Tech Fans Have Gone Full ‘Layton’ In Analysing The ‘Switch 2’ Motherboard

Critical thinking is the key to success.

Ever since the reveal of the apparent ‘Switch 2’ motherboard online, fans have been going wild with speculation as to what kind of tech the upcoming new Nintendo console will boast.

In fact, we’d say a lot of them could easily become Professor Layton’s new protégé, if they wish. The level of analysis with this stuff is frankly off the charts, and considering just how close we are to the potential reveal of this thing, we’re beginning to wonder whether it’s all worth the effort.

Read the full article on nintendolife.com

Marvel Rivals Dev Apologizes for Mistakenly Banning Players for Using Cheats

Marvel Rivals developer NetEase has issued an apology to disgruntled players who it unfairly banned for cheating.

In a post on Discord, NetEase admitted it had mistakenly flagged as cheaters some who were playing in compatibility layer programs, even though they were not using cheating software. This, unfortunately, resulted in false bans, although NetEase failed to say how many.

“We sincerely apologize for this situation and want to assure you that we do not and will not ban players who are playing fairly and without cheating,” NetEase said.

The developer said it had made a list of affected players and lifted their bans. “We have identified the specific reasons behind these false bans and have compiled a list of affected players,” it said. “We have lifted these bans and want to express our heartfelt apologies for the inconvenience this has caused.”

NetEase went on to insist it is investing in improving its anti-cheat, and called on players to report cheaters if they encounter them. Here’s the rest of the statement in full:

Our mission is to provide all players with a fair, just, and enjoyable gaming environment. Therefore, preventing and identifying cheaters is one of our top priorities. We have invested significant manpower and resources to improve the speed and accuracy of our detection systems. With any ongoing detection system, there is always room for improvement. We appreciate your assistance in helping us tackle this challenge. If you encounter any cheating behavior, please report it immediately; our reporting system will respond promptly. If you believe you have been wrongly banned, you can appeal to our customer support team, and we will review your case and respond in a timely manner. You can reach the support team via either in-game or in Discord!

Thank you for your understanding and support!

The news comes ahead of Marvel Rivals Season 1 and the arrival of Fantastic Four playable characters, teased with a first-look image and set for a trailer of their own next week.

Marvel Rivals is a smash hit for NetEase, securing 10 million players in just three days and 20 million in two weeks. The free-to-play superhero team-based PvP shooter launched on December 6 across PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X and S, and while Sony and Microsoft do not make player numbers public, Steam makes Valve stats available.

On Steam, Marvel Rivals peaked over its launch weekend with 480,990 concurrent players, which was enough to put it in the top five most-played games on Valve’s platform. It’s the 20th highest concurrent player number ever seen on Steam, ahead of the likes of Helldivers 2, Grand Theft Auto 5, and Destiny 2.

Marvel Rivals launched with Season 0, with Season 1 set for January 9 according to the in-game battle pass countdown timer. Check out IGN’s Marvel Rivals Review to find out what we think. And keep an eye on the latest Marvel Rivals codes for free skins, and vote on the strongest Marvel Rivals characters in our community tier list.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Jim Carrey “Open To The Idea” Of Playing Robotnik In Future Sonic Movies

Ivo or Gerald, though?

Sonic the Hedgehog 3 marked the return of Jim Carrey after the actor previously claimed that he would likely be retiring from the industry. He didn’t just return to play Ivo Robotnik, however, but also took on another role in the form of Gerald Robotnik, Ivo’s grandfather and creator of Shadow the Hedgehog.

In a previous interview with Variety, Carrey stated that his retirement announcement was “hyperbole”, and that he decided to return to play Robotnik because “I bought a lot of stuff and I need the money, frankly”. Now, in a fresh interview with Cinema Today, he expressed an openness to returning again for future Sonic movies, provided he thinks the potential new ideas sound “fun”.

Read the full article on nintendolife.com

Call of Duty Players Are Getting Activision to Send Them Their Personal Information So They Can Find Out Their Hidden SBMM Rating

Call of Duty players are flooding to Activision’s privacy support page after a YouTuber showcased a method of finding out their hidden skill-based matchmaking (SBMM) rating.

For years, SBMM has been the hottest of topics within the Call of Duty community, with some proclaiming it ruins the experience, others saying it helps level the competitive multiplayer playing field. High-skilled Call of Duty players often bemoan SBMM for chucking them into what they call “sweaty” lobbies full of similarly high-skilled players. All the while, Activision has kept players’ skill rating hidden from them, forcing them to speculate about where they might sit compared to others and how it fluctuates from game to game.

However, popular Call of Duty YouTuber TheXclusiveAce exposed a method that will let players know their skill rating for every single Multiplayer game they’ve played going all the way back to 2021’s Vanguard. However, it involves jumping through a few hoops and you’ll have to wait a little while before you get the data.

The method involves heading over to Activision’s privacy page and submitting a new personal information access request. You’ll need to log into your Activision account to automatically include the various Call of Duty games, but once done, you can submit a request. IGN has gone through this process and can verify its legitimacy, although you’ll have to wait a day or two for the data to arrive via email.

TheXclusiveAce received his data and, in his video on the subject, showed off just how extensive it is. It shows every single Multiplayer match in detail, down to the mode played, the map played, the operator and skin you used, and even the execution you had equipped. You can see the number of hits you landed in the match, your longest streak, damage done and taken, and, if you’re interested, the percentage of time moving. Many more data points are included, but it’s the skill stat that’s of most interest here.

With his data, TheXclusiveAce was able to chart his Black Ops 6 skill rating, showing how it changed over time. TheXclusiveAce, who will be one of the better Multiplayer Call of Duty players around relative to the overall player base, has a skill rating of around 400 through the course of his time with Black Ops 6, although there are occasional sharp drops and rises.

Unfortunately, this data in isolation doesn’t help players understand how their skill rating compares to others’. It also doesn’t reveal the skill rating of the lobby or why a player’s skill rating changed from game to game.

However, TheXclusiveAce compared his K/D ratio to his skill rating to try to draw conclusions on Black Ops 6’s SBMM. From what he can tell, poor play relative to previous performance does reduce skill rating, and improved play relative to previous performance increases skill rating, although it can take some time to kick in either way. TheXclusiveAce suspects lobby skill rating impacts changes in individual skill rating; if the SBMM expects you to perform at a certain level relative to the lobby skill rating and you fail to meet that expectation, your skill rating might drop even if you had a good game.

Last year, Activision explained how Call of Duty’s SBMM works in somewhat vague terms. Skill is determined based on a player’s “overall performance,” Activision said. This includes kills, deaths, wins, losses, as well as mode selection, and recent matches as an overall metric across all Multiplayer experiences. “This is a fluid measurement that’s consistently updating and reacting to your gameplay,” Activision explained. “Skill is not only a factor in matchmaking players against appropriate enemies, but also when finding teammates.”

Activision went on to say skill in matchmaking means all players (regardless of skill level) are more likely to experience wins and losses more proportionately. “We use player performance to ensure that the disparity between the most skilled player in the lobby and the least skilled player in the lobby isn’t so vast that players feel their match is a waste of time,” Activision said.

The question now is whether the Call of Duty community will work together to track skill ratings at scale. If it does, not only will players finally get a sense of their skill rating relative to the wider community, but they will start to learn exactly what influences skill rating changes over time.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

At this year’s big speedrunning fest, Elden Ring bosses will be defeated with the power of saxophone

The yearly speedrunning superstream Awesome Games Done Quick is starting this weekend, and it’s set to be a musical one. The events will include a player who will beat a set of Elden Ring boss battles using a saxophone as a controller, and 16 minutes of Crazy Taxi with a live backing band rocking out as the driver collects their fares. Other notable events will see two players storming through The Legend Of Zelda: Breath Of The Wild while sharing a single joypad, and an amorous attempt to clear “all romances” in Fallout: New Vegas within 30 minutes – wait, there are romance options in New Vegas?

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Mechabellum Season 2 brings a square-jawed Sergeant specialist who’s definitely seen things no man should see

How would a younger me react to the concept of game seasons? “Leave me alone, please. I’m busy replaying The Suffering 2 for the sixth time to see a new 15 second cutscene that recognises which combination of morally aligned beginnings and endings I’ve picked. It reads your save from the first game and everything!”. Say ‘memory card’ to a youthful, broccoli-maned Fortnite enjoyer nowadays. Go on, I dare you. You’ll be in a home before you know it.

Still, having new toys at regular intervals is one real upshot of our new live-service barrage of ephemeral novelty, perpetually flung at my dizzy eyeballs like gleaming carnival daggers at exhausted spinning wheels. Especially if they’re for the exquisite strategy of Mechabellum. Season 2 released yesterday alongside patch 1.2, bringing with it a new unit and specialist, some reworks, and lots of cosmetic bits I pretend not to care about but then get excited when I unlock a new one.

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Atari’s Gamestation Go Rolls the Trak-Ball, Paddle, and Keypad Controllers Into One Handheld Console

Atari has teased a re-reveal of its handheld console at CES 2025 next week.

In a tweet, below, Atari showed off the GameStation Go device, a portable video game player with extra buttons and a widescreen.

While the Gamestation Go comes complete with the d-pad, face buttons, and shoulder buttons you’d expect on a retro handheld, what makes this stand out is the inclusion of a Trak-Ball and Paddle on the left of the device, and a Keypad on the right.

There’s little else to go on at this stage, but the GameStation Go looks like the final design for a product Atari revealed a year ago. At the time the handheld was called the Atari Gamestation Portable and was due out during the fourth quarter of 2024 priced $149. This earlier version came with the Atari Trak-Ball, Paddle, and Keypad controllers, and we can see a refined design for these in the GameStation Go.

The Atari Trak-Ball is commonly used with arcade classics Centipede and Missile Command, with the Paddle used for the likes of Breakout. Atari games such as Brain Games and Codebreaker use the Keypad. The My Arcade logo is on the bottom of the device, which confirms the maker of the product under official license from Atari.

You’d expect the Gamestation Go to play a long list of retro games bolstered by Atari’s recent aquisition of the Intellivision brand and certain games from Intellivision Entertainment LLC. The purchase included the rights to more than 200 titles from the Intellivision portfolio and the Intellivision trademarks.

That’s all we have for now. Expect more when CES 2025 kicks off from January 7.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

IGN UK Podcast 781: The Big 2025 Movies and Games Preview

Cardy, Dale, and Mat are back with a bang in 2025 to talk about the biggest movies and games scheduled for release over the next 12 months. In this bumper preview, they chat about the GTA 6, James Gunn’s Superman, the Nintendo Switch 2, and much, much more.

Remember to send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 781: The Big 2025 Movies and Games Preview

Hamster Releases Its First Arcade Archives Switch Game Of 2025, Teases A Year Full Of “Surprises”

“We will be taking on many new challenges”.

It’s a new year and Hamster Corporation is already back at it with more weekly ‘Arcade Archives’ releases on the Switch eShop.

To kick things off, it’s released Athena’s 1989 side-scrolling action title Castle of Dragon. You’ll go forth with the “power of love” as two young kings set out on a journey to save a princess from a castle inhabited by dragons. Here’s what you can expect from the gameplay:

Read the full article on nintendolife.com

(For Southeast Asia) PlayStation Plus Monthly Games for January 2025: Suicide Squad: Kill the Justice League, Need for Speed Hot Pursuit, DEEEER Simulator: Your Average Everyday Deer Game

Happy New Year! Kick off your 2025 gaming sessions by taking on (and taking out) a league of corrupted super heroes and race on both sides of the law with the PlayStation Plus Monthly Games for January. Suicide Squad: Kill the Justice League, Need for Speed Hot Pursuit and DEEEER Simulator: Your Average Everyday Deer Game launch January 7 for PlayStation Plus members*.

Let’s take a closer look at the games. 

Suicide Squad: Kill the Justice League | PS5 

Take down The Justice League yourself in single-player or team up with friends in multiplayer co-op in this genre-defying, action-adventure third-person shooter from Rocksteady Studios, creators of the critically acclaimed Batman: Arkham series. Featuring an original narrative set within an expansive open-world city of Metropolis, the game puts the four DC Super-Villains on a collision course with an invading alien force and DC Super Heroes who are now laser-focused on destroying the city they once vowed to protect. All the while, the Suicide Squad must be mindful of the lethal explosives implanted in their heads that could go off at the first sign of defiance. Each squad member has their own unique moveset with enhanced traversal abilities to freely explore the dynamic open-world of Metropolis, along with a variety of weapons to customize, and skills to master. 

Need for Speed Hot Pursuit Remastered | PS4 

Feel the thrill of the chase and the rush of escape in Need for Speed Hot Pursuit. Unleash a savage sense of speed both as an outlaw and a cop in the world’s hottest high-performance cars. Outsmart the heat or take down lawbreakers with the tactical weaponry at your disposal in a heart-pumping, socially competitive racing experience. Updated with enhanced visuals, cross-platform multiplayer – including the asynchronous competition powered by Autolog – plus all additional DLC content, this is the ultimate edition of Criterion Games’ critically acclaimed Need for Speed debut. It’s time to reignite the pursuit.

DEEEER Simulator: Your Average Everyday Deer Game | PS4 

DEEEER Simulator is a game in which you take on the role of your average, everyday deer. Use your stretchy neck, your stabby horns, and everything a deer has in its arsenal to tear through the city. Frolic and play with the other animals or decimate the city till there’s nothing left in this “slow-life town destruction game”. Get up to enough naughtiness and you’ll have to face off against some extra-tough animal police. Kung fu master sheep, bears who transform into police cars, and rabbits with ridiculously over-developed ears… They’re all out to get you!

Live life as a deer in the city and unleash your true potential! And don’t forget to uncover the dark secret behind the city…

All three games will be available to PlayStation Plus members on January 7 until February 3. 

Last chance to download December’s games

PlayStation Plus members have until January 6 to add It Takes Two, Aliens: Dark Descent and Temtem to their game libraries.

*PlayStation Plus Monthly Games  lineup may differ in certain regions. Please check the PlayStation Store on launch day for your region’s lineup.