Bah, it’s never fun writing one of these, but unfortunately Myst and Riven developer Cyan Worlds have laid off 12 of its staff members this week, supposedly cutting the studio by about half. Cyan shared the news on its social media accounts yesterday, noting that “industry conditions” have “forced” the studio to “weigh the future health of our studio against the month-to-month realities of game development in 2025.”
Have you been Everywhere? Not like, literally, everywhere, but Everywhere, that sort of Roblox, sort of Fortnite, everything game from Build A Rocket Boy, a studio founded by ex-Rockstar dev and GTA 3 to 5 producer Leslie Benzies. That whole, uh, interactive experience or whatever you want to call it still seems to be in beta. But the first project spun off from it, MindsEye, a near-future action game that really just looks like slightly sci-fi GTA, now has a release date: June 10th, later this year. Except, I’m a little bit confused by it.
A few weeks back, we gathered our thoughts and put down in words what we on Team NL are expecting from the upcoming Switch 2 Direct. We’re mere days away from the presentation now, so we’re republishing this article, updated with our lovely video team’s hopes and dreams above. Enjoy!
In exactly four weeks, we’re all going to know more about Switch 2 – hopefully a lot more. Wednesday 2nd April is the day of Switch 2 Direct when Nintendo lifts the lid on its upcoming console and gives us a much better idea of what’s in store beyond the initial reveal.
Here’s some good news for anyone with a deal-hunting streak: Amazon’s Spring Sale 2025 is in full swing (it runs through March 31). All sorts of stuff is on sale, but what we’re focused on here is the board games. They’re kind of hidden away deep within the main store page, but below I’ve picked out the best board game deals available in the sale. I even went ahead and divided them into two categories, depending on how deep you want to go into the tabletop gaming hobby.
Adult Board Game Deals
If you’re into board games for adults, there aren’t a ton of deals to go around in the Spring Sale, but there are a handful that are worthy of a look. Cascadia is a fun game you can whip out on game night with your friends or family. See our 8/10 Cascadia review for more info on it. Forbidden Jungle is a cooperative board game that lets you work together with your fellow players. Cartographers is one of our favorite roll and write board games. And finally, Tamashii: Chronicle of Ascend is a terrific roguelike board game we gave a score of 9/10.
Classic and Family Board Game Deals
Those who want to play family board games or some of the more classic board games on the market can pick from the above sliding catalog. There are ton of deals on these categories of games, with stalwarts like Trivial Pursuit, Perfection, and Sorry! along with newer kid-friendly entries like What Do You Meme, Hedbanz, and Crocodile Dentist.
Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
Rendering Ranger R2‘s original release is a layered story of mystique and intrigue. Developed by Manfred Trenz of Turrican fame, it was only ever released in Japan after its American and European incarnation, Targa, was cancelled. With only 10,000 copies produced, it’s one of the rarest Super Famicom games and by far the most valuable.
An unusual run-and-gun/shoot-em-up hybrid, its graphics were switched in beta from traditional spritework to a pre-rendered flavour in an attempt to capitalise on the Donkey Kong Country wave. Its platform stages play much like Contra, dropping Turrican’s sprawling layouts for more linear fare, while its shoot-’em-up sections play similarly to Thunder Force. Action-packed throughout, there are plenty of weapons to swap between, and you can power up your shot types through several levels. Should you take too much damage, your weapon power takes a hit in turn. You have three bombs available that function differently depending on the weapon you’re using, and interestingly they operate on a reheat basis, meaning the game allows you to be quite liberal in their usage.
Looking to snag some free resources in Fisch? We’ve put together a list of all of currently active and working Fisch codes, so you can get your hands on a host of rewards and goodies in the Roblox fishing simulator without having to spend a penny.
Working Fisch Codes (March 2025)
Below, you’ll find all of the currently active and working Fisch codes in March 2025 that you can reedeem for free rewards:
SorryReward – C$1,500, 5x Golden Tentacle (NEW)
THEKRAKEN – C$2,500, Sunken Ship Bobber
CARBON – Carbon Bopper
SORRYGUYS – 2x Kraken Tentacles
ATLANTEANSTORM – 2x Hangman’s Hook
GOLDENTIDE – x3 Instant Catcher
NewYear – 2 Holly Berry, 2 Peppermint Worm
NorthernExpedition – Rewards
RFG – 3x Instant Catcher
Expired Fisch Codes
The following Fisch codes have expired and can no longer be redeemed as of March 2025:
GOODBYEFISCHMAS
1BVisits
FISCHMASDAY
MERRYFISCHMAS
ThankYouFollowers3
ThankYouFollowers2
Advent
Prehistoric
AncientIsle
ThankYouFollowers
TheDepths
How to Redeem Fisch Codes
To redeem Fisch codes, boot up the Roblox Experience and, once you’re in, follow the steps below:
Look at the top of the screen. You’ll see a button labelled “Menu“.
Click the button to open the menu screen, then scroll down to the bottom of the menu tab.
At the very bottom, you’ll see the codes bar. Input your code into this bar and then press the ENTER key to redeem it.
Why Isn’t My Fisch Code Working?
If your Fisch code isn’t working, it’s likely due to one of two scenarios. The first is that the Fisch code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message pop up below the code bar informing you that the code has already been used or is invalid.
How to Get More Fisch Codes
The best way to get more Fisch codes is by joining the Fisch Discord server. However, it’s worth noting the server can be difficult to join considering it’s frequently full, with a whopping 500,000 members. If you do run into that issue, keep checking back every few days until you’re provided access. Luckily, the team also posts Fisch codes over on X, so even if you can’t join the server, it’s worth checking the Fisch X account to see if you can find some there.
What is Fisch in Roblox?
Fisch is an open-world fishing RPG in Roblox where players traverse a sprawling ocean on a quest to catch fish, meet other players, and unlock new gear. Along the way, they’ll be able to collect a nearly endless number of fish variations, using their catching skills to level up and become a legendary fisherman.
Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
We’re here, everyone. The last weekend before Nintendo’s big Switch 2 Direct. Give yourselves a pat on the back – we made it.
As for this week..? Well, it was super quiet, nothing happened, man. Heh, only kidding, we had another Nintendo Direct. It was quite the surprise, but it was certainly packed with interesting announcements, including the intriguing new Virtual Game Card initiative.
Following a report from Insider Gaming’s Tom Henderson earlier this week suggesting the Switch 2 would launch in June with a “3-phase” software plan, there’s now an update.
According to “internal emails and documents” provided to the same outlet from a “large US retailer”, Switch 2 stock is expected to sell out on the same day as pre-orders open:
We’re still waiting for an official update to find out what exactly this button does, but a new rumour doing the rounds suggests it will allow you to link your Switch 2 to the original Switch system and reportedly transform it into Wii U-like GamePad device.
Although Bleach is the flashiest member of the shonen anime “big three,” standing shoulder to shoulder with mega-popular series like One Piece and Naruto, it has long suffered from middle child syndrome when it comes to arena fighter adaptations. Bleach Rebirth of Souls aims to break the cycle of run-of-the-mill anime fighters this series has previously been part of, delivering a unique action game that attempts to raise the genre to greater heights. Its story mode is admittedly an uneven jumble, ricocheting back and forth between a laughable attempt at a visual novel cobbled together like a last-second afterthought and a visually striking and stylish spectacle, as Bleach should be. But developer Tamsoft’s herculean effort to enrich Rebirth of Souls with complex combat (with some room for improvement) saves it from being just another fly-by-night arena fighter.
It’s easy to get overloaded by a bunch of confusing anime jargon as Rebirth of Souls’ tutorial explains how its health bar, counters, and super moves work, but here’s the quick way to understand things: This is a 3D arena fighter with Super Smash Bros.’s life stock system, Sekiro’s stance-breaking swordplay, and Bleach’s unique visual flair. Unlike other arena fighters, which often have combat so shallow you only need to find a single combo or spam super moves to win matches, Bleach’s combat feels like a challenging game of tug-of-war – one where victories are clinched rather than mindlessly stomped out of your opponents.
Each sword swing feels snappy and weighty as you teleport around the screen, ambushing your enemies from behind and breaking their guard. It never gets old to see large blocks of text wrap around freeze-framed characters with every successfully landed counter and super move. Even when you play Rebirth of Souls on its Standard Mode button layout, which streamlines things by letting you dish out flashy auto-combos, it harbors a wink of complex and unique mechanics specific to each character that warrant further exploration. That could be Shinji’s counter-heavy moveset or the in-your-face brawler style of my personal favorite, Soi Fon – it’s so satisfying to stun lock opponents whenever she zips all over the place with a flurry of punches and kicks. Plus, her super move is a massive missile arm canon that she has hunker down to fire, which is too enticing a contradiction to pass up as a main.
However, Standard Mode matches do have a samey button rhythm to them after a while without much expression outside of mashing light and heavy button combos into a super. Having two move inputs that double as a distance closer alongside often unreliable ranged attacks does not make for a remarkable competitive game. It also doesn’t help that the movement feels oddly stiff, with slow dashes and a scarcity of defensive options. Typically, whenever you’re getting your ass kicked, fighting games bail you out by filling up your meter that effectively allows you to take some pressure off with a flashy super or counter. Other arena fighters like Naruto and Dragon Ball get around these counter move deficits by giving you a dedicated button to charge your super bars or spend portions of your meter for last second teleportations to avoid disaster.
Manual Mode feels like the “intended” way to play if you want a more serious fighter.
In contrast, outside of two defensive retaliation mechanics called Awakenings and Reversals (with the former activating as a late-game transformation to buff your damage), the only way to build your super move or flash step teleports in Rebirth of Soils is tied to having dealt enough combos in the first place. The limited defensive mechanics grow even more dire when successfully blocking an opponent’s offensive onslaught can be immediately undone by them comboing into a guard breaker — which should be virtually unheard of in any self respecting fighting game.
All of the above makes the back and forth of Standard Mode matches a bit tiring as you wait for a flash step bar to come back or pray you don’t get whiff punished into oblivion thanks to a weird attack range. Thankfully, playing Rebirth of Souls in Manual Mode alleviates a lot of the restrictiveness those training wheels can cause, giving you the ability to mix together (or cancel out of) a variety of light and heavy combos into metered special moves. That makes Manual feel like the “intended” way to play if you’re looking for a more serious fighter because you aren’t limited to a light and heavy combo string with the occasional super move punctuation mark. Manual Mode allows you to cancel out combos on a dime and deliver an infinite string of attacks, letting you effectively express yourself as you learn what assortment of attacks will deal the most damage while looking good doing so. That said, it could still do with more optimization to things like sluggish dashes, inconsistent attack range hit confirmations, and a deficit of defensive movements to make matches feel less rigid and constrictive.
As a massive fan of the Bleach anime and manga’s stunning artistry, stirring character development, and shocking plot twists, I had high hopes that Rebirth of Souls could deliver a worthwhile story mode. Sadly, it’s a bit of a mixed bag. By and large, cutscenes in an anime fighter should act as a sparkly reward at the end of battle, meant to bring the momentum of a fight to a thrilling climax. At the best of times, like in the Naruto: Ultimate Ninja Storm series, they can be so well animated that they could substitute for watching the actual shows. That is not always the case with Rebirth of Souls – if anything, they nearly bring things to a screeching and embarrassing halt where you’re not sure if you’re meant to laugh on purpose or not.
The look of combat clearly had a lot of tender love and care put into it, but the story moments between that action instead play out like a cheap visual novel. Outside of a few pre-rendered cutscenes, the SparkNotes version of the anime this story mode attempts to tell is a rushed, hobbled mess. Instead of being greeted by bombastic scenes where my favorite characters clash, I was met with Machinima-looking animations where in-game models would fart out energy waves at each other and stiffly fall to the ground. Even the emotionally heady scenes lose all sense of tension as its characters move around like clumsy action figures with limited points of articulation in bright, low-poly arenas. What’s more, exciting moments like sword clashes and beam struggles lose all of their gravitas as these scenes incessantly cut to black with bright slashes on the screen that look less like a creative choice for dramatic effect and more like a placeholder for an animation that wasn’t added in time.
If this was a genuine attempt to resemble a visual novel, it definitely missed the mark, as it feels more like an unfinished first draft – and with review codes less than a day before launch, it’s hard not to see this as an intentional hope that fans will buy-in based solely on the goodwill of the franchise. Which is a shame, because both its English and Japanese voice cast are putting in work with their vocal performances and the character models are faithful recreations that do look great in action. As if Bandai Namco took pointers from Invincible season 2’s joke about how animators cut corners to make more scenes, Rebirth of Souls put all of its focus on the fights, and every moment outside of them looks like a fan-made animator’s first crack at recreating the anime as a result.
At the same time, however, Tamsoft is weirdly able to weaponize its limited, awkward looking cutscenes to drive home the charm of Bleach’s filler episodes. Moments of levity during a handful of original story mode chapters where characters take a break from slashing each other to play high-stakes games of soccer, go on haunted house dates, or rinse each other at fighting games have the right kind of jank to their slapstick animation. These periodic excursions are disarmingly charming to watch. Side characters who’d otherwise be ignored on Rebirth of Souls roster like Shuhei or Izuru get more dimension to them, encouraging you to invest time in learning how to play them because of how compelling and personable their slice-of-life segments are.