What to Expect from This Week’s PlayStation State of Play

A lengthy, 60-plus minutes Sony State of Play is heading our way this Thursday, February 12, and promises new looks at “third-party and indie games headed to PS5, along with the latest from teams at PlayStation Studios.” So, what upcoming games can we expect to see fresh reveals for and gameplay of? Well, here’s what we think is likely to show up, as well as a few out-there guesses.

Exclusives

Seeing as it’s shaping up to be PlayStation’s biggest game of 2026, you’d perhaps have expected Wolverine to show up in Thursday’s stream. Well, a late spanner has been thrown into the works via Insomniac’s official X account, which claims that we won’t be seeing any more of its latest Marvel game until “Spring 2026”. Last time I checked, February was in Winter, so maybe we’ll have to wait a little longer.

At the last State of Play, back in September 2025, Insomniac Games gave us a first look at Marvel’s Wolverine in action. As one of Sony’s tentpole releases for this year, it certainly wouldn’t be a shock to see some more X-Men gameplay, as well as perhaps a release date for Logan’s latest adventure. Could we also catch a glimpse of Daredevil, who has been teased to be making an appearance, too?

PlayStation Studio’s first big exclusive of the year comes in the shape of Marathon, Bungie’s extraction shooter, which will be looking to emulate the success of last year’s Arc Raiders. It’s been a bumpy road for the Destiny developer, such as a plagiarism scandal and poor reception to its alpha, but this week’s State of Play will be one of the last chances for it to convince players to hop into its world on March 5.

Later in Spring, we have Saros, Housemarque’s follow-up to Returnal, which will be dropping on April 30. We’ve seen it pop up regularly on recent State of Play streams, and it would make perfect sense to see it here, too, seeing as we’re only 10 weeks away from launch.

Another PS5 console exclusive is Marvel Tokon: Fighting Souls, the upcoming superhero fighting game from Guilty Gear Strive developer Arc System Works. Due for release this year, the flashy-looking fighter suffered from an unfortunate leak earlier this week that revealed a few key details about the game, such as the size of its roster. It would not be a shock to see some of this information officially confirmed as fact on Thursday.

PS5 console exclusive Phantom Blade Zero is a hotly anticipated wuxia action RPG coming from Chinese developer S-Game. The lead character is called Soul, so you can probably guess what genre this project borrows heavily from, too. It’s all looking very impressive, and maybe we’ll get yet another look at it in action this week ahead of its September 9 launch.

Then there’s the freshly revealed Horizon Hunters Gathering, yet another spin-off of the mechanical monster-hunting series created by Guerrilla Games. A 3-player live-service co-op action game, it’s getting its first playtest at the end of this month, so, again, it wouldn’t be a surprise if we were to get a further look at some gameplay in this State of Play.

Unveiled at The Game Awards, 4:Loop is a PS5 and PC exclusive that appears to infuse some roguelike elements with the co-op shooting of games like Helldivers and Left 4 Dead. That makes more sense when you consider that Left 4 Dead creator Mike Booth is behind the project, working with Bad Robot Games, the video game wing of film director J.J. Abrams’ production company. No release date has been given yet, but playtesting will start soon, with maybe a timing for that revealed at this State of Play.

One exclusive that we don’t think is coming this year, but would certainly love to see more of, is Naughty Dog’s Intergalactic: The Heretic Prophet. The Last of Us and Uncharted studio’s upcoming sci-fi action-adventure has gone very quiet since its initial reveal back at the 2024 Game Awards. So, is it time for a deeper look into what this new world has to offer? Let’s hope so.

As for what the other PlayStation Studios are up to, your guess is as good as mine, but that doesn’t mean we shouldn’t expect one or two surprise reveals or updates. This State of Play stream is over an hour long, after all, so surely there’s something brand-new in there? Perhaps a look at the next project from God of War developer Sony Santa Monica, or a look into the world of Ghost of Yotei: Legends from Sucker Punch? Maybe the time is right for a first sighting of Gran Turismo 8, or an update on the development of Haven Studios’ Fairgames — if we don’t see this one soon, we’ll really start to get worried about it. Then there are two of Sony’s most creative studios, Media Molecule and Team Asobi. We’ve certainly been waiting a lot longer for a follow-up to Dreams than we have Astro Bot, but you never know what’s been going on behind those doors…

Multiplatform

Will we see GTA 6 at this Sony State of Play? No. I will eat my whole fist if we do.

There are a fair few other exciting games that we wouldn’t put body parts on the line for in terms of their likelihood, though. Resident Evil Requiem is imminent, so now seems like as good a time as any to show us one last slice of Leon Kennedy action before the big day on February 27. Sticking with survival horror, Konami has curiously announced a Silent Hill stream will be taking place just two hours after the State of Play. Is this a signal that a more in-depth look at a new Silent Hill game will be at that show, following its reveal just minutes prior as part of PlayStation’s stream? Perhaps this week is when we’ll see Bloober Team’s remake of the original in the series, or – more likely – our first proper look at the Annapurna-published Silent Hill: Townfall, which was first announced in 2022 and has been MIA since.

Back at Capcom briefly, and you can likely expect to see something from one of, if not both, Pragmata and Onimusha: Way of the Sword. Final Fantasy 7 remake director, Naoki Hamaguchi, recently teased that Square Enix will “share more updates than ever before” about the project this year. Does that mean a potential reveal of the third part in the modernised RPG trilogy will happen at this State of Play? Or could we get an Intergrade-style bridging chapter as DLC for Final Fantasy 7 Rebirth?

But, before we get too sidetracked, let’s stick with games closer on the horizon, such as Hitman developer IO Interactive’s 007 First Light, and Lego Batman: Legacy of the Dark Knight from Warner Bros. Games. Both are coming this May, and their respective developers could share further info on Thursday. Before those, though, March will bring with it Crimson Desert, Pearl Abyss’ ambitious open-world action-adventure that looks set to push the PS5 to its limits. No stranger to a trailer, we can likely expect it to turn up here, too.

As for later in the year, Marvel 1943: Rise of Hydra recently shifted out of its original window of early 2026 to “beyond early 2026”, so your guess is as good as mine as to when we’ll be playing Amy Hennig’s Captain America and Black Panther in World War 2 story. Legendary PlayStation hero Lara Croft will be returning in a “reimagining” of her original game, titled Tomb Raider: Legacy of Atlantis, and Finnish developer Remedy is back with another entry in its connected universe, Control: Resonant. Also announced at The Game Awards was the pleasantly surprising Star Wars: Galactic Racer from the makers of Burnout and Need For Speed that is scheduled to drop in 2026. All of these are possibilities.

As for indies, outside of the announcement of a PS5 version of Hades 2, there are a few destined for PlayStation that I’d personally love to see more of on Thursday. Namely, Beethoven & Dinosaur’s coming of age story Mixtape, old-school cartoon-inspired shooter Mouse P.I. For Hire, and Japanese convenience store sim inKONBINI: One Store. Many Stories.

What game are you most looking forward to seeing more of at this week’s Sony State of Play? Let us know in the comments!

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Romeo is a Dead Man’s most beguiling spectacle is its astral fish tank menu

Romeo is a Dead Man, Grasshopper Manufacture’s eccentric new hack ‘n’ slash, is out today. I quite like it. I especially like its main menu screen, a strangely hypnotic fish tank in which captive planets float alongside a coral ballet trophy, and the menu’s text strings try to escape when you’re not looking. There is, precisely, one fish.

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Digital Foundry Talks Final Fantasy VII Rebirth’s “Suitably Impressive” Switch 2 Trailer

Much to like.

Last week, Square Enix had us all scrambling to wrap up Remake as quickly as we could, as it announced that it’ll be bringing Final Fantasy VII Rebirth to Switch 2 in just a few months on 3rd June.

We only caught a brief glimpse at how the ambitious follow-up will fare on Nintendo hardware in the Partner Direct, but it was more than enough footage for the tech experts over at Digital Foundry to take a look and suss out what we can expect from a performance perspective.

Read the full article on nintendolife.com

Crafting Speed: The Technology, Creativity, and Art Behind Ride 6’s Track Design

Crafting Speed: The Technology, Creativity, and Art Behind Ride 6’s Track Design

Hello to all bikers out there! The wait is finally over: Ride 6 is out tomorrow, and it’s time to rev up and start a new adventure. Over the past two years, we’ve poured our hearts into creating an experience that celebrates every aspect of motorcycle culture. Today, we’re excited to pull back the curtain on one of the pillars of this new chapter: how we brought over 40 tracks to life in the game.

As you know, Ride 6 features both real-world and fictional tracks, each crafted with utmost care. Our teams worked hard to recreate iconic locations that have shaped motorcycling history, while also designing completely original tracks that are just as memorable and fun to ride.

For real tracks, the process starts on location. We map the entire circuit from above using drones, capturing anywhere from 2,000 to 2,500 photos depending on the size and complexity of the track.

Before flying, we set up 20–25 Ground Control Points (GCPs). These are PVC panels marked with an “X”, and we record their exact positions with high-precision GPS antennas. Once the photos are taken, we link each GCP to every image it appears in, attaching the corresponding GPS coordinates. This method allows us to generate point clouds with an impressive margin of error of just 2.5 cm.

The resulting point clouds don’t just capture the asphalt, curbs, and paddock; they map everything inside and around the track. This detail is crucial for faithfully recreating vegetation, run-off areas, asphalt, and structures like grandstands. Once the point cloud is ready, it’s handed to the Art Team, who use it as the foundation for building the 3D model.

Creating fictional tracks is a whole different story. Here, imagination takes center stage. The design process begins with the experience we want to deliver and the type of bike that suits the track best. The Design Team works closely with the Physics Team to ensure each track highlights the bikes’ strengths while also challenging riders in the right ways, striking the perfect balance between fun and skill.

Some tracks are designed to be fast and flowing, ideal for newer players eager to unleash the full power of their bikes. Usually, these tracks feature long straights, wide corners, and generous lanes to help players get comfortable with the gameplay. In this sense, the Kapadokya Rally is a great example: a gift to off-road enthusiasts, offering a nearly rally-like experience.

Other tracks are tighter, more technical, and aimed at experienced players. The environment we choose plays a key role in this sense, as it strongly affects the overall feel of the track. A circuit winding through a dense forest, for example, gives a far stronger sense of speed than the same layout in an open area. This is something we consider from the very beginning of the design process.

Once the design is finalized, we move on to practical testing. This is a unique phase: the Gameplay Team rides on a completely empty environment, a strip of asphalt floating in space with no reference points. The goal is to give the Design Team feedback on how to refine the layout and make the track as enjoyable as possible. Reference points like a house, a road sign, or a curb are now added to help players find racing lines, learn braking points, and fully immerse themselves in the ride. From here, the Art Team takes over to bring the track to life in 3D.

Thanks for stopping by. I hope you learned something interesting. See you on the track when Ride 6 launches February 12!

RIDE 6

Milestone S.r.l.

$59.99

Hop on your bike and pre-order RIDE 6 now. You will get the full game and the Made in Japan Bikes Pack, with two bikes from the most iconic Japanese manufacturers.

Live the RIDE
RIDE 6 isn’t just about riding – it’s about who you become on your bike. It’s where passion turns into identity, and every race becomes a statement. It’s time to prove what it really means to be a rider – to yourself and to the world.

Beyond the asphalt
Collect and ride 250+ bikes from various categories, including Baggers and Enduro. Leave the asphalt behind and feel the thrill of the dirt on new off-road tracks for an even more complete riding experience.

Join RIDE Fest
Celebrate your passion for two wheels: start your career in the atmosphere of a motorcycle festival, choose your path, and challenge 10 legendary champions, from Casey Stoner to Guy Martin. Each will push your skills to the limit, testing you across different disciplines, bikes, and tracks.
Do you have what it takes to claim your place among those legends?

Ride your way
Whether you want to master the basics or you’re looking for the ultimate challenge, RIDE 6 adapts to your gaming style. The Arcade Experience gives you the thrills of instant riding, while the Pro Experience delivers full control and simulation depth. And with the new Bridgestone Riding School, you’ll be ready to face every challenge at your best!

Online, no limits
Race online in full cross-play, claim your spot at the top of the leaderboard, and show off your custom bikes, suits, and helmets.

The post Crafting Speed: The Technology, Creativity, and Art Behind Ride 6’s Track Design appeared first on Xbox Wire.

No Man’s Sky: Remnant update introduces gravity gun, live today

Last year was a big year for No Man’s Sky. Even we struggle to know how we pulled off so many large updates last year –  Worlds Part II and Voyagers were both transformational and released in the same year, interspersed with smaller but significant updates in Relics, Beacon and Breach. As we head into our 10th year post release, our small team is excited for our first update of the year.

No Man’s Sky: Remnant update introduces gravity gun, live today

Our new update is called Remnant and it introduces something that we’ve been wanting to give players since the very beginning – a gravity gun!

The Gravitino Coil is a powerful new anti-gravity module for your multi-tool. It turns No Man’s Sky into a physics playground. Allowing you to grab large objects and fling, toss or carefully carry them around the world.

Salvage and debris that could always be found on planets can now be collected and recycled for rare and highly prized resources. New trucks, tipping flatbeds and haulers can be constructed, to transport resources back to industrial yards for reclamation. You can work alone or join a salvage crew with friends. 

It creates this really fun and tactile new loop of searching for wrecks, loading trucks full of cargo and hauling across the alien landscape to industrial yards to gain new loot and rewards.

Sorting and depositing materials in these all-new Waste Processing Plants will reap great rewards. Some of the scrap is highly volatile though and must be transported extremely carefully. It’s hard to resist over-stacking your truck, finding one more piece you think you can cram in, and then trying desperately to transport this house of cards on the back of your flatbed.

Our gravity gun is an industrial tool, but it can also be used as a ballistic weapon, grabbing sentinels or fling heavy objects, turning them into projectiles. 

Vehicles can be hugely customised, to create bespoke trucks and haulers for your needs. Build your own brightly coloured incinerators, spider legged sci-fi explorer or heavily armed military vehicles with tank tracks.

The Remnant Update comes with a limited-time community expedition. It brings travellers together in convoys to clean up and reclaim a planet covered in wrecks and salvage. Perhaps you’ll be a hauler, or the gravity gun wielding ground crew or maybe a scary yard operator.

There are beautiful rewards, including dozens of new vehicle parts, and an all-new beautifully crafted armour set, with plush, padded fabrics and ornate steam punk detailing.

2026 represents 10 years since we launched on PlayStation and I couldn’t be prouder. For any game to reach such a milestone is a privilege. It wouldn’t be possible without your continued support and we genuinely appreciate it.

Our journey continues.

Spider-Man Developer Suggests Wolverine Will Skip Tomorrow’s Big State of Play

Marvel’s Spider-Man developer Insomniac Games has set expectations ahead of tomorrow’s big State of Play broadcast from PlayStation, as anticipation mounts for a fresh look at its upcoming Wolverine game.

Sony’s State of Play show is due to air tomorrow, February 12 at 2pm Pacific / 5pm Eastern / 10pm UK time, and run for at least 60 minutes — suggesting PlayStation has plenty up its sleeves.

But will we get a new flash of adamantium during the showcase? Perhaps not. Overnight, Insomniac Games has posted on social media to lay out when we’ll next see more of Marvel’s Wolverine — seemingly ruling out any big reveal this week.

When asked “when more info” by a fan, Insomniac Games’ official account has now responded: “spring 2026.”

With spring not due to start for another month, that answer seems decisive. Still the news is perhaps surprising, considering the fact that Insomniac appeared to drop a pretty obvious hint at Daredevil being in the game only last week, and the fact that this month’s leaked PlayStation Plus games apparently will include Insomniac’s Spider-Man 2 (which would have been a nice chaser to a new Wolverine trailer). But perhaps Sony is instead planning a dedicated Marvel’s Wolverine State of Play to show the game in the months to come?

Sony’s last major State of Play broadcast, held back in September 2025, finally treated fans to a proper reveal of Wolverine gameplay, at least. The game is likely PlayStation’s biggest first-party launch of the year — and, of course, we’re already tracking all of its Marvel Easter eggs. As a reminder, Wolverine currently sits with a vague-ish launch window for the second half of 2026 — though when this will be narrowed down further, we’ll just have to wait and see.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

“This is the best case scenario”: Microsoft withdraw DMCA takedown notice on voxel sandbox Allumeria

The developer behind voxel sandbox Allumeria claims Microsoft have withdrawn a DMCA takedown filed against the game over alleged copyright infringement. According to an email posted on Discord by Allumeria developer Unomelon on February 10th, the strike accused their work of using content from Minecraft without Microsoft’s permission.

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Domina From Overwatch, Will You Be My Valentine?

Have you ever fallen in love?

I did nearly a decade ago, with Overwatch, Blizzard’s hero shooter of near-immaculate design. But that relationship sadly became strained, distant even, ever since its decision to move on from those initial glory days and reinvent itself as a sequel. Well, now Overwatch has gone and seduced me all over again, like a Hanzo scatter arrow delivered straight from Cupid’s bow. And it’s all thanks to one woman: the corporate villainess tank, Domina. And it has absolutely nothing to do with those thighs.

This week saw the launch of a new era for Overwatch. Blizzard has ditched the “2”, implemented a long-overdue menu overhaul, kicked off a brand new, year-long story, and, crucially, added five brand new heroes to the roster. You’ve got Anran, a fire-fan-wielding damage-dealer; Emre, a tactical operative equipped with more firearms than actual arms; Mizuki, a cursed ex-yakuza member with a healing hat; and Jet Pack Cat, who is, well, a cat with a jet pack. And then last, but certainly not least, is Domina, an incredibly destructive tank with a deadly pulse-action laser beam, explosive crystal bombs, and a giant extra pair of mechanical arms that erupt out of her shoulders. I think I love her.

Vaira, if I should be so bold as to use her real name, is the sort of aggressive tank character that I’ve always been drawn to in Overwatch. With nearly 300 hours clocked in dive tank D.Va alone, it’s pretty clear that there’s nothing more satisfying to me than launching a behind-enemy-lines attack on an objective and absorbing all of the opposite team’s attention as I try to cause as much chaos as possible. Domina isn’t a dive tank, though. Yes, she can cause huge amounts of damage like everyone’s favourite South Korean mech enthusiast can, but if I were to compare her to anyone, it would be a powerful combination of the reworked Orisa and Reaper.

Domina is a force to be reckoned with when it comes to taking the enemy head-on, thanks to a couple of skills that deter foes. One is a very large shield that looms high over her and her teammates. I have to say I was initially worried about this ability, since I still carry mental scars from that period when Overwatch was a complete shield-fest five or six years ago — never again do I want to see a Bastion and a Torbjorn turret sitting behind an Orisa and Reinhardt shield combo on that dreadful first Paris choke point. But Domina’s force field has a fun wrinkle that plays tactically into both teams’ approach, as squares can be punched out of it with a moderate amount of damage, creating literal windows of opportunity for those faced with it. It’s a smart approach to shielding in Overwatch that, at least right now, feels balanced for both attackers and defenders.

Then there’s her sonic repulsors, a pair of energy blasts fired from the palms of her extra mechanical hands. They not only deal a bit of damage, but also boop people away from her. I’ve already had maybe too much fun pushing players off the edge of Illios and Lijiang Palace’s perilous points like a super-sized Lucio. Combine that with a crystal grenade that floats through the air towards enemies before detonating, and a laser beam that fires off a shotgun-like burst at the end of a trigger pull, like a devilish combination of Symmetra and Reaper’s weapons, and you have a hero who can single-handedly run an entire match. I did tell you it wasn’t about the thighs.

Look, I’ll admit that she’s probably too powerful right now and will, in all likelihood, be subjected to a nerf in the coming days or weeks. But while she’s here in all her glory, I can’t recommend Domina enough.

That’s not to say there isn’t plenty of fun to be found elsewhere in Overwatch right now — this entire update is a genuinely incredible shift for a game that only a short time ago faced an existential threat, and it’s inarguably more enthralling to play now than it has been in many, many years. That being said, I do still yearn for those glory days of 2017 to 2019, and find myself queuing to play its unranked 6v6 mode more than any other. It still feels the most balanced, satisfying way to play Overwatch, and if Blizzard was ever to fully revert back to the two tank, two support, two DPS team structure of old, I think Overwatch would truly own my heart once again.

My beating chambers belong solely to Domina and her stacked set of skills.

As for now, I fear my beating chambers belong solely to Domina and her stacked set of skills that simultaneously feel fresh, but also referential to the Overwatch of old. As I’m writing this, I’m counting down the hours until I can play as her again and send people falling to their doom down an Illios well, or imprison them in her explosive Panopticon ultimate ability.

I can’t help but smile when I see that Overwatch is benefitting from its highest concurrent player numbers in over a year, and feel happy for the developers who have worked so tirelessly to make sure this universe that people love so much will not die. This update has made me fall back in love with a game I once held closer to my heart more than any, and a large part of that is down to how fun its five new heroes (but mainly Domina, let’s be honest) are. If Overwatch carries forward this momentum into the rest of 2026, it may become a problem for the rest of my social life.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

New Story Of Seasons: Grand Bazaar Update Is Now Available, Here Are The Full Patch Notes

The cherry blossom arrives.

Japan’s cherry blossom-filled sakura season may still be a month away, but Marvelous is bringing the petals in early with the new Story of Seasons: Grand Bazaar update.

The ver. 1.4.0 patch is now live on Switch and Switch 2, introducing two new cherry blossom-themed gliders (the ‘Ceremonial Glider’ and ‘Leaf Glider’) alongside new deluxe bingo cards, bonus hair and eye colour options, and a couple of other tweaks and bug fixes.

Read the full article on nintendolife.com