PlayStation Store’s top downloads of 2025

Before we say goodbye to 2025, let’s take a look back and see what were the most downloaded games of the year. It was a great time for sports, shooters, and some new PlayStation VR2 games. Sports favorites topped the charts in US/Canada and EU, with NBA 2K26 and EA Sports FC26, respectively. Juggernaut GTA V found a home in the top three for both regions, with new 2025 release Battlefield 6 claiming second place in the US. Fortnite took top place for free-to-play games, and Beat Saber continues its PS VR2 success.

Check out the full listings below.

PS5 Games

US/CanadaEU
NBA 2K26EA SPORTS FC 26
Battlefield 6Grand Theft Auto V
Grand Theft Auto VEA SPORTS FC 25
EA SPORTS College Football 26Forza Horizon 5
EA SPORTS Madden NFL 26Battlefield 6
MinecraftMinecraft
Call of Duty: Black Ops 7Call of Duty: Black Ops 7
ARC RaidersAssassin’s Creed Shadows
Ghost of YōteiARC Raiders
MLB The Show 25Clair Obscur: Expedition 33
Call of Duty: Black Ops 6Ghost of Yōtei
Ready or NotSplit Fiction
EA SPORTS FC 26Hogwarts Legacy
Forza Horizon 5UFC 5
NBA 2K25Call of Duty: Black Ops 6
The Elder Scrolls IV: Oblivion RemasteredIt Takes Two
Assassin’s Creed ShadowsReady or Not
Clair Obscur: Expedition 33The Elder Scrolls IV: Oblivion Remastered
Monster Hunter WildsREMATCH
EA SPORTS FC 25F1 25

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
Red Dead Redemption 2Red Dead Redemption 2
STAR WARS Battlefront IIA Way Out
Batman: Arkham KnightEA SPORTS FC 26
MinecraftThe Forest
Grand Theft Auto VEA SPORTS FC 25
A Way OutGrand Theft Auto V
Need for Speed HeatMinecraft
Mortal Kombat XNeed for Speed Heat
theHunter: Call of the WildSTAR WARS Battlefront II
The ForestBatman: Arkham Knight
Gang BeastsUnravel Two
Call of Duty: Black Ops IIIKingdom Come: Deliverance
Kingdom Come: DeliveranceBattlefield V
Middle-earth: Shadow of WarMortal Kombat X
Stardew ValleyGang Beasts
Call of Duty: Black Ops 6Assassin’s Creed Odyssey
Unravel TwoHogwarts Legacy
God of WarBattlefield 4
Overcooked! 2Assassin’s Creed Origins
Injustice 2Middle-earth: Shadow of War

*Naming of products may differ between regions

PS VR2 Games*

US/CanadaEU
Beat SaberBeat Saber
Alien: Rogue Incursion VRAlien: Rogue Incursion VR
Among Us 3D: VRCreed: Rise to Glory – Championship Edition
Creed: Rise to Glory – Championship EditionMetro Awakening
Job SimulatorJob Simulator
PavlovAmong Us 3D: VR
Metro AwakeningHorizon Call of the Mountain
Arizona Sunshine 2Pavlov
The Walking Dead: Saints & SinnersSwordsman VR
Swordsman VRArizona Sunshine 2

*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included

Free to Play (PS5 + PS4)

US/CanadaEU
FortniteFortnite
RobloxRoblox
Marvel RivalsCall of Duty: Warzone
Call of Duty: WarzoneRocket League
Battlefield REDSECBattlefield REDSEC
Rocket LeagueMarvel Rivals
Where Winds Meet (F2P)eFootball
Tom Clancy’s Rainbow Six Siege X – Free AccessAsphalt Legends
Delta Force (F2P)Where Winds Meet (F2P)
Fall GuysDelta Force (F2P)

Hytale Early Access Review So Far

After about 10 hours in Hytale, the new survival crafter from some former Minecraft modders, there really isn’t a better way I could describe it other than to say it’s basically Minecraft 2. From the block-by-block breaking and building, to the stylized environments and enemies, to the procedural world generation, this feels like the, “What would we change if we had the chance to start over again?” version of the now legendary 2009 classic. Many games have been influenced by Mojang’s trendsetter, but this is more of a cover song than a subgenre from what I’ve seen so far (though I’ve got plenty more to play before my final review). And while developer Hypixel Studios’ lawyers might not love hearing me say that, I honestly don’t think it’s a bad thing. Even in Early Access, it’s a good cover!

All of the gameplay will be pretty familiar if you’ve put any time at all into Minecraft, but with some streamlining here and there. You no longer have to begin your journey punching trees, for instance, since basic tools are made with sticks and rubble that can be collected easily with your bare hands. Also, breaking the trunk of a tree will cause everything above it to collapse and drop its resources, which was almost enough to win me over on its own. I still to this day hate having to chop upwards to hollow out a tree in Minecraft!

Movement is also a lot more modern and fluid. You can jump up to three blocks high and pull yourself up, which feels like such a huge quality-of-life improvement over the one-block jump limit in Minecraft. It’s even possible to take a running leap at a ledge, hit the side, and pull yourself up. We’ve got proper parkour now, and I don’t know that I would ever want to give it up.

It also just runs better than Minecraft on my Ryzen 7 3700X, 32GB RAM, and RTX 4070 Ti-powered system. Even with the draw distance cranked up, my framerates sit comfortably above 60. We’ll see how long that lasts when I start building elaborate megastructures, but for now it’s like butter.

Combat is fine. There are a handful of different weapon types, from swift-slashing double daggers to a classic sword and shield setup with more defensive options, and every one has its own unique charge attack and a special meter that can be filled up to release a devastating finisher. I’m impressed with the enemy variety so far, with everything from goblin bomb-throwers to really terrifying lava toads that can catch you with their tongues and pull you in for a very painful bite attack.

It’s almost like someone’s wishlist of things Minecraft can’t or will never do.

Building can be a little bit fiddly. We have more pieces to pick from, like proper roofs that make Minecraft’s classic stair tricks redundant. But sometimes I had to do silly stuff like building a dirt “mold” to make sure all the pieces were facing the right way. Still, once I got the hang of its quirks, I was able to start making some pretty neat-looking stuff.

There’s very little direction in this Early Access version of Hytale, currently. The main hub area, the Forgotten Temple, is a rotunda of literal Under Construction signs. I even stumbled into some dungeons out in the world where I’d be excited to throw the doors open only to find one of these disappointing barriers. It’s not clear what the larger, overarching goal is supposed to be, although I’m happy enough to build cool stuff and seek out new ores for higher-level tools at the moment. But I’m not sure if there will eventually be a story or bigger bosses to find or anything like that. I haven’t run into them yet if they exist already.

Overall, I’m quite enjoying my time with Hytale so far, though. Even if it is just Minecraft again, it’s an enjoyable rendition with some thoughtful tweaks and additions. It’s almost like someone’s wishlist of things Mojang will never do, or can’t do with its legacy tech. I plan to put in at least a few dozen more hours before I give it a final evaluation, but check back for more updates on my progress in the coming week.

‘The Whole Fallout Thing Is a Mystery to Me’ — Ron Perlman Jokes He Was Paid ‘$40 and a Sandwich’ to Record Iconic ‘War Never Changes’ Intro for Fallout 1

Hellboy star Ron Perlman has expressed his bemusement at the Fallout franchise and his legendary status within it as narrator of all the video games, joking he was paid “$40 and a sandwich” to record his iconic “war never changes” line for Fallout 1.

Perlman first recorded the “war never changes” line as part of the intro for 1997’s Fallout video game. He’s played the narrator for pretty much every Fallout video game since, with the “war never changes” line becoming seared into the memories of a legion of fans. It’s a line that even made it into Amazon’s Fallout TV show, although Perlman didn’t say it himself.

Speaking on the Joe Vulpis Podcast, Perlman clarified that he’s not a gamer, so much so that “I wouldn’t know which game goes into which piece of hardware.” Perhaps more surprising, he says he’s never played a Fallout video game ever — not even for a minute. “This whole Fallout thing is like a mystery to me,” he added.

It’s worth noting that Perlman isn’t expressing anger at his paltry paycheck for Fallout 1 here (it was nearly 30 years ago after all). He’s not even necessarily saying he was actually paid $40. And it sounds like it was a throwaway encounter even in his mind back then, because he had forgot all about Fallout when he got the call to come in for Fallout 2 the following year.

“They invited me to do the very first Fallout back in the ’90s, I think,” Perlman said. “They gave me $40 and a sandwich. And a year and a half later, I get a call: ‘Hey, you remember Fallout?’ ‘No.’ ‘Well, there’s a second one.’ I go, ‘Why?’ ‘Because the first one went through the f***ing roof.’ I go, ‘Really? Cool.’ Do the second one, and then a year later the third, fourth, and now it’s like a whole brand. I didn’t see that coming.”

While Perlman is the narrator of Fallout, he’s never actually played a Fallout character before. At least, that’s what he says. “I’ve never been in the game,” he insisted. “I just did a couple lines and, you know, got my $40 and my sandwich and went home.” Did he forget he voiced Butch Harris, Far Go Traders caravan leader, in Fallout 1 as well as the intro?

Tim Cain, one of the chief creators of the original Fallout, has spoken about Perlman’s role in the games before. Posting on the Obsidian forums back in 2015, Cain said he wrote the intro to Fallout, including the “war never changes” line, and described Perlman as “a great narrator,” adding: “He managed to sound decisive and sad at the same time.”

$40 and a sandwich in hand, Perlman went on to play roles in a number of video games, including Lord Hood in Halo 2 and Halo 3. And the same year Fallout 1 came out, Alien Resurrection, in which he played mercenary Johner, hit theaters, helping Perlman reach new heights. Perhaps his most iconic film role, however, is the much-loved Hellboy, which came out in 2004.

Photo by Steve Granitz/FilmMagic.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

What’s next for GOG? Publishing games, maybe, but its new owner isn’t in any rush

Right at the end of last year, Cyberpunk and Witcher developer CD Projekt Red sold off its game distribution company to its original co-founder, Michał Kiciński (who is also the co-founder of CD Projekt itself, so, go figure). With this sort of new owner, the plan is generally to stick to what it knows best, i.e. sprucing up old games and making sure any game on the platform is DRM-free. But in a new interview, Kiciński also shared his interest in the platform doing some publishing.

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Animal Crossing: New Horizons’ Big 3.0 Update Just Dropped a Day Early

Good morning, everyone! If you, like me, popped open Animal Crossing: New Horizons before work today for a stroll around your island, you were greeted with a pleasant surprise: the 3.0 update just dropped a day early, and the Hotel is officially open for business, along with a number of other new features.

The meat of Animal Crossing: New Horizon 3.0 is a hotel that will set up on your island at the end of your pier, wherever that’s located for you. Just download the update (make sure you actually download it – there was a system update this morning as well for me and I almost missed it!) and it should be there waiting for you if you’re a returning player who put some time into your island already. It seems likely there is at least one other requirement for the hotel to show up that prevents it from being there for new players, but we’re still working out just what that is.

The hotel works a lot like the Happy Home DLC: you’ll be asked to decorate different rooms in it based on themes you’re given from Leilani. However, unlike the DLC, the catalog is the limit on what all you can put in these rooms. Though you’re given a list of recommended items if you need help, apart from that, any item you’ve ever collected (via DIY, purchase, gift, or whatever) is available for use in the hotel, as many times as you want.

Whenever you finish a room, it will become available for guests to stay in. This is a great way to meet other villagers you don’t have living on your island at the moment, as they’ll come stay and share cute and unique dialogue. You’ll also be given Hotel Tickets, which you can spend at the souvenir shop for unique decor newly added to the game that you can use in your own house or elsewhere on the island.

Additionally, outside the hotel, Tom Nook will invite you to use a box outside the hotel where you’ll be asked to craft certain DIY items to help promote your island elsewhere. Completing these requests will get you more Hotel Tickets to spend on more items. And, by the way, DIY crafting is easier than ever now that bulk crafting and crafting using ingredients from storage has been enabled with the new update.

In addition to all this, there are several other new additions: There’s tons of new furniture available both via the Souvenir Shop and the Nook Shopping app, including a bunch of LEGO items and classic game systems that you can use to activate games using Nintendo Switch Online from within Animal Crossing. Dream Worlds are now active, and let you build and decorate up to three Dream Islands either alone or with friends. And the new Zelda and Splatoon-themed amiibo villagers and themed items are available if you scan their amiibo.

Now, as of 1/14/2026, there are still a few new features you’ll have to wait for. Because while the 3.0 content update is now live, the Nintendo Switch 2 paid update feature isn’t available until tomorrow. So everything that comes with that update: improved graphics, 12-person multiplayer, the Megaphone item, and so forth, that’s not in the game just yet. But it will be soon, just hang in there one more day!

We’ve got a comprehensive guide to the 3.0 update, including how to unlock everything and what’s included, as a part of our Animal Crossing: New Horizons Wiki guide. If you’re just getting back to New Horizons today after a long hiatus, we also have a number of tips for people getting back into the swing of things.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

As if making the System Shock remake wasn’t tough enough, someone apparently called the FBI on Nightdive during development

It is not news to anyone that Nightdive Studios’ System Shock remake took a while to make. The remake started development in 2015, with a successful Kickstarter project held for it the following year. After a few engine changes and attempts at making the thing, it finally released back in 2023, a good eight years after development had started. But such a long wait is absolutely not worth calling the FBI over, folks, are we being serious right now? Which is, apparently, a thing that happened to Nightdive.

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Feature: Nintendo Switch Year In Review 2025 – Our Most Played Games

But what are yours?

Fashionably late to the party, Nintendo has finally arrived on the Year in Review scene, humbling us all by sharing our gaming stats from the entirety of 2025.

In case you missed it, the ‘Switch Wrapped’ site is now live, providing a rundown of every game you played this year, the three that you spent the most time with, and a pie-chart examination of your genre habits. There’s also a nice little bonus feature this time, which details your stats from all the way back in 2017.

Read the full article on nintendolife.com

An Update to Our Shared Commitment to Safer Gaming

An Update to Our Shared Commitment to Safer Gaming

Online Safety Principles Hero Image

Nintendo, Sony Interactive Entertainment, and Microsoft continue to collaborate to improve player safety across our platforms. We believe gaming is for everyone and strive to provide experiences that are positive and enjoyable for all, especially for our youngest players. We work to accomplish this by pursuing a multidisciplinary approach, integrating advanced technology, research-driven insights, supportive community efforts, and skilled human oversight.

Since first announcing our shared commitment in 2020, we’ve partnered behind the scenes with Nintendo and Sony Interactive Entertainment on these efforts because we can accomplish more when we work toward the same goal. As we continue to invest in, adapt, and amplify our approaches to player safety, we have also evolved our shared principles to ensure they represent our constant efforts to keep our communities safe. Our latest shared principles reflect new innovations in player safety that have evolved with technological advancements, and new ways in which we collaborate through key industry initiatives and with trade associations.

Prevention: Empower players and parents to understand and control gaming experiences

  • We provide controls that let players customize their gaming experience. We support parents with the tools and information necessary to help them customize appropriate gaming experiences for their children.
  • We recognize that for safety features to be useful, they must be easy to use and understand. We promote the availability of our safety tools and provide guidance on how to use them through our platforms, support channels, services, on our websites, and in retail stores to reach more players and parents.
  • We inform our parents and players about our codes of conduct and terms of use to support positive gaming experiences for everyone. We enforce these policies through a variety of preventive and remedial measures. We design our products with transparency and player empowerment at their core, aiming to make experiences that are intuitive and respect players’ choices.

Partnership: We partner with industry peers, publishers, regulators, law enforcement, and our communities to advance player safety

  • Our commitment to safety is central, and we believe collaboration benefits the video game industry and all players by fostering safe gaming experiences.
  • We partner and engage with global and regional industry trade organizations, industry members, regulators, law enforcement, non-profit organizations, and experts to develop and/or advance online safety initiatives. These include Thriving in Games Group, the Family Online Safety Institute, and others.
  • We conduct shared research to inform policy decisions and to drive industry innovation. Individually, we have engaged with external research centers that study play and wellbeing.
  • We partner with our community to promote safe gaming behavior and encourage the use of reporting tools to call out bad actors, and we have tools and processes in place to support rapid response to emerging incidents.
  • We collaborate with ratings agencies such as the ESRB and PEGI, among others, to ensure that our games are rated for the appropriate audience, and work closely with the Entertainment Software Association and other trade associations to share trust & safety information designed to educate and promote positive play experiences.
  • We invest in leading technology and proactive collaboration to help thwart improper conduct and content. We participate in key industry initiatives, including the Tech Coalition and its Lantern program, that are dedicated to enhancing child safety through technology, knowledge-sharing, and transparency.

Responsibility: We hold ourselves accountable for making our platforms as safe as possible for all players

  • We make it easy for players to report violations of our codes of conduct and community guidelines, which we work to refine and evolve to support our player communities.
  • In addition to removing content not suitable for our services, we take appropriate enforcement actions for violations, including restricting players from using our services for misconduct, with escalating restrictions for egregious or repeat violations. We engage in responsible and transparent practices, including the ethical use of all data, and deploy process enhancement technologies with skilled human oversight.
  • We comply with all applicable laws in the places we do business and respond to legitimate requests from law enforcement. We promptly notify law enforcement if we observe unlawful conduct or where we believe a player is at risk of imminent harm.
  • We publish our rules and requirements, and we ensure that players who have been reported understand the requirements for continued engagement with our platforms.

This partnership reflects our dedication to collaborating on solutions that enhance player safety and ensure our games are welcoming for everyone. The video game industry has a strong legacy of prioritizing player safety, especially for children. At the same time, we recognize that these challenges require collaboration and shared values, and so we welcome others to commit to the safety and well-being of players everywhere.

The post An Update to Our Shared Commitment to Safer Gaming appeared first on Xbox Wire.

10 quick-hit games to play, included with PlayStation Plus

Discovering a new game to get lost in for hours can be a phenomenal experience. But sometimes, you need a quick hit — a game you can pick up and play just for a bit and still have a great time. The PlayStation Plus Catalog and Classics Catalog are filled with games that fit that description exactly, offering experiences that you can dip into for a few minutes and have a blast. PlayStation Portal owners, these are great picks for you to cozy up with.

Below, we’ve compiled a list of 10 excellent quick-hit games from the PS Plus Catalog — although they can definitely keep you engrossed for a lot longer. Next time you’ve got a couple of minutes to spare, fire up one of these.

Blue Prince | 2025 | PlayStation Plus Game Catalog

10 quick-hit games to play, included with PlayStation Plus

The brilliant idea at the heart of Blue Prince is the combination of first-person puzzler gameplay with roguelike elements. Each time you venture into the mystery-filled Mt. Holly Manor, you’ll chart a new course through the house: Whenever you open a door, you choose the room that appears on the other side. While Blue Prince’s deeper enigmas will keep you obsessed for hours, even a quick run through Mt. Holly will give you a chance to solve a few puzzles and compile a few clues to take in next time.

Publisher: Raw Fury | Developer: Dogubomb | PS5

Cult of the Lamb | 2022 | PlayStation Plus Game Catalog

10 quick-hit games to play, included with PlayStation Plus

Cult of the Lamb is part roguelike action game, part base manager, and both sides can be satisfying in long or short bursts. Each foray into its shifting dungeons gives you a chance to earn things to enhance your abilities, improve the buildings, and recruit more followers. Whether you want to spend some time making your followers happy or just lean into dungeon-crawling combat, there’s always something quick and interesting to do to grow your cult.

Publisher: Devolver Digital | Developer: Massive Monster | PS5, PS4

Dead Cells | 2018 | PlayStation Plus Game Catalog

10 quick-hit games to play, included with PlayStation Plus

The world of Dead Cells is an eminently deadly one. Your only chance at survival is to amass powerful weapons and traps to try to keep yourself alive as you fight to get as far through the world as you can. As in most rogue-like games, death is to be expected, but even a quick run that ends in defeat has the potential to unlock new tools to enhance your arsenal to get further next time. 

Publisher: Motion Twin | Developer: Motion Twin | PS5, PS4

Earth Defense Force 5 | 2017 | PlayStation Plus Classics Catalog

10 quick-hit games to play, included with PlayStation Plus

Giant insect-like monsters and alien spacecraft are invading, and it’s up to you to stop them. You have a host of weapons to face down hordes of creepy-crawlies, as well as four character classes with different styles of play. Earth Defense Force 5 offers more than 100 missions, but while each will challenge your third-person combat abilities, they’re all fast enough that it only takes a few minutes to enjoy a few rounds fighting off invading extra-terrestrials.

Publisher: D3PublisherUBLISHER | Developer: Sandlot | PS5, PS4

Hotline Miami | 2012 | PlayStation Plus Games Catalog

10 quick-hit games to play, included with PlayStation Plus

In the strange, hallucinatory levels of Hotline Miami, enemies are waiting for you, and only careful planning and split-second reactions will keep you alive. As a mysterious masked assassin hunting mobsters, you’ll fight through levels from a top-down perspective where a single hit is enough to defeat anyone — including you. Hotline Miami’s stages are extremely fast-paced and can be intensely difficult, testing your skills in planning and quick reaction. You can finish one in just a few minutes, but this is a game that will have you saying “one more try” with every defeat.

Publisher: Devolver Digital | Developer: Dennaton Games | PS5, PS4

I.Q.: Intelligent Qube | 1997 | PlayStation Plus Classics Catalog

Speedy movements and quick thinking are essential in puzzler I.Q.: Intelligent Qube. In each level, your goal is to clear a series of cubes as they roll toward you by marking spots on the grid beneath your feet. Clearing certain cubes allows you to release blasts that can knock out several cubes at once, but it takes careful planning of where and when to place and use those advantages to fully clear each level. I.Q. is a great way to exercise your mind with a few fast brain teasers.

Publisher: Sony Interactive Entertainment | Developer: G-Artists | PS5, PS4

LocoRoco Remastered | 2006 | PlayStation Plus Classics Catalog

10 quick-hit games to play, included with PlayStation Plus

Navigating the colorful world of LocoRoco Remastered isn’t about controlling a character, but about tilting the landscape beneath your round, jelly-like LocoRoco to roll them where you need them to go. Making your way over obstacles or through passageways requires combining many LocoRoco together into one massive being, or breaking them back into several smaller ones. LocoRoco Remastered is a perfect way to unwind with a breezy, lighthearted experience and short, inventive levels that require some out-of-the-box thinking.

Publisher: Sony Interactive Entertainment | Developer: Japan Studio | PS5, PS4

The Pedestrian | 2021 | PlayStation Plus Games Catalog

10 quick-hit games to play, included with PlayStation Plus

The Pedestrian is a puzzle-platformer that has you playing as a stick figure like those often seen on road and bathroom signs, navigating from sign to sign on your way through the world. The fascinating presentation offers a lot of clever puzzles, many of which require you to rearrange signs to connect ladders and doors to create paths from one to another. Though the levels are short and sweet, they’ll test your puzzling smarts.

Publisher: Skookum Arts LLC | Developer: Skookum Arts LLC | PS5, PS4

Tekken 3 | 1997 | PlayStation Plus Classics Catalog

Tekken 3 lets you relive the glory days of 3D fighters on the original PlayStation. Though the storied series has gone on to five more mainline installments, Tekken 3 will still put you through your fighting game paces. Movement in three dimensions is key as you fight one-on-one duels against an iconic roster of punishing opponents, but with matches that can be brutal beatdowns lasting just a few minutes, it’s easy to squeeze in a few rounds of Tekken 3 whenever you have a free moment.

Publisher: Namco | Developer: Namco | PS5, PS4

You Suck At Parking | 2022 | PlayStation Plus Game Catalog

You Suck At Parking puts your driving and puzzle-solving skills to the test with top-down levels in which you need to get your tiny car into an equally small parking spot — often by jumping gaps, whipping through hairpin turns, and avoiding crashes in each short, quirky level. But even if you should fly off a cliff or smash into a wall, you can quickly start again for another try.

Publisher: Curve Digital | Developer: Happy Volcano | PS5, PS4

Honorable mentions

The PlayStation Plus Games Catalog and Classic Catalog are chock full of excellent quick-hit games you can play alone or with friends, in genres ranging from sports to shooters, from racing to intense cooperative multiplayer madness. Don’t miss these favs: 

  • Hot Shots Golf
  • Jet Moto

If you’ve got a few quick-hit go-to games that we haven’t mentioned, be sure to share your favorites and recommendations in the comments below.

Playing Hytale on the Steam Deck takes some classic PC spannering, but the effort is rewarded

Right up until its early access release, Hytale’s chances of Steam Deck-enabled portability were anyone’s guess. Even the blocky sandbox’s developers Hypixel seemed unsure, announcing a SteamOS-friendly native Linux version (good!) but forgoing an actual Steam release (less good!) and warning Deck owners of Hytale’s absent controller support (definitely not good!).

However, as fellow cube enthusiast Minecraft would know, the Steam Deck doesn’t always let something like an apparent lack of basic functionality keep it down. The device itself provides all the tools you need to get Hytale up, running, and playable, and while the process is hardly a one-click install, the fruit of your toils is a game that Valve’s handheld PC can happily keep going for hours.

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