This was announced by ‘iam8bit’ and there’ll be a standard retail edition (including a fold-out map and digital soundtrack) and an exclusive edition including a cover sleeve, as well as those other mentioned goodies.
PlayStation Store ushers in its new promotion, Next Level Savings, tomorrow, May 7. For a limited time*, you can enjoy discounts across a selection of titles, including The Crew: Motorfest (70% off), Resident Evil 4 (50% off), Diablo IV – Expansion Bundle (40% off) and many more.
Browse a selection of games on offer below, then when the promotion goes live, head to PlayStation Store to discover your regional discount.
Browse a selection of games on offer below, then when the promotion goes live, head to PlayStation Store to discover your regional discount.
Browse a selection of games on offer below, then when the promotion goes live, head to PlayStation Store to discover your regional discount.
Rockstar may have delayed Grand Theft Auto 6 to May 26, 2026, but the studio has surprised everybody with a new trailer loaded with story and character details. While we knew from the first trailer that GTA 6 would feature two protagonists, it mostly set the stage for a return to Vice City. But with the newest trailer, Vice City gets a little more full thanks to a bevy of new faces.
While their full roles and personalities might still be a mystery, the new trailer and the updated official GTA 6 website shares just enough that we now have a rough outline of who some of these friendly faces are. So read on for every GTA 6 character we’ve seen so far.
Every Important GTA 6 Character We’ve Seen So Far
Jason Duval
The first protagonist in our Bonnie and Clyde duo is Jason Duval, a man who’s looking for the easy life but can’t seem to catch a break. After serving time in the Army, he’s in the Leonida Keys working odd jobs for the local drug runners. The only thing keeping him going is his love for Lucia.
Lucia Caminos
At the start of the trailer, we meet Lucia just as she’s released from Leonida Penitentiary, having served time after fighting for her family. We know her father taught Lucia how to fight from a young age and that their family moved to Leonida from Liberty City (GTA’s version of New York City). With Jason by her side, it seems Lucia has a plan to give both of them a new start towards a better life.
Like past GTA games, GTA 6 is led by a couple of streetwise toughs hoping to find the score of a lifetime. What’s unique is that unlike the trio from GTA 5, and the lone wolves of older GTA games, Jason and Lucia seem to genuinely love each other, and that might allow them to reach new heights – or fall even harder than past main characters.
Brian Heder
Brian is Jason’s landlord and one of the aforementioned local drug runners in Leonida. By day he runs and operates Brian’s Boat Works and Marina, but this serves as a legitimate front for his drug business for which he hires Jason to act as some additional muscle. He sounds suspiciously like the actor Stephen Root, but Rockstar isn’t sharing its voice cast for GTA 6 just yet (we asked).
Cal Hampton
Jason’s friend and drinking buddy at The Rusty Anchor, Cal is described as having “casual paranoia” and seems somewhat prone to conspiracy theories… but also having a good time, so maybe it all balances out for him? If Rockstar’s penchant for American satire continues, we can expect Cal to exhibit some of the worst, if funniest, parts of Leonidian society.
Boobie Ike
A local Vice City legend, Boobie Ike is now a legitimate entrepreneur and business mogul, a far cry from his life on the streets. Boobie runs everything from real estate, a strip club, and even a recording studio which he is using as a launch pad for a new music empire with his associate, Dre’Quan. Keep an eye out for Only Raw Records’ first hit.
Dre’Quan Priest
Like Boobie, Dre’Quan is a businessman whose primary job is gangster and drug dealer. He’s hoping to use his partnership with Boobie Ike and the talents of his first music signing, Real Dimez, to promote himself to the Vice City elites. It remains to be seen how much of Dre’Quan’s ambitions will end up helping or hurting him in his climb up the power ladder.
Real Dimez
Musical duo Real Dimez comprises Bae-Luxe and Roxy, high school friends who turned their street toughness into a hip-hop and social media career. They’ve signed on with Dre’Quan Priest and Boobie Ike to capitalize on the success of their first hit, DWNPLY, to become Only Raw Records’ breakout stars.
Raul Bautista
It wouldn’t be Grand Theft Auto without a few criminal masterminds, and Vice City’s got theirs with Raul Bautista. A veteran bank robber, his tendency to up the stakes during a heist means that his crew often has to deal with more than they planned for. Maybe one of his best-laid plans will be something Jason and Lucia sign on for to get their big break?
And More (Various Gangsters, Cop in Body Armor, Influencers)
There are plenty of faces that get a brief appearance in the trailer who aren’t named. From various gangsters who Lucia and Jason seem to have run-ins with, to, of course, cops looking to bring down Vice City’s criminals. And in between are all manner of partying influences, gun store owners, and other Leonida denizens.
These are the main characters we know about so far in GTA 6. Has anyone caught your eye yet? How do you think the two protagonists will stack up to past GTA anti-heroes? Let us know in the comments, and for more on GTA 6, check out our breakdown of the newest trailer.
Last month, FromSoftware announced that Elden Ring would be coming to the Nintendo Switch 2, which is wonderful for that plumber guy, but mostly meant piss all for us PC people. The thing is, this version of the game actually comes with some new stuff, and I like new stuff, and publisher Bandai Namco only vaguely said all the new bits would be coming to “other platforms”. But! I bring good news, as yes, the Switch 2 Tarnished Edition extras are coming to PC as part of a Tarnished Pack DLC.
Alright, look, I get it. There’s a lot of farming sims already. There’s even the odd anime inspired farming sim here and there. But Tales of Seikyu, which fits into that second camp, is different, I promise, because it has dating – and I think you can date an anthropomorphic otter man. I’m not talking queer slang here to be clear, though the character does kind of fit that meaning too. I’m talking about a man that looks like an otter, who walks around on two legs.
The Nintendo Today! app is back with another tasty little nugget of Switch 2 news, this time showcasing the launch line-up for the console’s profile icons — and it’s a pretty beefy list.
According to the app, Switch 2 will launch with an impressive 258 user profile icons, with series like Zelda, Mario and Pokémon all getting a healthy boost in the avatar department. Highlights will differ depending on your favourite franchises, but we’ll give a shoutout to the threeTears of the Kingdom Koroks to choose between — ya-haha indeed.
For Guardians, there are always new corners of the cosmos to explore, new stories to immerse themselves in, and new adventures to conquer. Today, the Bungie development team behind Destiny 2 gave the world a first look at what comes next: the epic start of a brand-new Destiny saga!
During the reveal event, Destiny 2 developers unveiled the Year of Prophecy, including a mix of deep dives and sneak peeks at the game’s next two expansions: The Edge of Fate, which will be released on July 15, and Renegades, which follows on December 2, with both available to pre-order now. The two campaigns will not only kick off the story of the all-new Fate Saga but launch alongside a variety of changes to core systems and gameplay mechanics aimed at refreshing how players experience the challenges — and rewards — the game has to offer.
While we can’t possibly cover everything with the space we have here, let’s hit some of the biggest highlights from today’s event, and give you a taste of what to expect in the year ahead for Destiny 2.
The Nine beckon
With the aptly named Fate Saga, Guardians will be asking themselves big questions about their place and role in the universe. Questions like: What is fate? What (or who) is out there, and are they planning for us to find them? These cosmic mysteries and more are at the heart of this new storyline and, with The Edge of Fate, returning players and new Guardians alike will be jumping onboard a new narrative; one that will reward longtime fans who are familiar with Destiny lore, while also serving as an ideal entry point for new players.
“Before the Traveler ever arrived in our solar system, there was already magic here,” said Destiny Assistant Game Director Robbie Stevens. “With the Fate Saga, we want to explore one of Destiny’s biggest mysteries: the foundations of our universe.”
That investigation starts with the Nine – enigmatic celestial beings that have existed… well, for a very, very long time. Destiny players have seen and heard hints about this pantheon of extradimensional beings but the mystery that lies behind them will be one of the primary drivers of the action in The Fate Saga.
Close to the Edge
In The Edge of Fate, Guardians will answer an invitation from a member of the Nine, leading them to a new destination at the edge of the solar system: the mysterious planetoid of Kepler. Shrouded in powerful dark matter, Kepler is a new kind of destination for Destiny players. “We took inspiration from experiences like Dreaming City, dungeons, Exotic missions, and Metroidvanias when creating The Edge of Fate,” said Destiny 2 Narrative Director Alison Luhrs. “At the heart of The Edge of Fate is player-driven discovery and exploration utilizing brand new destination abilities.”
These destination abilities will lend players powerful new capabilities they can activate to help solve puzzles or to use in combat. Matterspark is a prime example, allowing the Guardian the ability to transform into a ball of energy. “Transforming into Matterspark lets you squeeze through tight spaces, jump and dash through the environment, and become a rolling ball of death, shocking and jolting enemies who dare come across you,” said Stevens. Other examples include the Void-focused Relocator Cannon that allows you to teleport around the world, and Mattermorph which combines dark matter and Strand to allow the Guardian to manipulate the environment around them.
Beyond the new narrative, new characters (check out the reveal event replay for an introduction to the newest member of the Destiny character cast, Lodi), and the new destination and abilities, the Bungie team has been hard at work on innovating the core hobby of playing Destiny as well as responding to feedback from fans. A great example is the new Solo Ops playlist, the perfect mode for players who don’t have a lot of time and prefer to play alone.
Truly we’ve only scratched the surface of what Guardians can expect with The Edge of Fate and the Year of Prophecy. Watch the reveal event replay to get all the news on what we’ve covered here, alongside details on the new Portal feature, Power progression updates, activity customization, gear tiering, and much more.
To whet your appetite, Rite of the Nine – a prologue for The Edge of Fate – launches today in Destiny 2. This dungeon-themed event features new difficulty modes that will challenge veteran players and welcome Guardians who have never stepped foot in a dungeon or want to go solo in Explore mode. Brave the depths of the Rite and you can earn special Nine-themed Holofoil weapons.
Think of it as an appetizer to the main course ahead in The Edge of Fate and beyond. Happy feasting, Guardians.
Pile drivers, clotheslines, and – time travel? In the board game All Time Wrestling: All or Nothing, an immensely wealthy wrestling fan from the future uses the power of time travel to bring together some of the most iconic wrestlers from the past, present, and future to compete against one another. The game, designed by Mohamed Al Qadi and Jad Yammine and published by Cation Arts, offers players a fun time, whether or not you’re familiar with pro wrestling and its pantheon of characters.
Anyone who grew up in the ‘90s like I did knows the WWF (as it was called back then, before the World Wildlife Fund won the trademark dispute) was all the rage among kids. So, while I opted to get my spandex fix with Power Rangers, I still had enough folks in my circle to know who the Macho Man and the British Bulldog were. While ATW’s subject matter may not be a big selling point for me, its balancing act of managing your resources and knowing when to push your luck kept me coming back round after round.
In ATW, much like in actual wrestling, players attempt to exhaust and weaken each other, with the end goal being to pin their opponent and take home the win. Each selectable wrestler – including legends like Macho Man Randy Savage and the British Bulldog, alongside ATW original characters – features unique abilities and varying levels of health and stamina, which adds some lovely variety to the game and helps keep matches exciting from one to the next.
Combat plays out with the player holding “initiative” playing cards from their hand and rolling dice to deal damage. Successful hits push the Momentum Track in that player’s favor, replicating the crowd hyping up the wrestler. The higher the momentum, the easier it becomes to land hits and gain other bonuses, which incentivizes continued aggression. Initiative only switches when an attack misses, the defender blocks, the defender uses their once-per-game “Reversal” ability (which instantly stops the combat), or the attacker voluntarily passes to regain some stamina and cards.
Between the different attack bonuses and the ability to combo cards together, there is a pleasant amount of depth and strategy in ATW without being overly complex. What I found most interesting, though, is how initiative is handled – it’s done in a way I haven’t encountered in other games before. I really enjoyed this “press your luck” approach, and it made managing my hand of cards, stamina, and momentum more exciting. It often left me with a tough choice: do I push hard and risk leaving myself in rough shape for a chance to cinch a pin, or do I pass and forfeit the attack to try and weather the next assault, hoping I’ll be in a better position to strike back?
On the topic of cards, this is perhaps where my biggest issue with ATW lies. Instead of relying on text, the game heavily uses symbols and icons to denote things like damage, stamina requirements, special attributes, and other modifiers. As a general rule of thumb, if a game can employ icons, it should – so long as they are both readable and not overwhelming. Luckily, I never found there to be too many icons to decode in ATW, but the readability leaves a lot to be desired.
The action cards, which you use the most, feature colorful artwork of various wrestlers performing everything from jabs and punches to German suplexes and signature moves. However, this can make picking up on all the symbols more of a hassle than it should be – especially if you’re on the receiving end and viewing them upside down or from a distance. More than a few times I encountered situations where finishers or dice modifiers were missed, or cards were mistaken for others, due to duplicate artwork being used for attacks with different stats. Perhaps it’s because of my long history with games like Magic: The Gathering, but I wish the information was presented atop a slightly opaque background, rather than directly over the art. It’s not a finisher on the game, but it’s certainly a bit of a jab to the chin.
The core game box offers players plenty of value and flexibility, providing not only standard 1v1 matches but also a tag-team-based 2v2 mode, a cage match variant with new rules, and a solo campaign mode that lets you improve your wrestler as you progress. The automated systems in solo mode are fine, but admittedly, as someone who has never quite gotten into solo board games, I spent far more time playing against others than diving into ATW’s campaign.
I personally prefer the more intense, head-to-head two-player experience.
As for tag mode, the inclusion of specialty partner abilities and the ability to tag in my friend to continue combos added an extra layer of choice and strategy. Still, it didn’t quite hit as hard as the core 1v1 mode. Even with the new tag mechanic, I couldn’t shake the feeling that this mode simply adds more players at the expense of having more downtime, since only one attacker and one defender are active at any given time, with partners outside the ring. It’s still fun and led to some awesome team-up moments with friends, but I personally prefer the more intense, head-to-head two-player experience.
For those wanting to dive even deeper into the All Time Wrestling universe, the creators continue to release new expansions – fully compatible with existing content – that add legends like Sgt. Slaughter and the Junkyard Dog, alongside new game modes like four-player free-for-alls and three-player-specific Triple Threat matches.
All Time Wrestling is one of those games worth checking out even if the wrestling theme doesn’t grab you. With games clocking in at under 30 minutes for two players and around 45 minutes for tag teams, it’s a great filler during game nights or something compact enough to take to a bar. I’d love to see this system adapted for other themes – like a shonen anime (think Dragon Ball Z) or something Power Rangers-inspired. There’s a surprising amount of depth here, while still being approachable for players of varying board game experience – even those coming to it purely for a love of wrestling.
With All Time Wrestling, Cation Arts delivers a dramatic and faithful representation of the wild history of wrestling in a package that will delight fans of head-to-head games, regardless of whether you know what a DDT stands for or not.
While Bungie is obviously quite busy presumably stressing over lukewarm responses to its next game Marathon, they’re still working on a bunch of Destiny 2 stuff. The studio revealed a plethora of expansions today, all of which are building up a new “multi-year saga” called the Fate Saga. We’ll get to it in a moment, but one of these expansions might raise an eyebrow, as it is quite literally a Star Wars crossover, but is also described by narrative designer Alison Luhrs as one that will push the Fate Saga “forward in important ways and introduce characters that we’re going to spend time with for years to come.”