Nintendo is Ramping Up Switch Production Ahead of Zelda: Tears of the Kingdom

Nintendo is planning to ramp up Switch production in the next fiscal year ahead of the launch of The Legend of Zelda: Tears of the Kingdom.

Sources familiar with the matter told Bloomberg that Nintendo has told suppliers and assembly partners that it plans to increase production in financial year 2023/2024, meaning from the beginning of April.

The increase in production is also a result of component shortages subsiding after two years, according to the sources, which finally lets Nintendo overcome supply constraints and produce as many consoles as the market demands.

The company admitted in August last year that these shortages were hurting sales, and while it is apparently open to revising its new production plans if they prove too ambitious, the previously reduced sales are largely attributed to the component shortages.

The increased production plans are somewhat unusual given how long the Switch has been on the market, however, as it’s now approaching its sixth year having originally launched in March 2017.

Tears of the Kingdom will likely create a spike in sales, however, given the success of its predecessor Breath of the Wild alongside Nintendo’s teasing of it since 2019.

In our 10/10 review of the original, IGN said: “The Legend of Zelda: Breath of the Wild is evocative, exhilarating, and a masterclass in open-world design.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Rain World’s Downpour DLC cements it as a fascinating and underrated beast

Stray, but an older and much more brutal feline saga, Videocult’s grim survival action game Rain World. The thematic overlap of these games, coupled with their contrasting design philosophies, provides an excellent springboard to reassess the latter – one of the most opaque, challenging, and underappreciated titles in recent memory, just in time for the arrival of its first official DLC, Rain World: Downpour.

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‘Active-Time’ Deckbuilding Game ‘Brave’s Rage’ Deals Its Hand On Switch Soon

Launching early February.

Publisher Astrolabe Games and developer ISVR have announced that Brave’s Rage, an “active-time” deckbuilding game, will be launching on the Nintendo Switch on February 2nd, 2023.

The game will combine an action-time bar (ATB) system that’s commonly seen in traditional JRPG titles with standard deckbuilding gameplay. It’s been in early access for around 8 months and is now ready for the prime time, boasting gorgeous cartoon visuals and plenty of depth if you’re looking to get stuck into some solid RPG action.

Read the full article on nintendolife.com

The infamous GTA Trilogy is now on Steam, and it’s coming to Epic Games Store

Grand Theft Auto: The Trilogy – Definitive Edition to Steam more than a year after its disastrous launch. GTA Trilogy was originally released as a Rockstar Store exclusive, and packages together GTA III (the first 3D one), GTA: Vice City (the best one), and GTA: San Andreas (the one with CJ in it). The collection’s arrival on Steam replaces the original versions of each game on the storefront, and coincides with a publisher sale that ends February 2nd.

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Nintendo Will Reportedly “Boost” Switch Production In 2023

“Sustained demand” expected for at least another year.

The Switch is still selling like there’s no tomorrow and it seems Nintendo won’t be slowing down production any time soon.

According to a new report from Bloomberg, the Kyoto-based video game giant actually plans to “increase production” of the hybrid machine in its sixth year after shifting roughly 21 million systems in the previous fiscal year. Although it lowered its sales forecast to 19 million last November, the company is now apparently “convinced” it can manufacture more units.

Read the full article on nintendolife.com

Riot Games Lays Off 46 as Wave of Games Industry Job Cuts Continues

Riot Games has laid off 46 employees amidst an ongoing wave of industry mass layoffs.

The League of Legends developer confirmed to journalist Jacob Wolf that it had eliminated the positions, which were largely concentrated in the company’s talent acquisition, recruiting, and publishing departments as well as a few roles in esports and support. Riot employs roughly 4,500 people globally.

In a statement to the Jacob Wolf Report, a Riot representative called the layoffs part of the “normal course of business.”

Riot Games implemented strategic shifts within a few teams to sharpen our focus in a number of areas. With these shifts, certain roles were eliminated, impacting a total of 46 Rioters. This is part of our normal course of our business: We periodically make changes to our structure and our teams based on what we believe will allow us to deliver the best content and experiences for players. We never make these decisions lightly and will always start from a place of wanting to retain Rioters and have them focus on our highest priorities. While that’s not always possible, it’s our primary goal.

Riot additionally noted that it continues to hire, and has over 150 open positions on its website.

Riot’s layoffs come amidst a much larger wave of ongoing layoffs across tech and media that continue to impact the games sector. Earlier this week, game engine maker Unity laid off over 200 employees. Yesterday, Microsoft laid off 10,000 employees including those at The Coalition, 343 Industries, and Bethesda, while Amazon laid off 18,000 more. Earlier today, Fandom laid off between 40 and 50 employees including editorial staff at both Giant Bomb and GameSpot, just months after it acquired the sites.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Game Developers Aren’t Sold on the Metaverse

As commonplace as it’s become to see big, bold speculations about a futuristic metaverse in games industry discussions, game developers themselves don’t seem too hot on the concept.

The 2023 State of the Game Industry survey has just been published, canvassing over 2,300 game developers for their situations and opinions on topics such as platform development, working conditions, and interest in technology. One of its more interesting questions this year was specifically about the metaverse:

“Which of these companies/platforms do you think is best placed to deliver on the promise of the metaverse concept?”

The platform that ultimately got the most votes was Epic Games’ Fornite with 14%, followed by Meta (Horizon Worlds) at 7% and Microsoft (Minecraft) also at 7%. Five percent of developers said Roblox, and even fewer brought up options like Google, Apple, Second Life, Sony, Tencent, Amazon, and VR Chat.

But nothing got anywhere near as many votes as an answer that isn’t a platform at all: “None – The metaverse concept will never deliver on its promise,” which took away 45% of the vote, up from 33% last year. So almost half of all game developers surveyed don’t think the metaverse promise is worth much at all.

Why?

While IGN doesn’t have access to all the survey answers, GDC and Game Developer did publish a handful of comments submitted by respondents that can help shed some light. In particular, the question “What does the metaverse need to become sustainable?” included a lengthy response from one survey taker that, per GDC, “seemed to represent the voices of a significant majority of respondents.” The response focused on the metaverse as a VR experience, noting that VR environments were currently missing levels of interactivity, affordability, control standardization, and hardware quality necessary to make the metaverse a reality.

The respondent also pointed out that even with all that, there still wasn’t a clear definition of what the metaverse was supposed to be.

“The ‘metaverse promise,’ as it stands, is nothing,” they wrote. “The people trying to sell it have no idea what it is, and neither do the consumers. Remember what happened, and keeps happening, with cloud gaming a decade ago?”

Other respondents’ comments noted that the metaverse already existed effectively, and companies just kept rebranding it, and one comment suggested it simply shouldn’t exist at all.

The metaverse has been discussed a great deal, certainly, and plenty of money has flowed in to make it happen in recent years. But companies like Meta have also lost a lot of that money as their bets have failed to pay off, leading even industry leaders to question whether or not the cost is worth it.

Alongside the metaverse question, the survey also asked developers about interests in other technology, such as blockchain. Seventy-five percent of respondents said they weren’t interested in it at all, and 56% were outright opposed to its use.

Additionally, developers were asked about workplace culture and policies. Sixteen percent said that their companies had facilitated changes to healthcare policies related to reproductive care in the last year in a question asked in response to the overturning of Roe v. Wade, and nine percent said their companies had improved their trans-inclusive healthcare policies.

Working hours has always been a big topic in these surveys, too. In this year’s survey, 29% of respondents said they worked an average of 36-40 hours per week. 33% worked less on average, while 38% worked more. But when asked about the maximum hours per week they had worked in a single week, 46% said they had worked over 50, and 16% had worked over 70 hours in a single week.

Among reasons cited were self-pressure (74%), management pressure (14%), and peer pressure (11%), while 36% said they didn’t feel they worked excessively (54% of respondents did not report ever working more than 50 hours in a single week).

The full report is downloadable here and includes responses on other topics such as platform interest, and industry opinions on unionization and consolidation.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Hold back the endless hordes when Endless Dungeon begins this May

Endless Dungeon is set within Amplitude’s Endless universe, but it’s neither a 4X strategy game like Endless Space nor a turn-based tactics game like sorta-predecessor Dungeon Of The Endless. It’s instead a co-op action roguelike, which takes the spaceship exploration and wave defense of Of The and makes it real-time, frantic, explosive.

It now has a release date, too: May 18th.

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