Bayonetta 3 Has Sold Over 1 Million Units Since Launch

Kicking down the competition.

Bayonetta 3 is the latest Switch exclusive to join the 1 million club. In Nintendo’s latest financial report, the company reports that the long-awaited sequel from PlatinumGames just squeaked over the line with 1.04 million units sold.

Launching early-ish into Q3, those sales figures are pretty decent for the Umbra Witch’s third outing. The Switch version of Bayonetta 2 managed to hit 1.04 million units by December 2021, while it struggled to even reach 400k on the Wii U. The first Bayonetta has seen multiple releases, first launching on the PS3 and Xbox 360, and managed 2 million copies between those systems.

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Grim roguelike road trip Darkest Dungeon 2 is getting a 1.0 release on May 8th

Darkest Dungeon 2 has been in early access since 2021, and it’s finally taking the roadtrip to a full 1.0 PC release on May 8th. We originally thought the nail-biting roguelike would see a 1.0 release this month, but developer Red Hook haven’t left us empty-handed. Darkest Dungeon 2 currently has a demo available on Steam and the Epic Games Store until the end of Steam Next Fest on February 13th. Red Hook say the demo will feature the four starting heroes as you take them around one full region and explore either the Sprawl (city) or the Foeter (farms.)

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Nintendo Reconfirms Release Windows For Major Upcoming Switch Games

Slim pickings..?

As part of its nine-month earnings report, Nintendo has reconfirmed the release dates for its major upcoming Nintendo Switch titles.

As usual, there are no major surprises with this announcement; if you’re anything like us, you’re probably counting down the days to the launch of The Legend of Zelda: Tears of the Kingdom, but we appreciate Nintendo reiteratig the information regardless.

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Monster Hunter Rise: Sunbreak Title Update 4 Out Now, Here Are The Full Patch Notes

It’s a biggie!

Update : This new patch is now live! Provided you’ve got access to Monster Hunter Rise: Sunbreak you’re good to go!


Original story : The fourth title update for Monster Hunter Rise: Sunbreak is set to soar onto Switch tomorrow and after last week’s presentation laid out the plans for everything that this new dose of content will bring, Capcom has now released a blog post containing the update’s full patch notes ahead of the 7th February release.

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Metal Gear Solid: Preorder the Metal Gear Rex Model Kit at the IGN Store

Attention, Metal Gear Solid fans! Right now on the IGN Store, you can preorder a Metal Gear Rex model kit. The model kit costs $99.99 and is expected to ship in August of this year. The preorder is open now at the IGN Store, and you can check out the listing below.

This iconic mech from Hideo Kojima’s Metal Gear Solid comes in black to allow for easy painting. It also comes with decals like caution marks that add detail to the model. Plus, it comes with four minifigures: Solid Snake, a Cyborg Ninja figure, a damaged version of Cyborg Ninja, and Liquid Snake. Take a closer look at the model kit in our gallery below.

Watch: Zion And Kate Talk About Ace Attorney For An Hour

Hold it!

It’s Kate’s last day at Nintendo Life, and that means being terribly self-indulgent. And what’s more self-indulgent than talking about the Ace Attorney games for an hour?

From the beloved Ace Attorney trilogy to the underrated eShop exclusives of Dual Destinies and Spirit of Justice — and even including the niche crossover event that was Professor Layton vs Phoenix Wright and the untranslated Miles Edgeworth Investigations 2 — Zion and Kate explore every single game as much as they possibly can in 60 minutes.

Read the full article on nintendolife.com

Take-Two CEO Doesn’t Think Artificial Intelligence Will Ever Make a Better Grand Theft Auto

Take-Two CEO Strauss Zelnick is known for being very upfront with media and investors about where he thinks technology, especially around games, is heading. And during today’s earnings call, Zelnick made his thoughts clear on a subject that’s recently been popular in tech circles: artificial intelligence, and whether or not it will transform game development.

Zelnick offered a lengthy response to a question about AI technology like ChatGPT, opening by noting his own historic skepticism around overwrough technology hype and saying that while AI stands for artificial intelligence, “there is no such thing as artificial intelligence.”

That said, he’s “really excited” about the current leaps being made by AI and machine learning, and believes that tools are actively being created that will eventually reduce development costs in gaming. However, he doesn’t think it’s going to impact overall cost structure – because if development becomes easier, he says, developers and publisher will simply want to do even more.

“The belief among college students [is] that ChatGPT is now going to allow them to make a query and send their homework. The problem is if the question is, ‘Describe what actually happened on the night of Paul Revere’s ride’, and everyone gets the same question, which you do in class, and everyone uses ChatGPT, oops, everyone’s going to submit the same essay, last time I checked.

“ChatGPT is today’s hand calculator. When I was a kid, there was no such thing, I hate to admit, but it’s true, so I had to do math longhand. And then hand calculators came along and parents were up in arms and thought, ‘Oh kids won’t have to learn math anymore,’ and the answer is yes, you still have to learn math, turns out, you absolutely have to learn math, but you have a tool that makes it easier to do. And ChatGPT is the same thing.

“We are ushering in a very exciting era of new tools and they’re going to allow our teams and our competitors’ teams to do really interesting things more efficiently, so we’re going to want to do more, we’re going to want to be even more creative. And no, it’s not going to allow someone to say, ‘Please develop the competitor to Grand Theft Auto that’s better than Grand Theft Auto’, and then they just send it out and ship it digitally and that will be that. People will try, but that won’t happen.”

Additionally, Zelnick offered some commentary on another technological topic: cloud gaming. When asked about this subject, Zelnick acknowledged Take-Two believed in the tech and had, in fact, been an early supporter of recently defunct Google Stadia.

That said, he’s not convinced it’s revolutionary, especially after what happened to Stadia specifically.

“Cloud gaming is a technology, not a business model,” he said. “It’s a distribution technology. And our view is broader distribution is always a good thing in the entertainment business. If we can reach more consumers with our properties we’re happy to do it as long as the terms make sense, and I think broader distribution over time probably benefits us in any number of ways including the cost of distribution which I believe will go down over time.

“That said, I’ve never felt like cloud gaming would represent a seismic change, because I think if you’re prepared to pay $60 or $70 for a frontline title, you’re also prepared to buy a console, and I think Stadia found that out. So bringing high quality titles to consumers that don’t have consoles will probably have an effect around the edges but I don’t think it’ll be a revolution in the business. I think it will be more an evolution in the business. And there are still technical challenges to be addressed.”

Zelnick also offered commentary to IGN on other topics connected to the earnings, including the impact of GTA 6 leaks on Take-Two’s business plans, and a very, very loose release window for Ghost Story Games’ Judas.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Ghost Story Games’ Judas Is Currently Planned for Release By March 2025

After years apparently in development hell, Ghost Story Games appears to finally be ready to show us more of its mysterious FPS, Judas. We got our first real look at the next game from BioShock creator Ken Levine at The Game Awards last December, and according to Take-Two CEO Strauss Zelnick, we’ll get to actually play it for ourselves…sometime before the end of March of 2025.

This comes from Take-Two’s quarterly earnings report, which outlines that it has 87 total games planned for release between fiscal 2023 (the fiscal year we’re in now, which concludes at the end of March) and fiscal 2025 (which ends at the end of March 2025). Speaking to IGN ahead of the earnings release, I asked Zelnick if Judas was included in that 87 number, and he said yes.

That said, delays happen all the time, 2025 is far away, and delays have been especially prevalent across AAA game development in recent years. I followed up by asking Zelnick if he anticipated significant delays to impact that promise of 87 games, and while he acknowledged some delays were always possible, he seemed confident in the plan Take-Two is putting out to its investors.

“We did have some slippage in the last few years,” he said. “We feel really stable right now. I feel great about our upcoming schedule. Of course there’s always the possibility of some slippage but the teams seem to be functioning really well and I’m optimistic about delivering great titles to the marketplace on an ongoing basis.”

In the same conversation, Zelnick clarified the possibility of layoffs at the publisher in the coming months, saying that while some jobs may be lost, he expects the impact to be “modest.” He also discussed the GTA 6 leaks from late last year and their emotional impact on the team.

As for Judas, we got our first true look at Ken Levine and Ghost Story’s upcoming project at The Game Awards last year. We know that it’s a single-player, narrative first-person shooter that’s coming to PS5, Xbox Series X/S, and PC via Steam and the Epic Game Store.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.