If you’re a Pokémon Trainer or have one in your life, today’s Daily Deals is going to save you a small fortune. From the best Pokémon TCG bargains to a great deal on the Pokémon Legends: Z-A Nintendo Switch 2 Edition, I’ve got you. You can also check out my more comprehensive list of the best Pokémon gifts for 2025 for more options than what I’ve listed here.
TL;DR: Top Pokémon Deals for Today
I’ve even taken the liberty of finding the best deals on the top chase cards for every Pokémon TCG expansion in the Mega Evolution and Scarlet & Violet eras, so you can pick up some awesome chase cards instead of busting a bag full of Pokédollars on booster packs. I even found some awesome Pokémon Squishmallow deals to boot, so let’s get straight into it:
Pokémon TCG Single Card Price Crash
Pokémon TCG stock levels are getting better and better across the board, which means there’s more chance of buying off store shelves and a much bigger chance of scalpers losing out. It’s a win-win, especially for Pokémon card collectors, as single cards are finding a new floor when it comes to market values.
It’s the best time this year to snap up some of those grails you’ve been eyeing up, so I’ve found the top 5 chase cards in every Pokémon TCG expansion and base set from the previous Scarlet and Violet era, as well as Mega Evolution, the current era of Pokémon cards. There’s some serious bargains to be had here, and I reckon we’ll see prices tick back up when Ascended Heroes launches early next year, so don’t wait around.
Best Pokémon TCG Sealed Deals
The best deal here for me is the Mega Charizard X ex Ultra Premium Collection that’s currently at market value on Amazon and close to MSRP.
4 x Phantasmal Flames
4 x Mega Evolution
4 x Destined Rivals
4 x Journey Together
2 x Surging Sparks
The main pull of this UPC is the Mega Charizard X ex Mega Attack Rare and Oricorio ex SIR promo cards, which, frankly, are the best couple of promo cards we’ve had in a big box collection for a while. It also contains Mega Charizard X-themed card sleeves, deck box, damage counter dice, playmat, and a metal coin.
Pokémon Legends: Z-A and More Deals
Need to get Pokémon Legends: Z-A sorted for Christmas? Here’s the cheapest way: the Nintendo Switch 1 version of Pokémon Legends: Z-A for $44.99 on Woot, then upgrade it to the Switch 2 version for $9.99 via the Amazon digital code service. You’re saving $15 over buying the usual Switch 2 copy of Legends: Z-A.
Woot also has more discounts on top Pokémon Switch games, such as Legends: Arceus alongside Scarlet and Violet. It’s a great time to build up your library if you’ve got a few Pokémon-sized gaps on your shelf.
Pokémon Squishmallow Deals
Nothing beats cuddling a Squishmallow, and I’ll admit that to anyone. Well, getting a $69.99 massive 20-inch Sprigatito Squishmallow for $37.99 definitely beats that feeling, but there’s some great deals on the best Pokémon plushies right now (in my opinion, which is correct).
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.
Video games and cooking go together more than you might think. Tons of RPGs and simulation games have some form of cooking mechanic or, at the very least, delicious-looking food. From the cozy familiarity of meals from Stardew Valley to fantastical feasts in The Witcher, I can personally say I’ve encountered tons of animated food I wish was real. Well, turns out it can be.
Gaming cookbooks offer an opportunity to learn unique recipes while immersing yourself in the lore of a world you love. Getting the materials you need might not be as fun as in-game adventuring or farming, but the end result is more than worth it. Whether you’re passionate about a specific game, are looking for gift ideas for the gamer in your life, or just love some themed recipes, here’s our list of the best gaming cookbooks in 2025.
Our Favorite Gaming Cookbooks in 2025
One of our top picks for gaming cookbooks is The Official Stardew Valley cookbook, which features 50 recipes written in the voice of various characters as well as some adorable art. The recipes are naturally based on the meals you can make in-game, including Pink Cake, Strange Buns, and even a full Autumn’s Bounty to help you power through the mines.
A great gift to inspire young chefs (especially those who particularly enjoyed A Minecraft Movie), the Minecraft cookbook includes 40+ recipes inspired by the game’s various mobs and biomes. The same goes for The Pokémon Cookbook, which focuses more on cute snacks and quick meals.
Outside of crafting-based games, themed cookbooks are also a great way to immerse yourself in fantasy worlds. The official Witcher cookbook takes inspiration from the games as well as The Witcher books, with 80 recipes covering everything from a refreshing drink to an exquisite banquet. The Elder Scrolls cookbook hones in on the world of Skyrim (as opposed to the rest of the Elder Scrolls games) while the Fallout cookbook is great for anyone who’s particularly curious about the taste of Nuka-Cola ahead of Fallout season 2 episodes.
On the tabletop side of gaming, the Heroes’ Feast Dungeons & Dragons cookbook is the crème de la crème for anyone trying to impress their party. Across the board, these cookbooks feature great recipes as well as interesting new bits of lore and art for dedicated fans.
New Video Game Cookbooks for 2025
The trend of gaming cookbooks isn’t going anywhere anytime soon. Some of the newest gaming cookbooks of include one inspired by Pac-Man, which, to be completely honest, is a mystery to me, as well as Borderlands, presumably part of the promotions for Borderlands 4. As someone who’s long been curious about Sojiro’s curry from Persona 5, I’m particularly excited about the cookbook inspired by the Persona games.
Blythe (she/her) is an SEO Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.
I do not know if a black hole is something we should feed. Ostensibly they are things (anti-things? I’m not a black holeologist) that I would like to be far away from, given what I’ve heard. And yet here I am, having tinkered around with the demo for A Game About Feeding A Black Hole, which is a game about feeding a black hole, left with the feeling that this is not only a thing I can do, but find tranquility in.
Destiny has always been the “we’ve got Star Wars at home” looter shooter, and with Destiny 2: Renegades, Bungie has decided to lean into that directly with a crossover expansion. Weirdly enough, that decision has worked out for the most part! Renegades doesn’t solve many of Destiny 2’s longstanding issues, including the fact that it’s been awkwardly spinning its wheels for over a year now (reminiscent of the MCU post-Endgame), but embracing the cheesiness and over-the-top drama of Star Wars is at the very least a surprisingly nice change of pace for what has otherwise become quite a predictable universe. Sure, the story is as corny and derivative as can be, and the new activity you’re encouraged to grind repeatedly starts to feel thin before that tale even concludes, but the few new mechanics, vehicles, and weapon types we do get are interesting enough, and the endgame activity is well-worth setting aside a few hours to run through. If you were waiting for a game-changing expansion to warrant diving back into Destiny 2, this isn’t it, but it’s not the worst way to pass your time if you’ve got a hankering for some looter shooter goodness or just love Star Wars.
If you’ve read any of my previous expansion reviews (ofwhichtherearealot), then you’ll already know I am a weirdo Destiny fan who has stuck with this game through thick and thin – so it should mean something when I tell you that saying I am also a Star Wars fan would be such a massive understatement that I’m actually too embarrassed to elaborate further publicly. But even with my undying love of space wizards, I was initially mortified to learn Destiny 2 was planning a crossover with it. For me, it was the ultimate sign that Destiny was out of ideas, had gone “full Fortnite” in a way that seemed cheap and tacky, and was making one last desperation play during the slow death it’s been suffering for a number of years now. And, yeah, that all pretty much turned out to be true. But when I found myself watching two lightsaber-wielding foes square off in an epic cutscene while listening to the John Williams-esque music this expansion makes heavy use of, I’ll admit it won me over… at least a little.
Renegades does go out of its way to include every little Star Wars reference to a degree that can feel a bit forced – a crutch that’s continuously leaned upon in lieu of original ideas. For example, in the very first mission alone, you’ll find yourself trapped in a garbage compactor, rescuing someone from off-brand carbon freezing, and making a jump to lightspeed while a brooding, laser sword-wielding masked villain angrily watches you escape his grasp. It’s extremely on the nose stuff, and I was just as likely to experience a full-body cringe as I was to smile about it. But the complete “screw it” energy at play here as it full-throatedly embraces all the corniness and drama for which Star Wars is known does have a certain kind of refreshing charm that’s at least a distinct direction for Destiny 2. I’ve been complaining about this game feeling stale for at least five years now, so I’ve got to give Bungie a bit of credit for trying something new here.
Sadly, the neat Star Wars-inspired story is weighed down by quite a bit of added fat that presumably is there in hopes you won’t notice how short Renegades would be without it. In between the precious few story missions, you’ll be sent off to run the new Lawless Frontier activity (more on that later), which drip feeds little bits of info before the next real mission actually moves the plot forward. Many of the non-filler quests use the same maps as the Lawless Frontier as well, but they’re at least filled with more unique stuff to do, like one quest where you blow up what looks an awful lot like Jabba’s sail barge in front of what looks an awful lot like the sarlacc pit (also known as the Great Pit of Carkoon). To its credit, it does introduce some interesting characters like Aunor, who is basically just a Jedi Knight, and Dredgen Bael, our emotional red leather daddy Sith Lord, who spends all his time aura farming and making my wife squeal with alarming delight. The whole thing wraps up with a pretty satisfying ending, too, despite doing very little to move the actual overarching story in Destiny 2 forward at all.
The Lawless Frontier activity that Renegades repeatedly pushes you towards works like an extremely barebones extraction shooter. You and two others are dropped into one of three maps and directed towards a series of the typical combat-heavy chores for which Destiny is known, like carrying objects to a drop point while under fire or defending a zone while standing on a plate. Along the way, you collect loot boxes you then need to try and extract with before time runs out or you run out of the finite number of revives your team is given. And, of course, no extraction mode is complete without rival players being able to come in and ruin your day, which is accomplished via a solo invasion mode where you jump into someone else’s game and try to score a few kills to grab some quick loot.
The story is weighed down by added fat that Renegades would be quite short without.
The three map options are great, as each reworks an existing location within the Destiny universe to fit with the Star Wars theme. The icy Europa now looks a whole lot more like Hoth, with anti-aerial canons and frozen bunkers; Mars has been turned into the dune seas and canyons of Tatooine, but is sadly missing Banthas; And Venus has been transformed into a part-swampland, part-forest that plays off of Dagobah and Kashyyyk, respectively. For Star Wars fans of all stripes, seeing stuff like this is just rad, though it would have been nice if they’d put as much work into the baddies we’re fighting – aside from the Cabal wearing white Stormtrooper-adjacent armor, we’re basically just fighting the same handful of enemies we’ve been blasting for years.
As a non-invading player, Lawless Frontier is initially a strong game mode that gets less exciting each time you’re asked to do it (which is a whole lot). At first, the idea of killing loads of baddies in levels that are extremely enemy-dense and getting a whole lot of loot is pretty great, but once you’ve played each of the three maps and extraction scenarios a couple times, you’ll pretty quickly have these regions and all their secrets down to a science, leaving you to rinse and repeat the same handful of encounters ad nauseum – in other words, pretty typical Destiny stuff. It gets even worse when you realize that means you’re going to have to hear the same handful of conversations and one-liners so frequently that you’ll find yourself hearing them in your sleep. The good news is that the grind actually comes with some pretty stellar rewards this time, as I was able to get a whole bunch of cool stuff, like my first complete set of Tier 5 armor, after only a handful of hours grinding. If there were a bit more variety to the maps and encounters within Lawless Frontier, the grind to greater power and weapon rolls would have been a lot more enjoyable.
Helping break up the monotony though are Renegade Abilities, a new mechanic that lets you call in helpful support ordinances to assist you in battle. These could be things like a dome of healing light for you and your teammates or an airstrike that bombards the battlefield with explosions. As you level up your reputation by playing the Lawless Frontier, you’ll unlock new abilities along the way, including one that lets you summon a massive AT-ST-inspired mech called the Behemoth – a tool that can completely change the tide of battle during a high-level encounter. All of these are really nice, although they only work while in the Lawless Frontier extraction mode, and I’ll admit it made me pretty bummed out every time I was off doing something else like the story missions or the Dungeon activity and no longer had access to them. It’s probably too much to ask that something this powerful be available all the time, but it’s convinced me that we could use something similar to this across Destiny 2 more generally. After all, it’s sorta hard to go back to not having these cool toys after you’ve spent a dozen hours relying on them and leveling them up.
As for invading, as much as I had fun showing up and ruining other players’ games, the entire feature feels pretty out of place, as though it was only included because PvP is an obligatory element of an extraction shooter. When invading, it’s usually easy enough to score a few kills and make off with some quick loot, which is a really efficient way to gather gear, but it just feels wrong interrupting other players who are distracted with the mission before them and surrounded by NPC enemies.
And as the person being invaded, there’s not really any incentive to sweat it anyway – although you have a limited number of revives, you’re also given extra revives when you get invaded to offset any potential loss, which makes the stakes basically nonexistent. Sure, you can get a couple extra loot boxes by killing your invader, but it’s a pittance given how much loot this activity generates regardless. And since each match can only be invaded once, it’s extremely common for an unwelcome guest to appear early on, getting the PvP distraction out of the way right off the bat before proceeding with the actual extraction regardless of the outcome.
I had fun invading other players in Lawless Frontier, but the entire feature feels out of place.
If invaders were incentivized to kill players until their run fails, or the people being invaded were given something more substantial for successfully fending off their attacker, I could see this mechanic being extremely cool, but it mostly just feels tacked on right now. Don’t get me wrong – I still spent enough time invading others to earn my red lightsaber crystal, because I’m a terrible person, but the whole system could have been executed better.
Speaking of which: lightsabers! Yeah, those are in Destiny 2 now (though they’re called Praxic Blades), and they’re basically as cool as you’d think. You can throw them like Vader trying to decapitate his own son, use them to deflect incoming fire back at your enemies like you’re picking off clankers in the Clone Wars, or just get in close for good ol’ fashioned Kylo-Ren-sticking-it-to-dear-old-dad action. The quest to unlock your very own saber is also one of the best in the expansion, and a lot of the endgame in Renegades revolves around unlocking various saber colors or mods to make your laser sword even cooler. Are they hugely different from the swords that already existed in Destiny 2? No, not really. But they’re enough of a tweak to be interesting while also just being way cool. Hard for me to get mad about that!
Luckily the Praxic Blade isn’t the only fresh tool in your arsenal, as Renegades also introduces a new weapon type called Heat Weapons. The idea behind these is that they’re Star Wars blasters that don’t need to be reloaded, but generate heat that occasionally requires a cooldown. I hate reloading in games, so this is a nice option for the impatient among us, even if waiting for heat to dissipate is effectively the same thing. Either way, they’re an interesting new wrinkle to Destiny 2’s growing arsenal of weapons, plus they make cool Star Wars pew-pew blaster sounds when you shoot them, which I think is the real headline here.
Once you’ve completed the brief story and run enough Lawless Frontier to be sick of it, the final hurdle is the raid-lite activity called Equillibrium. It’s the endgame finale filled with challenging mechanics and beautiful setpieces you’d expect, and awards some absolutely awesome loot that I won’t spoil here. These so-called Dungeons are some of Destiny 2’s best content, and Equilibrium is certainly no exception, with the Star Wars flair adding a much-needed change in style and tone. The bosses, which include a dual-saber wielding ninja badass, are memorable and fun to figure out, and the enemy-dense areas and platforming sections were a joy to explore. It’s worth noting that the entire thing is pretty short, and can be comfortably beaten in under two hours without much issue (it felt a lot easier than some of the previous dungeon activities), but I don’t have many complaints overall – it was time well-spent and I’m likely to play it again with friends in pursuit of the unique loot.
Truth be told, I haven’t played all that many games this year, who has the time! There was one I couldn’t miss out on, however, which was Silent Hill f, the first properly new entry in the series for many years, and one with some pedigree behind it, Higurashi and Umineko writer Ryukishi07. I ended up reviewing it for this here site, and liked it very much then, and perhaps more now. There were some great lessons to be learned, and in a recent interview, Ryukishi07 put some of those lessons into succinct, quite lovely words.
In the wake of an incredible run at The Game Awards last week, during which Clair Obscur: Expedition 33 won a record-breaking nine awards and announced a free DLC out right now, a whole lot of people are purchasing and/or downloading the game to see what all the fuss is about.
This observation comes from multiple data sources, all of which are pointing to a sudden rush of players to Clair Obscur across platforms. On Steam, the game reached a peak over the weekend of 56,993 players, according to SteamDB. The numbers haven’t been that high since June.
The game’s popularity is reflecting in sales, as well. According to Rhys Elliott, head of market analysis at Alinea Analytics, sales of Clair Obscur have spiked since The Game Awards. They’re up 76% on Steam, 21% on PS5, and 3% on Xbox (where it’s available on Game Pass). Alinea’s estimate is that this amounts to over 200,000 more copies sold in just a few days.
But returning players are also coming back. Mat Piscatella, senior director at Circana, said that “the percent of US active PS, XBX and US Steam players engaging with the game more than tripled by Dec 13th when compared to Dec 10th. US Steam showed the largest lift,” in a Bluesky post. Piscatella affirmed that this was the highest total of players engaged on Steam since June 1, with Xbox in the US seeing its highest total since June 27, and PlayStation in the US since June 10th.
It’s an incredible spike no matter how you look at it, reflecting both those playing for the first time as well as returning players giving the free DLC a shot. It’s likely that its run of awards had something to do with this, especially since one of those awards was Game of the Year. It’s gained so much attention that even French president Emmanuel Macron spoke up to congratulate developer Sandfall Interactive.
We at IGN also loved Clair Obscur: Expedition 33, giving it a 9/10 and writing: “Wearing its inspirations on its sleeve, Clair Obscur: Expedition 33 paints itself into the pantheon of great RPGs with a brilliant combat system and a gripping, harrowing story.”
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
Metacritic’s annual round-up of the worst reviewed games of the year is upon us. And, by and large, there have been a lot of good video games in 2025. But there will always be a few that hit the bottom. And, well, if you’ve been keeping up with gaming news this year, number one shouldn’t surprise you.
As a reminder, the aggregate site determines the list based on games released between 1st January and 31st December 2025 and with at least four critic reviews. Obviously some games will have more than others on this list, so make of that what you will. And in multiplatform releases, only the lowest-scoring platform will appear here.
Behind the scenes the team here at Bungie has been incredibly hard at work on Marathon, our brand-new PvPvE extraction shooter* – where the dark sci-fi world of Tau Ceti collides with tense survival FPS gameplay.
In Marathon, players scavenge the lost colony of Tau Ceti IV as a bio-cybernetic Runner while surviving against hostile UESC security forces, rival Runners, and unpredictable environments to seek their fortune.
Today’s ViDoc shares a new look at Marathon’s gameplay and immersive sci-fi setting. The team also explores updates since Alpha, like improved visual fidelity, proximity chat, solo play, and a new Runner shell: Rook.
Captured on PC
On Tau Ceti, death is the first step.
Your journey begins in the proving grounds of Perimeter, where you’ll get your cybernetic legs under you and learn the basics of how to extract alive. Then, the anomaly-scarred Dire Marsh ups the ante and takes you to the remains of the human colony that’s filled with more danger and bigger rewards. As you grow your vault and survival skills, you’ll make your way to Outpost, the UESC’s forward base of operations with patrols, locked rooms, and loot that will have you tempting fate at each turn.
But, all of that leads up to the endgame. Hanging high above Tau Ceti is the looming UESC Marathon, which houses the Cryo Archive – the first deck you’ll be able to explore aboard the derelict colony ship. Solve raid-like security measures to unseal frozen vaults and pillage the artifacts within. Every cramped corridor forces you into conflict with fully-geared enemy crews racing for the same prize. Breach the seventh vault to challenge an entity that even the UESC fears.
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Captured on PC
Unsteady truces, unforgiving worlds, and unforgettable experiences await you on Tau Ceti IV. With huge thanks to our incredible community, we’ve been able to playtest and gather feedback to ensure that we’re building Marathon with our players in mind. We’ve made several improvements, including:
Proximity chat, to make on-the-fly alliances – or break them – in the field
Rook, our solo scavenger experience
Solo Runner queue, so you can test yourself against Tau Ceti’s most challenging odds
Updates to visual fidelity across the board, to further immerse you in the world
Whether you were with us back in April for our first Alpha or you’re just joining us now, there’s a rich world full of lore and loot for you to discover when your cybernetic biosynthetic shell takes its first steps into our new world.
Captured on PC
We’ve built Marathon to shine on PlayStation 5, with the goal of delivering smooth, intense combat – whether you’re playing with your crew for a night full of runs, going it solo, or filling into teams of up to three. The PS5’s hardware is perfectly suited for us to bring this dark and gritty world to life, and we can’t wait for you to get your hands on it.
Marathon releases in March 2026 at the target price of $39.99/€39.99/£34.99, with additional regional pricing to be announced.
Keep up with the latest news from our team at Bungie by wishlisting Marathon for PlayStation right here.
If you want to join in on the discussion and chat with the dev team, make sure to head over to the Marathon Official Discord! We’d love to hear your stories, get your feedback, and share what’s coming next as we chart the path forward.
We can’t wait for you to join us on Tau Ceti soon.
*Bungie.net account and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.
PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.
Right, shall we try again? Marathon! A game that was technically meant to be out by now, but is very obviously not out right now, is now a game that has a release month (no date, Bungie don’t appear to be ready to share that one yet). That month is March, 2026, which I’m assuming has been chosen so that PlayStation manage to release one of their many promised but mostly cancelled live service games before the tax year wraps up.
Ubisoft will launch its final Assassin’s Creed Shadows update of the year this week, ahead of the game’s arrival on Nintendo Switch 2.
Included in Title Update 1.1.7 are a set of brutal-looking new finishers to spice up Naoe and Yasuke’s combat (there’s some brutal-looking new moves in there).
For fans following Shadows’ typically-bizarre Animus content, this week brings a new Rift to explore as the mysterious Guide seeks players’ help once again. And there’s another new battle pass-like Project to work through, unlocking a fresh bo staff, as well as an outfit for Naoe (sadly, no more cats or Ezio costumes this time).
One useful tweak is the ability to access your Vault content — those text logs with modern day story — without fully quitting the game and heading to the Animus desktop, which was a faff. You’ll also be able to exchange Animus keys for more Gold, Mastery and Knowledge Points, should be be needing any more of those.
The above improvements come in addition to a long list of bug fixes and other changes, including some launch day updates for Assassin’s Creed Shadows’ Nintendo Switch 2 edition (that arrives this Wednesday, December 17).
Fixed an issue where players were asked to connect to a controller whenever the Switch 2 was docked or undocked, even if controllers were already connected.
Resolved an issue where the players would remain in an infinite black screen after creating a Ubisoft Connect account or log in with an already existing account upon selecting an audio pack from the initial boot menu.
Gameplay
Removed an exploit that would permit double engravings on the Sword of Fathoms.
Fixed an issue preventing Naginatas from being sold. Fine, I shall sell my best wares somewhere else!
Resolved an issue where perks that checked Mastery points spent would not update if Mastery points changed after equipping the item.
Fixed an issue where upgrading skills to Rank 3 would sometimes cause damage upgrades from Rank 2 to be missing.
The Bo Staff will now increase its affliction buildup stat when upgrading it Mythic and Artifact quality.
Perks with affliction effects now have dynamic wording that specify which affliction they apply, based on the item they are engraved on.
Fixed an issue where Knowledge Scrolls were removed from the players inventory. Junjiro did you take my scrolls again??
Shared skills between Naoe and Yasuke will now correctly be learned by both.
Edited wording for the “Affliction After Deflect” perk to clarify it applies 35% buildup instead of a full Affliction.
Ensured that “Restore 6% Health With Posture Attack” is present for all Critical Damage and Health Gain engravings for all weapons when equipped.
Claws of Awaji
Fixed an issue where players with two copies of the game, one with the Claws of Awaji Expansion and one without, would permanently lose the ability to fast travel to the island of Awaji when switching between the two editions of the game.
World
Players can now whistle while using the Follow Road mechanic. Enjoy the open road, whistle a tune and relax!
Corrupted Castles will no longer reset when loading into a previous save after a season has already changed.
Fixed an issue where enemies and loot would respawn upon loading a save before changing seasons.
Visuals & Graphics
Adjusted some facial animation for Naoe or Yasuke that looked unnatural during all cinematics when a hood was equipped. Psst! Naoe, stop making silly faces, please!
UI
Corrected inconsistencies between the smuggled rewards shown in the UI at the end of a season and what was truly received. All the goods are there, boss!
Fixed inconsistencies with the smuggled rewards UI when the Stables are upgraded. Remember to give your trusty steed an apple as a treat.
Corrected location name for “Kawarajiri Lumber Camp” in Japanese.
Online Store
Fixed an issue with receiving Store, Deluxe and Premium items into the player’s inventory.
PC SPECIFIC
Fixed inputs issues when rebinding on Mouse and Keyboard.
Improved FPS stability issues on PC.
SPOILERS AHEAD!
Quests
“Swords And Sake”: Fixed an issue where the mission couldn’t be completed due to Gennojo dying.
“Eliminate Outlaws”: Corrected issues preventing the completion of the mission.
“Temple Stories”: Ensured that Joken Hokkyo will not disappear so that the quest objective can be completed. Wait! Don’t go! I need to complete this mission!
“Dismantling One by One”: Wandering enemies will now be indicated with a marker.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social