Fallout: New Vegas’ latest modathon has flying robots, evolving gear, and cheeky waving in its pockets

Ok, yep, it’s one of RPS’ biggest New Vegas/Fallout heads, here to tell you about some New Vegas mods that’ve recently dropped. Why? You might ask that. You’re quite right to. It’s because there’s a general Fallout modathon going on over on Nexus Mods right now, and I’ve spotted a few works released as part of it so far which I reckon are worth informing you of. Especially since next month’s gearing up to be pretty damn New Vegasy, thanks to a certain TV series.

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D&D tabletop-style RPG Battlemarked is out on PC today with a singleplayer mode for Baldur’s Gate 3 nutters

Ho there, embarrassing Baldur’s Gate 3 fans! Not had enough D&D in your life lately? Pining for the Owlbears, is it? Feeling a bit shrivelled for lack of magic missiles? Baby want some Helldusk Armor? Perhaps you will be consoled by Demeo x Dungeons & Dragons: Battlemarked. It’s a Forgotten Realms-themed adaptation of Resolution’s Demeo, a co-op tactical RPG co-created by former Left 4 Dead developer Mike Booth, which is itself a homage to tabletop.

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Cooking Roguelike Game Omelet You Cook Has Its Perfect Steam Review Record Ruined by Contrarian Player

Omelet You Cook, a roguelike cooking game on Steam, has been having a great early access it seems. It recently passed 500 player reviews, and every last one of them was positive, making it one of a rare few games on Steam to have 100% positive reviews.

Until today.

As pointed out to us by developer Dan Schumacher of SchuBox Games, the game received its first negative review today. And sure, negative reviews are just part of the deal when releasing a game on Steam. But what really bothered Schumacher is that according to the text of the review, the reviewer didn’t actually dislike the game. They played for 0.8 hours total, 0.2 hours when they posted the review, and wrote the following:

“Game is amazing. I just like to be different.”

IGN reached out to the reviewer for further comment ahead of this piece but didn’t hear back.

The community appears to have sprung to Omelet You Cook’s defense, as the game has received almost 40 new positive reviews in the 14 hours since the negative review was posted, and a number of people have commented scolding the negative reviewer for ruining the positive streak just for kicks, though some of those comments are unfortunately far harsher than the negative review itself.

“Seeing this review was very draining for us,” said Schumacher to IGN. “We knew 100% wouldn’t last forever but it hurt to have the streak ended by someone who in their own words thinks the game is amazing. Emotionally I think I’d feel better if it was someone complaining about bugs, or design choices, or just feeling the game isn’t for them.”

A single negative review is hardly the end of the world for SchuBox Games, but it does make a difference. There are very, very, very few games on Steam with perfectly positive reviews, or at least in meaningful amounts like this. The more you get, the more likely it is someone will have something bad to say. There’s a game called Shooters, Ready! on Steam that’s only available in Japanese and similarly has over 500 positive reviews and 0 negative ones. But at least using the built in search by user reviews, there don’t seem to be any others.

According to Schumacher, having no negative reviews actually did afford him some benefits, too:

“Having 100% positive reviews was a huge benefit for us because it’s extremely abnormal for a game with hundreds of reviews,” he told IGN. “People see 100% and become curious enough to read through some of the reviews to understand why it’s so beloved or to check out the demo for themselves. We’ve had multiple people join our Discord or leave their own review and mention that they gave the game a chance because they couldn’t believe it was maintaining 100% for so long.

“…The biggest impact this will have on Omelet You Cook is losing that mystique of a perfect 100%. That led to some opportunities for Omelet You Cook to be mentioned because it was atypical. But honestly for players coming across the Steam page, I don’t think 99% vs 100% makes any difference at all. Some users like to filter by negative reviews to understand where the pain points are and I have to appreciate that this negative review frames Omelet You Cook in a very positive light.”

It’s long been known that engagement with games on Steam in the form of Wishlists and reviews can be a massive boon, especially for small developers. There are simply too many games, and getting attention on such a crowded storefront is impossible if you don’t already have a built-up audience or a lot of advertising money. Having lots of positive reviews and few negative ones gets games like Omelet You Cook visibility when searching under certain filters or ranking systems, including third-party ones. That’s certainly been the case for Omelet You Cook

“We’re very fortunate and grateful to have reached 507 positive reviews before our first negative,” Schumacher said. “We worked incredibly hard to achieve that with 15 content updates over 5 months. But we also got incredibly lucky and it’s nowhere near a flawless game. There’s plenty of valid reasons somebody might have a negative experience with the game and we’re grateful to all 507 chefs who took the time to write a positive review. Each one helps Omelet You Cook reach a wider audience.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Shuten Order – Nintendo Switch 2 Edition Announced, Upgrade For Switch Owners Confirmed

Includes performance updates and mouse support.

Following the release of SHUTEN ORDER on the Switch in September, a Switch 2 Edition has now been officially announced.

It will arrive later this month on 27th November 2025 for the launch price of 6,579 yen. This 10% discount is available until 4th December 2025. Local pricing for the full game hasn’t been confirmed just yet, but there will be a paid Upgrade Pack for existing Switch owners. Thankfully, it’s only a small sum of 330 Yen (about $2).

Read the full article on nintendolife.com

“Multiplayer Only” Popucom Brings Co-Op Action To Switch eShop Next Month

Following its recent Nintendo Direct reveal.

There were all sorts of announcements during Nintendo’s September Direct, but one you might have missed was for an upcoming eShop release known as Popucom by Gryphline.

It’s described as a multiplayer co-op platform adventure title, where you’ll need to master “techniques of colour switching and match-3 shooting” to overcome puzzles and defeat enemies. There’s also support for motion-assisted aiming with the Switch’s gyroscopic sensors.

Read the full article on nintendolife.com

Switch Port Specialist Panic Button Reveals It Helped Upgrade Multiple First-Party Games For Switch 2

“Nintendo asked us to help”.

Video game studio Panic Button has revealed it was selected by Nintendo to help update “marquee” Switch titles for Switch 2.

The talented team confirmed this in an official announcement on social media. Nintendo asked the studio to “help demonstrate new capabilities of the Nintendo Switch 2 system” while remaining faithful to the original versions of each title.

Read the full article on nintendolife.com

Fangtopia is a scarily delightful puzzle city-builder that I could probably sink my fangs into for a few hours

A bit of creepy crawly, low-key city building? Ah, go on then. October and Halloween might be behind us, but Fangtopia is a puzzle game stroke city builder that still feels appropriate for late autumn. Having had a go with its demo, it’s deceptively simple, in fact it felt so simple I wasn’t entirely sure if I was doing anything at all. But when it clicked, all the pieces fell into place resulting in a pleasantly chill time.

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Fortnite Chapter 6 Finale Event Trailer Teases Godzilla and Kill Bill Appearances as Chapter Seven Looms

Epic Games is teasing an explosive return to Fortnite story content with a Chapter 6 Zero Hour Finale Live Event teaser trailer that packs in heavy-hitter cameos ahead of the inevitable launch of Chapter Seven.

The description for the new Fortnite story video teases that some familiar faces will “assemble in the final endgame to save reality,” and the footage proves it. In just 30 seconds, we see Jonesy dodging giant tentacle monster attacks as Godzilla, King Kong, and Star Wars X-Wings battle overhead. Naturally, a giant, half-naked Homer Simpson then shows up before Uma Thurman’s Kill Bill character, The Bride, swoops in, with the trailer then finally telling players to expect the Fortnite Chapter 6 Zero Hour Finale event to take place November 29 at 11 a.m. PT / 2 p.m. ET.

There’s a lot to unpack here, but the reveal most will pick up off the bat is that Kill Bill appearance. Fans have spent weeks speculating about how Quentin Tarantino’s legendary action series may soon find representation in Fortnite, with today’s teaser finally revealing a first look.

It’s an unveiling that will also surely reinforce rumors that Tarantino himself is involved in some of Epic’s upcoming festivities, with some believing the filmmaker directed its new cinematic. There’s been no official word on what exactly the big finale has in store, but with some eagle-eyed fans already spotting a Fortnite-related premiere at Tarantino’s The Vista Theatre in Los Angeles, the evidence is only getting harder to deny.

As everyone from Godzilla to Homer stomps in for what is poised to be one of the biggest Fortnite events ever, fans can’t help but look forward to how Chapter Seven may shake up the long-running live-service experience’s formula. Some believe Epic is dropping hints that The Seven, a star-studded group that has largely been MIA from Fortnite story content for years, could somehow make a comeback for the Seven-themed Chapter, for example.

Should The Seven return to Epic’s grand video game multiverse, it would likely mean the stars who play them, including Dwayne “The Rock” Johnson and Brie Larson, would be back, too. We should find out more about the Fortnite Chapter 6 Zero Hour Finale and Chapter Seven in the coming weeks

In the meantime, players have spent November gallivanting around none other than The Simpsons’ Springfield, as the long-running animated series made its debut with themed skins, Easter Eggs, and more. It’s a crossover that’s been particularly successful for Epic, with players also enjoying the new Sidekicks feature and the return of the Omniverse.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Citizen Sleeper and Dishonored meet in the grimey, steampunk, dice-driven RPG Duskpunk, which is out today

Here’s a sentence I am very glad to write: the first Citizen Sleeper-like is here! Or at least the first one I’m aware of (and the actual genre is dice-driven RPG, no more something-likes, ok?). It’s called Dusk Punk, which mixes the narrative and mechanical framework established by Citizen Sleeper with the aesthetics and world of games like Dishonored, and it’s out today.

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Forestrike Review

As a fighting game fan, I’ve grown to enjoy the process. Spending extended amounts of time in training mode learning the timing of memorized button presses in the hopes that, when it really counts, that practice will pay off. This might be why I found Forestrike, a 2D martial arts inspired roguelite that lets you plan out your approach to solving a gauntlet of combat encounters before executing upon them for real, so uniquely appealing. It successfully evokes the feeling of classic kung fu fight choreography by mixing straight up hand-to-hand combat with clever moments of using the environment to your advantage, or turning an enemy’s own weapon against them, or causing friendly fire simply with an effortless step to the side, all on a 2D plane with minimalist spite art. The precision and memorization needed to accomplish these impressive looking feats can be brutal, especially considering how easy it is for one mistake to cascade into many more, eventually cratering a run, but this clever concept still manages to pack a heck of a punch.

Forestrike puts you in control of Yu, a young martial artist who is part of the Order of the Foresight, a faction dutifully devoted to serving their Emperor, and one that becomes dedicated to the mission of saving said emperor from the manipulation of a being known as The Admiral. There’s a surprising amount of dialogue in Forestrike as we learn more about The Order and the various masters that guide Yu along his journey in between each run. In that way, it’s a lot like the intermissions between runs of Hades, but instead of always looking forward to the new things characters had to say, I generally found myself eager to get on with it so I could get back to fighting. A complete lack of voice acting certainly contributed to this, but the writing and characters themselves also just weren’t strong enough to keep my interest for very long.

Once you’re in an actual run, Forestrike flexes its muscles. It’s structured like a gauntlet of combat encounters against increasingly difficult foes, but before the actual fighting starts you’re able use your foresight technique to essentially do a practice run. That lets you find the right combination of attacks, dodges, and techniques to defeat all of the enemies in the most efficient way possible. Defensive resources like blocks and dodges are extremely limited, and it’s rare that you’ll go into an encounter with more than one of either. At first it felt rather frustrating as I just continuously found myself being forced to burn my dodge or block against the first tough enemy, which meant I wouldn’t be able to avoid the attacks of the last one. Eventually, though, a visual language started to develop as I learned how enemies would react to my actions and how I could use those predictable tendencies to my advantage.

If one enemy was charging me from the right, I could use my dodge resource to move an enemy on my left to the other side, putting him right in the way of that attack. If I was up against an enemy with spikes on the front of their body, I could look for a type of puppet enemy that drops its head when killed, which could then be picked up and thrown to kill the spiked foe from a distance. Figuring out this visual language organically was super satisfying, and I felt like I was getting further and further in my runs not because my character was becoming more powerful, but because I was simply getting better, which is always a great feeling in a roguelite.

I was getting further because I was simply getting better, which is always a great feeling in a roguelite.

What really makes the gameplay sing are the different martial masters that you take along with you in each run, which dictate what techniques you’re able to use. There’s Talgun, who is the master of the Leaf style, which focuses primarily on redirecting enemy attacks so that your foes take each other out; Nodai of the Cold Eye style, which focuses primarily on blocking, restoring health, and brute force; and my favorite, Monkey, who utilizes a wild fighting style that relies on surprising foes with dropkicks, bananas, and resting on the floor so that enemy attacks go right over and slam into the foe behind you.

Each style requires a completely different approach to solving the puzzles of combat, and I loved jumping between them and seeing the many different techniques that unlock the further you get in a run. Each time you beat the boss of one of the four regions, you unlock more techniques that get added to the pool of randomly selected rewards, which essentially acts as the permanent progression that helps give you the extra edge you’ll need to conquer each of the four regions of the campaign.

The one big issue with this formula is that the amount of precision required in some of the later stages can get pretty out of control, especially considering how quickly things can go off the rails with just one error. I’ve had multiple combat encounters where all of my practice runs went flawlessly, but on the actual attempt I was just a hair off on the timing of a single strike, which would essentially cause my whole plan to break down and force me to improvise the rest of the way, which usually leads to either death or near death. That’s just part of the design, but it doesn’t stop it from being extremely frustrating to lose an otherwise great run to what ultimately amounts to being off by just milliseconds one time.

The sprite based art style is intentionally minimalist – much like Skeleton Crew Studio’s previous game, Olija – and for the most part is very charming. The sprites themselves are surprisingly expressive despite their lack of detail, the 2D art is fantastic, and the actual combat animations are great – but for whatever reason the same attention was not given to the walk and run animations, which are some of the most awkward I’ve seen in 2D pixel art. It’s not a huge deal since Yu only really walks and runs in between runs at the monastery, but it’s still a very strange quirk in a game that otherwise looks great.