My Hero Academia: All’s Justice – Team Up Mission and Hero’s Diary modes detailed, out Feb 6

The epic saga of My Hero Academia has drawn to a close, but the adventure continues! Relive the excitement and immerse yourself in the world of the anime with the highly anticipated release of My Hero Academia: All’s Justice.

My Hero Academia: All’s Justice – Team Up Mission and Hero’s Diary modes detailed, out Feb 6

The game features a story mode that lets you relive the anime’s final season as well as play original missions crafted specifically for the game.

Join us for a unique look here as we delve into the creation of these unique, game-original scenarios.

Unique, original game modes

My Hero Academia: All’s Justice offers two original game modes to enjoy: Team Up Mission and Hero’s Diary, which is unlocked by completing Team Up Mission.

In TeamUp Mission, you’ll become a student in Class 1-A at U.A. High School and experience hero activities in a virtual space that mirrors the U.A. High Class 1-A student activity. Use the Quirks of the students in Class 1-A to take on parkour movements and various missions, fully enjoying your hero activities.

Hero’s Diary is a mode where you can catch a glimpse of the unknown daily lives of the Class 1-A students. Enjoy three episodes each for all 20 students to your heart’s content.

Behind the scenes: How the game’s original elements were born

Are you curious to know the kind of challenges and innovations involved in incorporating the original elements into My Hero Academia: All’s Justice? 

Here’s an inside scoop from our production team: 

The decisions behind selecting episodes for Hero’s Diary mode

In this game’s TeamUp Missions, you can experience the growth of each Class 1-A character leading up to the final battle through lesson missions that take place behind the scenes of the manga and anime. However, student life includes not only lessons but also daily life filled with communication with friends and colleagues. To allow you to experience the world of My Hero Academia more deeply and enjoy student life, we’ve focused on depicting each character’s daily life in Hero’s Diary.

We’ve carefully selected game-original stories that show the relationships between all the Class 1-A students. Fun fact: the scenario production was supervised weekly by the manga and anime production team – working together to create these unique in-game scenes was a special experience. 

For example, you’ll be able to see Bakugo hanging out with classmates like Iida after school at a family restaurant or catch a sweet moment with Kirishima & Koda as they look for animals. We hope you’ll enjoy the Hero’s Diary, which is unique to the game.

The meaning behind the collectible items found in various mission types

The customizable items you can obtain as rewards are designed not only to show off your achievements to opponents in online battles, but also to be enjoyable when playing offline. We’ve implemented multiple designs with your favorite characters as motifs.

The HUD is a particularly popular customizable item among the development staff. In Japan, there’s a culture of customizing vehicles and bags with visuals that prominently display your favorite characters, like itasha (decorated cars) and itabags (decorated bags). During development, we were happily working on what we affectionately called Ita-HUDs. We hope you’ll enjoy creating your own unique customizations.

Also, the cards that you can obtain by exploring missions and stages feature many famous scenes from the past of My Hero Academia, so be sure to collect them.

The story hidden in the unique character movements using Quirks, immersing players in the world of My Hero Academia

Of course, we’ve focused on recreating the abilities from the battles and making you feel the power of the Quirks, but this game goes beyond that. We’ve designed the movement actions of each character so that you can experience on the town maps how you might use a Quirk if you had it – how you could move around the town, or how you could solve problems. This is something that many of you probably felt while watching My Hero Academia.

When designing Deku’s light parkour movement actions, we were conscious of both sharpening and toning down the actions, taking into consideration the differences in Quirks between him and other heroes and villains in this world. 

While maintaining a light movement speed, we’ve made subtle adjustments based on the Quirk comparisons of the characters, as Iida is, of course, faster in this world. We encourage you to experience the Quirks of each Class 1-A character in the TeamUp Mission.

My Hero Academia: All’s Justice  is scheduled to be released on February 6. We hope you’ll enjoy this new My Hero Academia experience that can only be found in this game. Early unlock characters are also available as pre-order bonuses so be sure to get this opportunity.

Ah yes, a Palworld card game is on the way, can’t think of any other creature collector that has one of those

Once again it appears that Pocketpair appears to be going after a bit of Pokemon’s pie, this time of the card game variety. Where the latter’s started life as a physical medium, the former’s attempt at such a thing, literally just called Palworld Official Card Game, announced today, looks to be of the digital-only variety, though what there is to learn about it is a touch slim overall.

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‘Masters of Albion Is the Culmination of My Life’s Work’ — Peter Molyneux’s Final God Game Has a Release Date and a New Trailer

Veteran video game developer Peter Molyneux has announced a release date for what’s described as his final god game: Masters of Albion.

Molyneux and his studio 22cans confirmed Masters of Albion for April 22, 2026 exclusively on PC via Steam, alongside a new video, below. 22cans said the trailer shows off Masters of Albion’s “unique blend of cosy creativity by day and brutal survival by night.”

Molyneux, who famously developed the likes of Fable, Populous, Dungeon Keeper, and Black & White before founding 22cans in 2012 and releasing controversial god game Godus, worked with the likes of Mark Healey, Russell Shaw, Iain Wright, and Kareem Ettouney on Masters of Albion.

“Blending strategy, simulation, town management, and real-time defence, the game gives players extraordinary freedom to play the game the way they want to play it,” 22cans said.

“Taking inspiration from some of Peter’s classic titles, Masters of Albion is a return to form, blending gameplay mechanics from multiple genres, strategy with simulation, town management with defence, to reinvigorate the god game, and give players the power and freedom to create. Or destroy…”

Here’s a comment from Peter Molyneux:

“Masters of Albion is the culmination of my life’s work, a game that owes so much to titles like Dungeon Keeper, Black & White, and Fable. It’s a totally unique game that we hope will delight players, a game that brings God Games into the modern gaming landscape and puts the genre firmly back on the map.”

Masters of Albion game features:

Build, Create, and Customise

As a god, you have absolute freedom over your towns and villages:

• Design and build every structure

• Hire, house and manage your workforce

• Customise buildings with paint, patterns and embellishments

• Combine building types into unique multi-purpose structures

• No timers or waiting, build instantly and iterate freely

From small workshops to sprawling towns, Albion grows exactly how you decide.

Wield the Power of the God Hand

Command the world with ancient powers:

• Manipulate buildings and objects freely

• Possess and control the living

• Inspire, reward, insult, or punish your people

• Throw giant boulders, spiked balls, exploding barrels or just plain old-fashioned people

• Rain lightning, fire and destruction down upon your enemies

• Shape Albion with absolute authority

Enjoy the freedom that being a god brings, but with great freedom comes great responsibility.

Roam Freely Across Albion

Experience the world from multiple perspectives:

• View Albion from the heavens or possess living beings to explore on foot

• Control heroes, dogs, workers and even chickens

• Complete quests to unlock treasures and secrets

• Delve into dangerous underground cave networks

• Craft weapons and armour for your heroes

• Design the clothes that your workers wear (however bizarre)

• Explore, experiment and uncover the forgotten history of Albion

Defend the Night

When night falls, Albion is no longer safe. Malevolent creatures emerge from the darkness, attacking towns and killing indiscriminately. Survival depends on preparation and decisive action:

• Design, build and arm powerful defensive turrets

• Hire heroes to protect the people

• Escort the vulnerable through the terrors of the night

• Construct walls, choke points, and deadly defences

• Channel enemies into carefully planned kill zones

• Use god powers to strike fear into the undead

• Possess heroes and fight enemies directly in real-time combat

Each night tests your planning, creativity, and resolve.

Key Themes

• Power and responsibility

• Industry versus ancient magic

• Freedom of choice and consequence

• Cosy creativity contrasted with chaos and danger

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Division: Definitive Edition looks like it may be a thing, assuming this poster in Japan’s the real deal

A poster advertising a definitive edition of Tom Clancy’s The Division appears to have been spotted by folks attending a Ubisoft-run eSports event in Japan. At least, that’s assuming this isn’t some elaborate ruse designed to draw in spies from other game studios, while only Jack Ryan can see what’s truly going on.

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LEGO Pokémon Reveals First Sets, Launches February 2026

Gotta build ’em all.

LEGO and The Pokémon Company have finally lifted the lid on the upcoming LEGO Pokémon sets, which were teased last year, and they’re coming on the most appropriate day imaginable — 27th February 2026.

Three sets have been announced, with a fourth available as a special gift when you purchase directly from LEGO in-store and online with the priciest set. And oh boy, is the big one pricey.

Read the full article on nintendolife.com

Hytale Isn’t Even Out Yet and It’s Already Made Enough Money to Cover the Next 2 Years of Development Costs

Minecraft-style sandbox game Hytale looks set to be a significant hit even at the early access stage. Hot on the heels of predicting over 1 million players for tomorrow’s launch, its developer has said Hytale has already made enough money to cover the next two years of development.

In a social media post, Hypixel Studios founder Simon Collins-Laflamme said that the next two years of dev costs are now covered through Hytale pre-purchases. He added: “combined with my personal commitment of 10 years, we are looking very strong for the future.”

Three pre-purchase options are available: the Standard Edition costs $23.99; the Supporter Edition costs $41.99; and the Founder’s Edition costs $83.99. Collins-Laflamme confirmed the Hytale development team is now “50+ or so.”

It all points to enormous early success for Hytale, which has endured a tumultuous development. Hytale was announced in December 2018 with a trailer that has an incredible 62 million views on YouTube. Here’s the official blurb, as it was back then:

Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards throughout their adventures. Hytale supports everything from block-by-block construction to scripting and minigame creation, delivered using easy to use and powerful tools.

Excitement around Hytale was fueled by the experience of the developers themselves, who co-founded Hypixel, one of the most influential Minecraft servers in the world. Riot invested in the project and eventually bought the studio.

But in November, League of Legends developer Riot Games confirmed it had sold the rights to Hytale back to Collins-Laflamme after it had acquired the game back in 2020. Riot said that after considering “a range of options,” it decided to sell the IP rights back to Collins-Laflamme as this “gives players the best chance to one day experience a revised version of the game they’ve been waiting for.”

Development on the game had been stagnating despite its sale to Riot, but Collins-Laflamme set out to resurrect the dying IP, confirming he had rehired scores of developers who had worked on it.

In a statement published at the end of 2025, Collins-Laflamme expressed his “anger” at what had happened to Hytale over the years.

“The game has insane potential, but four years of engineering went into rebuilding the engine rather than gameplay features,” he said. “That leaves us with a four-year gap and a lot of catching up to do, and that rebuilt engine is never gonna be used.

“When you don’t invest in gameplay, you don’t just lose time. You lose momentum, iteration, and player feedback. Now the focus has to be on gameplay first and rebuilding trust by actually shipping things at a rapid pace.

“It’s a damn miracle we were able to salvage Hytale. It was barely playable. All basics were broken. Camera, movement, combat, crafting, building, gameloop, sounds, rendering. Everything, everything was wrong.

“It should have taken years to fix, but within weeks, we got the game into a playable, fun state. And now, instead of slowing down or celebrating a release, we have to keep pushing for years to make up for the time that was lost.

“So yes, I feel anger. And I’m turning that into focus and execution. I’m committing more money, more time, and personal sacrifice to deliver the game this vision deserves.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

I spilled a full mug of tea over my work laptop – make me feel better by sharing your own broken PC stories

On Friday, while on the phone to friend of this parish Jeremy Peel, I knocked an entire mug of tea over my laptop. I won’t immortalise in text what I said in that moment; it’s for the best that those curses are lost to the aether.

I immediately shut down the PC, mopped it clean with a kitchen towel, and flipped it over, leaving it splayed open to air dry. I even went so far as to plonk it down in front of a dehumidifier to really sap the tea out of the machine.*

There it sat for two days, a modern day Schrodinger’s laptop. Possibly fine. Possibly broken.

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Stellar Blade Studio Shift Up Gifts Staff Yet Another Big Bonus, This Time an Apple Watch, AirPods Max, and a $3,400 Cash Bonus

Stellar Blade studio Shift Up has once again given bonuses and gifts worth around $4,000 to its entire team.

According to the South Economic Daily, the South Korean studio gifted each of its 300-ish staff a pair of Apple AirPods Max, an Apple Watch, and a cash bonus of around $3,400.

The studio has previously said that it provides these bonuses to retain and encourage existing talent at the company (thanks, VGC).

This isn’t the first time Shift Up has lavished gifts upon its staff, either. This time last year, the studio gifted all staff a PS5 Pro as well as a cash bonus of 5 million won, which is also around $3,400. Staff also secured a Nintendo Switch 2 each in June when Stellar Blade hit the 3 million copies sold milestone. In 2024, staff were given pre-paid credit cards worth around $6,800, and in 2023, staff were given iPhone 14s, among other bonuses.

The CEO of Shift Up recently received the Presidential Commendation at this year’s Korean Content Awards for his work in the games industry. Hyung-tae Kim was recognized for his contribution to the Korean games industry with the games Goddess of Victory: Nikke and Stellar Blade.

“This Presidential Citation is thanks to the developers and fans who believed in and supported Shift Up,” Kim said at the time. “We will continue to do our best to further promote the competitiveness of Korean games on the global stage.”

Don’t forget that a sequel, Stellar Blade 2, is also on the way. Shift Up is also working on Project Spirits, to be published by Level Infinite.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

RAM may be abominably expensive, but hey, at least SSD prices are also exploding

As we stumble into what increasingly looks like a hardware-unfriendly 2026, RAMnarök shows no signs of petering out. As tech giants continue hoarding memory chips to build their AI farms, and suppliers gleefully jack up their prices in turn, consumer-grade RAM is still laughably expensive – and SSDs, most of which also need these in-demand chips, are seeing some nasty inflation as well.

I bring this up now, when storage prices began climbing back in November, because the past week has been particularly fucked, vis-à-vis the kind of SSDs you’d want in a modern games PC. Keepa, Amazon-tracking the browser extension I’ve long used to gauge the honesty of Prime Day and Black Friday deals, makes for grim reading: the 1TB WD Black SN850X currently sits at £162, having been £116 on January 5th, and £85 on November 5th. Nearly double the price, in barely two months.

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‘Awesome Games Done Quick 2026’ Raises $2.44 Million For Charity

Final stream was a speedrun of Pokémon Emerald.

The Awesome Games Done Quick 2026 event has now closed with a total of $2.443.554 raised for the Prevent Cancer Foundation.

The week-long fundraiser ended with a speedrun for Pokémon Emerald by streamer adef, who managed to beat it in 3 hours and 13 minutes. Other highlights from the event include a 70-Star, 70-Player relay for Super Mario 64 and an any% speedrun for Hollow Knight: Silksong from streamer Ceen, who stormed through the game to beat the final boss in 54 minutes and 55 seconds.

Read the full article on nintendolife.com