Remnant 2 – Introducing the Gunslinger: A Desperado Who Never Runs Out of Ammo | IGN First

As you fight your way through the unforgiving hordes of Remnant 2’s procedurally generated soulslike levels, you’re going to need bullets – and a whole lot of them. And that’s where the Gunslinger archetype comes in. With a six-shooter at their hip and enough lead to bury an army of baddies, this western-themed outlaw makes ungodly levels of DPS their calling card. After going hands-on with the Gunslinger myself, I pulled out the spitoon and took a seat at the campfire with principal designer Ben Cureton to talk about the Gunslinger’s marauding ways.

“So the Gunslinger in Remnant 2 is all about weapons,” Ben told me. “They’re the master of weapon handling, fire rate, and ammo generation. And the fantasy for the gunslinger is they’re constantly switching between weapons. They’re rarely running out of ammo. It still can happen, but it’s much more rare than another class. And they shoot just much faster on average than every other class in the game. They’re just a rain of bullets everywhere.”

Replacing the Ex-Cultist from the previous game, The Gunslinger is a mid-range powerhouse designed to keep the bullets flying. Unlike the reformed cultist of yesteryear though, the Gunslinger mostly drops their role as a hybrid support class and goes all-in on dealing as much damage as possible. One of the main ways the Gunslinger accomplishes that is through its Prime Perk: Loaded, which instantly reloads all of your weapons once you’ve activated any of the archetype’s skills. If I was playing my cards right, I never had to spend valuable time reloading in combat by activating my skill right when I needed a fresh magazine for my weapons.

The skills the Gunslinger has at their disposal are incredibly deadly in their own right, like Quickdraw, the first of three abilities I unlocked during my playthrough. “Quick Draw is something you’ve probably seen in every western ever made, which is they pull out their six-shooter and they fire six shots,” Ben explained. “And there’s two versions of that. One will auto-target enemies in front of you and shoot up to six shots. The special mode is if you hold the button down, you can actually aim it and it will always shoot six shots, but it will shoot exactly at the reticle. So you can use that for something that has a very visible weak spot, something that’s not moving too fast, bosses – things like that. It’s quite strong. And it’s especially good because it’s on a lower cooldown, and it’s something that you can use with the Prime [Perk] to constantly keep reloading your weapons.”

“By playing aggressively and using every ounce of gunpowder available to me, I was mostly successful at burning down Remnant 2’s most dangerous adversaries”

There’s also Sidewinder, a skill that let me ADS faster and move more quickly while aiming, and Bulletstorm, which made all my weapons fully automatic and improved their fire rate and reload speed. On top of that, the returning Trait system allowed me to increase how much ammo I could carry beyond the maximum capacity of other archetypes. All of these abilities helped me drown the enemy in a hail of gunfire in an incredibly challenging game where dealing damage quickly can save your skin.

If you’ve ever played a shooter with me, then you’ll know I despise reloading, so the Gunslinger fit me like a glove. Of course, the downside to being such a relentless DPS machine is that I was quite squishy, lacking the second wind available to the close-quarters Challenger archetype, or any kind of support abilities available to other classes when playing in co-op. This meant that during combat I had to focus on taking down enemies quickly, preferably at a distance, and try to end combat before it had a chance to begin. This became especially important during boss fights, where one false move could mean an undesired respawn loading screen. By playing aggressively and using every ounce of gunpowder available to me, I was mostly successful at burning down Remnant 2’s most dangerous adversaries while spending as little time as possible dodging their onslaught of attacks.

In endgame builds, when the Gunslinger is combined with a secondary archetype like the close-quarters Challenger, they can use their nigh-bottomless ammo reserves with DPS-focused skills like Rampage to become a mob-slaying machine that’s sure to leave even bosses shaking in their wicked boots. As someone who gets a kick out of spending hours buildcrafting to squeeze every last drop of DPS out of my character, the Gunslinger had me positively salivating, and I can’t wait to play more.

We’ll have much more on Remnant 2 as our exclusive IGN First coverage continues all March long!

Peridot, Niantic’s Take on Nintendogs, Arrives This May

Niantic has announced that Peridot – its blend of Pokémon GO, Tamagotchi, and Nintendogs – will launch on May 9.

Pre-registration for the game is also available now, and users who sign up on the Apple App Store or Google Play Store and play by May 23 will receive an exclusive party hat cosmetic. Peridot has been in development for around three and a half years and is Niantic’s latest attempt to recapture the magic of Pokémon GO’s launch period in the summer of 2016.

“Our team has been hard at work making Peridots real,” said Niantic. “They are immersive, amazing magical creatures that eat, sleep, play with toys, explore their environment, get bored, develop unique personalities, and are always in need of a loving adopter like you.”

Each Peridot also holds a combination of unique traits that change its colours and features, with Niantic promising an “infinite number” of different looks. While the aim of the game is to raise and have fun with a Peridot, players can also take on the role of Keepers to breed and discover as many types of Peridots as possible.

“When it comes to the day-to-day however, remember that it’s every Keeper’s job first and foremost to ensure their Dots are happy, healthy, and loved,” added Niantic.

“Feed your baby Dot, play with it and take it on adventures. With enough care and effort it will grow into a teenager and then an adult that can Hatch a new generation of Dots. It’s a circle of life in a way, except you can keep track of all your Dots and never have to say goodbye.”

Peridot was announced in April 2022, with Niantic seemingly using the ups and downs of Pokémon GO’s years on the market to create an improved experience from the get-go.

The company said it would do its best to provide a positive experience for rural players – who were often unable to compete in bigger events like raids – and confirmed Peridot would include microtransactions, which were also, at times, a sore spot for Pokémon GO players.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Sea Of Thieves celebrates turning 5 with a documentary and massive Season 9

Sea Of Thieves is five years old this month and developer Rare are setting sail on a month-long celebration full of community weekends, a feature-length documentary, and a brand new swashbuckling season. Sea Of Thieves Season 9 starts on March 16th and it’s carrying a boatload of quality-of-life features, new cosmetics, and changes to world events.

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Explore the Solar System’s edges in management sim Mars Horizon 2: The Search For Life

Mars Horizon was a space flight management game where you were in charge of constructing bases, building rockets, and leading missions into the black abyss. Nate (RPS in peace) liked it quite a bit for its “masterfully crafted strategic dilemmas,” despite his findom relationship with the game. Now Mars Horizon is getting an expanded sequel, taking us to the outer reaches of the Solar System. Mars Horizon 2: The Search For Life is releasing sometime in 2024 on PC.

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Switch Rating For Hyper Light Drifter Devs’ Stunning ‘Solar Ash’ Appears Online

A heart breaker?

A brand new rating for a Switch version Solar Ash, developer Heart Machine’s second game following the gorgeous and brutal Hyper Light Drifter, has been spotted on the official PEGI database (via Nintendo Everything).

The rating lists the PlayStation 4 and PlayStation 5 versions, plus a newly dated Switch version with a 7th March, 2023 date. The PS4 and 5 dates (2nd December, 2022) match up with the original game’s launch on those consoles — Steam and Xbox followed suit in 2022 — so does that mean a surprise is imminent from Heart Machine or publisher Annapurna?

Read the full article on nintendolife.com

Stun the Competition with the New Xbox Wireless Controller – Velocity Green

Everyone has a favorite color, something that speaks to you unlike any other. At Xbox, we’re quite partial to green. That’s why we are excited to announce the Xbox Wireless Controller – Velocity Green, which sports our signature green color. This is the newest addition to our line of colorful wireless controllers, joining fan favorites like Shock Blue, Pulse Red, Deep Pink, and Electric Volt. The Velocity Green wireless controller comes with all the features you need to elevate your game and adds a vibrant pop of color to your gaming experience.

The benefits of the Velocity Green wireless controller go beyond aesthetics, as this generation of Xbox controllers are packed with game-changing features. This includes textured grip on the triggers, bumpers, and back case for added control. The hybrid D-pad provides accurate yet familiar input, and up to 40 hours of battery life allows you to play uninterrupted for long periods of time, making gaming sessions more satisfying. Attach your favorite headset using the 3.5mm jack to chat with friends or get further immersed in the action.  Share with your friends your best clips and highlights using the dedicated Share button, which can be customized to record or take screenshots using the Xbox Accessories App. While on the Accessories app, you can customize your controller even further with button remapping and create custom controller profiles. Feel free to take your controller beyond the Xbox Series X|S and Xbox One consoles, with Bluetooth technology that allows for wireless gaming on your PC and mobile devices.

Xbox Wireless Controller – Velocity Green

If you’re looking to round out your setup in a stylish way, consider the Razer Universal Quick Charging Stand – Velocity Green. This charging dock makes for a perfect place to store your controller and ensures that you have enough battery charge to jump right into gameplay without interruption.

Dress to impress with the Xbox Icon Collection Velocity Green Hoodie from the Xbox Gear Shop. Inspired by the new Velocity Green wireless controller with a dash of added luck, this new Velocity Green hoodie is sure to make your squad green with envy.

Xbox Icon Collection Velocity Green Hoodie

The Xbox Wireless Controller – Velocity Green is available worldwide for $64.99 USD ERP. Check your local retailer for product availability in your region. For more product details, visit Xbox.com.  

Related:
Coming to Xbox Game Pass: Guilty Gear -Strive-, Sid Meier’s Civilization 6, Valheim, and More
Sea of Thieves Fifth Anniversary Celebrations and a First Look at Season Nine
Halo Infinite Season 3: Echoes Within – Discussing Every Detail With 343 Industries

The Believer Company Launched by Former Riot Execs, Creating Open World Game Based on New IP

Former Riot Games executives have launched a new studio called Believer to create a next-generation open world game based on an original IP.

The Believer Company’s leadership team includes former Riot Games vice president Michael Chow as CEO and former executive producer of League of Legends and Riot co-founder Steven Snow as chief product officer.

Believer has secured $55 million in funding to build its development team and first project, which it promised to be a “next-generation open-world game, anchored by an original IP, [with] stories where player choices matter, and gameplay systems that bring players together rather than pushing them apart.”

The company’s motto, Credo In Lugos, means “I believe in games”, which Believer said shows its dedication to video game development as a lifelong passion and not just a business venture. It appears dedicated to bringing its new IP to life beyond games as well, however, as strategic partner Michael D. Eisner said Believer understands that “truly great content franchises are not built with a single media type.

“They need to resonate with their audience across games, film, television, collectibles, and real-world interactive experiences,” he said, adding that their vision will be “[brought] to life across every platform”.

Believer also promised to have a player-first approach to making games. “Players are the best audience to serve in the world,” said Chow. “They’re noble, smart, discerning, and infinitely inventive. We hold their investments of time, skill, and hard-earned money as sacred, and we will always put their needs first at every stage of Believer’s journey.”

He continued: “I couldn’t be more excited to begin this journey with Steven. He’s a loving, stalwart champion of players — at times viciously protective of their best interests. There’s no better flag-bearer for what we’re setting out to do.”

The pair are joined by CTO Landon McDowell (previously of Microsoft and Riot Games), CCO Jeremy Vanhoozer (of Bungie and EA), COO Tim Hsu (of Twitter and Riot Games), CMO Shankar Gupta-Harrison (of Riot Games), director of operations Grace Park (of League of Legends: Wild Rift), and VP of design Jeff Jew (of League of Legends and Legends of Runeterra).

Given the studio is only being announced now, and the development team is still being put together, it will likely be years before Believer launches its game, though teases of what’s to come may arrive sooner.

Riot Games is most famous for creating League of Legends, which has become a multi-media spanning franchise itself thanks to the likes of Netflix’s Arcane series, and more recently launched Valorant. Whether Believer takes inspiration from these roots or not remains to be seen.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Paradox reveal Life By You, a competitor to The Sims from former EA boss

Life By You, a competitor to The Sims, complete with all the top-down interior design and people management you’d expect. We only have a very brief glimpse at Life By You, but developer Paradox Tectonic and former Sims boss Rod Humble are holding an announcement event on March 20th – so, we’ll see more of the life sim later this month.

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