Prepare for Destiny 2: Lightfall with the Beyond Light expansion, available with PlayStation Plus

With only a few weeks away from the release of Destiny 2: Lightfall, we’re excited to announce that starting today, the critically acclaimed Beyond Light expansion is available to PlayStation Plus members until March 6. This primer will help Guardians prepare for Lightfall by getting the most out of Beyond Light’s Stasis subclass, powerful Exotics, and more.

Not only does Beyond Light unlock an entire frost-themed subclass called Stasis, the expansion also includes a thrilling campaign filled with ice-cold cosmetics, Legendary gear, and powerful Exotic armor and weapons.

Wield Powerful Weapons

Weapons like No Time to Explain, the Exotic Pulse Rifle belonging to the iconic time-traveling Stranger.

No Time to Explain: Precision hits and hits against enemies affected by Stasis will return ammo to the magazine. Stack this effect to summon a portal which will fire bullets from an alternate timeline of the weapon.

And because of how Destiny 2 enables you to increase the strength of the weapons and armor you collect, the gear you love in Beyond Light can be as powerful as you want it to be as you embark on your Lightfall adventure. That means you can immediately start building your Guardian into a frost-slinging monster-shattering machine that will leave the Tormentors on Neptune shivering in their boots.

But let’s not get ahead of ourselves; Lightfall doesn’t launch until February 28. Today we’re heading to Europa, a cold and treacherous moon of Jupiter. So, let’s start with the power that Eramis, the Kell of Darkness, is chasing—the same power you’ll be mastering as you play through the campaign.

The First Darkness Subclass: Stasis

Beyond Light is significant for several reasons, but first and foremost, it marked the first time a new subclass was added to the original trio of Arc, Solar, and Void. And it’s the only subclass that draws its power from the Darkness as opposed to the Light. Diving into Beyond Light today is your opportunity to get a head start with Stasis in preparation for the threats of Lightfall.

At its core, Stasis is a power that unlocks the ability for Guardians to slow, freeze, and shatter their foes; and each class gets their own way to wield the new element:

Warlock Shadebinder: The Shadebinder can summon a Stasis staff that fires projectiles which can freeze opponents, immediately rendering them immobile. Their Penumbral Blast melee is a quick burst of Stasis energy that erupts from the staff and instantly freezes anyone it hits.

Hunter Revenant: They can’t kill what they can’t hit. Hunters use the power of Stasis to slow down foes, doubling their effectiveness on the battlefield. The Hunter’s Super features a pair of Kama blades which explode when thrown at opponents, summoning a Stasis storm that chases down stragglers.  

Titan Behemoth: If getting up close and personal with the bad guys sounds like your style, may we introduce you to the Titan Behemoth? The Behemoth takes the most direct route to conflict resolution: forming a massive Stasis crystal gauntlet around their fist and punching their way to peace.  

Destination: Europa

It’s on Jupiter’s moon of Europa that you’ll uncover Stasis as well as Eramis, the Kell of Darkness, and her Fallen army. As you play through Beyond Light’s story, you’ll discover her motives and a dark plot unfolding right at humanity’s doorstep.

In addition to the campaign which will take you all across Europa, through Empire Hunts and Exo Challenges, there’s also a new three-player strike and six-player raid.

The Glassway: Within the Asterion Abyss on Europa lies a Braytech facility holding a unique Vex portal. Eramis has ventured here intending to use this long-dormant gateway for an unknown purpose.

Deep Stone Crypt: Deep beneath the surface of Europa lies a facility created during the Golden Age. The knowledge of what it holds was lost to time… until now. Something within this hidden cavern whispers to Eramis. As she struggles to gain access, Guardians will intervene, and in the process, learn the dark truth about what happened here.

Up for the challenge? Ready to stand face to face with the power that whispers to you from the dark cold wasteland? Then we should probably upgrade your weapons and armor…

Exotic Power

From a Sniper Rifle that summons lightning to Warlock gauntlets that corrupt enemies with poison, here’s a look at three of the over ten new Exotics you can start collecting today for your mission to Neomuna in Lightfall.

Cloudstrike: Precision final blows will generate lightning bolts at the target location. Rapid precision shots will summon an entire storm at the point of impact.

Necrotic Grip: Melee attacks corrupt combatants with increasing damage over time. Defeating a corrupted combatant spreads the corruption to nearby targets and restores melee energy.

The Lament: Block with The Lament to rev the blade, then shred through shielded combatants. At its peak, damaging a combatant will heal the wielder.

Some Exotics (like Necrotic Grip) are so powerful that you can create entirely new builds around them, and others easily slot into whatever playstyle you’re into at the moment.

Beyond Lightfall

This is all just the tip of the iceberg. Once Lightfall launches and introduces the world to Strand (Destiny’s second Darkness subclass—that has a grappling hook, by the way), you’ll have brand new ways to approach Europa with a completely different build. Including mixing and matching Beyond Light Exotics with Strand abilities and vice versa.

Just imagine suspending enemies with Strand and revving up your Lament for a power attack, or freezing a Tormentor in its tracks with Stasis. Once you’re a grappling-hook pro, how cool would it be to fly through the platforming sections of the Deep Stone Crypt using Strand? The possibilities are only limited by your creativity.

In fact, you should probably just keep track of everything you think a grappling hook would be cool to shoot at.

Destiny 2: Beyond Light is available for all PlayStation Plus members to redeem until March 6, 2023, and keep for the life of their membership. It requires the base Destiny 2 game to play, but the good thing is that it’s available with no additional charge from PlayStation Store.*

Download and start playing today. We hope you enjoy your time on Europa and get ready for the next chapter coming in Lightfall. Our end is just beginning, and humanity needs every available Guardian to answer the call.

*PlayStation Plus membership may be required to access some features.

Mario + Rabbids: Sparks of Hope Is on Sale for $29.99

Here’s a great deal on an excellent game that many Switch owners slept on when it first came out. The colorful, turn-based strategy game Mario + Rabbids: Sparks of Hope is on sale at Amazon for $29.99 right now. That’s the lowest price we’ve seen on this game. Also, it’s unclear how long the sale will last, so grab it if you’ve had your eye on it.

Mario + Rabbids: Sparks of Hope Deal

This Nintendo Switch exclusive is a sequel to the 2017 game Mario + Rabbids: Kingdom Battle. But instead of doing a copy-paste job, Ubisoft brings a bunch of major changes and improvements to this crossover sequel. The overworld is expanded and sprinkled with puzzles. Battles are more dynamic this time around, thanks in large part to new movement mechanisms that let you cross the map quickly, giving you tons of leeway in your battle strategy.

Also mixing things up is the addition of Sparks, critters you collect and equip in order to broaden your characters’ ability sets. Sparks let you do everything from adding elemental charges to your attacks to reviving fallen teammates. You can equip two Sparks to each character, creating clever and powerful combos, if you play your cards right.

In our Mario + Rabbids: Sparks of Hope review, critic Dan Stapleton scored it 9/10, writing:

Mario + Rabbids: Sparks of Hope takes the excellent tactical combat ideas of Kingdom Battle and runs absolutely wild with them. Its goofy characters still have the ability to bounce off of each other, but they’re now free of the rigid grid and wonderfully customizable thanks to the mix-and-match Sparks that give them new and reliably interesting powers. Between fights you get to catch your breath in the large and brilliantly colorful open worlds, solving its light puzzles and being puzzled yourself by its oddball story. It’s extremely gratifying to play an ambitious sequel that fixes all of the main issues I had with the original, and then some.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed or on Mastodon @chrislreed.

Bayonetta Origins: Cereza and the Lost Demon – The First Preview

After three games of air juggles, pistol dances, hair-centric finishing moves, and universal acclaim from both critics and fans, PlatinumGames is dramatically remodeling the established Bayonetta formula. Bayonetta Origins: Cereza and the Lost Demon is arriving only five months after the release of the erstwhile Bayonetta 3, and it brazenly trades in its third-person, button-mashing precepts for what is, essentially, a straight-up Zelda facsimile in the Super Nintendo tradition. The camera has been yanked back to an isometric vantage point, the levels are deliberately balanced between doses of environmental puzzle solving, tricky combat, and light platforming, and the sweatless, stylish tone of the mother series has been replaced with a somber tale about a vulnerable girl in an uncaring world. It is, in other words, the last thing you’d expect from a game bearing the Bayonetta name. That will undoubtedly turn off some fans of the franchise, but personally, I already can’t wait to play more.

Platinum starts subverting your expectations from the moment you get your hands on Bayonetta Origins. The game is played by piloting two distinct characters, by using a detached Joy-Con in each hand. On your left, you have Cereza — a younger, softer Bayonetta — who is just becoming accustomed to her nascent magical powers. (No, she is not yet brandishing firearms, nor is she dressed in stilettos and corsets.) On the right, we have the Lost Demon — known as Cheshire — who has possessed the patchwork cat doll owned by Cereza, and is able to deal massive payloads of damage with brute strength. You’re going to be navigating the world with both of these characters using each joystick, which brings to mind Josef Fares’ lowkey 2013 adventure Brothers: A Tale of Two Sons. PlatinumGames has drummed up a number of clever navigational puzzles that require tight collaboration between the partnership to overcome. A carnivorous plant in the way? Perhaps Cereza can call on the spirits to bind it to the ground, while Cheshire uproots it from the earth. Does our prodigal demon need to reach a cliffside that’s just out of his grasp? Shrink him down to doll size and chuck him up there. Then he can morph back into his monstrous scale and get down to business.

It took me the length of the introductory level I played to become truly comfortable with this esoteric control scheme — the learning curve is going to be pretty steep, even for seasoned gamers. It gets especially hairy in combat, where you’ll be navigating two distinct move sets simultaneously, as you attempt to nullify all of the restless imps that want you dead. Cheshire handles the bulk of the offense by swinging his massive body around the arena, while Cereza plays more of a support role with her spellbook and a selection of stat-boosting items mapped to her D-pad. All of this is a far cry from the breezy 1,000-hit combos you might remember from other PlatinumGames titles, but I found myself enjoying some of Bayonetta Origins’ more tactical principles. The studio hasn’t lost any of its sublime mechanical fluidity, even as it has slowed down the pace.

The game is played by piloting two distinct characters, by using a detached Joy-Con in each hand.

Bayonetta Origins’ world also trades in the urban streets and moonlit cathedrals of the established canon for a fey, verdant forest — very Brothers Grimm — and a story that literally unfolds through a children’s picture book. It looks gorgeous on the Switch, wielding lots of deep blues and soft greens, which helped me immerse myself in the idea that the eight-foot-tall librarian I previously controlled in other Bayonetta games — the woman who cackles as she eats people with her hair — was nowhere to be found in this realm. Cereza is a teenager on the absolute precipice of her journey, and Origins matches those circumstances with an ethereal wistfulness. Yes, even Amazonians have to start somewhere.

It remains to be seen if Bayonetta Origins marks the beginning of a divergence with the overarching Bayonetta timeline, or if it’s simply a one-shot Platinum was cooking up as Bayonetta 3 approached its street date. Regardless, it’s nice to know that we’ll still be getting new games in this universe from a variety of different perspectives. Sometimes Bayonetta is carving up the forces of Hell on top of an 18-wheeler, other times she’s wandering through an enchanted woodland with a raggedy cat doll who also happens to be her guardian angel. Witches contain multitudes.

Vote now for your favourite strategy games of all time

may have spotted last week, this year we’re going to be compiling a new series of game genre lists, as voted for by you, the RPS readership. They’re essentially going to be your versions of our own Bestest Best lists, and to kick things off (and to celebrate the upcoming launch of Company Of Heroes 3 later this month), we’re asking you to vote for your favourite strategy games of all time. Want to get involved? Here’s how.

Read more

Bramble: The Mountain King Brings Nordic Myths To Little Nightmares Chills On Switch In April

Update: Release date announced.

Update : We all got collectively freaked out by the initial trailer and demo footage for Bramble: The Mountain King back in December last year and now Merge Games has announced that the title will be crawling its way onto Switch on 27th April.

This news was shared alongside a new release date trailer which gives a closer look at the kind of chills that will be coming our way in a couple of months. This trailer does come with a warning that it may be inappropriate for some users, so take care when watching (if you’re old enough, that is).

Read the full article on nintendolife.com

Journey to Deep Space with the Stellar Shift Special Edition Wireless Controller

Today, we are excited to announce the Xbox Wireless Controller – Stellar Shift Special Edition as the newest member of the Shift Special Edition series. The Shift series debuted with Aqua Shift, inspired by the deep sea, and Lunar Shift capturing the awe-inspiring aura of the moon, but we knew that the Stellar Shift had to take it one step further. The Stellar Shift controller features a striking color shifting blue-purple shimmer that gives it a mesmerizing feeling of deep space vibes. Each controller has unique swirl grips that allow you to hold onto all of your gaming action.  

Explore new adventures with textured grips on the triggers, bumpers, and back case that provide a better hold of the controller. Alongside is a hybrid D-pad that gives the Stellar Shift an accurate yet familiar input. While you are out making discoveries, you can utilize the dedicated Share button, which can seamlessly capture and share content with all your other friends like video and screenshots on the Xbox Accessories App. Using this app, you can also create custom controller profiles and remap your buttons to your liking. The 3.5mm jack allows you to connect any of your favorite headsets. Feel free to take your controller beyond the Xbox Series X|S and Xbox One consoles, with Bluetooth technology that allows for wireless gaming on your PC and mobile devices.  

One special feature of the Stellar Shift Xbox Wireless Controller you won’t want to miss out on is the unique dynamic background that is only unlocked once you connect your new controller to your Xbox Series X|S console. Dynamic backgrounds are animated augments that bring your Xbox dashboard to life. Bask in the deep purple and blue swirling design as you venture off to wherever your Xbox takes you. To access this feature, click the Settings button on your console dashboard. Under the General tab, hit the Personalization button and find the “My Background” button. Once there, you’ll be able to see Dynamic Backgrounds and can pick between this or multiple other fantastic dynamic looks to customize your Xbox experience even further. Once you have your background applied, you will retain it until you swap it for a new design. To restore this background, simply connect the Stellar Shift controller back to the console and navigate to the menu to reapply. 

Stellar Shift Xbox Wireless Controller image

The Xbox Wireless Controller – Stellar Shift Special Edition is available today in select Xbox markets worldwide for $69.99 USD MSRP. Check your local retailer or xbox.com for more information. 

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Garden of the Sea joins PS VR2 launch line-up

Feel-good gem Garden of the Sea combines world exploration with farming, creativity and much more. If you are looking for progression and adventure, you will find it. If you are looking for relaxation, stay where you are and let the world gently take its course. The wholesome game launches on PlayStation VR2 February 22.

Make gardens and craft everything you might want to customize them, from bamboo, coral, woods, stone, plant parts, and more.

  • Pet and feed the many kinds of animals with homegrown veggies and cuddle their babies
  • Expand and decorate your home by crafting items, furniture and paint
  • Go fishing for new friends to hang out in your pond
  • Take your boat for a ride to discover new land and environment types
  • No violence – all tend and befriend
  • Complete quests to unravel each island’s hidden mystery

Garden of the Sea joins PS VR2 launch line-up

Garden of the Sea invites you to head out across the ocean as playful sea creatures swim along, to discover new land and treasures, make a home and fill it with the best of the best from your adventures.

Meet the developers

Linnéa, Christoffer and Flippy of Neat Corporation.

We spoke to two of the developers: Art Director Christoffer Svenningsson and Artist Filip “Flippy” Tengwall.

What led up to the start of Garden of the Sea’s development?

Christoffer: I had been wanting to make a specific type of game for a long time, like a more fantasy version of Stardew Valley and Harvest Moon. Something bright, imaginative and wholesome with lots of creativity, farming and places to explore. On a boat!

Flippy: It’s a genre a lot of us at Neat enjoy playing ourselves so when we heard the idea it was easy for the mind to go “What if this in VR?”

Christoffer: As the idea caught on we found ourselves sneaking in work on Garden of the Sea even while the first Budget Cuts game was still in production. It lay in the pipeline for a long time so the concept got to evolve slowly and organically while we explored as many of our ideas as possible. It was just a lot of fun to work on and a relaxing contrast to the dark corridors of Budget Cuts, so it was hard to stop ourselves. Someone snapped a photo of me during a break just lying on a pouf playing GotS like a happy loaf of man with a huge smile on my face. That one’s definitely found its way onto our instagram at some point.

What was the core of what you wanted to create?

Christoffer: The original pitch is actually quite different from what the final game ended up being, even though much of it’s still in there. I wanted to explore a world that feels familiar at some levels but still different from everyday life. From the beginning we were toying with many ideas, like  the islands floating in the sky and exploring them on an airship but in the end we landed (no pun intended) with the boat in an archipelago. We hadn’t seen much of animals in VR, so the care-taking aspect was also new for us to explore. There aren’t many VR farm-simulation games in general. Coupled with that we felt that these types of games were the most interesting to us personally, we got really excited about the project. I’ve been following this genre for a long time so as a fan it felt very natural to bring it to the VR scene. And it turned out that it works really well.

I can confess I played Stardew Valley the first time when on sick leave for insomnia and stress, and for a while it was the only way I could find a sense of relaxation to pass the time when I was too exhausted to do much else. And as I read some Garden of the Sea player reviews I came across a few that mentioned mental health and how Garden of the Sea has helped them in various aspects of their lives.

Flippy: From the top of my head there is a fairly recent review that mentions feeling less lonely when playing. It reminded me of when the pandemic hit. We had the game open for purchase and playing to collect feedback from players before we finally made an official release in January 2022. There were obviously a lot of unknowns and fear in general society and we were all working from home, as most people who could were. We kept in contact with the player community for feedback and a lot of people also reached out to us in private just to tell us how the game was helping them cope. Even though it’s a single player game, many people felt it helped them through the isolation and other struggles too.

Christoffer: I can recognise that too from my own life, having grown up in the countryside on a farm with lots of animals around. It does feel more lonely here in the city, where many people don’t have the space at home to keep pets. I definitely feel an emotional connection to the GotS animals even though they’re digital, which surprised me a bit.

Flippy: I think VR as a medium generally amplifies immersion times a hundred. Since many games out there are action- and conflict-driven, VR in entertainment has proved to give us stronger adrenaline kicks and more realistic scares. But it was cool to discover that we can use that immersion boost to work with other emotions as well, such as what folks usually refer to as “positive” emotions. It was especially clear to us when we saw people playing the game. Their reactions to the cute animals were often surprisingly strong, like “whoa, that’s cute!”

Garden of the Sea will be a launch title on the PS VR2, February 22.

Pokémon Scarlet and Violet Sell 18 Million Units

Update 02/07/2023: Nintendo has revealed that Pokémon Scarlet and Violet have now sold through more than 18 million units, with more than 20 million units sold to retailers.

As revealed in Nintendo’s latest earnings report, 18.2 million customers bought a copy of Pokémon Scarlet and Violet by the end of December 2022, up eight million from the previously announced ten million units sold as of November 23.

In terms of units sold through to retailers, Pokémon Scarlet and Violet sitting at 20.61 million units puts it straight onto the Nintendo Switch’s top ten best selling games list. Currently in seventh place, it sits behind Super Mario Odyssey, Pokémon Sword and Shield, The Legend of Zelda: Breath of the Wild, Super Smash Bros. Ultimate, Animal Cross: New Horizons, and Mario Kart 8 Deluxe in first, which sits at 52 million units.

Original Story 11/23/2022: Not only has Pokemon Scarlet and Violet sold an impressive 10 million combined units within the first three days of launch, they also account for “the highest global sales level for any software on any Nintendo platform” within that time frame.

Pokemon Scarlet and Violet launched globally on November 18, 2022, and these sales figures from Nintendo include both packaged and downloadable versions.

The newest entries in the legendary Pokemon franchise mark the second outing of the mainline franchise following Pokemon Sword and Shield. For comparison, Sword and Shield sold over six million units in their first week, which was a record for the fastest-selling Switch title at the time.

The Switch has seen plenty of Pokemon titles since 2017, including Pokemon: Let’s Go, Pikachu! and Let’s Go, Eevee!, Pokemon Brilliant Diamond and Shining Pearl, and Pokemon Legends: Arceus.

These sales numbers were reached despite some glaring technical issues plaguing Pokemon Scarlet and Violet. That being said, the game surrounding these bugs appears to be something special.

In our Pokemon Scarlet and Violet review in progress, we said, “After a few years of experimentation on the Switch, Game Freak has finally stumbled upon an open world formula that successfully reinvents how Pokémon is played, while remaining true to the nostalgic childhood vision of exploration, adventure, and cute monster collecting.”

“It is, in almost every way, the transformation I’ve been waiting for – but the grievously poor performance that has come along with it significantly mars this otherwise exciting design evolution.”

For more, check out our full Pokemon Scarlet and Violet wiki, which includes all the details on the new starters, version differences and exclusives, the new pokemon, our full walkthrough, and things to do first.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.