Do you… do you hear that? Can you feel it? That disgusting, gnawing feeling, a shiver down your spine because you know it’s coming for you… the Steam summer sale… Friends, Romans, country(insert pronoun here), it is unfortunately that time of year again, that time where you look at all of those games in your wishlist as you try to figure out which deal is the best, and which to leave for the next inevitable sale.
From the un-egg-ceptable to the egg-ceptional, as ranked by you.
To celebrate the 10th anniversary of the European release of Yoshi’s Woolly World on Wii U, we’ve given this list a big ol’ make-over. Hopefully we’ll see more of the green dinosaur on Switch 2!
Yoshi! The little green dinosaur has been on our screens for a long time now, and while many first got to know him as an expendable resource in Super Mario World that helps Mario get extra height on his jump, he’s much more than that.
With changes in every iteration, the Druid always brings a blend of feral instincts, nature-based magic, and stoic survivalism.
Take a deeper look at the Druid class throughout the ages of Diablo and see how it has evolved.
Picture this: you’re standing in the heart of a storm, lightning crackling in the sky, the ground trembling as if the earth itself feels your rage. Around you, wolves snarl and bears roar, ready to strike at your command. This is the primal power of the Druid, first introduced in Diablo II, making a triumphant return in Diablo IV, and soon to have their debut in Diablo Immortal on July 3.
Druidsrepresent a fascinating blend of feral instincts, nature-based magic, and stoic survivalism. Let’s dive into the evolution of this iconic playable class.
Origins of the Druid
In Diablo lore, the Druids are a reserved and reflective people, deeply connected to nature and its primal forces. Though they share a historical link with the Barbarians, Druids follow their own path. Where Barbarians celebrate raw, unshackled might, Druids harness nature’s power with precision and balance. Picture them as the calm before the storm—until they morph into a bear and decimate their foes, that is.
The Druid design pulls heavily from European (Celtic and German) myths and folklore, particularly the idea of shamans and natural spellcasters who draw power from the earth. However, the Diablo universe evolves these archetypes into something uniquely suited to its grim world, drawing a look and feel from the raw, primal essence of Sanctuary’s harsh wilderness, blending ferocity and mysticism in equal measure.
The Druid’s Skill Set
The Druid class skill kit offers a mix of nature-based elemental magic, shapeshifting abilities, and summoning loyal animal companions to aid in battle. Here’s what makes them a force to be reckoned with:
Elemental Magic
Druids wield the raw power of nature through earth-shattering spells, crackling lightning attacks, and poison damage. These abilities represent the destructive beauty of natural forces.
Summoning Companions
Choose from loyal wolves, towering bears, or ravenous vines, depending on the playstyle you favor. Your summons not only fight at your side but can be pivotal for drawing aggro or dealing critical damage.
Shapeshifting
Need even more power? Transform into a hulking Werebear for devastating melee attacks or a nimble Werewolf for swift strikes. This dynamic shapeshifting adds a visceral touch and lets you unleash your unique adventuring style.
The Druid’s Evolution
The Druid class has come a long way since its Diablo II debut. Each iteration refines the fantasy, addressing gameplay mechanics while holding onto the Druid’s core identity.
The Druid made an unforgettable debut, combining shapeshifting abilities with elemental magic to create a class deeply attuned to the forces of nature. Players could transform into a ferocious werewolf or a sturdy werebear, each offering unique tactical advantages that catered to different playstyles.
Elemental abilities provided additional versatility, allowing Druids to unleash the devastating power of storms and flames. Armed with primal weapons like axes, clubs, and special polearms, the Druid’s combat style resonated with its connection to the natural world.
Narratively, the Druid stood apart from other classes, with their isolation adding an air of mystique to enhance their lore.
The Druid emerges as a class rich with dynamic possibilities. Earth and storm spells now deliver visually striking abilities, including summoning earthquakes to disrupt foes or unleashing lightning storms for devastating long-range attacks. Players can seamlessly transition between human, werewolf, and werebear forms during combat, and for further customization, specific items enable them to adopt their preferred form as a default, opening hybrid strategies like a resilient, earth-powered werebear or an agile, storm-infused werewolf.
Adding to the versatility, Totems return as specialized off-hand items, enriching the Druid’s arsenal with tailored bonuses that complement their iconic staves, axes, and clubs. These tools allow for builds that ensure a personalized experience. The Druid’s lore gains depth in their role as guardians of the wild and their command over nature’s elements.
The Druid’s entry as the 9th playable class channels an untamed, primal energy, embracing a neolithic essence that stands apart even from the Scosglen Druids of Diablo IV. This version is wild and reckless, wielding the raw forces of nature with ferocity rather than control. Characterized as a hermit with a quirky and enigmatic personality, the Sharval Druid thrives in isolation, adding an unpredictable melee/summoner hybrid charm to the battlefield.
With Wild Magic at their command, their focused skillset and adaptability make them a versatile and fearsome force, while their eccentric, hermitic persona brings an air of mystique to the fast-paced mobile world of Diablo Immortal. Whether shaping the battlefield with elemental fury or summoning swarms of loyal creatures, this Druid iteration offers a uniquely feral experience.
Join the Pack
Balancing nostalgia with innovation, the Druid has maintained its identity while adapting its skills to fit the evolving mechanics of the Diablo universe.
The Druid’s fantasy is timeless. Whether you’re commanding the forces of nature, shapeshifting into feral beasts, or summoning animal allies, the class provides an immersive and customizable experience. There’s nothing quite like the feeling of smashing your enemies as a Werebear, followed by unleashing a storm of ravens to clear the battlefield. It’s gameplay that walks the line between serenity and ferocity.
What’s your favorite Druid moment in Diablo? Share your stories on our forums or on social media via X and Instagram and join the Diablo community to stay updated on the latest news.
Bottling the kinetic energy of a first person shooter video game and successfully transferring it to the tabletop is a herculean task. Publisher Glass Cannon Unplugged is up to the challenge, presenting Apex Legends: The Board Game in the form of an overstuffed box that spills cardboard and plastic onto the table like a body lit up by a VK-47 Flatline. This analog translation defies the odds, legitimately capturing some of the visceral action of its namesake with unique and clever design work.
Apex Legends the video game is a hero shooter battle royale. It has a full lineup of protagonists with their own suite of abilities and playstyles. This identity is likewise the heart of the board game adaptation, forming the basis for its team-based skirmish action. Characters such as Bangalore, Mirage, and Bloodhound all make an appearance, with each of their roles expertly captured and adapted to the turn-based setting. Everything is powerful and awe inspiring, and it feels extraordinarily faithful to the property.
The standard format is either two-versus-two, or three-versus-three, with each player fielding a single character. While there are a bevy of miniatures skirmish games on the market, including popular titles such as Kill Team, Infinity, and Star Wars: Shatterpoint, none offer this particular style of team-based small-unit approach. Distinctly, this is not a game of armies or squads – it’s one of personalities and legends. The result is an altogether different tone, one charged with dynamic abilities that form the centerpiece of a violent gunfight on a fully rendered board.
The board is quite the looker. Verticality is a core tenet of gameplay, as players are able to scale and fight from 3D cardstock buildings. Other elements pop off the map, including cardboard trees and boulders, loot containers, and even fully operational ziplines. The environment is active and responsive. It feels every bit a playground, albeit one with shrapnel and taunts whizzing by your dome.
This dedication to elevation fuels the aggressive FPS-style play, but it also is the root of Apex Legends: The Board Game’s primary challenge. I’ve mentioned the game’s bloated componentry, which contributes to a lengthy setup time, but all of these options and details add up to a relatively complex system. The central turn-to-turn action sequence is surprisingly simple and direct. One team activates all of their characters with each committing to two actions.
This board game defies the odds, capturing the visceral action of its namesake with unique and clever design work.
But that streamlined activity fragments into many intricate pieces. Line of sight is a strong example. Measuring from center square to center square and assessing any blockages is standard for this style of game. But when you consider elevation, all of a sudden there are three pages of lengthy examples displaying potential situations. Thankfully, the rulebook’s diagrams do a good job of illustrating what you need to consider, but the downside is that line of sight can be difficult to assess on the fly and it can slow down the pace of play.
It’s also tough to remember the difference between some of the keywords, such as “adjacent” versus “neighboring.” Terrain items and cards use a similar library of tags that must be referenced. There are specific timing windows for reactions and a sub-system for handling abilities and cooldowns. None of these are overly burdensome on their own, but taken together they can become tricky to navigate. It’s important to understand that this is not a board game for beginners. Instead of going for wide appeal with a similar approach to Mass Effect: The Board Game, Apex Legends aims to satisfy hobbyist gamers familiar with sophisticated systems. If a 40-page rulebook scares you, then you’re not going to hack it on this battlefield.
The most interesting element of Apex Legends: The Board Game is also the most convoluted. Instead of a sophisticated physics engine handling the shooting mechanism, this game opts to zoom in on the firefight and simulate multiple factors, including recoil, stability, and rate of fire. Most games opt for a handful of dice and some quick arithmetic, but Apex Legends uses a sideboard and a dedicated set of cards to resolve gunshots.
It’s actually a pretty stellar system. Different guns have various rates of fire. They list a number of cards that are drawn from the shooting deck and placed alongside a track. Each card is placed in a slot representing an individual shot. Cards drawn later in the sequence have more recoil affecting their ballistics, which results in an escalation of penalties. The penalty is applied to the strength of the randomly drawn card, and then compared to the necessary hit value on the weapon.
That’s the quick and dirty explanation. In reality, it’s more nuanced as each drawn card also has a possible icon which can inflict headshots, bonus hits, or cause an automatic miss if the target is behind cover. Weapons that hit exceedingly hard with slower rates of fire – such as a shotgun or sniper rifle – may draw multiple cards to a single shot slot, thus avoiding the recoil penalties the system tries to emulate.
This can be a wonky process to resolve – it’s certainly slow going with new players. Until you get used to it, this is another part of the game that stunts the tempo of action. Obviously this is a cost of modeling the video game with a high level of detail, but it can be an outright turnoff as it highlights the shortcomings of board games and their inability to obfuscate and resolve math.
But this level of detail isn’t all bad. What you sacrifice in momentum, you gain in realism. This system acutely captures the unique qualities of various firearms. Sub-machine guns spray several weak shots. Battle rifles fire tighter groupings and hit with power. Light machine guns spray all over the place but can level a building. Weapon attachments are mixed in with the loot, allowing you to alter a firearm’s properties mid-game. This includes optics, barrels, magazines, and stocks. It’s exceedingly cool and really juices up the impact of scavenging for supplies in the battle royale mode.
The end result is a weapon system that actually boasts gunplay. No other board or miniatures game I’ve played has so meticulously modeled this key feature of first person shooters. It’s a fantastic accomplishment and absolutely the standout feature.
Beyond this wonderful feat, Apex Legends: The Board Game offers several other killer features. Characters are expertly modeled. They have asymmetric tactical abilities and ultimates that affect the battlefield in various ways. You can pop smoke, call in airstrikes, and deploy drones. Each character is also paired with a unique deck of cards that can be played to tweak actions and react to opponents’ maneuvers. This creates a nifty fog of war, although again, at the cost of possibly slowing down the pace of play.
Another crowd pleaser is the variety of modes on offer. The battle royale option is the key offering, including a distillation of the final moments of the video game’s finale. This includes a barrier that closes on the battlefield, forcing combatants into tighter and tighter area. But there are also deathmatch, VIP, and capture the flag options. Each of these is fully realized and not at all an afterthought.
For those sickos who can’t get enough, this game also will be arriving with expansion products for additional characters as well as a new board and environment. Most notably, there is a sophisticated solitaire / co-op addition that adds AI behavior trees to each of the core game’s protagonists. This mode works fairly well, producing mostly logical enemy actions that sometimes surprise and dazzle. Again, much like the rich base game ruleset, it can be a sluggish pace to familiarize yourself with this additional layer of rules, but it certainly settles down once you’ve become comfortable.
As a first-person shooter airdropping to your tabletop, Apex Legends: The Board Game is a solid effort and certainly a success. There are challenges involved and the tempo can really drag as players learn the systems and assess the wide swath of options on their turn. Once familiarity sets in and the game starts collapsing towards that 60-90 minute estimated playtime, the bliss of gunplay coupled with dynamic action and a multi-faceted loot system truly shine.
We’re always on the lookout for the best gaming laptop deals. Nothing comes close to matching the freedom of firing up your favorite competitive FPS and screaming at your screen in the middle of a coffee shop when your teammates don’t do what they should be (it’s definitely not a me problem).
One of the best days of the year is finally here: the Steam Summer Sale has arrived at last. If you’re unfamiliar, the Steam Summer Sale is one of the two biggest sales available on the platform annually, with the other occurring around the holiday season in December. You can expect to save big on PC games both new and old, which makes the sale a perfect time to buy games in bulk.
This year’s Steam Summer sale is set to run through July 10. Some of the top-reviewed games of 2025 are included as part of this sale, in addition to newer PC ports from publishers like Square Enix or PlayStation. We’ve sorted through the sale and picked out some of the best deals you can find this year. Don’t miss your chance to save as much cash as possible on these PC games.
Steam Summer Sale – The Best Deals Today
One of the best deals I recommend checking out is Final Fantasy VII Rebirth for $41.99. With the main story and side content combined, there is easily over 100 hours of content in this RPG. This game just made its way to PC in late January, and it’s one of the best RPGs to release in the last five years. If you haven’t yet played Final Fantasy VII Remake, you can grab both games together in the Twin Pack for $59.99.
You can also save on three major 2025 indie games: R.E.P.O., Schedule I, and Blue Prince. The latter sits as one of the highest rated games of the year, offering a unique house of puzzles to solve. Schedule 1 puts you in the shoes of a drug dealer, and the game is still one of the most played Steam games of 2025. Finally, R.E.P.O. is a wonderful time with friends that is sure to cause both laughs and headaches. All of these smaller games are generally great to stream to your phone if you want a more mobile experience.
If you’re looking for deep discounts, I recommend Crash Bandicoot N. Sane Trilogy, Marvel’s Guardians of the Galaxy, and Star Wars Battlefront II. Each of these games is 90% off, and you can pick all three for a grand total of $14. Star Wars Battlefront II is an especially good deal, as there has been a major resurgence in online players as of late.
One of the smaller discounts available is for Clair Obscur: Expedition 33. While you’ll only save $5 during the Steam Summer Sale, this is the lowest we’ve seen this game yet. If you’ve been on the fence about picking this one up, it’s not likely to dip much further until late this year, especially since it is one of the highest-rated games of the year.
Amazon Prime Day Arrives at the End of the Steam Sale
While the Steam Summer Sale is ongoing right now, Amazon Prime Day is set to kick off on July 8. This year, Amazon has doubled the length on the sale, making it the longest Prime Day to date. Though PC games are not usually a focus of Prime Day, you can expect to have the opportunity to score a few deals on PC hardware, monitors, accessories, and more. If you’re looking to either enter the PC market for the first time or upgrade your existing setup, keep your eye on Prime Day. This is also when more of the console games will likely go on sale.
Amazon is also currently offering free PC games as part of an early Prime Day promotion. So if you are a Prime member already, it’s worth diving into that and picking up some freebies before they’re gone.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.
I think Nuclear Throne is one of those games that will always be at least just a little bit relevant, in some shape or form. There are other indie games I’d rather play more than it from its era, but it kind of feels like the best representation of that period in indie games too. Throwback pixel art, a unique spin on both bullet hells and roguelike, a bangin’ soundtrack, it’s got the right mix of things to help it stand the test of time. And here we are now, the game approaching its 10th anniversary, arriving with a new update.
Elden Ring Nightreign is close to a month old now, and FromSoftware has been rolling out enhanced versions of its bosses. The first one, Gaping Jaw, was an absolute terror. But in the first 24 hours of players facing off with the second Everdark Sovereign, the Darkdrift Knight, they don’t seem quite so overwhelmed.
Fulghor, Champion of the Nightglow is the latest Everdark Sovereign fight. To take on the fight, you’ll have to beat the base-level Darkdrift Knight expedition. He’s available to battle until, presumably, the next Everdark Sovereign rotates in; the hefty centaur replaced the shadow-drop enhanced Gaping Jaw battle, which was no slouch.
As for Fulghor? Players don’t seem to be having as tough a time with the stomping warrior. That’s not to say he’s outright easy; bosses are still, broadly, challenging in Elden Ring Nightreign. But it seems like, compared to the first Everdark Sovereign fight, players aren’t struggling as much with this one.
While Adel, the Gaping Jaw fight, had some big flashy moves and surprise on its side, Fulghor is comparatively chill. He does start the fight with his Venom-like arm appendage out, and his mid-fight transition sees him ascend into the sky and gain a normal arm back, allowing him to unleash a bunch of explosive, shiny attacks.
Still, it’s a bit more subdued than the literal storm and lightning frenzy that Gaping Jaw could whip up. “I feel as though Fulghor is easier but it’s just more fun to do. Chasing a boss for 20 minutes to get a few hits in is boring,” one Reddit user said. “Feel as though Fulghor could have been harder or had flashier moves, but I’m having way more fun repeating runs against him than Adel.”
Conversely, some like the flashiness of Adel compared to the (again, relatively) subdued enhanced Fulghor. “I liked the specific attacks Adel had like the tornado where you have to jump stream into the eye or you take constant damage,” another user said. “This seemed well thought out. The new attacks of Fulgor are pretty easy to understand even the first time youre seeing them.”
A true foe, at least for some players, were the servers. Around the launch of Fulghor, players started reporting disconnect issues, and you can them in other posts and replies.
But unless you’re this player specifically, you might not have as much trouble with the enhanced Darkdrift Knight as you might think. Still, there are more enhanced fights to tackle either way. Per Bandai Namco’s announcement post, there’s still a Sentient Pest Everdark Sovereign on the way. Other bosses are also due to get their enhanced versions over time, too.
Sloclap’s foot-to-ball game Rematch is very good, and has been doing very well, with over three million sales to date, but some of us yet grieve for a time when kicks were reserved for torsos and limbs. Which is to say, some of us have been hoping that Sloclap might return to the martial arts realm in which it has hitherto made waves.
Now, straight off the back of all this success, Level-5 CEO Akihiro Hino has revealed that a huge aspect of the game’s positive reception is actually due to some crucial and very clever changes the dev team started implementing into the adventure just a year ago!