Creator of DMCA’d Cyberpunk 2077 VR Mod Says People Are Now Pirating It to ‘Punish’ Him for Breaking CD Projekt’s Terms of Service

The creator of the Cyberpunk 2077 VR mod CD Projekt recently hit with a DMCA strike has said people are now pirating it to “punish” him for breaking the developer’s terms of service.

Luke Ross, creator of the R.E.A.L. VR mods for games such as Elden Ring, Days Gone, and Far Cry, reportedly earns $20,000 a month through Patreon, which acts as a paywall for his work.

Ross extended his VR conversion framework to support Cyberpunk 2077 in February 2022. A few months later, he contacted CD Projekt to ask if the Polish studio was interested in turning the mod into an official port. It declined, Ross told IGN.

Then, on January 9, 2026, Patreon alerted Ross to CD Projekt’s DMCA notice for the removal of the mod, which it had already taken down. “I had absolutely no say in the matter, because as is the norm in these cases (at least for Patreon), the Patreon team had already complied with the request and taken down my mod of their own initiative, making it inaccessible,” Ross said.

Ross then got in touch with CD Projekt to, as he put it, “negotiate a mutually beneficial solution.” CD Projekt then replied to say Ross needed to comply with its terms of service. “No negotiation, no comments on my proposals, no interest for instance in knowing how many of their users would be affected by the sudden removal.”

The situation hit the headlines this week when Jan Rosner, VP, Business Development at CD Projekt Red, tweeted to say the company issued the DMCA strike because Cyberpunk VR was a paid mod, which violates its fan content guidelines.

“We never allow monetization of our IP without our direct permission and/or an agreement in place,” Rosner said. “We were in touch with Luke last week and informed him that he needs to make it free for everyone (with optional donations) or remove it.

“We are big fans of mods to our games — some of the work out there has been nothing short of amazing, including Luke’s mod for Cyberpunk 2077. We’d be happy to see it return as a free release. However, making a profit from our IP, in any form, always requires permission from CD Projekt Red.”

Ross responded to Rosner’s tweet to take issue with his work being characterized as fan content. Rather, Ross insisted, it is independent software and thus does not infringe on CD Projekt’s IP rights.

“I’m sorry but I don’t believe you are within your rights in demanding that my software needs to be free,” Ross said. “It is not ‘derivative work’ or ‘fan content’: it supports a large number of games which were built upon different engines, and it contains absolutely zero code or assets from your IP. Saying that it infringes your IP rights is equivalent to maintaining for example that RivaTuner violates game publishers’ copyrights because it intercepts the images the game is drawing on screen and it processes them in order to overlay its statistics.”

IGN followed up to ask Ross if he has plans to make the Cyberpunk VR mod free, thus complying with CD Projekt’s terms of service. Responding, Ross said that while he wouldn’t rule out doing so, it would be a lot of work.

“I do not rule out releasing the mod free for everyone,” he said. “But it would take time, because my software supports 40+ games and various completely different engines, which makes creating a version that specifically supports only Cyberpunk 2077 a non-trivial task. Also, the people who have voluntarily given their money to me in order to support my development efforts for the framework might not be happy about seeing the mod being given away all of a sudden to everyone just because I’ve been bullied into it.”

At this point, Ross said that making the mod free had become a moot point because people were now pirating it — and publishing abusive comments directed at him.

“Anyway, it’s kind of become a moot point, because following to the unexpected DMCA strike, after the mod was forcibly removed from my Patreon, people afraid of losing VR support for their favorite games have started pirating and illegally exchanging the mod all over the Internet, brazenly saying that since I was not complying with CDPR’s ToS, my work is now fair game and I should be punished by having it stolen. So in a sense CDPR already got what they wanted,” he said.

The following is a snippet of the response to the DMCA strike and Ross’ comments about it.

“Ehhh, without the game the mod is useless. I’m glad some people have found ways to pirate his shitty mods, he deserves it,” one person said on social media.

“I’m currently working on transferring this guy’s mod files to my PC. I’ll look through and do some tweaking, and then I’ll release his VR mod for Cyberpunk for free,” said another.

“What really bugs me is that instead of just releasing it for free and continuing development with donations, which Take-Two already allows and which would almost definitely still bring in the same money from the VR community, he chose to kill the mod entirely once he couldn’t sell it anymore,” added another. “That’s the part I don’t respect. He already made his money, he had options, and he still chose the nuclear one. End result is players lose the only real Cyberpunk VR experience, VR modding takes another hit, and publishers get painted as villains again even though this outcome was kind of obvious.”

The following is a comment posted on Ross’ Patreon page:

“Upon reading more about this case: they gave you a way to keep it alive, and you decided to be a greedy little bish about it so I’m cancelling my Patreon subscription to you and giving all your mods to anyone I know for free from now on (also there’s places online to find all your mods immediately after release for free, I was choosing to pay you, but now you’re being a dickhead so I’ll just steal your mods from now on and tell everyone where to find them).

“You’ve made 20k a month for years, for modding these games — they’re asking you to make ONE OF THEM free — for a game which is largely done updating and would be version locked.

“Really gross by CD Project Red, and by you — shows where your priorities are you greedy little proud man.”

It seems unlikely that CD Projekt will back down here, which leaves Ross with a decision to make: ditch the Cyberpunk 2077 VR mod for good, or release it for free, as CD Projekt requests.

Ross restated to IGN that he is open to finding “creative solutions,” and that his work to make AAA games playable in VR fills a void, but he has yet to confirm plans to release the Cyberpunk 2077 VR mod for free.

“I do not modify the content of the games, or try to sell an experience which is in competition with what the IP creators are producing,” he continued. “To play in VR you always need to own the original game, and the only thing that changes is that the experience is more immersive, visceral and memorable, which can only benefit the IP owners. In the end, when gamers are playing for example Cyberpunk in VR, they are not playing my mod. They are playing Cyberpunk, and loving it. How this could ever hurt the publisher and trigger free-or-kill reactions still baffles me.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Marathon Steam pre-orders no longer automatically try to install Destiny 2, as Bungie fix Freudian slip/bug

Ah, no, not that one. That, I assume, has been the reaction of folks who’ve gone to pre-order the Marathon reboot on Steam, and immediately been informed that Destiny 2 is sneaking its way back onto their machines. Thankfully, Bungie have now fixed whatever issue was causing the latter to take pre-purchases of the former as a cue to re-install itself.

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Random: YouTuber Combines Switch 2, PS5, And Xbox Series X Into One Huge Machine

It’s a beast.

If you happen to be lucky enough to own a Switch 2, PlayStation 5, and Xbox Series X, then chances are you’ve had to do a little rearranging just to get them all to fit correctly underneath (or to the side of) your TV.

Well, YouTuber Xiao Ningzi has come up with a rather novel – and surprisingly elegant – solution, by combining all three consoles into one giant machine. The result is pretty cool, albeit not one that we’d be in a rush to emulate anytime soon.

Read the full article on nintendolife.com

Arc Raiders Dev Says Players Who Spawn Late Don’t Realize They ‘Economically Profit Way More’ Than Players Who Don’t

Arc Raiders developer Embark Studios has said players who spawn late don’t realize they “economically profit way more” than players who don’t.

In an interview with GamesRadar, design lead Virgil Watkins discussed the extraction shooter’s divisive late spawn system, which can see players join games with around 20 minutes left to go. The feeling from some is that this can be a frustrating experience because it gives late joiners less time to complete objectives, and there isn’t as much loot around. But Watkins suggested the data tells a different story.

“We 100% acknowledge the whole thing of, ‘Man, I came in to do that trial and now I clearly don’t have enough time to do that, and that sucks, so I’m just going to leave,’ or whatever. That aspect is definitely not great,” Watkins admitted.

“But similar to the perception of free kits versus what they do, the perception around late joining and what it affords you has been quite interesting. Players are like, ‘The loot’s all gone,’ or whatever else. But players who late join economically profit way more than people who aren’t. The session, when they are fresh, does eventually get quieter, and very often they come across the remnants of fights or can maybe take out bigger drones or hit high-ticket areas more readily than other players. So that’s been a very interesting thing to look at.”

So what is the goal behind the late join system? According to Watkins, it helps mitigate deserted raids. Indeed, Embark distributes loot in such a way so “there should be plenty of stuff for players to do” even if they join late.

It will be interesting to see if Watkins’ explanation here turns sentiment on late spawns around. Since Arc Raiders’ explosive launch, its late spawn system has come under fire from some who feel it needs to be overhauled. There’s frustration on both sides, with those who have to face late spawns having been in a game from the start also expressing concern.

“It’s crazy that my team can clear a section of Stella Montis, place traps near the popular entrances, and start looting… only to have a full team of three, heavy shield, volcano running players spawn 50 FEET AWAY from us in a random room in the corner of the area… spawning basically on top of us, at 15 MINUTES REMAINING,” said one fan last month. “There is no counter, there is no chance of winning, they bypassed our traps as they spawned in the room next to me.

“The ONLY players who should be spawning in five minutes into the raid or later are FREE LOADOUTS. Tarkov got that system down with the player Scavs, and it works very well. The initial spawn should be player loadouts only, then free loadouts come in at 25, 20, and 15 minutes remaining. Does that sound reasonable?

“I’m not crazy right? I’ve spawned literally on top of players who were looting and have gotten extremely unfair free kills because of it. Even reworking the spawning mechanic wont fix it, as you shouldn’t have to worry about a random full geared 3-man at 15 minutes remaining after 5 minutes of silence after your team wiped out 12 players.

“Spawning in a 20 with gear sucks. Most of the PVP is gone, half the loot is already extracted. It sucks for everyone else too, they are low on meds, shields are nearly broken, and now 3-9 completely fresh, geared players have arrived at unexpected locations you just cleared.”

This week, Embark released a new patch for Arc Raiders that stamped out some infamous out-of-bounds exploits – but players said “rats” still live in the walls of Stella Montis. If this has tempted you into giving Arc Raiders a try, check out our guide to the best settings, find out what skills we recommend unlocking first, and see how to earn loot by delivering field depot crates… or you can just wait for the inevitable TV show or movie adaptation, although the team says it hasn’t been swayed just yet.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dixie Kong Joins Donkey Kong Country Returns HD in Surprise Free Switch and Switch 2 Update

Surprise! Nintendo has released an unexpected free update for Donkey Kong Country Returns HD, adding Dixie Kong and a new Turbo Attack mode for the game on both Switch and Switch 2.

The Switch 2 version of Donkey Kong Country Returns HD gets additional improvements, meanwhile, with improved loading times, higher resolution visuals, and the ability to play in co-op with a friend who doesn’t have the game themselves via GameShare.

Swapping out Diddy Kong for Dixie allows you to benefit from her higher, further jumps. Turbo Attack, meanwhile, tasks you with clearing levels at breakneck speed and within a tough time limit. In other words, Nintendo seems to have added something here for both new players and veterans.

While today’s update has dropped out of the blue, Nintendo has been updating its many games originally released for Switch with fresh features, and improvements for those now playing on Switch 2. Some of these have included paid upgrades — such as last week’s Animal Crossing: New Horizons update — while Donkey Kong Country Returns HD’s new additions are free.

Today’s full Donkey Kong Country Returns HD patch notes lie below.

Donkey Kong Country Returns HD: Ver. 1.1.0 (released January 20, 2026) patch notes:

The following updates have been made when playing the game on Nintendo Switch 2 and Nintendo Switch:

  • You can now play as Dixie Kong. Her action when jumping is different from when Diddy Kong jumps.
    • When playing alone, as you grab a barrel, you can switch between either Diddy Kong or Dixie Kong as the character that appears.
    • When playing with two people, P2 can switch between Diddy Kong or Dixie Kong by pressing the stick (the L Stick in the case of playing with both Joy-Con 2 or Joy-Con controllers) on the world map.
  • A Turbo Attack mode where you can race through the stage at high speed has been added.
    • If you clear the course once, it will appear at the same time as the Time Attack mode.
    • If you can clear it within the time limit, you will acquire a turbo medal.
  • Now supports Brazilian Portuguese language.
    • You can switch the language in the “Language” setting in the “System” menu of “System Settings.”
  • Several other issues have been addressed and image quality enhancements have been made to improve the gameplay experience.

The following updates have been made when playing the game on Nintendo Switch 2:

  • Now supports “GameShare (Local User).”
    • You can select “GameShare (Local User)” from “2 Players” on the game start screen or the menu screen of the world map.
  • Optimized for the Nintendo Switch 2 display and high-resolution TVs for improved image quality.
  • The loading time is now shorter.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Witcher 3 now has online multiplayer thanks to a mod, allowing gaggles and gangs of Geralts to gather

As much as single-player solitude’s a big reason why I love getting lost in The Witcher 3, running around its world with a small crew of mates also seems like it’d be a nice time. A good thing it is then that a new mod for the decade old RPG allows it to host online multiplayer sessions with several players running amok at once.

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EB Games Is Closing Some Stores In Australia This Month

Alongside GameStop’s exit from the New Zealand market.

Last week, we got an update about GameStop’s EB Games business in New Zealand, which confirmed 38 stores in the country would be closing at the end of this month. At the time, no information was provided about the future of the 336 Australian stores, but we’ve now got some details.

As reported by local Nintendo fan site Vooks, the video game retailer will be closing “at least” 10 stores across Australia this month, and many have already shut their doors. One of these stores includes an EB ‘Zing Pop Culture’ shop, which specialises in merchandise, trading cards and various other items.

Read the full article on nintendolife.com

TR-49 review – a code breaking puzzle game where you get all up in some dead authors’ gossip

I am in the dusty basement of Manchester cathedral. On the streets above me, there are police searching for anyone who would challenge the state. Someone like me. I am supposed to be working on a weapon to use against these fascists. It isn’t a gun or a bomb, it is a machine that eats books.

At least, that’s what I should be doing; instead, I’m searching for the final letter between the members of a love triangle of 1950s academics. I’ve tracked down all their trashy novels and papers on temporal dynamics, but I want to find the last bit of saucy gossip. Smashing the state can wait a moment.

There is a lot I won’t tell you about TR-49, Inkle’s latest puzzle game. I don’t want to ruin any of the epiphanies that lie in wait for you. But it is a treat for anyone looking to get all up in the personal lives of some long-dead fictional authors.

I know there are many of you curtain twitchers out there.

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Tips for Taking on Iconic League of Legends Champions in 2XKO, Available Today for Xbox

Tips for Taking on Iconic League of Legends Champions in 2XKO, Available Today for Xbox

2XKO Key Art

Summary

  • 2XKO launches today on Xbox Series X|S as a free-to-play title.
  • Team up with a friend or fight solo in 2v2 matches.
  • Find your main with 12 different champions to play.

Finally. 2XKO, the free 2v2 fighting game featuring League of Legends champions, launches today on Xbox Series X|S.

If you’ve been dying to get your hands on the game, you probably want to jump in right away. At the same time, booting it up for the very first time can be a little overwhelming. From champions, to Fuses, to teamplay mechanics, there’s a lot of information to absorb – especially for anyone new to tag fighters, or fighting games in general.

Here are some quick tips to help you get in-game and start having fun right away.

Grab a Duo Partner

2XKO is a 2v2 game, which means you can team up and fight as a duo. Whether you’re testing combos in Training mode or climbing the Ranked ladder together, the highs and lows of fighting games are better with friends.

Use your champ’s Assist moves by pressing A or back + A when they’re offscreen. Each champion has unique Assists, but here’s how to use a few:

  • When Braum uses Stand Behind Me Assist (back + A), he leaps to shield his ally from an attack. If you’re under pressure from the enemy team, this Assist can help you get some space back.
  • When Blitzcrank uses Rocket Grab Assist (A), they’ll extend their robotic arm to pull an enemy champion towards your team. Use this Assist to bring in opponents and follow up with your big hits.
  • When Vi uses Crater Maker Assist (back + A), she punches the ground and creates a hextech aftershock. It can hit opponents out of the air, so try this move if they’re jumping in.

When you’re playing with a friend, they can swap to you by hitting A right after your champion Assists. Coordinate to attack together, defend each other, and pull off tricky combos.

Find Your Main

Each character in 2XKO has a unique playstyle. For your first games, just pick the ones that look the coolest to you – you can always choose someone new in the next game.

Caitlyn, the Sheriff of Piltover, is our newest addition to the roster. Use her traps and deadly aim to stay ten steps ahead of the enemy duo.

Don’t forget that you’ll have two champions on your team, and they can play off of each other. If you’re looking for team-building suggestions, here are a few:

  • Caitlyn and Vi
    • Caitlyn uses her hextech-powered rifle to line up headshots, while Vi loves to brawl up-close. With their combined strengths, you’ll take down opponents at any range.
  • Darius and Ekko
    • Darius deals massive damage with his battle axe and makes opponents Bleed, but he’s on the slower side. Ekko can keep enemies guessing with fast movement and a teleport. Use Ekko to jump in (or out), and land big hits with Darius.
  • Ahri and Braum
    • Ahri is a quick spellcaster who excels in the air, while Braum is a supportive champion that can defend allies with a shield. Use Ahri’s magical foxfire to blast opponents, and if you find yourself under pressure, bring in Braum’s shield to retreat or position for your next move.

Try Pulse Combo

A combo is when you put together unique moves to damage an opponent. This can feel complicated when you’re still learning what your champion can do, but Pulse Combo is here to help.

In champion select, press RT to enable Pulse Combo. Once it’s on, you can press the same attack button repeatedly to automatically do a combo (if you land the first hit).

There are unique autocombos for the X, Y, and B buttons. Try each one to get an idea of the moves your champion can combine.

Play Tutorials

If you’re looking to improve your game, there are tons of tutorials to choose from in the Learning Hub. Here are the different types available:

  • Bot Beatdown: Win battles against bots to unlock chromas that change the color palette of four champions.
  • Tutorial: A series of fights to teach the basics of 2XKO, including movement, attacking, blocking. Completing this unlocks a set of cosmetics for your avatar.
  • Combo Trials: Learn combos for each champion, from beginner to expert-level difficulties.
  • Advanced Lessons: Level up with more advanced techniques for offense, defense, teamwork, and movement.

You can also find Training mode in the Learning Hub, where you can play against bots at your own pace.

Experiment with Fuses

Fuses are playstyle modifiers that change how your team works together. You pick your team’s Fuse after choosing your champions, so you can try each one out to see what suits you best.

Here are the Fuses that are available when you launch 2XKO for the first time:

  • Juggernaut: Play as a single champion with extra power. You can’t use Assists, but gain a few buffs, including bonus health, damage reduction, and additional bars of meter.
  • Sidekick: Your Point champion gains health and a defense boost. Your Assist champion can’t tag in, but gains supporting abilities.
  • Double Down: Combine your Point and Assist champions’ Super attacks.

There are two more advanced Fuses that can be unlocked by completing tutorials in the Learning Hub: 2X Assist and Freestyle.

2XKO is available for free in the Microsoft Store for Xbox. Check out the 2XKO website and YouTube channel for more on how to play and to get a look at each champion. See you in the lobby!


2XKO

Riot Games


12

TEAM UP. TAG IN.
Welcome to 2XKO, the free-to-play fighting game from the makers of League of Legends and VALORANT.

2V2 COMBAT
In 2XKO, good teamwork makes the difference between victory and defeat. Fight solo to control both champions on your team, or grab a friend to duo with. Switch up your game every match with Fuses, powerful playstyle modifiers that change the rules your team plays by.

LEGENDARY FIGHTERS
League of Legends’ iconic champions take the stage with fresh movesets inspired by the MOBA and reimagined for fighting games. Immerse yourself in the world of Runeterra with beautifully crafted stages, cutting-edge 2D graphics, and original music tracks that bring your battles to life.

LOBBIES & MATCHMAKING
Step into a virtual arcade where your next duo partner—or rival—awaits. Ranked, Casual, and Private lobbies let you play your way whether you wanna compete, spectate, or just mash. Plus, with best-in-class rollback netcode and anti-cheat systems, 2XKO delivers fair, lag-free gameplay every time you queue up.


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