IGN UK Podcast 682: Creating the Next Best Video Game TV Show

Cardy, Dale, and Mat dream up what they think should be the next big video game TV show following The Last of Us as they pick the game, director, cast, and much more for their big-budget projects. Before that, though, there’s time for a little Dead Space catch-up, impressions of Knock at the Cabin, Knockout City sadness, and the bizarre thing that is Infinite Seinfeld.

Got a game for us to play or just want to tell us the weirdest thing you’ve eaten for breakfast? Why not email us: ign_ukfeedback@ign.com.

IGN UK Podcast 682: Creating the Next Best Video Game TV Show

Overwatch 2’s Season 3 introduces an Antarctic map with fishing (sort of)

Overwatch 2’s third season is right around the corner and, as always, that means we’re getting a new map. Blizzard have treated us to our first look at the Antarctic Peninsula, an icy-themed control map launching alongside Season 3 on February 7th. The Antarctic Peninsula is a big deal since it’ll delve into Mei’s backstory, it’s the first natural environment in an OW map, and it lets you fish. As in catching fish. At an ice hole. As in, you can catch fish at an ice hole in Overwatch 2.

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Nintendo Has Had Some of the All-Time Best E3 Moments

Welp. Nintendo won’t be on the floor at E3 2023. Neither will Xbox. Sony… well, we knew Sony and the ESA haven’t been hitching horses for a while now. So that means the “Big 3” are no-shows at what we had all hoped was going to be a triumphant, perhaps even jubilant, return of the most legendary gaming show of them all. I’m not going to write about “Is E3 even relevant?” or “do we still need a show like E3?” Those pieces have already been written, often by people much more talented and wise than I. Instead, I just want to say, as a fan of video gaming, how I am truly bummed out to see E3 once again falling to the wayside. Some of the greatest E3 moments of all time come from Nintendo, and while they stopped doing live conferences in 2012, their E3-timed Directs have been some of the most memorable parts of E3 without technically being part of E3.

While Nintendo wasn’t doing live press conferences, its presence on the showfloor was always massive and one of the places you absolutely, positively had to visit if you were among those lucky enough to attend E3. Usually Nintendo would have a Treehouse live event immediately following its Direct, and we’d be treated to several hours of live gameplay of games we only just learned about. It was all so exciting and fun, and this year it’s gone.

I feel safe in saying Nintendo has had more memorable E3 moments than anyone else.

Will we get a Direct during the E3 window? I’m kind of thinking we won’t. I may be wrong, and I hope I am, but Nintendo’s biggest game in half a decade drops at the start of May and anything they’re holding for the holiday season wouldn’t really benefit from a June reveal. So not only is Nintendo not going to have a physical presence at the LA Convention center, but I don’t think we’re going to see a Direct during E3, either.

I do feel safe in saying Nintendo has had more memorable E3 moments than anyone else. It was a Nintendo E3 moment that birthed one of the most enduring online memes with the “Reaction Guys.” (related: it was a previous Nintendo E3 uh… moment… that spawned the first half of that meme).

E3 2005: A Nintendo Revolution

While not quite as legendary as the previous year’s E3 presentation, 2005 saw the first, official reveal of the “Nintendo Revolution,” which would go on to become the Nintendo Wii. Watching Satoru Iwata casually reveal the prototype, which he was hiding in his jacket, is just one of those magical Nintendo moments. But the crowd really gets going when Iwata announces Virtual Console and the promise we’d have the opportunity to play games from every Nintendo console. “The idea of a single device transporting us back to the first Excitebike, Earthbound, or Punch-Out!! should make us all feel young again.”

E3 2014: Robot Chicken and Smash

Watching this presentation again is so weird. If I’d never seen it before, and someone were to describe it to me, I’d think they were making it up. It’s this beautiful, absurd fever dream put together by Robot Chicken and features a choreographed fight sequence between Satoru Iwata and Reggie Fils-Aime leading to the reveal of the new Super Smash Bros. I’d forgotten how awesome this was. Go and watch it again. You’ll see.

E3 2018: Every Fighter… Ever

The presentation itself lacked the memorable moments between segments, and watching it again, this is a pretty by-the-books E3 Direct. It’s pretty much indistinguishable from any other Nintendo Direct. However, E3 2018 saw the announcement that every fighter ever to have appeared in Super Smash Bros was coming to Ultimate. It didn’t seem possible, and yet not only did they come through with the promise, they added EVEN MORE as the years went on. This E3 holds a special place in my heart, since it’s the one and only E3 I’ve been to, and I was within grabbing distance of Shigeru Miyamoto. Grabbing Mr. Miyamoto is frowned upon both by IGN and Nintendo, so I had to compose myself. I also feel like, while Nintendo had an incredible 2017 with the release of the Switch and Breath of the Wild, 2018 was the year the Switch absolutely cemented its place in popular culture, and I think Super Smash Bros. Ultimate had a lot to do with that.

E3 2015: Nintendo Muppets

Not technically Muppets, I know, but they were created by The Jim Henson company. The melding of two titans of creativity gave us one of the best and bittersweet Nintendo digital E3 presentations of them all, as it would be Satoru Iwata’s final showing as Nintendo’s president. It was also 2015, when things were looking pretty awful for Nintendo as a company. The Wii U never caught on, and is largely considered a failure as a console, and the first game featured, Star Fox Zero, is… well, it had some interesting ideas. But the whole presentation is just so full of heart, it captures the feeling we Nintendo fans hold inside of us better than any other presentation.

E3 2004: Pretty Much Everything About It

I mentioned it earlier, but the Reaction Guys meme was birthed at this Nintendo E3 press conference. The first photo in the meme was taken in 2003, when Nintendo announced Pacman vs. for GameCube. But I’ll get to that second photo in a bit, because, man. Where even to start? I guess at the beginning. Logical enough. The whole thing kicked off with someone most of us didn’t recognize, an imposing figure by the name of Reggie Fils-Aime. “My name is Reggie. I’m about kicking ass, I’m about taking names, and we’re about making games.” Legend! The reveal of the biggest President in gaming was a pretty interesting way to start things off, but then we got the reveal of the Nintendo DS during the same presentation. It wasn’t quite the Earth-shattering moment of other console reveals, but in hindsight, maybe everyone should have clapped a little louder.

The most incredible Nintendo E3 moment of all time happens at the end of the presentation. It’s important to point out, E3 2004 was still very much a business-focused event, and a fair portion of the presentation included sales figures and bar graphs. Iwata came out after the DS presentation and talked at length about Nintendo’s successes and how the DS was going to change things up, once again, but then he mentioned Nintendo’s next console. There’s an audible gasp from the crowd when he says “home console,” by the way. He goes on to confirm Nintendo is working on a new console, one that will “create a gaming revolution.” It was our first hint at the Nintendo Revolution, and man was it exciting.

If you’ve never watched a video of the Twilight Princess reveal taken from the crowd’s perspective, I highly recommend doing so.

At the very end, Reggie thanked the crowd and casually offered a look at just one more world players could soon visit. As the trailer rolled, it seemed both new and somehow familiar, but as the camera spun around a realistic Link riding Epona, all doubt was removed and the crowd went bananas. That was the source of the second part of the “Reaction Guys” meme, and you can feel it from watching footage taken with the crowd in place. The conference hall just explodes with joyous energy, with people screaming out in disbelief at what they’re seeing in front of their eyes. Seriously, if you’ve never watched video of the reveal taken from the crowd’s perspective, I highly recommend doing so. Even if you aren’t a fan of Zelda, or Twilight Princess, the energy is just so pure and real, it’s impossible not to smile. And then Miyamoto comes out with a Hylian shield and Master Sword!

Even if Nintendo does an E3-timed Direct this year, without the following excitement from those who get to experience Nintendo’s offerings on the show floor, I think we’re all worse off. It’s a huge blow for fans who’ve dreamed their whole lives, as I did, of getting their hands on games announced only hours before. I’m hoping the return of E3 as an in-person event is merely experiencing growing pains and the blowback from negative economic conditions. For Nintendo fans, I really hope Nintendo returns to E3, and I hope everyone gets to experience the magic in-person at least once.

Of course there are a lot more Nintendo moments to love and share. What are yours?

Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. You can find him hosting the Nintendo Voice Chat podcast.

The Day Before’s promised gameplay trailer involves a whole lot of jogging

The Day Before, the survival MMO that was Steam’s most wishlisted game for much of 2022. Last month, The Day Before’s Steam page was quietly removed from the storefront following a trademark dispute. Developer Fntastic also delayed the game from March 1st to November 10th at the same time, just days before they promised to show some raw gameplay footage of it in action. The whole debacle led to accusations on Reddit and Discord that the game didn’t even exist, but at long last, that promised gameplay video has arrived. And… it’s merely fine.

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My Nintendo Store UK Opens Official Twitter Account

It’s-a-surprise!

Nintendo UK has opened a brand new Twitter account for the My Nintendo Store in the UK and Ireland. The handle @MyNintendoUK was taken in January 2023, and the account just dropped its first tweet earlier today.

The account will likely share updates for new stock and special edition pre-orders, which is something Nintendo UK has had issues with previously — particularly with Xenoblade Chronicles 3‘s limited edition and Bayonetta 1‘s physical release.

Read the full article on nintendolife.com

Next Week on Xbox: New Games for February 6 to 10

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Prison Tycoon: Under New Management – Box Art

Prison Tycoon: Under New Management – February 8

Craft every building, room, and path – just make sure the layout makes efficient use of the power grid and water systems. Work on rehabilitating prisoners by sending them to a variety of therapies, from a zero-gravity room to a hologram room to dance therapy. Help these inmates address their problems and return them to society!

Prizma Puzzle Prime Box Art

Prizma Puzzle Prime – February 8
Optimized for Xbox Series X|S / Smart Delivery

Tile-based puzzle game with smooth and challenging gameplay, old-school isometric graphics, and excellent music. Prizma Puzzle Prime includes content from past games, new elements, enhanced graphics, visual and sound effects.

Alice in Wonderland - A Jigsaw Puzzle Tale Box Art

Alice in Wonderland – A Jigsaw Puzzle Tale – February 9

Solve jigsaw puzzles in a refreshing reinterpretation of a beloved classic within a beautiful style of wonderland! Featuring 12 beautiful illustrations created by Katia Numakura, with inspiration from “Alice in Wonderland” by Lewis Carroll.

Hyper Shapes – Box Art

Hyper Shapes – February 9
Optimized for Xbox Series X|S / Smart Delivery

A frenetic minimalist “boss rush” where understanding the enemy attack patterns and weaknesses is key to success. Each room is a surprise and each boss a different challenge with unique mechanics. Use your power ball to defeat them and beware of their attacks — you won’t have a break.

Bumblebee - Little Bee Adventure Box Art

Bumblebee – Little Bee Adventure – February 10

A story-driven, narrative 3D flight exploration game in which you control a little bee on its journey to find a new home. Discover distant places, friendly animals, and dangerous habitats.

The Experiment: Escape Room Box Art

The Experiment: Escape Room – February 10
Xbox Play Anywhere

A multiplayer escape room game that can be played competitively, co-op, or solo. While visiting a well-renowned doctor, you notice something is amiss at his office, but before you realize what’s going on, he drugs you and you fall asleep. When you wake up, you’re sitting on a chair in the back room, locked, and unable to get out of the building. Can you figure out what’s going on and escape before it’s too late?

Hogwarts Legacy – Box Art

Hogwarts Legacy – February 10
Optimized for Xbox Series X|S

In this open-world action RPG set in the world first introduced in the Harry Potter books, you’ll embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be. Make allies, battle dark wizards, and decide the fate of the wizarding world!

Looking for Aliens Box Art

Looking for Aliens – February 10

Aliens are among us! Can you find traces of them on Earth, the Moon, and the edges of the galaxy? Find all the clues to prove the existence of alien civilizations and discover how making fried eggs can end up in a monster attack! This hidden object game lets you see the world through an alien TV show while following the adventures of Earth resident Shaun. He must prove the existence of aliens no matter what!

Repentant – Box Art

Repentant – February 10

In this dramatic point and click adventure game, we’re introduced to Oliver, a former criminal, who starts to suffer remorse from the terrible deeds of his past and has since developed a dependence on alcohol. One day while in a small shop, he is a witness to a robbery committed by a young girl. Feeling this is his opportunity to atone for his sins, he reaches out to help her. But who really needs help and who is the victim?

Touchdown Pinball – Box Art

Touchdown Pinball – February 10
Optimized for Xbox Series X|S / Smart Delivery

Score field goals, touchdowns, and show who is the greatest football pinball player. Discover all the missions and secrets, including a secret arena match where your abilities will be tested.

Related:
Next Week on Xbox: New Games for January 16 to 20
Next Week on Xbox: New Games for January 9 to 13
Next Week on Xbox: New Games for December 12 to 16

A look at Pistol Whip’s PlayStation VR2 haptics upgrade, out Feb 22.

On February 22,  the enhanced version of Pistol Whip relaunches on PlayStation VR2. This Day one title — intensified by exclusive haptic feedback — will define just how physical a physical action rhythm game can be.

PS VR2 users will benefit from internal upgrades like SSD optimization, which reduces load times and scene transitions; however, the focus today is Pistol Whip’s iconic gameplay, made more immersive than ever, thanks to haptic feedback.

The reimagined PlayStation VR2 Sense Controllers, equipped with finger touch detection and a six-axis motion sensing system, create a more realistic firing experience: discover unique reload SFX for different weapons and changing resistance, including a haptic for dry fire. Additionally, three kinds of melee SFX provide varying sensations when Pistol Whipping different enemies.

“When implementing the adaptive triggers, we found a number of ways to provide controller feedback,” Explains Mike L., lead haptics engineer for PS VR2. “Now players will feel an increasing resistance as they pull the trigger, flattening out shortly before drawing it far enough that the weapon fires, at which point resistance drops to zero.”

The PS VR2 headset’s native vibrations work in conjunction with controller feedback and 3D audio, which respond to in-game impact – or near misses. By dynamically adjusting sound positioning, players will hear and feel bullets whizz by their heads.

With a roadmap that suggests plenty of new Pistol Whip content coming this year, lucky PlayStation VR2 users can download this shiny new edition right away; just in time to practice for the upcoming releases.

The Great War: Western Front Preview – A Rare WWI RTS

As I am writing this, the wikipedia article “List of World War II video games” includes over 1000 entries. But the prequel to end all prequels, World War I, doesn’t even have 200 games to speak of. The Great War: Western Front might, in fact, be the first World War I RTS worth mentioning in the modern era. It’s not especially pretty, but neither was the Battle of the Somme. And the ways it models early 20th Century warfare feel surprisingly authentic without dragging everything down to a snail’s pace.

When I think about World War I, particularly the Western Front, I immediately think of trench warfare. And, indeed, that is a key component of how The Great War’s battles play out. Each engagement begins with a set-up phase where both sides can place and upgrade trenches, position artillery and machine gun nests, and deploy troops along the line. This draws from a common pool of supplies that are also used once the clock starts to order bombardments and call in reinforcements.

The interesting trade-off here is that troops are cheaper to deploy in the set-up phase, but placing them early means they might take damage from the enemy’s strategic-level siege artillery before battle is even joined. There’s also the important consideration of how many supplies to spend on set-up and how many to hold in reserve to use throughout the battle. When I tried to really turtle up as hard as I could from the start, I often found that I would run out of shells for my artillery long before I had achieved a convincing breakthrough and have no choice but to call a ceasefire.

And appropriately enough, that is how a lot of engagements will end – with the attacking side deciding they can’t make any more progress with the resources they have and settling for a stalemate. Each territory on The Great War’s strategic map has a certain number of stars that must be removed to capture it, and removing a star requires a decisive “Great Victory” from one side or the other. So you will most likely be fighting a lot of battles where the outcome is inconclusive. But every little win does sway the course of the campaign.

Play the Fife Lonely

Territory is important, and taking the enemy capital is one way to win as either the Allies or the Central Powers. But each side also has a resource called National Will that represents how willing the home countries are to keep up the fight. If you keep taking horrifying casualties in every battle, even if you’re gaining ground, you may bleed National Will faster than your opponents do. And if either side runs out, they lose the campaign. Thus, it might be wiser to wait for the enemy to come to you in most cases, since the attacking side will generally suffer heavier losses.

And make no mistake, a head-on assault with infantry is universally a bad idea. I watched entire regiments melt in the course of seconds, even up against conscripts manning a trench when we had vastly superior numbers. Thus, most battles (at least until you unlock tanks much further down the tech tree) will revolve around smart use of artillery. Smoke shells and rolling barrages can provide cover for advancing troops. Targeted bombardments and airburst shells can soften up a trench before you attack. Even light artillery can lay down suppressing fire to stop a trench from being able to effectively fire back as you approach.

And once you get a foothold in your opponent’s trench network, it’s a much more straightforward fight. Bloody, hand-to-hand combat will favor the side with better training or simply more numbers, wrapping up the final phase of the battle as you make your way through the maze of ditches and bunkers to capture victory points and, if you’re lucky, the enemy’s command staff. Even a partial victory or a stalemate can serve a larger, strategic objective, though. Attacking from multiple sides, for instance, will leave the enemy fatigued. So a smaller, probing attack followed up by a larger assault from the next province over can be quite effective.

Green Fields of France

I didn’t make it far enough in the campaign to really get a feel for how it all comes together in the long run. It seems like the supply system will be key, since simply being able to keep up artillery bombardment longer than the enemy was often the decisive factor in my handful of battles. I did get to check out a scenario set much later in the war, though, in the spring of 1918. And the advancements in technology make a big difference.

Fully upgraded trenches unlocked later in the war can’t simply be cleared out using standard artillery anymore. Dealing any significant damage at long range comes to rely on more expensive airburst shells and gas attacks. Observation balloons can grant vision over great swathes of the battlefield, but are vulnerable to aircraft attacks, meaning you’ll need to protect them with your own flying aces. And of course, once tanks come into play, everything changes. They can’t take ground on their own, and just parking them in front of a trench will leave them extremely vulnerable to grenades. But they serve as great cover for infantry and make frontal, combined arms assaults quite viable.

From what I’ve seen so far, The Great War: Western Front is shaping up to be a very competent World War I RTS with an eye toward authenticity and a campaign that revolves around making the most of even the smallest victories. You’ll be able to check out the demo I played as part of Steam Next Fest starting next week.

C&C Remastered devs’ new WW1 RTS is arriving on March 30th

The Great War: Western Front will be releasing on March 30th 2023. It’s also getting a Steam Next Fest demo next week on February 6th, which gives you access to its chunky tutorial and the early portion of its campaign, plus the Historic Battle of The Battle Of Passchendaele, which is the mission I got a chance to play at the end of last year. As it turns out, I’ve also had a sneak peek at the Next Fest build, too, and there’s a heck of a lot to sink your teeth into. Here’s a small glimpse of what to expect.

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