Phantom Brigade review: entertaining mech battles carry a toothless campaign

Phantom Brigade right. According to its internal clock, battles usually take less than a minute. That time is divided into five-second chunks during which you’re shown what the enemy will do, and must use that to coordinate your own mechs, placing their orders on a visible timeline. You finish your turn by hitting a button that makes everyone go at once for a few explosive moments.

In practice, behind those few seconds are an eternity of theorising, testing, and tweaking. There’s probably a metaphor in there somewhere about writing, video editing, or catering. The result is a game that’s taken me absolutely ages, but whose numbers suggest I’m supposed to be blasting through without a care.

I am enjoying it a lot, despite some frustration.

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Soapbox: 1080° Snowboarding Is The Coolest Nintendo Ever Got

Work your body, w-work your body.

Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they’ve been chewing over. Today, on its 25th birthday, Gavin recalls an atypical Nintendo first-party game where the only goofy thing is your stance choice in the lodge at the start…


Tuesday 28th February 2023 marks the 25th anniversary of 1080° Snowboarding‘s Japanese launch. Developed in-house at Nintendo EAD with Giles Goddard (of Star Fox and squishy Mario 64 face fame) and Colin Reed (Stunt Race FX) on programming duties, it’s a fantastic game — and a curiously straight-laced one by Nintendo standards.

Read the full article on nintendolife.com

Scars Above: How Classic Sci-Fi and Modern Storytelling Combined for a New Narrative Adventure

All of us in the studio have been great sci-fi fans since we were kids, and with some of us now in our forties, that means we’ve been into science fiction for several decades at this point.

A lot of things have changed since some of these classic tales were first told; but the core themes seem to stay just as thought-provoking and stories seem just as current today as they were back then, even if they missed the mark in certain details. For example, an Xbox console is probably several orders of magnitude more powerful than the central computer of the original Enterprise judging by its response time to Mr. Spock’s queries.

Scars Above Screenshot

We injected this love of science fiction into our game – Scars Above, a single-player 3rd person action adventure. Scars combines the rewarding feel of overcoming difficulty with a compelling sci-fi story. In fact, the challenge itself is woven into the narrative, as are the game’s core mechanics. Set on a mysterious alien world, you play a stranded astronaut faced with overwhelming odds, having to use every resource at her disposal to survive. From crafting and using elemental weapons and gadgets, to exploiting the weaknesses of hostile fauna and flora, and opportunities found in the environment – the approach to combat is not only a design decision but also a storytelling one.

When writing Scars Above, we wanted to capture an old-school sci-fi feel; partly due to our love for these stories, but also due to their continued relevance, thrill, and imagination-building that stands the test of time. Of course, we gave our story a modern spin and hopefully managed to sneak in a few surprises here and there too.

Scars Above Screenshot

While Scars draws inspiration from many sources – and there are too many to note here – a few of genre-defining works were stuck in my mind while coming up with the game’s original concept: the ethical dilemmas of science and the dangers of unchecked technological progress in Foundation by Asimov; the mission-oriented AI devoid of ethical restraints from Clarke’s 2001: A Space Odyssey; and, perhaps surprisingly, the strangeness and the unexpectedness found beyond the rabbit hole in Carrol’s Alice’s Adventures in Wonderland, all left their mark on Kate’s journey on the mysterious extrasolar planet.

When it comes to the cult classics on the screen, the comparison to Alien is, of course, obvious; from the resourcefulness of Ellen Ripley to the biological horror of the Xenomorph. A less obvious inspiration can be found in a movie before my time (I remember watching it on TCM as a kid, it was an “old classic” even then) – “Forbidden Planet” from 1956. It was the first science fiction movie set entirely on another planet, far from Earth. It also featured one of the first AI characters with its own personality.

Scars Above Screenshot

Finally, the idea of protagonists being explorers and scientists instead of soldiers and warriors stems from Star Trek – a continuing source of inspiration for our entire studio. In fact, here’s some trivia for you: Kate is named after the actress Kate Mulgrew – Captain Janeway from Star Trek Voyager.

Good sci-fi is timeless and we hope to have captured some of its essence in the story of Scars Above, giving it a bit of that enduring quality. Of course, it’s a modern story in a modern story-driven action game, following current trends in both gameplay and storytelling. Our plan has always been to have an interplay between the story and game mechanics. For example, the way Scars is challenging reflects the scale between Kate and the terrifying biological monstrosities that she must face. Kate’s engineering and scientific skills, rather than combat training, translate to gadgets and weapons players need to rely on as part of the tactical combat in the game.

Scars Above Screenshot

When she’s not fighting, Kate is solving the mystery of the planet and revealing the story through research and scientific exploration, also depicted through gameplay. We made gameplay mechanics a part of the story (even the “respawn” mechanic is a narrative element), and we used the story to drive the design of the mechanics. It’s a modern story, told by modern gameplay – inspired by sci-fi classics and everlasting themes of human curiosity, exploration, and science; and alien planets filled with scary monsters, of course.

We can’t wait for you to beat the odds using knowledge, experimentation, tactical thinking, and sharp shooting skills – as you struggle to stay calm and precise during intense moments of terror. Scars Above comes out today, February 28th for Xbox One and Xbox Series X|S.

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Scars Above

Prime Matter


5

$39.99

Scars Above is a challenging sci-fi third-person action adventure shooter combining the rewarding feel of overcoming difficulty with a compelling and intricate story, set in a mysterious alien world to explore.

Some things were not meant to be discovered…

A colossal and enigmatic alien structure appears in Earth’s orbit and stuns the entire world; humanity names it ‘The Metahedron’. The Sentient Contact Assessment and Response team (SCAR) – consisting of scientists and engineers – is sent to investigate.

Things don’t go as planned and the Metahedron hauls the team across space onto a mysterious extrasolar planet. Playing the role of Dr Kate Ward – a SCAR member – who wakes up dazed, alone in a strange, hostile environment. Determined to survive, you set out to find your crew and unravel the mystery behind what’s happened.

SURVIVE AGAINST ALL ODDS:
Kate is an astronaut and a scientist – not a soldier – but she’s resourceful and determined to do anything to survive.
Use a combination of ranged weapons, devices, consumables and melee attacks, you need to manage stamina as you run, dodge, exploit weak points and discover effective tactics to defeat your foes
Combine different elemental attacks to beat the odds and break through otherwise impassable obstacles.
Craft different items and gadgets to aid you against the countless threats in this exoplanet.

EXPLORE A MYSTERIOUS EXOPLANET:
Immerse yourself in a carefully crafted adventure, inspired by the sci-fi classics.
Explore an alien world filled with countless threats, gorgeous landscapes and ruins hinting of an ancient – yet advanced – civilisation that somehow disappeared.
Journey through different biomes, such as marshlands, freezing wastelands, underground caverns and alien facilities – all with their own set of challenges, enemies, secrets and environmental hazards.

EMBARK ON A RESEARCH JOURNEY:
Kate is a scientist to her core and you’ll use that scientific expertise to extract information from your surroundings by scanning artifacts, materials and creatures in order to learn about their features, properties and weaknesses.
As you explore your surroundings, you will conduct analysis and gain knowledge which will allow you to craft new gadgets, weapons and unlock abilities in Xenobiology and Engineering trees.

THRILLING BOSS FIGHTS:
Ghastly enemy designs – with diverse strategies and tactics – will keep encounters fresh, forcing you to find creative ways to defeat them.

The Scars Above Experience:
[*] Immerse yourself in an exciting sci-fi adventure inspired by the classics of the genre
[*] Explore an enigmatic and intricate alien world – with plenty of mysteries to uncover
[*] Fight tactically, using a combination of elemental attacks, gadgets and items, exploit the environment and enemy weaknesses
[*] Engage exciting and challenging enemies and bosses, from hulking rock-covered monstrosities to nightmarish creatures lurking in the dark
[*] Gain knowledge and acquire new skills
[* ]Scan enemies to learn about their weaknesses and behaviours
[*] Use your scientific skills to conduct research and extrapolate information

Mature Content Description:
The developers describe the content like this:
Violence, Depictions mutated human bodies, Depictions of dead and mutilated aliens.

Related:
Destiny 2: Lightfall and Season of Defiance are here
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Next Week on Xbox: New Games for February 27 to March 3

Sony Creator to Creator: Inside The Last of Us

Here at PlayStation Productions, we strive to introduce our notable gaming IP to new audiences and we recognize that adapting video games from their interactive medium to another is no simple task. In the case of The Last of Us show on HBO, this meant retelling a story beloved by fans of the game in a faithful yet compelling way for TV. Thankfully the show’s top-tier creators were up to the exciting challenge, combining decades of shared experience making video games and TV shows.

We’ve been overwhelmed by the positive reception so far and as we near the finale in the next few weeks, I’m delighted to introduce the latest chapter in Sony’s Creator to Creator series for the Last of Us. This two-part series features the creators and cast reflecting on their time working on the games and show. The participants include:

  • Neil Druckmann, Executive Producer / Co-President at Naughty Dog
  • Craig Mazin, Executive Producer
  • Pedro Pascal (Joel)
  • Bella Ramsey (Ellie)
  • myself, Asad Qizilbash, Head of PlayStation Productions at SIE

This first roundtable features the creators talking about tackling the challenge and opportunity of bringing The Last of Us to HBO. Neil Druckmann discusses the new creative experience of directing a TV episode. Bella talks about their performance of Ellie being an organic blend of themself and the iconic character. Pedro reflects on trudging through snow while on-set fans blast freezing air to simulate a blizzard. Craig talks about the benefit of having detail-oriented fans on the production crew, and how nervousness around getting the adaptation right translated to care and consideration.

Thanks to The Last of Us crew taking the time to share their incredible creative journey. Please enjoy, and thanks for watching. Stay tuned for part two coming in the near future.


Sony Creator to Creator: Inside The Last of Us

New episodes of The Last of Us premiere on HBO Sundays at 6pm PT. Those who want to experience Joel and Ellie’s journey can play The Last of Us Part I, available on PS5 now and coming to PC March 28

How Star Wars Jedi: Survivor Evolves the Metroidvania Roots of Jedi Fallen Order | IGN First

One of the big departures in Star Wars Jedi: Survivor compared to Fallen Order is that you’re going to have this home away from home in the Planet Koboh. Sure, you’d revisit Bogano and Dathomir a couple of times, but it was always in service of progressing the story and following the mainline plot. In Jedi Survivor, Koboh will almost take on a kind of Metroidvania-like identity with tons of optional areas to explore locked by progression, and each return trip to the planet opening up many new pathways and discoveries. This came out of one of the lessons Respawn learned from feedback of Fallen Order: That players really enjoyed the optional content, like the Crashed Venator and the legendary beasts like Oggdo Bogdo.

“For Survivor, we knew that we wanted to add more optional areas for players to discover and explore. To do this, we knew that we needed to give better rewards for exploration,” said Design Director Jeff Magers.

And sure enough, one of my own big takeaways from my five hours with a preview build of Jedi Survivor was that rewards for taking a detour away from the mainline quest path was always sufficiently rewarding. I’d regularly find tough battles that rewarded skill points, hidden traversal paths that led to new customizable options for Cal, or a shortcut that made traversal through the area much faster.

We knew that we wanted to add more optional areas for players to discover and explore.

“We put a lot of work and focus into our customization system for this game so that our cosmetics would be more exciting to find, while also adding more gameplay rewards for exploration. By exploring the worlds, players will both make Cal more their own through customization, and more powerful and equipped to take on the challenges ahead with Skills, Upgrades, and Perks found in optional areas,” said Magers.

Speaking specifically about the design goals of Koboh, Lead Level Designer Martin Badowsky said that Respawn wanted to create a planet with a dense central area that players would have fun gradually opening up more and more. While playing through Koboh during my preview time, I got the sense that it was almost like a mixture between Firelink Shrine from Dark Souls, and a world straight out of Metroid. Like Firelink Shrine, the cantina and Rambler’s Reach served as a central hub that NPCs would congregate at, with multiple areas within the cantina that would open up as I progressed through the campaign, and then outside of that, there was this giant Metroid-like world to explore with several paths that I could not access with my current slate of upgrades.

Every time the player revisits one of these regions, there would be lots of new things to discover using their newly acquired toolset.

The Metroid vibes are not an accident. “Metroid-inspired games at their core are about discovering new abilities and then using those abilities to pass obstacles, unlock more regions, and eventually develop a sort of intimacy, understanding, and dominance over the game world,” Magers said. “We wanted to make sure we evoked these same feelings from the player in our open spaces, and to do that we made sure that every time the player revisits one of these regions there would be lots of new things to discover using their newly acquired toolkit.”

He also added that the team wanted to address a couple of pain points that players had while exploring the worlds of Fallen Order. They moved the Mantis landing pads to more central locations on planets so that players would have easier access to all of the different regions that the planet has to offer, and most substantially, they added fast travel.

As you’d imagine, fast travel in Jedi Survivor works by finding meditation points and resting at them. When you rest at a meditation point, you’re able to select fast travel, and quickly warp to any other meditation point you’ve discovered on the planet. According to Magers, the team took great care to ensure that the player never needs to use fast travel to complete their journey, but that it’s a valuable tool for those who want to explore every inch of the expanded game world.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

Honkai: Star Rail is a stylish turn-based JRPG, with very similar energy to Genshin Impact

Honkai: Star Rail‘s closed beta, and it certainly seems that MiHoYo’s upcoming free-to-play RPG is hoping to capture a similar audience to Genshin Impact’s. Star Rail’s turn-based battles and JRPG leanings might be a bit of a departure from Genshin’s open-world adventuring, but it’s definitely, 100%, without a doubt, anime as heck. Oh, and very gacha. There’s a lot of currencies. So many currencies. Still, I think it’s shaping up to be a decent time.

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Final Fantasy 16 Is Probably Getting a PC Version, But Not for a Long Time

Despite lots of back and forth messaging, it looks like Final Fantasy 16 is probably getting a PC version after all — though likely not for a long time.

Speaking on the Japanese PlayStation Blog (and translated by industry insider Wario64 on Twitter, below), Final Fantasy 16 producer Naoki Yoshida said he would “like to release a PC version at some point”.

Yoshida said: “It is true that Final Fantasy 16 is a six-month limited time exclusive on the PS5 platform. However, it is a completely different story that the PC version will be released in half a year. I will make it clear: the PC version will not come out in half a year.

“This is because we spent a lot of time and money optimising the PS5 platform to deliver the best gaming experience. Of course, I would like to release a PC version at some point so that everyone can play as many games as possible.

“However, even if we start optimising the PC version after the PS5 version comes out, we won’t be able to optimise it in half a year, so it won’t come out in a short span of half a year. I would like to release it eventually, and I think I will, but I am not at the stage where I can say when.”

Publisher Square Enix has not yet confirmed what other platforms will receive Final Fantasy 16 once the six-month exclusivity ends (whether it be Xbox, Nintendo Switch, or something else), though Yoshida has at least now confirmed that it won’t be PC.

Final Fantasy 16’s platform availability has been an unusually complex topic since the game was announced. The original reveal trailer claimed blatantly that it is “also available on PC”, and while Square Enix mysteriously scrapped this claim soon after, the PS5 exclusivity was brought into question again in November 2022.

An advertisement for the PS5’s DualSense controller said Final Fantasy 16 would only be a “PS5 exclusive for six months”, implying that it would arrive on another platform in December 2023 — six months after its June 22 launch.

Yoshida then denied that a PC version existed at all. “Nobody said a word about a PC version releasing,” he said, wrongly. “Why is it like a PC version is releasing six months later? Don’t worry about that, buy a PS5. Sorry, I went overboard. We did our best, so please look forward to it.”

Alongside this PC version clarification, we just learned a ton of new information about the long-awaited RPG, including about its massive maps, approach to diversity, accessibility items, and why it’s only on the PS5 generation.

We also had a chance to play the game, and in our full preview, said: “Playing through three very different boss fights, as well as carving [our] way through dozens of regular soldiers, has left [us] with a lot of hope for Final Fantasy 16.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

LEGO Bricktales’ Easter Update Hops Onto Switch Later This Year

L-Egg-O.

LEGO Bricktales released on Switch in October last year to a number of lukewarm reviews (check out our thoughts at the bottom of this article). The brick-themed biome explorer might have failed to capture the imagination of the building brand, but that hasn’t stopped developer Clockstone STUDIO from coming up with more seasonal content for the game.

The latest update to be announced is going to focus on Easter and will be launching with the holiday later on this year. Bricktales is all about solving small-world problems across a series of LEGO dioramas and the new Easter world is no exception. This time, you will be helping the Easter Bunny make chocolate eggs by navigating a number of chickens through a variety of obstacles.

Read the full article on nintendolife.com

New Games with Gold for March 2023

Travel across eras this March in Games with Gold! On Xbox One and Xbox Series X|S, start the month with a visit to a 1960s-era set sci-fi mystery in Trüberbrook or strategize WWII battles in Sudden Strike 4- Complete Collection, and then midmonth survive 19th century supernatural horrors in Lamentum.

Xbox Live Gold members will have exclusive access to these games for a limited time as part of Games with Gold. So will Xbox Game Pass Ultimate members, who receive all the fantastic benefits of Gold plus access to hundreds of high-quality games with Xbox Game Pass.

Trüberbrook

Explore the charming 1960s German village of Trüberbrook where not all is as it seems. Get trippy in this single-player Sci-Fi mystery adventure game. The world of the game is beautifully built using meticulously handmade miniature scenery. Discover reality rifts, encounter crazy scientists, and fight for true love as you step up to save the world!

Sudden Strike 4 – Complete Collection

Play the original World War Two RTS classic and all five previously released DLCs. Command forces from all sides in iconic battles including on the Road to Dunkirk, across the snowy landscape of Finland, the rugged deserts of Africa, or engaging in the naval battles of the Pacific. You can play single-player or multiplayer leading over one hundred different units into battle across eleven campaigns.

Lamentum

Delve deep into nightmare-fueled madness. How far would you go to save the one you love? For young aristocrat Victor Hartwell the cost to save his ailing wife might be unthinkable. Explore the mystery and encounter horrific creatures. Who will you choose to trust? How will you ever hope to survive? Spending one night in Grau Hill Mansion may be the last night you ever see.

Read more about our Games with Gold program here and stay tuned to Xbox Wire for all the latest news on Xbox. Like we said before, if you’re an Xbox Game Pass Ultimate member, you get all the benefits of Xbox Live Gold, hundreds of high-quality games you can play on console, PC, and across devices from the cloud, and access to EA Play at no extra cost. New games are added all the time, so you’re never without something new to try when you’re looking to find your next favorite game. If you’re new, or if you’re an existing Xbox Live Gold and Xbox Game Pass for Console member, join or upgrade today. 


Xbox Live

Trüberbrook

Headup GmbH


31

$29.99

»Trüberbrook« is a thrilling mystery-sci-fi adventure game. Enjoy an adventurous vacation to a 1960’s parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery.

Imagine yourself on a vacation to Europe in the late sixties. Now, picture yourself as a young American scientist; Hans Tannhauser. While you’re at it, think of Trüberbrook, a remote village in rural Germany. Because, that’s where you end up after hitting the continent. But who cares, you won the trip in a lottery! Or at least, that’s how it seems. But don’t fear, instead of getting some rest, you could find yourself having to save the world …

Xbox Live

Sudden Strike 4 – Complete Collection

Kalypso Media


31

$39.99
Xbox One X Enhanced

The Sudden Strike 4: Complete Collection offers fans the ultimate World War II strategy experience, containing the main Sudden Strike 4 game plus all five previously released DLCs: Battle of Kursk, Road to Dunkirk, Finland – Winter Storm, Africa – Desert War and The Pacific War.
Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II. Command the British and American, German or Soviet troops in the most iconic conflicts of the war, leading over 100 different units into battle. Prove your strategic expertise in over 20 demanding singleplayer scenarios, the challenge-focused skirmish mode and the ultra-competitive multiplayer mode.
In Road to Dunkirk, relive the battles leading up to one of the world‘s most daring military rescue missions ever – the evacuation of British Expeditionary Forces and French soldiers from German superior numbers in 1940.
Advance the Soviet forces into Finland during the Winter War’s Vyborg Offensive, and take part in some of the most infamous Finnish vs. Soviet military conflicts in Finland – Winter Storm. Fight as the Finnish against an overwhelming threat, or play as the Soviets and crush the last Finnish defensive lines.
Africa – Desert War shifts the setting from the cold north to the unforgiving and harsh deserts of Africa. Lead the Axis powers in their mission to invade Libya, Tunisia and Egypt to crush the unprepared American forces, or take command of the Allies and relive the battles that turned the tide of the Western Desert campaign.
Gather your forces for an all-out attack on the Pacific shores. Experience the fiercest battles of the South East Asian campaign like never before, as the The Pacific War throws you right into the conflict between the Allied Forces and the Imperial Japanese Army.

Features:
• Sudden Strike 4: Complete Collection offers realistic real-time strategy gameplay with tactical depth and a historical setting
across 11 campaigns with over 45 missions and more than 200 different units in a complete package.
• Contains all free content updates available, with over 10 new maps and gameplay refinements.
• Command German and Soviet forces in the Battle of Kursk – one of the largest tank battles of World War II!
• Road to Dunkirk features 4 new missions, 2 new commanders and 10 all-new units, as well as additional buildings and ships.
• Finland – Winter Storm features 6 new missions, 3 new commanders, and 19 all-new vehicles, along with additional buildings
and units.
• Africa – Desert Storm features 6 new missions, 5 new commanders, and 30 new vehicles, including a medical truck.
• The Pacific War features 10 new missions, 6 new commanders, and over 50 new vehicles, including aircraft carriers.
• Adapt and refine the military doctrines of more than 20 renowned commanders, such as Heinz Guderian, George S. Patton or
Charles de Gaulle for a different strategic and tactical approach to each scenario.
• Pit yourself against other commanders or challenging enemy AI enemies in competitive multiplayer modes.

Xbox Live

Lamentum

Neon Doctrine


18

$15.99
Xbox One X Enhanced

Guide Victor Hartwell, a young aristocrat on a desperate journey to cure the deadly disease that afflicts his beloved wife, Alissa. Their last hope resides in the darkened halls of Grau Hill Mansion whose Earl has uncovered ancient secrets and forgotten sciences. He claims he can heal Alissa, but… at what price? Grau Hill mansion will open its doors and immerse you in a world of nightmares where you may be trapped forever.

Lamentum is a pixel art survival-horror game set in New England in the mid-nineteenth century. To solve the dark secret at the heart of Grau Hill Mansion, you will have to immerse yourself in a nightmare world full of terrible creatures.

Choose well in whom to trust, every decision you make may alter the course of the story.

Will you survive?

Lamentum is inspired by classic survival horror games like Resident Evil and Silent Hill along with cosmic horror masterpieces, especially the Cthulhu mythos.

Lamentum is a dark and adult-themed game, in which the player can enjoy classic survival-horror gameplay.

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