Title: Post Trauma Taxes and Terrifies Xbox Series X|S Players Today

Summary

  • Test yourself with Post Trauma’s challenging puzzles from today.
  • Immersive terrifying new landscape, built by old school horror fans.
  • Full, stellar voice acting with Togo Igawa, Autumn Ivy, and Hyoie O’Grady.

After three years of development, Post Trauma is now available on Xbox Series X|S.

While it’s finally time to visit The Gloom, the question is can players find their way back out?

When playing Post Trauma, you will need to keep the old school classics like Resident Evil and Silent Hill in mind. In addition to the fixed camera angles and top down, third person views, your enemies are a fearsome bunch, and the puzzles are pretty fiendish too.

The developer, Roberto Serra of Red Soul Games has focused on atmosphere and story-telling to drive Post Trauma forward, and as part artist, part programmer, has used fixed-camera angles to showcase the game’s striking cinematic sequences.

From the very beginning, having a pen and paper next to your controller will prove to be just as useful as arming Roman with a crowbar or shotgun. Studying the environment carefully is going to be essential to progress, from the opening moments where looking at unusual highlights on old subway maps reveals clues to a padlock combination to carefully reading through documents to discover critical information.

The game’s puzzles have purposefully been designed to be a challenge and the aim is to fill you with a sense of reward when you solve them. Just like the classics it’s inspired by, Red Soul Games have opted to build tension through storytelling while maintaining an authentic feeling 90s style survival horror experience.

You will also need to think on their feet in heart-pounding confrontations that will test Roman’s willpower and endurance. Rather than opt for the traditionally athletic super cop in this setting, Roman is just an average man, who doesn’t really know how to fight and gets tired if he runs for too long. As a character, Roman is better equipped for escape-room style situations, but with that comes its own unique set of challenges for you.

Not every encounter needs to be fought and won, though. Sometimes it’s in Roman’s best interests to run for safety and use radios in conveniently placed ‘Save Rooms’ scattered around The Gloom.  Opting not to use these rooms could lead to Roman’s eventual downfall, though, and potentially put him right back at the beginning of a challenging encounter he only just scraped through.

In the trailers, you’ve caught a glimpse of the horrors that lie in wait in this twisted reality. Enemies such as the affectionately known ‘Potato Head’ are definitely not a friendly bunch, nor are more traditionally named enemies like ‘Henry’.

Fortunately for Roman, he will not be alone. Finding unlikely allies in the face of grave danger could make all the difference as to whether he stays trapped in The Gloom forever or finds a way home. You might even find yourself stepping into their shoes from time to time.

Bringing these characters to life is an all-star voice acting cast. Having previously worked withRaw Furyon Wolfstride, this time Togo Igawa voices Roman, a retired train driver who is unsure of where he is or how he got there, bravely attempting to piece together the mysteries of The Gloom.

Alongside him is Autumn Ivy, who plays the enigmatic ‘Jill’, and Hyoie O’Grady who delivers a chilling performance as Carlos.

And rounding out the cast is an unnannounced actor who plays an undisclosed role in the game. This person has a deep connection to the horror community and plays a character that hasn’t been featured in any of the trailers or screenshots to date. We’ll keep this a surprise for you for now, but the best way to find out more is to play Post Trauma!

Post Trauma screenshot

With an emotionally charged soundtrack from the extremely talented Nicolas Gasparini (Myuu) and an unpredictable world that feels ominously real, built from the ground up by Roberto Serra and Red Soul Games in Unreal Engine 5, Post Trauma continually builds tension rather than simply opting for jump scares.

Post Trauma started out as a solo developer project but a small team has grown over course of development, from a 2D artist to a writer, animator and audio designer, all in the name of making the game better and providing players with a truly memorable experience.

Post Trauma screenshot

On behalf of the developer, Red Soul Games and all of Raw Fury, thanks for all of the support since the initial reveal at The Game Awards! Post Trauma is finally here and the world of horror will never be quite the same again!

Post Trauma

Raw Fury

$14.99

Post Trauma is a modern interpretation of genre-defining survival horror classics. As you venture deeper into the unknown, you’ll strive to solve the mysteries of your unfamiliar surroundings, hoping to discover hidden truths while trying to stay alive.

Players will explore a terrifying, twisted reality that constantly unsettles as its story shifts and unravels.

Fight or Flight?

In Post Trauma, players control Roman (Togo Igawa), a tormented train conductor who awakes to find himself in a surreal dimension following a terrible panic attack. Faced with horrifying architecture and nightmarish abominations, Roman can choose to defend himself with an array of weapons or try to find the path of least resistance.

A new world of horror that pays homage to the greats

Inspired by key staples of the Survival Horror genre, Post Trauma blends fixed camera angles with stunning visuals through Unreal Engine 5 to create a truly unsettling, yet familiar horror experience. But just when you think you have the answers, this hellscape changes the questions as you enter the unknown to face your greatest fears.

Can you find a way home?

To survive this cruel world, you must piece together an ongoing mystery across several, seemingly unrelated settings. Deducing your environments to find unlikely hints and discovering precious tools in unexpected places will help you make continued progress.

As you find clues and solve puzzles, you’ll gradually learn more about where you are and how you can escape, using a delicate mix of patience and cunning to stay alive. And maybe a pad and paper too.

Built and enriched by world-class talent

Featuring a fully voice acted cast (Togo Igawa, Autumn Ivy, Hyoie O’Grady) and a captivating, ambient audioscape, elevated by a hypnotic score from Nicolas Gasparini (Myuu), Post Trauma has been crafted to be a homage to beloved franchises and a new merging of playstyles. The intent is to create a truly special, unforgettable horror experience fuelled by pure passion and incredible talent.

The post Title: Post Trauma Taxes and Terrifies Xbox Series X|S Players Today appeared first on Xbox Wire.

Days Gone Remastered Will Let You Slow Down The Game Speed

Days Gone Remastered is not far off now, and today Sony’s Bend Studio detailed some of the accessibility features in store for the updated version of the game, including the option to slow down Game Speed when things get tense.

In a new PlayStation Blog, Bend Studio’s Creative & Product Lead Kevin McAllister walked through the different accessibility features included in Days Gone Remastered. When it comes to Game Speed, Bend has an option for letting players change the actual speed of gameplay, from 100% down to 75%, 50%, and 25%. The aim, as McAllister said, is to make it easier for players who struggle in high-pressure situations.

“Game Speed is ideal for players who might feel overwhelmed in certain situations or have difficulty with various inputs in high pressure moments, specifically fighting off hordes of Freakers,” said McAllister. “Hordes are a pillar in Days Gone gameplay and with our new Horde Assault mode arriving in the remaster, we wanted to make this unique combat experience more accessible to our players.”

Other parts of the accessibility options for Days Gone Remastered include subtitle colors, a customizable High Contrast Mode, UI Narration, and Collectible Audio Cues. The auto-complete QTE option, previously only allowed in Easy difficulty, is also getting enabled on any difficulty from Easy to Survival II.

While these options are all going to arrive in Days Gone Remastered, Bend Studios also confirmed most of the new accessibility features will be coming to Days Gone on PC as well. Some, like the feedback and customization control options, will require a compatible controller.

Days Gone Remastered was officially announced in February, with some extra bells and whistles like an enhanced photo mode, permadeath and speedrun options, and the aforementioned accessibility features. The remaster of the 2019 biker-centric, post-apocalyptic zombie action-adventure isn’t far off, either.

Days Gone Remastered will go live on April 25, 2025. Those who already have a PS4 version of Days Gone will be able to upgrade to the PS5 remastered version for $10.

Eric is a freelance writer for IGN.

Diablo 4 season 8 is all about becoming a boss and cosplaying characters from Berserk

Righto, Diablo 4 season 8 is starting next week, and today Blizzard have dropped a whole bunch of details on it ahead of its release on April 29th, so let’s see what they are! First up, there’s that Belial guy who the season is named after. He’s back, but his “motive is unknown”, and you’ll eventually be able to face off against him in a new quest which introduces a couple of new NPCs. That’s all well and good, but the big thing this season is its new main mechanic, boss powers.

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I’ve Found 25 Pokémon TCG 151 Cards That Cost Less Than Amazon’s Booster Bundle

If you’ve been eyeing the Scarlet & Violet: 151 set — one of the most nostalgia-fueled Pokémon TCG releases in years — chances are you’ve come across the 151 Booster Bundle on Amazon. At $66.65 for just six packs, it might seem like a harmless splurge. But that price? It’s more than double the MSRP.

A standard six-pack bundle should cost around $29.99 to $34.99, making Amazon’s markup not just steep, but straight-up bad value. Despite the flashy marketing and glowing reviews, there’s no guarantee you’ll pull anything even close to worth that price. You’re basically paying premium for the privilege of disappointment.

Pokémon TCG 151 Booster Bundle

The upside? Prices for singles from the 151 set are dropping fast. So instead of gambling on blind packs, you can pick up exactly the cards you want — from heavy hitters like Charizard ex to stunning collector pieces like the alt-art Pikachu — for way less.

If you’re after nostalgia, go ahead and crack some packs from the wallet-busting 151 bundle. But if you’re building a competitive deck or just chasing standout cards like Blastoise ex, the smart move is investing in singles. Sites like TCGplayer offer great value, and buying directly means no dud pulls, no wasted cash, and just the cards you care about.

Best 151 Illustration Cards to Collect

Blastoise ex (200/165) is currently the crown jewel of the 151 illustrated rares, and for good reason. Priced at about $66, it features a serene riverside scene of Blastoise at rest, a far cry from typical action poses.

The artwork feels more like a Ghibli frame than a trading card, which is why collectors are paying top dollar for it. It’s a grail card that you’d be extremely lucky to pull from a booster pack, let alone multiple copies.

Venusaur ex (198/165) isn’t far behind. Retailing around $60, it showcases the Grass-type legend lounging among blooming flowers in a dreamy forest scene.

These Illustration Rares are printed with unique texturing and alternate art styles, offering depth and color palettes that set them apart from standard ex cards. If your collection leans toward display-worthy art, this is an easy pickup.

Then there’s Charmander (168/165), a fan favorite that combines cuteness and nostalgia in one of the most beloved alt-art designs in recent memory. Despite its popularity, you can currently snag it for under $50, which is less than the price of the booster bundle and a far better emotional return than pulling a non-holo Caterpie.

Best 151 Cards for Competitive TCG Decks

While the illustrated rares turn heads, the set also includes powerful cards for players looking to improve their competitive decks. Charizard ex (183/165) can cause a massive 160 damage with just one fire energy thanks to Brave Wing, just make sure it gets knocked around a bit first. It’s one of the few viable Charizards in standard play and it’s only about $39 as a single card.

Blastoise ex (184/165) also deserves a second mention, not just as a collector card but a solid battlefield tank. Its Solid Shell passive reduces incoming damage and Twin Cannons can hit for 140 per Water energy discarded, making it lethal in the late game. And if you don’t need the full-art version, the Alt Art ex is going for just $13.

Finally, Mew ex (193/165) offers unmatched versatility. Its Restart ability gives you a once-per-turn card draw boost and its Genome Hacking attack can copy an opponent’s attacks with ease. That makes it ideal for control decks and rogue strategies.

For under $27, it’s a tactical addition that gives you flexibility without wrecking your wallet. Mew ex – (205/165) has the same moveset but is only $13.49 at the time of writing, so you can slide double the Mews into your Psychic deck for the same price.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

A streamer played an hour of Marathon early before Bungie cut him off

The closed alpha for Marathon is soon due to roll out to players who signed up, meaning Bungie’s colourful futuristic servers are warming up. Sadly, we weren’t invited – the alpha is only open to North Americans. But, aha, something went awry today and the game became available to play early for those on Xbox. And one quick-witted player streamed a full hour of the game before the servers clamped shut once again.

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Cloudheim: The Zelda-Styled Action-RPG Shows Off Crafting Gameplay

Cloudheim, an upcoming action-adventure RPG from developer Noodle Cat Games that we exclusively announced earlier this year, is now showing off its crafting system and shop system in a new gameplay trailer. You can watch it above and take a look at crafting and shop system screenshots in the new gallery below.

Noodle Cat explains that while they hope players will enjoy crafting in Cloudheim, it won’t be forced upon them: “Crafting in Cloudheim doesn’t force players to deeply engage if they don’t want to – you can spend time finding specific materials, or just throw all your loot into stations and see what happens.” Furthermore, there’s also smelting and forging, alchemy, and cooking.

Shopkeeping is also an opt-in gameplay element – but if you’re going to do it, you’d better do it right. “Correctly displaying items (e.g., swords on weapon racks) increases profits,” Noodle Cat explained. “Decorative items and banners improve shop appeal, influencing shopper behavior. Cleanliness and layout also impact success.”

You can wishlist Cloudheim on Steam if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Doom: The Dark Ages story trailer shows off a full-scale hell invasion

At some point in their development of the most recent trilogy, someone at Id Software apparently decided that the most interesting thing about their FPS was the character of the Doom Slayer himself – an odd though not entirely disastrous decision that I’d argue is mostly responsible for the design shape of Doom Eternal. I’m a big fan, even despite this misplaced fascination with its unnecessarily fleshed out gun-numpad-with-legs. I’m hoping to be a fan of Doom: The Dark Ages too, but based on the latest trailer, I’m still trying to tell whether they’ve scaled the Slayer lore back or are still banking on me being enraptured to learn the millenia-long backstory to why I’m yanking a Cacodemon’s eyeball out like clogged hair from shower drain.

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Rumour: After Missing 13 Years, Madden May Finally Be Revealed For Nintendo This Week

Grid and bear it.

It has been a long old time since we’ve seen a Madden game on a Nintendo system (you have to go right back to the Wii U’s Madden NFL 13 to find the last one, in fact), but this week, that all could change.

As reported by VGC, the rumour mill has started a-churning about this year’s entry in the American football series, suggesting that a release date will be revealed this week. Normally, this wouldn’t interest us Nintendo fans, but let’s not forget that EA has promised the series is heading to Switch 2. Might Madden NFL 26 finally be the entry we see back on Nintendo systems?

Read the full article on nintendolife.com

Days Gone Remastered accessibility features detailed

With the launch of Days Gone Remastered for PlayStation 5 just around the corner, we’re excited to spotlight our expanded suite of accessibility features. Taking the foundation of our baseline list from Days Gone in 2019, we made it a priority to evolve and improve accessibility to make the player’s experience more accessible and customizable when hitting the Broken Road on April 25. Let’s dive right in! 

Visual features  

Subtitle customization is now vaster than ever before in Days Gone. We added a total of 11 subtitle colors for you to choose based on your preference, which can also be used for the speaker’s name. Want to mix and match? No problem! Choose the subtitle text to be one color and the speaker’s name to be another color. On top of color customization, we also expanded the options for subtitle background. Originally, this could only be toggled on or off. Now, you can select between default (transparent), darkened, light, and black.  

One of the biggest accessibility expansions coming to Days Gone Remastered is a fully customizable High Contrast Mode. This pairs with our High Contrast HUD that was implemented in the original game to assist with easier navigation and visibility. With High Contrast Mode, you can quickly apply predefined settings with two preset options – Primary and Secondary. However, you can also customize it to your preferences by setting the hero, friendly NPC, enemy, and interactable colors based on the 11 total color choices you also have with the subtitle settings. These contrast options are designed to increase visibility for the player during gameplay.  

Subtitles and High Contrast Mode, along with other commonly used settings, can be accessible to select before even entering the game with our new Initial Setup screen as you boot up Days Gone Remastered for the first time. Further adjustments can be made in the Accessibility tab via the Options selection on the main menu, which also received an uplift providing real-time preview panels to display your chosen settings without going in-game. 

Audio features  

Including a fully revised and improved audio mix in Days Gone Remastered, two new audio accessibility options make their debut in Days Gone for the first time – UI Narration and Collectible Audio Cues.  

UI Narration activates audio descriptions for the user interface reading out key information to aid players in navigating on-screen items such as all menu options and in-game Touchpad options including Inventory, Skills, and Storylines. This setting will be set to ‘ON’ as default when booting up Days Gone Remastered for the first time and can be toggled ‘OFF’ if you prefer from the Initial Setup screen.  

With 240 collectibles scattered across the sprawling Pacific Northwest open world, we’ve added the option to turn Collectible Audio Cues on to sound notifications to help locate collectible objects more easily. Whether you’re playing through the Story or cleaning up open world activities, this distinct sound will help you track down those hard-to-find collectibles. In addition, you will feel increased haptic feedback through your DualSense controller mimicking the sound as you get closer to the collectible. 

Gameplay features  

Fighting hordes, riding your Drifter bike, and sneaking through ambush camps calls for more accessibility features for you to enjoy the game at your own pace and in your own way. Take on the brutal and dynamic world of Days Gone with Customized Controls! The power is now in your hands to customize your playstyle any way you like with fully remappable controls with your DualSense controller. This is also compatible with the fully functional PlayStation Access controller. 

Another exciting feature coming to Days Gone Remastered is Game Speed. Game Speed determines the speed of gameplay ranging from 100% to 75%, 50%, and 25%. Game Speed is ideal for players who might feel overwhelmed in certain situations or have difficulty with various inputs in high pressure moments, specifically fighting off hordes of Freakers. Hordes are a pillar in Days Gone gameplay and with our new Horde Assault mode arriving in the remaster, we wanted to make this unique combat experience more accessible to our players. 

Additional features coming to Days Gone Remastered include Recenter Camera on Attack, Haptic vibration intensity sliders, Field of View, and Persistent Center Dot. We also made a quality-of-life change to our auto-complete QTE feature. Before, it was only usable on Easy difficulty. Now, you can turn on this setting in any difficulty from Easy to Survival II. 

Most new accessibility features are coming to Days Gone on PC as well.* 

At Bend Studio, we strive to create experiences that leave a lasting impact on our players. The pursuit of allowing players of all abilities to share our joy of play together inspires our work every day. We hope you enjoy the definitive version of our open world epic, and we can’t wait to see you hop on the Drifter bike and experience all Days Gone Remastered has to offer on April 25, 2025. 

*Update to version higher than Build ID 10034136 via Patch 1.08 required. UI Narration is not supported for Broken Road DLC on PC. Compatible controller required for haptic feedback and customized controls. For DualSense controller, wired connection required to experience the full range of in-game controller features. 

Steel Seed Review

With poorly lit metal halls, flickering neon lights, a larger than life mechanical sprawl, and a cyborg ninja protagonist, Steel Seed has a lot on the surface that piqued my interest, as I can be easily lured into B-tier sci-fi stories if things look weird enough. Unfortunately, this one is weird in all the wrong ways. Its stealth action and energetic platforming are its best traits, but they are uneven across the roughly 12-hour campaign. Some really cool moments and creatures end up lost amongst miles of dreary and uninspired spaces, overshadowed by frustrating combat and a flimsy story that sap whatever shuddering signs of life this machine had in it.

The problems with Steel Seed start with its hero’s generic presentation. Zoe, awkwardly plucky and earnest daughter of the creator of the dystopia she woke up into, feels completely out of sync with the post-apocalyptic sci-fi world she is in. She’s well-voiced, but not well-written, relying heavily on some vapid self-reflection about a past she can’t fully remember and superhero movie-style banter with her robot pa. Ma’am, you’re the last living human on a planet overrun by killer robots and the only chance to bring humanity back from extinction. I need you to stop quipping and lock in.

Steel Seed is dense with lore about how some major corporation was humanity’s last hope until the CEO (who is also Zoe’s father) got double crossed by whoever and whatever, but its plot is light on interesting happenings or compelling reasons to continue to the next objective outside of “because it’s telling me to.” There’s a part that technically satisfies the literary definition of a plot twist, but you see it coming so far in advance that it might as well be a naked man covered in gold.

You’ll spend a great deal of your time navigating this post-human settlement by hopping on platforms and scurrying up walls. It’s all very reminiscent of the Uncharted games, where shimmying across a ledge could be filled with enough mishaps and jump scares to make the process a tense one. Steel Seed even goes a step further, making its high stakes sequences of sliding through collapsing structures or outrunning gunfire feel way more precarious as it’s pretty easy to fail some of the more intense sections.

There’s little about the world Zoe is saving even worth remembering.

Light puzzle mechanics can add some small speed bumps to your progress, often in the form of commanding your R2D2-coded companion, KOBY, to shoot unreachable buttons while your hands and feet are busy keeping you firmly attached to a wall. These were just dynamic enough to stay engaging, which is all I can ask for for a game that has platforming but isn’t entirely focused on that kind of gameplay, a la Astrobot. Things do get more clever in certain chase encounters, where your perspective changes from 3D to 2D in order to outrun enemy fire from the background – but these moments are scarce, and Steel Seed does nothing that clever anywhere else.

The vast environments you’ll be doing all this poking around in are very hit and miss, visually speaking. There are quite a few stretches of pretty generic techno-hallways or oft-troped rust-chic junk yards that don’t really inspire awe if you’ve seen any science fiction ever. But occasionally those halls will be filled with weird little robot bugs, or a X-story tall mech that rivals the scale of some of God of War’s largest creatures will rise to greet you, and you can’t help but think, “they cooked with this one, at least.” Generally, though, there’s very little about the world Zoe is tasked with saving even worth remembering, something me and the amnesiac protagonist have in common.

There are a lot of enemies in all of these spaces looking to stop you from saving the day, and you can take care of them with stealthy wit or brute force. The stages where you find most enemies are rife with nooks and crannies to hide in and precariously placed obstacles to use as distractions, or to cause killing blows themselves. At first stealth is pretty simple thanks to the very slim variety of different bad guys that patrol around, as well your limited starting skills. I was happy to see that blossom into something more robust as time went on, though. Even though you don’t really see more than five different enemy types in any given encounter throughout Steel Seed, each one is so different and they are mixed together well enough to create checkpoints that can be a real challenge to navigate safely.

Sections get larger and more dense with lookouts that have overlapping patrols and vision vectors, and while some of the mid-game scenarios hit the “just right” mix of enemies and area size, the late-game stealth sections drag on way too long. The fairly strict checkpoints also mean you need to start from the beginning of the section if you fail during it, sometimes throwing 15-20 minutes of patient stabbing and enemy hacking directly into the recycling bin when you slip up. You also run out of new ways to take down foes pretty early on, and I found myself setting a lot of the same traps throughout. So while the hunt started tense, it became stale sooner than I’d hoped.

Zoe and KOBY gain more tricks as they progress, but you sort of have to earn the ability to buy them with the points you find by breaking containers or enemy robots, completing what can often feel like busy work first. Kill five enemies without being seen and you’ll earn the privilege of buying the extremely useful glitch mine skill, which goes a long way towards killing bots without being seen. A lot of the skills have requirements that can come naturally through play, like scanning a number of enemies individually in order to unlock a version of the scan that hits everything of interest in a small zone – ,but others were more tedious tasks, such as searching the mostly bland locations for hidden pick-ups or completing more challenging skill tests like killing a certain amount of enemies a specific way in a small window of time, which were things I happily avoided.

I less than happily avoided outright combat like a computer virus, though. From the buggy lock-on that lets you focus on an enemy but will still pull you towards other nearby foes, to the mashy attack strings with mushy responsiveness, to the dry attack animations from both Zoe and all of her victims, confronting your foes directly is generally a mess. None of the skills you unlock make combat feel any better, despite giving you some admittedly strong options for late-game encounters that can spin out of control with the number of potential participants in any given melee, attacking from off screen with reckless abandon. By the end of the campaign, if I got caught during a stealth section, I’d more often just reload at the last checkpoint than clean up the foes that caught me because it was simply less boring that way. Zones where you have no choice but to fight in open combat were consistently my least favorite parts of the Steel Seed, but mercifully, they are few and far between.