space Marine 2 is a terrific third-person shooter with a compelling story, loads of weapons that are a blast to use, and a healthy variety of enemies to use them on,” It once again borrows many of its ideas from the Gears of War series, but they’re good ideas, and Space Marine 2 does a fine job of making them its own.

“And while the Operations PvE mode that accompanies it doesn’t currently offer enough to keep me coming back, the deep customization options for your Space Marine do look promising if it’s supported in post-launch updates as planned. Besides, when you’re eviscerating aliens on planets as pretty as these, it’s hard not to leave satisfied.”

For more, be sure to check out guide to Space Marine 2’s multiplayer as well as campaign tips and tricks and much more. Space Marine 2 is out now on PC, Xbox, and PlayStation.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Dragon Quest 3 HD-2D Remake: The Final Preview

I find the word “cozy” to be dreadfully overused when assigning genres to video games these days, but it’s hard to find another adjective that so perfectly captures what I love about Dragon Quest. Straightforward but rewarding turn-based combat paired with a classic hero’s journey told in a picturesque fantasy world result in a wonderfully traditional RPG experience I’ve always found so comforting. So when I was given the choice at a recent preview event to try out Dragon Quest III HD-2D Remake on either PlayStation 5 or Nintendo Switch, the choice to settle in on the couch in the Switch’s handheld mode was an easy one.

And rest assured, Switch owners, Dragon Quest 3 looked and ran great on the aging Nintendo system. Square Enix’s other HD-2D games like Octopath Traveler and Live A Live were perfect for playing in short bursts before bed, and Dragon Quest 3 is looking to fit that mold as well.

Unlike our first look at Dragon Quest 3’s remake which showed off how faithfully it’s sticking to the roots of the 30-plus-year-old NES RPG, the hour I played Dragon Quest 3 was spent with some of the remake’s brand-new additions. And so far, I’m extremely pleased with the new content that spruces things up without unrecognizably transforming the original experience.

First, I hung out in the revamped Monster Arena, where you can send monsters you’ve defeated and recruited throughout the game to do battle against other teams of creatures. In the original Dragon Quest 3, you could simply bet on the outcome of fights in the Monster Arena, but this remake lets you get in on the action yourself. Monster collecting has been a big part of both the main Dragon Quest games and the Monsters spinoff series for decades, and it’s great to see that legacy continue here.

I entered the arena with a preset team of a Slime, Healslime, and Spiked Hare, but this side mode is clearly set up for me to make my own teams with monsters I recruit across the main game. You don’t directly command your team in the Monster Arena tournament, but rather set how they should act in battle from four distinct options: Show No Mercy, Fight Wisely, Focus on Healing, and Don’t Use MP.

For the first few rounds, I instructed my Healslime to focus on healing its allies while the Slime and Spiked Hare dealt all the damage, but once I realized I had this fight in the bag, I had my whole team go all out. This monster auto battler seems like a fun distraction from the main adventure, and I can see myself swinging by regularly to fine-tune my team and enter them in tournaments.

While watching my team do battle I found myself mesmerized by the enemy character models. I’ve felt that Dragon Quest and the HD-2D art style were a match made in heaven since this remake’s initial reveal, and seeing it in action confirmed how much I love seeing these classic enemies in Square Enix’s enticing art direction. The killerpillar (an evil caterpillar, if you couldn’t guess) I faced in my first fight had a very detailed idle animation where it bounced back and forth, and the way it wriggled its entire body when gearing up for an attack made the whole turn-based fight feel so much more dynamic.

I’ve felt that Dragon Quest and the HD-2D art style were a match made in heaven since this remake’s initial reveal, and seeing it in action confirmed how much I love seeing these classic enemies in Square Enix’s enticing art direction.

The same can be said of the awesome character models for Robbin’ ‘Ood and his set of Robbin’ ‘oodlums, the boss fight I faced at the top of Skyfell Tower. Ascending the tower was a classic, atmospheric dungeon experience filled with random encounters. Here, I was impressed with how flexible Dragon Quest 3’s combat system is. Remember those four preset orders I could assign to my team in the Monster Arena? In Dragon Quest 3’s core combat, those presets are still available to you, with the added option of “Follow Orders”. This means you can rip through the low-stakes random encounters in a dungeon by telling all four of your party members to Show No Mercy, but when a challenging boss fight begins, you can take control of every decision to ensure you emerge victorious. This, combined with the ability to crank up the battle speed whenever you like, adds to that cozy, relaxing game feel I mentioned earlier. It’s enjoyable to kick back and watch the experience points roll in during the low level fights that only take a few seconds at max speed, but when I reached the top of the tower to face off against Robbin ‘Ood, I wanted to make every choice myself.

And it’s a good thing I did take control of the boss fight, because it was a nail-biter. I had to use my Priest to heal my party several times, while my protagonist and Monster Wrangler – which is a new class introduced to the remake – dealt the heavy blows. I let out a big sigh of relief when Robbin ‘Ood finally fell to the ground, and it just made me want to rush straight to the next dungeon to face off against the next big boss.

I imagine players will have a ton of fun customizing their party and making changes to it throughout the game.

I also want to shout out this remake’s new party customization feature. The party members in Dragon Quest 3 are blank slates, but the remake revamps Patty’s Party Planning Place, a tavern where you can design your own party members, choosing their class, name, appearance, hair color, and voice. There aren’t very many customization options, but enough to make a rudimentary version of myself that I inserted into my party. I imagine players will have a ton of fun customizing their party and making changes to it throughout the game.

Dragon Quest III HD-2D Remake is out November 14 on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC, with Dragon Quest I & II HD-2D Remake arriving sometime next year.

Space noir roguelike Ostranauts is aiming for 1.0 in 2025, with help from Kitfox as publisher

Post-apocalyptic roguelike Neo Scavenger is one of my favourite games, but its spacefaring followup Ostranauts, currently in Early Access, is currently too fiddly and complicated for me. Here’s some good news, then: Kitfox, masters of making impenetrable roguelikes more welcoming, have joined the project as publisher ahead of a planned 1.0 release in 2025.

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