Dead Space Performance Review

What constitutes a remake or a remaster or even a reboot? Regardless of what you call it, today we’re looking at Dead Space, the new recreation of the classic survival horror game. The original is beloved by many – will history repeat itself here?

What’s on the menu?

Motive studios have some space experience, but this war is of a much bloodier kind, and remaking such a cherished sci-fi tale is surely a daunting task. The weapon of choice is DICE’s long serving Frostbite engine which has been used for everything from Battlefield to FIFA. Here they have to turn down the lights for a gory, tension-soaked rebirth of Isaac aboard the doomed Ishimura. The upgrades and rebuilt assets and models transform the entire game, and Isaac himself is now front and center with many of Dead Space 2’s improvements merged into the first game.

Let’s start with the changes from the 2008 original, which was an impressive game for the time and still holds up well due to its focused technology and strong art direction. As dark and grimy as the original was, the new game manages to make the original look bright in comparison. Far more light sources emphasize the dark and highlight focal points, which is used to build tension in the new game. Improved occlusion comes from screen space ambient occlusion and even ray traced ambient occlusion on PC, PS5, and Series X. Shadows are not only far more abundant, mixing shadow maps with screen spaced shadows, but also more accurate from multiple torches and electric strips. Although the original was very forward-looking with its reliance on light and shadows, the team ensured that flickering lights cause dancing shadows and looming shapes in many old and new areas.

These updates and changes are often subtle, diverting your expectations even for long time fans. Significantly improved models, facial animation, eye movement and materials all leap out over the original’s flat, single-shaded surfaces. Gore is a core pillar of the game, and improved dismemberment allows for skin to be chopped away revealing bone and sinew before the limb is finally cleaved off. The visual upgrades continue with screen space reflections, significantly increased geometry and detail, and improved and fully re-made textures with impressive physically-based materials. It is safe to say the results on a technical and artistic front are a rousing success and, dare I say it, even improve in some areas over the original. This is a tall order in anyone’s book, but when the source material is this strong the expectations are equally high.

The use of Frostbite means that 60fps, or even greater on PC, is an upgrade from the old 30fps of the Xbox 360 and PS3 versions. The visual fidelity mode (which I will call the Ray Tracing mode for ease in this review) and Performance mode on Series X and PS5 rely on DRS and FSR2 for their intended outputs. However, both target 60fps.

The Performance mode runs the lowest resolution level, 2560×1440, to maintain 60fps, along with lower effects, no ray tracing, and reduced fog volumes, screen space reflection (SSR) quality, and even texture detail. Some of this though is that the FSR2 implementation does not appear to be well implemented. A combination of mip-map bias, variable rate shading (VRS), as well as the sharpening pass in Performance mode not being updated to compensate for the lower resolution. The PC can also utilise both FSR2 or DLSS2 (Nvidia RTX only) to reduce the cuts in that pixel-to-performance recipe, but again there’s no option in the menu to adjust sharpening, which may be a nice addition from the team later.

Image Quality

The game is often dark enough that the resolution gap is quite small when comparing between Performance and Ray Tracing modes. Aiding performance further appears to be a VRS implementation, which can be noticed on all three consoles and PC. The solution is often ok to middling, and can improve performance at texture and pixel-shading precision. But pixel blocking can be visible in close-view surfaces, such as Isaac himself in lifts, causing almost a macro-blocking look. These appear worse on PC than consoles and can be more pronounced with motion vectors in FSR and DLSS on PC. The Xbox Series S is affected the most due to its very low texture filtering, causing floors and surfaces to fade into a muddy soup at times at close range, alongside some blocky textures – which again may be related to the FSR2/DLSS2 engine implementation pipeline alongside VRS. In addition, the resolution levels here are very low, which leads to a noisy and soft image at times, effectively VRS works best with higher resolutions.

The Series S only has one mode, which sits between the Ray Tracing and Performance mode on Series X and PS5, but does not appear to run the ray traced AO setting and instead uses the screen space solution that the Performance mode runs, albeit slightly reduced compared to the Series X, PS5 and PC settings, though this may be resolution related. The cost is relatively low though, with approximately 5-10% impact dependant on scene, using my RX 6800 at 4K TAA going from SSAO to RTAO, which is one of the cheaper effects in the game. A ceiling of 1920×1080 is hit but is often around or at 1280×720 with FSR2 helping as best it can. The main issue is at these low resolutions the reconstruction has less data to work with, so it affects the image quality versus the other consoles.

Platform comparisons

The comparison to PS5 and Series X is unsurprisingly short: for all intents and purposes they are identical in both modes, with DRS and fps being the only potential difference. There are some subtle changes in lighting and gamma, but both look to match each other in the Performance and Ray Tracing mode. From multiple counts the Ray Tracing mode can hit a full 3840×2160, but the FSR2 pass is always reconstructing this, so that may not always be a native range. In quieter sections it is certainly at that level on both, but in action it can drop to an approximate low of 2240×1260, though this can and will change depending on the on-screen action. The range appears to be between Quality and Balanced within the FSR2 settings. Again the target is 60fps, but is most of the time below that on both.

Performance mode drops this to a 1440p high and an approximate 1536×864 low, and again in heavy action it can shift between Quality and Balanced to that 1440p high. This leaves a softer image than the other mode but I would say that even in side-by-side this does not really stand out, other than the texture clarity and filtering I mentioned. In addition, this mode turns off RTAO and enables the game’s SSAO. Screen Space Reflections are reduced as are the fog volumes and even lighting in the game, but some of these are tied to resolution so that may be the reason. Matching to PC settings is not fully possible, as even across a selection of tests the RTAO and lighting on PC does not exactly match the consoles. As a rough guide, the consoles appear to be between Medium and High on some settings. Certainly shadow maps appear to be closest to medium with most others being High and maybe Ultra on SSR. In Performance mode they appear to drift closer to medium, and using the PC as a rough proxy, going from Ultra to High nets you approximately 21% improvement, and from High to Medium provides a further 35% gain. This is likely what the Series S is running at with lights possibly even being closer to Low.

Console Performance

The Xbox Series S is often below 60fps in heavy combat and real-time cinematics – the opening one being the most stressful section I found across all platforms. Here we can get down to 30fps. Some of these are simply context, memory stutters, and general code issues that can cause some minor 60-80 ms stutters. Aside from this all other dips stay within 16 and 33ms frame-times. The net result is that in this section we are often around and even below the VRR range to solve the issues on all formats. That said, in many of the corridor sections, which the game is largely comprised of, it can be a steady 60fps, with only single dips being almost invisible.

The original testing for this article was conducted using pre-launch review code, however a day-one patch added a 30fps lock to the Xbox Series S as well as the Ray Tracing mode on Series X and PS5. The testing you’ll see in the following section shows the headroom available for all consoles above that cap, just know that the Ray Tracing mode (and Series S) are all now at a locked 30fps instead of the 45-50fps range from the review code.

Moving to the PS5 and Series X in Performance mode, they are close to perfect, and I applaud the team for ensuring that players can choose how to play. What we see is a locked 60fps on PS5 and Series X in like for like heavy sections against the Ray Tracing mode. And with the same cinematic section here we can see some small dips into the mid 50s briefly, before returning to a smooth 60fps output. If smooth and consistent performance is your focus, this mode has you covered, and the visual sacrifices are minor enough to not make it much of a decision.

With that said, the Ray Tracing mode does give us a better test of the two consoles. The Series X takes a small lead on performance in the like for like section, but these are single digit levels at best, and would be identical without the fps graph. The bigger view though is this mode is never at a locked 60fps and is often around 45-50 fps even in normal corridor exploration and battles. I believe this is due to the game using very high quality assets, alpha, and particles, and as such it can become pixel-limited on console and PC. This mode is certainly not bad but you will notice these dips throughout your play, and compared to the smooth performance mode it can be a much bigger gap than the loss in resolution and effects from the other mode. Either way, the choice is yours, which is the way we like it to be.

PC comparison

As mentioned, the consoles do not appear to use the engine’s own TAA – which is the option for older cards or Intel GPUs – but this is more demanding that both FSR and DLSS solutions with no reconstruction can lose over 45-50% performance in like for like settings moving from TAA to FSR2, so use it if you can for performance. DLSS2 is better implemented here as sharpening and details are preserved closer to 4K when enabled, with FSR being softer overall. All three can be aligned with DRS but neither are as good as 4K TAA high and overall Image quality is impacted further due to the VRS solution, which cannot be disabled on PC and it looks like the Checkerboard option within the engine has been laid to rest, not the only thing in this game.

Starting with the Steam Deck, we need to run at 1280x720p with FSR2 performance. The Steam Deck can become CPU-bound due to the excellent multi-threading within the engine. 60fps is never really an option even at Low settings. As such my recommended choice is to set the game at medium or high settings, and cap to 30fps using the Steam OS, as the game does not offer a 30fps cap in the menu. By lowering the effects you can boost the FSR2 settings to quality, but lights, SSAO and shadows should be at medium if possible for the best balance of image quality and fidelity.

Due to the split pools of RAM, CPU demand, and overall PC architecture and API changes, the PC version does suffer from stutters and pauses during play not present on consoles. Some may still be a few shader compilation on occasion – the game does pre-build these up front before you can start the game, and by and large they cover almost the entire game, but you will get some stutters from time to time. The bigger stutters come from streaming data from the drive and these can be worse at times, with the Steam Deck being most affected due to its relatively weak CPU and slower bandwidth. The game is designed around an SSD, so load times are quick continuing from boot on console and PC alike, but depending on your drive you may also see some bigger stutters with loading and data streaming. Aside from these admittedly quite impactful performance woes, the Steam Deck does a super job of offering this modern remake quality in your hand at a largely locked 30fps. As stated the majority of these stutters are not DX12 shader-related, but in your first play be prepared for the annoyance of stutters when entering new areas, spawning shader effects, and even during cutscenes. And then you can get smaller stutters when walking through hub areas or entering an area, even if you have been through it before.

This carries over to the PC where using my RTX 2070 close to the console Ray Tracing settings with DLSS2 Balanced engaged at an 1800p output, we can see the first run versus the second can double our performance with the main issue here appearing to be memory related, with data moving from the SSD into System RAM and then over to VRAM, which causes the GPU and CPU to stall and thus frame-times to hang low until this issues clears up and then performance and utilization returns to maximum. Using the second run, it is very close to the Series X and PS5 in these sections.

This data stuttering again happens as you continue through the game as new areas and sections load, which can be annoying and means that above 60fps – which is fully possible on PC with my RX 6800 – the dips can feel more prominent as the frame time gaps are bigger with 100+ ms stutters. This happens across all my PC machines from Nvidia to AMD. (Note that both PCs are running the game on an SSD with 1.5GB/s bandwidth as a minimum.) The faster your PC’s CPU and memory, the less these problems will be visible as the data being shifted between SSD, system RAM, and VRAM through PCIe can be frequent. These can improve the second or more times you play the section as the data is likely already present in System RAM or VRAM, thus reducing the delay on keeping the hardware busy. I hope the team can patch this at or close to launch to clean up the issues I encountered in this review code, as while it doesn’t ruin the game, it can leave the PC suffering more in performance than all three consoles.

Summary

Dead Space remains a classic and the team have reimagined the game from a visual and story perspective. Although the engine and game scales right down to handheld mode on the Steam Deck, the PC version still feels and performs a little rougher around the edges compared to the console version, and the weaker your machine the worse those problems will be. As such, the game is best experienced in its current form on a new gen console or a very high end PC which can push 120fps and maybe even native 4K. The day-one patch added a 30fps cap to the Series S and Ray Tracing mode on Series X and PS5, which adds stability but I would have preferred to see it as a toggle, leaving the choice to the player. Either way, the pre-launch testing shows there’s plenty of headroom above that cap, so 30fps should be quite stable in that mode. Meanwhile, the Performance mode is close enough to the 60fps range, and with VRR it is the smoothest and most consistent version at launch. Hopefully patches drop soon on PC to resolve the issues noted, as this is one of the best remakes I have played and manages to achieve that rare balance of sympathetically improving and altering the original, delivering the best version of Dead Space you can play.

Marvel Snap now has a multiplayer battle mode for you and friends

Marvel Snap is several rare things at once: a licensed superhero game that’s fun; a card game that’s graspable and allows for casual play; and a free-to-play game that doesn’t feel warped by microtransations.

As of today, it now has a PvP battle mode to enable friends to pit their decks against one another. It’s either making a good thing better, or it’s the beginning of the end of all the things I mentioned above.

Read more

Talking Point: Which Mario Suits Do You Want To See In The Super Mario Bros. Movie?

Thinking inside the box.

We are still a couple of months away from the release of The Super Mario Bros. Movie on 7th April 2023, but that means that the publicity can only increase from here. Remember that brief period of trepidation where none of us knew what the movie would look, sound, or even remotely be like? Ah, what sweet bliss. Now, we know all of the above and (to the amazement of many) we are almost 100% on board with it!

The most recent trailer brought with it even more game references as we got an extended look at Mario’s fight with Donkey Kong in which the plumber dons a Cat Suit, presumably due to the appearance of a Super Bell. While the ensuing “meow” was enough to send a shiver down our spines, we have to admit that the idea of suits and power-ups appearing throughout the film is a pretty darn cool one.

Read the full article on nintendolife.com

Dying Light 2 Stay Human Anniversary Update: New Content, Features, and Fixes

Dying Light 2 Stay Human is commencing its 1st Anniversary on January 31, 2023. The celebration event will commemorate the launch of the ultimate post-apocalyptic survival horror game. Our developer team has created a chock-full slate of exciting new features and content.

The 1st Anniversary will have a stacked celebration schedule, starting with in-game events, which have always played a substantial role in the post-launch support of Dying Light 2 Stay Human. Bloody Anniversary (January 31 – February 8) will allow players to experience the game with a greater chance of dismembering foes. Dropkick Weekend (February 09 – 13) is going to base an entire event around the signature Dying Light move with amped-up ragdolls and damage. Both will provide additional community objectives with extra Anniversary-themed rewards via techlandgg.com.

Dying Light 2 - Anniversary

Dying Light veterans can look forward to collecting all three skins of characters from the original game. For the first time, it will be possible to play in the shoes of Rais or Brecken and make a comeback as the legendary hero, Kyle Crane. Their likeness will come into play with their very own weapons and paraglider skins. To receive the Rais Bundle at no cost, players must earn it via the Bloody Anniversary. The Brecken Bundle requires similar participation in the Dropkick Weekend. Finally, the Crane Bundle is going to be an exclusive reward on TechlandGG for all proud owners of our two games: Dying Light and Dying Light 2 Stay Human.

The Community Update 2.0 will once again prove to place the fans of the series at the forefront by making some of their most requested features a reality. This includes multiple quality of life updates, improvements, fixes, and notable additions to the co-op mode, such as the long-awaited cross-gen! At last, it is time to grab your friends, regardless of the console generation of your choice, to save The City together.

Dying Light 2 - Anniversary

There is going to be a new and exciting end-game progression system in Dying Light 2 Stay Human called Legend Levels. Players will be able to earn Legend Points by completing quests, activities, and challenges to level up. With each level, they can receive Upgrade Points to boost skills, new weapons and more rewards. The new feature can be accessed after unlocking the whole skill tree in the base game.

We plan to make more announcements and teases for the entire year of 2023. This will include the reveal of a new roadmap, content updates, community activities, information about the 2nd story DLC and so much more. For more information on the 1st Anniversary and all things Dying Light 2 Stay Human, visit techlandgg.com or follow us on Instagram and Twitter.

Dying Light 2 - Anniversary

Dying Light 2 Stay Human is a first-person survival horror game. The virus won and civilization entered what many are now calling the Modern Dark Ages. As a wandering Pilgrim bound by no ethics or rules, travel to one of the remaining bastions of humanity, enter its strongholds, restore hope to its people and unwind the past that may now come back to haunt you.

Dying Light 2 Stay Human is available now for purchase on Xbox Series X|S and Xbox One.

Dying Light 2 Stay Human: Bloody Ties

Techland


86

$9.99

Deluxe and Ultimate Edition owners of Dying Light 2 Stay Human automatically receive Bloody Ties DLC. Separate purchase is not required.

Bloody Ties is the first official story DLC for Dying Light 2 Stay Human – a thrilling first-person action survival game set in a post-apocalyptic open world.
Who doesn’t want hundreds of fans chanting their name in perfect unison? Or feel like they are loved and admired while obtaining unimaginable riches at the same time? But what if to have it all, one must first pay the highest of prices?
As Aiden, you are encouraged by a promise of wealth, fame, and access to the best gear to enter a tournament where people sacrifice everything just for status. Hone your skills to defeat your enemies and make allies to obtain glory.
You will quickly realize that the quest for fame is just the beginning and you will find yourself involved in a plot for power and revenge.

Features:
NEW STORY
Embark on a new adventure. Secure yourself a spot in the Pantheon of the best fighters, help your new friend Ciro in his quest to avenge his brother’s death and discover the true nature of the tournament.

NEW LOCATION
Enter Carnage Hall – a place filled with wealth and splendor, where every fight is a narrative spectacle and the strongest seek fortune and fame.

NEW WEAPON: SHIELD GLOVE
Discover a new way to play with the Shield Glove, and make creative combat even more creative.

NEW GEAR
Obtain new gear in the tournament where strength matters the most and weapons are a symbol of status.

SPECTACLES & SHOWS
Play the role of your life in Spectacles – multi-objective arena shows with unique stories narrated by Astrid herself, each resembling traditional tales and fables with a wicked twist.
Test your skill in arena challenges – special trials where you’ll that fight new mutated enemies, face murderous hordes and get to perform daredevil action.

Xbox Live

Dying Light 2 Stay Human

Techland


912


$59.99

$29.99

Upgrade your experience with Smart Delivery. Buy the game once to both play it on Xbox One and get its optimized version for Xbox Series X | S

Over twenty years ago in Harran, we fought the virus—and lost. Now, we’re losing again. The City, one of the last large human settlements, is torn by conflict. Civilization has fallen back into the Dark Ages. And yet, we still have hope.

You are a wanderer with the power to change the fate of The City. But your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth… and find yourself in a combat zone. Hone your skills, as to defeat your enemies and make allies, you’ll need both fists and wits. Unravel the dark secrets behind the wielders of power, choose sides and decide your destiny. But wherever your actions take you, there’s one thing you can never forget—stay human.

VAST OPEN WORLD
Participate in the life of a city engulfed in a new dark era. Discover different paths and hidden passages, as you explore its multiple levels and locations.

CREATIVE & BRUTAL COMBAT
Take advantage of your parkour skills to tip the scales of even the most brutal encounter. Clever thinking, traps and creative weapons will be your best friends.

DAY AND NIGHT CYCLE
Wait for night to venture into dark hideouts of the Infected. Sunlight keeps them at bay, but once it’s gone, monsters begin the hunt, leaving their lairs free to explore.

CHOICES & CONSEQUENCES
Shape the future of The City with your actions and watch how it changes. Determine the balance of power by making choices in a growing conflict and forge your own experience.

2-4 PLAYER CO-OP GAMEPLAY
Play in up to four-player co-op. Host your own games or join others and see how their choices have played out differently than yours.

Related:
Origins of Carnage Hall in Dying Light 2 Stay Human: Bloody Ties
Update for Capcom Fighting Collection with More Features Available Now
The First Paid DLC for Dying Light 2 Stay Human Comes with a Whole New Location, Weapon Type, and More

Halo Infinite Reportedly Scrapped New Story Content Amid Studio Shakeup

Halo is reportedly staying at 343 Industries, but the franchise’s direction is unclear amidst layoffs and a pivot away from Halo’s Slipspace engine.

In a report from Bloomberg’s Jason Schreier, the studio’s leadership overhaul, mass layoffs, and other big changes are causing 343 to essentially hit the reset button on the franchise. The report also claims that at least 95 people were laid off from 343 as a part of this month’s mass layoffs at Microsoft, and that 343 was not working on new missions for Halo Infinite’s story over the last year.

After the layoffs, rumors started circulating claiming that Microsoft could pass Halo development to another studio entirely. According to today’s report, Halo is staying put, despite concerns over the studio’s ability to develop new Halo games after the big hit to the staff.

The report lines up with 343’s statement that “Halo and Master Chief are here to stay”, and Phil Spencer saying that 343 remains “critically important” to the success of Halo. According to the report, Matt Booty, head of Xbox Game Studios, has assured 343’s staff that they’re still in charge, even as the studio works with outside partners.

Big changes are in store for Halo

However, it would seem that big changes are still in store for the franchise. Namely, Halo is said to be pivoting to Unreal Engine, leaving the controversial Slipspace engine behind. Development challenges posed by Slipspace are reportedly holding back two Infinite multiplayer modes that are nearly finished: Extraction and Assault.

The reports of the engine swap come after years of rumors surrounding 343, Slipspace, and Unreal Engine. The pivot will reportedly begin with the Halo project codenamed Tatanka, which has been rumored for quite some time. This game is in co-development at 343 and Certain Affinity, and began as a Halo battle royale, but the game may now evolve in different directions. Future Halo games will also explore using Unreal Engine.

343 isn’t preparing any additional story content for Halo Infinite’s campaign, the report claims. Rather, developers have spent the last year working on Unreal Engine prototypes while pitching ideas for new Halo games. Many of the developers working on these projects were laid off this month, as 343 isn’t actively working on any new story content.

After strong initial reception for Infinite’s fresh campaign and free-to-play multiplayer, things took a turn for the worse. Fans pushed back against Infinite’s controversial multiplayer progression system, as lengthy delays to long-awaited features soured public opinion of the game. For now, Halo players are waiting for the launch of Season 3: Echoes Within this March.

For more on Xbox and Halo, check out IGN’s recent interview with Xbox’s Phil Spencer.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Review: Life Is Strange 2 – A Solid Switch Port For This Thrilling Second Story

Highway to hell?

Given the critical and commercial success enjoyed by Life is Strange back in 2015, creating a compelling direct sequel can’t have been easy for developer Dontnod. Yet just three years later, players were surprised with a brand new story that was every bit as emotionally affecting as the first, if not more so. It boasts a plot that was both intimate yet grand in scope, taking two core protagonists on a road trip from hell after a tragedy tears them from their comfortable home life. In 2023, though, as the last main part of the Life is Strange puzzle to come to Switch, does the game still hold up? Well, yes… mostly.

Life is Strange 2 for the Switch contains all five episodes that were originally released over a staggered period of time back in 2019, as you would hope. Each episode will last you a couple of hours or so, so you’re looking at roughly 10-12 hours to complete the whole package, give or take. It uses that time pretty effectively, using the episodic structure to maintain a decent sense of pace throughout.

Read the full article on nintendolife.com

Clean Croft Manor: PowerWash Simulator Gets Free Tomb Raider DLC

Starting today, Xbox and Windows PC players will be able to blast away decades of dirt in the new Tomb Raider Special Pack for PowerWash Simulator, available with Xbox Game Pass and PC Game Pass!

Walk in Lara’s footsteps as you traverse the illustrious halls of Croft Manor and its sprawling grounds. Tarnished treasures, muddy motors… even dirty dinosaurs – you’ll find them all here.

The Tomb Raider Special Pack for PowerWash Simulator contains five all-new maps to wash and explore.

PowerWash Simulator

Deciding which locations to feature from Tomb Raider was no easy feat, but after whittling down a list of environments that were both iconic and rife with cleaning potential, Croft Manor’s undeniable appeal won our designers’ hearts. Not only is it a nostalgic place for fans of the franchise, but its owner is often too busy elsewhere to take care of the cleaning…

Speaking of which, you are summoned to Croft Manor for this very reason. While Lara is away, it’s time to spray! The revered residence has been somewhat neglected recently, and while Winston has tried his hand at buffing the odd brick, the sheer extent of the mess requires more power.

From the announcement trailer, eagle-eyed Tomb Raider fans will have recognized Croft Manor, the Obstacle Course, the Treasure Room, and vehicles such as Lara’s trusty jeep, motorboat, and quad bike. We decided to keep one level under wraps, Croft Manor’s Maze; we did send a cameraman in there, but he hasn’t found his way out yet. We hope you enjoy navigating the maze and its secrets with fresh eyes.

Clean Croft Manor

The Obstacle Course is a great opportunity to test your parkour skills (we’re sure Lara won’t mind) while the various vehicles will have Lady Croft regaling you with tales of close scrapes and narrow escapes.

Collecting treasures is Lara’s prize but cleaning them is yours! The Treasure room was a great opportunity to feature lots of the artifacts Lara encountered and collected in Tomb Raider’s early years – channel your inner architect as you uncover precious artifacts lost to layers of dust and grime. Well, maybe you’re not quite as delicate as an architect should be, but you’ll get the job done!

So, pack up your power washing provisions, fire up the blue van, and head on over to Croft Manor in the Tomb Raider Special Pack for PowerWash Simulator. We can’t wait to see what you do with the place!

Tomb Raider Special Pack

Square Enix Ltd.

Whilst some seek the thrill of adventure, others prefer good clean fun – that’s where you come in! Grapple with grime in the ultimate quest to defeat all dirt covering Croft Manor and its grounds, along with Lara’s trusty vehicles.
Lara’s childhood home is impressive but in need of some serious TLC to restore it to its full potential – rumour has it, the owner much prefers a life of danger to domesticity. You’ve been commissioned to undertake the ultimate cleaning caper.
Your client may be used to less-than-ideal conditions out on the trail, but only the very best will do when it comes to the Croft residence. Unwind and blast away every speck of dirt you can track down, whilst Lara regales you with tales of past adventures.
Wash and explore five new levels, including:
– The illustrious Croft Manor
– The iconic Obstacle Course
– The mysterious Croft Manor Maze
– Lara’s trusty Jeep and Motorboat
– Lara’s majestic Treasure Room

Xbox Live
Xbox Play Anywhere

PowerWash Simulator

Square Enix Ltd.


192


$24.99

$19.99
PC Game Pass
Xbox Game Pass

Release the Pressure with PowerWash Simulator! Wash away your worries with the soothing sounds of high-pressure water. Fire up your power washer and blast away every speck of dirt and grime you can find. Build your own power-washing business and unlock new tools, upgrades and more – all with the simple satisfaction of power-washing to a sparkling finish.
TIME TO CLEAN UP THE NEIGHBOURHOOD
Build up your business in Career Mode and complete a variety of dirty jobs across the dusty town of Muckingham. There’s no right or wrong; no time pressure or final score, just you and the tools you need to soak away your stress. Want a clean start? Chill out and replay your favourite jobs in Free Play.
POWERWASH AND CHILL
Relax, unwind, and play with friends in Online Co-Op! Lend a helping hand to your closest pal in Career Mode, or up to 6 friends can splash around in Free Play, tackling any job the host has already completed.
KEEP IT CLEAN
For those looking for a little more pressure, beat your best scores in Challenge Mode! Fight grime in different scenarios; wash against the clock in Time Challenge or test your accuracy by using as little water as possible in Water Challenge.
GOOD CLEAN FUN
Graffiti, grime, moss, and mould, no dirt is too tough for your range of washers, nozzles, cleaners, and extensions. Different dirt types have different levels of toughness, so make sure you’re getting tactical with your equipment. Feeling fancy? Then customise your look with washer skins and gloves!
RELAXATION, SATISFACTION GUARANTEED
From casual, clean freaks to players looking to get into the nitty-gritty, everyone can pick up and play to feel immersed. Absorb the relaxing atmosphere and stress-free pace as you strip dirt from patios, pavements, vehicles, and public parks. Stress gets to us all, so sit back, relax, and wash your worries down the drain.
THE WORLD IS YOUR CANVAS
Create art by cleaning the way you want. Your nozzles are your brushes; the neighbourhood is your canvas. Unleash your creative talents and transform ordinary dirt into exceptional artwork. Share your techniques and showcase your power-washing prowess and mud-caked masterpieces!

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Age of Empires II: Definitive Edition on Console is Out Now, Includes Optimized Controls and New Tutorials
This Week’s Deals with Gold and Spotlight Sale
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Avatar: The Last Airbender Mobile Game Now Available in the U.S.

Avatar Generations launched today for iOS and Android, with developer Navigator Games and publisher Crystal Dynamics Eidos Entertainment celebrating with a new trailer. It is free-to-play with in-app purchases.

The trailer shows several characters from the series in battle and some brief glimpses of the user interface. It seems like characters will have a star rating to indicate their strength ranging all the way to 6 stars. Additionally, characters will have different skills to utilize during combat. Players can also level up Arts in order to make them more powerful.

The game is a turn-based RPG where players collect different characters from the Avatar: The Last Airbender universe to create a team and play through different iconic moments from the franchise. There will also be new scenarios too.

A variety of characters will be available to collect, including the main cast of Katara, Sokka, Zuko, and Toph, as well as supporting characters like Blue Spirit, Princess Yue, and Kyoshi Warrior Suki. Future updates for Avatar Generations will provide additional characters, companions, cosmetics, and customizable gear.

Avatar Generations is the latest game based on the Avatar: The Last Airbender franchise since 2014’s Legend of Korra by developer PlatinumGames. In IGN’s The Legend of Korra: The Game review, we said, “What a disappointment. Even with a reputable developer behind it, The Legend of Korra game left us bent out of shape.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

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