Poll: Box Art Brawl: Duel – The Legend Of Zelda: Twilight Princess

Awoooooooo!

Welcome back to another edition of Box Art Brawl!

For the past two weeks, we have been focused on games from the world of the GBA. After judging the box art of Metroid Fusion, last time we took a look at the differences between the North American/European and the Japanese box art for Golden Sun and the results were expectedly distanced. The Japanese cover took home a respectable 30% of the vote, but NA/EU was the clear winner with a 70% victory.

Read the full article on nintendolife.com

Detective Pikachu’s Movie Sequel Might Have Found Its Director

A script writer has also reportedly been secured.

Last month, a Legendary Entertainment rep mentioned how a sequel to the Detective Pikachu movie was still in “active development”. If this wasn’t convincing enough, we’ve now got another development.

According to a Deadline report, Portlandia co-creator Jonathan Krisel is currently in negotiations to direct the live-action sequel starring Pikachu. Along with this, Chris Galetta (The Kings of Summer) is apparently taking on the script-writing duties.

Read the full article on nintendolife.com

The Next Pokémon Build-A-Bear Appears To Have Been Leaked

The OG good boy Growlithe could be on the way.

Squishmallows might be all the rage at the moment, but don’t forget about the adorable Build-A-Bear plush line. There’s been a growing Pokémon collection in this do-it-yourself series for some time now, and the next one might have just been leaked.

According to a post on the ‘buildabear’ subreddit, the original good boy Growlithe has seemingly been spotted on the Build-A-Bear app/website and it is apparently scheduled to release at some point this month.

Read the full article on nintendolife.com

Valorant Episode 6 Act II: New Agent Gekko All Abilities Explained

VALORANT Episode 6 Act III features a new Agent entering the fray. Hailing from Los Angeles, Gekko and his adorable creature friends will be joining the roster. Here’s what you need to know about the latest VALORANT Agent.

Gekko’s Abilities

Gekko’s kit is fairly unique with the way his abilities are named after each of his creature buddies. He’s able to retrieve most of his abilities as well after deploying them and collecting their orbs where his abilities expired.

  • Dizzy (E): Dizzy is an almost turtle-like creature that Gekko can fire into the air. Dizzy charges then unleashes blinding plasma blasts at any enemies in her line of sight. Gekko is able to retrieve Dizzy when she’s finished her charge as an interactable globule and resets the Dizzy charge after a small cooldown.

  • Wingman (Q): Wingman is an adorable owl/penguin looking creature that, when fired, will seek out enemies and blast the first enemy he sees with a concussive blast. Living up to his name, Wingman can also defuse or plant the Spike as long as Gekko has the Spike in his inventory. Like Dizzy, Wingman can also be recharged after finding his interactive globule where he expired.

  • Mosh Pit (C): Mosh is a tiny green jello-blob that kind of looks like a tanuki head who can be thrown like a grenade (with the ability to alt fire to throw underhand). Once Mosh lands, he’ll duplicate himself across a green puddle and explode in that area marked.

  • Thrash (X): Thrash is an armored fish creature. When activated, she will lunge forward and explode detaining any enemies in a small radius. Thrash can also be retrieved as a globule and gain another charge after a cooldown. But unlike Wingman and Dizzy, Thrash can only be reclaimed once.

VALORANT Episode 6 Act II begins on March 7, 2023 and with the announcement with Gekko, Riot Games announced that Gekko’s hometown of Los Angeles will host the global final 2023 VALORANT Champions. The venues where VALORANT Champions will take place are the Shrine Auditorium and finals at the KIA Forum.

Early next week we’ll have a video breakdown of Gekko and how his abilities translate in game so be sure to follow up here at IGN for all the latest VALORANT updates.

Stella is a Video Producer, Host, and Editor at IGN. Her gameplay focus is on competitive FPS games and she’s previously reviewed Apex Legends, Hyper Scape, Halo Infinite Multiplayer, and Battlefield 2042. She regularly hosts and shoutcasts competitive Apex Legends and Halo Infinite tournaments when she isn’t streaming on her Twitch channel after work outs. You can follow her on Twitter @ParallaxStella.

Feature: Enjoying The Journey – How Square Enix Learned From The Past For Octopath Traveler II

“We aimed to evolve the formula rather than change it”.

It has been five long years since the release of Square Enix’s fantastic, multi-pronged RPG Octopath Traveler on Switch. Starting as a console exclusive on Switch before branching out onto other platforms, the game gave us eight different storylines to dive into, a range of protagonists to fall in love with, and even kicked off the HD-2D art wave that we have since seen in titles such as Triangle Strategy and Live A Live.

Read the full article on nintendolife.com

Feature: 50 Years Of Landmark Video Games, One Per Year, All Playable On Nintendo Switch

Five decades of seminal software on Switch.

Nintendo’s Switch is now entering its seventh year, and while it’s obvious that the company will be carefully planning the reveal of its next generation of hardware in the next year or two, Switch remains in uncommonly rude health for a console of its age.

Since 2017, the system has attracted an enviable and enormous software lineup comprised of totally new, bespoke experiences alongside impressive third-party ports and re-releases of beloved classics from earlier eras. There seems to be a new boom in retro collections, in fact, and we’re 100% here for it. Video games are still a comparatively young medium, but Spacewar! turned 60 in 2022. Pong turned 50. And we turned into dusty husks muttering “wha—,” “b-b-ut how?” and other nonsensical half-phrases as we tried to comprehend Mother Time’s ways by counting decades on our withered fingers.

Read the full article on nintendolife.com

Talking Point: What Are You Playing This Weekend? (March 4th)

Tell us, pleeease.

Welcome, one and all!

It’s been another reasonably busy week here at Nintendo LIfe. We started off with a Pokémon Presents showcase which, according to you fine people, wasn’t all that good. The biggest highlight was undoubtedly the announcement of the Scarlet and Violet DLC, which will come in two parts and is officially called ‘The Hidden Treasure of Area Zero’.

Read the full article on nintendolife.com

Can F1 23 Hope to Match the Drama of the Real Thing?

Formula 1 is back for another year but, while pundits fruitlessly flail with trying to parse meaning from pre-season testing times ahead of the Bahrain GP, let’s consider what Codemasters has been doing with this year’s inevitable F1 23.

Back in 2021, amid the continuing gloom of a global pandemic, Codemasters introduced a fully-fledged story mode – dubbed Braking Point – into its long-running Formula 1 series for the first time. Threading an original story through the real sport, Braking Point told the story of a fictional rookie’s rise through the ranks via a series of curated racing challenges.

This fresh-faced driver was Aiden Jackson, a talented Brit who lacked experience on the big stage. Jackson was initially placed at odds with his veteran Dutch teammate Casper Akkerman, but (spoiler alert) the two eventually repaired their prickly relationship and joined forces to subvert their Machiavellian rival Devon Butler – Braking Point’s token slimeball.

One particularly interesting element of Braking Point was that it didn’t introduce a custom team for Jackson and Akkerman; the drivers actually raced for one of five real teams based on the player’s choice – Williams, Haas, Alfa Romeo, Alpha Tauri, and Racing Point (which became Aston Martin during the story, as it spanned the years that branding change occurred in the real championship). Another driver from one of the four remaining selectable teams was replaced with Butler. The storytelling didn’t really push the boat out but overall it was an earnest effort well executed, and it was neat that real teams had been convinced to sideline either one (or both) of their actual drivers for the purposes of the story (which, at one stage, even involved their team cars being depicted getting embarrassingly tangled up on track).

It was neat that real teams had been convinced to sideline either one (or both) of their actual drivers for the purposes of the story.

The work this supplementary story mode required has reportedly placed it in a two-year development cadence. This means that, while the next chapter of Braking Point skipped last year’s game, it should arrive as part of this year’s F1 23.

However, this places Codemasters in a bit of a tricky spot, because how on Earth do you fashion a fictional F1 drama that could possibly compete with what we saw last season?

Forget the overall outcome, which was kind of an anticlimax – and I’m not talking about the rain-shortened Japanese GP that decided the championship in such inelegant circumstances that not even Max Verstappen himself knew he’d locked it up. Rather I’m referring to what was described as the widest set of rule changes the sport had seen in four decades, and the same car and driver combination from 2021 wins the whole shebang again? Yawn. Yes, I know the RB18 isn’t the same car as the RB16B, but you know what I mean. And sure, F1 is not a spec series – and F1 fans are more than accustomed to seeing the fastest cars dominate over consecutive seasons – but I don’t think you can hold it against those of us who were hopeful the drastic technical overhaul and a grid full of brand-new cars would produce a different result. Or, at least, some more interesting results. That is, instead of the same car winning more races in a single season than any other in the history of the championship. Let’s face it: 2022 wasn’t exactly a seesawing contest for the ages. Hell, in 2021 there were 10 podium performances from drivers outside of the big three teams of Red Bull, Ferrari, and Mercedes. In 2022, there was one. One solitary podium from outside the top three teams, when Lando Norris grabbed a cheeky third at the Emilia Romagna Grand Prix.

No, I’m actually talking about all the controversy, scandals, and surprises along the way. Like I said, I do remember being genuinely impressed that real world racing teams were content with having their actual, contracted drivers step aside for fictional characters in F1 2021’s story mode, and even seeing their team cars colliding for added drama. I do, however, find myself wondering how far real F1 racing teams could be pushed for dramatic purposes. Indeed, how would these same teams react to a Braking Point follow-up featuring some of the shenanigans that went on last season?

Would any real F1 teams ever truly consider signing on the dotted line for a narrative that would see them cast as a bunch of wankers? A candid docuseries they’ve agreed to be observed for like Netflix’s Drive to Survive is one thing; a video game is another thing entirely.

Would McLaren ever consider approving a storyline where they would find themselves sacking one of their drivers with a year left to run on his contract, taking a huge and public financial kick-in-the-balls in the process?

Would Alpine dream of saying yes to a sequence where they would lose a former world champion and their next big thing within moments of one another over a set of contract debacles of their own?

Would Mercedes have approved the idea of having Lewis Hamilton going a complete season without a win or pole for the first time in his astonishing F1 career?

And would Red Bull be happy with copping an enormous fine for a budget rules breach, then dealing with a civil war between its drivers that culminates in their established champ petulantly refusing to help his teammate for the world to hear?

Now I could be completely wrong. Perhaps the required parties are better sports about this sort of thing than I’m giving them credit for. After all, Codemasters has been on the scene in and around F1 for over a decade now. But I don’t know; something about it all feels… pretty unlikely. Despite the fact they all occurred I’m guessing story beats such as these would’ve been laughed off the desks of every department in every F1 team. And who could blame them, really?

So where does Codemasters take the next chapter of Braking Point? How bold can it get? That’s a challenge I leave up to them, and its one I expect the studio is deep into tackling. I do look forward to seeing it, though. I’d be disappointed to learn it’d fallen by the wayside, but I expect it hasn’t.

After all, if it works in F1, maybe Codemasters can eventually roll it out in the superior motorsport: rally.

Yeah, I went there.

I’m not afraid to get dirty.

Luke is Games Editor at IGN’s Sydney office. You can chat to him on Twitter @MrLukeReilly.