Former Blizzard Manager Opens Up About Being Fired for Protesting Ranking System

World of Warcraft Classic co-lead software engineer Brian Birmingham has claimed he was terminated from Blizzard for protesting a forced employee ranking system.

As first reported by Bloomberg, Birmingham sent an email to his former colleagues saying he was terminated after revealing his intentions to resign instead of deeming certain staff members inadequate to fill a quota. Birmingham said in a Twitter thread (below) that he didn’t share the email himself but “[believes] the quotes are accurate”.

The “stack ranking” system asks managers to rank their employees under different labels, with the poorer “developing” status potentially affecting bonus money, raises, and promotions in the near future. Birmingham claimed that Blizzard managers, under parent company Activision Blizzard King (ABK), were forced to place 5% of their employees in this “developing” category.

Birmingham said he refused to drop some staff from a “successful” category to “developing” in order to hit this quota, and also refused to work until the policy had been revoked. According to his email, Birmingham was later terminated after speaking with HR.

“This sort of policy encourages competition between employees, sabotage of one another’s work, a desire for people to find low-performing teams that they can be the best-performing worker on, and ultimately erodes trust and destroys creativity,” Birmingham wrote in the email.”

He added: “If this policy can be reversed, perhaps my Blizzard can still be saved, and if so I would love to continue working there,” “If this policy cannot be reversed, then the Blizzard Entertainment I want to work for doesn’t exist anymore, and I’ll have to find somewhere else to work.”

A Blizzard spokesperson told Bloomberg that the stack ranking system was in place to “ensure employees who don’t meet performance expectations receive more honest feedback, differentiated compensation, and a plan on how best to improve their own performance.” They also said it encourages “excellence in performance”.

Birmingham later said on Twitter that he would return to Blizzard if he could, to “fight the stack ranking policy from inside”. He said this had only become an issue now because managers had protested and avoided using it in the past, and Birmingham “truly believed we had reversed the ‘developing’ quota policy.”

He continued: “The realization that there’s still a minimum quota for ‘developing,’ despite our objections and sternly worded letters leads me to believe I was operating under an illusion. I hope Blizzard’s positive culture can overcome ABK’s poison, but it isn’t succeeding in doing that yet.”

Birmingham also called ABK a “problematic parent company” that put his team “under pressure to deliver both [World of Warcraft Classic] expansions early”. He said “the ABK team should be ashamed of themselves.”

Birmingham’s complaints are just the latest in a long line of controversy surround Activision Blizzard that began with a lawsuit filed by the state of California, accusing Activision Blizzard of fostering a “frat boy culture”.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Apocalyptic Shooter ‘Remnant: From The Ashes’ Gets A Switch Release Date

Three years after its launch elsewhere.

Publisher THQ Nordic has announced that the apocalyptic shooter Remnant: From the Ashes will be making its way to the Switch on March 21st, 2023 for the price of € 39.99 / $ 39.99 / £ 34.99 / AU$ 59.95.

The game originally launched back in 2019 for PS4, Xbox One, and PC, with a direct sequel currently in the works. It takes place in a world that’s been “thrown into chaos” by beings from another dimension, and it’s up to you to adapt and survive in four unique worlds with up to two additional players.

Read the full article on nintendolife.com

Xbox App January 2023 Update

The Xbox app for Windows PC lets you discover and download new games with Game Pass, play console games on your Windows PC with cloud gaming, and chat with friends across PC, mobile, and Xbox console. Below you’ll find the latest updates and patch notes for the Xbox App on PC for January 2023 – this update is now available for download from the Store. Always be sure to keep your app up to date for the latest improvements and bug fixes. You can learn more about the Xbox App for PC here.


January release (2301.1001.5.0)


New UX

  • The installed games list in the sidebar now provides extra data such as pending invites and achievement completion percentage.
  • Enhanced made to the ‘Coming Soon to Game Pass’ module on the Game Pass page.
  • Added a new module to the rotation that showcases available EA Game Trials. You will sometimes see this module on Home, and you can always find the list through the dedicated EA Play hub in the app.

Bug Fixes

  • Adjusted the size and weight of some fonts on game pages for better readability.
  • Fixed an issue where install sizes were not present after recently installing a game. 
  • Fixed a bug where some devices would fail to load content on the Game Pass tab.
  • Fixed a bug where your ‘Cloud Gaming Jump Back In’ list would infinitely load when on an ARM device. 
  • Fixed certain scenarios that would leave you stranded, and need to restart the app.
  • Fixed several Vietnamese and Philippines localization issues.

Known Issues

  • While using the ‘Desert’ high contrast theme, the ‘guide button’ and ‘show stream menu’ icons in the upper left corner of remote play will disappear. Other high contrast themes do not exhibit this issue.

Related:
GoldenEye 007 Gets Release Date on Xbox Game Pass
How to Watch the Xbox & Bethesda Developer_Direct on Wednesday
Xbox Insider Release Notes – Xbox App for Windows [2301.1000.69.0] and Gaming Services [9.73.11001.0]

Build and manage your dream city in Cities: VR – Enhanced Edition, out Feb 22 for PS VR2

Hello Mayors! Henning Sundell and Leon Andersson from Fast Travel Games here with a site analysis for the upcoming launch of Cities: VR – Enhanced Edition. Get ready to plan, build, manage, and enjoy the city of your utopian and dystopian dreams as the all-seeing mayor both from on high and down amongst your citizens. We’re super excited to be able to provide the first ever city simulation experience coming to the PlayStation VR2.

We’ll have a wide selection of areas available for you to start your new city. Some of you might already be familiar with a couple of areas brought over from Cities: Skylines, but there’s been some new ones added to the market as well. And with the added power of the PS VR2 we’ve made sure you’ll be able to expand even further out from that initial area to build the metropolis of your dreams! As it stands each site will contain 25 possible tiles to use, and your city planning permit will allow you to purchase up to nine (9) of those to build on.

So choose a site and start building your city. We’ll start off small with some low-density zoning and simple roads but as things expand you’ll have to start providing more…

Services

Services will unlock as you progress through the city milestones – ensure your citizens have access to these new services to provide them the best opportunity to live and prosper in your city! Prevent fires with your fire brigades, keep your citizens safe through your law enforcement, and care for the sick with your superb healthcare.

Just make sure they can get to where they need to go using the…

Advanced road simulation

With a wide range of road types ranging from gravel filled country roads to six-lane highways, control traffic lights, junctions, and round-abouts to make the flow of traffic as smooth as possible, ensuring that you use the right road for the right job so everyone can get to where they need to go.

And when rush hour hits make sure you’ve provided plenty of…

Public transport

Bus lines, ferries, above- and underground metro, there’s a variety of options to transport your citizens to, from, and around your cities! Help lighten the congestion of traffic on your road network as more and more people move in to your new…

Zones

From low density suburbs to the towering skyscrapers of high density areas, zones will be your primary way of providing housing, workplaces, and commercial shops for your citizens to live, earn, and spend money in your city. Watch those smaller buildings grow larger and more extravagant as they level up from you providing them with multiple Services and sources of Education.

This means you’ll have to balance your economy to buy and maintain all of that through our…

Advanced budgeting

Keep track of your income and expenses, increase and decrease taxes for different sectors, budget your services as you see fit – and if you end up in a pinch take one of the multiple but definitively fair and favorable loans provided by our local banks.

And if you happen to have a bit left over, make your cities prettier with…

Decorations

Ranging from large playgrounds and busy plazas to placing individual trees, rocks and pedestrian pathways. You can be ensured to put your own personal touch to your cities as you watch your city grow and come alive down at…

Street View

Walk along your shoreside promenade, watch ambulances and police cars swoosh by to whatever emergencies they need to take care of, and watch as your cities skylines grow, all from the same height perspective of your citizens.

All this and more thanks to our…

Deep city simulation

Working under the hood to make every part, every decision, every taxation, every car, and every citizen part of the same whole, an interconnected simulation that feels like a living, breathing, realistic city.

We hope you’ve found this quick overview helpful and given you some inspiration to get into the game and become the best mayor this side of the VR world.

See you on launch day, Mayors! Cities: VR – Enhanced Edition launches February 22, PlayStation Plus members can pre-order now for a 10% discount.

Forspoken’s PC system requirements are still weird, so let’s fix them

Forspoken. While Alice Bee hammers her review together, I’ve been on my usual hardware bullshit, mainly investigating the peculiar system requirements that were released last week.

These aren’t just an odd collection of specs because of the sheer weight and breadth of their demands; they also overtly target resolutions and framerates that hardly anyone is going to be engaging with. Who on desktop plays at 1280×720? Fewer than 0.3% of Steam users, apparently. And personally, if I’ve spent the cash on a 1440p gaming monitor, I probably wouldn’t be satisfied to watch it display my games at just 30fps. I’ve therefore been finding out what PC hardware Forspoken actually needs to run both smoothly and at more realistic resolutions. Maybe then we can update those system requirements to create some very-much-unofficial, but hopefully more useful, spec guidelines.

Read more

Season 2 for The Last Of Us TV show is “likely”, says Ellie actor

The Last Of Us Part 1 arriving on PC, but it sounds as though the TV adaptation is doing well enough to land itself a second season. Actor Bella Ramsey, who plays Ellie in HBO’s The Last Of Us show alongside Pedro Pascal as Joel, told the BBC that she reckons Season 2 is “pretty likely”. Quickly covering herself – and preventing an online outbreak reminiscent of a scene from the show and/or game – Ramsey stressed that the show being renewed was still a decision for the suits at HBO. “There’s nothing confirmed yet so we’ll have to wait and see,” she said.

Read more

GoldenEye 007 Comes to Nintendo Switch Online and Xbox Game Pass This Week

N64 classic GoldenEye 007 will finally arrive on Nintendo Switch Online’s Expansion Pass and Xbox Game Pass on January 27.

Announced via Nintendo’s YouTube channel and the Xbox Wire, the long-anticipated release date finally confirms when players can jump back into the role of James Bond both in single-player and its beloved multiplayer.

A series of leaks and rumours were finally confirmed by the two companies in September last year, though GoldenEye 007 previously only had a “coming soon” release window.

Those looking to play the game on Switch will need both Nintendo Switch Online and its Expansion Pass (that adds the N64 digital library), while Xbox users will be able to download it for no additional cost via Xbox Game Pass.

The two versions of the game aren’t identical, however, as only the Switch version will include online multiplayer – the first time this feature has been officially available for the 26 year old game. The Xbox version will be a remastered edition that includes new control options, achievements, 16:9 resolution, and up to 4K Ultra HD resolution.

GoldenEye 007 had been all but confirmed on Xbox for a long time as fan website True Achievements and even Xbox’s own website listed the game’s achievements, but fans will finally be able to get their hands on it later this week.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Taito’s Action Platformer The NewZealand Story Is This Week’s Arcade Archives Game

Seal the deal.

Arguably one of the most adorable arcade titles out there, The NewZealand Story is waddling its way onto Hamster’s Arcade Archives collection this week (thanks, Nintendo Everything) and will be turning us all against seals once again.

Originally released in 1988, this classic platformer sees you play as Tiki, a kiwi who is forced out on a rescue mission after his girlfriend and pals are kidnapped by a leopard seal. It’s one of those “cute character, tough game” Taito titles like Bubble Bobble, and this one is all about exploring a series of deadly mazes to free your flightless friends.

Read the full article on nintendolife.com

How Dead Space taps into PS5 haptics and adaptive triggers for immersive horror

With the PlayStation 5’s DualSense wireless controller, we at Motive are able to immerse players deeper into Isaac’s thrilling journey aboard the USG Ishimura. Across various events such as weapon shooting, asteroids impacting the ship, and Necromorphs attacking, haptic feedback lets players feel the impact as Isaac would.

Our goal with weapons was to give each a unique feel and sensation to make the experience of fighting Necromorphs even more engaging. Read on for some immersive examples of DualSense controller gameplay:

Plasma Cutter

You steady your plasma cutter and aim at the legs of a lunging Slasher. You place your finger on the DualSense controller trigger and push it past the required threshold to fire the weapon, feeling the weapon’s vibration shortly after. The DualSense controller trigger then pushes back up, re-initializing for your next shot.

The same kind of trigger effect is found on the flamethrower, but with a slight difference as you can feel a low vibration on the trigger as the ejected gas turns into flame.

Pulse Rifle

A Swollen begins lumbering towards you as you pull out your pulse rifle. To survive, you give it all you got, emptying your remaining bullets to defeat the approaching threat. While you hold down the DualSense trigger, you feel it buck with each round fired from the rifle.

Movement and ability haptics

When entering certain zero-gravity areas, the player can activate Isaac’s magnetic boots. Through haptic vibrations on the controller, the player will feel the impact of each step as the mag boots engage with the floor.

When players use Isaac’s Kinesis and Stasis modules, they’ll get similar real-time feedback through the controller through rich haptic vibrations.

Controller speakers

To dial up the immersion, players receive valuable gameplay feedback through the controller’s speakers. Throughout the player’s journey, as they perform certain actions such as picking up items, refilling their stasis energy, and using their locator, they will hear those effects from Isaac’s RIG through audio.

You can dive deep into this iconic story yourself and experience the immersive DualSense controller haptics and adaptive trigger effects when Dead Space releases on January 27 on PlayStation 5.