PlayStation Plus Game Catalog for December: Assassin’s Creed Mirage, Wo Long: Fallen Dynasty, Skate Story and more

This month, stalk the streets of ancient Baghdad in Assassin’s Creed Mirage, cut down demons across a fallen empire in Wo Long: Fallen Dynasty, shred through hell’s underworld in Skate Story, or soar among the clouds in Granblue Fantasy: Relink. All these titles and more are available in December’s PlayStation Plus Game Catalog lineup*. Meanwhile, Soulcalibur III brings arcade action to PlayStation Plus Premium. All of these will be available to play December 16, aside from Skate Story, which released into the service December 8.

 *Digital PS5 games available to stream from your library will vary over time, region, and country.

PlayStation Plus Extra and Premium | Game Catalog 

Assassin’s Creed Mirage | PS5, PS4 

Play as a cunning young street thief seeking answers in this majestic Middle Eastern open world. Experience the home of the original Assassins in this exciting narrative-driven, open world adventure. In this smaller scale, back to basics Assassin’s caper, you play Basim, a young street thief seeking answers. Roam the richly-detailed, reactive and vibrant streets of 9th century Baghdad, uncovering the mysteries of the past as you fight to secure your future. Stalk the shadows and become the ultimate assassin. Enjoy 6 hours of extra gameplay with Valley of Memory, the major update that expands Basim’s story and introduces the breathtaking new region of AlUla, with gameplay improvements across the full game.

Wo Long: Fallen Dynasty | PS5, PS4

184 AD, Later Han Dynasty China. The land is overcome by chaos and destruction. The imperial dynasty that prospered for many years is now about to collapse. Wo Long: Fallen Dynasty is a dramatic, action-packed story of a nameless militia soldier fighting for survival in a dark fantasy version of the Later Han Dynasty where demons plague the Three Kingdoms. Fight off deadly creatures and enemy soldiers using swordplay based on the Chinese martial arts, attempting to overcome the odds by awakening the true power from within.

Skate Story | PS5

You are a demon in the Underworld, made out of glass and pain. The Devil has given you a skateboard with a simple deal: Skate to the Moon and swallow it — and you shall be freed. Ollie, kickflip, and grind your way through the ash and smoke of The Emptylands as you take on a seemingly impossible quest. Learn to master your weight and motion to conquer the weeping concrete. Savour the ritualistic beauty as you set your feet to pop a perfect kickflip. Skate fast to destroy vicious demons, help a forgetful frog, and save other tortured souls on your journey from fragile beginner to hardened skater. Push through hell and discover The Devil’s greatest weakness: humility, perseverance, and a disgustingly sweet backside tailslide. All you need is your skateboard.

Granblue Fantasy: Relink | PS5, PS4

Explore the Sky Realm, a floating archipelago set against a great blue expanse, and battle to decide its fate in this 3D action RPG. Become captain of a skyfaring crew as you sail with a colourful cast of crewmates on your quest to find Estalucia, a legendary island said to lie beyond the sky’s end. Visit the Zegagrande Skydom and unveil a web of intrigue that will embroil you in a battle for the fate of the entire Sky Realm. Create a party of four, each with unique weapons, skills and combat styles, and master a deep real-time combat system with team-based techniques including Link Attacks and Chain Bursts. Take on quests, battle enemies and score valuable loot solo, or party up with friends for up to four-player co-op.

Planet Coaster 2 | PS5

Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests. Balance thrilling your guests with managing your budget – populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master. Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Dive into a world of creativity with nine distinct themes, from returning classics like Pirate and Western, to exciting new additions in Viking and Mythology. With thousands of themed customizable pieces at your fingertips, every creation will be truly unique.

Cat Quest III | PS5, PS4

Play as a swashbuckling privateer in this 2.5D open-world action RPG set in a fantastical pirate-themed world, the Purribean — an archipelago swarming with Pi-rats searching for the Northern Star. a long-lost mythical treasure. Alongside your trusty spirit companion, set sail through the Purribean in your very own ship! But beware, the seas are dangerous, and a mutiny is nigh as the hordes of Pi-rats under the order of the Pirate King hunt you down… Cat Quest III is playable either solo or in local co-op.

Lego Horizon Adventures | PS5

Journey to a distant future, where the land is made of Lego bricks and lush nature has reclaimed the Earth. Join hunter Aloy as she battles to save Earth from an ancient digital demon, and a gang of sunworshippers who want to live in a world without shade so they can soak up the rays while everything burns. Hunt machines on your own as Aloy, or unlock colourful heroes Varl, Teersa, and Erend, and use their unique skills to defeat enemies and overcome challenges. Share the fun with another player online, or via innovative couch co-op on a single screen, so you’re always in the same world together.

Paw Patrol: Grand Prix | PS5, PS4

No track is too big, no racer too small! Race around Adventure Bay with all your favorite Paw Patrol pups and up to 4 players at once – but look out for the obstacles left by mischievous Mayor Humdinger! The Paw Patrol are on their fastest mission yet, to win the Pup Cup! Drive around iconic locations including Adventure Bay, Jake’s Snowboarding Resort and The Jungle to find out who will be crowned the winner. Play with friends in this multiplayer championship, where you can pick any of your favorite pups including Chase, Skye or Marshall. But watch out, because sneaky Mayor Humdinger could be just around the corner to turn your race into a crazy catastrophe!

Paw Patrol World | PS5, PS4

Explore the world of Paw Patrol like never before, in a 3D action adventure where anything is possible. Play as your favorite pups, drive their vehicles and save the day by taking on fun rescues and missions. Freely roam Adventure Bay, Jake’s Mountain, the Jungle and Barkingburg, in missions designed for pre-school players. Enjoy a brand-new story and play flashback missions inspired by classic Paw Patrol episodes, either in single-player or with a friend in split-screen co-op mode. And customize your game with countless collectibles, like emotes, pup tags, postcard stamps, costumes, vehicle stickers, and artworks for the Chickaletta Exhibition.

PlayStation Plus Premium

Soulcalibur III | PS5, PS4

Chosen by history, a man becomes a warrior. Engraved into history, a warrior becomes a hero. Enjoy this timeless tale of swords and souls, transcending history and worlds, destined to be told forever. Experience Soulcalibur III, originally released on PlayStation 2, enhanced with up-rendering, rewind, quick save, and custom video filters. The Soulcalibur series is a weapon-based fighting series of games where players put their mastery of their character’s weapon to the test. The game features the Chronicles of the Sword mode that fuses real-time simulation with versus fighting-style action. In Soul Arena, choose between Quick Play for relentless battles against CPU opponents and Mission mode for fights set under special conditions.

*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.


Sony Pictures Core Movie Credit Promo | December 11 – January 12**

Purchase any 12-month PlayStation Plus membership and get movie credit(s) to spend on the Sony Pictures Core app. Dive into epic blockbusters like Venom The Last Dance, 28 years later, Karate Kid Legends, Anaconda, and more***—your next movie marathon starts here****!


**Offer valid between December 11, 2025 to January 12, 2026. Offer available only where no other discount applies. Cannot combine or stack offers. Number of movie credits varies based on plan and membership status. Offer only available when purchased on PS5, Web browser and Mobile (PS App). PS Plus is subject to a recurring subscription fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms. Separate download of the Sony Pictures Core App is required to redeem Movie Credits. Must be 18+ to register for a Sony Pictures Core account. Movie Credits must be claimed and redeemed in App by January 12, 2026. Sony Pictures Core terms apply: https://www.sonypicturescore.com/termsofservice
***Titles and availability vary by market. 
****Regions: Australia, New Zealand, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Spain, Sweden, Switzerland, United Kingdom, Mexico, Canada, United States.

What Is Divinity, the Teased New Project From Baldur’s Gate 3 Studio Larian?

If you hadn’t already heard, there’s a weird, spiky monolith in the Mojave Desert. Adorned with a massive eye-like orb and a legion of demonic creatures, it’s a hint at something due to be revealed as part of The Game Awards 2025. And, following the registration of a few new trademarks, it seems like we already have the answer as to what it is: a brand new game from Baldur’s Gate 3 developer Larian Studios called “Divinity”.

If you are one of the millions of players who first learned of Larian through the gargantuan success of Baldur’s Gate 3, then the word Divinity may not mean much to you. Fans of the studio, however, will tell you that BG3’s success is rooted in Divinity, a series of six games that Larian worked on almost exclusively between 2002 and 2017. If this monolith and trademark leak really do point towards Divinity, then the Belgian studio is returning to its original fantasy universe… and likely bringing a whole new fanbase along with it.

If such a currently-very-much-hypothetical game would mark your first foray into the Divinity universe, then you may want a quick primer on what to expect. Let us be your guide to Divinity, and be the first to (very pre-emptively) say…

Welcome to Rivellon

Much like how Baldur’s Gate takes place in the Dungeons & Dragons setting of the Forgotten Realms, Divinity has its own rich, original setting: the world of Rivellon. There are broad similarities between the two; both are rooted in Tolkienesque fantasy tropes, with classically styled medieval landscapes and locations. There are multiple races; like in D&D, you can expect to meet humans, elves, dwarves, lizard-like beings, and the living dead. Magic is commonplace in Rivellon, although sorcery is considered more dangerous and is more heavily regulated there than it is on D&D’s Sword Coast.

Like Baldur’s Gate, Divinity also features a number of more esoteric elements, from steampunk to sci-fi and beyond, that make its world a little quirkier than the lands explored in more traditional fantasy like The Lord of the Rings. Rivellon can also often be a very silly place, and the influence of Terry Pratchett’s Discworld novels has frequently been felt in Divinity’s writing. In fact, Terry’s daughter, Rhianna Pratchett, even wrote a tie-in novella for the second game. But that’s not to say Rivellon is frivolous – there’s a deep vein of fascinating lore that has been mined over the series’ six installments.

In short, Rivellon is the stage for stories similar to those you enjoyed in Baldur’s Gate 3, but is beholden only to Larian’s rules, rather than those set by the owners of Dungeons & Dragons, Wizards of the Coast.

What is Divinity?

Divinity is an RPG series, but its evolution has been far from usual. Take a quick look at each of the six games, and you’ll find at least four different approaches. Divine Divinity, the very first game in the series, and its sequel, Beyond Divinity, are Diablo-influenced action RPGs. Divinity 2: Ego Draconis, meanwhile, is a third-person RPG that feels a little closer to the likes of Dragon Age and The Witcher. Divinity: Dragon Commander is a slightly Total War-flavoured strategy game, and the Original Sin duology – the most recent games in the series – are classic-style RPGs that bear the most resemblance to Baldur’s Gate 3. Larian has experimented wildly over the years, and so there’s no clear indication as to what format the next game in the series will use (although considering the success of Baldur’s Gate 3, the sensible bet would be on something similar).

Another unusual element is its approach to the timeline. While Rivellon does have a coherent history and storylines that are threaded across the series, each game is set years (sometimes even centuries) apart, meaning each one is something of a standalone experience. Similar to how Baldur’s Gate 3 demands no experience of the series but has plenty of nods to the two earlier games, you can play Divinity: Original Sin 2 without any experience of its predecessors. I suspect any future game in the series would continue this tradition, especially since Larian now has a legion of new fans who are unfamiliar with the studio’s previous work. If the leaked trademark is to be believed, this new project is simply called “Divinity” – a name that has likely been chosen since it comes with no suggestion that you need to have played multiple other games.

What Does “Divinity” Mean?

Divinity’s name is drawn from its foundational lore. Thousands of years before the events of Divine Divinity, the first game in the series, Rivellon’s ruling body, the Council of Seven, sacrificed themselves to defend the realm from evil wizards. The “Divine Order” was established in remembrance and assigned to pass on their knowledge to the next generations.

By the events of Divine Divinity, a prophecy tells of a messiah who will protect Rivellon from the next existential threat, a demon called Chaos. That messiah, it turns out, is you, and you ascend to become Lucian the Divine – a character that goes on to make appearances in Divinity 2: Ego Draconis and Divinity: Original Sin 2. The concept of the Divine is frequently explored in the stories, although it’s not the central focus of each and every game.

How Similar is Divinity to Baldur’s Gate 3?

Since the series has changed so much over its lifetime, most of the Divinity series is actually pretty different from what Larian created with Baldur’s Gate 3. However, the Original Sin duology is very clearly the blueprint for BG3. These are isometric RPGs set across multiple regions, with tactical turn-based combat and a similar “hands-off” approach to quest design.

While both are worth playing, Original Sin 2 is by far the most accomplished, both in terms of gameplay depth and narrative strength. It is where Larian pioneered the “origin story” characters that would later become the heroes of Baldur’s Gate 3, and Rivellon’s answer to the likes of Astarion, Gale, and Shadowheart are just as brilliantly written. It’s also the game in which the studio established “tags”, the system that provides character-specific dialogue options to help you better roleplay your specific race or class.

Perhaps the Original Sin duology’s most lauded system is its elemental effects – cast a rain spell to make something wet, and then use a lightning ability to conduct electricity through that sodden surface. Tip over an oil barrel to create a puddle, and then shoot a flaming arrow into it to create a blaze. Stab an enemy, freeze their blood, and watch them slip on their own icy innards. Much of this elemental interplay made it into Baldur’s Gate 3, but it’s much more pronounced in Original Sin. Expect at least a quarter of your battles to result in arena-wide bonfires.

How to Play the Divinity Games in Order

As previously mentioned, the timeline gaps that separate the Divinity games mean there are no strictly direct sequels, and you can more or less play them in any order you choose. If you’ve played Baldur’s Gate 3 and are looking to learn more about Divinity, I’d only truly recommend playing Original Sin 2, which is widely regarded as the best in the series. Initially a PC exclusive, it is now available on PlayStation, Xbox, Nintendo Switch, and even iPad. But if you really do want to delve into the lore and explore the entire timeline, this is how you’d need to tackle the series:

Divinity: Dragon Commander (2013)

  • A grand strategy game set thousands of years prior to the events of the RPGs.

Divinity: Original Sin (2014)

  • A CRPG with turn-based combat, set 1000 years before the original game, focused on a pair of “Source Hunters” tracking down dangerous magic users.

Divine Divinity (2002)

  • A Diablo-like ARPG that chronicles the ascension of Lucian the Divine.

Beyond Divinity (2004)

  • The ARPG sequel to Divine Divinity, set 20 years later, tells the story of one of Lucian’s servants, who has been soulbound to an evil Death Knight.

Divinity: Original Sin 2 (2017)

  • A CRPG that’s a sequel to Original Sin in terms of game design, but takes place after the original two games and deals with an outbreak of “Voidwoken” monsters in Rivellon.

Divinity 2: Ego Draconis (2009)

  • A 3D action RPG set decades after Lucian’s ascension, during an era when the Divine’s adoptive son has become a tyrant, in which you play as a knight who can transform into a dragon.

Matt Purslow is IGN’s Executive Editor of Features.

Warner Bros’ game studios weren’t really a factor in Netflix’s acquisition, so you can add that to the list of concerns

All these massive, multi-billion dollar acquisitions are getting a bit scary, aren’t they? The one on everyone’s minds at the moment is of course Netflix’s proposed takeover of movie studio giant Warner Bros, offering up a cool $82.7 billion in exchange. This, of course, has an indescribably massive potential to ruin mainstream cinema, but we won’t get into that right this second, because there’s another concern: how much the streamer does not seem to care about the games side of Warner Bros.

Read more

Rockstar firings are a “deeply concerning case” that’ll be looked into, says UK prime minister Keir Starmer

Rockstar Games’ firing of more than 30 workers just over a month ago has once again been brought up by UK politicians, with prime minister Keir Starmer calling it a “deeply concerning case” which will be looked into by government ministers. Rockstar have been accused of union busting by the Independent Workers’ Union of Great Britain over the firings, with the union having filed legal claims against the company.

The dismissals reportedly followed a discussion on a union-focused Discord server in which staff cited emails from Rockstar about changes to the company’s internal Slack policies.

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UK Prime Minister Sir Keir Starmer Says Rockstar Firing 31 GTA 6 Developers Over Alleged Union Busting is ‘Deeply Concerning’ And Pledges That Ministers Will Now Investigate

Rockstar’s controversial recent firing of 31 Grand Theft Auto 6 staff has now reached UK Prime Minister Sir Keir Starmer, who has described the matter as “deeply concerning” and pledged that ministers would invesigate.

The layoffs, which took place at the end of October, were raised in the UK’s Parliament during today’s session of Prime Minister’s Questions, by Rockstar North’s local MP Chris Murray.

“The video games company Rockstar in my constituency last month fired 31 employees without providing evidence or union representation,” Murray told the Prime Minister. “The [Independent Workers Union of Great Britain union] IWGB alleges union busting. Having met Rockstar they failed to reassure me they are following employment law and I share concerns about union busting.

“Given this government is responsible for the biggest increase in workers rights in a generation,” Murray continued, “does the Prime Minister agree all companies regardless of profit size must follow UK employment law and all workers have the right to join a union?”

“It’s a deeply concerning case,” Starmer replied. “Every worker has the right to join a trade union and we’re determined to strengthen workers rights and ensure they don’t face unfair consequences for being part of a union. Our ministers will look into the particular case that he [Murray] raises and will keep him updated.”

For its part, Rockstar’s parent company Take-Two Interactive previously described the firings as due to “gross misconduct, and for no other reason.” IGN has contacted Take-Two again for further comment today.

Several reports on the issue, including by Bloomberg and People Make Games, have examined what is alleged to have occured in more detail. Bloomberg was first to report that the workers were all UK and Canadian employees who had been members of a private chat server on Discord, where union organization had been discussed.

A subsequent report by People Make Games, meanwhile, revealed that employees on that Discord server had shared and discussed a specific message from Rockstar management regarding changes to the company’s Slack message policy, designed to cut down on off-topic conversations. It’s this sharing and discussing of an internal policy that is believed to have given Rockstar its legal justification to fire these workers.

But was this drastic action, which saw some employees who had worked at the company for over a decade marched out of the office by security, justfied? The IWGB previously branded Rockstar’s decision as “the most blatant and ruthless act of union busting in the history of the games industry,” made with “flagrant contempt for the law and for the lives of the workers who bring in their billions.”

In a statement sent to IGN today, MP Chris Murray shared further, eyebrow-raising detail of his attempts to discuss the matter with Rockstar itself, including a joint meeting alongside fellow Edinburgh MPs Tracy Gilbert and Scott Arthur at Rockstar North’s offices which began with a standoff over the need to sign a non-disclosure agreement (NDA).

“The meeting began with us as MPs refused entry unless an NDA was signed, a request they eventually withdrew after it being made clear this would not be signed,” Murray said.

He continued: “The meeting only entrenched my concerns about the process Rockstar used to dismiss so many of their staff members. I was not assured their process paid robust attention to UK employment law, I was not convinced that this course of action was necessary, and alarmingly, I did not leave informed on exactly what these 31 people had done to warrant their immediate dismissal.”

Following Grand Theft Auto 6’s most recent delay, the highly-anticipated blockbuster is now set to arrive on November 19, 2026. Despite the extra wait, the game is projected by some analysts to make $3 billion in its first year on sale and said by others to be one of the most important game releases of all time.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Doom co-creator John Romero’s shooter was a casualty of Microsoft’s cuts, but it’s being “completely redesigned” into a smaller game

Romero Games, the studio founded by Doom co-creator John Romero and Brenda Romero, are marching on despite losing staff after Microsoft suddenly pulling funding for their next shooter amid mass layoffs this summer. Romero says the project isn’t living on in its previous guise, but is instead having elements pulled from it as part of a near-total redesign into a smaller game.

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Netflix “Didn’t Attribute Any Value” To Warner Bros. Games In Acquisition Deal

“We haven’t built that into our deal model”.

Hm, we’re sure that we won’t be looking back on this quote with a suspicious eye down the line. Following Netflix’s $82.7 billion acquisition agreement with Warner Bros. Discovery (later challenged by a separate offer from Paramount), Netflix co-CEO, president and director Gregory Peters has said WB Games didn’t really factor into the company’s decision (thanks for the heads up, Pocket Gamer).

That’s according to a recent earnings call, where Peters and Theodore Sarandos — the other co-CEO — were asked if Warner Bros. assets would “enhance or accelerate” success in Netflix’s gaming plans. “While they definitely have been doing some great work in the game space,” Peters responded, “we actually didn’t attribute any value to that from the get-go because they’re relatively minor compared to the grand scheme of things”.

Read the full article on nintendolife.com

Brave the Wasteland With New Fallout Pip-Boy Controllers

Brave the Wasteland With New Fallout Pip-Boy Controllers

Introducing the all-new Xbox Wireless Controllers – Fallout Pip-Boy and Xbox Elite Wireless Controller Series 2 – Fallout Pip-Boy.

Vault Dwellers have few options at their disposal to survive against the post nuclear landscape, but thankfully Vault-Tec has provided one S.P.E.C.I.A.L. tool, the Pip-Boy! While the first Fallout designed controllers were focused on Vault Boy and all his different incarnations, we wanted Fallout fans to be able to gear up with the same tech that their characters use. The Xbox controller designs replicate that warm green hue that emits from your own personal Pip-Boy, with instantly recognizable game HUD icons to match.

The Xbox Wireless Controller – Fallout Pip-Boy is available for pre order, for a limited time, at Microsoft Store. For those looking to create their own unique design, both Xbox Wireless Controller and Xbox Elite Wireless Controller Series 2 are available now with Xbox Design Lab.

This Fallout-themed masterpiece pays homage to Vault Boy and his iconic S.P.E.C.I.A.L. traits, featuring a striking green metallic D-Pad and a custom Fallout topcase that radiates craftsmanship and heritage.

Fallout fans, from the games to the TV show, can enjoy the limitless possibilities of customizing this Xbox Wireless Controller with Xbox Design Lab. The black basis of the top case and side caps allows for true fan expression. You can select colors that line up with your favorite groups from the franchise, like the Brotherhood of Steel, NCR, Minutemen or even the Tunnel Snakes! The customization options expand even further with metallic triggers and D-Pad. There is even the ability to engrave the topcase on your controller, which is available for free for a limited time this holiday season. This controller is ready to go with Xbox Wireless and Bluetooth compatibility. It connects seamlessly to Xbox Series X|S, Xbox One consoles, PCs, as well as iOS, Android, and cloud devices. Plus, with the dedicated share button, you can easily capture and share photos and videos of your heroic moments with friends.

For those strong enough to take on Deathclaws and the worst the wasteland has to offer, you’ll want all the premium features available with the Xbox Elite Wireless Controller Series 2. This means adjustable-tension thumbsticks, wrap-around rubberized grip, and shorter hair trigger locks for even more precise gameplay. RPG fanatics will love the additional customizable options like added pack paddles and exclusive button mapping options in the Xbox accessories app. Just like how your play style will swap between saves, you can easily swap your controller profiles, allowing dedicated button mapping for different needs.

Ready to start another adventure? These controllers are available today, at https://www.xbox.com/accessories/controllers/fallout-pip-boy-xbox-controllers.

 

The post Brave the Wasteland With New Fallout Pip-Boy Controllers appeared first on Xbox Wire.

Outward 2 Is an RPG That Wanted Me Dead, But I Liked Exploring its World

Sometimes, the best thing you can do is pick a goal and move towards it. You might have no idea how to get where you wanna go; you might have no idea where you are when it comes to accomplishing it; and you might not have much outside help, but you’ll do it anyway. What other choice is there? Just keep moving forward, and maybe something good will happen. That philosophy guided me through my three hours with Outward 2, a video game that mostly wanted me dead and was very good about making it happen. Everybody needs goals, right?

After making a character in Outward 2’s fairly (at least right now) limited character creator and choosing different elements of my backstory, which altered my starting stats – the RPG standard Strength, Agility, Constitution, Intelligence, and Willpower – my journey started in the city of Haboob, which has been recently reclaimed from the Scourge. I don’t know what that means, exactly, but it sounded good. Anyway, my recently arrived character won the housing lottery when a guy named Sebastian decided to move. Here I was, less than five minutes into the game and already a homeowner. Talk about a fantasy. We chatted before he left, and he seemed nice enough, and then I headed out to explore the city.

Haboob is gorgeous – a multilayered city of stone, with these giant rotating fans (there’s one in my house, near the bed) and I enjoy walking around it for a bit, grabbing an “on the house” (pun intended) drink at the local tea shop, and enjoying the vibe. Outward 2 isn’t the most visually sophisticated game out there – the character models kinda look like they stepped out of an Xbox 360-era Bethesda RPG – but its environments are pretty grand. After wandering around for a bit and speaking to the local Chamberlord, who hands over the deed to my new house, I call it a night. There’s not much else to do.

Haboob is gorgeous – a multilayered city of stone…

I’m awoken when a guard breaks in and tries to rob me (rude!) and whacks me in the head with a mace. Sebastian shows up to kill him, takes whatever it is, and then places the pistol he used to take care of the guard in my hand. At least he looks sorry about it, but because all the evidence of the murder points to me, I’m exiled with little more than what’s in my possession. The Chamberlord suggests I find Sebastian to prove my innocence.

Back to Square One

Outward 2 is a survival game, which means I need to find, craft, or buy my supplies. Out in the world, there’s nothing to guide you. I had no map and no leads. The only thing around was a big, dead bird under what looked like some sort of mystical lamp post. I decided to head east. Always into the east. I got into a couple fights, one of which was against a dude that really didn’t seem to want to be there. Outward’s combat isn’t going to blow anyone away, but it’s weighty and generally pretty solid. I’m doing all right even though I only have an ice pick and a bow I picked up in the city until I fall into a small, rocky hole. I can’t walk or roll out of it and Outward 2 has no jump button. I end up starting a new run. I ran into a lot of bugs in my time with my preview build of Outward 2 – items would duplicate or not be usable, characters would float in mid-air, and so on – but that’s to be expected of something this early.

I tried to use it as an opportunity. This time, I spent more time in Haboob because I knew I was going to get kicked out, found some new people to talk to, and was generally better equipped when I was framed for murder. Again. I just bought a house in real life, so I was particularly upset about this. How dare this dude? Who does he think he is?

But I was lucky in other ways. Remember that dead bird from last time? In its place, I found a woman named Oliele who helped me out by offering me some supplies, including a tent and a map, and told me where I might find Sebastian. There were a couple possibilities. I opted to head northeast to the True Levantines. Even with my supplies, life wasn’t easier. Drinking river water made me sick to my stomach, and my ice pick wasn’t a force in combat. I scavenged enough wood to build a shield and mostly tried to avoid fights. Even the map wasn’t much help. Oh, yeah, it was nice to see what the region looked like, but the map doesn’t track where you are, so… you know, it works like a real map. Outward 2 is willing to let you get lost, and I appreciated that.

Second Chances

This time, I didn’t fall into a hole, but I did run into other problems. Combat was risky, and when I camped for the night because my character was exhausted, I got attacked and… I couldn’t fight back. I could move, but I couldn’t swing my weapons. I opted to die, thinking that would be the end of it. Instead, I got a special little sequence because I died near a river, and washed up on its banks, my gear close by. Minus my tent.

Soon after, I spotted a weird ghost and tried to pick a fight. That was a bad idea. Not only could I barely hurt him with my ice pick, he never stopped following me when I tried to run away, so I followed the path I was on, the spectre hot on my heels, until I just happened to run into the True Levantine settlement and the guards finished him off for me. No sign of Sebastian, but I had a lead: south. Okay.

Then I got back on the road and died a whole bunch. I died to a big bird. I died to a weird bat thing. I fell over once and died. I died because I bled out. Each time I was rescued. Sometimes by a nice guy named Gep who I never met but left me a drink at his campfire. Sometimes by the healers at the True Levantine camp. Eventually, I decided it was time to buy a sword. I sold what little I had, and from there, things got easier. I made progress south. I found a weird tower where everything wanted to kill me. I killed an exiled mercenary and stole *his* tent. Ha! I explored a weird little cave and did some mining.

At this point I was rolling, and I figured I’d keep going until I died. Then I ran into one of those weird bat things again, and that was that. Three hours had flown by. Outward 2 doesn’t hold your hand, and I admire that. Exploring its gorgeous world is a lot of fun. I wish it was a little less buggy, and I wish that there was a bit more to do in a world that can sometimes feel big and empty – gathering materials in the areas I explored was difficult, and I didn’t get to craft as much as I wanted; I really wanted some linen, and I could not find or buy any of me for the life of me – but I did enjoying just picking a direction, setting off into the world, and seeing what I could see. There’s something special in that, and if the full release of Outward 2 can capture it, it might just make you want to go for a stroll.

The Top 10 Best Licensed Games Based on Movies

Ah, the licensed video game. Once a collection of underwhelming retellings of big-screen blockbusters, littered with haunting polygonal nightmares (Hagrid, that’s you) and aimless Atari attempts (yes, E.T., that’s you), we’ve seen an uptick in actually good adaptations in recent years, with the upcoming Terminator 2D: No Fate looking like a promising attempt at turning James Cameron’s classic into some enjoyable retro action. So, we thought we’d pick out the best of the bunch.

We do have a few little rules, though, that stop just any old film-adjacent game from making the list. They need to either be:

  • A direct translation or adaptation of a feature film
  • An official movie sequel or prequel.
  • Or a game that attempts to continue the story or provide backstory and additional canonical lore.

So, for example, Insomniac’s Marvel’s Spider-Man is not eligible as it takes place in a Marvel universe separate from the movies and is much more rooted in the original comic books, but the PS2’s Spider-Man 2 would be allowed due to it being directly based on the Sam Raimi film of the same name. Make sense? I hope so. Let’s rank the top 10 best licensed games based on movies.

10. Peter Jackson’s King Kong: The Official Game of the Movie

Console launch games come with the power to stun thanks to the leap in technology they inherently are unlocked by. The Xbox 360’s Peter Jackson’s King Kong definitely benefited from this, as the Lord of the Rings’ director’s epic retelling of the classic monster movie made a huge splash at the dawn of gaming’s HD era. With Rayman and Beyond Good and Evil creator Michel Ancel helming it at Ubisoft Montpellier, King Kong felt more than a standard movie tie-in thanks to its many interesting and novel ideas. You had the freedom to explore its vast jungle spaces, which offered an unprecedented sense of cinematic immersion and was a breathtaking contrast against the previous generation’s more limiting, corridor-like spaces. King Kong not only ushered in a whole new generation of hardware but also a new way of thinking about how licensed games could be approached.

9. Scarface: The World is Yours

Scarface: The World is Yours has balls. Not only does a “Balls Meter” fill up as Tony Montana causes mayhem across an open-world ‘80s Miami, allowing for him to slow down time, enter first-person mode, and gain infinite ammo as he guns down as many gang rivals as possible, but it also has an audacity to position itself as a sequel to a film in which its protagonist dies at the end. In this alternative universe, Al Pacino’s antihero coke fiend survives the ambush at his mansion thanks to a certain little friend and escapes out of the back door, free to continue building his drug-running empire. Yes, it’s largely a GTA-clone, as was commonplace in the era — see the also actually quite good The Godfather adaptation for further evidence — but its wild concept alone is enough for it to deserve a place on this list.

8. Rockstar’s The Warriors

In terms of creating immersive worlds and capturing a tone, not many do it quite like Rockstar. The Warriors comes from an era when we’d get more than one game a decade from the developer, and sometimes multiple in one year. A much smaller-scale project than the likes of GTA: San Andreas or Vice City, The Warriors acts as both a prequel and a retelling of the cult ‘70s thriller of the same name, focusing on the titular New York gang. Taking the form of a beat ’em up, it successfully drenches you in the seedy underworld alleyways that its characters inhabit, as Rockstar once again displayed their world-class world-building credentials. And that grimy tone is what The Warriors achieves most successfully, making it an adaptation that shouldn’t be overlooked, even when compared to the Grand Theft Auto and Red Dead Redemption studio’s other headline-stealing projects.

7. Mad Max

Avalanche Studios’ Mad Max is the perfect example of taking the essence of a film series and turning that into the driving force behind a video game adaptation. In this case, it’s the exhilarating car combat witnessed all the way back in the original 1979 movie, through Road Warrior, and into Fury Road’s landmark action. When Max is on foot in the 2015 game, it’s perfectly good as it apes the successful melee formula concocted by Warner Bros. stablemate Rocksteady for its Batman Arkham series, but it’s when the Australian drifter gets those hands out of raiders’ jawbones and behind the wheel of his iconic Interceptor that it really comes to life. Now a cult favourite, much like the original film that inspires it, Mad Max is one of a kind and a fantastic translation of George Miller’s vision in video game form.

6. Spider-Man 2 (2004)

Years before the Rocksteady Batman: Arkham and Insomniac Marvel’s Spider-Man games, the prospect of a successful comic book game was bleak. Even rarer was the thought of a genuinely fun movie tie-in. Treyarch’s Spider-Man 2, based on the Sam Raimi film of the same name, flew in the face of both those ideas. An incredibly detailed New York City (for the time, at least) felt like a revelation to swing around in, and Peter Parker’s web-slinging provided a whole new way to explore the sort of 3D open world that the PS2’s Grand Theft Auto games had pioneered. In a legitimately impressive technical revelation, Treyarch’s Spidey actually attached his webs to buildings rather than empty skyboxes. Flying between skyscrapers and thumping petty criminals was a thrilling sensation back in 2004, and, while it has since been far eclipsed by more modern Peter Parker and Miles Morales adventures, it certainly paved the way for those to exist.

5. Star Wars Jedi: Survivor

It’s difficult to think of a movie series that’s had more games to its name than Star Wars. Classics such as TIE Fighter and Rogue Leader were contenders for this pick, but we just think there’s nothing like the fulfillment of the Force fantasy that is delivered by Respawn’s Star Wars Jedi: Survivor. Bridging the gap between Revenge of the Sith and A New Hope, this 2023 action-adventure is part of the official canon, with references to Order 66 and clashes with Darth Vader fuelling Cal Kestis’ story, but with an originality that doesn’t just lean on Star Wars cliches. An improvement in pretty much every way over its predecessor, Fallen Order, it’s an easy pick for our representative of the most famous of film universes.

4. GoldenEye 007

It may not be the best to play now, but there’s just no denying the impact that GoldenEye 007 had when it arrived in 1997 on the Nintendo 64. Perfect Dark, shortly after, would go on to expand on the ideas established in its campaign, and games like TimeSplitters would borrow from its revolutionary approach to FPS multiplayer, making it so much more than just a movie adaptation. Yes, it featured a whole host of famous James Bond heroes and villains — including a truly broken Oddjob, who takes the term “sharply dressed” to its extreme —- and successfully captured the globetrotting exploits of 007 as much as a console with the limited power of the N64 could at the time, but it also shaped the next three decades of online shooters. This makes it so much more than just a movie tie-in, and something developer Rare should never be forgotten for achieving.

3. The Chronicles of Riddick: Escape from Butcher Bay

A video game prequel to the 2000 Vin Diesel vehicle, Pitch Black, has no right to be as good as The Chronicles of Riddick: Escape from Butcher Bay, yet here we are. Taking a heap of Half-Life campaign design and a healthy dose of Thief-like stealth, the Swedish Starbreeze Studios and Vin Diesel’s own Tigon Studios transformed a perfectly decent film series into a genuinely great video game, and one that many believe surpasses its source material. Its smart level design is enhanced by intelligent translations of Riddick’s abilities from the film, such as his trademark “eyeshine”, which lets you see in the dark, and a healthy amount of improvised blunt and sharp weaponry that fits perfectly with the movie’s grimy aesthetic. The plot’s premise — a prison escape — is fundamentally cinematic, but it’s the ways in which Butcher Bay asks you to play intelligently in its world that pushes it beyond the big screen and into a truly great game.

2. Alien Isolation

The original Alien film from 1979 is a haunted house movie in space, with lone survivor of the Nostromo, Ripley, aiming to survive its dark corridors and the roaming Xenomorph threat until the credits hit. As such, it would become a natural inspiration for many survival horror greats, from Dead Space’s infested spaceship, to SOMA’s unnerving futurism, and, of course, Resident Evil 2’s stalking Mr X threat. So, naturally, when the time came for yet another Alien game to be made, survival horror seemed a logical choice for developer Creative Assembly, who would be the next in a long line to take up the challenge of translating the unique atmosphere of Ridley Scott’s original film.

What the studio made was beyond what could have been expected, as it evolved the idea of RE 2’s Tyrant into an ever-present danger that scuttled along the map’s sprawling web of vents. The Xenomorph, and the tech powering it, are the jewel at the centre of Isolation’s crown, and are what make it such a faithful recreation of Alien. By stepping into her daughter’s shoes and sneaking around the Sevastopol, you get as close a feeling as to what it would’ve been like to be Ripley and walk those Nostromo hallways yourself. It may not quite make the number one spot on our list, but it is the entry that most successfully captures the overall tone of its source material, embracing its terror to astonishing effect.

1. Indiana Jones and the Great Circle

We wouldn’t have the likes of Tomb Raider or Uncharted without Indiana Jones, and in 2024, the king came back to claim his throne. Indiana Jones and the Great Circle took everything that made the original trilogy of Steven Spielberg films so special and managed to translate it into a lovingly designed video game from Wolfenstein developer MachineGames — perhaps not so coincidentally, a studio formed by former Escape from Butcher Bay developers. Not only is The Great Circle a fantastic, stealthy, puzzle-filled action-adventure that really places an emphasis on the adventure part, but it borrows all of the archaeological intrigue and, crucially, humour that makes the likes of Raiders of the Lost Ark and The Last Crusade so special. So much, in fact, that the story told here would slot in nicely between them and act as a superior third of that trilogy than Temple of Doom ever did.

Throw in a fantastic pitch-perfect Harrison Ford impression from Troy Baker, a suitably swarmy performance from Marios Gavrilis for the villainous Emmerich Voss, and a healthy amount of Nazi punching, whipping, and shovel-smacking, and you’ve got all of the ingredients you need. But it’s so much more than just a playable film, instead grounding itself in flexible immersive-sim-esque gameplay systems that emphasise using brain over brawn. Violence is rarely considered a first option, and gained knowledge is always a much sharper weapon. It makes for a truly fantastic game in its own right, but one that is as referential as it is transformative, and a true-to-life version of what the Indiana Jones character is — a doctor, not a soldier. The Great Circle is as thought-out a licensed game based on a movie as you could wish for, and a perfect fit for the top of our list.

And those are our picks for the best games based on movies. What game that you love didn’t make the cut? Let us know in the comments! And for more licensed games, check out our list of the best Marvel games of all time.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.