The Dark Pictures: Switchback VR Won’t Launch With PSVR 2 After All

Supermassive Games announced today that its upcoming on-rails shooter, The Dark Pictures: Switchback VR, has been delayed to March 16, 2023.

In a new tweet, Supermassive Games confirmed the game would no longer release as a launch title for the PSVR2, opting to delay the game a few weeks and ensure players “receive the most polished, terrifying experience possible.”

Announced in November, the Dark Pictures: Switchback VR is a spin-off game from Supermassive’s interactive anthology series. Set in 17th-century New England, players will face “distorted apparitions,” “demonic incarnations of persecuted witches,'” “vampires,” and a “sadistic serial killer.” Switchback VR’s gameplay is similar to that of Until Dawn: Rush of Blood, another on-rails shooter developed by Supermassive and released in 2016 for the original PlayStation VR.

Switchback VR is one of several new games Supermassive Games currently has in development. Other titles confirmed to be in the works by the studio include Directive 8020, which will serve as the first game in the second season of mainline Dark Pictures Anthology Series, with additional titles already been trademarked but yet to be announced by the studio.

Despite The Dark Pictures: Switch VR getting delayed, the PSVR 2 has a ton of games confirmed to launch alongside the headset when it releases on February 22. This includes titles such as the first-party exclusive Horizon: Call of the Mountain, a VR version of Resident Evil Village, and ports of existing VR games such as Moss 1 & 2 and NFL Pro Era. Granted, most of these games confirmed at launch are ports of existing games available on other headsets, such as the Meta Quest 2.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Feature: 9 Unanswered Questions We Have About Zelda: Tears Of The Kingdom

Where’s Tingle at?

We’re mere months away from The Legend of Zelda: Tears of the Kingdom’s debut on 12th May. As it is, perhaps, the biggest release on the Nintendo Switch since the console’s launch year way back, we know remarkably little about the follow-up to Breath of the Wild – a game rightly hailed as one of the best ever made. Sure, we’ve gotten three-and-a-half trailers since 2019, but they’ve given us far more questions than answers.

The most recent trailer revealed the spring release date and showed us more of Link’s new adventure. It showed him using a rune ability and gave us a brief shot of our hero gliding on some metal contraption in the air…four months ago. Since then, radio silence from Nintendo.

Read the full article on nintendolife.com

Sonic Designer Shares Concept Art From Before the Blue Blur Was a Hedgehog

In an alternate universe, Sonic the Hedgehog instead looks like a little human boy with spiky blue hair. That’s according to the original Sonic character designer, Naoto Ohshima, who recently shared some concept art of what would go on to become the iconic Blue Blur as we know him.

On Twitter (via CBR), Ohshima posted two images of concept art for early versions of the original Sonic the Hedgehog game. Ohshima wrote that the concepts were for “an action game about twin brothers who protect the dream world from Nightmare World’s boss ‘Thirteen’.

Ultimately, this concept evolved into Sonic.

Taking a look at the images, it’s easy to see how this concept eventually morphed into Sonic. The nature in the background is reminiscent of Green Hill Zone, complete with the loop, and the villain’s evil grin isn’t a far cry from Dr. Robotnik. Plus, Sonic retained the spiky blue hair in his final design.

Ohshima worked on the Sonic franchise from the beginning all the way until 1998’s Sonic Adventure, which saw the character’s first major redesign. The developer would then go on to direct Blinx: The Time Sweeper and its sequel.

Over three decades after Ohshima and Sega settled on the hedgehog design for Sonic, he’s still one of the most recognizable video game characters on the planet. 2022 was a big one for the Blue Blur, with the release of the Sonic Frontiers video game, the second live-action Sonic movie, and the new Sonic Prime Netflix show. And it’s only set to continue, with DLC coming to Sonic Frontiers later this year.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

The Last of Us HBO Series Creator Says Fans Can Be Upset by Changes: ‘I Don’t Blame Them’

The second episode of HBO’s The Last of Us series just hit the streamer yesterday, and fans are already criticizing the show for changing certain things from the games.

The episode, titled “Infected,” recreates several of the first few levels of the original game. It sees Joel, Ellie and Tess sneaking through an overrun city to drop off Ellie with Firefly rebels. In a deviation from the game, creators Neil Druckmann and Craig Mazin introduced a new way of spreading the fungal infection. The infected use tendrils from their body and plant a nasty kiss on them, thus giving them the cordyceps fungus.

In the game, one of the major ways in which the infection spreads is through airborne spores; the show’s omission of spores has already caused some fans to feel that the series is being too flexible with its adaptation.

“I’ve learned to expect backlash from sneezing,” Druckman said in an interview with Variety. “I think it speaks to the kind of fans that we have, who are so protective and love the world and these characters so much that anything they see as a deviation, without the full context of what it means, they assume the worst and push back on it. I think that addition is something worthwhile. It’s actually one of those additions where I’m like, ‘Oh man, I wish we had it for the game. I wish we had thought of it years ago, because I love it so much.'”

Mazin added: “That’s all right if people are upset by it — I don’t blame them. Everybody dreams of working on something where the fan engagement is to this level, where people will argue about these things or feel passionate about them. I do feel sometimes, if you just see how it goes, I think you’ll be OK. A lot of that has happened, but there will also definitely be people who are like, ‘You fucked up,’ and I get it. We definitely will not make everyone happy, I know that much.”

The omission of spores makes sense practically for a live action adaptation, as the presence of spores would mean that Pedro Pascal and Bella Ramsey would have to wear gas masks for much of the shows runtime. However, Mazin insists that the show still has not completely eliminated the spores.

“If you listen carefully, the word ‘spores’ is mentioned,” he said. “I don’t necessarily know if we’re going to see any spores this time around, but to say that our world is devoid of them would not be accurate. We don’t quite know yet: That’s part of the fun of adaptation, and leaving these blurry edges of the map for our characters to discover as the adventure continues.”

The Last of Us series is just getting started, so it’s anyone’s guess as to how the rest of the show will live up to the beloved video games. For now, though, the creators seem to know that backlash is expected when adapting one of the greatest games ever made.

Carson Burton is a freelance news writer for IGN. You can follow him on Twitter at @carsonsburton.

SteamWorld Build is the Dig story you know and love in a fabulous new form

Thunderful unveiled SteamWorld Build earlier this evening, the next entry in their genre-hopping series of games about colourful robot pals trying to make their way in the world. As the name implies, this one’s a citybuilder, and I’ve been hands on with an early build of, err, Build, to tell you all about it. No, I’m not sure what’s going on with the previously announced Headhunter right now either, but in some ways, I’m glad it’s Build that’s coming out first.

After all, it’s been a hot minute since the last SteamWorld game came out, and Build is shaping up to be the perfect reintroduction to what made this series so special. It goes right back to its roots, reframing that classic SteamWorld Dig story of mining for gold and treasure with a new, management-style eye for town-planning, while also paying homage to where it all began for these jolly old rustbuckets way, way back on the Nintendo DSi. That’s right. SteamWorld Build may be a citybuilder on the surface, but down below it’s a mining and tower defence ’em up – and having lost several hours to my demo build already, it’s really something special.

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SteamWorld Build Announced, And It Brings A SteamWorld Twist To SimCity

City building, city digging.

Thunderful has announced a brand new game in the SteamWorld series — SteamWorld Build! And it’s yet another genre twist in the SteamWorld universe later this year on Switch! And it turns out it was teased last year in the company’s interim report under the code name “Coffee“.

Moving on from action, platforming, Metroidvania, and deck-building, SteamWorld Build is a city builder meets dungeon crawler. You need to build and maintain cities on the surface of the world all while mining for resources and fighting enemies underground. Thunderful says that it’s a cross between SimCity and Dungeon Keeper.

Read the full article on nintendolife.com

Aloft, a ‘Co-op Floating Island Survival Sandbox Game,’ Announced for PC

Aloft, a “co-op floating island survival sandbox game,” has been announced for PC. A demo is now available on Steam.

The publisher, Astrolabe Interactive, describes Aloft as such: “In Aloft, players must survive on islands floating around an eternal hurricane sitting at the center of their world. After building a base and calling one of these islands home, would-be adventurers can outfit their enclave with sails to travel the winds so that they may discover new territories and collect resources, technologies, and equipment upgrades. On their journey, travelers must cleanse nature of dangerous fungi that contaminate flora and corrupt wildlife in order to free and heal the ecosystem from harm. As they make progress on their expedition through the sky, players will uncover the secrets of a lost civilization and find their origins by soaring to the highest altitudes of this mysterious new realm.” Take a look at the official announcement trailer above, and screenshots from the latest build below.

Aloft also includes an island editor as well as cooperative play for up to eight players. Based on the trailer, it’s got a promising amount of unique hooks to hopefully balance out its familiar elements. Check out the demo and/or wishlist it on Steam if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.