Free Play Days – I Am Fish

Dive into a physics-based fishy adventure this weekend during Free Play Days. I am Fish is available this weekend for Xbox Live Gold and Xbox Game Pass Ultimate members to play from Thursday, January 12 at 12:01 a.m. PDT until Sunday, January 15 at 11:59 p.m. PDT. 


How to Start Playing


Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Live Gold or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and enter the Gold member area to locate the Free Play Days collection on your Xbox One and Xbox Series X|S.


Keep the Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and earned achievements during the event! Please note that discounts and percentages may vary by title and region.


Game Details


I am Fish

I am Fish is a charming, physics-based adventure starring four intrepid fish friends, forcibly separated from their home in a pet shop fish tank. Over the course of the game, you join them as they swim, fly, roll, and chomp their way to the open ocean from the far-flung corners of Barnardshire (the smallest county in England) in their bid for freedom and to re-unite once again.

Don’t miss out on this exciting Free Play Days for Xbox Live Gold and Xbox Game Pass Ultimate member! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.

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Take High on Life, Forza Horizon 5, and More on the Go with Xbox Cloud Gaming for the New Razer Edge 

Season: A letter to the future new story trailer revealed, PS5 features detailed

In Season: A letter to the future, you play as a young woman from a secluded village exploring the world by bike for the first time, collecting memories before a cataclysm washes everything away. Your journey brings you to a strange valley where the seeds of the next Season have been planted. You meet the last remaining inhabitants the day just before they’re to be evacuated. In this last moment, you try to piece together the mysteries of the valley. Every conversation, every landscape, brings you closer to understanding: what is this Season and why is it ending?


Season: A letter to the future new story trailer revealed, PS5 features detailed

What’s the story?

Most of the themes of “Season: A letter to the future” are expressions of the anxieties of our age. We’re heading towards a future we know will be worse than the present. As this becomes more certain, it has an attendant thought that feels even darker: These awful years are also the good times. The story exists to give some kind of poetic expression (poetic meaning barely under control, the subconscious has the wheel) to these thoughts and feelings, to defamiliarize them, tear them up and put them back together in a fantasy world. There is another major motif to the story as well: The five senses.

The senses or how things feel

The game often calls attention to your senses. The screen goes black several times as the character closes her eyes to listen closer to sounds. How things taste, feel, or smell, are often described as you explore. This theme found potent expression in many of the features available only on PlayStation 5. How does it feel to ride a bicycle? The adaptive triggers let us vary the resistance depending on the speed or the steepness of the road, so going uphill feels uphill. The haptic feedback also changes as you cycle over different types of terrain. When recording audio in the game, you hear the sound but you also feel the shape of it in the vibration of the DualSense controller.

Season also uses Tempest 3D AudioTech to add a deeper level of detail to the spatial dimensions of sound. The world is populated with ear-catching sounds that demand this close inspection. Music doesn’t just exist in the score but is part of the world, self-playing musical instruments, tunes from the radio, unusual bird songs, wind singing through bamboo. These are rich details but given the thematic importance the game attaches to our senses, they take on an added layer of meaning.

Interact with the world and its people

There are many diverse people you will meet on your adventure through the world of Season. When you come across them, each is preparing for the changing Season in their own way. Join them in their final moments in their home, and record their stories. 

Kochi, a young boy, takes you on a bicycle tour of a valley the day before it is flooded. Get to know the home he grew up in as he prepares for his final goodbye.

Maytora, an outsider artist, documents the story of the valley through her sculptures. You’re the only witness to her final piece.

Easel is the last monk of Tieng Valley. Left behind by his teachers and friends, Easel awaits the change of the Season in isolation, with nothing to pray for until you arrive.

You guide them through moments of quiet crisis. In their lives, the change coming to the world is not abstract, it is immediate. They are trying to navigate, to survive, to find a way to live. You help them. You remember them. In your journal, carry them with you. 

  • A stunning bicycle road trip: Wind your way through stunning landscapes on your bicycle. Slow down and take in the incredible scenery in vista after memorable vista.
  • Explore a mysterious world: Meet a diverse cast of characters along your way, who will change the course of your story. The land of Tieng Valley is open for you to explore, investigate and learn about the past and the future of this place.
  • Document, photograph, and record: Collect memories, make recordings, and discover the secrets of this Season before it ends. Your journal is the key to understanding this world.
  • Beautiful soundtrack: Listen to the haunting score as you travel, a perfect accompaniment for your journey.
  • Important choices: Pay attention to your surroundings as you live through the story and resolve the end of Season. Choose the questions you ask characters carefully, as these choices will impact your relationships and understanding of the world. Remember, what you collect is what will be saved for the next Season.

The gameplay of Season: A letter to the future focuses on exploring, recording, meeting others, and unraveling the strange world around you. Wind your way through stunning landscapes on your bicycle. At any point, you can hop off your bike and equip a recording tool from your bag. Each captures a different element; sounds and music, art and architecture, voices of strangers, vanishing religious practices, and the traces of Seasons long past. Your tools help you examine the world more closely until you’re able to grasp the culture, history, and ecology underneath it all.Season: A letter to the future will be available digitally on PlayStation 5 and PlayStation 4 on January 31. You may pre-order now or add to your Wishlist!

After Immortality, Sam Barlow Is Thinking About 3D Game Development Again

Despite key credits on franchises like Silent Hill, Serious Sam, and Legacy of Kain, for the last decade Sam Barlow has been mostly known as that guy that makes the “FMV games.”

Barlow went indie in 2014 and published Her Story the following year before forming studio Half Mermaid and releasing Telling Lies and 2022’s Immortality. With all three, Barlow took a very different approach to video game storytelling — filming scenes with real actors and playing with variations on central mechanics that have the audience searching for information through hours upon hours of footage.

For this, Barlow and Half Mermaid have received numerous awards and accolades, with Immortality nominated three times at The Game Awards for best performance, best narrative, and best game direction respectively.

I spoke with Barlow the day after The Game Awards, who said he went “all out” with Immortality — which leaves him “slightly scared” to consider what he and Half Mermaid might follow it up with.

“Does that mean I have to raise the stakes more?” he says. “Is there an expectation that you keep- Which is the thing where everything always falls apart, right? Like you’ll see season one of a show. I remember really loving 24; the first season of 24 was great. And then every season after that they were like, ‘Oh, we need more. Bigger, crazier sh*t.’ And it just lost everything.”

I ask Barlow what, independent of audience expectations, would make him happy to create. But he replies: “It’s never about being happy.”

“The initial stage [of development] is always really fun,” he continues. “The research stage, and just getting an excuse to sit and read lots of books during the day when I’m awake…That’s really fun. But sometimes, I mean, it was Warren Spector who said all of his game ideas came from a place of…seeing other people do shit and being like, ‘You’re doing it wrong.’”

Despite the pressure, though, Barlow has plenty of ideas, and at least one of them would involve taking a break from being ‘the FMV guy.’ He tells me that during Immortality development, Half Mermaid did some pre-production on a 3D game that was later paused. He says the pitch was essentially a “perfect smooch” of “a 3D character game” and “all of that Her Story, Immortality stuff.”

Barlow is cognizant though that all his most recent work has straddled a strange line between games and television, but doesn’t fit neatly into the box of either. He notes that they came at the concept of Immortality from a “games” perspective at least in part because of the economic justification – they could sell it as a game on Steam for $20, and people would at least functionally understand it. Even if the vast majority of the gaming audience didn’t vibe with its unique structure, a significant subset would still be interested and would buy it.

But even with games as a convenient medium for selling the strange hybrid stories Barlow likes telling, another avenue for future projects Barlow is considering is making his particular brand of storytelling work in the TV space. He says he’s been impressed so far with how Netflix (who published Immortality via its Netflix Games label) has disrupted typical TV viewing between the binge model, variable episode lengths, and things like Black Mirror’s Bandersnatch. But unsurprisingly, Barlow wants more.

“I’d love to see them inject some of these things that are currently unique to gaming,” he says. “That is the expressivity, the exploration, the sense of it being alive. There are a whole bunch of experimental novels and things that have these weird non-linear structures, or books that you can just randomly read pages and put the story together…But what I loved about Her Story is, because it’s digital, you are essentially just pulling shit out of the ether and discovering it. And that was explicitly [the case] with Immortality – the aesthetic of the grid was to have this void of darkness behind it because you were just summoning up these clips. So that sense of surprise and excitement is possible because the computer can hide things from you and can reveal things. I’d love to see [Netflix] do those things.”

Barlow acknowledges there are a lot of business-related reasons why TV isn’t making his vision come true yet. Money-making endeavors are inherently risk-averse, and it’s hard to convince an individual corporate giant to be the first one to fund leaps like the one Barlow’s proposing. “Everyone’s like, ‘We’ll be number two. Someone will do it and then we’ll jump in and be number two.’”

And yet, he adds, big corporations know they have to be on the lookout for the next outside-the-box idea, which is how we got experimental projects like Soderbergh’s Mosaic and Bandersnatch in the first place. Barlow thinks there’s something to the ways in which the younger generation engage with TV that may be the key Netflix is looking for to pull them away from Fortnite and TikTok. And maybe, just maybe, he’ll get to be the one to break that ground.

“Younger people watch TV whilst looking at their phone with the subtitles on, so they don’t have to actually pay attention,” he says. “And all these ways in which my kids will slightly play television like it’s one of my games. They’ll jump into random episodes, skip around, re-watch their favorite episodes a bunch of times…That was one of the things that we were interested in with Immortality was…we’re just constantly watching videos and being just totally expecting that we have an ultimate control over these videos. We can stop, start, and rewind them. Re-watch that episode. ‘Oh, I missed that. I’m going to rewind five seconds because I didn’t hear what the person said.’

“You went and saw a movie in the fifties or watched a TV show, you had no control. You were just sat there, and the movie would be played at you, or the TV would be broadcast at you. I think Peter Greenaway said, ‘Cinema died in 1983 with the invention of the remote control,’ or something. We thought it would be interesting and work to slightly subvert that. So yeah, I’d love to mess around there.”

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Gamedec, First Class Trouble and Divine Knockout are free on the Epic Games Store

Gamedec – Definitive Edition, First Class Trouble, and Divine Knockout are all free for the next week, so you can pick them up for precisely zero outlay right now wherever you are in the world. The three games are a canny mix of genres, so there could well be something of interest there even if you’re not bothered about jacking into things or whacking chibi deities with a comically large mallet.

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A new trailer for scenic travelogue Season shows who you’ll meet on your bicycle travels

Season: A Letter To The Future is out on January 31st, and a new trailer reveals a little more about the game’s story and the people you’ll meet on your journey. Season puts you in the loafers of Estelle, a young woman from an isolated village who sets off on a two-wheeled trek to capture and preserve memories from her home valley before a soggy disaster wipes them off the map. You can watch the trailer below for a glimpse of Season’s very pretty, but doomed, world.

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Old World’s The Sacred And The Profane DLC gets religious with Saint Paul next week

Old World is doubling down on religion for its second wave of DLC on January 16th. The Sacred And The Profane pack bundles in more than 350 fresh events, mostly themed around worshipping things. There’s also six new figures from the past to encounter, including the Christian apostle Saint Paul and ancient poet Sappho, all bringing their own events. You can see some of the new characters in a teaser for the DLC below.

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Pokémon Scarlet And Violet Will Receive Ver.1.2 Update Next Month

What? It is evolving!

After a much-discussed launch and an initial update which left many feeling disappointed, it looks like Pokémon Scarlet and Violet is on track for another overhaul next month as ver.1.2 comes to Switch.

Very little is known about either the update’s release date or its contents for the moment, though @SerebiiNet has confirmed that it will be coming in ‘late February’ and aims to improve the games via “bug fixes and added functionality.”

Read the full article on nintendolife.com

PlayStation Store: December 2022’s top downloads

It’s time to reveal the top downloads for PS5, PS4, PSVR, and F2P for this past December. Call of Duty: Modern Warfare II and FIFA 23 trade for top and runner up spots across the US and EU PS5 charts, with those positions replicated in the PS4 charts. December’s big new releases The Callisto Protocol, Crisis Core Final Fantasy VII Reunion, and Marvel’s Midnight Suns also got a look in. 

Check out the full listings below. Next week, we’ll reveal the top downloads for the entire year of 2022. 

PS5 Games

US/CanadaEU
1Call of Duty: Modern Warfare IIFIFA 23
2FIFA 23Call of Duty: Modern Warfare II
3NBA 2K23Grand Theft Auto V
4Grand Theft Auto VNeed For Speed Unbound
5Madden NFL 23The Witcher 3: Wild Hunt
6The Callisto ProtocolThe Callisto Protocol
7God of War RagnarökGod of War Ragnarök
8Need For Speed UnboundELDEN RING
9ELDEN RINGNBA 2K23
10CRISIS CORE –FINAL FANTASY VII– REUNIONCRISIS CORE –FINAL FANTASY VII– REUNION
11Marvel’s Spider-Man: Miles MoralesCyberpunk 2077
12Gotham KnightsIt Takes Two
13The Witcher 3: Wild HuntStar Wars Jedi: Fallen Order
14Marvel’s Midnight SunsGoat Simulator 3
15Cyberpunk 2077Assassin’s Creed Valhalla
16Star Wars Jedi: Fallen OrderGRAN TURISMO 7
17NHL 23FAR CRY 6
18GRAN TURISMO 7F1 22
19Sonic FrontiersGotham Knights
20The Last of Us Part IMarvel’s Spider-Man: Miles Morales

*Naming of products may differ between regions
*Upgrades not included

PS4 Games 

US/CanadaEU
1Call of Duty: Modern Warfare IIFIFA 23
2FIFA 23Call of Duty: Modern Warfare II
3NBA 2K23Minecraft
4MinecraftGrand Theft Auto V
5Grand Theft Auto VThe Last of Us Part II
6Red Dead Redemption 2Red Dead Redemption 2
7The Last of Us Part IINeed for Speed Heat
8Madden NFL 23NBA 2K23
9God of War RagnarökA Way Out
10Need for Speed HeatGod of War Ragnarök
11ARK: Survival EvolvedARK: Survival Evolved
12God of War III RemasteredGod of War III Remastered
13EA Sports UFC 4The Crew 2
14God of WarTom Clancy’s Ghost Recon Breakpoint
15A Way OutGod of War
16NHL 23Marvel’s Spider-Man
17Marvel’s Spider-Man: Miles MoralesAssetto Corsa
18ELDEN RINGEA Sports UFC 4
19Call of Duty: Black Ops IIIELDEN RING
20Star Wars Battlefront IIF1 22

*Naming of products may differ between regions

PS VR Games

US/CanadaEU
1Beat SaberJob Simulator
2Job SimulatorBeat Saber
3SUPERHOT VRSUPERHOT VR
4Swordsman VRSniper Elite VR
5NFL ProERA ’22Rush VR
6The Walking Dead OnslaughtSwordsman VR
7The Walking Dead: Saints & SinnersThe Walking Dead Onslaught
8After the FallMoss: Book II
9Astro Bot Rescue MissionGun Club VR
10Sniper Elite VRAfter the Fall

Free to Play (PS5 + PS4)

US/CanadaEU
1FortniteCall of Duty: Warzone 2.0
2Call of Duty: Warzone 2.0Fortnite
3Overwatch 2Rocket League
4Fall GuysFall Guys
5Rocket LeagueThe Sims 4
6Apex LegendsOverwatch 2
7The Sims 4eFootball 2023
8GUNDAM EVOLUTIONApex Legends
9eFootball 2023Genshin Impact
10MultiVersusMultiVersus

Game & Watch: The Legend of Zelda Is on Sale for $25

Here’s an excellent deal for fans of classic Nintendo games. Game & Watch: The Legend of Zelda is on sale for $25 at Walmart right now, with the sale price showing when you add it to your cart. That’s a pretty sweet discount, considering it normally costs $49.99. It’s an adorable handheld device that functions both as a clock and a retro gaming machine. This is the lowest price we’ve seen yet (it’s also on sale at Amazon for $42.99, if you really dislike Walmart for some reason).

Game & Watch: The Legend of Zelda Deal

Like Game & Watch: Super Mario Bros., this Zelda gizmo is a dedicated handheld device that offers a few different functions. For one, it comes with three games.

Games Included

  • The Legend of Zelda (NES)
  • Zelda II: The Adventures of Link (NES)
  • The Legend of Zelda: Link’s Awakening (Game Boy)

That’s a lot of hours of classic gaming (34 hours total, according to How Long to Beat). It includes both the Western and Japanese versions of the first two Zeldas, which feature different soundtracks and sound effects, as well as the Game & Watch game Vermin. The screen looks nice, clear, and colorful, and the speakers offer plenty of volume.

In addition to offering games, it also functions as a clock. In this mode, in addition to telling the time, the display features Link automatically walking around in Zelda landscapes and fighting enemies. There’s also a timer function you can set for between one and 10 minutes. In this mode, you can take control of the green-clad hero and clash swords with octoroks and mobilns yourself. This mini-game-of-sorts counts how many enemies you kill at each time setting.

The box the device comes in also functions as a stand, which comes in handy when using it in clock mode. You can check out our full Game & Watch: The Legend of Zelda review for even more details.

In any case, if you’ve been on the fence about picking this thing up, now’s a good time to do so, seeing as it’s on sale for the lowest price it’s ever been.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

Are video game achievements good?

Twitter by developers, with Ubisoft Massive’s lead gameplay designer Fredrik Thylander saying they’ve been actively “bad for gaming”. So we thought we’d put the question to you, readers. Do you agree and think achievements have been a blight on the industry, or do you think they’re actually good way of getting more out of a game? Come and tell us in the comments.

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