RuneScape: Untold Talkes of the God Wars to Reveal the Franchise’s Hidden Past

RuneScape is undoubtedly one of the biggest and most popular MMORPGs ever released, even setting a Guinness World record in the process. Now, after 23 years, this sprawling fantasy universe is finally making the jump to comics, and IGN can exclusively reveal the full details about RuneScape: Untold Tales of the God Wars.

First, check out the slideshow gallery below for a look at the various covers for RuneScape: Untold Tales of the God Wars, and then read on for more details about the new series:

RuneScape: Untold Tales of the God Wars is a four-issue series produced in collaboration with Jagex. The series is written by Ryan O’Sullivan (Void Trip) and illustrated by Sid Kotian (Gambit) and Daniel Bayliss (RuneScape FCBD Edition). Cover artists include Kotian, Alan Quah, Ivan Shavrin, Alex Moore and RuneScape’s lead concept artist Dave Barker.

As the title suggests, Untold Tales of the God Wars delves deeper into the God Wars dungeon questline from the game, which deals with an epic battle between four factions for control of the mythical Godsword, a blade capable of slaying a god. The series focuses on Maro, a character caught in the middle of this violent conflict, and who yearns to break free from his master’s control.

RuneScape: Untold Tales of the God Wars #1 will be released on October 9, 2024. Each physical copy of the series will come included with a DLC code for 200 Runecoins to use in the game. You can find preorder links for all the variant covers below:

In other comic book news, Marvel is shifting to the New Republic era with its latest Star Wars series, and the TMNT and Naruto franchises are crossing over.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Mario + Rabbids Chief Davide Soliani Leaves Ubisoft After 25 Years

Davide Soliani, who spearheaded the successful Mario + Rabbids series of games, has left Ubisoft after 25 years.

In a social media post, the former Ubisoft Milan creative director said he had left the company “to embark on a new adventure,” but failed to say what’s next.

Mario + Rabbids Kingdom Battle is an enormously successful Nintendo Switch exclusive that fused Nintendo’s Mario and Ubisoft’s Rabbids franchises in turn-based tactics gameplay. The 2017 game would eventually be played by over 10 million people, Ubisoft said.

Soliani was thrust into the spotlight after he wept during the Mario + Rabbids reveal at Ubisoft’s E3 2017 showcase. His reaction, which you can see in the video below, has gone down as one of the all-time great E3 moments, a rare look of genuine pride and relief captured in the audience of a show normally given over to strictly controlled marketing beats.

Kingdom Battle’s successor, fellow Switch exclusive Mario + Rabbids Sparks of Hope, performed less well upon its 2022 launch. Ubisoft boss Yves Guillemot later revealed his regret at launching the game on the Switch instead of holding it back for the console’s successor, saying Sparks of Hope would have likely performed better if it had not released on the same platform as the first game, given they offer similar gameplay experiences.

“We had already released a Mario Rabbids game [on Switch], so by doing another we had two similar experiences on one machine,” Guillemot told GI.biz.

“On Nintendo, games like this never die. There are 25 Mario games on Switch. Nintendo [has advised] that it’s better to do one iteration on each machine,” Guillemot continued. “We were a bit too early, we should have waited for [the next console].

“Because you could play a great game. And we think it will last for 10 years, because we will update it for the new machine that will come in the future.”

Ubisoft Milan, which is currently supporting the development of other Ubisoft games, such as Massive Entertainment’s Star Wars: Outlaws, waved goodbye to Soliani in a series of tweets.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Humble Games announce ‘restructuring’, laying off entire publishing team

All 36 employees of Humble Games publishing have reportedly been laid off. According to business developer Nicola Kwan, staff were informed at 9am this morning, and told that “the company is shutting down.” Humble dispute this in a statement made to Game Developer, claiming that the publishing label is “undergoing restructuring,” as opposed to a full shutdown.

Humble’s statement – which you can read in full here – attributes the events to “challenging economic times for indie game publishing,” saying that “Humble Games has made the difficult but necessary decision to restructure our operations.”

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All Humble Games Staff Reportedly Laid Off As Publisher Announces “Restructuring”

Insists it is “not shutting down”.

The entire staff of Humble Games, the publisher behind such games as Unpacking, Slay the Spire, and Bo: Path of the Teal Lotus, has been the subject of a mass layoff, according to LinkedIn posts from affected staff members. The news came to light after staff posted announcing that their time with the studio has come to an end (thanks, Eurogamer).

Nicola Kwan, a business development manager at the studio, wrote, “At 9AM this morning, all 36 employees of Humble Games were told that we were being let go and that the company is shutting down.”

Read the full article on nintendolife.com

The First Descendant Update 1.0.4 Tweaks Popular ‘Valby Run’ Farming Method

The First Descendant developer Nexon has released update 1.0.4 across PC via Steam, PlayStation 4 and 5, Xbox One, and Xbox Series X and S alongside the patch notes, below.

The patch tweaks the popular ‘Valby run’ farming method. Set in The Fortress Outpost on hard mode, the Valby run involves destroying generators and damaging the boss enough to trigger its ball immune phase, then using the character Valby’s ability to deal continuous damage while moving around the outer ring of the arena in an endless loop. With the Valby run farming method, players were able to gain hundreds of thousands of in-game gold and loads of XP in just a few minutes.

The First Descendant update 1.0.4 patch notes in full:

Content Improvements

  • Module storage limit has been increased from 1,000 to 1,500.
  • Cooldown for “Vulgus Strategic Outpost” has been reduced from five minutes to one minute.
  • Spawning time between monster respawn has been increased, and the reward amount has been adjusted at the “Vulgus Strategic Outpost.”
  • Void Fragments will now drop when defeating monsters in Special Operation. There will be the most void fragment drops at the Special Operation “Neutralize Void Experiment.”
  • Using “Mark for Arrest” item obtained from Special Operation will grant 10 times the usual amount of gold. When “Mark for Arrest” is used from ‘consumable’ tab, it will convert to 100,000 gold, and “High-Value Mark for Arrest” will convert to 1,000,000 gold.

“With this adjustment, the reward amount at Fortress outpost has been reduced,” The First Descendant director Joo Min-seok explained.

“However, to ensure that ‘Valby run’ remains a popular hunting ground like Ambush Point and Refined Run, we have set the reward efficiency significantly higher than originally intended. We hope to provide numerous farming spots in The First Descendant, each with unique characteristics and usefulness to different Descendants. Instead of reverting Valby run to its original design intent, we have adjusted it to offer similar efficiency to other high-reward hunting grounds.

“Additionally, we have shortened the cooldowns for all outposts so that players can play them more frequently without deliberately failing and no longer need to search for outposts with shorter cooldowns by moving around the map. We have also added gold rewards to Special Operations and adjusted four types of Void Fragments to be randomly dropped, allowing players to choose and utilize various hunting grounds.

“Through issues like the Fortress Outskirts and Valby run, we are learning what kind of playstyle our players enjoy. The experience of sweeping through and farming monsters is of significant value in our game.

“Your feedback and interest are what drive the continuous improvement of The First Descendant. We will always listen to your feedback and improve the game.”

The experience of sweeping through and farming monsters is of significant value in our game.

Joo Min-seok also offered a week five preview for The First Descendant, which goes live next week and adds a new Descendant called Luna. The details are below:

The First Descendant week five update patch notes preview:

Sea of Emerald, “Ultimate Valby”

Finally, the Magisters have completed the ultimate project for Valby. This ultimate equipment, called “Sea of Emerald,” has fulfilled Valby’s long-held desire. It is a nano suit that replicates Valby’s former body color and texture. Although covered in a thin layer, Valby feels like regaining a long-forgotten part of herself.

Ultimate Valby’s Modification Modules

  • Spiral Tidal Wave: Replaces the Bubble Bullet, which was difficult to aim, with a projectile that flies straight. Spiral Tidal Wave attracts the impurities of Gluttony, making it an excellent choice for intercepting Gluttony.
  • Hydro Pressure Bomb: Instead of “Plop Plop,” it leaps forward and deals damage to enemies around the landing area. The more enemies in the laundry state, the more powerful the damage, making Hydro Pressure Bomb a strong finishing blow. Instead of diving into the water, leap joyfully forward!

A New Descendant, “Luna”

The Mad Artist Luna has returned to Albion after a long wandering performance. Luna’s synthesizer gun becomes more powerful when fired in rhythm, enhancing allies’ abilities based on the performance. When Luna dances to upbeat music, allies’ skill power increases, and when dancing to relaxing music, allies’ mentality recovers and resource consumption decreases. Invite everyone to Luna’s concert. Unfortunately for Virgus, it will be their last stage, but Luna’s performance is just beginning!

Luna’s Modification Modules

  • Nimble Footsteps: Enhances Luna’s mobility and amplifies the effect range of her performance, allowing for more effective ally support.
  • Noise Surge: Transforms Luna from a supporter to a combat dealer. Dashes towards enemies in rhythm, dealing damage to nearby enemies. When the inspiration gauge is full, summons a stage to recover mental strength and shields. Provide enemies with a terrifying musical experience with Noise Surge!

Gluttony

The mutated Devourer-type Gluttony is a giant that indulges in Void Energy. It is equipped with systems to mine Void Energy and a cooling system to cool the heat generated during this process. To counter Gluttony, you need measures to withstand its cooling performance and the judgment to exploit its greedy temperament. Intercept Gluttony and collect new ultimate weapons and external components.

New Ultimate Weapon “Peace Mediator”

When meditation is necessary to bring peace to Ingris, the new ultimate weapon Peace Mediator is the perfect solution. This powerful hand cannon is effective even with single shots but can unleash a burst of bullets to deliver powerful firepower under the right conditions.

New Ultimate Module “Arche Concretion”

Provides Arche Concretion effect, which increases defense and mentality when using skills but decreases movement speed and attack power. It is particularly useful for Luna and Ajax and can be a good choice for players who want stable skill use. Your choices are free; combine various Modules to create your unique build.

Balance Adjustments

In the week five update, we have decided to make balance adjustments for some Descendants and Ultimate weapons.

First, we are adjusting Valby, Blair, and Freyna, who use AOE as their main skills. We hope to see these Descendants more effectively dominate the battlefield, creating large AOE zones and leisurely watching enemies fall from the rear. Look forward to improved performance for these wide-range covering Descendants.

Additionally, there will be improvements to Ultimate weapons that enhance critical hit chance and damage. Enduring Legacy (machine gun), Secret Garden (tactical rifle), and Nazeistra’s Devotion (hand cannon) will be improved to boast more powerful firepower with critical settings.

Moreover, Greg’s Reversed Fate (tactical rifle) will be adjusted to activate its unique effect in more chances. We are also improving the functionality of single-shot weapons, allowing players to choose between single-shot and rapid-fire modes. Please look forward to it.

Lastly,

There will also be more improvements for convenience to be included in the week 5 update. Plus, new cosmetics that many players have been waiting for will be out, so please wait just one more week!

Nexon’s free-to-play co-op focused looter shooter has enjoyed enormous popularity with over 10 million players in just 10 days. But it has been heavily criticized for its ultra aggressive monetization, which includes the cost of Ultimate versions of its playable characters. Last week, IGN reported on one player who spent an eye-watering 200 hours to unlock every Ultimate Descendant currently available in the game without paying money.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Sims 4 now lets you set how jealous Sims will get when they catch their partner flirting

The latest free update to The Sims 4 will let you “define the conditions under which your Sims become jealous”. That’s handy. The new feature, called “Romantic Boundaries”, will give you some settings to tweak that determine whether a Sim will be bothered when they see their partner flirting with the neighbour, or kissing the neighbour, or getting into bed with the neighbour, or becoming a blur of obscene pixels with the neighb- okay Cindy, stop! I’m not comfortable with this. When I said we could open up I didn’t mean with Nigel.

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Activision Reportedly Sold an AI-Generated Call of Duty: Modern Warfare 3 Cosmetic

Activision reportedly sold an “AI-generated cosmetic” for Call of Duty: Modern Warfare 3 in late 2023.

In a report from Wired on the impact of generative AI on the video game development industry and concern among many within it about the threat to their livelihoods, it is alleged that Activision “made an AI-generated cosmetic available for purchase on the Call of Duty: Modern Warfare 3 store.”

The cosmetic in question is not named in the article, but it is linked to: the Yokai’s Wrath bundle released in December 2023. The store did not disclose any use of generative AI for this bundle.

This bundle was sold for 1,500 COD Points, the premium virtual currency sold for real-world money that generates hundreds of millions of dollars for Activision each year. 1,500 COD Points is approximately valued at $15.

It’s worth pointing out that Wired did not specify which part of this bundle was AI-generated, or indeed whether all of it was. The bundle contained a number of virtual items, including an Operator skin, a weapon blueprint, a calling card, a weapon sticker, and a loading screen, all below.

IGN has asked Activision for comment.

Wired pointed out that Microsoft, which owns Activision Blizzard after its $69 billion acquisition of the company last year, cut 1,900 staff from its gaming business just months after Activision sold this skin. The report alleged that 2D artists’ jobs are being replaced by AI at the company.

“A lot of 2D artists were laid off,” one anonymous Activision artist told the site. “Remaining concept artists were then forced to use AI to aid in their work.” Activision employees were allegedly “made” to sign up for AI training, with its use promoted throughout the business.

Generative AI is one of the hottest topics within the video game and entertainment industries, which have both suffered massive layoffs in recent years. Earlier this month, Nintendo president Shuntaro Furukawa was asked about the company’s initiatives involving AI. In response, Furukawa said generative AI can be used “in creative ways,” but said its use “also raise issues with intellectual property rights.”

A lot of 2D artists were laid off. Remaining concept artists were then forced to use AI to aid in their work.

Generative AI thus far has drawn criticism from players and creators due to a mix of ethical issues, rights issues, and AI’s struggles to produce content audiences actually enjoy. For instance, Keywords Studios attempted to create an experimental game internally using entirely AI. The game failed, with Keywords citing to investors that AI was “unable to replace talent.”

Video game console makers Microsoft and Sony are all-in on AI. Microsoft, for example, is reportedly making an Xbox AI chatbot to automate support tasks such as game refunds, deal with broken consoles and subscription issues, and answer questions about error codes.

Meanwhile, head of PlayStation Productions and head of product at PlayStation Studios Asad Qizilbash weighed in on AI to say its use in video games is important to Gen Z and Gen Alpha gamers who seek “personalization across everything.”

“For instance, non-player characters in games could interact with players based on their actions, making it feel more personal,” Qizilbash said. “This is important for the younger Gen Z and Gen Alpha audiences, who are the first generations that grew up digitally and are looking for personalization across everything, as well as looking for experiences to have more meaning.”

Earlier this year, EA boss Andrew Wilson told the investment community that “more than 50% of our development processes will be positively impacted by the advances in generative AI.” Wilson, who oversees EA Sports FC, The Sims, and BioWare games, added that AI will make game development “more efficient”, revealing that the EA Sports FC developers can now make stadiums in six weeks rather than six months.

The Witcher voice actor Doug Cockle has also expressed caution and frustration at the growing presence of AI within the video game industry, calling it “inevitable” but “dangerous.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Metal motocross shooter Motördoom is Rollerdrome’s dirtbag uncle

“Do you fancy playing as a couple of skellies named ‘The Boner Brothers’ riding a bike and sidecar while chunky bastard-metal blasts out, also they’ve got a gun, also they can do tricks?” asked Motördoom, to which I became so instantly hyperactive I somehow worked out how to headbutt my own face. Of course I want to put a chainsaw on the front of my bike, Motördoom. Obviously I want a rougelike-able upgrade that perchance may set my demonic enemies on fire. Yes, I’d like to combine a sick manual with an action game killstreak for a very large combo, Motördoom. Is this what overly concerned parents thought PS1 games were actually like? If I got a disc with this demo on as a kid, I’d be significantly radder than I am today. Gnarly, even. Made of gnarls.

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Random: Xeno Crisis Scores A “Physical And Digital” GBA Release, Pre-Orders Live

Includes a “free ROM download”.

Well, here’s something you don’t see every day! The arena shooter Xeno Crisis, which launched on the Switch eShop in 2019 (and has already been released on multiple retro platforms), is getting a “physical and digital” release for the Game Boy Advance in Q4 2024.

Pre-orders are already live on the Bitmap Bureau online store. The package comes with a “region-free” GBA cartridge, cardboard tray/inserts, instruction manual, and you’ll also receive a “free ROM download”.

Read the full article on nintendolife.com