Hands On: The Lord Of The Rings: Gollum Plays Like Small Taters

It was tricksy, precious. Very tricksy.

Lord of the Rings: Gollum has naturally garnered quite a bit of interest as its initial release date approaches on other platforms in May, with a planned Switch release later this year. Fans of LotR and J.R.R. Tolkien’s work have been eager to see how developer Daedalic Entertainment would craft a game based around such a beloved character, and lines to test the demo at PAX East were hours long by the weekend.

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RPS@PAX 2023: We chat with the WrestleQuest devs about broken noses and busting RPG traditions

WrestleQuest last year at PAX West, and this time at PAX East we finally cornered them in the ring for a proper interview.

Watch below to learn about how the developers created their zero to hero story, how they’re addressing myths and persaonl issues in the world of pro wresting, as well as sharing a story about how one of the team got their nose broken in a wrestling accident during development.

My main take away from the interview is how much of the RPG incorporates all aspects of Wrestling, not just the ring fights we see on TV. Another interesting thing is that Mega Cat reached out to a handful of real-life wrestlers to ask their permission to use their likeness in the game – not an easy feat to secure, I’m sure.

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RPS@PAX 2023: Hell Of An Office is a fiendishly fast action-platformer in the vein of Neon White

PAX East, but none left my head reeling as much as 43 Studios’ fiendishly frantic action platfotmer Hell Of An Office. It’s a super fast parkour adventure in the vein of Neon White, and after ten minutes with the demo my heart race was through the roof. If I owned a fitbit it would have been screaming at me to have a nice sit down with a cuppa. Check out my full impressions in the video below:

Hell Of An Office puts your platforming reflexes to the test as you’re tasked with sprinting ad jumping your way straight outta hell. With only a stapler as your means of survival, you need to navigate through each level before it slowly sinks into the burning lava. React quickly, or fall victim to Hell’s scorching pools.

If you love the blood-pumping, sweaty palm inducing action-platforming of Neon White, make sure to keep an eye on Hell Of An Office as it makes it’s way through Early Access.

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Random: Smash Bros. Melee HD Unlikely To Happen, According To Former Nintendo Employees

“It’s only going to cause more headaches”.

There have been a lot of requests over the years for Nintendo to revive the GameCube hit Super Smash Bros. Melee, but according to former Nintendo employees Kit & Krysta, it probably won’t happen. In a recent episode of their podcast, the pair responded to a question asking about the possibility of Smash Bros. Melee in HD – completely ruling out the idea of it.

Krysta is confident “it’s absolutely 100% never gonna happen”, with Kit reiterating this – stating how Melee was a “Mother 3-level game” at Nintendo, where if it was mentioned, “you kind of tense up”. Apparently, the perception of Melee “inside Nintendo” and having to deal with it was considered to be a “nightmare”.

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Have A Nice Death has left early access after a year of updates

Have A Nice Death‘s dark art and quick-slashing combat bring Hollow Knight to mind, but it has more in common with Hades and Dead Cells. One of the things it has in common with those games is that it was released in early access. After a little more than a year, version 1.0 arrived this week, bringing a final area, a new boss, and the end of its storyline.

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New Final Fantasy 16 Trailer Shows Off the World of Valisthea

Square Enix has shared a new look at Final Fantasy 16, this time showing off the variety of locations players will visit in the world of Valisthea.

Shared as part of Square Enix’s PAX East panel, the new footage shows protagonist Clive running through several newly-revealed locales. You can take a look at the new trailer for yourself below.

This video really focuses on the expansive areas found in Valisthea, as we see a montage of Clive looking over a canyon with an enormous waterfall, riding on a Chocobo through a desert, walking through a small, grassy village, exploring a castle on a dark and stormy night, and a lot more.

Final Fantasy 16 won’t have an open world, instead focusing on large, segmented areas. But if there was any doubt on just how expansive the landscape would be, this trailer will likely put those worries to rest.

Previously, Final Fantasy 16 director Hiroshi Takai explained that Final Fantasy 16’s world is constructed from multiple maps, with four large-scale zones that are “about two kilometers by two kilometers.”

Players will open the world map to travel instantly to these areas across Valisthea’s landscape, and upon completing the main objective, players will head back to the hub area called the Hideaway. And it looks like there will be plenty to discover across the game’s 35-hour campaign.

Final Fantasy 16 launches on PlayStation 5 on June 22. For more coverage, check out our Final Fantasy 16 preview, where we said, “should the story, exploration, and characters live up to what I’ve seen of the combat so far, then Final Fantasy 16 will be a JRPG worth being excited about.”

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

RPS@PAX 2023: Become besties with Greek gods on an accidental vacation in Mythwrecked: Ambrosia Island

Roki when it first released back in 2020, and keen to see what developers Polygon Treehouse have gotten up to since, I jumped at the opportunity to play the PAX East demo for Mythwrecked: Ambrosia Island. You can watch my impressions of the demo in the video below:

In Mythwrecked you play as Alex, a backpacker who has washed up on the sun-drenched shores of Ambrosia Island. As she begins exploring, she soon realises that this island seems to be a hot spot for the gods from ancient Greek myths. Your task is to befriend each god, help them restore their memories, and find a way back to civilisation.

From playing the demo, you can see much of what made Roki fun reflected in Mythwrecked. The environments are interesting to poke around in, puzzles are breezy brain ticklers, and it has Polygon Treehouse’s sense of humour. Each Greek god has a humerous twist on their lore, and during the demo I had a fun time chatting with Hermes, who is dressed in nothing more than a pair of skimpy white speedos and a matching white sweat band – a bold choice of attire.

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